Coma:Mortuary is the introduction part of a trilogy about events in the world of the dead. The game`s genre is Adventure-Ambient with Horror-quest element.
User reviews: Mixed (404 reviews)
Release Date: May 12, 2014
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"This first episode of a planned trilogy can at times be incredibly obtuse leaving most of its interpretation open to the gamer."
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About This Game

The story is about a guy who has lost meaning in his life, because of the tragic death of his girlfriend. Drunk and depressed, he got behind the wheel of his car, determined to commit suicide in the same spot where she died. Somehow he survived the accident, but fell into a coma, and his soul is now wandering the world of the dead where a new story unfolds.

System Requirements

    • OS: Windows XP SP3, Vista, 7.
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA 6000 series or higher graphics card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Additional Notes: Not tested on Windows XP!
    • OS: Windows XP SP3, Vista, 7.
    • Processor: 3.0+ GHz processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 7000 series or higher graphics card
    • DirectX: Version 9.0
    • Hard Drive: 4 GB available space
    • Additional Notes: Not tested on Windows XP!
Helpful customer reviews
56 of 68 people (82%) found this review helpful
1.4 hrs on record
Posted: October 14
If you want to hear a bored, off-brand Ron Swanson narrate generic dialogue about the afterlife, over VIDEO GAMES SLOWEST WALK CYCLE, then definitely check out Coma:Mortuary. If you're looking for a game where literally anything happens, maybe look elsewhere.

Oh, and if you do decide to check it out, stick around for the most comedically misplaced death metal music, while you walk slower than someone can crawl.
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84 of 114 people (74%) found this review helpful
2.5 hrs on record
Posted: July 3
Personal Rating: "Worth purchasing during a sale"
Traditional Rating: 6 out of 10
Genre: Indie Adventure

Dante's Inferno

Coma: Mortuary (Episode 1) is an indie adventure game from NAGA Entertainment Studios located within the Russian Federation that takes some of its cues from Dante's Divine Comedy. The game places you in the shoes of a depressed and suicidal man who mourning the loss of his girlfriend tries to take his own life at the very same place his lover died by dosing up on copious amount of alcohol and then careening his car off the edge of a cliff. Waking up in the realm of the dead the man begins his search for his lost love.
This first episode of a planned trilogy can at times be incredibly obtuse leaving most of its interpretation open to the gamer. tid-bits of information are slowly relayed through the main protagonist short but sparse soliloquies but more often that not they open up more questions than provide answers. The unconsciousness state the man finds himself in (the accident does not actually result in his death but in him entering into a coma) could either be viewed as a state of purgatory or "Purgatorio" by some as there is repeated reference and imagery to religious cleansing and purification or his own personal "Inferno" due to the nature of some of the more oppressive and grim environments and encounters along the way. I am hoping the other two planned releases will expand a bit more on this so that each theme is given more clarity.
Coma: Mortuary is a very short gaming experience with minimal environmental interaction required from the gamer bar the pulling of a lever here and there. Most gamers should get through this episode in roughly an hour and I can't imagine the game appealing to that many gamers who have been brought up on action frag-fests as it's an incredibly slow and meditative piece that is more Dear Esther than Amnesia - The Dark Descent. This is a thinking persons game that should provoke all types of questions around its central themes and that is exactly what Coma: Mortuary does even though as it closes many of those questions remain unanswered - something I am hoping the other two titles are going to eventually tie-up.

The game uses the Unreal Engine and can be strikingly beautiful and atmospheric at times and I found for the most part that the joy of the title lay in discovering its unique environments. Sounds are well implemented and not overbearing except for the occasional out of place rock tune that somehow breaks the immersion. One thing for sure is that Coma: Mortuary has piqued my interest and now I am definitely keen to see how this story of death and redemption is going to play its self out. Only time will tell!
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22 of 25 people (88%) found this review helpful
3.2 hrs on record
Posted: October 16
Worth the $1 I payed for it. It is a bit short and thats saying something because I don't rush. I take time to look at every crany and it could use more scare. The story is amusing enough but needs more atmosphere and better graphics. I would not recommend this for more than $5 though. It is about $0-$5 worth so about $2.50. There are other free games simular to this that offer more such as SCP Containment Breach.
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17 of 21 people (81%) found this review helpful
1.1 hrs on record
Posted: October 13
It's evident that a couple of people inspired by the Penumbra series wanted to take a shot at making a slow paced mystical exploration horror game with focus on eery atmosphere rather than combat and jump scares. With this first part, which is supposed to act like an intro of sorts, they brought me from sceptical (I bought it on a sale so I paid almost nothing at all - so I didn't expect anything really), to underwhelmed, to a bit intrigued, back down to underwhelmed and landed on sceptical.

If they put in more effort on the coming episodes, especially when it comes to character models and the AI, then I think it will be at least worth a purchase. As this episode stands, I would not recommend it to the general public - but I _would_ recommend it to horror lovers and people with a genuine interest of games of this type. The atmosphere is absolutely nailed at some parts, while it's completely ruined at others.

If I were to give it one of those oneliner judgements, I'd say "barely passable". If it's on sale again then yes, pick it up. You might enjoy it!
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13 of 17 people (76%) found this review helpful
3.1 hrs on record
Posted: October 26
So a man walks into a catacomb.
slowly, really, but just enough to make you want to run the ♥♥♥♥ outta there so you don't have to hear all the ♥♥♥♥ed up ♥♥♥♥ coming from everywhere you dont want noises to come from.
No place that actually SHOULD contain a jumpscare does so, and the spooky ♥♥♥♥ that COMES outta nowhere wont leave you alone: when you get to do something when your nerves are completely wrecked from all the odd noises, you will panic.
and do it all wrong.
and you will die.
then trial and error.

god damn i hate this game so much i love it!
my ♥♥♥♥ed up nerves were definetely worth the 4.99€ i paid.
The sad story is truly sad, and if i woulnt leave computer once in a while to regular bathroom visits, i would most likely cry to the story alone.

i loved it.
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16 of 23 people (70%) found this review helpful
1.0 hrs on record
Posted: October 18
The game is alright, a bit short in my opinion and quite a lot of movie watching, slow walking speed but quite enjoyable. if the other two parts come out maybe play them all in one go as you're looking at about an hour ish of gamplay for this.

not bad, not brilliant.

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7 of 8 people (88%) found this review helpful
1.4 hrs on record
Posted: November 4
Yes walking simulators are boring... but hey you get what you pay for. This game is great for the PRICE. Only paid 0.50$ for it and was worth every penny IF you are a WALKING SIM FAN. Now don't expect Prenumbra or Amnesia. This game is short 1.5 hours for 50 cents.

Game is nice for the eyes.
Music is relaxing.
Actor telling a story.
There is a lady ghost/monster chasing you at one point.
I had at least 3 jump scares.

A few unexplained deaths.
Plot boring.
Walking is slow like most walking sims.
Game is short.
Ending to be continued kind of thing...

If you like walking sim games I recommend buying this game on sale.
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7 of 9 people (78%) found this review helpful
0.3 hrs on record
Posted: November 10
You shuffle slowly through the underworld while Garfield prattles on about memory, and sometimes you die (?) for some reason. Worth all fifty pennies I didn't actually pay for it.
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6 of 8 people (75%) found this review helpful
1.9 hrs on record
Posted: July 15
It's an aesthetically appealing game with some nice visual impressions, but unfortunately, that really is all there is.

This is best described as a 'walking simulator', where all you do is move from area to area looking at things while the narrator describes lots of scenes that you wish you were involved with. The thing is, there were plenty of times where walking itself was boring and there was nothing to look at and no narration to listen to.

It all seems like an interactive teaser to a game that could be quite an interesting experience, but that hasn't quite been completed yet.

Odd music choices, monotonous movement and an unclear '2deep4me' kind of story - Wouldn't really recommend.
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9 of 14 people (64%) found this review helpful
2.8 hrs on record
Posted: October 31
There isnt much to say about this game other than its just plain dull. It gives you no reason why or direction to what your supposed to be doing. Which basically consists of walking around aimlessly down corridor after corridor pulling the odd lever every now and then. The monotone mutterings of the narrator about angels and demons doesnt help matters either making you care even less about the supposed story. Also there are no puzzle elements here, you are simply trying to find the exit to the cut-and-paste surroundings. The movement speed also has to be mentioned as your character moves so damn slow. Which I can only think was purposely put in to extend what is already a short experience.

The only redeeming qualities are the graphics and sound design, which aren't too bad at all. Although the death-metal style choice for the one short chase scene seems SO out of place.

Overall very disappointing and I can't recommend this no matter the price. Hopefully the other episodes are more entertaining.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: December 17
Very atmospheric. Good music. Interesting story. Well thought out concepts. Mysterious. Good pace.

Some moments are just amazing.

Some films are short. Some films are long. Some games are short. Some games are long.
I'm trying to say that you cannot judge all things by the same standards or you'll always get the same thing.

It is approximately 1.5 hours of an immersive, entertaining experience.

I am very curious about how the games will proceed.
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: September 27
very short game but coma like most atomspheric type games it does a well good job at it i found myself imersed in it and glued to the screen i jumped a few times at some spots and the design and story its really good im very keen to see the other episodes and to hopefully see if they get released

gameplay 4/10
sound 8/10
design 9/10
overall 7/10

i enjoyed it even though it was short
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4 of 5 people (80%) found this review helpful
1.4 hrs on record
Posted: September 28
Atmospheric but reminds me of Doorways, which is a much better game.

Scares are minimal.

Sounds are terrible. Resoundingly awful.

Story is hard to follow.

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4 of 5 people (80%) found this review helpful
0.3 hrs on record
Posted: August 3
I totally didn't understood this game. The only thing you can do is to walk, to turn your flashlight on and off and to die. There is nothing to interact with. You walk 15 minutes through passages and than you die without a reason. This game is totally mistaken on steam. I do not know how this won on Greenlight.

Graphics 2/10
Longterm-motivation 0/10
Gameplay 1/10
Gameidea 0/10
Result 0,7/10
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6 of 9 people (67%) found this review helpful
1.0 hrs on record
Posted: July 8
So I watched the video and thought "Hey, this looks kinda neat, and it's less than a euro, this seems like it'll be a nice experience."

Boy was I wrong, I've yet to finish it, but if it turns out that the scene in the trailer isn't even in the game, I'm gonna have to type some angry letters.

The game is plain boring, it's a little bit unsettling at first, for maybe 1 minute, untill you realize that the narrator is just throwing random words at you about demons, angels and "Oohhh I'm so poetic" bullhonkey.

It almost got eerie at one part, when the music stopped, but it was just preparing to loop.

I've always hated how in Amnesia when you press shift, you run.
This game got it right, and made it so you walk EEEVEEN slower by holding shift, so when you walk the wrong way or have to backtrack, you can't do so quickly.
I am NOT being serious.

The "cinematics" are horrible too, I don't even want to call them cinematics, because it's like they recorded themselves playing their own game with fraps and slapped it in the game.
Infact I bet that's what they did, because whoevers computer it was, must've had a hard time, judging by the jitteryness.

Just like Amnesia, the game takes control of your view once in a while, expect Amnesia allowed you to still look away, and the camera was a lot smoother.
In this game, the camera dashes to a random location in which I assume a noise came from.

The only reason I got a bit scared was because the camera went "WHOSH!" on me, I would've been more afraid had I just heard the noise, leaving me to wonder "What the balloney was that?"

The game effects are also bad, either there is too much blur, or there isn't enough.
There is also a line going up and down my screen when playing this, like when you rewind a VHS tape.

I'm sorry, but this game is not good, is not.

I have some very harsh words to say about this game, but in order of being polite, I'll just say..
Don't bother, even if it's cheap.

I made the mistake by only looking at the price tag, had I only read some of the reviews.

It also scares me to know that this is episode 1.
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8 of 13 people (62%) found this review helpful
1.5 hrs on record
Posted: October 17
Short, but scarry sometimes.
and very sad game...
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: December 21
I've spent 9 minutes trying to open the game, all I see is the main menu then crash. However, based on what I have seen I will review. Main menu looks like ♥♥♥♥.
0/10 - Would not look at again
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3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: November 9
This horror has a very big potential! Dramatic story, epic soundtrack, amazing locations. Can't wait for the second part, hope it will be bigger.
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3 of 4 people (75%) found this review helpful
1.4 hrs on record
Posted: July 9
I had no issues getting started, it instantly just opened for me :) Yes, the walking is slow. There really isnt a need for running however, as it relies on the helplessness of walking slow. I enjoyed the voice narration, and It is a very interesting story. It is a lot of diologe, but not to the point of anoyingness. There aren't a whole lot of jumpscares, but when they do happen... I do get scared pretty easily, but the atmoshpeare was very good at getting me tense. For me, the sound was the best from the "horror" aspect. Especially in the later parts of the game. If your courious about how it looks, here is the first part to a playthrough I did ^_^
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3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: July 14
In a world where horror means gore, Slenderman and inappropriate jump scares, Coma:Mortuary is the scariest game that I have played in a long while.

The game uses atmosphere and sound beautifully to create a tense atmosphere, and pretty soon you feel helpless, wandering around endless corridors, enduring the terrors that appear. This is one of the few games that has appropriately used jump scares and managed to form chase scenes that go on for the perfect length of time – you don’t get away too easily, but you’re also not running for so long or regularly that you’re bored.

I have a few issues with this game, however. One of which is that you cannot run or even jog at will, which makes the game feel like it is dragging at times. Even a slightly faster walk that the player can use would help prevent this feeling of drag. Additionally, the puzzles were less “use your brain” and more “Does the hand appear when I hover over this?”. Finally, after the credits there is a sequence of rolling down a corridor, interlaced with scenes from the game (With added footsteps), so you feel like it might build up to something. Has the game ended? Is there another scene? No. It just loops. It doesn’t build up to anything and it doesn’t end, which ruined the end of the game for me when I was waiting for it to take me back to the menu screen (as most games do when they are done). So just be aware of that.

But overall I did really like this game and I would recommend it.

If you want to see a bit of game play to consider buying it for yourself, I have linked my playthrough of this below.
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