Prepare to destroy, loot, and pilot remarkably agile cyber gunships in an open world where every opponent has unique intelligence and skill. Combine hundreds of upgrades with action RPG loot and leveling for a gaming experience quite unlike anything you have played before.
User reviews:
Very Positive (76 reviews) - 90% of the 76 user reviews for this game are positive.
Release Date: Feb 22, 2016

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Recent updates View all (34)

October 4

New Price & New Update

Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato.


To accompany the new price, the latest patch (build 1.15) has been pushed live on the main branch today. Details below.

1.14 and 1.15 Changelog:

  • Fix for rare issue with saved games on Linux
    We recently had a report from one Linux user who was unable to load saves. This was caused by the Linux OS writing periods as commas in the save file when the OS was set to specific culture/regions that use this format.
    This issue is now resolved.

  • Changes to the 'Damage Flash' when taking damage.
    Previously, whenever the player took damage, the world would flash deep red.
    Changes were made to reduce this effect based on current shield levels.
    When shields are above 65%, the world will flash light orange.
    When shields are above 40%, the world will flash deep orange.
    When shields are below 40%, the world with flash deep red as before.

    This should give improved visual feedback on your current shield levels when taking damage.

  • The 'Damage Flash' effect can now also be disabled in Options/Video. A toggle option has been added to the bottom of the list.

  • Station 4 Speed Arena Tweaks
    Feedback suggested that some of the speed-based challenge arenas in Station 4 were proving to be too challenging for some players. This was causing unnecessary frustration.

    The timings on many of the hardest speed related challenges has been relaxed to make things easier without becoming trivial.

  • Station 7 Speed Challenge Tweaks
    A similar situation was occurring with the Station 7 speed related challenges.
    Most of the 'secret' speed related challenges are designed to be extraordinarily hard to complete but there were a handful of non-secret challenges that were harder than originally intended. The timings on these have been extended to ease their difficulty.

  • Rebinding weapon switching to the mouse-wheel no longer causes weapon switching to occur while using the mouse-wheel to control scrollbars in the interface.

  • The video option to disable Fire Patches would previously, incorrectly, only disable visible fire patches. It will now disable all fire patches. NOTE: This requires a soft restart to take effect (return to the Main Menu and reload your save).

  • The DP1 hull's description has been corrected to read DP1 instead of DP0.

6 comments Read more

June 26

Gamepad/Joystick Support

Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential summer sale buyers that neither of these control methods are optimal for playing NeonXSZ.

NeonXSZ was designed around the ability to turn and aim instantly. It's a high speed mouse-look shooter to it's very core where mouse/keyboard is by far the best control scheme and the only recommended way to experience the gameplay as intended.

If you would still like to try the game with a gamepad or joystick we recommend tweaking the gamespeed slider to slow things down. This can be found in the gameplay options.

With all that said, if you are familiar with using mouse and keyboard and would like to experience something new, then you are in the right place.

4 comments Read more


“NeonXSZ’s gameplay is nearly flawless in execution. It can’t be overstated just how well Intravenous Software nailed gameplay, and I can’t think of a single thing I would change....This is absolutely exhilarating when fighting several enemies at once, and the fact that I often needed to take a breath after a long encounter is a testament to how exciting combat can be.”

“Neon XSZ was great fun when we played it last fall, and its ongoing development has only improved the game flow, structure, and balance.”
Hardcore Gamer

“Fast-paced, freeform modular combat and exploration rewards players with an incredible amount of customization. You make your own adventure-- It's Sid Meier's Pirates! in cyberspace.”

About This Game

When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.

In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.

We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.

You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.

What is it like to play?

The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.

You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.


NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.

Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.

Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

  • Highly customizable:
    Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
    Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.

  • Real Loot:
    Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.

    If you see it, you can loot it, fly it, and use it.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP \ Vista \ 32 or 64bit
    • Processor: 1.8 Ghz single core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Direct X 9.0c compliant video card
    • DirectX: Version 9.0c
    • Storage: 450 MB available space
    • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)
    • OS: Windows Vista, Windows 7,8,10 (32 or 64bit)
    • Processor: 2.6Ghz dual core
    • Memory: 4 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • DirectX: Version 9.0c
    • Storage: 450 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Storage: 450 MB available space
    • Additional Notes: Mouse and Keyboard
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 1.8Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210, 9600GT or better. Radeon HD 3670 or better.
    • Storage: 450 MB available space
    • Additional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 3Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • Storage: 450 MB available space
Customer reviews
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Very Positive (76 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: October 7
Once the customization made sense with the "Miscellaneous" stuff, the beauty of the detail seems to come alive. When I bought the game at $20 much earlier in 2016, I treated it like a simple first-person shooter. Out of the 3 ships available at the start, the game recommends the Raptor. It receives more focus in missiles. I originally started out with that ship when testing it. Because of my lack of experience, I came out disappointed. Missiles effectively function as an auto-aim.

I really wanted to enjoy the game though. After all, it has lots of good reviews. Several months later, I came back to change my play-style. This time I chose the Viper. That decision paid off well. The bonus: this ship had 2 turrets. What does that mean? Two guns instead of just one. A few upgrades later, and my chosen ship had Lightning Guns. Effectively, that translates to a shotgun in other shooters. And the difference arrives like so... it resembles dual-wielding shotguns, which the two other starter ships CAN'T do! Lightning Guns crank out much more damage than missiles.

Near the "10 hour" point of play-time the developer recommends to reach, customization made a little more sense by accident. The "Miscellanous" stuff can stack on top of itself! Why is this important? A single boost may seem weak, even when powered up. For that reason, it pays off to dedicate slots to focus strength on a single weapon. Even the missiles become significant.

Killing stuff gets you places. Early on with default difficulty, defense isn't a real issue. Strafing helps. This game possesses a lot of detail tactically. If you purchase this software, remember to give the Viper a try.
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Most Helpful Reviews  Overall
69 of 82 people (84%) found this review helpful
48.0 hrs on record
Early Access Review
Posted: August 8, 2014
There have been quite a few attempts at recreating the 6DoF formula as of late, and none of them really do it for me with their attempts to over-complicate the core elements and make things "modern". NeonXSZ is the first game of its kind in a long time to really hook me in with its potpourri of elements that we know are fun and addictive, and have withstood the test of time. It combines the freedom of movement and perspective of Descent and the edge-of-your-seat twitch action of Quake or Unreal Tournament with the addictive leveling and persistent loot of increasing rarity of an ARPG like Diablo, all combining for what is absolutely the most addictive and replayable shooter of any kind in years.

The game places you into a vast and complex computer mainframe with a very open and free-form approach to exploration. There's a great in-depth tutorial to read at your own pace getting you into the motions, but you are more-or-less thrown into this world blind with no hand-holding involved and a great deal of content to discover on your own accord. While there is no hand-holding the game does not ever feel tedious or hard to get into even for the newest of players, as you are always being guided the right way thanks to the Appropriate Hostile function which will highlight on your map the best spot to hit next for your newest dose of weapons and upgrades. This makes exploration of the almost overwhelmingly large Station quick and accessible, as you are still lost but pointed in the right direction.

The objective of NeonXSZ is discovery and total domination, as you vie for control and power over the various hubs spread throughout the world in all-out territorial war. Despite the open-ended form of gameplay, NeonXSZ is ridiculously easy to get into for players of any skill level thanks to an approachable and flexible learning curve. This is gained through giving the player full control over which enemies and hubs they tackle on, giving the ability to scan hostiles for their level before deciding to engage or flee. As you fight higher leveled enemies you start to feel more confident, you'll return to bases with your hard-earned loot and become even stronger leading to newer and more challenging areas. The amount of content you have to explore is massive and already offers a minimum of 30 hours of feature complete gameplay with more to come.

I had already drifted around the computerized world for a few good hours exploring, taking on low leveled hostiles, and playing around with early equipment before I discovered the challenge arenas at the center of the Station in a massive sphere. This is where ♥♥♥♥ gets serious. Instead of analyzing and picking off single similarly leveled foes like in the main world, I was suddenly thrust into a large and complex series of challenging areas being bombarded by difficult but manageable enemies. Each lovingly detailed room was blocked off by a shield and every one of these persistent opposing ships had to be exterminated diligently in an intense and explosive battle in order to advance. The loot you get is of game-changing quality (depending on the level of the arena) and in high quantities, and defeating an arena allows you to claim territory on that Station for an allied side of your choosing.

Leveling up your tech level isn't as simple as gaining experience points or grinding mobs of same-y enemies like in other games, in NeonXSZ leveling up is determined by the quality of parts you're discovering and equipping. In order to grow strong enough to take on tougher foes, you'll need to outfit your ship with a select choice of higher leveled upgrades all dependent on the players' own playstyle. The range of different parts and the effect they have on how the game feels and plays is insane, and allows you to be anything from a slow, hulking tank with tons of shields and firepower to an agile and lightning-quick smaller ship that avoids all damage with ninja-like reflexes in the hands of the sharp-witted.

Weapons are another integral part of NeonXSZ and just like upgrades add a huge layer of player customization and personal technique to how combat is approached. You start with the standard pea-shooter in classic shootemup fashion, but are quickly presented with plenty of choices in how you take on your combatants. For the nimble and stealthy pilots who like to sneak up and get in close there's the Lightning Gun which packs a serious punch but drains your energy like crazy, and a Flak Cannon which spreads out for a wide shot but shreds anything in its direct path. For the sniper-minded you have the Railgun which requires the the most accuracy but disintegrates enemy ships almost instantaneously. There's Inferno Guns for taking your foes down in a firey blaze and Laser Cannons that deliver a shocking blast of energy from afar, all weapons I've discovered only in my first 25 hours of gametime and with more to be found. The arsenal in NeonXSZ is remarkable, and will keep the most seasoned action veteran captivated for hours.

The heavy mechanical beats and ambient dronings of the background music do an excellent job of keeping you engaged in the atmosphere of the cybernetic and neon-tinted highways around you. In general the sound design to me is very engrossing with its muffled sound effects and outside explosions giving you the feeling of truly being inside the cockpit. Some people might not be huge fans of the ships speaking A.I. system dubbed 'Betty', but personally I feel it adds to the retrofuture aesthetics of the setting and the authenticity of the interactive and immersive cockpit you become all too familiar with. Perhaps with just a bit more variation in speech, Betty would be welcomed by more players.

If you're looking for lightning-quick combat, huge series of interconnected arenas, and ludicrous amounts of customization then look no further, NeonXSZ is your next addiction. It's an already feature complete game with many hours of solid content, loads of replayability, and an amazing amount of polish. The games' state in Early Access is merely a sign of the tremendous amount of additional potential for an already mind-blowing shooter experience.
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22 of 23 people (96%) found this review helpful
3 people found this review funny
3.8 hrs on record
Posted: February 22
So far the only thing I would add to the reviews on this is that the game feels like a mix of descent and tron with a wonderful level up system that makes the game pace fast, but comfortable. admittedly piloting using hotas is tricky at first but once the settings are tweaked the game is amazing fun with hotas or mouse. I normally dont get into games that dont have much storyline and are more or less team deathmatch vs. the computer, however this games pace mixed with a rather competitive AI makes it a very enjoyable experience. The game difficulty can be adjusted to fit prefered play style and i must admit being a fan of tron the visuals in the game are very appealing.
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28 of 37 people (76%) found this review helpful
109.3 hrs on record
Early Access Review
Posted: July 28, 2014
I've been playing and testing this game for over a year, since April 2013. I was the first pre-alpha tester and I've submitted the most bug reports. I know the game. When I started it was great, and it has just been improved a lot in every area since then. I have played for hundreds of hours if you qount all the non-steam dev builds and while I have tried a lot of different ship loadouts there are still many ships and loadouts that I want to try but haven't because new things to try is added all the time :) And this is true even after I've played past the levels where new qontent is unlocked for every progression!

Many gadgets and abilities can have a playstyle centered on their use or their combination with other abilities. You can be a missile ship that shoots long range missiles around your energy wall. You can use a fast glass cannon build that does most of it's damage by bumping into your enemies and survives by dodging enemy fire and short invulnerability that lasts just long enough for you to get the kill because you have spent all your resources on damage instead of defense. You can make a turret ship that just flies through the enemy base while placing a bunch of turrets and survives with a gyro shield that protects your back. When you turrets are placed you hide in tunnels and behind debris and kill everything without even shooting them yourself. You can build something that takes advantage of several abilities without relying on a single one of them or spend all your upgrades on boosting your speed, attack and defense and takes down any type of enemy with perfect aim at long or short range with circle strafing in 3 dimensions.

All this and much more is possible for you and your enemies to use! Then there are all the weapons and ship hulls that also each require it's own tricks, loadouts and playstyles. You don't need to qommit to one style throughout the game, instead you can switch at any time! You carry all your weapons at once and can switch out your whole loadout as often as you want even while on a hunt for loot deep in enemy territory, just dock in a garage!

If you don't feel like hunting down enemies in the open world and setting your own goals then you can now fly to the world hub/fighting center sphere (figurativly and literally) where there are prescripted challenge arenas with moving parts and level design handcrafted for the enemy waves and the loadout you meet in there. Each level is a very unique experience and might require you to learn new tactics. The reward for completing the arenas is good enough that you can progress through the game mostly by these linear levels if you want to, or you can just ignore them whenever you feel like flying through the open world.

Though the challange arenas are a part of the open world and you can fly from them to any other place without any loading screens at all. Whenever you want to do something you fly to the appropriate place and just do it, you never have to select what to do from a level select screen.

NeonXSZ feels great, looks great, is fun and addictive. Every enemy you enqounter is using the same upgrades, hulls and gadgets that you can unlock and you can unlock it by qollecting the pieces of their wreck. Battles in NeonXSZ are never a repetitive grind, instead the AI is made to fight lika a human player which fits great in a first person shooter! They aim, move, utilize tactics and gadgets based on their personality and they design different loadouts. Since they are playing by the same rules as you it's possible to even learn from them and pick up tactics that they use.

If you like 6DOF FPS games that requires some skill (though there's at least 4 ways to adjust the difficulty to suit anyone) and want to avoid boring grind then this is The Game! Fun from the start!

If you want to hear about what the dev is doing with the game today you can follow his devlog (on the game forums at that is updated daily.

So yes, I do recommend this game :]
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22 of 27 people (81%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: August 18, 2014
Below you'll find both a written and video impression on the game.
NeonXSZ takes flight gameplay into an open cyber punk world, with tons of upgrades and customization. The game can be challenging, with a robust amount of upgrades for the player to experiment with for a long long time. With excellent flight controls, exciting dog fights, and lots to explore, NeonXSZ is a game with a ton of "meat" and depth. There is a small learning curve to get over, but once you get the hang of it, the game opens up. NeonXSZ is also incredibly impressive with buttons on your ship's hud actually functional, to the overall visual and sound effects. I felt as though I was in the ship piloting my enemies destruction.

The Aesthetics and sound is well suited to the overall theme of the game. Though the textures are rather basic, the lighting, design, and style makes up for it. The sound of course is full of beeps and boops, and robot voices, as you would expect from a cyber punk game. It's done well, and works with the game's theme.

To sum how the game plays out in a nut shell, you go around, exploring your environment, hunting down enemy ships, blow them up, and collect their valuable. Then you take those valuable and make new upgrades for your ship. Rinse, find new space stations, and repeat. The game is quite grindy, and I would even argue that it's designed around the grind. People like myself who don't mind the grind as long as it's well designed will welcome this, but those who are more sensitive to grindy games, it's worth your time to do a little more research before committing to a purchase.

Overall NeonXSZ is an enjoyable exploratory flight RPG, with lots of customization. Even though it is pretty grindy in nature, the game is deep and versatile enough to hold my attention. I recommend NeonXSZ

- Deep and varied amounts of customization
- Challenging gameplay
- Easy to understand flight controls
- Very immersive
- Has that "addictive" quality
- Cyber punk your brains out

- Lack of graphical options
- Lack of side features
- People sensitive to grinds may be put off
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15 of 17 people (88%) found this review helpful
8.8 hrs on record
Early Access Review
Posted: July 28, 2014
If Quake and Decent had a baby, this would be it. I've been playing this game since about mid-2013 and put hundreds of hours put in and can say it's quite the fun game. The art style is simple, yet it doesn't leave you feeling like there needs to be more. It's set up so you can just pick it up and start doing your own thing; you learn how to play by just playing and messing around with things.

As you gradually level up your ship you start getting better too; your accuracy improves, your streaks get higher, opponents get tougher and so on. There's different ships that you can swap parts in and out of to get them just how you play. Like going in fast and taking them head on? There's a build for that. More of a heavy hitter who can rail small ships in a single shot? There's a build for that too!

Then there's the challenge arenas, they're just that: a challenge. At first they're pretty difficult, but you want to beat it because there's no way you're going to let them do whatever it is that they do! So you go out and build your ship to your specifications and start earning uranium and nanotubes and you march right back in there and kick the living crap out of them! Your/their plans for system domination have been succeeded/foiled! Now what? Well, there seems to be a couple more arenas and they're all above your level. So you go back out, kick more ♥♥♥, take more upgrades and push you and your ship right to the edge. That's pretty much how it all starts, so go kick some ♥♥♥ and build your story :)
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13 of 14 people (93%) found this review helpful
1 person found this review funny
136.1 hrs on record
Early Access Review
Posted: January 3
Imagine that commercial where one fellow runs into another and they inadvertently mix their peanut butter and chocolate. Now imagine that commercial except it's mixing Descent and Diablo. And the two guys are kvetching and I come along in my tech 22 ship and kill them both and loot bubbles pop out of them.

Now, the game isn't perfect (no game is)--I wish there were a campaign, but it's very solidly a sandbox style experience. That said, the actual gameplay is phenomenal. The "shipfeel" is spot on; it's genuinely a ton of fun to kill dudes and take their loot bubbles. I've dropped twenty hours into it since a friend picked it up for me as a Christmas gift, and all twenty hours have been a blast.

Descent gameplay plus diablo sensibilities equals you should buy this.
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19 of 25 people (76%) found this review helpful
1 person found this review funny
13.8 hrs on record
Early Access Review
Posted: February 22
NeonXSZ has captured my attention in a way that games rarely seem to manage these days. It is absolutely packed with gameplay and player choice, is highly polished and very configurable, both in terms of game settings and aesthetics (how many games do you have that let you change the theme of the game world?).

It's a mouse driven 6DOF shooter (yes, mouse and keyboard is by far the best control method) in an open world cyberspace environment, so even though you have an ultimate goal you also have a high degree of flexibility in how you achieve it. New ship components and even new ships are introduced at the perfect rate and make you feel always like you're making steady progress. Two (well, four) warring factions make things even more exciting...rarely do you fly for more than a minute without encountering some firefight taking place that you can ignore or join as you wish.

In short, NeonXSZ is a pure joy to play. It's pretty, it's fun, it's packed with options...if you asked me what typical 6DOF shooters need I couldn't tell you any more than NeonXSZ already has. It's a stunning example of the genre - a revolution, really - and an incredible achievement for the one-man dev team.
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10 of 11 people (91%) found this review helpful
17.1 hrs on record
Early Access Review
Posted: August 24, 2014
Pure Joy! This is not a space shooter with hard target lock, there are no asteroids to mine, this is one of the rare breed of 6DOF twitch shooters done up in glorious fashion, a treat for modern gamers and old fans of Descent and Forsaken alike. The RPG and customization elements are crazy addictive, and the alien atmosphere and soundtrack are perfect. Amazingly polished for an Early Access title. All of the settings and HUD elements can seem overwhelming at first, so can the controls (fully remappable), but part of the joy of the game is discovering and experimenting with them. EVERYTHING can be tweaked to play exactly how you like, right down to the colors of the environment and even speed of the game. Pick this one up, you won't regret it.
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10 of 11 people (91%) found this review helpful
17.3 hrs on record
Early Access Review
Posted: January 14, 2015
I haven't played much of Descent or its ilk, I find Sid Meier's Pirates kinda dull and repetitive, and loot-grindy shooters like Borderlands have never held much appeal for me. Yet I STILL love this game, which is a testament to just how extremely well-executed it is. A one-of-a-kind RPG-FPS mash-up that's refreshingly free of fluff and boring bits, due to an easily traversable game world and consistently exciting combat. The developer is really on to something here, and I hope to see similar games released in the future-- but for now, there's nothing else like it in existence. Absolutely check this gem out, you're getting a stupid amount of value for your money.
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Recently Posted
2.8 hrs
Posted: October 21
Very bland. Almost all of the 'differentness' in this game is a difference of quantity or scale rather than a difference of quality. Progression is grindy, and it's about as 'on rails' as you can get in a sandbox.
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[LINUX] facePlanted
6.6 hrs
Posted: July 2
Nice Descent-like 360 degrees gameplay with RPG elements and progression.
Runs perfectly on Linux, rock solid (never crashed) and stable 120 fps (vsync enabled with 120hz screen),
no tearing and good cores scaling, you can feel that the engine is a piece of art :)

I like it and I'm going to put more hours into it.

Get it now while its on sale but also at full price it'd be worth it.
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1.8 hrs
Posted: June 27
Controls are sharp and responsive. There's a huge amount of flexibility in how you can play, at both the cockpit and meta levels. Lots of loot and varying ship systems, the upgrade system looks complex enough to make exploring the loadout options plenty of fun.

I've just started, barely scratched the surface, eager to dig in for more.
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0.4 hrs
Posted: June 26
The core gameplay the combat, just isn't satisfying, lacks tightness or feedback and movement is a mess that can’t make up it’s mind. Maybe using a flight stick was causing this as it might not have been designed for it in mind. Having to deal with massive multi-ship fights didn’t help, allies or not.

It isn't helped that you are dumped not knowing where you are and the sameness of everything is less than helpful. Bumping into walls causing a shield flash is most irritating.

The loot grind mechanic just doesn't appeal to me in the slightest. The sheer number of statistics is just not newbie friendly. The lack of clear goals or objectives mean guiding the player is a non-starter. You are already going to go out to kill something, point me towards activities I can do and where they are instead. A skippable newbie friendly area where you get introduced to the elements of gameplay would have done wonders instead of pages and pages of text.

I just don’t want to risk an additional 1.5 hours knowing I already don’t like what I am seeing. I would suggest playing Sub-level Zero instead even though it is a rouge-like as the combat is done much much better.

What as Shame.
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A developer has responded on Jun 26 @ 1:15pm
(view response)
1.4 hrs
Posted: June 23
Large arenas and high acceleration makes for very awkward 6dof controls. I'm not sure 6Dof can really work on keyboards. I keep knocking against the walls. The game tells me not to worry about knocking against the walls but if it doesn't matter the game really shouldn't flash the entire screen red whenever it happens. Like the devs don't seem to know the language of the medium. Red screen flashes mean "you are getting damaged", not "you are getting tickled".

I gave the game an hour of my time to reveal itself. This should be more than enough time, but the combat was too simple and provided little opportunity for strategic play. The upgrade system might have provided an opportunity to strategize outside of combat, but I really do not have time to wait multiple hours for the game to start being fun.

I guess, bluntly, it's grindy. If you like filler missions rewarded with fake money, go ahead. If you just want to play a fun, interesting game right away, don't bother, you wont have the patience to wait for it.
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62.3 hrs
Posted: May 2
Got the game on sale because it looked interesting. Played some other games beforeturning to this on a break. after about a 15 minute learning curve, I was hooked. I recommend playing with the controls to find something you're comfortable with. The default controls might work for someone, but not me. Don't get frustrated early on if you're not used to this type of game. Stick it out, it's worth it. The visuals are sweet, the music is good. Progress is in small increments that make it really feel like even if you're just messing around you're making progress. In short, a really good game, worth the risk.
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11.8 hrs
Posted: April 26
Immediately engrossing, NeonXSZ feels like playing a more arcadey interpretation of X3: Terran Conflict on fast forward. You're plopped into the middle of a sandbox of dogfighting, and need to gradually master all six of your degrees of freedom if you want to get anywhere. Customizable difficulty, lots of upgrades and weapons and ships to play with, and fun challenge arenas and procedurally-generated tasks make for a fast-paced, player-driven experience. Nice bright high-contrast visuals pay homage to Tron and are highly customizable, and the low penalty for death (at first) encourages you to keep extending beyond what you think you're capable of, to never play things too safe.

What you'll discover as you get farther is that everything you're doing consumes your main currency, uranium. Whenever you thrust needlessly, or fire weapons without thinking, you're consuming uranium, which is also used to respawn, to purchase upgrades, and to use teleporters. You can gain it by doing tasks and killing enemies, but as you move up along the power curve, you're forced to learn more advanced, more elegant and efficient, techniques. Failing to use your power responsibly, or trying to farm things that are way below your level for too long, could put you in danger of not having enough energy to respawn, should you die. The way the game nudges you gradually toward both this realization and to increasing challenge and player skill is pretty brilliant.
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Cpt. Charisma
37.5 hrs
Posted: April 25
This is a pretty simple game, but it's really addictive for some reason. If you just need to shoot things or want a good RPG without a super confusing plot, this is the game for you.

Half way through this turned into a 3d maze racing game. Instead of shooting things, collecting loot and leveling up, I now have to shoot several finicky, akwardly placed switchs, race through an extremely disorienting maze in 3d space and run into a door that just slammed in my face. I don't find this mechanic fun at all. It is extremely frustrating and boaring. I had to change my rating to not recommended. I've been working on one of these stupid things for two hours now. There might be as many as 20 more of them. If I keep playing, I may reevaluate the game when I get to the end, but it's not looking good.
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Kyo Akiara
8.4 hrs
Pre-Release Review
Posted: March 4
Hello everybody, Shaun Meyers (Kyo Akiara) here to update our original preview for NeonXSZ that we wrote back in 2012 with our full review for the game. This is but a brief summary of the full review, for the full review you can find it here:

NeonXSZ is a 6DOF game that takes place in a computer styled game that feels like Tron and Descent had a baby. The game is incredibly well designed and features over 900 total upgrades for you to discover and unlock. It's mechanics work incredibly well together and none of them feel underdeveloped or weak compared to others. It's a fine piece of craftsmanship that is well worth checking out, especially if you enjoy the 6DOF genre.

I've also recorded an updated gameplay video for the game:

Thanks for reading folks and happy gaming!

-Shaun Meyers (Kyo Akiara) out!
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