Coma:Mortuary is the introduction part of a trilogy about events in the world of the dead. The game`s genre is Adventure-Ambient with Horror-quest element.
User reviews: Mixed (263 reviews)
Release Date: May 12, 2014
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"This first episode of a planned trilogy can at times be incredibly obtuse leaving most of its interpretation open to the gamer."
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May 22

Original Soundtracks

SiJ feat. Neuronal Chip – Another Day[Main Title Theme]
Roman Grau – Kingretro
EyeScream – The Twentythird
Neuronal Chip – One Moment In History
EyeScream – Void One
SiJ – Heolstor
SiJ – Light
EyeScream – A_mbivalent_ftermath
EyeScream – Vault
HI-TECH – Immortals[Phosphorus Clouds Remix]
HI-TECH - The Power To React[Remix]

Length: 55:20

---> \ComaMortuary\MP3\

6 comments Read more
9 comments Read more

Steam Greenlight

About This Game

The story is about a guy who has lost meaning in his life, because of the tragic death of his girlfriend. Drunk and depressed, he got behind the wheel of his car, determined to commit suicide in the same spot where she died. Somehow he survived the accident, but fell into a coma, and his soul is now wandering the world of the dead where a new story unfolds.

System Requirements

    • OS: Windows XP SP3, Vista, 7.
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6000 series or higher graphics card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Additional Notes: Not tested on Windows XP!
    • OS: Windows XP SP3, Vista, 7.
    • Processor: 3.0+ GHz processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 7000 series or higher graphics card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Additional Notes: Not tested on Windows XP!
Helpful customer reviews
248 of 315 people (79%) found this review helpful
0.5 hrs on record
I don't want to spam links or anything, but I think this video I made will do a good job of showing why I do not recommend this game and why I was furious that I purchased it.
Posted: May 13
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146 of 179 people (82%) found this review helpful
1.5 hrs on record
Ok went into this game with lots of hope that it would be a very atmospheric horror game and to some degree it is,but and its a "BIG BUT" this game is very short as a matter of fact PAINFULLY SO.Now let me say this that the game does do a good job with atmosphere and i can see where the developers are going to take the story and it looks like it will be really good but only when all three acts are out and can be played one after the other as my total play time will tell you,1.5 hours is neither here nor there and is very short even for a seperate episode.
Now i get to the pricing and at £7.99 its way overpriced for the ammount of game (more like an interactive story to be honest) that you will get,so therefore at the moment is overpriced (in my opinion-no replay value as once you have seen it all thats it).
Ok lets gets to the brass tacs so to speak,the graphics are nice and look really good (your torch offering the only source of light down in the caves and cattacombs that the game is set in),the gameplay is very slow and methodic and to be honest i think i spent upwards of between 20-30 minutes walking places (the game has a very slow walk function,whether intended or not it actually bumps up the playtime).I wont spoil it to much for those that are going to play but there are some nerve changling scenes and these are of the chase variety (no guns or weapons-so it does share that in common with AMNESIA but little all else).There is no true freedom in game and at times you just feel like you are along for the ride.The sound in game is top notch with some of the noises actually getting to you (screams and other noises are all quite nerve shredding at times).
Interaction in world is quite simple and only occurs to advance the story and at times you will wonder where to go but a little trial and error soon sorts this out in time.
So on the one hand i would like to reccommend it but with hand on heart cant as whats there is good but really doesnt warrant such a high price tag for what is actually a shorter experience than most movies,sad as like i have said i can see where they want to go its just whether enough people will buy such a short game to help them get the following episodes out so that we can finish the story and see what actually does and is going on.


The game has since dropped to nearly half price so it is now better value for money (but all the above still applies).
This is not a very good sign though as people have paid the higher asking price and it hasent even been out for more than 8 days (not a very good sign of either the product or the developers faith in it)
Lets hope that this doesent become the norm as to be honest this reveiwer will just wait for his games instead of forking out money for a game to just drop less than 9 days later.
(all games drop eventually but not this quickly and lets just hope that the next episodes remain free for the people who bought this game early and that it remains so for everyone else as well)
Posted: May 12
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181 of 253 people (72%) found this review helpful
0.8 hrs on record
This guy walks slower than my grandma
By the way, my grandma can't walk
Posted: May 16
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86 of 116 people (74%) found this review helpful
0.6 hrs on record
This game reminds me of a place i remember as a child called Fun Zone. An overpriced indoor playground Where any possible fun was ruined by the angry teenage attendants constantly yelling "NO RUNNING!!!!". The movement speed is painfully slow. Add a run function, and the beautifull graphics would be worth experiencing. but until then i can't come close to recomending.
Posted: May 13
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73 of 97 people (75%) found this review helpful
2.5 hrs on record
Personal Rating: "Grab it during a sale"
Traditional Rating: 6/10
Genre: Indie Adventure

Coma: Mortuary (Episode 1) is an indie adventure game from NAGA Entertainment Studios located within the Russian Federation that takes some of its cues from Dante's Divine Comedy. The game places you in the shoes of a depressed and suicidal man who mourning the loss of his girlfriend tries to take his own life at the very same place his lover died by dosing up on copious amount of alcohol and then careening his car off the edge of a cliff. Waking up in the realm of the dead the man begins his search for his lost love.

This first episode of a planned trilogy can at times be incredibly obtuse leaving most of its interpretation open to the gamer. ♥♥♥-bits of information are slowly relayed through the main protagonist short but sparse soliloquies but more often that not they open up more questions than provide answers. The unconsciousness state the man finds himself in (the accident does not actually result in his death but in him entering into a coma) could either be viewed as a state of purgatory or "Purgatorio" by some as there is repeated reference and imagery to religious cleansing and purification or his own personal "Inferno" due to the nature of some of the more oppressive and grim environments and encounters along the way. I am hoping the other two planned releases will expand a bit more on this so that each theme is given more clarity.

Coma: Mortuary is a very short gaming experience with minimal environmental interaction required from the gamer bar the pulling of a lever here and there. Most gamers should get through this episode in roughly an hour and I can't imagine the game appealing to that many gamers who have been brought up on action frag-fests as it's an incredibly slow and meditative piece that is more Dear Esther than Amnesia - The Dark Descent. This is a thinking persons game that should provoke all types of questions around its central themes and that is exactly what Coma: Mortuary does even though as it closes many of those questions remain unanswered - something I am hoping the other two titles are going to eventually tie-up.

The game uses the Unreal Engine and can be strikingly beautiful and atmospheric at times and I found for the most part that the joy of the title lay in discovering its unique environments. Sounds are well implemented and not overbearing except for the occasional out of place rock tune that somehow breaks the immersion. One thing for sure is that Coma: Mortuary has piqued my interest and now I am definitely keen to see how this story of death and redemption is going to play its self out. Only time will tell!
Posted: July 3
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