Spirited Heart is a fantasy life simulation game. Create your fantasy alter ego choosing between an apparently normal human, a cute elf and a wicked demoness. Once the game start you'll be able to run your life in a virtual fantasy world: choose a job from the 20 different ones available, raise your stats, play random event and maybe...
User reviews: Mostly Negative (48 reviews)
Release Date: Sep 1, 2011

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Recommended By Curators

"Female protagonist, six female romance options available."

Recent updates View all (1)

April 6

Linux achievements and cloud save enabled

Hi,
I've added the new Ren'Py Steam API, so achievements should also work under Linux. In addition I've also enabled the cloud saves. They're cross-platform so you can save and load from / to any OS! :)

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About This Game

Spirited Heart is a fantasy life simulation game.

Create your fantasy alter ego choosing between an apparently normal human, a cute elf and a wicked demoness: they behave differently in the various dialogue choices you'll encounter during the game.

Once the game start you'll be able to run your life in a virtual fantasy world: choose a job from the 20 different ones available, but carefully check the minimum requirements.

Each starting job will improve some of your basic character skills, giving you the possibility to unlock more advanced jobs once you have trained your character long enough.

From time to time, random events will occur and you'll also make random encounters: there are six potential partner for your character in the game, two for each one of the three races. Each partner will have his own personality and will react differently depending on which race you're playing, offering over 100 different dialogue combinations!

Can you win their hearts and maybe, one day, marry one of them?

Play with your character for 10 in-game years in which you have to do your best! The full game has 20 normal endings plus 12 special marriage endings, providing hours of gameplay and lots of replayability.

Can you see all the different endings?

GAME FEATURES

  • Three different races to play, each one with different dialog options
  • Six male and female characters to date, two for each race, each one with unique personality
  • Detailed fantasy life simulation with optional dice minigame
  • Complete a special "Goddess" mission for each race and get a special ending
  • Many random events hidden in the game

Other games by Winter Wolves

Also available from Winter Wolves, Loren The Amazon Princess, a turn based fantasy RPG!

Useful links

Winter Wolves Official Site (find all the games made by us, also available for mobile platforms)
Winter Wolves Facebook page (become a fan to be informed on the latest news)
Winter Wolves Forums (join it to receive help and info about the games)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    • Graphics: DirectX or OpenGL compatible card
    Minimum:
    • OS: Mac OS 10.4
    • Processor: 1Ghz
    • Memory: 512 MB RAM
    Minimum:
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
Helpful customer reviews
19 of 26 people (73%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: February 14
I don't see why this is mostly negtive? Why? I mean, it's not the best, but it held my attention for 3 hours, and enjoyed it even. Yeah sure, it's a bit slow and boring, but it's fun once you get into it. Infact, I just started another playthrough myself. I'd also add the price is a bit much. I would wait for a sale for whoever wants to buy it, but it's still an enjoyable game at the most.

My personal Rating: 7.5/10- Enjoyable
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12 of 14 people (86%) found this review helpful
5.0 hrs on record
Posted: April 25
I can't recommend this game. I usually ignore reviews, ignore what people say/think and try the game myself, but this just left me disappointed.

You can chose one of three different "characters" with different advantages and disadvantages. Outside of that, leveling is by "Dice rolls" so it's random and a lot of times poor. It feels as if it's a clicking simulator that offers no depth. I hope things change, the game seemed to have some potential. Even the random "love" interests and encounters is boring. Nothing that drives me to keep trying (outside of achievements)
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5 of 5 people (100%) found this review helpful
2.3 hrs on record
Posted: February 21
I have not put much time as most into this game, however, I have still experienced it...
It is not exactly one of Winter Wolves greatest games, if at all good.

Spirited Heart Deluxe, lacks in several departments that could have potentially saved the game if it had been given more care.

The core examples being both the plot and the characters;

The plot is non-existant, you are merely thrown into the world with a very simple goal and whether you want to achieve it is up to you, it even has no real sense of meaning behind what you are actually doing.
Even during my short playthrough, I questioned myself asking "Why did I bother doing that?"
It does not even award you for maxing out a stat or anything, you are merely left there, sulking because you have just wasted the past hour grinding a stat for no apparent reason.


The Characters;

I only activated some conversations with each characters, but even then it became apparent that they were not developed much.
The game did not even delve into their characters backstories, or anything of the sort to try and make you connect with them, despite the fact that it could have and it could have been an actual great game.

You would have better chances connecting with a brick wall, then with these characters, that don't have that much form of personality to them whatsoever.


The game is not even saved by the gameplay;

It relies on luck, or you can just save it before each job and cheat to get the perfect roll each time...and you have to KEEP on doing this, forever and ever until you have finally reached that stat number that you wanted...

But it does not stop there.

It carries on,

and on.

and on.

If you were exposed to it for too long, you would probably go insane.

I hope the sequel, if there is even going to be one.
Will address these problems and turn Spirit Heart into a great game, that actually has story driven mechanics, great characters and tolerable gameplay.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: April 20
The worst example of a hero raising VN that I can think of.

Almost every location is associated with a named, romancable character. Simply visiting that location and meeting them by chance will cause cheesy romantic music to start playing, give you two conversational choices to pick, likely improve your relationship score with them, and if you're lucky it might even increase a stat by a few points (of which you need a huge amount for it to even do anything).

Every few days you will tell your character to take time for herself, to restore her health and emotional state, so she can continue to work. The money from your work is then used to pay for your time off or lessons which may or may not increase your stats a little faster than working, any you don't spend is removed due to monthly taxes. You will continue to unavoidably be forced into romancing whichever NPC happens to be in the location you need for stat increases. Sometimes these romantic encounters are things such as saying hello to a stranger, or being yelled at by your boss. Yes, the stranger and the boss in these circumstances are the 'romances'.

The entire game is a grind like this, and if you wanted to pick a specific romantic partner, you better hope and pray that you knew what stats you had to train beforehand, otherwise you'll have extra hours of grinding just to start on their paths. While you can disable same-sex or opposite-sex romances to taste, this isn't an option given to you unless you go looking for it, and can be confusing when you find an abusive employer yelling at you to romantic music on your first few encounters.

This all might be forgiven if you're just thirsty for (presumably non-existent) trashy anime sex and got this game for a dollar, but currently this is selling for £15 at the time of this review. Even if there is a better game under the initial hours of grinding somewhere, that's still hours you're spending in utter boredom.

The only saving grace is the trading cards which you can use to regain some of your badly spent money.
Only reccommended if you like buyers remorse :P
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123 of 133 people (92%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: November 4, 2014
I had trouble with the game back when I first played it and was rudely told by the creator that "It was playtested and not broken/unbalanced!"
So, I found out I could get a Steam key and tried it again.
The game is still essentially still broken/unbalanced because the stat system is terrible.

There is really no plot to speak of and the only world building you get are little snippets here and there.

The stat raising itself is garbage. You have the option to choose random dice to add up to a number without going over OR Auto Job, which just gives you a random outcome. Honestly, you'll just want to pick Auto Job everytime as it'll give you more favorable results.

Speaking of! Of you do poor you get nothing, if you do average you get half and if you do Good you get the amount you are supposed to. Perfect I think nets you 1/3 more or something. Considering how bad the dice fail is, Average should net you the full amount with Poor netting you half as you'll be seeing POOR more often than not.

STATS! It seems stats go up randomly if you get Average-Perfect and even then it seems that the stat gains are random as well, I've gotten perfects and have had 0 stat gain.

ALSO BTW! You can have multiple events that steal your money, lower your health AND lower your stats. Stats you worked hard to raise through the crappy dice system or the meager wages you scraped up. So I'd often find myself taking 6 weeks or more just to recover from everything to Work/Train again.

ROMANCE! SO the romance is based on random chance. As other's have said, you'll randomly encounter your love and then have to pick the right choice to make the meter go up. Fail to do so and you didn't pick the right choice.. I hope you can get that character to show up again. So really you'll be switching off the boys and girls in the options to incrase your chance of an encounter, or at least eliminate choices you don't want to appear.

In the end, the game where everything is made up and points don't matter. No really the points just seem to be there to get you a second tier job and I don't think there is a third tier despite the graphics looking as if there are more tiers.

Comparing this to Princess Maker 2 and Prince Maker Braveness (MSN2), it fails to do stat sim and romance decently.
Using PM2 as an example, the marriage options were strewn throughout the game and the points were more or less used to get them. Want to marry the prince, talk to him every January and raise the Decorum, Social and such stats. Want to marry a dragon? Become a warrior and go on an adventure in the dragon ruins, thus all the combat stats go up. The prince is in the no time advancement Social menu, the dragon is on an adventure and there is yet even MORE people you can meet. There were things like talking to the character, going to town, talking to the palace people. Stuff that gave you a goal to focus on.
Spirited Heart? There is no point to the stats. At least in Long Live the Queen the stats were useful to try and maybe stay alive (though that game has issues). You could try and focus on combat to war your way through the game or dancing and such to try and swocialite your way through the game. Magical Diary? Mandatory to get through the game (Even though a lot of spells were useless). The three character stats affected if you were going to romance anyone.

There seems to be a sequel in the make, hopefully it will be better than this and actually try and emulate the games it seeks to copy from. It just seems here the person didn't 'get' what was fun about those games and thought kludging stats + romances without meshign them with a story in some way was going to work.
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