Coma:Mortuary is the introduction part of a trilogy about events in the world of the dead. The game`s genre is Adventure-Ambient with Horror-quest element.
User reviews: Mixed (564 reviews)
Release Date: May 12, 2014

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Recommended By Curators

"This first episode of a planned trilogy can at times be incredibly obtuse leaving most of its interpretation open to the gamer."
Read the full review here.

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About This Game

The story is about a guy who has lost meaning in his life, because of the tragic death of his girlfriend. Drunk and depressed, he got behind the wheel of his car, determined to commit suicide in the same spot where she died. Somehow he survived the accident, but fell into a coma, and his soul is now wandering the world of the dead where a new story unfolds.

System Requirements

    Minimum:
    • OS: Windows XP SP3, Vista, 7.
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6000 series or higher graphics card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Additional Notes: Not tested on Windows XP!
    Recommended:
    • OS: Windows XP SP3, Vista, 7.
    • Processor: 3.0+ GHz processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 7000 series or higher graphics card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Additional Notes: Not tested on Windows XP!
Helpful customer reviews
12 of 13 people (92%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: January 12
During my very brief time in The Land Of The Dead, I learned the following:

- The Land Of The Dead is a hauntingly beautiful place, lovingly realised with (mostly) top-notch graphics. It has nice sound, also.

- One can never walk any faster than a speed slightly above GLACIAL in The Land Of The Dead, except perhaps when being "chased" by things popping up (but not necessarily moving towards you) in corridors and doorways. Water provides an even greater obstacle to one's movement, thereby proving the old adage that "blood is thicker than water" COMPLETELY AND UTTERLY INCORRECT (mind you, I didn't get to walk through any blood in the course of the game, so perhaps I'm just jumping to conclusions). For those who can't handle the break-neck pace, however, there is fortunately the option to press Left Shift and slow yourself down even FURTHER.

- There are lots of dead-ends in The Land Of The Dead. Which take ♥♥♥♥ING AGES to back-track from, for reasons listed directly above.

- Every visitor to The Land Of The Dead is helpfully supplied with a FLASHLIGHT (it is pretty dark, after all).

- There are lots of levers and cranks in The Land Of The Dead, used to open doors and so forth. These levers won't necessarily be close to each other OR the portal one is using them to traverse through. In other words, bring a packed lunch if you plan on trying to get through any doors in The Land Of The Dead.

- The Land Of The Dead comes complete with mediocrely-acted narration, in some desperate attempt to recreate the atmosphere of Dear Esther, only in a far less linear environment with far less clues as to where exactly you're supposed to go next. Again, a packed lunch (and, perhaps, dinner) is advised; you may also wish to borrow a saint's halo to make the journey slightly less agonizing on the whole.

- There are a lot of "first-person" cut scenes in The Land Of The Dead, all of which are directed by a very nervous person with a twitchy mouse hand who can't pan around smoothly.

- There is death metal music in The Land Of The Dead, but only at highly inappropriate times, such as when one is being chased down corridors by witchy ghost women who look like cardboard cut-outs. Or witnessing end credit sequences which are as unskippable as the game is now unleavable, except by way of forcefully shutting one's computer down.

- Lastly but not leastly, The Land Of The Dead apparently comes in three parts. Here's hoping the next two are at least slightly better, and FREE to all of us who who were kind enough to give the developers money for THIS barely passable excuse for a "game". ONLY RECOMMENDED WHEN DIRT-CHEAP IN A SALE, AND ONLY FOR THOSE OF US SO ADDICTED TO HORROR GAMES THAT WE'LL PLAY JUST ABOUT ANYTHING AND EVERYTHING.

Verdict: 6/10.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: March 9
An extremely short and generally creepy game, but the single character just walks around very very slowly with minimal interactions. There are a few puzzles to solve but then almost nothing else. The cutscenes are the most interesting part of the game but again, there is no interaction. I did love the graphics. It doesnt make the game worthy of more than a couple of dollars.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: March 18
Not even at $0,57 can I recommend this game to anyone :P. My expectatoins were low but this game is a total waste of time. Basically you walk slowly(or extra slowly if you hold shift) through pretty repetitive and uninteresting rooms for 90% of the game occasionally solving simple/tedious find all the switches style puzzles. There are two segments during which you are forced to run which are somewhat tense but the rest of the time you are just walking slowly with the occasional loud noise scare popping up. While you are trying to enjoy your walking simulator you recieve the story in a pretty monotone narration that is very vague/nonsensical at times. I was really expecting this to be a Dear Esther clone, but it doesn't even deserve to be compared to that game.

One of the main issues I have with this game is the immersion. In a game like this atmosphere is everything and a big part of that is being in control and experiencing everythging first hand. However repeatedly the game takes control of the camera and completely breaks the mood. The best example of this is the cage scene in the trailer featured on the store page(that scene which appeared to be interactive was half the reason i bought the game), That whole segment is a cutscene though you have no control whatsoever on the cage comes down even though the trailer makes it appear that way. It also doesn't help that there are a mind numbingly large amount of dead ends / repetitive empty rooms that you have to go through. There is also a surprisingly small amount of detail given to each are sure there were a couple of areas which appeared interesting but for the most part the enviornment was very bland.

Finally the cherry on the pie is the game is a whole 40 minutes to an hour long. I came in at 60 minutes on the dot and that was after dying repeatedly and having the game crash to desktop 30 minutes in. It also ends rather abruptly with a cliffhanger that will lead into part 2 if it is ever made.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: January 6
It might be a slow game, short or whatever, but the content is good. I like the story and the graphics are ok. Some scare jumps here and there. It was worth buying it.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: January 9
So this game basically put me into a coma. Key factors in this are: screen tearing, a cut missing out of the sky box, music that loops poorly, and having to walk at the pace of a newborn sloth. The story also had me for a loss. It jumped all over the place and had no real structure or purpose. On the bright side. It gave me great confidence in the game I am currently developing. Hopefully you will see it on steam soon!
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