The Floor is Jelly is a game by Ian Snyder with music by Disasterpeace that answers the question: what if everything you touched was made of jello?
User reviews:
Very Positive (221 reviews) - 84% of the 221 user reviews for this game are positive.
Release Date: May 30, 2014

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“Impeccably crafted and almost absurdly polished.”
Indie Statik

“The world is alive. It’s two years of love and effort in the making, and it shows in every moment.”
9.5 – Indie Game Magazine

“Incredibly beautiful.”
The Verge

About This Game

Who hasn't dreamt, at some point, of filling a pool full of jello and swimming in it? In some of us, that dream never died. Some of us kept dreaming: what if the whole street was jello? Or the continent? The world!? The Floor is Jelly posits a universe made of jello, made purely for one's own amusement. No longer need we look to our walls and our floors and sigh, "How solid! How sadly immalleable! How I wish for a world consisting only of Non-Newtonian fluids!" That world has arrived, via the dark magic of videogames, as The Floor is Jelly.

Soundtrack by Disasterpeace available here.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
Customer reviews
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Very Positive (221 reviews)
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168 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
52 of 57 people (91%) found this review helpful
2.9 hrs on record
Posted: May 30, 2014
I've been waiting for this to exit greenlight and hit Steam for such a long time. I'm very happy that the game and developer will get the greater attention that each deserve through the new release. It's an amazing but simple platformer that really demonstrates how much there will always be left to do with what seems like an old genre. The game might follow just a few simple rules, but the emergence of complex phenomena from the seemingly simple restraints will be a constant and entertaining challenge.
I remember reading a blog post by the developer where he stated challenging himself to not use the color green for the surfaces of the game. It would be too easy to make the ground green, too obvious. He instead chose to work the color in such a way that green would be implied, giving us dusk views where the blue suggests grass, or strange and outlandish colors that strangely connect themselves to grass in our minds. The same degree of thought went into every aspect of the game, and it certainly shows.
As far as I’m concerned Ian Snyder is right up there with Terry Cavanagh, and this game shows it.
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49 of 54 people (91%) found this review helpful
7.0 hrs on record
Posted: May 30, 2014
[Edit: beat the game!]

Pros -
Great visuals
Fresh physic mechanics
Beautiful, relaxing soundtrack
Great level designs

Cons -
Erratic fluctuations in difficulty, it'll be smooth sailing then suddenly a random level that makes you die 30 times, then smooth sailing again, repeat random cycle
Wonky keyboard controls, using a controller is better but sometimes the sensitivity still feels off

Got this game from a dear friend before it hit Steam but didn't get around to playing it till now. As the title states, the floor is jelly! So every surface you touch bounces around, which creates chain reactions you utilize in the game. For example you can jump higher and higher if you time it right, because the floor will bounce you up and down. There are different "worlds", each with new mechanics that are very creative and get harder and harder as you progress. It's a platformer, one that's tough from the second half, but it feels quite different from others on the market.

There's a great variety of levels and mechanics, and I never got bored of the art style. However as mentioned in the cons the difficulty curve gets quite random - there will be random very difficult levels between some easy ones, before I really got used to the controls. It took me roughly 6 hours to beat, but I am speaking for one that likes platformers but doesn't play very difficult ones. I've read on forums of people finishing in 2 hours or less so if you've played something like Super Meat Boy that'd be closer to what you would get out of the game.

The art style and music are both amazing, very pleasing to the eyes and ears! Music is relaxing, on the minimalist side.

Do I recommend this? Yes, it's very aesthetically pleasing, with refreshing mechanics that'll give you a good sense of achievement.
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26 of 30 people (87%) found this review helpful
8 people found this review funny
2.8 hrs on record
Posted: January 14, 2015
Beautiful platformer with very nice graphics. A lot of different mechanics - you won't get bored with jumping. The game is pretty short but diverse. Calm music fits the gameplay.

The game is written in FLASH, so it will lag A LOT, especially when you get these flying white things. It will also lag when there are too many curves. Yes, the calculations take a lot of CPU, but why should I care? The game runs SLOW and it is unacceptable for a platformer. One slider for music volume and game volume (the music in the water level was meh and there was no way to turn it off without silencing jumping sounds too), non-customizable controls. No map at all - exploration may be fun, but not when you are trying to remember all these windows. Achievments should be always related to the game itself (I am talking about "U KNO WUT I LUV" which requires visiting site about another game. If you want to add puzzle reference in your game - don't make it an achievment).

The Floor is Jelly is a good game, but not good enough to make me replay it. Still, I like it.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: June 2, 2014
Wouldn't it be awesome if the floor was made of wibbly, wobbly, oh so sweet jelly? Disregarding the obvious stickiness it sounds like a rather ridiculous and amazing idea to me, but luckily video games exist so we no longer have to wonder and can see for ourselves what a world made of gelatin might be like. As it turns out, Ian Snyder's The Floor is Jelly is almost entirely as delightful and playful as you could hope for, with so much raw joy and charm oozing out of it that I found it nigh impossible to restrain the enormous smile plastered across my place as I played.

As the extremely literal title lets you know, the floor (and pretty much everything else) is made of bouncy, jiggling jelly that sways and molds as you platform your way through levels. More than just an enjoyable gimmick, Synder constantly finds incredible simple but ingenious ways to use it as a mechanic, from the obvious trampoline effect propelling you higher, to bouncing into the ground to momentarily cause it to sag as you scurry under obstacles. The game never dwells on any one jelly application for more than a few levels, driven by an erratic "need" for variety that keeps every level feeling completely unique from the last, but held together by the constant wobble of the world. The nonlinear structure is incredibly relaxed, never wanting to punish the player and allowing you to explore at your own pace, which is a very welcome change from so many hyper demanding platformers we've seen released as of late.

The one instance where the continual reworking of mechanics works against the game is in the final few levels, which take on a faux-glitch design that involves changing the properties for the jelly you bounce on. The idea is good in theory, but in practice it causes the world more often than not to spazz entirely out of control, leaving it largely up to luck if you can make it to the exit before things go insane. It's really a shame that it ends on a pretty sour note, because up until that point I was absolutely in love with the game and its laid back atmosphere, which the later levels go entirely against. Some unexplainable slowdown and technical issues add to the list of annoyances that should have no place in such a beautiful game.

Take one look at any of the other moments in the game, and it's hard to stay upset about a lackluster ending. The art design is absurdly charming and endearing, with the way the jelly moves being particularly delightful in ways I can't put into words. The color pallet changes with each new level you enter, all of which align with a chill design philosophy akin to laying in a hammock on a lazy summer day; it's impossible to keep from wanting to stay in this world forever. A gorgeous soundtrack by Disasterpeace (who my admiration for seems to grow on a daily basis) perfectly blends into the background, with spurts of sound accompanying your actions, creating a dynamic musical score that feels like a living organism playing along with you.

It's not quite perfect, but The Floor is Jelly enchanted me in ways I haven't felt from a game in a long time. The level of love poured into the game by its developer is palpable, to where you really want to overlook the bad bits because there's so much more to enjoy about the experience. It probably won't charm everyone like it did me, and anyone looking for a challenging or lengthy (you'll likely finish it in about 2 hours) will come away disappointed, but if you can take it for what it is The Floor is Jelly is the sort of game that's more than willing to curl up under a blanket with you and hug you to death with its cuteness.

Maybe that's a little weird to say about a game, but The Floor is Jelly inspires unusual praise and deserves all it receives.
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13 of 15 people (87%) found this review helpful
2 people found this review funny
3.1 hrs on record
Posted: October 7, 2014
There are lots of games I love. But it's really rare with a game to become in love with.
The Floor is Jelly is a really charming experience, and I really mean a experience!

The Floor is Jelly is an platform game and the floor.. ofcourse is made of jelly. You teach yourself to use the jelly to jump higher or to jump through walls. But later in the game there will be something that changes the whole gameplay big time. (won't spoil it)

At first you hate the horrible control of your little guy, one click on your right and he charges straight into a pit.
But slowly you get used to the controls, and later in the game you love the guy like a cute puppy missing a paw.
It's really hard for me to review more without spoiling it. Like I said: Its an experience and it's for you to enjoy.

To keep it simple and clean: THE FLOOR IS JELLY
Play it if you like Jelly Floors!
Stay away if you have extreme jelly motion sickness.

And Ian Snyder, if you are reading this; apologies accepted :)
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14 of 17 people (82%) found this review helpful
2.4 hrs on record
Posted: June 6, 2014
Short platformer where everything is a jello-like substance, and the physics abuse that implies. Lovely soundtrack! Charming levels, too, and plenty of secrets/optional challenges if you would prefer replay value or the occasional "Look what I did" bragging rights.

I absolutely recommend it! Developer's a lovely chap, too.
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12 of 14 people (86%) found this review helpful
2.9 hrs on record
Posted: June 4, 2014
The Floor Is Jelly... If you ever played - and liked -Super Meat Boy then this is for you. It doesn't have any controller support however, so movement is a bit more difficult compared to using a controller but it's easy enough to remember as it's literally only a few keys to take into account.

There are several worlds, all with their own physics and little puzzles (if you can call them that). You drop out of a window and have to enter a window somewhere else in the level. But there are many obstacles in the form of platforms and you have to be quick or need to know how to figure out how the physics work. Fortunately the levels last only a few minutes and they're easy enough to complete...

...Until the end, that is. Near the end the world becomes corrupted and the levels become frustratingly hard and start to rely on luck instead of skill. And this goes on for quite a while. Every time I thought I was finally finished, the game gave me new levels. They kept coming. Until finally, it stopped. In that aspect the developer seemed to try and mimic Fez, which is totally unnecessary because it has enough charm and style to give it its own identity. A little bit disappointed there.

The graphics are colorful and the style reminds me of Ibb & Obb (which I haven't even started playing yet). It looks great, especially the animations and things like flowers popping up from the ground and the music is relaxing, even if it's repetitve.

This isn't a very long game. I think it can be finished within 2-2,5 hours. Which is more than enough for me personally. Platformers usually don't stay fresh long enough to keep them interesting for tens of hours. But that's my opinion, of course.

So, in short; The Floor Is Jelly is a great platformer, but prepare to be annoyed and frustrated near the end. Look past all that and you have an incredibly smart, charming game right here.

[Rating: 78/100]
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21 of 32 people (66%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: July 9, 2014
The Indie Platformer genre is one of my personal favorites so as you might imagine I was excited when I found out that The Floor is Jelly was on sale in the Humble Store. The game looks beautiful from the very beginning and the music, which changes as you progress through each uniquely designed zone, is best described as relaxing. While the controls handle well, it was initially difficult to get used to them due to the nature of the "jelly" floors, walls, and ceilings. The minimal astheitic accompanied by tranquil melodies really does wonders for this platformer.

Now that the positives are out of the way, I can honestly say that I will not be recommending this game at it's ten dollar price point. The options menu, unfortunately, lacks numerous features including the ability to change the resolution and rebind hotkeys. More importantly, it is not worth spending the game's full price tag when you find yourself stuck in a wall after only 11 minutes of gameplay. Common sense tells me that I should be able to open the menu and restart the level. For whatever reason, there is no such option. For a game of this genre, a simple level restart feature that you can bind to a key is a must.

Restarting the game fixed the glitch and respawned me back at my previous checkpoint. After roughly 20 more minutes I stumbled upon another glitch. The new checkpoint where the game had me saved had no ground below it causing me to continuously fall to my death upon each respawn. Restarting the game has no effect as there is no way to switch checkpoints or restart the level. The only solution is to clear my save file and start again from the beginning. Unbelievable.

Evidently, there is a workaround which you can find here that involves 3rd party save editors. However, this should not be necessary for a game with a Metacritic score of 81.

It is unfortunate that my experience with The Floor is Jelly has been a negative one. If you decide to pick this game up, do so when it is on sale and pray that you don't get stuck.
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9 of 10 people (90%) found this review helpful
6.7 hrs on record
Posted: March 30, 2015
Spent only a little time in the game and I'm already falling in love with it.

- Stunning 2D physics (It makes me want to play with it as it was a jelly simulator.)
- Level of difficulty is progressive.
- Minimalistic yet beautiful art style.
- Calm sounds and music, not distracting the gameplay
- Good level design, new mechanics are introduced when the "theme" changes, so you are not just jumping all the time.
- Have I mentioned how awesome the game physics are?

- No "level selection" option. If I am stuck on a level, I have to go back all the way through a level where leads to multiple levels, so I can "select" another level.
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10 of 12 people (83%) found this review helpful
2.7 hrs on record
Posted: September 5
i'ts a very addictive game.It has a beautiful platformer with amazing graphics.The soundtrack is honestly incredible.The floor is jelly....why wouldn't you want it?
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Recently Posted
0.6 hrs
Posted: September 17
The concept is fun and the music is great. Unfortunately, it is too glitchy. Dropped frames make the control much more difficult than it should be. Dropped frames in a precision platformer ruin the experience. I have a pretty good PC capable of running most modern games, but I had to run this windowed. The game has so much potential, but it really fell short for me. Until these issues are resolved, I cannot recommend this game.
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Cornflake Boy
1.6 hrs
Posted: September 9
Visually adorable, with lovely music and sound effects. If you don't mind occasionally frustrating puzzles, I would definitely recommend this, as it is very satisfying, original and cute.
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Smooth Apple
3.5 hrs
Posted: September 6
The first 5 or so worlds of this game are super fun and chill. The soundtrack is Extremely Good. If you're looking for a good platformer with chill music, that stumbles a little bit with confusing mechanics in the later half of the game you're in luck!! Overall, it's very fun. A short and sweet game.
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16.6 hrs
Posted: September 3
Surprisingly difficult, but wonderfully beautiful.
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3.4 hrs
Posted: August 24
What a unique game a different kind of platformer. The entire floor being Jelly gives a very unique experience and the jumping mechaniics and physics are implemented perfectly. The game involves going through various levels using the inherent ability to thrust up of the Jelly and use the momentum to get to hard to reach places. The levels are varied with the water level absolutely fun to play. There are new platforms being introduced midway in game which keeps the game fresh. Fabulous game with pretty minimalistic graphics.Absolutely worth your time. Wish there are more indie games made like this. Changing the review to negative as the second half the game is not very good and the level design is horrible with the last half particularly atrocious with respect to the game mechanics changes they have done.
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0.9 hrs
Posted: August 23
Beautiful and technically impressive.

But the controls are wayyyyy too floaty AND twitchy.

On top of that, the bounciness -the thing that makes the game unique- is just too much to handle for the whole game, it's too demanding and instead of navigating what should be simple level layouts, you keep on fighting against the physics and controls, each movement is a struggle.

It's like the designer said: "Hey! This bouncy block in the N+ games is kind of cool, let's make a whole game out of it!". If this bouncy block is the salt that added a little zest to N+, the maker of this game dropped the salt shaker.

I would recommend this game to masochists or people who enjoy struggling to accomplish simple tasks.
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3.5 hrs
Posted: August 20
A Beautiful, No, SPECTACULAR Small Indie Game! Recommend To Even Beginner Gamers!
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Infinite Insanity
4.2 hrs
Posted: August 19
The soundtrack is simply divine. Great and innovative platformer.

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Apparently Kid
1.4 hrs
Posted: August 13
Cool looking platformer with tons of design problems. First off, it says controller support, but it actually doesn't work with a controller plugged in. Some people say if you plug in after the game it works, but it still didn't work for me. Its embarassing that in 2016 this game still doesn't have working controller support. Using the keyboard is just ok, but not great. It's worse because the platforming is imprecise. Your character moves side to side super fast and has so much momentum from 1 jump it's hard to adjust in the air, you just either have to hope you guess the right amount or you die and start again. This can be quit annoying. Wall jumping works sometimes, and othes you just slide down and fall. The floor and walls being jelly is a cool idea. The game problems come to a head with this terrible "transparency" shifting platforms. There is literally no rhyme or reason to how they work. You just randomly jump and sometimes you can go through other times you can't It's not consistent, as times I should have been able to go through I couldn't. If you watch people play in walkthroughs its the same thing. Its more trial and error and luck than any sort of skill or puzzle solving. Its super annoying because with the wall jumping and the bad platforms, you can ge through 2/3 random luck parts of these and if you die on the 3rd you need to restarts entire level. Its just terribly done and in no way made sense and they haven't fixed how buggy it is. Other times I would fall through solid blocks. There's no story. Even the first level where it all starrs has no directions and you just hammer keys. Looks cool and has some fresh ideas, as well as relaxing music, but terrible game design and imprecise and finnicky platform mechanics all bog it down and make it not worth playing.

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