Sovellukset Demot UUTISET Suosittelemme
Evopollution is a business strategy game that incorporates the environment into the game.
Julkaisupäivä: 23. huhti, 2014
Suositut tunnisteet tälle tuotteelle:
Katso HD-video

Osta Evopollution

Tietoja pelistä

Create oil drills and solar farms in the business strategy game Evopollution.
Your aim is to turn the money you start with into $1,000,000 out of the profits you earn from buildings like oil drills or gas plants.

Beware the pollution you create, if an area becomes too polluted it could summon meteors, lightning or even a giant worm creature that could destroy your hard work.
Maintain your world with trees and keep the pollution low, or even go green with solar panels and wind turbines.

Play on areas like the mountains or the snowy plains, earth not hard enough? Try Mars instead and terraform the planet back to its original state.

Game Features

  • 5 Randomly Generated Maps
  • Beautiful Pixel Art Graphics
  • Original Soundtrack


    • OS: Windows 8, Windows 7, Windows Vista, Windows XP
    • Processor: Intel Core i5 CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 330M
    • Hard Drive: 70 MB available space
Hyödylliset arvostelut
339/365 (93%) arvioi tämän hyödylliseksi
4.5 tuntia pelattu
[For the lazy ones: Skip the text for pros and cons.]

Well, this game really looked interesting to me so I bought it. Unfortunately it's not quite as good as it looks. Why? Let's see.

You are thrown onto that map with a chosen ammount of money and you buy stuff to produce energy and earn money for you. Nice start.

Some of the buildings affect the pollution of the map, like gas plants or oil refineries and some don't, like solar panels. But clean energy takes forever to produce money. Does it even produce money? I get a little "3" on my oil drills to tell my something happens, but my clean energy just keeps looking fine... however.

If you earned too much pollution accidents start to happen, like lightning, meteors or a giant worm randomly popping out of the ground destroying everything in range. When any of these desasters destroy your building the pollution stops and... yes, that's it. You rebuild it, pollution starts again, and hello Mr. Worm!

You are able to clean the pollution by planting trees, but I was not able to see any difference so far. So I'm not sure how or whether these trees affect the pollution...

So in fact you could just build a lot of solar panels and hope you reach the goal. Oh, "what's the goal?" you might ask. Well, there's a little "?" in the top left corner to tell you: "To win you must make 1.000.000 Dollars". Oh my. And all that with a solar plant that... I don't know, does it work at all!?

Besides that the interface is minimalistic. Building menu, money and that nice little "?" top left. It would be great at least to know how much pollution my buildings produce just to plan how many trees I need to plant. But nope.

Next thing very annoying is the lacking possibility of erasing the enviroment. There are trees everywhere on the map, mostly in positions that block nice building grounds. And you have a wonderfull bulldozer-tool. But guess what? You cannot erase trees you did not plant by yourself. That's somehow nature-friendly, but come on... Don't cut my choices where I want my trees! At least they got different colors for map-trees and self-made-trees. Makes it easier to remember which ones to cut down...

What else? Graphics itself are really nice, I like this retro-Pokémon-look. On the other hand the music sucks. It's like a cat walking across a keyboard. With a lot of reverberation. And a bit of rhythm. Annoying to me. Well, at least you can turn the volume down from the options. That's one of three things you can do there. Sound and music volume and fullscreen-toggle. Wish there were at least some more graphics options. Or the scroll speed toggle. It's sooooo slow, jesus!

The last thing is the lack of progress in the game. Yes, you can unlock new buildings, but the world itself doesn't change (except when you have problems with leaking oil... :s ). Also it would be great if you could upgrade your buildings with better filters to produce less pollution, but that simply isn't possible. In fact you can't do much more than build things. This game is called EVOPOLLUTION, but all I get is POLLUTION, where's the EVO?

Guess that's it so far.

- great idea
- many building possibilities
- making money. Who doesn't like making money?
- cute worm-monster
- nice retro graphics

- repetitive
- hard on every setting
- no feedback on what you do (how does that tree affect my world?)
- no instructions
- always the same goal (reach 1.000.000 Dollars)
- cannot bulldoze any map enviroment (like trees, seriously?)
- annoying music
- no growth (besides the new buildings you unlock)
- would be somehow catchy, if it wasn't that hard ("Yai, I build a gas plant! ... Oh, the worm destroyed it..." YOU JUST CAN'T STOP THAT THING!)
- lack of options (sound and music volume and full screen on/off)
- incredibly slow scrolling

I gave it a chance and it just didn't convince me. All in all it's a nice idea, but not much more than that. This game needs a lot more work to make it an enjoyable game you would play and also re-play. So far it's mostly frustrating. But maybe we get an update, that would be great!

Until now it's a no, I do not recommend that.
Julkaistu 23. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
85/97 (88%) arvioi tämän hyödylliseksi
2.2 tuntia pelattu
Right now, this game is not in a good state. (TL;DR at the end)

The aim of the game is to reach 1,000,000 credits, starting with a custom amount of credits, up to 25,000.
You can affect your weekly income by building different kind of power sources, including polluting types (oil, gas, etc) and pollution-free types (solar panels, wind turbines, etc) which all generate credits. Pollution shall be the main difficulty of the game:
If you build too many oil drills for example, your randomly generated world will suffer from pollution, causing e.g. lightning strikes that destroy your buildings. In order to fight pollution, you may chose to plant trees. Two types of them.
This balance system is however not transparent at all. You don't get to see, how much you pollute and how much your trees help, making it hard to find a proper distribution. The only feedback you get is when catastrophes are happening, nothing else.
The plantable trees are the only units that cost credits. And once again, you have no indicator showing how much you earn and how much you lose per week.

The biggest downside though is how damn easy it is to win this game, even on hard mode (not the expert mode, have not tried that one). If you don't want to be spoilered, don't read the following passage.
All you have to do is build wind turbines and power storages. That's it. They don't cause pollution and give you a steady income. You build them. Wait, build more, wait more, and - magic - you have 1,000,000 credits.

Basically, what this game needs is a downside to the pollution-free ressources, so that the difficulty lies in finding the correct balance between fossile fuels, 'green' ressources and vegetation, instead of just.... waiting.

Moreover, the whole game (featuring music, menu, interface) needs more love. It all seems too minimalistic. In the end, this game is, without further work, no fun.

I really hope that the creators will rework the game, i love the graphics and the general concept and idea of the game. There is potential. Unfortunately, it's still sleeping.

TL;DR: Game needs more love, gameplay way too easy, lacks transparency in terms of credits and pollution level making it unenjoyable. Not recommended.
Julkaistu 23. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
39/45 (87%) arvioi tämän hyödylliseksi
1.8 tuntia pelattu
This should have been uploaded to kongregate, not steam. there is just too little content for it to be a full game. I thought this was an early access game after playing it.

And why in the world would a nuclear plant give "very very high" pollution across the entire map? And creates an explosion if removed? Nuclear power plants dont generate pollution, they are considered a clean energy source. and the most modern nuclear power plants are very safe. Seems like you're trying to push some agenda.

The game doesnt seem too balanced either. Anything to do with oil will destroy the world. You counter it by planting trees (of which you can choose from only 2. These 2 trees are the only way to counter pollution in the entire game), but it seems to take so many trees that you'll go bankrupt from the maintenance costs. Solar energy and wind energy is the way to go, then winning the game is a matter of how long you're willing to sit there doing nothing. There's no competition between anyone, no AI. It's not a "strategy" game, it's an idle game with hardly anything in the way of content or interactivity. Cookie Clicker felt like a much bigger game than this. Which makes me believe even more that this should have been a free game on app stores or kongregate supported by ads. Not a $5 purchase on Steam.

I hope the developer smooths out the rough edges and adds more content to the game. The game has a lot of untapped potential. As it stands, I wouldnt say it's worth spending any money on. It felt like I paid to have the developer's agenda pushed on me, not for a game.
Julkaistu 24. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
57/76 (75%) arvioi tämän hyödylliseksi
1.6 tuntia pelattu
Long Review, you have been warned!!!

For those that prefer to watch a video explaining stuff, here you go :-

So, this game looked pretty unique. We haven't come across many "business" management games that have a emphasis on the impact on the environment. The retro graphics style caught my eye, as did the fact It was also nice to see a game on steam that wasn't in early access or shovelware from the 1990s.

The game itself seems solid in theory, try to make money whilst maintaining the environment. If the land gets heavily polluted then weird stuff starts to happen, like meteors falling from the sky, or giant worms trying to destroy your precious buildings. The fact that there is random generation in the 5 maps you can choose from adds to the replayability (although the only thing I really noticed this have an impact on is the number and location of Oil Nodes).

First thing I noticed, there is no tutorial to explain how to actually play the game. There is a small "?" in the top left which you would assume would give you some kind of help or options, but instead it just tells you that you need to accumilate 1 million dollars to win.

The UI feels clunky, you can only scroll the screen with the mouse at a painfully slow speed. Good Luck finding the scroll speed on the options menu, all you get is music and sound sliders (oh sorry and full screen, can't forget that).

Perhaps my main gripe with the game at the moment is the lack of display information on the buildings and such. OK, yes you can see how much a building costs, how much weekly profit you get and it's (very vague by the way) pollution output, but how much does it cost to maintain? Is there maintenance costs? The system feels very basic.

It would also be nice to see some graphs of some sort. I'd like to see what my monthly profit (and expenditure) is, or how polluted the land is on average. This is the only business management game that I've come across that doesn't even have that basic functionality.

Considering the game is centered around the idea of keeping a clean enviroment why can't we upgrade our buildings to produce less pollution via installing (costly) filters and such?

Edit: So after playing for alittle bit longer I've found the game to mainly reward the playstyle of building nothing but buildings that cause no pollution. Apart from the fact that it takes alittle longer to reach the money goal there is no downsides to it. This seems flawed as it then gets extremely repetitive to just do the same set-up over and over again. That's rather disappointing.

Most of these problems could be patched. "If" it does, I'll happily re-review it, until then though I won't recommend it.
Julkaistu 23. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
33/46 (72%) arvioi tämän hyödylliseksi
0.8 tuntia pelattu
While the learning curve is low (and there is no tutorial), it doesn't take long to realize that if this game had a mechanic to speed up time, it wouldn't be a challenge at all. Yeah there are moments where you frantically try and fix the pollution problem but once you find the right balance, all that's left to do is afk for an hour or so, or stare at your screen as your wallet slowly fills up.

It's really frustrating how slow paced this game can be. Morever there's no sense of progress once you beat a level. Nothing new to unlock, no new buildings, just more of the same sitting and waiting and tweaking.
Julkaistu 23. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei