Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets, solve its mystical puzzles, and face its growing threat. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.
User reviews:
Overall:
Mostly Positive (258 reviews) - 73% of the 258 user reviews for this game are positive.
Release Date: Sep 26, 2014

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The Journey of a Student Game

Beginning as students, our team quickly realized that the Let's Play horror community was taking great interest in Kraven Manor. We decided to venture out, create Demon Wagon Studios, and self-publish so that we may share our game with the world. Thanks for letting us scare you for two wonderful years!

  • The Kraven Manor beta has been enjoyed by hundreds of thousands of gamers worldwide
  • Kraven Manor has inspired tens of thousands of Let’s Play videos
  • Best Gameplay Award, 2014 GDC Intel University Games Showcase
  • Best Visual Quality Award, 2014 GDC Intel University Games Showcase

Reviews

“Brilliant concoction of white-knuckled tension, puzzles and exploration.” - Bloody-Disgusting

“Shouldn't be looked over.” - Game Informer

“A work of distinction.” - Rock, Paper, Shotgun

“Horrifyingly awesome.” - Alienware

“You must play this game.” - Gamespot House of Horrors

"Best horror game ever.” - Markiplier

About This Game



Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets, solve its mystical puzzles, and face the growing threat within.

Kraven Manor challenges you to explore an expansive manor and discover the mysteries that lurk in its dark corners. You have the power to dynamically alter the layout of your environment by interacting with a miniature scale model of the manor, located in its extravagant entryway.

Dynamically build the manor around you. Find miniature room models and carry them back to an increasingly elaborate scale model of the manor. Adjusting the model causes rooms to move and appear in real space, awaiting your arrival.

Each new room exposes revelations into the troubling past of William Kraven. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.

Features

  • Experience a hauntingly beautiful first person atmosphere
  • Hear chilling symphonies and bumps in the night that will have you looking over your shoulder
  • Become the architect of Kraven Manor by constructing a scale model of the house
  • Prepare for tension, puzzles, and a mounting threat that avoids the cheap scare
  • Beware a unique antagonist that pursues you relentlessly to the final moments
  • Find collectible secrets hidden within the Manor and obtain a very special ending
  • Play Nightmare Mode for a scarier challenge and a battery for your flashlight
  • Enjoy robust graphical settings and custom key binding options
  • Face your fears in 14 Languages

System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows Vista, or Windows 7
    • Processor: 2.0 GHz Single Core Processor, 1 Thread
    • Memory: 512 MB RAM
    • Graphics: NVIDIA 6200 / ATI Radeon 9600
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows Vista SP2 or Windows 7
    • Processor: 2.4+ GHz Dual Core Processor, 2+ Threads
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 7800 GTX+ / ATI x1300+
    • DirectX: Version 9.0c
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (258 reviews)
Recently Posted
WishManiac
( 1.6 hrs on record )
Posted: June 25
The game's not bad...it's just not scary at all.Also it's terribly short and too simple.
Helpful? Yes No Funny
molokaicreeper
( 8.4 hrs on record )
Posted: June 6
As a game, I don't think it really works. If you're looking for terror, this game is a great thriller though... but that's it. In the gaming category it isn't so great. If that's what you're aiming for, look around a little harder (first-person puzzle/adventure and drama/terror game - you wont find that here, sorry).

Why is it that I don't like it? Please read...

Well, so it begins... you're dumped somehow in an old manor without any clue as to how you fell in such predicament. It's almost like you woke up from a bad dream and there you are. With that, you are left with a flashlight (awesome, and if you choose the hard-game option it may not even work), and you've somehow forgotten how to touch, grab, look, observe, hit, examine, etc. anything that isn't pertaining to your game's progress... no "biggie". As you explore you find that you're ALL alone.... or are you? Nope... and this is a spoiler (so don't read further if you don't want to know this) you find something that may "possibly" be alive... a mannequin.. not just any mannequin, but one made out of copper (what the heck?!... copper for real?). I haven't yet been to the attic, but I already know what the subject of the game might be.... the murderer, the keeper of the manor has been manifesting itself in that mannequin (don't know for sure yet but clues do suggest that). As you move on, you will probably decipher the fact that guests in the manor were pretty much killed by the keeper at some point.

Be careful with most of this game's reviews.... they DID lead me to take the mannequin lightly. Don't let it happen to you, the mannequin is VERY MUCH lethal.

Whew, I took that out of my chest! Well, the biggest issue I had was the fact that the mannequin is indeed lethal, but there are mechanics that just didn't seem to agree with me. Having played games like Zork, Montague's Mount, Riven, etc (and loved them) you do assume the mechanics will be similar. I have to blame myself... I hate spoilers so I didn't look for sample videos (I should've).... anyway, there is no inventory, basically as you would in real life you carry things in front of you, BUT this is what is not very real-life-like... remember the above mentioned? (look, observe, hit, etc) you will soon realize that you are DEFENSELESS in every possible which way.... except for room models, I don't think you can actually carry anything else... a key perhaps, but not much else. That means that if you're attacked in a dark room, you can't swing... despite the fact that the bedroom and library are full of books (and that books have been amazing murder weapons in the past) you can't simply grab one of the damn things and swing them at the dreaded mannequin.

There is no "real" save game feature (I hate that in games).... ok... that's not a big problem for certain games, you complete certain puzzles and there; they save.... NOT this one. This game sometimes saves RIGHT when you're about to enter a room and sometimes, not even. That's a problem when you're done getting a model and just want to put the game down. Such is the case with the bedroom, I am not happy I have to do that sequence again! It should save everytime you place a model on the main counter. Why doesn't it do that?!!!

Anyway, it appears you can't really swing that model at the mannequin's face either (if you needed to).... I imagine myself in this game as a disabled person with a mechanical (crane, hand or device) to carry things with... pretty much.

I am not done, and quite frankly, I am unsure whether I want to play this game again :( The issue is not the fact that is scary (not the biggest problem), but when things are scary and you're somehow stupid or disabled, that's just not nice.
Helpful? Yes No Funny
Kashy
( 0.8 hrs on record )
Posted: June 6
Scary-puzzle like game Creepyness lvl over 9000
Helpful? Yes No Funny
segojamie
( 0.6 hrs on record )
Posted: June 5
After beating the game, I realized that it was shorter than my d**k.

So it was decently long and enjoyable.

Worth playing.
Helpful? Yes No Funny
Berat_Sistemi
( 0.6 hrs on record )
Posted: May 28
Product received for free
As my first ever horror game,it was AMAZING !!!!!!!

9/10 would scream again ! :)
Helpful? Yes No Funny
SuperSandro2000
( 0.2 hrs on record )
Posted: May 5
Product received for free
I got it for free and wouldn't buy it today but a few years back it would be good.
Helpful? Yes No Funny
BCDraven
( 1.6 hrs on record )
Posted: April 18
Really cool atmosphere and concept! The story makes you feel like there is a deep rooted history of Kraven and all the things that has went on in this house. Just walking around you dread the sound of something sneaking up on you which makes the jump scares more intense. I definitely recommend this to anyone that wants to experience a great horror game, play with the lights off!

Kraven Manor Playlist: (Complete)
https://www.youtube.com/playlist?list=PLpAx8DRe5ju4uc3zGGgK2CzBGg-c7ZMxk
Helpful? Yes No Funny
GingerGamer
( 0.5 hrs on record )
Posted: April 15
10 minutes in and im already crapping myself, very good game so far 10/10
Helpful? Yes No Funny
misswonderlandx3
( 0.3 hrs on record )
Posted: April 15
Played it, Loved it :D
***************************
MissWonderlandX3
Helpful? Yes No Funny
rcwash
( 2.7 hrs on record )
Posted: April 12
This is a classic escape from the haunted house while being chased by the monster. First half is puzzle/axploration. Second half is more action. See my full review at http://justadventure.com/2013-05-20-21-09-14/3366-kraven-manor-review
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 6 people (67%) found this review helpful
Not Recommended
8.4 hrs on record
Posted: June 6
As a game, I don't think it really works. If you're looking for terror, this game is a great thriller though... but that's it. In the gaming category it isn't so great. If that's what you're aiming for, look around a little harder (first-person puzzle/adventure and drama/terror game - you wont find that here, sorry).

Why is it that I don't like it? Please read...

Well, so it begins... you're dumped somehow in an old manor without any clue as to how you fell in such predicament. It's almost like you woke up from a bad dream and there you are. With that, you are left with a flashlight (awesome, and if you choose the hard-game option it may not even work), and you've somehow forgotten how to touch, grab, look, observe, hit, examine, etc. anything that isn't pertaining to your game's progress... no "biggie". As you explore you find that you're ALL alone.... or are you? Nope... and this is a spoiler (so don't read further if you don't want to know this) you find something that may "possibly" be alive... a mannequin.. not just any mannequin, but one made out of copper (what the heck?!... copper for real?). I haven't yet been to the attic, but I already know what the subject of the game might be.... the murderer, the keeper of the manor has been manifesting itself in that mannequin (don't know for sure yet but clues do suggest that). As you move on, you will probably decipher the fact that guests in the manor were pretty much killed by the keeper at some point.

Be careful with most of this game's reviews.... they DID lead me to take the mannequin lightly. Don't let it happen to you, the mannequin is VERY MUCH lethal.

Whew, I took that out of my chest! Well, the biggest issue I had was the fact that the mannequin is indeed lethal, but there are mechanics that just didn't seem to agree with me. Having played games like Zork, Montague's Mount, Riven, etc (and loved them) you do assume the mechanics will be similar. I have to blame myself... I hate spoilers so I didn't look for sample videos (I should've).... anyway, there is no inventory, basically as you would in real life you carry things in front of you, BUT this is what is not very real-life-like... remember the above mentioned? (look, observe, hit, etc) you will soon realize that you are DEFENSELESS in every possible which way.... except for room models, I don't think you can actually carry anything else... a key perhaps, but not much else. That means that if you're attacked in a dark room, you can't swing... despite the fact that the bedroom and library are full of books (and that books have been amazing murder weapons in the past) you can't simply grab one of the damn things and swing them at the dreaded mannequin.

There is no "real" save game feature (I hate that in games).... ok... that's not a big problem for certain games, you complete certain puzzles and there; they save.... NOT this one. This game sometimes saves RIGHT when you're about to enter a room and sometimes, not even. That's a problem when you're done getting a model and just want to put the game down. Such is the case with the bedroom, I am not happy I have to do that sequence again! It should save everytime you place a model on the main counter. Why doesn't it do that?!!!

Anyway, it appears you can't really swing that model at the mannequin's face either (if you needed to).... I imagine myself in this game as a disabled person with a mechanical (crane, hand or device) to carry things with... pretty much.

I am not done, and quite frankly, I am unsure whether I want to play this game again :( The issue is not the fact that is scary (not the biggest problem), but when things are scary and you're somehow stupid or disabled, that's just not nice.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.8 hrs on record
Posted: June 6
Scary-puzzle like game Creepyness lvl over 9000
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: June 25
The game's not bad...it's just not scary at all.Also it's terribly short and too simple.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
49 of 54 people (91%) found this review helpful
1 person found this review funny
Recommended
1.1 hrs on record
Posted: October 25, 2014
For those considering buying this game, know that it is REALLY SHORT. If you're comfortable with purchasing a game you can finish in around an hour for the listed price, go for it.
This is a good game. Fairly predictable, yet surprising in it's own ways. I enjoyed it.
Was this review helpful? Yes No Funny
79 of 111 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Posted: October 6, 2014
Let me start by saying this is a good game. Better than a vast majority of the indie crap that's out there. The graphics are great, the game mechanics are sound, it's a game that had an obvious amount of love invested in it. The reason I don't recommend this game is that it is terribly short experience with a threadbare story and few real action pieces. The game isn't an experience in terror, like some would claim, but felt more like a teaser to a much bigger game. I'd say this was more a $5 game than $10. Even so, if you've got money to burn and an hour to kill, go ahead and give it a go.
Was this review helpful? Yes No Funny
90 of 136 people (66%) found this review helpful
3 people found this review funny
Not Recommended
1.5 hrs on record
Pre-Release Review
Posted: September 29, 2014
My first playthrough of the game was 61 minutes, I was sure there was something I missed. Played through it two more times. There were only two scarey moments, both within the first 10 minutes. Room placement mechanic goes to waste, puzzles are too simple, lackluster final boss battle. The atmosphere is about all it has going for it, along with the pieces of background story you can read. Not worth the price, especially considering it was a free game originally with not much more added.
Was this review helpful? Yes No Funny
50 of 73 people (68%) found this review helpful
2 people found this review funny
Recommended
4.5 hrs on record
Posted: September 27, 2014
Now, this is one game almost solely dedicated to the notion of SPOOKY. The other recurring theme is MODELS: No, not the wafer-thin things which caper about on cat-walks, but rather a three-dimensional model of the title building and its attendant rooms/sections (an absolutely ingenious device which you'll just have to play the game to "spoil" for yourself), as well as some of the hands-down scariest bronze statues/art models you will ever have the good fortune to be terrorized by.

I gotta say, it's always nice to be so pleasantly surprised by a game you didn't even know existed until it was already available in the Steam store (the last such game for yours truly was perhaps Outlast, so this title is in mighty good company therein). This isn't to say there aren't a few problems, however...

Firstly, the Steam asking price is a tad silly for a game which even I managed to complete in under two hours ('cause believe me, I play games kinda sloooooow). The project is apparently the product of university students graduating from a game design course, so within those parameters it's impressive as hell, but it doesn't hurt to recognise that even the very best of such projects can't exactly go head-to-head with the "big boys", especially price-wise.

Secondly, there's a fair few glitches...on more than one occasion, I had a particular enemy permanently freeze on me; which might almost sound like a "good"/opportunistic thing, but decidedly less so when you require said enemy to cause damage to something in order for you to progress.

Also, I had a hell of a time getting a couple of objects to successfully interact with what they were SUPPOSED to interact with. I especially had no end of fun trying to get a round ornamental medal thing to go into its appropriate slot in a wall...thought I must be missing something...looked up a video walkthrough and lo and behold, the dude playing it gets it in first go without even trying. One game reboot later and I finally managed it, but again not quite as promptly as Mr Walkthrough did, so...yes, problems, it had a few. I did however break with my usual cheapskate tradition (of waiting for a decent sale) and bought this game smack-dab on its release date, so perhaps these little bugs will be corrected with time...

On the whole, though...VERY impressed. Expect big, big things from the people involved. For now, this one merely qualifies as just a single "big", but there's no doubt there's some talent involved here. If I were their teacher, I would definitely give them an "A" (but not quite an "A+")...but since I'm not a teacher, I'll simply rate them in my standard manor (whoops, make that "manner"), and round off my review with the customary:

Verdict: 8.5/10.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
1 person found this review funny
Recommended
3.9 hrs on record
Posted: November 1, 2014
This is a really well done, VERY short game with relatively little replay value... it would be a rental if such things still existed. I would reccomend purchasing it on sale.

What it does, it does very well. The game is creepy, well orchestrated, has some neat lay-out mechanics, and gives a nice feeling of unease throughout the story... the problem is that there just isn't much story. There's no intro or reason why you're in the manor in the first place... no investigation is mentioned, and the clues to the tale are scattered minimally throughout the game.

The antagonist is effectively creepy until you figure out the mechanic behind the attacks and how to stay safe... and at that point, the game suddenly begins to feel like a rail haunted house ride. You're there to experience a mostly linear story, and you can do it in relative safety. It just doesn't feel like it at first.

If I knew there would be more game added on to what's already here, I'd recommend it at full price. As is, its just really far too short.
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118 of 196 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: September 27, 2014
To god damn short, took me an hour to complete, not that scary, maybe worth half the current price. Vote down as you wish but its the truth, sadly.

I dont understand why or how people can write an essay of a review for it.
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16 of 17 people (94%) found this review helpful
Recommended
1.6 hrs on record
Posted: December 21, 2014
If you're looking for a challenging game, this is not it. Encounters are very tense but quickly becomes easy to handle. It's worth a try if you enjoy making others play the game and watch their reactions but other than that, there's not much to go back to after finishing the game.

Overall good game.
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