The Floor is Jelly is a game by Ian Snyder with music by Disasterpeace that answers the question: what if everything you touched was made of jello?
User reviews:
Overall:
Very Positive (238 reviews) - 84% of the 238 user reviews for this game are positive.
Release Date: May 30, 2014

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Reviews

“Impeccably crafted and almost absurdly polished.”
Indie Statik

“The world is alive. It’s two years of love and effort in the making, and it shows in every moment.”
9.5 – Indie Game Magazine

“Incredibly beautiful.”
The Verge

About This Game

Who hasn't dreamt, at some point, of filling a pool full of jello and swimming in it? In some of us, that dream never died. Some of us kept dreaming: what if the whole street was jello? Or the continent? The world!? The Floor is Jelly posits a universe made of jello, made purely for one's own amusement. No longer need we look to our walls and our floors and sigh, "How solid! How sadly immalleable! How I wish for a world consisting only of Non-Newtonian fluids!" That world has arrived, via the dark magic of videogames, as The Floor is Jelly.

Soundtrack by Disasterpeace available here.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
Customer reviews
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Overall:
Very Positive (238 reviews)
Recently Posted
wheatleyco
3.4 hrs
Posted: August 24
What a unique game a different kind of platformer. The entire floor being Jelly gives a very unique experience and the jumping mechaniics and physics are implemented perfectly. The game involves going through various levels using the inherent ability to thrust up of the Jelly and use the momentum to get to hard to reach places. The levels are varied with the water level absolutely fun to play. There are new platforms being introduced midway in game which keeps the game fresh. Fabulous game with pretty minimalistic graphics.Absolutely worth your time. Wish there are more indie games made like this. Changing the review to negative as the second half the game is not very good and the level design is horrible with the last half particularly atrocious with respect to the game mechanics changes they have done.
Helpful? Yes No Funny
Dad
0.9 hrs
Posted: August 23
Beautiful and technically impressive.

But the controls are wayyyyy too floaty AND twitchy.

On top of that, the bounciness -the thing that makes the game unique- is just too much to handle for the whole game, it's too demanding and instead of navigating what should be simple level layouts, you keep on fighting against the physics and controls, each movement is a struggle.

It's like the designer said: "Hey! This bouncy block in the N+ games is kind of cool, let's make a whole game out of it!". If this bouncy block is the salt that added a little zest to N+, the maker of this game dropped the salt shaker.

I would recommend this game to masochists or people who enjoy struggling to accomplish simple tasks.
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Infinite Insanity
4.2 hrs
Posted: August 19
The soundtrack is simply divine. Great and innovative platformer.

10/10
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Apparently Kid
1.4 hrs
Posted: August 13
Cool looking platformer with tons of design problems. First off, it says controller support, but it actually doesn't work with a controller plugged in. Some people say if you plug in after the game it works, but it still didn't work for me. Its embarassing that in 2016 this game still doesn't have working controller support. Using the keyboard is just ok, but not great. It's worse because the platforming is imprecise. Your character moves side to side super fast and has so much momentum from 1 jump it's hard to adjust in the air, you just either have to hope you guess the right amount or you die and start again. This can be quit annoying. Wall jumping works sometimes, and othes you just slide down and fall. The floor and walls being jelly is a cool idea. The game problems come to a head with this terrible "transparency" shifting platforms. There is literally no rhyme or reason to how they work. You just randomly jump and sometimes you can go through other times you can't It's not consistent, as times I should have been able to go through I couldn't. If you watch people play in walkthroughs its the same thing. Its more trial and error and luck than any sort of skill or puzzle solving. Its super annoying because with the wall jumping and the bad platforms, you can ge through 2/3 random luck parts of these and if you die on the 3rd you need to restarts entire level. Its just terribly done and in no way made sense and they haven't fixed how buggy it is. Other times I would fall through solid blocks. There's no story. Even the first level where it all starrs has no directions and you just hammer keys. Looks cool and has some fresh ideas, as well as relaxing music, but terrible game design and imprecise and finnicky platform mechanics all bog it down and make it not worth playing.

3.5/10
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Manfred von Karma
2.4 hrs
Posted: August 3
First of all, let me start off by saying this "no" recommendation is at the full price, because this game is definitely not worth $10. On sale for a dollar or two, it's definitely worth checking out.

So let's start with the positives. This game is full of ingenuity and really interesting mechanic ideas. Most levels have some kind of unique gimmick to them, which are then fully explored over the course of the area.

Most of these work pretty well. They add an interesting wrinkle to the gameplay and some of them change up the playstyle substantially. My personal favorite was the water level- each stage is half covered by water, which essentially acts as a flipped gravity zone. This gave each level a great deal of verticality, and I think it was the best showcase of the game's physics.

Speaking of which, the physics are mostly pretty good. The jelly floors react satisfyingly to your movements and jumps, and although they can lead to some frustration with precision (more on that later), overall it's a fun concept. You can bounce all over the place, and the jelly physics are used in some interesting ways.

The music and aesthetics are top-notch. It is a surprisingly atmospheric game, and always pretty to look at.

And now, we must move on to the game's problems. First of all, a lot of people are reporting major bugs with the game. Personally I didn't encounter anything game-breaking, but it seems to be widespread so be warned.

The biggest problem with the game lies in the level design. Early in the game, it feels great to move around the levels. However, the control scheme and movement physics were clearly designed with wide open spaces in mind, as the player character blasts around the screen absurdly fast. The level design is completely out of sync with this engine, however, as later levels rely very heavily on precision platforming on narrow platforms or through narrow spaces. The speed at which the player character moves is completely incompatible with the level of precision the game expects from you, which leads to immense frustration, especially in the second half of the game.

The other big flaw with the level design comes from the jelly physics. The fun of the game comes from bouncing around the gamespace and using the jelly physics to propel yourself to new heights and the like. Why, then, does the game insist on having so many extremely narrow corridors? It doesn't make any sense and due to the bounciness these corridors are frustrating to navigate. This is even more true when you have to make a jump near a corner; the corner will always propel you diagonally away, making starting a wall climb impossible. Which wouldn't be so bad, except the game regularly forces you into this kind of position.

My other main gripe with the game is the abomination of a final level (I'll keep this as spoiler free as possible). The first half isn't frustrating so much as it is tedious; you're forced to navigate extremely large levels with haphazardly placed obstacles, often being forced to take completely blind leaps and falls. The second half takes the established mechanics of the game and changes them up in tons of different ways. I won't lie, it's creative, but it makes for absolutely horrendous and frustrating gameplay. It takes the already difficult precision platforming and adds an element of near complete randomness to the equation, to the point where you just have to get a few lucky jumps to have any hope of succeeding.

Overall, The Floor is Jelly is a game with a lot of great ideas, but the game never comes together to feel like a complete vision. The level design is totally at odds with the mechanics of the game, and that's a shame. It's definitely worth checking out if you pick it up at a sale price, but it's absolutely not worth the $10 price tag.
Helpful? Yes No Funny
potato cat
7.8 hrs
Posted: July 25
What a fun and relaxing game! You think for a while that everything is so chill, but there are some plot twist! I personly really enjoyed this game so much that i played it three times! If your looking for a light platformer puzzle game, then get this one!
Helpful? Yes No Funny
eriknastesjo
2.3 hrs
Posted: July 22
This game was surprisingly good! For me the game never broke (more than it was supposed to) which seems to be the number one complaint about the game. I liked the first part and LOVED the unexpected second part where things turn into a giant brain bash. Thank you for a really interesting and cool game!
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Celtic Samurai
1.3 hrs
Posted: July 19
I think a certain skeleton said it best:
"i know your type. you're, uh, very determined, aren't you? you'll never give up, even if there's, uh... absolutely NO benefit to persevering whatsoever. if i can make that clear. no matter what, you'll just keep going. not out of any desire for good or evil... but just because you think you can. and because you 'can'... you 'have to.'"

That is exactly how I felt when I played this game. No matter what kind of obstacles this game threw at me, no matter how much the clumsy controls infuriated me, no matter how many times I was afraid the game would break, I kept pushing forward.

In all honesty, the graphics and music are fantastic, but the fast-paced and precise nature of the platforming betrays both of them. In the beginning, the platforming isn't too bad. The concept of floors and walls reacting like jelly to your movements is a really good concept, and on certain levels, it was executed pretty well. Some of the platforming elements within that concept worked pretty well, too, at least in the beginning. During the later stages, however, the platforming just got frustrating. At one point, I even got stuck in the floor, making me have to restart the whole level. I also found myself having to make several leaps of faith in a series of counterintuitive trial-and-error hurdles.

The ending levels seemed to have absolutely no rhyme or reason to them; they just existed solely to seem trippy. It felt like a steaming pile of rejected ideas that were snuck into some levels by a bitter level designer who was fired from this job. Oh, and did I mention the controls were awful? Because they are terrible. In the first few stages, it's not too bad, but when the platforming gets more complex, it becomes all the more frustrating. If you so much as blow on one of the arrow keys, your character moves at a ridiculous speed, and the areas can get pretty cramped later on, making the whole thing almost unmanageable. Yet, in spite of these issues, I still wanted to keep going forward, because the game was a relatively fun experience. In the end, though, it just wasn't worth it. I beat the game in a single session (2-3 hours, because I was offline for the rest of the session); it is certainly not worth $10.

5/10 It's a decent game with some great ideas, but is severely flawed.
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Nate.M.F
3.9 hrs
Posted: July 11
Strangely enough what some people dislike about this game is what I enjoyed the most. This is a platformer that takes it's physics mechanic and explores it tio the fullest.

The developer takes you through the full extent of the mechnic and applications of it with a multitude of examples of how it can be used. Then proceeds to deconstruct the rules of the mechnic.

I picked it up on sale but would not have been disapointed if I had paid full price.
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CrewTri
4.0 hrs
Posted: July 10
A very fun and creative platformer, great basic visuals. A great puzzle platformer/ 10
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Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: August 13
Cool looking platformer with tons of design problems. First off, it says controller support, but it actually doesn't work with a controller plugged in. Some people say if you plug in after the game it works, but it still didn't work for me. Its embarassing that in 2016 this game still doesn't have working controller support. Using the keyboard is just ok, but not great. It's worse because the platforming is imprecise. Your character moves side to side super fast and has so much momentum from 1 jump it's hard to adjust in the air, you just either have to hope you guess the right amount or you die and start again. This can be quit annoying. Wall jumping works sometimes, and othes you just slide down and fall. The floor and walls being jelly is a cool idea. The game problems come to a head with this terrible "transparency" shifting platforms. There is literally no rhyme or reason to how they work. You just randomly jump and sometimes you can go through other times you can't It's not consistent, as times I should have been able to go through I couldn't. If you watch people play in walkthroughs its the same thing. Its more trial and error and luck than any sort of skill or puzzle solving. Its super annoying because with the wall jumping and the bad platforms, you can ge through 2/3 random luck parts of these and if you die on the 3rd you need to restarts entire level. Its just terribly done and in no way made sense and they haven't fixed how buggy it is. Other times I would fall through solid blocks. There's no story. Even the first level where it all starrs has no directions and you just hammer keys. Looks cool and has some fresh ideas, as well as relaxing music, but terrible game design and imprecise and finnicky platform mechanics all bog it down and make it not worth playing.

3.5/10
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1 of 1 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: August 19
The soundtrack is simply divine. Great and innovative platformer.

10/10
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
2.4 hrs on record
Posted: August 3
First of all, let me start off by saying this "no" recommendation is at the full price, because this game is definitely not worth $10. On sale for a dollar or two, it's definitely worth checking out.

So let's start with the positives. This game is full of ingenuity and really interesting mechanic ideas. Most levels have some kind of unique gimmick to them, which are then fully explored over the course of the area.

Most of these work pretty well. They add an interesting wrinkle to the gameplay and some of them change up the playstyle substantially. My personal favorite was the water level- each stage is half covered by water, which essentially acts as a flipped gravity zone. This gave each level a great deal of verticality, and I think it was the best showcase of the game's physics.

Speaking of which, the physics are mostly pretty good. The jelly floors react satisfyingly to your movements and jumps, and although they can lead to some frustration with precision (more on that later), overall it's a fun concept. You can bounce all over the place, and the jelly physics are used in some interesting ways.

The music and aesthetics are top-notch. It is a surprisingly atmospheric game, and always pretty to look at.

And now, we must move on to the game's problems. First of all, a lot of people are reporting major bugs with the game. Personally I didn't encounter anything game-breaking, but it seems to be widespread so be warned.

The biggest problem with the game lies in the level design. Early in the game, it feels great to move around the levels. However, the control scheme and movement physics were clearly designed with wide open spaces in mind, as the player character blasts around the screen absurdly fast. The level design is completely out of sync with this engine, however, as later levels rely very heavily on precision platforming on narrow platforms or through narrow spaces. The speed at which the player character moves is completely incompatible with the level of precision the game expects from you, which leads to immense frustration, especially in the second half of the game.

The other big flaw with the level design comes from the jelly physics. The fun of the game comes from bouncing around the gamespace and using the jelly physics to propel yourself to new heights and the like. Why, then, does the game insist on having so many extremely narrow corridors? It doesn't make any sense and due to the bounciness these corridors are frustrating to navigate. This is even more true when you have to make a jump near a corner; the corner will always propel you diagonally away, making starting a wall climb impossible. Which wouldn't be so bad, except the game regularly forces you into this kind of position.

My other main gripe with the game is the abomination of a final level (I'll keep this as spoiler free as possible). The first half isn't frustrating so much as it is tedious; you're forced to navigate extremely large levels with haphazardly placed obstacles, often being forced to take completely blind leaps and falls. The second half takes the established mechanics of the game and changes them up in tons of different ways. I won't lie, it's creative, but it makes for absolutely horrendous and frustrating gameplay. It takes the already difficult precision platforming and adds an element of near complete randomness to the equation, to the point where you just have to get a few lucky jumps to have any hope of succeeding.

Overall, The Floor is Jelly is a game with a lot of great ideas, but the game never comes together to feel like a complete vision. The level design is totally at odds with the mechanics of the game, and that's a shame. It's definitely worth checking out if you pick it up at a sale price, but it's absolutely not worth the $10 price tag.
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Most Helpful Reviews  Overall
52 of 57 people (91%) found this review helpful
Recommended
2.9 hrs on record
Posted: May 30, 2014
I've been waiting for this to exit greenlight and hit Steam for such a long time. I'm very happy that the game and developer will get the greater attention that each deserve through the new release. It's an amazing but simple platformer that really demonstrates how much there will always be left to do with what seems like an old genre. The game might follow just a few simple rules, but the emergence of complex phenomena from the seemingly simple restraints will be a constant and entertaining challenge.
I remember reading a blog post by the developer where he stated challenging himself to not use the color green for the surfaces of the game. It would be too easy to make the ground green, too obvious. He instead chose to work the color in such a way that green would be implied, giving us dusk views where the blue suggests grass, or strange and outlandish colors that strangely connect themselves to grass in our minds. The same degree of thought went into every aspect of the game, and it certainly shows.
As far as I’m concerned Ian Snyder is right up there with Terry Cavanagh, and this game shows it.
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49 of 54 people (91%) found this review helpful
Recommended
7.0 hrs on record
Posted: May 30, 2014
[Edit: beat the game!]

Pros -
Great visuals
Fresh physic mechanics
Beautiful, relaxing soundtrack
Great level designs

Cons -
Erratic fluctuations in difficulty, it'll be smooth sailing then suddenly a random level that makes you die 30 times, then smooth sailing again, repeat random cycle
Wonky keyboard controls, using a controller is better but sometimes the sensitivity still feels off

Got this game from a dear friend before it hit Steam but didn't get around to playing it till now. As the title states, the floor is jelly! So every surface you touch bounces around, which creates chain reactions you utilize in the game. For example you can jump higher and higher if you time it right, because the floor will bounce you up and down. There are different "worlds", each with new mechanics that are very creative and get harder and harder as you progress. It's a platformer, one that's tough from the second half, but it feels quite different from others on the market.

There's a great variety of levels and mechanics, and I never got bored of the art style. However as mentioned in the cons the difficulty curve gets quite random - there will be random very difficult levels between some easy ones, before I really got used to the controls. It took me roughly 6 hours to beat, but I am speaking for one that likes platformers but doesn't play very difficult ones. I've read on forums of people finishing in 2 hours or less so if you've played something like Super Meat Boy that'd be closer to what you would get out of the game.

The art style and music are both amazing, very pleasing to the eyes and ears! Music is relaxing, on the minimalist side.

Do I recommend this? Yes, it's very aesthetically pleasing, with refreshing mechanics that'll give you a good sense of achievement.
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29 of 33 people (88%) found this review helpful
8 people found this review funny
Recommended
2.8 hrs on record
Posted: January 14, 2015
Beautiful platformer with very nice graphics. A lot of different mechanics - you won't get bored with jumping. The game is pretty short but diverse. Calm music fits the gameplay.

The game is written in FLASH, so it will lag A LOT, especially when you get these flying white things. It will also lag when there are too many curves. Yes, the calculations take a lot of CPU, but why should I care? The game runs SLOW and it is unacceptable for a platformer. One slider for music volume and game volume (the music in the water level was meh and there was no way to turn it off without silencing jumping sounds too), non-customizable controls. No map at all - exploration may be fun, but not when you are trying to remember all these windows. Achievments should be always related to the game itself (I am talking about "U KNO WUT I LUV" which requires visiting site about another game. If you want to add puzzle reference in your game - don't make it an achievment).

The Floor is Jelly is a good game, but not good enough to make me replay it. Still, I like it.
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23 of 26 people (88%) found this review helpful
1 person found this review funny
Recommended
1.8 hrs on record
Posted: June 2, 2014
Wouldn't it be awesome if the floor was made of wibbly, wobbly, oh so sweet jelly? Disregarding the obvious stickiness it sounds like a rather ridiculous and amazing idea to me, but luckily video games exist so we no longer have to wonder and can see for ourselves what a world made of gelatin might be like. As it turns out, Ian Snyder's The Floor is Jelly is almost entirely as delightful and playful as you could hope for, with so much raw joy and charm oozing out of it that I found it nigh impossible to restrain the enormous smile plastered across my place as I played.

As the extremely literal title lets you know, the floor (and pretty much everything else) is made of bouncy, jiggling jelly that sways and molds as you platform your way through levels. More than just an enjoyable gimmick, Synder constantly finds incredible simple but ingenious ways to use it as a mechanic, from the obvious trampoline effect propelling you higher, to bouncing into the ground to momentarily cause it to sag as you scurry under obstacles. The game never dwells on any one jelly application for more than a few levels, driven by an erratic "need" for variety that keeps every level feeling completely unique from the last, but held together by the constant wobble of the world. The nonlinear structure is incredibly relaxed, never wanting to punish the player and allowing you to explore at your own pace, which is a very welcome change from so many hyper demanding platformers we've seen released as of late.

The one instance where the continual reworking of mechanics works against the game is in the final few levels, which take on a faux-glitch design that involves changing the properties for the jelly you bounce on. The idea is good in theory, but in practice it causes the world more often than not to spazz entirely out of control, leaving it largely up to luck if you can make it to the exit before things go insane. It's really a shame that it ends on a pretty sour note, because up until that point I was absolutely in love with the game and its laid back atmosphere, which the later levels go entirely against. Some unexplainable slowdown and technical issues add to the list of annoyances that should have no place in such a beautiful game.

Take one look at any of the other moments in the game, and it's hard to stay upset about a lackluster ending. The art design is absurdly charming and endearing, with the way the jelly moves being particularly delightful in ways I can't put into words. The color pallet changes with each new level you enter, all of which align with a chill design philosophy akin to laying in a hammock on a lazy summer day; it's impossible to keep from wanting to stay in this world forever. A gorgeous soundtrack by Disasterpeace (who my admiration for seems to grow on a daily basis) perfectly blends into the background, with spurts of sound accompanying your actions, creating a dynamic musical score that feels like a living organism playing along with you.

It's not quite perfect, but The Floor is Jelly enchanted me in ways I haven't felt from a game in a long time. The level of love poured into the game by its developer is palpable, to where you really want to overlook the bad bits because there's so much more to enjoy about the experience. It probably won't charm everyone like it did me, and anyone looking for a challenging or lengthy (you'll likely finish it in about 2 hours) will come away disappointed, but if you can take it for what it is The Floor is Jelly is the sort of game that's more than willing to curl up under a blanket with you and hug you to death with its cuteness.

Maybe that's a little weird to say about a game, but The Floor is Jelly inspires unusual praise and deserves all it receives.
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17 of 21 people (81%) found this review helpful
17 people found this review funny
Recommended
3.8 hrs on record
Posted: August 18, 2014
this game revolves a simple mechanic:

-Teh floor
-it be jelly.

this makes the game extremely fun and challenging.
a good game for the price.
get it now.
plz.
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14 of 16 people (88%) found this review helpful
2 people found this review funny
Recommended
3.1 hrs on record
Posted: October 7, 2014
There are lots of games I love. But it's really rare with a game to become in love with.
The Floor is Jelly is a really charming experience, and I really mean a experience!

The Floor is Jelly is an platform game and the floor.. ofcourse is made of jelly. You teach yourself to use the jelly to jump higher or to jump through walls. But later in the game there will be something that changes the whole gameplay big time. (won't spoil it)

At first you hate the horrible control of your little guy, one click on your right and he charges straight into a pit.
But slowly you get used to the controls, and later in the game you love the guy like a cute puppy missing a paw.
It's really hard for me to review more without spoiling it. Like I said: Its an experience and it's for you to enjoy.

To keep it simple and clean: THE FLOOR IS JELLY
Play it if you like Jelly Floors!
Stay away if you have extreme jelly motion sickness.

And Ian Snyder, if you are reading this; apologies accepted :)
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14 of 17 people (82%) found this review helpful
Recommended
2.4 hrs on record
Posted: June 6, 2014
Short platformer where everything is a jello-like substance, and the physics abuse that implies. Lovely soundtrack! Charming levels, too, and plenty of secrets/optional challenges if you would prefer replay value or the occasional "Look what I did" bragging rights.

I absolutely recommend it! Developer's a lovely chap, too.
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