Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.
User reviews:
Mixed (194 reviews) - 69% of the 194 user reviews for this game are positive.
Release Date: Nov 10, 2014

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About This Game

Regain your riches, restore your honor and punish those who have wronged you.

Merchants of Kaidan is a challenging trading game fused with lots of RPG elements. You start very humble, one cart, a purse of gold and silver coins is all that you have. Your task is to roam the world and search of opportunities to score some profit. Buy low, sell high - a merchant's motto is easy to grasp. And yet the job is harder than it seems.

A good merchant needs to know everything about the market, he is always on the lookout for a deal, always listening, always engaging and deepening his knowledge. He knows what forces influence the prices, what events affect them. A good merchant listens to rumours and gossips spread by travelers at inns and taverns; hoping for a clue, a hint where to go, where a good deal awaits. A good merchant surrounds himself with specialists smarter than him, people who help him maximize profits and minimize losses. He always expands his fleet of carts, he balances risks, calculates profitability.

The conditions are constantly changing, and supply and demand for different goods with them. Maybe you'd like to pay a cheaper price for furs in the summer, and sell them for a hefty profit as the winter is coming and people need warmth.
But is it worth carrying them for so many days, risking robbery, moths and taking precious space that you could use to transport something now and make a profit immediately?
Or is it worth to buy illegal herb in the out of reach swamps where it cost's next to nothing, and risk smuggling it into the city where you can sell it for an amazing profit? But what if the city guards want to control you? Should you pay a bribe? How big? Maybe the best course of action is to say that you have nothing and hope they don't find anything?

These are the types of questions you will have to ask yourself constantly.

  • Merchants of Kaidan has 4 story lines each with many quests. Main quest that brings you closer to avenging your father's murder, and 3 side-quest lines. A total of over 100 quests each composed of multiple steps.
  • A set of random events that influence your journeys. A storm on the sea, attack by dragons, highway robbery and many, many more.
  • Three types of transport of your goods: by roads, by sea and by flight, each has its advantages and disadvantages and a unique set of events associated. As you grow your fleet you can join a partnership and you'll get to manage 3 traders.
  • You can hire advisers each specializing in a different field. Their council will help you in a variety of issues. Some will show you shortcuts on the roads, some will help you fight of the bandits, some will council you on how to sail better and in case of a storm, how to minimize risks and losses. If you wish, you can also send them to school to improve their abilities for additional cost.
  • 4 seasons of the year that influence the prices of goods, open some paths for travel and block the others. They also impact the way the game looks, each city has a distinct look at different time of the year.
  • Random blessings and curses that influence your statistics. They in turn affect how well you conduct business.
  • A set of artifacts that influence your statistics or can help negate the effects of random events.
  • A complex market fluctuation algorithm that include many variables such as: demand, supply, seasons of the year, localization of the city, random events like droughts or rat infestation.

  • A complex trading algorithm
  • Over 100 quests each with multiple steps to success.
  • 2 out of 10 planned mini games that accompany events with next ones upcoming in the updates
  • Possibility to create a partnership with other traders and control 3 characters simultaneously
  • 1 main and 2 quick scenarios
  • 15 types of goods for trade with varying characteristics, some illegal, some perishable
  • Beautiful hand-drawn localisations.

Your name is Olivean de Calinn, and this was supposed to be the most important day of your life. Your father has been preparing you, for all these years, for this exact moment. Your 21st birthday.

You were finally a grown-up, able to take care of yourself, a person worthy of continuing your fathers' legacy.

He wasn't born into money. To buy his first cart, he had to work very hard saving every silver and copper. One trade after trade, step after step, he climbed the ladder, transforming his tiny one-man venture into a trading company of a rather significant size.

Then he met Van Talodd, the most famous merchant in the whole kingdom, and soon enough he entered into partnership. This enterprise proved very profitable, and Van Talodd promised your father something more precious than wealth. A lordship. Few weeks ago he left to the Capital – Ovoros – to accept the title. He was taking a little longer to come back than you expected, but recent weather was unfavourable, maybe he got stuck, or a road turned into a swamp... it happened all the time.

It was almost dusk when you heard the knocking to the door. A messenger, his clothes soiled with mud, brought you a letter. There was no lordship, your father was found a traitor, an enemy of the Kingdom, and hanged for conspiring against the king, after a very hasty trial. All his assets and estate confiscated and handed over to the person who exposed the entire plot – Van Talodd.

Suddenly everything became crystal clear, Van Talodd maimed him with promises of lordship, the only thing money can't buy. But his real purpose was to entrap your father and take over his fortune.

Instead of your birthday present, you got carts full of kings' sell-swords approaching quickly. There was no time to loose, you had to run fast and far. Flee from the men that were certainly sent to kill you.

That is only a beginning of your story, you're left with only your family ring that you had on you. Take a fake name you need to avenge your father. Follow the same path as him, grow rich and destroy Van Talodd. The road there is hard and long – are you strong enough to make it?

Kaidan is a fictitious world, that was once a home to a space-faring civilization. It's history is almost unknown. Only that, once they developed starships, they relatively quickly left the planet. And on the remnants of the old civilization a new one has sprouted. A far less developed. If not for the artifacts left by the predecessors, they would be no different than a medieval country.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 MB RAM
    • Storage: 2 MB available space
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 MB RAM
    • Storage: 2 MB available space
    • Graphics: GeForce 8800
Customer reviews
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Mixed (194 reviews)
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Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: October 12
  • addictive
  • challenging
  • lots of activities available
  • compelling art style
  • no game mechanics issues

  • retail price of the game
  • boring trades at the beginning
  • repetitive & costly travels
  • useful tips in-game - too lil too late
  • usually always out of luck
  • shows what u could've bought if u weren't a "Beggar", only to demotivate u even further

This game offers such a unique world to explore. I love the beautiful art style. Sadly, imho it's not developed from gamer's perspective. At the end of the day, i want to play an enjoyable game. Feels like heck-of-a-lot-stuff crammed into such lil space on the map, yet quality is nowhere near quantity. I gave it a fair shot and for the funny cents i paid (bundle deal), totally worth the experience. Would not recommend it tho, requires WAY too much patience and self-motivation. If you would like try it, at least wait for a good price tag & certainly watch a youtube video before u do so :)
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Most Helpful Reviews  Overall
73 of 76 people (96%) found this review helpful
4 people found this review funny
6.6 hrs on record
Posted: December 25, 2014
The short version:
Addictive but buggy, don't buy at full price but snap it up in a deal.

The long version:
As you have probably gathered this is a trading sim with a Heroes of Might & Magic sort of vibe, basically you ride around buying and selling stuff and getting really rich. There's also a storyline but I stopped following it pretty quick. Something to do with avenging your father's death (really).

The difficulty curve in this game is INSANE when you start off. I think it took me at least 90 mins to get past the first quest of raising 4000 coins (or w/e the currency is), I was really close to giving up because it will seem like you're not getting anywhere. Some of the random events can be very unforgiving as well (e.g. 'high winds' meant your ship lost about 90% of its cargo)

But if you get past that it gets a LOT easier to do cool stuff. And it is cool, for a while. But once you get to being a millionaire and reach the highest social rank, it's not 100% clear what you're supposed to do, apart from just get richer. There are quests but they usually amount to 'go to place, go to next place', and the payoff for each quest stays quite low - so you're making millions trading, but then spending 10 mins on a quest to be paid 3000. (Unless I'm missing something here).

It's also kind of buggy; a couple of places (mines/monasteries) weren't accessible to me because they made my game crash, which meant I couldn't get a couple of the achievements. So a big recommendation: SAVE OFTEN because there is no autosave. Also there are places you can get trapped when the seasons change - you can't sail in winter so if you get trapped on an island you are pretty done because there's no 'sleep' option where you can just spend a day in the same place.

But overall a nice way of wasting a few hours if you can get it on the cheap (from the looks of the forum the devs are pretty sharp at fixing bugs so some of this may be out of date soon anyway). Also - if anyone figures out how to play the knife game in the tavern, let me know!!
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72 of 81 people (89%) found this review helpful
16.9 hrs on record
Posted: September 11, 2015
Merchants of Kaidan is a trading simulation game (which you may be familiar with if you’ve played Sid Meier’s Pirates, or the Patrician series), where the fundamental game mechanic is buy low and sell high. Kaidan tries, and only sometimes succeeds, in spicing up the genre by adding a couple of different elements to the game. You can finish quests to boost your income, explore ruins and abandoned buildings, make investments by founding massage parlors, monasteries and other establishments, and hire different crew-members for your caravan of trade-wagons. And then there are the random events.

Oh random events: drunken crew-members, weird old women, snakes...You have a “luck” score which presumably determines how bad your random events are going to be. Most of them tend to rob your hard-earned money or goods. Especially in the early parts of the game, I was incredibly frustrated by micro-catastrophes Kaidan kept throwing at me: cart breakdowns, thieving highwaymen, over-zealous tax-collectors, and bizarrely, gnomes trapped in treasure chests. Yes, all these events add flavor and randomness keeps things from getting stale, but for a strategy game, it seemed a little over-salted with random events that threw off the player.

Unfortunately, it’s “strategy” where Kaidan is found lacking. Like I said, the core mechanic is about buying goods for low prices, and selling them for higher ones. To make good strategic choices, you have to be able to discern patterns and trends, and Kaidani makes that pretty difficult. Yeah, there’re some seasonal changes, and a couple of goods follow the rule-of-thumb of “buy in villages, sell in cities”, but even those weren’t guaranteed, and price fluctuations felt essentially arbitrary. Sometimes, your log may say things like “Feast in Town X! Price of olive oil is high!” but by the time your lowly horse-drawn cart finds its way there, the deal’s over and you’re left with an excess of expensive cargo.

On top of that, you spend most of the first part of the game trading only furs and food, which are bulky and have slim profit margins, meaning you have a ton of grinding to do before you have enough money to rank up, and be deemed socially acceptable enough to buy lightweight luxuries such as spices and jewelry. You kinda forget the whole “I will avenge my father!” storyline as you wearily travel back and forth between towns, desperately trying to find a good buyer for that 600 kg of food you thought was a steal. After a couple of hours of play, I was getting thoroughly annoyed by the whole thing.

Merchants of Kaidan gets some points for nice artwork, a decent musical score and with a couple of interesting gameplay features. Unfortunately, the core of the game feels unbalanced and underdeveloped. For a strategy title, unlike an adventure game, for example, where a good story can carry the game forward, that amounts to a cardinal sin. I wanted to feel like a powerful, capitalist, magnate, trading luxuries between the far corners of the world, raking in profits, and not like a petty pawnbroker, scraping the bottom of the barrel with scavenged goods.
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47 of 52 people (90%) found this review helpful
3.8 hrs on record
Early Access Review
Posted: July 28, 2014
EDIT* Wave of bug fixes one day after posting a review. So far, the quest bugs, as well as button bugs seem to be fixed, and progression is once again possible. As such, we'll redo this review to the current state.

The game gives you a decent pool of items to trade from, starting with a very basic 4 items and expanding as you level up. While larger cities may carry all goods, smaller outposts have a more limited variety. There are definite patterns from city to city which allows you to form strategy and design trade routes around the different items you are trying to trade. While it can sometimes be frustrating when prices aren't trending your way (especially considering the costs of travelling around the map while not making profit) it is quite possible to limit this by picking a smarter route and figuring out which cities might have cheaper prices in one item, with a nearby neighbor that buys consistently higher. You might still get burned sometimes, but that's part of the fun.

If you're looking into this one purely as a trading game, there is definite promise.

As alluded to by this edit, the Devs had a pretty fantastic response time to a pretty gamebreaking bug, which leaves hope for quick development and maybe some new features, locations, or an expanded list of tradeable goods.

I did still note one minor graphical bug with one city background, which seemed to clear up upon leaving the city. The game likely won't be bug free, but it seems that major problems will be met with a fast response, and for that I'll give it a thumbs up.
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A developer has responded on Jul 29, 2014 @ 12:22pm
(view response)
60 of 76 people (79%) found this review helpful
3.3 hrs on record
Early Access Review
Posted: July 26, 2014
Now that the two gamebreaking bugs are gone, you can finally enjoy being a merchant. Save and reload without fear of becoming broke and travel without getting stuck.

If you like buying low and selling high, traveling around and killing people by sending them into shady caves, buy this game because you sir/madam will very likely enjoy it.

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40 of 46 people (87%) found this review helpful
7 people found this review funny
Not Recommended
19.3 hrs on record
Posted: August 14, 2015
(tl;dr at the bottom of the post)

Think of this game as a turn based trading board game you play by yourself. It includes lots of random elements that are effectively dice rolls except that one of the dice has a broken wheel every turn and it takes an extra day to roll it. If you play the storymode you start as a youth trying to avenge your father's death/betrayal brought on by his business partner who is never really mentioned after first hearing about him. Now prepare yourself for what feels like a lifetime of gameplay not accomplishing much at all...

Considering the developers are Polish I'm surprised how little "polish" this game has... I bought it on a recent sale where it went down well under $5. I think it's is well worth <$5 but definitely not worth the non-sale price (~$15 right now). Overall this game stinks of a development schedule that was cut short. It's full of half-baked features, poor optimization and a general lack of refinement. It seems more like a greenlit game than a full game... Oh wait! That's because it was a greenlit game that was probably just rushed to market with the wonderful double game launch functionality Steam has invented.

Unlike the main description exclaiming that the game has "lots RPG elements" there are in fact very few (no traditional exp / levels / etc...). There is one stat point that determines whether or not you'll have a good time or if gameplay will be hellish. This stat is "Luck" and can have a value of -3.0 or +3.0. Ultimately it determines whether or not you have negative encounters while travelling (although carts seem to break down regardless of luck). Once you figure out that you only have to boost this one stat (maybe by using some kind of diety based gambling mechanic?) then you have very few negative encounters and a ton of positive ones - effectively rigging the dice, feels more like cheating than anything.

The UI is not very intuitive and has quite a few menus that only appear under specific conditions. Playing through the storyline you'll also be bombarded with tons and tons of unnecessarily wordy text for quests (go to this place), or world events (excess amount or famine on certain goods). All it would take is bolding on the keywords to eliminate the need for the text description but nope! - read this long block of pointless narrative when all we really want is for you to go from one location to another and then do that one or two more times and maybe buy something....

There are many items in the game but they don't seem to do anything - they likely to do stuff but very few of them have clear indicator of what they do. Some of them lower the price of certain goods but the lowered price is displayed in red so the immediate assumption is that it's set higher or you're being punished for doing a quest for the "bad guys". Again - these suffer from the same UI problems (excessive text) I mentioned before and tend to have pretty vague interactions.

There are also bugs but whatever. They're less annoying than all the other issues...

Eventually you start ignoring the bulk of the text and then scan for keywords, even further down the road you start just mindlessly clicking through the dialogs - you have +3.0 luck remember? Surely with the broken mechanic in hand you can beat this awful game and put it to rest along all the others in your steam library. Oh what;s that? You accidentally gambled away 600 units of Arms for 600 units of Food? Oh well, you managed to trade those back a bit later or maybe the $160,000 wasn't really important in the grand scheme of things. Now you have your main character, a guy in a boat and a guy in an airship and a couple mines. Every turn requires to to make three moves - for three distinct characters. It's as if the developers said to themselves "Hey - I know what would be more fun than playing this long arduous game with tons of dialogs and wordy text and slow progress! Playing it three times at the same time so it takes three times as long to accomplish anything!". It's like the kid who plays the board game by himself only to find that it was made for other players so he brings out the other player pieces and starts playing with them too. It's just dark and sad and pretty time consuming.


This is a fun game with interesting gameplay but it has a lot of half-baked features that might make you regret any time/money you've invested in it. I recommend consuming a moderate amount of alcohol to offset the ♥♥♥♥♥♥ aspects of this game.
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31 of 36 people (86%) found this review helpful
1 person found this review funny
1.6 hrs on record
Early Access Review
Posted: August 4, 2014
TL:DR: Look at other reviews for that :P

First off iam no native english speaker so excuse my english if you find any grammatical mistakes.

Iam not sure if i would recommend this game, i looked around for a long time to find a game where you be an actual merchant that doesnt own a ship and sail the ocean but really just uses his cart to travel. I was probably influenced by the Anime "Spice and Wolf" which is about a merchant travelling through the country selling goods and buying them. With the usual stuff like bandits, church war auctions, failures and sucess.
So i looked at the game description and it seems fine so i bought it since 15€ aint alot for a game that could be the one iam looking for. But i didnt quite get what i was looking for.

The tutorial was quite short and simple and i was able to proceed into the main game. The first thing that i really started to dislike are the weird buttons in the city. Why not just make it a Menu where you can choose where to go instead of making it a minigame of finding the button and remember where to go?

After travelling through the Map i was confronted with random events and quest but no matter if i accepted some or not i still had them in my questlog, well whatever probably just a small bug. I also feared something bad would happen instantly if i decline. Because noblemen have power but nothing happend. Now the game description said you could buy furs in summer and sell them in winter. So i have not figured out which day of the year it is and when theres an actual summer or winter, or if its spring etc.
Still traveling i noticed that even after visiting 20 cities most of the items i looked at had a average buy price of 0. So our merchant is to dumb to keep a log with prices? There should be a option or make it automaticly to memorize these prices without buying something in every ♥♥♥♥♥♥♥ place.

Okay so iam kinda lost with the prices, lets go and buy some drinks for the people in the Tavern maybe i can get something useful. Well i got some Maps but no useful gossip. Noone knew anything useful thou. I would like if they could give you a hint for a good deal in the near locations like just 1 village away, you can also make it luck based either its true or not.

Also no information at all where some of the stuff gets produced more. So i was buying and selling ore and was like "Hey lets buy iron at this place near the mountains, its probably cheaper there then in the inland, where they have no mountains at all. How wrong i was. The cities near the mountains actually had the highest prices to buy and sell ore. And the cities in the inland had the best prices to buy and sell. Color me confused.
Anyway my point is, theres villages and cities that produces specific goods that are usally known all over the country. Maybe northwest is specialized in weapons and arms, cities near forests usally have cheap pelts. And cities near a wide open space are great to get food. Stuff like that. Also adding a quality of wares. Like you could ask someone about a cities speciality and they answer "this city has the finest and most expensive lumber, its made from these special trees that grow no where else blablablabla". This wood is ofcourse much more expensive will probably attract more bandits and can only be sold in some special locations but it will make a hell of a profit.

Also this game is missing War and Church. I know this is a fantasy setting but really what is a merchant trading game without these 2? A war makes the best trades for Weapon and Armor. The prices for Food could grow and you could get penalties for trading to much food since its used for the army. Armies could also overtake cities and you get better or worse prices depending on who you supported during the war. Or which region you belong to.
The church on the other hand could be a good trading partner that could be way more powerful then a merchant guild. They can ban wares being traded or support the trading of specific wares. You could maybe even get blessings from the church.
Iam not quite sure how you could implent it, but maybe you can add joining a religion too.

Even more is coming yes! So you said you will add even more regions? GREAT! But what i was always missing is the fact that there was only one currency. Different areas could use different currencies, that are worth more or less, like some cities produce silver coins that are worth much more and gold coins that are only worth pennies in moster other countries. You could also add "counterfeit?" money, uhm money that is actually worth way less because it has alot more lead in it to make it heavier or whatever. Iam no expert on this haha.

All in all i would say, give the people more information and rework the interface and make it more intuitive. Thats the first thing you should work on. And find a way to note the prices of wares you find.
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30 of 35 people (86%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: November 13, 2014
I really enjoy Merchants of Kaidan. It fills a niche for a type of game I've been looking for, a non-linear Merchant game. After reading several negative reviews I started to get scared off but I was so curious I couldn't resist. I'm glad I didn't. The game has unlimited potential that it hasn't reached to this point but it is a good game as is. I'm hoping they really get to work and make it a great game. Some of the writing is strange but you get the point. Perhaps there are translation issues, dunno. The trading isn't completely random like others have stated. I used excel and have tracked every towns prices and the changes that take place as the seasons change. The prices aren't set in stone and that is a good thing as if they were you could just make the same runs over and over and that would be broken. The difficulty is pretty hard at the beginning as you struggle to find ways to make money due to the limited resources you are allowed to trade. But with a little patience and thought you figure it out. My guess is those that come into the game unwilling to map things out and make notes will not like this game without sticking with it. I for one hope the development team gets busy and adds more content to a wonderful base.
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38 of 49 people (78%) found this review helpful
1 person found this review funny
Not Recommended
18.4 hrs on record
Posted: February 20, 2015
I love these kinds of trade games and this one had the potential to be really good but it's just such a hard drudge to progress. The cost to get between towns is so high on top of that I get attacked, my men get drunk, nobles take all my food - every bloody time! At such a low level you can only get access to a such a small portion of the game it just becomes a repetitive drudge. With such a nonsense economy (why can't you buy cheap ice from a mountain town? and why doesn't the price barely change from summer to winter?) I think $15 should buy me an easy mode.
I really regret buying this game :-(
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22 of 24 people (92%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: July 31, 2015
Could be much better
Basically the game is all about trading, making profit, collecting/investing money and climbing social ranks, there are also some rpg-like quests and other elements which makes it even more interesting. This said the game starts wonderfully, you only have around 1500 gold and one transport cart, whats more you are limited on what goods you can trade, all these factors make the game very fun and challenging (In the beginning!). You are pretty much always under pressure as you daily spend money to your crew, you pay prices when crossing bridges and so on. My point is you have to find some nice trade routes and make profit really fast... But! as the game advances and if you reach the midgame successfully it becomes very, very easy and it really breaks the experience. In mid and late stages of game, when you can trade all the goods, its so easy to find profit and you have so much money already, that you don't have to really try to do something, you just go on with the game like hot knife through butter. In fact the late game gets very repetitive - you have to just wonder through towns (Without caring or paying attention to anything) and whenever you see for example Jewerly uner 70 gold just buy it. The events also get very repetitive and boring.
Overall I can not give "Not recommended" to this one as you can have some fresh and new experience with it for some time, but I would give this one only 3 out of 5 stars. My suggestion is - Dony buy it if you are looking for a challenging game which will keep you hooked and interested for days and weeks.
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Recently Posted
6.5 hrs
Posted: October 21
It's a nice game with a lot of potential, but there are many bugs (cosmetic, game-altering and what-have-you). And the game seems to be abandoned by the devs (check the discussions, there are many unanswered bug reports and questions for devs).

Steer clear.
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Barrfind V.
0.1 hrs
Posted: October 11
Well made hard trading game type of 16bit trader. Bigger than it of course so isn't so bad. Worth time if you like trade games where you read mostly. Thats not Port Royal 2 but yeah, can spend some time if you have heart of trader.
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6.5 hrs
Posted: October 1
I cannot recommend this game.
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59.6 hrs
Posted: September 21
This is just my side of the story, which I was compelled to write after reading a number of negative reviews.

This is a trading game with very solid mechanics. If you don't like this type of game, stay away from it. Making money and completing quests will get you up the merchant hierarchy ladder, which will gradually increase the amount of goods you can trade. The trading locations are fixed, so eventually there will be repetition as there is a limited number of locations and different goods to trade. That said, the games offers a ton of side quests to follow, side activities to earn extra cash which imply basic character development, two extra playable trading characters, ... In summary, a good game that develops its full potential as you play.

Two main criticisms:
1.- You might want to check the easy play box in the start menu for prices to make any sense.
2.- When playing with two or three characters, you can exchange the items they have. The problem is that many of those items have the same picture, but in the pop-up window to exchange them you cannot see their description, so you have no real idea which one you are transferring between characters. Eventually, that makes you stop customizing your characters as it becomes a real pain in the behind (if you know what I mean).
3.- As most trading games, eventually it gets repetitive, meaning it lacks repeatability.

Is Merchants of Kaidan a good trading game? No doubt. I liked it better than Patrician or Port Royale

Is it one of 10 games I would take to a forgotten island? Definitely no.

Is it worth full price? If you are REAL fan of trade games, yes. Otherwise, wait for a Steam sale.
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Mongoloid Mike
12.6 hrs
Posted: September 8
The mechanics of this game's systems weren't well thought through.
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21.2 hrs
Posted: September 2
Imaginative, good art work, nice style. But ultimately the gameplay is shallow.
Helpful? Yes No Funny
4.9 hrs
Posted: August 15
Helpful? Yes No Funny
4.3 hrs
Posted: August 14
good only for trading
Helpful? Yes No Funny
4.0 hrs
Posted: July 30
Product received for free
This is a great trading game with a fair bit of complexity. However, it introduces systems without any description, and is riddled with typos and confusing poorly written text. If you've not played games similar to this before, I wouldn't start here. You can only figure out what to do if you knew what to from previous experience.
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