NeonXSZ is a remarkably agile first-person spaceship shooter and exploration game with RPG-like loot and leveling. Offering both openworld freeform gameplay and tightly structured combat arenas, it's a single-player sandbox where the only limit is your imagination.
User reviews: Positive (25 reviews)
Release Date: Aug 22, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NeonXSZ has been in full-time development for over three years and already offers 100+ hours of stable polished gameplay. With overwhelmingly positive reviews from the players, Early Access was the obvious choice to help support the game during it's final stages of development.”

Approximately how long will this game be in Early Access?

“We expect all content to be finished before the end of May. Then it will be time for final spit and polish with an expected 1.0 release in late 2015.”

How is the full version planned to differ from the Early Access version?

“The game is already close to being content complete. The end-game content is now being worked on and will appear in the next patch. Once that is done, we'll spend a few month polishing existing content and gameplay.”

What is the current state of the Early Access version?

“Solid and fully playable across all three platforms.”

Will the game be priced differently during and after Early Access?

“Yes. The final price for the game is expected to be $25. NeonXSZ is already an enormous game and will only get bigger. The price of the game is expected to increase soon after the final content patch goes live. We believe that early adopters should be rewarded with a lower price.”

How are you planning on involving the Community in your development process?

“The community has already been a huge part of NeonXSZ's development. The game wouldn't be where it is today without listening to and responding to the feedback from thousands of players. We will continue to take on board all feedback to help improve the game during Early Access.”
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Recommended By Curators

"NeonXSZ is an excellent slice of space combat, that takes the Descent formula and adds so much more."
Read the full review here.

Recent updates View all (18)

April 11

April Promotion - 15% off.

To celebrate the success of the Descent Underground kickstarter campaign, and the return of 6DoF gaming to the limelight, we'll be running a NeonXSZ promotion starting tomorrow.

Congrats to all the guys at Descendent Studios. It was a close one but you scraped over the line and that's all that matters. I'm sure the whole NeonXSZ community wishes you the best of luck bringing the daddy of 6DoF back to life.

Unfortunately we've all got a long wait before we can play Descent Underground. For those itching for some 6DoF action right now you'll be hard pressed to find anything better than NeonXSZ. With dozens of ships, 900+ upgrades, and close to 100 hours of content already there's never been a better time to jump on board.

The NeonXSZ promotion is scheduled to begin at 10am on April 12th.

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March 13

Build 0.9 Patch Notes

The major March 2015 content patch is now live. Click to see full patch notes.

For a more detailed overview of the new patch (with screenshots and gifs) you can see the patch preview announcement HERE

New Content:
  • 3 New Hulls - 1 Corvette, 1 Frigate, 1 Missile Fighter
  • 4 Totally new arenas in station 6.
  • 2 New Gadget Types- Black Hole & Upgrade Anywhere
  • 2 New Upgrades Types - Retribution & Code Analyser

Main Features:
  • Leveling Speeds Reworked : Significantly increased loot drop sizes. Higher uranium drops in the early game.
  • Squadron Tech Overhaul : Ships form into larger more dangerous sqaudrons with improved team AI.
  • Target Direction Indicator : A new HUD element around your crosshairs to point towards your current target.
  • Improved Arena Labels : Arenas are now marked with recommended levels and the loot rewards that they offer.
  • New Audio Options : The audio menu now allows you to disable various types of voice messages from Betty.

Miscellaneous Updates and Changes
  • New Targetting HUD help menu topic
  • Fixed issue that cutoff bottom rows from Key Config panel.
  • Fixed inconsistency in the version numbering of some upgrades.
  • Flak Cannon damage reduced by 15% - Spread increased slightly to be less powerful at long range.
  • Rail Gun damage increased by 20%.
  • New progress bar add to Game Initialization panel.
  • New HUD element added. LETHAL, DANGEROUS, and FRIEND added to the targeting HUD while below level 2.
  • Overdrive now works when combined with all strafe keys.
  • Fixed incorrect cockpit label when disarmer missiles were installed.
  • The Energy Storage slot is now automatically selected when changing hulls rather than requesting the player to choose a slot.
  • Numerous AI improvements including increased use of defensive gadgets by AI ships.
  • 2xMSAA added to the 'Standard' default graphics preset. Can be disabled if desired.

This is the penultimate major content patch. The next content patch will be adding additional content to the final station in the game. Six out of the seven stations are now essentially content complete.

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“NeonXSZ’s gameplay is nearly flawless in execution. It can’t be overstated just how well Intravenous Software nailed gameplay, and I can’t think of a single thing I would change....This is absolutely exhilarating when fighting several enemies at once, and the fact that I often needed to take a breath after a long encounter is a testament to how exciting combat can be.”

“Neon XSZ was great fun when we played it last fall, and its ongoing development has only improved the game flow, structure, and balance.”
Hardcore Gamer

“The customisation and upgrade system in NeonXSZ is particularly impressive, with dozens of ships to choose from and over 700 Upgrades available through loot drops and trading, you’ll be able to make your ship truly unique.”

About This Game

NeonXSZ is a first-person spaceship combat and exploration game with RPG-like loot and leveling. Offering both openworld freeform gameplay and tightly structured combat arenas, it's a single-player sandbox where the only limit is your imagination.

You are the anomaly, injected into cyberspace to stake your place in a war of virus versus machine. During your journey you will fly dozens of ships and loot hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?

George Weidman - SuperBunnyHop said:
"Fast-paced, freeform modular combat and exploration rewards players with an incredible amount of customization. You make your own adventure-- It's Sid Meier's Pirates! in cyberspace."

What is it like to play?

At it's heart Neon is a mouse-look twitch shooter. Don't be dusting off your old joystick or Xbox controller for this one.

We took the feel, speed and responsiveness of classic shooters like Quake or Unreal Tournament and squeezed them into spaceships trapped inside internal environments. We then added the replayability, loot explosions, procedurally generated worlds, shops and RPG elements found in game's like Diablo. To finish it off we put the whole thing into a sandbox environment so you could create your own unique tales of victory or defeat.

Neon's core gameplay focuses on the adrenaline fueled speed and thrill of spaceship dogfighting. Ships are small and lightning fast with the ability to strafe in all directions and turn instantly in zero gravity. You can create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and tweak them with a nearly endless supply of upgrades to suit your play style.

We may have taken inspiration from many classic games but the combined result creates a game unlike anything you have played before.

If that sounds like your bag of chips then get ready for one hell of a ride. We're on the final stages of development now. If you are still on the fence, check out the recent announcements and player reviews.

Welcome to cyberspace.

Current Features:

  • ~1000 persistent enemies per game from 4 warring factions.
  • Every enemy has unique AI
  • Dozens of ships to loot and fly
  • Fully interactive cockpit.
  • 900+ Upgrades to loot and install.
  • New gameplay changing gadgets unlock constantly.
  • Procedurally generated content. No two game sessions are the same
  • 80 Levels of upgrades used by both the player and enemies
  • Challenge arenas - Scripted multi-stage event arenas with high level loot rewards.
  • Multiple, huge, totally open game worlds (7.5km x 7.5km)
  • Change the look of the entire world and your ship, at any time, to suit your tastes.
  • AI ships have access to the exact same ships, weapons, upgrades and gadgets as the player.
  • No two AI ships are ever the same.
  • AI ships drop the equipment they have installed, not random loot. If you can kill it, you can loot it.
  • Buy and sell Upgrades, Weapons, and Ship Hulls at hundreds of docking bays throughout the world.
  • Every object is physics-enabled. For example:
    • Weapons and explosions cause knock back.
    • Ships can push each other around.
    • Loot can go into orbit around the player creating defensive walls.
    • Ships can drop energy walls anywhere, blocking incoming fire and the movement of other ships.
    • Physics based shields that swing around ships based on their movement direction.
  • If you see it, you can loot it, fly it, and use it.

Development Roadmap

The world of NeonXSZ is huge and split up into seven cyber-spacestations. The first six are now complete. New upgrades, gadgets, ships, and challenge arenas appear in each space station as the player levels up.

The final spacestation is already fully playable but needs some additional content before we will consider it finished. This is what we are working on now.

Once this end-game content is wrapped up we'll be working on final polish and tuning before a 1.0 release later in the year.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP \ Vista \ 32 or 64bit
    • Processor: 1.8 Ghz single core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Direct X 9.0c compliant video card
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)
    • OS: Windows Vista, Win 7, Win 8 - 32 or 64bit
    • Processor: 2.6Ghz dual core
    • Memory: 4 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • OS: OS X 10.7 or later
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 1.8Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210, 9600GT or better. Radeon HD 3670 or better.
    • Hard Drive: 300 MB available space
    • Additional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 3Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • Hard Drive: 300 MB available space
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