The Floor is Jelly is a game by Ian Snyder with music by Disasterpeace that answers the question: what if everything you touched was made of jello?
User reviews: Very Positive (134 reviews)
Release Date: May 30, 2014
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Recommended By Curators

"I felt moments of delight when I would add to, subtract from, and change the world... I was in jelly nirvana."
Read the full review here.

Reviews

“Impeccably crafted and almost absurdly polished.”
Indie Statik

“The world is alive. It’s two years of love and effort in the making, and it shows in every moment.”
9.5 – Indie Game Magazine

“Incredibly beautiful.”
The Verge

About This Game

Who hasn't dreamt, at some point, of filling a pool full of jello and swimming in it? In some of us, that dream never died. Some of us kept dreaming: what if the whole street was jello? Or the continent? The world!? The Floor is Jelly posits a universe made of jello, made purely for one's own amusement. No longer need we look to our walls and our floors and sigh, "How solid! How sadly immalleable! How I wish for a world consisting only of Non-Newtonian fluids!" That world has arrived, via the dark magic of videogames, as The Floor is Jelly.

Soundtrack by Disasterpeace available here.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP, Windows Server 2008, Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64 bit editions) with Service Pack 2, Windows 7, or Windows 8 Classic
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    Minimum:
    • OS: Mac OS X v10.6, v10.7, v10.8, or v10.9
    • Processor: Intel® Core™ Duo 1.83GHz or faster processor
    • Memory: 512 MB RAM
Helpful customer reviews
23 of 27 people (85%) found this review helpful
7 people found this review funny
2.8 hrs on record
Posted: January 14
Beautiful platformer with very nice graphics. A lot of different mechanics - you won't get bored with jumping. The game is pretty short but diverse. Calm music fits the gameplay.

The game is written in FLASH, so it will lag A LOT, especially when you get these flying white things. It will also lag when there are too many curves. Yes, the calculations take a lot of CPU, but why should I care? The game runs SLOW and it is unacceptable for a platformer. One slider for music volume and game volume (the music in the water level was meh and there was no way to turn it off without silencing jumping sounds too), non-customizable controls. No map at all - exploration may be fun, but not when you are trying to remember all these windows. Achievments should be always related to the game itself (I am talking about "U KNO WUT I LUV" which requires visiting site about another game. If you want to add puzzle reference in your game - don't make it an achievment).

The Floor is Jelly is a good game, but not good enough to make me replay it. Still, I like it.
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6 of 7 people (86%) found this review helpful
3.1 hrs on record
Posted: February 17
Although this game is overpriced for a game that is only 2.5 hours long, it really does become quite beautiful as you sink deeper into it. The first few levels suffer from flash lag issues but those dissapear once you get a little deeper. I recommend getting this game on sale for any fan of platformers, but since this game never seems to go on sale, it may end up sitting in your wishlist for a very long time.

Edit: holy crap, the game becomes insane in the third half. I won't say exactly what happens but it is definetely the best part of the game.
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23 of 40 people (58%) found this review helpful
0.7 hrs on record
Posted: April 5
Why I bought The Floor is Jelly !

1. Because it is Jelly and very wobbly aswell :)

2. Because the art work is lovely and very colourful. :)

3. Because the game looks fun and very, very cute, and also very differant, because its Jelly and it wobbles like jelly aswell :D


Why I am Giving a negative review for The Floor is Jelly !

1. Because the controls are just awful. Spacebar to jump, and arrow keys on keyboard to move around, this I dont like. :(

2. Because no controller support at all, this I prefere, but thats just me I guess. :(

3. I payed $5 au at 50% off. I feel for my playtime and enjoyment time this was to much and should be maybe 75% off :(

My personal view of the game, what could improve it !

1. Please add controller support, this will make the game easier to play and to control the little guy :D

2. Please add some lovely trading cards, as I love the little cute emoticons. But this is not really important ;D

3. Please if you find platformer puzzler games very difficult, then believe me I found this even more difficult than Ori and the Blind Forest, thats why I did not play much of it. The controls are shocking I think.

The game is rather well made, and very promising. :)

But I would like to be able to control the little guy much better, the keyboard controls I just dont like :(
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A developer has responded on May 12 @ 8:06pm
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4 of 4 people (100%) found this review helpful
6.4 hrs on record
Posted: March 30
Spent only a little time in the game and I'm already falling in love with it.

Pros:
- Stunning 2D physics (It makes me want to play with it as it was a jelly simulator.)
- Level of difficulty is progressive.
- Minimalistic yet beautiful art style.
- Calm sounds and music, not distracting the gameplay
- Good level design, new mechanics are introduced when the "theme" changes, so you are not just jumping all the time.
- Have I mentioned how awesome the game physics are?

Cons:
- No "level selection" option. If I am stuck on a level, I have to go back all the way through a level where leads to multiple levels, so I can "select" another level.
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2 of 2 people (100%) found this review helpful
3.3 hrs on record
Posted: March 27
This platformer is a beautiful piece of art with engaging puzzles and an amazing soundtrack. I got this on a whim when I saw a YouTuber play it, and now it is definitely one of my favortie platformers.

However, the last level is beyond trippy and should come with a seizure warning. Though it is very artistic in its own way the music and "corruptions" gave me a headache.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: May 2
I enjoyed the main game,at the start it was fun and hard at the same time. The game at the end just blew me away. I loved it so much and the music was also amazing.
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1 of 1 people (100%) found this review helpful
18.2 hrs on record
Posted: May 22
It's very squishy and colorful
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3 of 5 people (60%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: May 18
just like public masturbation, not as fun as it looks
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47 of 51 people (92%) found this review helpful
2.9 hrs on record
Posted: May 30, 2014
I've been waiting for this to exit greenlight and hit Steam for such a long time. I'm very happy that the game and developer will get the greater attention that each deserve through the new release. It's an amazing but simple platformer that really demonstrates how much there will always be left to do with what seems like an old genre. The game might follow just a few simple rules, but the emergence of complex phenomena from the seemingly simple restraints will be a constant and entertaining challenge.
I remember reading a blog post by the developer where he stated challenging himself to not use the color green for the surfaces of the game. It would be too easy to make the ground green, too obvious. He instead chose to work the color in such a way that green would be implied, giving us dusk views where the blue suggests grass, or strange and outlandish colors that strangely connect themselves to grass in our minds. The same degree of thought went into every aspect of the game, and it certainly shows.
As far as I’m concerned Ian Snyder is right up there with Terry Cavanagh, and this game shows it.
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43 of 46 people (93%) found this review helpful
7.0 hrs on record
Posted: May 30, 2014
[Edit: beat the game!]

Pros -
Great visuals
Fresh physic mechanics
Beautiful, relaxing soundtrack
Great level designs

Cons -
Erratic fluctuations in difficulty, it'll be smooth sailing then suddenly a random level that makes you die 30 times, then smooth sailing again, repeat random cycle
Wonky keyboard controls, using a controller is better but sometimes the sensitivity still feels off

Got this game from a dear friend before it hit Steam but didn't get around to playing it till now. As the title states, the floor is jelly! So every surface you touch bounces around, which creates chain reactions you utilize in the game. For example you can jump higher and higher if you time it right, because the floor will bounce you up and down. There are different "worlds", each with new mechanics that are very creative and get harder and harder as you progress. It's a platformer, one that's tough from the second half, but it feels quite different from others on the market.

There's a great variety of levels and mechanics, and I never got bored of the art style. However as mentioned in the cons the difficulty curve gets quite random - there will be random very difficult levels between some easy ones, before I really got used to the controls. It took me roughly 6 hours to beat, but I am speaking for one that likes platformers but doesn't play very difficult ones. I've read on forums of people finishing in 2 hours or less so if you've played something like Super Meat Boy that'd be closer to what you would get out of the game.

The art style and music are both amazing, very pleasing to the eyes and ears! Music is relaxing, on the minimalist side.

Do I recommend this? Yes, it's very aesthetically pleasing, with refreshing mechanics that'll give you a good sense of achievement.
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18 of 21 people (86%) found this review helpful
1.8 hrs on record
Posted: June 2, 2014
Wouldn't it be awesome if the floor was made of wibbly, wobbly, oh so sweet jelly? Disregarding the obvious stickiness it sounds like a rather ridiculous and amazing idea to me, but luckily video games exist so we no longer have to wonder and can see for ourselves what a world made of gelatin might be like. As it turns out, Ian Snyder's The Floor is Jelly is almost entirely as delightful and playful as you could hope for, with so much raw joy and charm oozing out of it that I found it nigh impossible to restrain the enormous smile plastered across my place as I played.

As the extremely literal title lets you know, the floor (and pretty much everything else) is made of bouncy, jiggling jelly that sways and molds as you platform your way through levels. More than just an enjoyable gimmick, Synder constantly finds incredible simple but ingenious ways to use it as a mechanic, from the obvious trampoline effect propelling you higher, to bouncing into the ground to momentarily cause it to sag as you scurry under obstacles. The game never dwells on any one jelly application for more than a few levels, driven by an erratic "need" for variety that keeps every level feeling completely unique from the last, but held together by the constant wobble of the world. The nonlinear structure is incredibly relaxed, never wanting to punish the player and allowing you to explore at your own pace, which is a very welcome change from so many hyper demanding platformers we've seen released as of late.

The one instance where the continual reworking of mechanics works against the game is in the final few levels, which take on a faux-glitch design that involves changing the properties for the jelly you bounce on. The idea is good in theory, but in practice it causes the world more often than not to spazz entirely out of control, leaving it largely up to luck if you can make it to the exit before things go insane. It's really a shame that it ends on a pretty sour note, because up until that point I was absolutely in love with the game and its laid back atmosphere, which the later levels go entirely against. Some unexplainable slowdown and technical issues add to the list of annoyances that should have no place in such a beautiful game.

Take one look at any of the other moments in the game, and it's hard to stay upset about a lackluster ending. The art design is absurdly charming and endearing, with the way the jelly moves being particularly delightful in ways I can't put into words. The color pallet changes with each new level you enter, all of which align with a chill design philosophy akin to laying in a hammock on a lazy summer day; it's impossible to keep from wanting to stay in this world forever. A gorgeous soundtrack by Disasterpeace (who my admiration for seems to grow on a daily basis) perfectly blends into the background, with spurts of sound accompanying your actions, creating a dynamic musical score that feels like a living organism playing along with you.

It's not quite perfect, but The Floor is Jelly enchanted me in ways I haven't felt from a game in a long time. The level of love poured into the game by its developer is palpable, to where you really want to overlook the bad bits because there's so much more to enjoy about the experience. It probably won't charm everyone like it did me, and anyone looking for a challenging or lengthy (you'll likely finish it in about 2 hours) will come away disappointed, but if you can take it for what it is The Floor is Jelly is the sort of game that's more than willing to curl up under a blanket with you and hug you to death with its cuteness.

Maybe that's a little weird to say about a game, but The Floor is Jelly inspires unusual praise and deserves all it receives.
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16 of 18 people (89%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: August 18, 2014
this game revolves a simple mechanic:

-Teh floor
-it be jelly.

this makes the game extremely fun and challenging.
a good game for the price.
get it now.
plz.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: October 7, 2014
There are lots of games I love. But it's really rare with a game to become in love with.
The Floor is Jelly is a really charming experience, and I really mean a experience!

The Floor is Jelly is an platform game and the floor.. ofcourse is made of jelly. You teach yourself to use the jelly to jump higher or to jump through walls. But later in the game there will be something that changes the whole gameplay big time. (won't spoil it)

At first you hate the horrible control of your little guy, one click on your right and he charges straight into a pit.
But slowly you get used to the controls, and later in the game you love the guy like a cute puppy missing a paw.
It's really hard for me to review more without spoiling it. Like I said: Its an experience and it's for you to enjoy.

To keep it simple and clean: THE FLOOR IS JELLY
Play it if you like Jelly Floors!
Stay away if you have extreme jelly motion sickness.

And Ian Snyder, if you are reading this; apologies accepted :)
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13 of 15 people (87%) found this review helpful
2.4 hrs on record
Posted: June 6, 2014
Short platformer where everything is a jello-like substance, and the physics abuse that implies. Lovely soundtrack! Charming levels, too, and plenty of secrets/optional challenges if you would prefer replay value or the occasional "Look what I did" bragging rights.

I absolutely recommend it! Developer's a lovely chap, too.
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12 of 14 people (86%) found this review helpful
2.9 hrs on record
Posted: June 4, 2014
The Floor Is Jelly... If you ever played - and liked -Super Meat Boy then this is for you. It doesn't have any controller support however, so movement is a bit more difficult compared to using a controller but it's easy enough to remember as it's literally only a few keys to take into account.

There are several worlds, all with their own physics and little puzzles (if you can call them that). You drop out of a window and have to enter a window somewhere else in the level. But there are many obstacles in the form of platforms and you have to be quick or need to know how to figure out how the physics work. Fortunately the levels last only a few minutes and they're easy enough to complete...

...Until the end, that is. Near the end the world becomes corrupted and the levels become frustratingly hard and start to rely on luck instead of skill. And this goes on for quite a while. Every time I thought I was finally finished, the game gave me new levels. They kept coming. Until finally, it stopped. In that aspect the developer seemed to try and mimic Fez, which is totally unnecessary because it has enough charm and style to give it its own identity. A little bit disappointed there.

The graphics are colorful and the style reminds me of Ibb & Obb (which I haven't even started playing yet). It looks great, especially the animations and things like flowers popping up from the ground and the music is relaxing, even if it's repetitve.

This isn't a very long game. I think it can be finished within 2-2,5 hours. Which is more than enough for me personally. Platformers usually don't stay fresh long enough to keep them interesting for tens of hours. But that's my opinion, of course.

So, in short; The Floor Is Jelly is a great platformer, but prepare to be annoyed and frustrated near the end. Look past all that and you have an incredibly smart, charming game right here.

[Rating: 78/100]
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7 of 9 people (78%) found this review helpful
5.7 hrs on record
Posted: June 6, 2014
Well, I hate to bring up the comparisons to FEZ, but I can't help it, there are just too many things that I love that you can find in both of these games.

Score/Soundtrack by Disasterpeace.
Cryptic and abstract but intriguing world.
No hand-holding once you're introduced to the first stage.
Seemingly simple one-trick-pony mechanic that evolves into a much more intricate system towards the ending.
Perfectly polished style.

I don't want to spoil any surprises, so I'll just say that it successfully breaks the rigid platformer mold, while remaining a 100% skill-based game, with precise controls on par with Super Meat Boy.

Sure the game could be longer, but I guarantee you won't stop after the 1st playthrough.

Definitely recommended, if you like FEZ and Super Meat Boy, this is not the title you want to save for sales and bundles, just pick it up now and enjoy it.
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5 of 6 people (83%) found this review helpful
7.3 hrs on record
Posted: November 5, 2014
This was quite an original game. The soothing backgrounds and music that just makes you fall back in your seat. Everything was so enjoyable. The perfect mix of a puzzle and an indie. Even though it has no plotline, it is still a great game because your mind just lets you figure the plotline out for yourself; It doesn't even need a plotline!
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6 of 8 people (75%) found this review helpful
6.4 hrs on record
Posted: June 8, 2014
This was an amazing game ( I love it.) I enjoyed it very much! The colors, music is incredible and you have created a very unique world.
Thank you for making this game!
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3 of 3 people (100%) found this review helpful
15.7 hrs on record
Posted: June 1, 2014
Meat Boy meets Fez in Salvadore Dali's bouncy castle. Pretty fun. Short. Not too buggy. Turn on controller AFTER starting game or it won't work.
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4 of 5 people (80%) found this review helpful
2.3 hrs on record
Posted: July 27, 2014
A very delightful and relaxing puzzle platformer that unfortunately leans more towards frustrating trial & error towards the end. Worth playing through for the very psychedelic finale.

This video here sums the game up pretty well!

https://www.youtube.com/watch?v=JdyjCm-aYno
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