An open-world, remarkably agile first-person shooter where every opponent has unique AI. Loot hundreds of upgrades and ships, with the replayability, procedurally-generated worlds, shops and RPG elements found in games like Diablo.
User reviews: Positive (17 reviews)
Release Date: Aug 22, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NeonXSZ already offers 100+ hours of stable content and gameplay. Early Access will allow us to continue adding additional features and content while allowing the community to help shape the game.”

How long will this game be in Early Access?

“Additional high level content still needs to be added. This is expected to take approximately six months. It's difficult to give an exact time scale for final release; game development is an unpredictable beast and further features may still be added based on player feedback.”

How is the full version planned to differ from the Early Access version?

“The main difference will be additional content to the later stages of the game. We don't expect any radical changes to the core game as this has already been refined, based on player feedback, since April 2013.”

What is the current state of the Early Access version?

“Alpha testing began in April 2013. The game was fully playable, essentially bug free and solid across all three platforms when it was released as part of Desura's alpha funding initiative back in Sept 2013. A year later and it's refined and ready for Steam.

The first 30 hours of the gameplay is content complete, balanced, and tested by hundreds of players. Those players have awarded it an average rating of 95% on Desura.

However, NeonXSZ already offers 100+ hours of gameplay. The final 70% is fully playable yet still needs additional content to match the constantly evolving gameplay packed into the first 30%.”

Will the game be priced differently during and after Early Access?

“Unlikely. The plan is for the price to remain the same unless currency values change.”

How are you planning on involving the Community in your development process?

“The community has already been a huge part of NeonXSZ's development. The game wouldn't be where it is today without listening and responding to player feedback. NeonXSZ was made by a gamer for gamers so their input is a crucial part of the development process.”
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Recent updates View all (7)

September 2

Build 0.838 Patch Notes

Released - Sept 2nd 2014

The game was updated to run on Unity 4.5.3. This should resolve a minor issue for Linux users. Some user requested features were also added.

  • Fixed issue with unwanted ship turning when unpausing on Linux.
  • Selection of new crosshairs available in the Gameplay options menu.
  • Crosshairs can now be hidden.
  • 2D HUD Targeting elements can now be turned off for Stereoscopic users, in the Gameplay options menu.
  • The 'Customize' video preset menu item was renamed to 'Manual Setup'.
  • Energy gained from loot buffed by 40% from the previous build.

This build should have resolved all outstanding bugs, and development will now return to creating new Challenge Arenas for the fourth Station.

0 comments Read more

September 1

Build 0.837 Patch Notes

  • MagnaBeam removed from sale at Armories
  • Fixed a couple of issues with the way Thunder Missile splash damage was being reported to the statistics panel.
  • Enemies targeted by player drones will now sometimes choose to attack the player rather than the drone.
  • The player's Tech Level was added to the Statistics Panel.
  • Alt, Tab and F12 keys can now be used at the Death Screen without causing a respawn.
  • Thunder Missile splash damage range reduced to 60m from 75m.
  • Thunder Missile speed reduced to 275m/s from 350m/s.
  • The algorithm for Energy Efficiency on the Statistics screen was completely reworked, along with it's effect on your Overall Rating.
  • Bug fixed that could cause some missiles to occassionally spawn two explosions. When using the Thunder Missile this would previously result in double damage.
  • Flak Cannon bullet spread reduced by 15% to increase effectiveness at medium range.
  • Releasing Thrust while using Overdrive now cancels Overdrive.
  • Energy recovered from Loot has been reduced, especially against lower level targets.
  • Fix implemented that caused unwanted ship turning when unpausing on Linux.

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“The customisation and upgrade system in NeonXSZ is particularly impressive, with dozens of ships to choose from and over 700 Upgrades available through loot drops and trading, you’ll be able to make your ship truly unique.”

“Neon XSZ was great fun when we played it last fall, and its ongoing development has only improved the game flow, structure, and balance.”
Hardcore Gamer

“NeonXSZ’s gameplay is nearly flawless in execution. It can’t be overstated just how well Intravenous Software nailed gameplay, and I can’t think of a single thing I would change....This is absolutely exhilarating when fighting several enemies at once, and the fact that I often needed to take a breath after a long encounter is a testament to how exciting combat can be.”

About This Game

NeonXSZ is a remarkably agile first-person-shooter, in cyberspace, where every opponent has unique AI.
You are the anomaly, injected into cyberspace to stake your place in a war of virus versus machine. During your journey you will fly dozens of ships and loot hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war, but will you protect the operating system or join the infection to bring it down?

George Weidman - SuperBunnyHop said:
"Fast-paced, freeform modular combat and exploration rewards players with an incredible amount of customization. You make your own adventure-- It's Sid Meier's Pirates! in cyberspace."

What is it like to play?

We set out to meld together gameplay elements from many classic games into the game we always wanted to play while taking advantage of the processing power available to modern games.

We took the feel, speed and responsiveness of classic mouse-look shooters (eg. Quake and Unreal Tournament) and squeezed them into spaceships trapped inside internal environments (a la Descent & Forsaken). We then added the replayability, loot explosions, procedurally generated worlds, shops and RPG elements found in game's like Diablo. To finish it off we made the game entirely open-world so you could write your own rules and create your own unique tales of victory or defeat.

Neon's core gameplay focuses on the adrenaline fueled speed and thrill of spaceship dogfighting. Ships are small and lightning fast with the ability to strafe in all directions and turn instantly in zero gravity. You can create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and tweak them with a nearly endless supply of upgrades to suit your play style.

We may have taken inspiration from many classic games but the combined result creates a game unlike anything you have played before.

Current Features:

  • 100+ hour single player experience
  • ~1000 persistent enemies per game from 4 warring factions.
  • Every enemy has unique AI
  • Dozens of ships to loot and fly
  • Fully interactive cockpit.
  • 850+ Upgrades to loot and install in those ships.
  • Fuzzy content. No two games are the same
  • 80 Levels of upgrades used by both the player and enemies
  • Challenge arenas - Scripted multi-stage event arenas with high level loot rewards.
  • Multiple huge totally open game worlds (7.5km x 7.5km)
  • Change the look of the entire world and your ship, at any time, to suit your tastes.
  • AI ships have access to the exact same ships, weapons, upgrades and gadgets as the player.
  • No two AI ships are ever the same.
  • AI ships drop the equipment they have installed, not random loot. If you can kill it, you can loot it.
  • Buy and sell Upgrades, Weapons, and Ship Hulls at hundreds of docking bays throughout the world.
  • Every object is physics-enabled. For example:
    • Weapons and explosions cause knock back.
    • Ships can push each other around.
    • Loot can go into orbit around the player creating defensive walls.
    • Ships can drop energy walls anywhere, blocking incoming fire and the movement of other ships.
    • Physics based shields that swing around ships based on their movement direction.
  • If you see it, you can loot it, fly it, and use it.

Development Roadmap

The world of NeonXSZ is split up into seven huge cyber-spacestations each offering 10-20 hours of gameplay. The first three are content complete. This includes totally unique new upgrades, gadgets, ships, and challenge arenas appearing as the player levels up.

The final four are already fully playable with new more powerful versions of all existing upgrades and gadgets steadily unlocking. New ship hulls already appear for the entire duration of the game.

However, the final four stations currently re-use existing Challenge Arenas filled with higher level content. During continued development this will change. Totally new Challenge Arenas will be built for each station. Totally new upgrade and gadget types will also be added for each new station to keep the gameplay constantly evolving. New features will likely also appear for the first time in these later stations.

Each new station, along with it's unique content, takes approximately six weeks to complete. Game updates are expected to arrive as each one is completed. Think of these more like free DLC because the core gameplay is already essentially finished. This totals approximately six months of further development. At that point the game will be content complete and enter the Beta stage where final polishing, tweaking, and balancing will occur where necessary.

System Requirements

    • OS: Windows XP \ Vista \ 32 or 64bit
    • Processor: 1.8 Ghz single core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Direct X 9.0c compliant video card
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)
    • OS: Windows Vista, Win 7, Win 8 - 32 or 64bit
    • Processor: 2.6Ghz dual core
    • Memory: 4 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 1.8Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210, 9600GT or better. Radeon HD 3670 or better.
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 3Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • Hard Drive: 300 MB available space
Helpful customer reviews
46 of 53 people (87%) found this review helpful
47.1 hrs on record
Early Access Review
There have been quite a few attempts at recreating the 6DoF formula as of late, and none of them really do it for me with their attempts to over-complicate the core elements and make things "modern". NeonXSZ is the first game of its kind in a long time to really hook me in with its potpourri of elements that we know are fun and addictive, and have withstood the test of time. It combines the freedom of movement and perspective of Descent and the edge-of-your-seat twitch action of Quake or Unreal Tournament with the addictive leveling and persistent loot of increasing rarity of an ARPG like Diablo, all combining for what is absolutely the most addictive and replayable shooter of any kind in years.

The game places you into a vast and complex computer mainframe with a very open and free-form approach to exploration. There's a great in-depth tutorial to read at your own pace getting you into the motions, but you are more-or-less thrown into this world blind with no hand-holding involved and a great deal of content to discover on your own accord. While there is no hand-holding the game does not ever feel tedious or hard to get into even for the newest of players, as you are always being guided the right way thanks to the Appropriate Hostile function which will highlight on your map the best spot to hit next for your newest dose of weapons and upgrades. This makes exploration of the almost overwhelmingly large Station quick and accessible, as you are still lost but pointed in the right direction.

The objective of NeonXSZ is discovery and total domination, as you vie for control and power over the various hubs spread throughout the world in all-out territorial war. Despite the open-ended form of gameplay, NeonXSZ is ridiculously easy to get into for players of any skill level thanks to an approachable and flexible learning curve. This is gained through giving the player full control over which enemies and hubs they tackle on, giving the ability to scan hostiles for their level before deciding to engage or flee. As you fight higher leveled enemies you start to feel more confident, you'll return to bases with your hard-earned loot and become even stronger leading to newer and more challenging areas. The amount of content you have to explore is massive and already offers a minimum of 30 hours of feature complete gameplay with more to come.

I had already drifted around the computerized world for a few good hours exploring, taking on low leveled hostiles, and playing around with early equipment before I discovered the challenge arenas at the center of the Station in a massive sphere. This is where ♥♥♥♥ gets serious. Instead of analyzing and picking off single similarly leveled foes like in the main world, I was suddenly thrust into a large and complex series of challenging areas being bombarded by difficult but manageable enemies. Each lovingly detailed room was blocked off by a shield and every one of these persistent opposing ships had to be exterminated diligently in an intense and explosive battle in order to advance. The loot you get is of game-changing quality (depending on the level of the arena) and in high quantities, and defeating an arena allows you to claim territory on that Station for an allied side of your choosing.

Leveling up your tech level isn't as simple as gaining experience points or grinding mobs of same-y enemies like in other games, in NeonXSZ leveling up is determined by the quality of parts you're discovering and equipping. In order to grow strong enough to take on tougher foes, you'll need to outfit your ship with a select choice of higher leveled upgrades all dependent on the players' own playstyle. The range of different parts and the effect they have on how the game feels and plays is insane, and allows you to be anything from a slow, hulking tank with tons of shields and firepower to an agile and lightning-quick smaller ship that avoids all damage with ninja-like reflexes in the hands of the sharp-witted.

Weapons are another integral part of NeonXSZ and just like upgrades add a huge layer of player customization and personal technique to how combat is approached. You start with the standard pea-shooter in classic shootemup fashion, but are quickly presented with plenty of choices in how you take on your combatants. For the nimble and stealthy pilots who like to sneak up and get in close there's the Lightning Gun which packs a serious punch but drains your energy like crazy, and a Flak Cannon which spreads out for a wide shot but shreds anything in its direct path. For the sniper-minded you have the Railgun which requires the the most accuracy but disintegrates enemy ships almost instantaneously. There's Inferno Guns for taking your foes down in a firey blaze and Laser Cannons that deliver a shocking blast of energy from afar, all weapons I've discovered only in my first 25 hours of gametime and with more to be found. The arsenal in NeonXSZ is remarkable, and will keep the most seasoned action veteran captivated for hours.

The heavy mechanical beats and ambient dronings of the background music do an excellent job of keeping you engaged in the atmosphere of the cybernetic and neon-tinted highways around you. In general the sound design to me is very engrossing with its muffled sound effects and outside explosions giving you the feeling of truly being inside the cockpit. Some people might not be huge fans of the ships speaking A.I. system dubbed 'Betty', but personally I feel it adds to the retrofuture aesthetics of the setting and the authenticity of the interactive and immersive cockpit you become all too familiar with. Perhaps with just a bit more variation in speech, Betty would be welcomed by more players.

If you're looking for lightning-quick combat, huge series of interconnected arenas, and ludicrous amounts of customization then look no further, NeonXSZ is your next addiction. It's an already feature complete game with many hours of solid content, loads of replayability, and an amazing amount of polish. The games' state in Early Access is merely a sign of the tremendous amount of additional potential for an already mind-blowing shooter experience.
Posted: August 8
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16 of 18 people (89%) found this review helpful
7.4 hrs on record
Early Access Review
Below you'll find both a written and video impression on the game.
NeonXSZ takes flight gameplay into an open cyber punk world, with tons of upgrades and customization. The game can be challenging, with a robust amount of upgrades for the player to experiment with for a long long time. With excellent flight controls, exciting dog fights, and lots to explore, NeonXSZ is a game with a ton of "meat" and depth. There is a small learning curve to get over, but once you get the hang of it, the game opens up. NeonXSZ is also incredibly impressive with buttons on your ship's hud actually functional, to the overall visual and sound effects. I felt as though I was in the ship piloting my enemies destruction.

The Aesthetics and sound is well suited to the overall theme of the game. Though the textures are rather basic, the lighting, design, and style makes up for it. The sound of course is full of beeps and boops, and robot voices, as you would expect from a cyber punk game. It's done well, and works with the game's theme.

To sum how the game plays out in a nut shell, you go around, exploring your environment, hunting down enemy ships, blow them up, and collect their valuable. Then you take those valuable and make new upgrades for your ship. Rinse, find new space stations, and repeat. The game is quite grindy, and I would even argue that it's designed around the grind. People like myself who don't mind the grind as long as it's well designed will welcome this, but those who are more sensitive to grindy games, it's worth your time to do a little more research before committing to a purchase.

Overall NeonXSZ is an enjoyable exploratory flight RPG, with lots of customization. Even though it is pretty grindy in nature, the game is deep and versatile enough to hold my attention. I recommend NeonXSZ

- Deep and varied amounts of customization
- Challenging gameplay
- Easy to understand flight controls
- Very immersive
- Has that "addictive" quality
- Cyber punk your brains out

- Lack of graphical options
- Lack of side features
- People sensitive to grinds may be put off
Posted: August 18
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18 of 23 people (78%) found this review helpful
13.8 hrs on record
Early Access Review
There are plenty of shooters out there in the market right now, but there is a certain kind of shooter that has really been absent for a while now. A kind of shooter that lets you move in 360 degrees of freedom, or what about outfitting your fighter ship with many kinds of weapons, upgrades, or even switch out to other ships at your garage? This is where NEONXSZ comes in. This is literally Descent meets Tron, as said from a youtuber.

You are immediately injected into a computer network, where a war between the Operating system and Antivirus factions against Malware and Virus, provided that you had picked your starter ship at the start of the game of course. Then from that point on, the game unleashes you into the cyberspace world, free to do what you want, because after all, it is open world! You can either join the good guys and save the day as a hero, or turn corrupt and overwhelm the entire network. the choice is yours, really.

Initially, you start off with a tech level of 1, but as you begin to destroy enemy ships, they will drop a lot of the most important items in the game: LOOT! you can then use them to complete the vast number of upgrades that you can install on your ship, granting more firepower, shields, energy to use weapons and boosters, engines to move quicker, and much, much more. And with the average level of all the different parts you add on to your ship, your tech level increases so you may take on even the toughest ships out there. You can even turn your ship into a flying fortress if you wanted! You are encouraged to make your ship standout from the crowd! A lot of the weapons have some Quake and Unreal influences behind them, such as the railgun, which deals massive damage to your targets, given that you do not miss your shot. Who misses the Flak cannon? come on. You know you want to seriously tear someone up with that shotgun.

The atmosphere, and environment for the game can really let you know that you are inside of a computer very quickly, with various computer parts everywhere in the faction bases, to even wondering through the highways. Sure the sound effects may seem "muffled" but it still reminds that you are still in cyberspace. Although there are neon colors almost outlined everywhere yet it is still easy to see where you are going, hence the name of the game. There are color effect packs in the options that lets you change the layout of the environment to your liking, or even change the color of your ship entirely. I'll post what mine looks like in the game sometime in the community hub.

The onboard computer will even notify you of hostiles around the area so you can be ready for anything....ANYTHING. The A.I. can be totally random, and they also have access to any weapon, ship and gear that you may carry on you, so no fight can be the same the next time you encounter hostiles. Some enemies might even chase you down like a fish if you are not fast enough, so watch out! The new arena modes can push you to your limits as waves of enemies spawn to try to stop you in your tracks, but it is wise to mop up the situation ASAP before they surround and kill you off, but the loot is rare in those parts. You could get a certain ship that looks like the Pyro GX from the classic Descent series, which was a nice easter egg.

Overall, the game experience is Just....AWESOME! It's fast, fun, deep gameplay---definitly brutal at times if you're not careful, and most of all in my opinion, it can become immersive, which a lot of first person shooters do not take take full advantage of nowadays, which I cannot stress enough if you look at lot of my other reviews. If you're a fan of fps or flight simulator games, I'd highly recommend this title.


On a side note, I really miss playing shooters like this! I could go on and on about how modern first person shooters had abandoned all creativity nowadays and all, but no need to.
Posted: July 28
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20 of 28 people (71%) found this review helpful
33.3 hrs on record
Early Access Review
I've been playing and testing this game for over a year, since April 2013. I was the first pre-alpha tester and I've submitted the most bug reports. I know the game. When I started it was great, and it has just been improved a lot in every area since then. I have played for hundreds of hours if you qount all the non-steam dev builds and while I have tried a lot of different ship loadouts there are still many ships and loadouts that I want to try but haven't because new things to try is added all the time :) And this is true even after I've played past the levels where new qontent is unlocked for every progression!

Many gadgets and abilities can have a playstyle centered on their use or their combination with other abilities. You can be a missile ship that shoots long range missiles around your energy wall. You can use a fast glass cannon build that does most of it's damage by bumping into your enemies and survives by dodging enemy fire and short invulnerability that lasts just long enough for you to get the kill because you have spent all your resources on damage instead of defense. You can make a turret ship that just flies through the enemy base while placing a bunch of turrets and survives with a gyro shield that protects your back. When you turrets are placed you hide in tunnels and behind debris and kill everything without even shooting them yourself. You can build something that takes advantage of several abilities without relying on a single one of them or spend all your upgrades on boosting your speed, attack and defense and takes down any type of enemy with perfect aim at long or short range with circle strafing in 3 dimensions.

All this and much more is possible for you and your enemies to use! Then there are all the weapons and ship hulls that also each require it's own tricks, loadouts and playstyles. You don't need to qommit to one style throughout the game, instead you can switch at any time! You carry all your weapons at once and can switch out your whole loadout as often as you want even while on a hunt for loot deep in enemy territory, just dock in a garage!

If you don't feel like hunting down enemies in the open world and setting your own goals then you can now fly to the world hub/fighting center sphere (figurativly and literally) where there are prescripted challenge arenas with moving parts and level design handcrafted for the enemy waves and the loadout you meet in there. Each level is a very unique experience and might require you to learn new tactics. The reward for completing the arenas is good enough that you can progress through the game mostly by these linear levels if you want to, or you can just ignore them whenever you feel like flying through the open world.

Though the challange arenas are a part of the open world and you can fly from them to any other place without any loading screens at all. Whenever you want to do something you fly to the appropriate place and just do it, you never have to select what to do from a level select screen.

NeonXSZ feels great, looks great, is fun and addictive. Every enemy you enqounter is using the same upgrades, hulls and gadgets that you can unlock and you can unlock it by qollecting the pieces of their wreck. Battles in NeonXSZ are never a repetitive grind, instead the AI is made to fight lika a human player which fits great in a first person shooter! They aim, move, utilize tactics and gadgets based on their personality and they design different loadouts. Since they are playing by the same rules as you it's possible to even learn from them and pick up tactics that they use.

If you like 6DOF FPS games that requires some skill (though there's at least 4 ways to adjust the difficulty to suit anyone) and want to avoid boring grind then this is The Game! Fun from the start!

If you want to hear about what the dev is doing with the game today you can follow his devlog (on the game forums at that is updated daily.

So yes, I do recommend this game :]
Posted: July 28
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11 of 13 people (85%) found this review helpful
7.3 hrs on record
Early Access Review
If Quake and Decent had a baby, this would be it. I've been playing this game since about mid-2013 and put hundreds of hours put in and can say it's quite the fun game. The art style is simple, yet it doesn't leave you feeling like there needs to be more. It's set up so you can just pick it up and start doing your own thing; you learn how to play by just playing and messing around with things.

As you gradually level up your ship you start getting better too; your accuracy improves, your streaks get higher, opponents get tougher and so on. There's different ships that you can swap parts in and out of to get them just how you play. Like going in fast and taking them head on? There's a build for that. More of a heavy hitter who can rail small ships in a single shot? There's a build for that too!

Then there's the challenge arenas, they're just that: a challenge. At first they're pretty difficult, but you want to beat it because there's no way you're going to let them do whatever it is that they do! So you go out and build your ship to your specifications and start earning uranium and nanotubes and you march right back in there and kick the living crap out of them! Your/their plans for system domination have been succeeded/foiled! Now what? Well, there seems to be a couple more arenas and they're all above your level. So you go back out, kick more ♥♥♥, take more upgrades and push you and your ship right to the edge. That's pretty much how it all starts, so go kick some ♥♥♥ and build your story :)
Posted: July 28
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