Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
User reviews:
Mixed (22 reviews) - 63% of the 22 user reviews in the last 30 days are positive.
Very Positive (723 reviews) - 87% of the 723 user reviews for this game are positive.
Release Date: Mar 12, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Approximately how long will this game be in Early Access?

“Developing the tycoon part of the game and adding all content promised will take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.

Quick Facts About Development:
  • Fully independent developer
  • Small 3-person team
  • 3 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

How is the full version planned to differ from the Early Access version?

“In Early Access our efforts go towards the development of the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

The next three major milestones are:
1) Buyer Demographics & Designer Multiplayer Modes
2) Factory & Production Management
3) Brand Image, Marketing & Research

Please Note: Each of these will take up to ~3-4 months to complete!”

What is the current state of the Early Access version?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions
  • 10+ hours of content

Please Note: The first Steam Early Access launch version of the game does NOT include any tycoon/campaign gameplay or multiplayer features yet!”

Will the game be priced differently during and after Early Access?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

How are you planning on involving the Community in your development process?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Buy Automation - The Car Company Tycoon Game


Recent updates View all (72)

August 23

Little Dev Update: 24. August 2016

As was mentioned in the last Little Dev Update, here comes the next one in quick succession. This time we tackle the economic simulation and demographic sizes for the different regions in the Lite Campaign Mode.

The rather theoretical topics in this LDU are:

  • Economic Cycles Modeling
  • Company Image & Awareness
  • Region Unlocks & Preferences
More something for the hardcore audience out there I guess, but it certainly helps knowing how the markets are simulated if you want to found a successful car company... unless you are playing on easy difficulty settings and just create whatever. ;-P


6 comments Read more

August 20

Little Dev Update: 20. August 2016

Hey guys!

Sorry for the delays, things are taking longer than expected (talk about a newsflash...) but now we're moving towards a fully playable Lite Campaign mode at a decent pace and not much is missing for you to get to try it out too.

This is a mockup version of the screen the first part of the video is about.

In today's LDU I show you the options for customizing your Lite Campaign and show off some new factory game mechanics, too.
Topic 1: Lite Campaign Setup
Topic 2: Factory Add-Ons
Topic 3: What's Still Missing?

Early next week I'll do another LDU on more Light Campaign stuff we added the past two weeks, like the region economic and buyer-demographic progression for the Lite Campaign.

Thank you for your patience :) we're getting there... slow and steady.

25 comments Read more
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Is it a Tycoon Game yet?

The current release is focused on Car and Engine design and does not yet include any tycoon or campaign mode.

If designing cars and engines is your idea of fun, you'll have many hours of fun right now, if you're just in it for the Tycoon aspects, you will have to wait for further updates that are in development.

Read the Early Access description for a full overview of what is finished so far, and check out out for regular development news updates -

About This Game

**NOTE:**Current version is focused on Car and Engine design! Tycoon aspects coming in future updates

Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

***IMPORTANT NOTE:*** The first Early Access launch is focused on Car and Engine design gameplay and does not yet include any tycoon or campaign features! Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far.

System Requirements

    • OS: Windows Vista, 7, 8
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: Support Pixel Shader 3.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (22 reviews)
Very Positive (723 reviews)
Recently Posted
66.7 hrs
Early Access Review
Posted: August 28
Built a 2500 lb. roadster with 500 hp. 10/10 would design again.
Helpful? Yes No Funny
53.3 hrs
Early Access Review
Posted: August 24
This is a great smooth game. I would definetely reccomend this to people on steam who like and understand cars.
Helpful? Yes No Funny
82.8 hrs
Early Access Review
Posted: August 23
This is a wonderful, realistic, always changing, fun game. highly recomended!!!
Helpful? Yes No Funny
1.4 hrs
Early Access Review
Posted: August 23
Great game, no tycoon aspects though. Can anyone tell me how to reduce lag?
Helpful? Yes No Funny
Ser Onyx
0.6 hrs
Early Access Review
Posted: August 22
Way to much time to see any real development. Have this game even before it was on steam and i am tired of waiting to see only small additions and nothing too serious.
If i were you i would wait for the final release and then see if it´s worth it. I regret buying it.
Helpful? Yes No Funny
A developer has responded on Aug 28 @ 6:33pm
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36.8 hrs
Early Access Review
Posted: August 20
This is a fun game at this stage, i've spent alot of time just building engines(thats why i got the game)

it's very buggy!

Too bad there is no Commodore 64 version of the game.
Helpful? Yes No Funny
CV Kazitamo
14.2 hrs
Early Access Review
Posted: August 15
Am I missing something?

its August 2016, yet this game doesnt have much access for the user to play beside the small engine configurations one can choose(only 3 different types, when this game left out flat/linear, U, W, H config engines) to body car desgin which is still limited. But somehow i cant get access to the transmissions, break systems, the ability to change aerodynamics, interior controls & superchargers either that appear in game.

Im starting to feel like the $39.00AUD price was a waste of money to a game that still in its toddler stage.
Helpful? Yes No Funny
38.4 hrs
Early Access Review
Posted: August 14
In it's current state this game is AWESOME.

The car design is pretty cool, there could be a bit more in terms of body morphing but even now it's pretty damn good.
The engine design is technical, and they have tons of tutorials that explain things so even someone who doesn't understand engines and cars very well can get into this without sweating it too bad, but only if they're willing to learn.
Everything about this game currently is just wonderful, and it's only going to get better with future updates.

They're also currently working on moving this game to a better engine so pretty much everything will be improved. Their twitter has early screenshots of development and it is shaping up very nicely.

I'm quite glad I purchased this game and I can't recommend it enough to ANYONE who is vaguely interested in cars.
Helpful? Yes No Funny
Jesse Rosahomem
13.1 hrs
Early Access Review
Posted: August 12
This game is a must have if you are majoring/planning to major Automotive or Mechanical Engineering. It's a virtual encyclopaedia of cars, and it has taught me lots of things in just ten minutes of gameplay. Yes, it may be slow at updates and isn't exactly a tycoon game, but I think the main reason this game was made was to teach people how cars work and how to work on them, especially if you're looking forward to become an engineer.
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: August 12
Purchased over a year ago and have yet to get at tycoon game or anything similar. I have lost hope
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A developer has responded on Aug 28 @ 6:56pm
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Most Helpful Reviews  In the past 30 days
15 of 26 people (58%) found this review helpful
Not Recommended
109.4 hrs on record
Early Access Review
Posted: August 11
I love being able to design a car from the ground up, but that is all this game currently is, and all it has been in the year since I purchased it. It's supposed to be a tycoon game, but there are NO aspects of this yet. Updates are EXTREMELY slow. There hasn't been one since April, that I've noticed.

Let me tell you what I HAVE noticed that's changed in the last year: V12's and V12 turbos. That's it. Nothing else from the devs. I paid $29.99 on July 11, 2015. That's a long time in Early Access, and a long time with so little content update. I'm still a fan of this game, but because of the long wait between updates and the lack of ANY tycoon elements, I can't recommend this. When/if this game ever nears completion I would be very happy to consider recommending it.

For the gearheads: This game reminds me of those great drag racing games of the late 90's (NHRA/NIRA Drag Racing) where you can build motors and such. But, it is extremely unfinished, and is conspicuously lacking certain features. For instance, there are NO flat engines (boxer type), no Inline 8's (the game starts in the 40's.. c'mon!); you just have a generic slider to adjust camshaft profiles, which doesn't really reflect the nuances of adjusting duration, timing, etc. Does 100% mean a lumpy cam? Does that mean it doesn't run well on the bottom end?
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A developer has responded on Aug 28 @ 6:45pm
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1 of 2 people (50%) found this review helpful
50.4 hrs on record
Early Access Review
Posted: August 9
This is a good game ... for building cars. If they would add the Tycoon part, It would be awesome.
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1 of 2 people (50%) found this review helpful
8.1 hrs on record
Early Access Review
Posted: August 6
Good game but it needs to e finished soon
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Most Helpful Reviews  Overall
86 of 92 people (93%) found this review helpful
3 people found this review funny
44.0 hrs on record
Early Access Review
Posted: March 15, 2015
20.6 hours played so far, so not all the reviews here are from long-time players.

This game sounds like it's for dedicated petrol-heads, but it's great fun as a generic 'play with something complex and cool' game. Everything is explained with the best tutorials for any game, ever. Twiddling all the knobs and pushing all the buttons is fascinating and the well designed scenarios really mix it up well. Actually, everything in this game is well designed which is a rare treat.

Major kudos to the devs and if they model the big bad world of fickle customers, predatory competitors (like me), gullible investors (hehehe) and irrational governments as well as they model fuel injection systems this will be an amazing game. Potentially 'all time classic' level amazing and I don't say that lightly.

One warning, the minimum requirement to enjoy this game is some sense of curiosity, otherwise you may find yourself searching for the fire button.

Would I recommend this game to a friend? Heck yes.
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241 of 326 people (74%) found this review helpful
8 people found this review funny
Not Recommended
1.8 hrs on record
Early Access Review
Posted: March 24, 2015
PLEASE, do not simply see my "not recommended" and assume I'm saying this is a bad game.

The concept behind this is absolutely amazing, and I want this game to be finished so badly. The way things are set up (so far) are very easy to learn, and work well. The creation system is basically broken down into a series of many choices, with explanations for the impacts of your choices when the option is moused over. The fluidity of the system thus far only makes me more anxious to play the finished product.

Now, to the point. I do not recommend this game to anyone, as it currently exists. I have been burned quite a few times by early access games, and I usually take a stance of not buying them under any circumstances. My excitement for this concept got the better of me, and I just had to know if it was good.

As of the time of this writing, the tycoon/campaign mode has not been implemented. All you can do is create cars/engines etc. It is entertaining for a little while, but not enough to be worth the price. That is why I don't recommend this. I do recommend that you keep a very close eye on this one, if this concept interests you, and consider buying it when the tycoon mode has been added.

If the devs do this right, this could be an absolutely amazing game. My advice is simply to wait and see how they do with the first major addition to this game.

I will update/change this review as updates are released for the game.

EDIT (23 June 2015): I just hopped on again to test it out since I haven't touched this one in a while, and I still stand by what I said. The bug fixes and improvements made since my review are very apparent. The whole car making process is very smooth, and still fun. It appears the devs are trying to get the creation process completely done before implementing the campaign/tycoon. I regularly check the announcements, and haven't heard them mention anything about that mode coming anytime soon. I find this particularly strange, considering they're in the open beta stage of the game. Why would they consider the game to be in the beta phase when not a single piece of the main game mode has been implemented, or even said to be coming soon? Personally, I think the creation mode is in a good enough state where they could easily get to work on tycoon mode, and throw small bug fixes and content updates here and there. Every time I play this game, I find myself disappointed when I reach the end of the creation process and then have to say "well...I guess that's it." and then go play something else. For me, at least, it feels like a waste of time to make a car, and not be able to do anything with it.
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56 of 57 people (98%) found this review helpful
4 people found this review funny
72.5 hrs on record
Early Access Review
Posted: March 17, 2015
I don't write reviews as a rule, but I feel Automation deserves one. With a tweak to the name it could be released sooner (add in missing engines, forced induction and bodies) and already be worth the money. When the tycoon side is added this will be one of the most abitious projects on Steam and no doubt well made and well polished. Top stuff.

And now I waffle...

Currently this is Automation - The Car Design Game. And it is bliddy brilliant at doing that. I got this a few years back, just after turbochargers were added to the engine designer. I guess I paid about this price and I have easily had my money's worth. The scenarios offer a challenge, getting platinum on the harder scenarios is a labour of love. And many hours can be lost forever fiddling around in the car designer.

There are a few annoyances at the moment, such as not being able to change fixtures for different trims and not being able to morph the body after placing fixtures (although I understand and respect the reason for this). But these are easy to live with just like limitations and design choices can be lived with in other titles.

So what about the 'Car Company Tycoon' bit. Why isn't a considerable chunk of the name not actually in the game. Logic. That's why. Car companies sell cars, so make the car design bit. Cars need engines, so build the engine bit. The detail is unprescedented, even with some parts such as the gearbox, cam and ignition settings simplified for gameplay reasons there is still an incredible amount of detail here. So I'm happy to wait months for an update and a year or two for the tycoon game because if the engine and car designers are anything to go by it is worth the wait. After all the 918/P1/LaFerrari (delete as applicable) wasn't designed in a day.

So back to the price. Is £22.99 (or whatever it is in $, Euros, Yen, Pieces-of-Eight, ...) worth it for an early access game from a teenie weenie indy dev. YES. Compared to other early access games there is plenty of content, and the devs are focussed on depth first, breadth (i.e. other engine types - I3, I5, V6 etc) later which is the correct way to do things.

On to the checklist I like to tick off before going for an early access game:
Do the devs communicate well and often with the community? - A definitive tick.
Is it frequently updated? - Cross
Are the updates meaningful and adding depth to the game or are they just bug fixes and "look, shiny" crap to appease the masses? - Tick
Is the content well made? - Tick
Does the game have potential? - Tick
Will they reach that potential? (i.e. is it a proper game or does it stink of a money grab) - Tick
Does it have MOAR POWER - Tick
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66 of 75 people (88%) found this review helpful
2 people found this review funny
152.1 hrs on record
Early Access Review
Posted: March 12, 2015
I have devoted hundreds of hours into this game prior to it's Steam release, and it just keeps getting better. If you have ever daydreamed of building a car and or car company, this is a dream come true. Even if you only have a faint interest in cars, this game has a lot to offer, and can be used as an interesting way to really get to know how cars and car companies work. Can't wait to get into the actual tycoon elements of the game, but even as it stands theres plenty to do.
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52 of 54 people (96%) found this review helpful
15 people found this review funny
0.9 hrs on record
Early Access Review
Posted: April 25, 2015
Mechanical Voodoo

I know this might surprise some of you, but I’m not what you’d call an “expert” when it comes to cars. I know they generally have four wheels and an engine to make them go. I’ve learnt the “controls” and I know that you have to feed them petrol or they’ll sulk and refuse to move, but when it comes to the actual mechanics of the vehicle it’s all magic and voodoo to me.

Then again, the same could be said about a lot of things, I don’t know much about rocketry either but that hasn’t stopped me from putting some cool spacecraft together in “Kerbal Space Program”.

It’s with this “can do” attitude that I approach Automation: The Car Company Tycoon game in development by Camshaft Software.

The Fastest Colour

Armed with the knowledge that “Red cars go faster” I dive straight into the game with visions of gull wing doors, sleek styling and cherry red paintwork racing through my mind.

Casting an eye across the design options it seems that an engine might be an important component, my “cherry chariot” will probably need one of those so I confidently click on the icon, expecting a few engine options to choose from, you know, cheap and slow, standard and reliable or fast and expensive.

This was not the case, you have to design your own engines too, a thought which filled me with dread and anticipation in equal measure.

Magic Box

The engine is the magic box that makes the car work, I’m vaguely aware of plugs that spark and shafts that crank but putting one together.... do some shafts crank better than others? I don’t even know what that means!

It’s at this point that I realised just how complicated piecing a working vehicle together is actually going to be.

The Rocksmith of Automotive Design.

Luckily, Automation is eager to lend a hand in the form of tutorial videos which you can access from within the game. This is an excellent and for me vital option which explains the various components, what they do and why they do it.

Four stroke configurations, head types, forced induction, headers, mufflers, these were all just words to me before I played automation, they’re still just words to me now too, but at least I know what they are!

Any game that can teach you something whilst you’re having fun can only be a good thing.

Bespoke Build

Every component and every material you choose will have an impact on your engines performance.

You can tailor your design to your requirements, if you’re building an engine intended for an everyday city car then economy and reliability will likely be more important to you than raw power.

Vice versa if you’re planning on building a super car, then a big, powerful and inevitably expensive engine should power your wagon for the super rich.

Talk the Torque

There’s a wealth of information and graphs you can pull up as you tinker with your design, looking for the torque, RPM or horsepower of your engine, it’s all there for you to see in its statistical glory.

Sound of Success

Another really nice touch are the dynamic engine sounds which will change to reflect your design choices, A beefy V8 should have its own distinctive growl and it does!

Other Bits

When you’re happy with your engine, it’s time move on to the car design itself, what chassis would be best, which suspension options should you go with, what about engine placement, drivetrain setups, tyres, breaking systems, the list goes on and on, to say that the design options available are comprehensive is an understatement.

The level of detail available can be mind boggling, but again, Automation is there with its quick hit tutorial videos and text to guide you through.

Nice Body

Once you’ve finished tinkering with your mechanical design, it’s time to do the important things like adding the trims and spoilers, positioning the headlights and painting the whole thing red.
Even in its early access state this design process is a comprehensive, slick and enjoyable experience.

Next Step

We’ve finally done it, the “Cherry Chariot”, a masterpiece in botched engineering, is ready to leave the design phase and go into production.

So what’s next? Should we start sifting through supply and demand figures? Decide which territories are ripe for picking? set up production lines and start advertising the hell out of our mechanical marvel?

When the money starts rolling in we could invest in some R&D, maybe start work on a new design, “The Crimson Carriage” and move our plans for global vehicular dominance another step forward.

Stop Sign

The answer unfortunately is no, at least not yet.
Automation: The Car Company Tycoon is still in development and as an early access title many of the planned features haven’t made it into the game yet.

Sign of Things to Come

Camshaft Software are planning some very exciting features in future updates.
There will be a campaign mode running from the halcyon days of motoring through to the near future, in game scenarios and the obligatory sand box mode.
The game will feature dynamic world markets, distribution and demand, target groups etc. which should give a full business tycoon experience and more mechanical and chassis parts than even the most demanding designer could ever need.

Buy a Fuzzy Feeling

What you get at the moment is a very competent car design tool and that warm fuzzy feeling from helping fund development of what promises to be a detailed car design and company manager tycoon title.

Waiting Game

I’m not going to pin an arbitrary percentage on to Automation at this stage, it’s just too early and there isn’t really a “game” there yet to rate. I will say that the design element that is in place is excellently implemented (think the car equivalent to designing that spacecraft in Kerbal Space Program).
I’m genuinely excited to see how development progresses and I hope Automation receives the company tycoon mechanics it deserves.

If the same care and attention lavished on the design aspect is spent on the tycoon side of the game then this could be something special.

( To view the full review (and others) please take the time to visit )
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A developer has responded on Apr 27, 2015 @ 7:48pm
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43 of 45 people (96%) found this review helpful
606.0 hrs on record
Early Access Review
Posted: March 12, 2015
A great game for car nuts, I've been following it before it's steam release for a while and I highly recommend it.

The steam update has really done a lot to make the game easier to get into, you now get to see the effect your changes are having as you make them, so the learning curve has been made a lot easier. And they added a bunch of content like new bodies (AWESOME) and now, pretty much any colour you like, which is a nice touch. The car I'm making at the moment is a hot pink 2.4L V4 citycar (You can do utes or station wagons so that's really cool). They have also added a tooltip which directly allows you to compare parts, Pushrod vs DAOHC for instance which is really useful.

One really good thing I can say with confidence is that the Devs are highly active in the forums so it's easy to make suggestions and ask questions and the community is really good as well. On the forum players have been hosting car competitions, I've competed in quite a few and it's really good. And forum users are really helpful if you need advice.

To show this, I can point out that:
Killrob the lead Dev has made 2584 posts on the forum.
Daffyflyer, the lead artist, 3282.

Pretty impressive. :D

Like the teams that did Kerbal Space Program and Prison Architect these guys really are good for communication and commitment and I'm confidant that this game is a safe buy for it's future.

I've spent way too much time playing this game and I have to say, I love it XD
And I highly recommend this game.
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43 of 47 people (91%) found this review helpful
1 person found this review funny
11.8 hrs on record
Early Access Review
Posted: November 30, 2015
This is an awesome car building sim. If you are a gear head like myself, youll love replicating cars and engines or even making your own. Would love to see more freedom on engine designs, particularly Turbochargers. I'd like to have more control on the size and a/r's. Superchargers would be nice and Rotaries would be awesome!

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A developer has responded on May 14 @ 7:00pm
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