Cult of the Wind is a game about people who pretend to be airplanes.
使用者評論: 褒貶不一 (58 篇評論)
發售日: 2014 年 06 月 30 日


購買 Cult of the Wind


最近更新 檢視全部(8)

07 月 19 日

Cult of the Wind is RELEASED! - Version 1.0

It took a while, but Cult of the Wind reached Full Release on July 1st! The game is now full-featured and fully playable, with new official maps, a level editor, and Workshop support.

You can grab it here:

And see the new trailer here:

1 則回應 繼續閱讀

06 月 22 日

Cult of the Wind SOARS to Beta 4 with Mac and Linux support!

-Added tentative Mac and Linux builds. May have some issues.
-New map: Ars Volatus.
-Two new clothing items: Combat Boots and Party Dress.
-Updated Skytop and Dry Lock with several fixes.
-Numerous gameplay tweaks.
-Fixed memory leak.
-Added support for Xbox 360 controller on Windows.
-Sun can no longer be deleted.
-Fixed Workshop issues on 32-bit systems.
-Fixed killbox not working on shielded players.

5 則回應 繼續閱讀


Cult of the Wind is a game about people who pretend to be airplanes.

"In an unknown time and place, a cult that worships the wreckage of ancient airplanes gathers to mimic the dogfights of old. With the peak of humanity far behind, their world is a mausoleum to a lush and verdant Art Deco past."

In Cult of the Wind, players compete and cooperate in ritualistic multi-player human dogfights, complete with imaginary weapons, pretend explosions, and airplane noises made with their mouths. Shower your friends in a hail of imaginary bullets and proclaim, "I got you! You have to lie down," to which they respond, "Nuh-uh, I have a shield." You argue about whether or not airplanes can have shields, meanwhile some other guy does a cannonball onto your head while whistling. It's great.

With an intuitive point-and-click level editor you'll be able to craft new levels or modify existing ones, then immediately share them with anyone on a server, even if you aren't the host. You can also craft a personalized appearance for your character with numerous articles of clothing and more.

  • Simple, robust level editor
  • Instantly share your creations with others
  • Character customization
  • Dozens of imaginary weapons and abilities
  • Infinitely expandable content
  • Blindingly high-speed mock combat
  • Weird noises


    • OS: Windows XP or newer
    • Processor: 1.4 gHz Intel or AMD
    • Memory: 1 GB RAM
    • Graphics: 256 MB DirectX or OpenGL
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
    • OS: OSX 10.6 or newer
    • Processor: 1.4 gHz Intel or AMD
    • Memory: 1 GB RAM
    • Graphics: 256 MB OpenGL
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 12.04 or newer
    • Processor: 1.4 gHz Intel or AMD
    • Memory: 1 GB RAM
    • Graphics: 256 MB OpenGL
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
98 人之中有 73 人(74%)認為這篇評論有參考價值
0.7 記錄時數
No one played this in Early Access because it wasn't finished.
No one plays it now it's out of Early Access because it isn't finished.
I once played a match with three other people, that was a good day.
The game could be fun if more people played it, as of now it is literally a graveyard.

On the other hand I'm wearing a robe and box car plane with a propeller hat.
張貼於:07 月 1 日
80 人之中有 55 人(69%)認為這篇評論有參考價值
2.0 記錄時數
Before I begin I would like to point out I made this video on day one when it was very much early access with a very limited map and other features range.

At the bottom of the written review is a video which shows multiplayer gameplay of the main map some weapons and upgrades if you wanted to get a very quick glance that may be best for you!

So when I first saw this game I wasn't quite sure what to expect from it; I thought the concept was very interesting and I liked the cult story behind it where these people basically worship old recked airplanes. If you want to find out a little more in regards to the features then you should check out this guide:

Visually the game has a very basic simple cartoony visual style. This isn't necessarily a bad thing and helps it to fit in with the Art Deco style the developers were trying to adopt, the Art Deco style is indisputable with the various stereotypical Art Deco looks around the map(s). The clean look of the game helps you focus on the targets such as enemy fighters or flags. Graphics could generally be improved with increased polygon counts on various items around the maps.

Upon reading the guide for the game I was expecting the weapon noises to sound like people saying "pew pew pew" as we all did when we were kids. I was dissapointed to hear that the sounds are actually just ordinary stock shooting sounds not made with a human voice at all. I think this is something that has been overlooked and could possibly have removed some of the anticipated charm

Unfortunately on release the game only has one and a half maps. I say 1.5 because there is a finished and prototype map. The prototype map looks like something quickly thrown together just to get something else shipped with the game upon release. I find it odd that if the game has a map editor they couldn't get a few more maps finished before releasing it on Steam.

Temple of the Wind is the finished map and is quite pleasing on the eye. Generally it doesn't give you a feel of a cult setting, it seems far too nice, but due to it being a deserted temple you can get the impression that all isn't quite what it seems. It has 3 different levels to it all of which are accessible via staircases/elevators or jumping or with various speed / jump upgrades.

Sky-Top Prototype is a half finished map with no textures. It works with a capture the flag game mode where there is a neutral flag at one end that both teams have to run / jump their way to and then bring it back to the base. It still needs some work but I imagine the devs are working on this as I type.

Weapons / Upgrades
There is a nice selection of weapons and upgrades that can be picked up from various "kites" within the maps. These provide power ups such as extra jumping abilities or extra speed from quicker or more powerful weapons and one really insane rail gun. I think the weapons are fairly nicely balanced and I look forward to finding all the ways to counter each weapon / upgrade!

Game Modes
There appears to only be one / two game mode(s) so far in Cult of the Wind and this is Capture the Flag combined with deathmatch. Neither is seperate from the other so technically I feel there is only one game mode thus far.
It is possible to seperate the two game modes during server set up by inflating the amount of flags you require and reducing the amount of kills needed to win and wice versa. This isn't a perfect set up and it would be nice to see some more game modes in the near future.

Player Base & Connectivity
From my experience so far there isn't too many people playing the game just yet, but of course it is brand new and this will probably change quite soon, at least I hope so. I have managed to get into a server with just me and my friend but also both of us got into a server with other people without any issues which was very reassuring. It is definitely a game designed to be played with multiple people in the server all shooting at each other.

As I mentioned at the beginning this review was written on day one with only 2 hours experience of gameplay. I'm sure there will be many more updates coming out soon. I will recommend this game based on the anticipation of what is to come in the future. I think if you are going to buy the game try to get some of your friends on board too! The game is looking good and I hope more maps come out in the very near future!

If you would like to see visuals of how the game looks and some of the gameplay features that are not shown in the trailer I have a video on YouTube which may help you.
張貼於:05 月 15 日
25 人之中有 22 人(88%)認為這篇評論有參考價值
0.6 記錄時數
Multiplayer-only game no one's playing and never really played. See for yourself:

Cult of the Wind spent two months in Early Access - didn't change much during that time. What you get is 'released' title in unpolished state which due to level of developer's incompetence is dead on arrival. North of Earth (dev) failed to build game and any interest around it. As result there was no fanbase to begin with and there isn't any playerbase at the time of writing.

There is just one official server up and running. Empty. All four maps were designed for 16 players. All-time peak so far had 9 players in the game at the same time with no guarantee they all actually played and were doing so on the same server. Two or three times I managed to find another player after a while but selected maps were just incapable to provide enjoyable experience for teams of one (and after checking the rest of them, there is not a single map capable to do so with so few people online). Beside, gameplay and the whole idea behind it lacks polish.

'Character customisation' actually means three hats, two outfits and two accessories to choose from without even an option to remove any of them after selecting. You can either switch them or create new build/character if you want it to not wear a hat or something else you already picked up. Does it sound thought-out?

There are very few sound effects and I wouldn't describe any of them as great. Nor 'weird', or 'funny-weird'. The engine's sound following you whenever you move is actually quite annoying, I might add. There are no weapon effects. If you're shooting a machine gun, there are no bullets flying around. If you launch a rocket, you won't see it or any kind of explosion after hitting anything... It's really dull. Plus, I think that with more players there would be no chance to have any combat awereness and what's actually going on around. This game had potential to become something silly and fun like Battlefield Heroes maybe but the dev couldn't realise it.

Oh, if you stand still and shoot, your arms will stay in normal position with hands close to your body, shaking - it looks like you were having an epileptic attack. I find it... disturbing. There are no tutorials or any descriptions which pick up does what either. There is just not a single aspect that gives a feeling of being finished.

With 15 Euros as asking price it feels like a deliberate scam - developer just trying to get any cash while he still can for something not ready for release by any means... this game just joined the long list of dead multiplayer titles available on Steam such as Blacklight Tango Down, Section 8, Stellar Impact, Gun Monkeys and so on due to developer's lack of care. Maybe some folks will show up when the game inevitably lands in another bundle (it was already part of Indie Gala while it was still in EA - less than 2$ total for this and few other games) but I doubt they'll stick around.

Not when month after release the game didn't receive a single update.


Edit: Also, it looks extremely fishy when someone friends with the developer who has only games of that particular developer writes positive review right after the game is released on Early Access:
張貼於:07 月 5 日
158 人之中有 98 人(62%)認為這篇評論有參考價值
0.5 記錄時數
I'm not pretending I'm an airplane.
張貼於:06 月 24 日
24 人之中有 21 人(88%)認為這篇評論有參考價值
0.1 記錄時數
I like the idea, I found it hilarious when I saw the trailers. The graphics look unique and nice, it has a great sound design and runs smoothly on a potato.

Why the thumbs down then?

It's not a game, it's just a "bag of potential" sold for money. The game is practically dead (3 people being online at a time tops) and it's multiplayer only. I wouldn't buy it, unless you like running around alone in a mid-sized multiplayer map doing nothing.
張貼於:07 月 5 日