NeonXSZ is a remarkably agile first-person spaceship shooter and exploration game with RPG-like loot and leveling. Offering both openworld freeform gameplay and tightly structured combat arenas, it's a single-player sandbox where the only limit is your imagination.
User reviews: Positive (31 reviews)
Release Date: Aug 22, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NeonXSZ has been in full-time development for over three years and already offers 100+ hours of stable polished gameplay. With overwhelmingly positive reviews from the players, Early Access was the obvious choice to help support the game during it's final stages of development.”

Approximately how long will this game be in Early Access?

“NeonXSZ arrived on Early Access in Aug 2014. The June 2015 patch essentially made the game content complete. We are now in the final polishing stage. The 1.0 release is expected later in the year.”

How is the full version planned to differ from the Early Access version?

“As the game is now content complete any further changes are expected to be cosmetic and interface related. Some small balancing changes are likely as we refine the effects of the upgrades and ships based on player feedback.”

What is the current state of the Early Access version?

“Solid on all three platforms, fully featured and content complete. The game is now very close to it's final release.”

Will the game be priced differently during and after Early Access?

“Yes. On July 1st 2015 the price will raise from $20 to $25. NeonXSZ is a huge game and we chose to start at a low price and steadily increase it as content was added. $25 will be it's final price.”

How are you planning on involving the Community in your development process?

“The community has already been a huge part of NeonXSZ's development. The game wouldn't be where it is today without listening to and responding to the feedback from thousands of players.

During the summer of 2015 we will be actively involving the community and asking for feedback during the final polishing stage.”
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Recommended By Curators

"NeonXSZ is an excellent slice of space combat, that takes the Descent formula and adds so much more."
Read the full review here.

Recent updates View all (20)

June 3

Build 0.93 Patch Notes

It's been one hell of a journey but we are proud to announce that NeonXSZ is now content complete!

New Content:
  • New central sphere design for station 7.
  • New arena tech used in....
  • 4 Massive new arenas with over 100 new combat events. Each arena is larger than all 4 arenas in any previous station.
  • 3 New Hulls - 1 Destroyer, 1 Frigate, 1 Corvette - All hull designs are now complete.
  • End game scenario and game complete sequence.
  • Super late-game - Once the game is complete players can continue to discover secrets to reach level 80.

Miscellaneous update and changes:
  • Reworked task rewards for better balance in the late game.
  • Various hulls and upgrades are no longer available at shops and must be aquired inside of the arenas.
  • Various hulls no longer used by enemies.
  • Bug fixed that caused Betty to stack immediate messages.
  • Black Hole gadget strength reduced
  • Tooltips now appear after a slight delay rather than instantly.
  • Various hull stats tweaked for improved balance.
  • Cockpit text overflow fixed for late game data.
  • Fixed timer bar stretching across the screen during Game Initialization stage 1.
  • Railgun shot delay increased from 0.75 to 0.9 seconds.
  • Turning on/off the video panel on the cockpit will now reset your ships systems.

This patch does not conclude development. Although the game is essentially content complete and in fantastic shape but we'll be working on final polish and balancing over the summer months with an expected 1.0 release later in the year.

We'll be asking for specific feedback on various parts of the game during that time. If you would like to participate and offer suggestions, keep an eye on the NeonXSZ Steam discussions page.

If anyone has experience with making Wiki's and would like to contribute to making one for NeonXSZ let us know.

Price Increase in July
June is your last chance to grab the game at it's current $20 price tag.
Dependant on difficulty settings, NeonXSZ now offers 70 - 200+ hours of fully featured gameplay. On July 1st the price will increase to $25 to signify it's content complete status. We believe at either price the game offers phenomenal value for money.

0 comments Read more

May 26


Content complete? WTF! Serious bro?

Aye. You read that right. It's taken 3.5 years of full time work but the next patch will make NeonXSZ content complete. That doesn't mean that the game is entirely finished, we still have a few months of tweaks and improvements ahead, but the May update adds the final hull models, the final station and the final four challenge arenas. Not only that, you can now complete the game and the new content is packed full of secrets that will allow the truly dedicated to reach level 80.

Will you be the first?

So what's in store?
Let's start out by showing off the latest ship hull designs.

Here's the C3 - Endurance

The Endurance is a corvette class ship and lives up to it's name with systems designed for durability during continuous fighting.

Next up is the FR3 - Ravager

The Ravager is the final frigate class ship. It sports a third weapon turret for increased damage combined with increased speed compared to it's counterparts.

Our final new hull is the D2 - Executioner

The new destroyer design replaces the previous D2 model which is now exclusively used on the D3 Reaper.

Station 7 Rework + 4 HUGE new arenas
To wrap up the games content we wanted to do something special. Nobody likes games that go out on a wimper so we did the opposite. A completely new arena system was developed for the final Station that is unlike anything before. The sphere itself was also completely redesigned for this station and the four new arenas housed inside are truly enormous. There's well over one hundred new combat events throughout the new arenas and they're packed full of puzzles and secrets to discover.

Each of the new arenas are bigger than all four arenas in any previous station!

So when can I get my mitts on it?
Soon. Very soon.

Everything is done and a release candidate is ready for final testing and balance tuning. That's going to take a good few days because did we mention how bloody enormous these new arenas are?

Be Prepared:
To set yourself up to play through the final content properly we suggest you prepare a level 60 saved game. Ideally, if you already have the last 7 hulls, sell them. These hulls are no longer available to buy and sell at shops and can only be aquired by completing various challenges and secrets inside the new arenas. For the full experience you should sell those hulls if you've already aquired them.

A heart felt thanks to everyone who supported and believed in the game during alpha. We're nearly there now :)

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“NeonXSZ’s gameplay is nearly flawless in execution. It can’t be overstated just how well Intravenous Software nailed gameplay, and I can’t think of a single thing I would change....This is absolutely exhilarating when fighting several enemies at once, and the fact that I often needed to take a breath after a long encounter is a testament to how exciting combat can be.”

“Neon XSZ was great fun when we played it last fall, and its ongoing development has only improved the game flow, structure, and balance.”
Hardcore Gamer

“The customisation and upgrade system in NeonXSZ is particularly impressive, with dozens of ships to choose from and over 700 Upgrades available through loot drops and trading, you’ll be able to make your ship truly unique.”

About This Game

NeonXSZ is a remarkably agile first-person spaceship combat and exploration game with RPG-like loot and leveling. Offering both openworld freeform gameplay and tightly structured combat arenas, it's a single-player sandbox where the only limit is your imagination.

You are the anomaly, injected into cyberspace to stake your place in a war of virus versus machine. During your journey you will fly dozens of ships and loot hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?

George Weidman - SuperBunnyHop said:
"Fast-paced, freeform modular combat and exploration rewards players with an incredible amount of customization. You make your own adventure-- It's Sid Meier's Pirates! in cyberspace."

What is it like to play?

At it's heart Neon is a mouse-look twitch shooter. Don't be dusting off your old joystick or Xbox controller for this one.

We took the feel, speed and responsiveness of classic shooters like Quake or Unreal Tournament and squeezed them into spaceships trapped inside internal environments. We then added the replayability, loot explosions, procedurally generated worlds, shops more usually found in ARPG's. To finish it off we put the whole thing into a sandbox environment so you can create your own unique tales of victory or defeat.

Neon's core gameplay focuses on the adrenaline fueled speed and thrill of spaceship dogfighting. Ships are small and lightning fast with the ability to strafe in all directions and turn instantly in zero gravity. You can create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and tweak them with a nearly one thousand upgrades to suit your play style.

We may have taken inspiration from many classic games but the combined result creates a game unlike anything you have played before.

If that sounds like your bag of chips then get ready for one hell of a ride. We're on the final stages of development now. If you are still on the fence, check out the recent announcements and player reviews.

Welcome to cyberspace.

Current Features:

  • 60-200+ hours of fully featured gameplay dependant on difficulty choice and playstyle.
  • ~1000 persistent enemies per game from 4 warring factions.
  • Every enemy has unique AI
  • Dozens of ships to loot and fly
  • Fully interactive cockpit.
  • 950+ Upgrades and gadgets to loot and install.
  • Procedurally generated content. No two game sessions are ever the same
  • 80 Levels of upgrades used by both the player and enemies
  • Challenge arenas - Scripted multi-stage event arenas with high level loot rewards.
  • Multiple, huge, totally open game worlds (7.5km x 7.5km)
  • Change the look of the entire world and your ship, at any time, to suit your tastes.
  • AI ships have access to the exact same ships, weapons, upgrades and gadgets as the player.
  • AI ships drop the equipment they have installed, not random loot. If you can kill it, you can loot it.
  • Buy and sell Upgrades, Weapons, and Ship Hulls at hundreds of docking bays throughout the world.
  • Every object is physics-enabled. For example:
    • Weapons and explosions cause knock back.
    • Ships can push each other around.
    • Loot can go into orbit around the player creating defensive walls.
    • Ships can drop energy walls anywhere, blocking incoming fire and the movement of other ships.
    • Physics based shields that swing around ships based on their movement direction.
  • If you see it, you can loot it, fly it, and use it.

Development Roadmap

Patch 0.93. released on June 3rd 2015, brought the game to content complete status. Over the next few months we'll be working on final polish with an expected 1.0 release later in the year.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP \ Vista \ 32 or 64bit
    • Processor: 1.8 Ghz single core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Direct X 9.0c compliant video card
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)
    • OS: Windows Vista, Win 7, Win 8 - 32 or 64bit
    • Processor: 2.6Ghz dual core
    • Memory: 4 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 1.8Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210, 9600GT or better. Radeon HD 3670 or better.
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 3Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • Hard Drive: 300 MB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
2.1 hrs on record
Posted: June 7
Early Access Review
I never thought I would enjoy motion sickness this much
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8 of 9 people (89%) found this review helpful
10.1 hrs on record
Posted: January 14
Early Access Review
I haven't played much of Descent or its ilk, I find Sid Meier's Pirates kinda dull and repetitive, and loot-grindy shooters like Borderlands have never held much appeal for me. Yet I STILL love this game, which is a testament to just how extremely well-executed it is. A one-of-a-kind RPG-FPS mash-up that's refreshingly free of fluff and boring bits, due to an easily traversable game world and consistently exciting combat. The developer is really on to something here, and I hope to see similar games released in the future-- but for now, there's nothing else like it in existence. Absolutely check this gem out, you're getting a stupid amount of value for your money.
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5 of 5 people (100%) found this review helpful
4.6 hrs on record
Posted: March 11
Early Access Review
I don't normally play games by Rockstar, but I do know that they are about quality control. As this is being made by a former Rockstar employee, I am not surprised that when a new version is released, it will be rock solid stable.

That being said, this is a bloody good game. Think "Descent meets Tron meets Borderlands", and that would sum up the experience I have with this game. Flying around ala Descent in a computer world ala Tron. Enemy ships will drop parts of its code for weapons, gadgets and other stuff for loot as well as much needed uranium (money and ship power) and carbon tubes (overclocking) like you het from the Borderlands franchise. Not to mention the vendors where you can buy and sell items. The challenge sphere is a nice addition and tests your mettle.

The one man Intravenous Software has done a very good job here. I will likely be doing a preview of the game on my YouTube channel in short order (am currently learning OBS intracacies as I will likely start streaming on as well). A very good game and highly recommended.
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1 of 1 people (100%) found this review helpful
17.1 hrs on record
Posted: January 18
Early Access Review
This game is an excellent, though fairly simple shooter. At least at first glance. Based on the omni-directional shooting mechanics of Descent, this game has you placed in a wheel-like, radial cyberspace map filled with allies and enemies. The story is also very uncomplicated, to the degree where I'm not too aware of what it is. It seems that you are battling malware entities in a cyberspace environment, but I could be very wrong.
The keystone for this game is the combat, which is very good. There are a wide variety of weapons, ships, and special modules for said ships, making customization nicely nuanced for your speedy little fighter whizzing across the map. There is a strightforward progression system, where your engines, shields, and fuel expand continually through mods you gain from killing enemies. It's very old-school Diablo in its loot-based gameplay: Kill enemeis, get upgrades, kill bigger enemies.
The combat ranges from flying through cyber-tunnels while blasting enemies with a lightning gun to engaging with intense dogfights with four or more foes in enclosed, contsantly shifting arenas. It feels excellent, and the game tracks your stats with every inevitable death, allowing you to track your skill as well. The ships UI is also really cool, letting you customize it to a very fine degree. Also, you can chnage your ships, and the environment's colours any time you want. That had to be mentioned.
The flaws are few, and given this game's early-access status, still potentially resolvable. First, the lone map, though generates the locations of bases and "cities" with every load, can get repetitive rather quickly. More maps, or a larger map, would go a long way to making this game last much, much longer. Secondly, having more missions, goals, tasks and objectives in between the awsome combat could help elongate the experience too. Misisons do exist, yes, but they are few and far between, and I had trouble finding them.

To recap:
The game has an exccelent visual style, excellent combat and progressions, decent sound design and insane levels of customization.
However, the lone map and few objectives make the game feel a tad empty, though both could be fixed over time with little problems.
Overall, This game is awsome, and deserves way more attention than it's getting.

EDIT: The map scenario isn't too bad when you consider the arena challenges, after playing some more.
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1 of 1 people (100%) found this review helpful
21.3 hrs on record
Posted: May 10
Early Access Review
It is a non-grindy rpg, physics based, spaceship flying, badass, open world, amazement, with endless hours of gameplay. Where has this been all my life, and where will my life go now that I've found this?
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