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Hey girl dudes and guy dudes. Just wanted to drop a line that thanks to the awesome efforts of the Greenworks team, Scirra team and LIL OL ME i managed to get the game updated to a much more recent version of Node Webkit, using a much more recent version of Construct 2, and a much more recent version of the Steamworks API.
What does this mean exactly? Well, it should fix a butt tonne of engine bugs that i personally had no chance of fixing cuz well they were in the engine. I was running a much older version of Construct 2 for building (r216) but with the recent changes I was able to upgrade to r233 which has a plethora of issues resolved. It also means im using a more recent version of Node Webkit which blah blah blah sounds super boring but it should help with keeping things running smoother, and im actually hoping it resolves an issue with garbled text on certain high resolution / high dpi windows machines. (let me know).
Overall, things should be better.. but it does give me some new hope for a feature so many people have been axin' for since day effin one. We'll see... I feel like there's a chance it can come to fruition... a chance.... just a chance...
Almost forgot - this new update also means there is now support for 64bit Windows and MacOS versions. Previously I could only support 64bit on linux but EFF THAT NOISE. Now we can all share in the futuristic bit glory.
Hope you're enjoying the game ;)
So some of you might be curious what I've been working on this past year since Cosmochoria was launched. I can answer that in one simple web link:
Check out the video on that page, and don't forget to scroll down and sign up for the closed beta at the end of the month. It's going to be iOS only for the beta, and the game might one day come to Steam, but we're focussing on it being a Mobile game for now, just because the touch screen / movement interface fits so well.
Hope you awesome guys & girls dig it!! If you want to share the video with your friends, it would really help me spread the word, too! I'd be eternally grateful :)
“Cosmochoria is a perfect blend of serenity and chaos.”
“...with colorful imagery and atmospheric background music, [he created] something fresh.”
“Cosmochoria is a sugar shock of sweet arcade fun in a beautifully psychedelic wrapper! Nate Schmold's debut game is a labor of love that deserves a wide and appreciative audience.”
Jason Kapalka, Co-Founder of PopCap
©2015 Nate Schmold. Developed by Nate Schmold for 30/30. Cosmochoria, 30/30 and their respective logos are all trademarks of Nate Schmold. All rights reserved. Blah blah blah blah legal blah blah.
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