Junk, junk and even more junk. Life on the trash-planet Deponia is anything but a walk in the park. No surprise that Rufus had enough of that and hatches one ludicrous plan after the other to escape this bleak place.
User reviews: Very Positive (357 reviews)
Release Date: Jul 8, 2014

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Buy Deponia: The Complete Journey


Recommended By Curators

"Deponia is hillarious, beatiful, and one of the finest classic point-and-click adventures that you'll find on Steam. - Mark Walton"
Read the full review here.


“Deponia's tale of love, loss, and all-out comedy is a beautifully constructed piece of point-and-click heaven.”
8/10 – Gamespot

“The dialogue, the bizarre characters and the slapstick humor measure up to those of 'Day of the Tentacle'.”
91 – GameStar

“If you enjoy LucasArts-style comedic games, this series will provide hours of tongue-in-cheek unconventionality.”
4/5 – AdventureGamers

Deponia: Available Content Packages Overview

About This Game

Junk, junk and even more junk. Life on the trash-planet Deponia is anything but a walk in the park. No surprise that Rufus had enough of that and hatches one ludicrous plan after the other to escape this bleak place.

When Rufus, on one of his attempts to leave Deponia behind, meets Goal, he not only falls madly in love with the beautiful girl from Elysium; he also accidentally shoves her right off her comfortable star cruiser and down to the desolate trash-planet. This accident kindles a new, brilliant plan: he needs to get Goal back to the floating city of Elysium – and while he's on it, he can also impersonate her sleazy fiance Cletus, who is the spitting image of Rufus for some reason. And thus, an exciting adventure begins...

Showered in top-scores and awards, the Deponia-Trilogy, created by the developers of Edna&Harvey: The Breakout, The Whispered World and Memoria, managed to reach cult-status almost instantly. Thanks to its exciting story, likeable characters and hilarious dialogues and a finely crafted mixture of comedy and puzzles, Deponia is enjoyable for both, young and old. Join Rufus on his thrilling journeys, for the first time in a complete edition with many new features, that will not only be a blast for hardcore adventure fans, but also those new to the genre.

Key Features

  • Deponia: The Complete Journey features over 4 hours of Developer's Commentary, a Deponia world map that allows for selection of each chapter of the game, a comprehensive graphical questlog help system, minigame help screens, a new launch menu, new hidden collectables, Linux support, plus 6 new songs written and sung by Poki and Behind-the-Scenes videos
  • Developer's Commentary is featuring game creator Poki and the voices of Rufus and Goal
  • Experience Deponia's story in full length
  • Challenging puzzles, more than 40 hours of playtime and bizarre dialogues
  • Bonus content, extras and making-of features include 'How to draw Rufus & Goal' and 'The Art of Deponia' videos, Developer's Commentary Soundtrack (6 new songs created and sung by Poki) and papercraft models
  • From the creators of the award-winning games Edna&Harvey: The Breakout, The Whispered World, A New Beginning, Harvey's New Eyes, Memoria and Blackguards

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Additional Notes: Mouse
    • OS: Windows Vista/7/8
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Additional Notes: Mouse
    • OS: Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB RAM
    • Hard Drive: 8 GB available space
    • Additional Notes: Mouse
    • OS: Linux x86_64
    • Processor: 2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Mouse
Helpful customer reviews
16 of 20 people (80%) found this review helpful
1 person found this review funny
37.7 hrs on record
Posted: March 17
They call him Rufus...

Deponia: The Complete Journey puts you in the role of Rufus, the hero(?) of this great trilogy.
A troublesome, mischievous, cunning tinkerer, with his mind set on departing from Deponia for Elysium, the floating city of luxurious and carefree life.

But the journey there won't be easy. Will Rufus have what it takes to evade his angry ex-girlfriend, heal his friend(?) from depression, save his friend(?) from decapitation, save his friend(?) from living in the sewers, save the Elysian girl of his dream, and finally achieve his lifetime goal of reaching Elysium?

And when things turn sour, will he have the ability to make the right decisions, found(?) a resistance, save the world, and still make it to Elysium in time? Knowing Rufus, you won't be disappointed...

Deponia: The Complete Journey will literally take you on a journey across Deponia through three games compiled into one, topped off with the main developer's audio commentaries on every scene. An amazing Point-and-Click action and adventure experience.

And now, all aboard the highboat for Deponia. Let the adventure begin!
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8 of 8 people (100%) found this review helpful
1 person found this review funny
16.3 hrs on record
Posted: December 9, 2014
It's a point-and click adventure game from Germany, in the grand tradition of Space Quest and Leisure Suit Larry. The interface is crisp, and the puzzles are generally variations of "talk to this guy, use this thing, combine these objects." That having been said, it's got a weird sense of humor that reminds me of the old school Sierra adventures, complete with a dude with a heavy German accent playing a folk song introduction to each chapter.

WARNING: Some of the humor, especially in the middle and third chapter, can get rather. . . "Dead Baby" ish. The only ones that really upset me in the end are a series of horrible things you end up doing to people in the third game in order to pursue a quest that turns out to have been pointless the entire ttime. (And then there were the baby dolphins. :( ) Plus a few moments of grossout humor here and there, mostly based around the fact that the game is set on a garbage planet with all that entails.

The main character is kind of a jerk who is saved from being an outright antihero simply because there are a few lines that he won't cross. He spends most of his time being a self-centered jerk who mooches off of other people, steals everything that isn't nailed down, and screws people over left and right in pursuit of his own goal and Goal. So in other words, he's an adventure game hero.

Gameplay wise, there are a few puzzles which are completely incomprehensible without a walkthrough or guide. Par for the course for an adventure game, of course, but after playing a few Telltale Games adventures, the older model of "point and click trial and error" gameplay feels a bit dated. One Godsend: the more irritating puzzles include a "skip" option that will allow you to pass the puzzle without completing it, if you get frustrated and just want to go on to the next part of the plot.

One huge pet peeve: "F5 IS QUICK SAVE. F9 IS QUICK LOAD." This is the mantra that most game makers use. This is because it means that there is a minimum chance of accidentally bumping the other button and either saving over your game when you didn't mean to, or quick loading when you didn't want to. Deponia uses "F9 FOR QUICK SAVE, F10 FOR QUICK LOAD." This cost me a bunch of progress at one point when I accidentally bumped the F10 key when I realized I'd gone a while without saving and tried to quick-save.

All in all, I enjoyed it, I was glad I played it. Supposedly there's a New Game Plus mode, and some collectables you can pick up, but I don't think I have the desire to revisit this game any time soon: nothing against it in general, just that linear adventure games tend not to be as fun the second time around.

Pick it up on sale.
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7 of 7 people (100%) found this review helpful
21.6 hrs on record
Posted: May 23
The homeworld of Rufus is about to sink in trash and getting blown into pieces.
It is your turn to help Rufus escaping this hellhole called Deponia. With your high experience of blowing yourself up, ending heads down in mud and turning bad things into worse, you really can become the walking disaster itself.

Deponia: The Complete Journey combines all three adventures of the famous Deponia, well, trilogy (who thought that).

10/10 Everyday is trashday!
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6 of 6 people (100%) found this review helpful
1 person found this review funny
52.2 hrs on record
Posted: January 25
Wow. Have I really spent 47 hours playing this game? Guess it's longer than I thought it was!

*cough* Anyway, by now you've probably heard some things about these games, about how the creators are the "German Lucasarts" [which seems a bit unfair given there isn't an American Lucasarts any more] and how the ending actually goes back in time and makes the game suck retroactively.

Well, I for one really enjoyed these games. There was a good balance between outright comedy and drama, the twists and turns of the plot keep you guessing right until the end, and there is actually some good character development. [With the exception of Cletus: I still don't know what that guy's after]. The design and animation is top-notch, and it seems to be impossible to get stuck or killed [with one exception, but you are warned several times!]

If I'd have just played the first game, I'd be a little more hesitant. I found Rufus to be a bit of a jerk and rather unlikeable, the backgrounds pretty though mostly static, and the puzzles largely illogical. Oh, and the game seemed to suffer from the same problem that Simon the Sorcerer did. It thinks it's funnier than it is.

However, these ♥♥♥♥les are mostly fixed in the second and third games. Rufus actually undergoes some character development, and whilst he is largely out for himself, he does have a bit more compassion. The scenes are overflowing with little background events, birds [well, platypuses] flying, water ripping, flags blowing in the wind etc. The humour seems a litlte more restrained thanks to the intrusion of some well-placed drama [seriously - these games have some rather dark moments if you're not expecting them], and the puzzles.. well... it could just be that you need to adjust to their way of thinking but they started to make a lot more sense.

The creators do seem to have made point-and-click adventures their "thing", and rather than Telltale who seem to have rounded all the corners off and made their games simpler for a new generation, Deponia is aimed squarely at people who enjoyed these games when they were in their heyday. That doesn't mean they're old-fashioned though. The control interface is reasonably straight forward, the games are gorgeous (did I mention that?), the voice acting is excellent and the music is..well, it's alright. You can switch it off if it gets on your nerves.

As for the ending? Well, without meaning to spoil things too much, I can see why it's divisive, but I'm pleased that the developers didn't simply go for a "all the loose ends get tied up, the good guys live happily ever after and the bad guys get what they deserve" ending. Sure it's bittersweet, but why not? This game isn't for young children, you should be able to handle it.

I'm not going to compare the game to Monkey Island. Just because it's a point-and-click game doesn't mean it has to be like a Lucasarts game. It's not as wacky as Cokel's Gobliiins series, nor is it as serious as The Dig. Perhaps it's more like Sam and Max, with the gleefully anti-social protagonist. Regardless, if you like point-and-click games and want something with a good storyline and hours of gameplay, it's difficult to go wrong with this. And it is worth getting "The Complete" because besides giving you a discount, it also links the games together and gives you other bonus items as well. And it runs on Linux. Which is excellent.
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47 of 84 people (56%) found this review helpful
3 people found this review funny
40.7 hrs on record
Posted: January 14
The Deponia Complete Journey is a point-and-click adventure in the style of the LucasArts games. Visually it looks really nice and the simple interface which exposes only one generic "Look" and one generic "Interact" commands works pretty well.

You play as Rufus, a guy leaving on a planet completely submerged in trash (Deponia). Rufus is obsessed with reaching the legendary city of Elysium which smiles at deponians from up high in the sky. He soon gets involved with a girl called Goal and from that the plot will develop into a huge race to save the world.

Positive things about this game:
- Visually pleasant
- Dev commentary somewhat interesting
- Simple usable interface, with nice touches like middle-mouse button to highlight all interactable objects
- Quite funny (in the beginning)
- There are a lot of minigames in the game (expecially in the first chapters, there are very few in Goodbye Deponia, the last serie of chapters), most of them are quite fun.

Negative things about this:
- Okay, what was funny the first 2 times, is not funny the other 27475323234852472372434723520392074238947 times.
- A lot of puzzles don't make any sense at all. You get them either by coincidence or exclusion. You have to constantly resort to trial and error combining items with interactables.
- The game does very often a terrible job at hinting at what is the next action to take. They have added a "Chapter Log" in the Complete Journey edition which is supposed to give you hints as to what to do next and on how to accomplish things but it's ludicrously useless. Example of log entry with related hint: "You need to put [nospoiler] to sleep" - hint: "Find something to make [nospoiler] sleep". OH THAT'S REALLY HELPFUL THANKS.
- A LOT of puzzles make sense only after you have solved them (by chance or by getting fed up and looking at a walkthrough).
- The game forces you to make decisions which as a player you actively do not want to make in a lot of crucial moments.
- The ending is a MASSIVE disappointment, after a huge buildup and many hours of gameplay you are rewarded with so little that your entire game experience feels _completely pointless_. If you have played Mass Effect 3, it's the exact same kind of questionable story choice: you have spent hours on this game buuuuut we don't really care we are just forcing you to take our very "art-sy" ending and if you don't like it that's your problem.

If the ending had not been so INCREDIBLY BAD, I would have recommended this game. Sadly, the wrap-up of the story is so terrible that it _completely_ ruined my enjoyment of the game. It's a fun journey, even if it's a very frustrating one at times, but when you reach the end you are clearly expecting certain things to happen... and they don't, at all. It's so bad that it does not even follow its own logic, it's pretty much as terrible as Mass Effect 3 from this perspective.

Shame really, but save your money and spare yourself from a colossal disappointment. You will actively feel robbed of the time you spent playing the game.
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58 of 105 people (55%) found this review helpful
4 people found this review funny
31.9 hrs on record
Posted: January 18
Wow... Just finished the game. Just wow...

This game has been tormenting me to finish it from the moment I started playing. I'm not a huge fan of point-and-click adventure games, only because I don't have much experience with them. I've maybe played a few scenes of "The Secret of Monkey Island," and I finished the first installment of The Fall. But that's it. So buying this game on sale was sort of my way of trying something new, so take that into consideration.

Well ok then, on to the review.


The Art & Sound
The look of the game is phenomenal. It's got a great style and has lots of detail. The music and voice acting are pretty good in my opinion. Most of the music is fairly catchy and atmospheric. The voice talent did a great job, too.

Great Characters and Setting
I really enjoyed the setting and the depth of the characters right away. Whoever was in charge of character development and scripting did a truly phenomenal job! It really added to the overall level of immersion... which brings me to another great point.

Immersive and Thought Provoking Story
From the moment I started playing I was immediately sucked into the world of Deponia: I wanted to know who these people were, who Rufus was and why and how he was trying to get out. This was why I bought the game in the first place: to hear a great story. And the game was certainly great and dramatic and philosophical in its places. And it was the game's great writing that kept me coming back to find out what happens... even when its puzzles frustrated me into a blind rage almost every time I played! Speaking of frustrating...


User Interface
So, I'm not an expert in Point-and-Click type games, but my experience with the UI was incredibly frustrating. The issue I ran into repeatedly was sometimes you could interact with an item from across the map and Rufus would just walk over to it and use it. Other times the item map would say there's an item I could interact with, but I couldn't actually interact with it until I transitioned (via some other item) into a certain area of the scene. It was a little issue, but it cropped up everywhere. And when you're desperate to use your item inventory on *something* and the game doesn't give you the hint to move over a few inches, it really starts to wear on your nerves.

The Puzzles
Because they were such a HUGE annoyance, I break them down into 3 categories:

[::Absurd Puzzles::]
HOLY CRAP the INSANITY! 5 minutes into he game I groaned as I had to find a way to 'lure' my suddenly animated toothbrush out of a dark hole it was hiding it. WTF am I supposed to do with that? I get that I'm new to Point&Click games, but seriously? What sort of logic am I supposed to use to find the answers to these puzzles when they're this absurd? I guess they were supposed to be funny, but when you've been running in circles for an hour looking for an answer, the laughter dries up fast.

[::Obscure Puzzles::]
Often times I found I had to use an object for something completely other than it's typically intended function. Again, earlier in the game there was a loose plank of wood I had to remove, and despite the fact that I had several different objects that would be good for prying it loose, I needed one specific item that one would not normally think to use. There were several times where I was stymied because, despite there was some straightforward problem in front of me and I was fully equipped to deal with it (say, opening a car door?) I had to hunt around for a different item or trigger some obscure chain of events in order to beat it. Which leads me to...

[::Pointless Puzzles and Auto-Fail Puzzles::]
Sometimes you'd go through a total nightmare trying to solve a particular puzzle, only once you finally complete it, the puzzle wasn't narratively important to the story. Or that you failed anyway (despite finishing the puzzle in the game) and are forced to deal with the following consequences. It really undercut the feeling of agency in the game, making it seem like you're just going through the motions until you can get the next snippet of plot.

Which segues perfectly into the next section.


Rufus the Sociopath
I hated playing as Rufus. Not only do I not like playing as a callous @$$h013, but it actually made the first chapter of the game seem more difficult to complete because no one trusted you. And while I'm sure that was the intent for story purposes and to facilitate creative puzzle solving, it really made it hard to sympathize with the main character. This trend continued for the majority of the game as you single handled use, abuse and sell out all the other characters around you to get what you want. And just when you think he'll change, he doesn't. But only because the script said so.

Dialogue in the game is fairly useless. It sometimes informed you about the setting, but most of the time it was a means of explaining (in the vaguest terms) how to solve a puzzle or a sad attempt at humor. And don't be fooled by the different "moral" dialogue options. There were SO MANY times I tried to make a different choice, but be assured; there is only ever one choice.

The player is given a lot of “choice” as to how they may proceed, what moral choices they might make or what things they might say. These are all red herrings. There is only ever one way: the Game's Way. This holds true for dialogue, for puzzles and especially for the ending. This was particularly frustrating to me as I have been raised on such RPG games as Fallout, Elderscrolls, Bioshock, Deus Ex... games where choices mean something.

And don't get me wrong, I don't mind games that lead you by the nose... but typically those games don't give you options when none exist. So the experience of being given a screenful of dialogue choices (typically at least 6 or 7) where there was only one choice that allowed the game to progress was excruciating. This was also the case for many puzzles. Sometimes a puzzle could have been solved by brute force, or creative use of an inventory item you already had. But unless it was *that kind of puzzle* you were forced to keep doing things until you found the way the game had intended you to beat the puzzle. SO FRUSTRATING.

The Ending
I'm not going to say much for respect for spoilers, but it really did leave a sour taste in my mouth. Under other circumstances the ending would have been fine. As I said earlier, there was a lot of great writing that went into the game. A lot of the circumstances had a great moral tension to them. And one of the key driving forces of the game is watching your efforts unfold and hoping that they'll be enough to ensure success.
But because of the Rail-Roading that's prevalent throughout the entire game, the ending doesn't feel like the consequence of an action or choice... I'm merely along for the ride, listening to the story someone wrote, despite the fact that I have been fed the illusion that I have a choice. So the ending felt wrong, only because I wasn’t free to choose it. Like everything else, it just happened that way.

Overall, it has all the seeming of an epic game with multiple endings, but it isn't. The storyline is as linear as the frustrating gameplay.
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59 of 107 people (55%) found this review helpful
1 person found this review funny
44.9 hrs on record
Posted: December 11, 2014
My opinion of this game went up and down throughout this game. It went from simple fun, to obsession, to hatred for Rufus, interest again, and finally confusion about what I should think about the end.
At first it was amusing, and then the puzzles got interesting and I only pulled myself away when the sun started to come out. All the hours I put into it was in the span of 4 days. The puzzles really made me like the game for a while.
Then I started getting tired of Rufus. He is such a dumb ♥♥♥♥ing idiot, I still hate him. At some point the clumsy egotistical screwball isn't funny anymore. In the end though, the story changed my perspective about him.
The ending changes the perspective for the whole game, and I ended up confused about whether I should like it or not. Just the ending defines whether the whole game was worth it as a whole, and I'm not sure if it was. It's not straight good or bad, it just leaves a stressed out question mark in my head. I don't think that's a good reaction to have after such a long journey.
I guess all I can say is that it's not a slam dunk. I don't think it necessarily deserves a thumb down, but there's so many thumbs up I think it needs a few down. If you want to try something new, if you like this sort of thing, if you have time to kill, go ahead. Just don't expect that feeling of satisfaction at the end.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
39.0 hrs on record
Posted: February 7
This is an amazing, hilarious, immensely frustrating game. In case it is not particularly obvious by the trailer, most of the gameplay involved is walking amongst various "screens" where you can interact with the items, collect things, combine them, and use them to solve interesting puzzles. The world is beautifully drawn and the puzzles are challenging to be sure. Some of the puzzles will cause you to tear your hair out, mainly because you missed the one tiny item on that one screen that you did not realize you were supposed to click, or how a puzzle has to be solved by changing a menu setting . But beyond those insanely frustrating moments, when you finally do figure it out, you are rewarded with a wonderful story and a feeling of achievement.

By the way, I HIGHLY recommend playing with the Developer's Comentary. Poki is a fantastic lad and will tell you all about the development process, the difficulties, and make you truely appreciate this game. Plus, he sings some pretty great songs.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
30.9 hrs on record
Posted: December 10, 2014
This is a review for the English version of the game.

Deponia: The Complete Journey was fun for 99% of the time I played it. Few issues with voice lines when characters go from one sentence to another. Otherwise I've seen one minor glitch that caused the player character to move into the background but I fixed it by talking to a frog, naturally.

The game has plenty of tough puzzles and good story points and progression, as any game of this genre should have. I like the art style, and the music, although a bit repetitive, is good too. The voice actors were fantastic and fit each character perfectly. Easy to use systems as well that prevent any sort of unneccessary tedium.

My biggest gripe with the game is the ending. I might compare it to Mass Effect 3 or Eoin Colfer's ending to The Hitchhiker's Guide to the Galaxy. I was just not satisfied. Other than that, I was totally happy.

I sunk 30 hours into this game as of my writing this while doing only one playthrough so far, which were all very entertaining. I recommend getting this if you are really craving a good point-and-click adventure.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
22.0 hrs on record
Posted: December 23, 2014
What an excellent and complete package. One of the best P&C's I've played since the golden age. For those of you purists out there that will never look to a walkthrough, buckle up for the long haul because this thing is meaty. Two big chucks of Chaos and Goodbye had me reaching to outside help quite a bit. Good characters, beautful locations (despite all the garbage) and and incredible sense of humor throughout. 10/10... would play again.

An excellent bonus for the complete journey package with Jan Müller-Michaelis (Poki's) commentary. It's hilarious and also manages to give an incredible amount of insight into how the game came together.

Poki likes minigames..... has he mentioned that?
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4 of 4 people (100%) found this review helpful
41.8 hrs on record
Posted: April 20
With 41.8 hours on record, I just finished "Deponia: The Complete Journey" with 100% Achievements. I would have probably taken a tad longer, but I had played the first game in this compendium ("Deponia") stand-alone somewhat earlier (so you can probably add eight or nine hours to my expected play). As with the stand-alone version, I'm recommending this version (which, along with "Deponia," includes "Chaos on Deponia" and "Goodby Deponia). The game play across all three games is pretty consistent: a pretty good point-and-click game with very good art work, tongue-in-cheek humor, and good voice-acting. The puzzle difficulty does vary across the games just a bit (I'd say the second game is a bit easier than the first, and the third game harder than the first two). I've got three gripes with the game. First, the protagonist, Rufus is a jerk. If there were more character growth in him as the game progressed, I'd have been happier. But, it's just sort of irritating to have him constantly do really wrong things at every turn for three games (he actually gets worse from game to game). Second, as I mentioned, the third game is harder than the first two. Unfortunately, it's hard enough that I had to resort to walk-throughs a lot (a LOT). I don't mind getting stuck a couple of times in a game, but in the third game I was stuck most of the time. And finally, I'm not very happy with the penultimate ending: it's possible I'm interpreting it wrong, but it's pretty mean even with the one alternative interpretation I can come up with. Even with those complaints, the game is still well-worth the price and time.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
30.8 hrs on record
Posted: February 6
I don't usually play point & click games, but this one is actually pretty good, probably the best one I've played.
Story is nice and there are some good funny jokes, also you may not like the protagonist (I didn't at first) but he may grow on you. If you are interested you should try the Deponia demo so you can get a taste of what's to come, and if you enjoy it you may consider getting The Complete Journey, the 3 games for the price of 2!

PS: A lot of people don't like the ending so take that in mind.
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13 of 22 people (59%) found this review helpful
32.5 hrs on record
Posted: January 12
To start of with the good things, the art in the game is beautiful and full of details, the music and voice acting are also very good and despite what I'm going to say further in the review the game has its funny moments.

Now to why I don't recommend this game, It's a point & click adventure game, therefore its gameplay is based on solving puzzles, mini-games and talking to people, It would be very good if the puzzles made sense at least 50% of the time, but they don't, you are forced to waste in a seemingly endless process of trial and error and frustration.

Another problem is the relationship between the main character(Rufus) and his love interest(goal), see the thing is, they don't have enough interaction to actually have a believable romantic relationship, goal spends most of her time incapacitated, brain damaged, split into three personalities, dead or as a child, all of which were cause by Rufus .Refuse's personality is also a problem, at first you think he is goofy and misunderstood and you actually like him, but then he keeps screwing up and doing despicable things, as you progress in the game you notice that he's just incredibly selfish, he only wants to save the world so to that people will call him a hero, he deliberately destroys peoples lives and put them in danger to get his way, in time you start to dislike Rufus and his relationship with Goal becomes incredibly unbelievable.

I normally love dark humor, but sometimes even humor has limits, killing baby dolphins and turning them into cat food made me cringe but I let that pass, as I let a lot of other things pass,his sexism for example, now when Rufus sells the only black woman in the game into slavery and then makes her dress and dance as a monkey, yeah a monkey, before he did that almost delivered 4 children to a pedophile child Goal included then proceeds to masturbate said pedophile with a inked paper and shows the did*k imprint to the 4 children, doing that made me fell disgusted, the game gives you no choice to avoid that, unless of course you quit and uninstal the game.
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3 of 3 people (100%) found this review helpful
48.6 hrs on record
Posted: April 20
When this intially came out I was really happy. I had already bought deponia and 100% it. Then I played this and it was completely broken. I waited a month for Poki and the gang to fix the bugs and everything has been gravy since then. This was awhile ago. I decided to hold off on the last chapter until redcently because I didn't want this amazing adventure to end. It was really awesome overall. Albeit confusing as ♥♥♥♥ at times.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
35.1 hrs on record
Posted: December 9, 2014
This game reminds me of classic Lucas Arts games in a very positive way.
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2 of 2 people (100%) found this review helpful
22.4 hrs on record
Posted: December 20, 2014
Deponia is one of the best point'n'clicks I have played in a long time. Its puzzles are reminiscent of the old Monkey Island games, and the humour is without a doubt one of the best of the past 10 years. You play the anti-hero Rufus. As the reviews and intro state, Rufus is not a pleasant man. He's annoying, mean, and absolutely self-centered. The game made me wonder what was wrong with the protagonist several times at the start of the game. He sells women into slavery and feeds children to monsters. And, in spite of all this, he grows on you. He's human. He does horrible things but you still want him to succeed in his plans. Rufus is brilliant, and he's utterly fascinating.

Get this game if you want an interesting protagonist. He won't be your immediate hero. He won't be the man you hope to be, or the man you want your daughter to marry. He's definitely not the man you hope to snag in a relationship. But he will be interesting from start to finish. And that's sorely lacking from games nowadays. So, buy this game and support these makers. You'll be laughing from start to finish.
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2 of 2 people (100%) found this review helpful
28.8 hrs on record
Posted: January 4
I have always wanted to get the individual games, but given that 3 in a series is quite an investment, and since I could never figure if I would really enjoy the game from what I saw from the trailer, it took me quite some time to decide to finally obtain this game.

If you enjoy point and click adventures with challenging puzzles interspersed in the midst of storytelling, this game should be for you.
Entertaining characters whom you will get close to
A rich environment that really encourages exploration.
A sense of humor that I would describe as a sarcastic poke at the main character, who almost seems to always receive the brunt of things
The achievements are really fun to figure out. (There are tons of them!)
A useful (very useful!) save system

Not a serious issue, but I am someone who gets slightly frustrated easily, so trying to figure out which of 10 items goes where and with what can get slightly nerve wracking. I simply just look at a walkthrough if I hit a wall, which allows me to still follow the story without getting too frustrated, but if you enjoy challenges, then don't, because it is worth slowly figuring out
This new 3 in 1 package features the developer commentary, which you can turn off, but it automatically switches on every time the game starts. It is not terribly obstructive in the top left corner, so its still a small complaint.
No spoilers, but some people may be terribly hurt by the ending of this if they don't like it. Personally though, I liked the ending, and I find it the most meaningful out of any other ending they could have placed.

Other than the minor cons, this game does promise a nice storyline, a brisk fun walk with the characters and amazing environments. It is a different style of game but is worth going through all 3. :)
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2 of 2 people (100%) found this review helpful
35.4 hrs on record
Posted: April 5
A masterpiece in storytell and humor. One of the greatest adventure games of all time. I laughed, I cried, it moved me Bob.
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1 of 1 people (100%) found this review helpful
51.4 hrs on record
Posted: March 2
Good story and great puzzles. Great game arts and the characters have been given personalities, which is good. Bugs here and there that makes the game crash, but that doesn't annoy me much as long as it doesn't do it all the time. Happened maybe four or five times during my whole playthrough.

I have played through it once and thought it was worth my time.

Some people does not like the game because the main character is a real jerk. Don't buy this if you think that are equally sensitive.
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1 of 1 people (100%) found this review helpful
22.6 hrs on record
Posted: February 26
Like puzzles that take an hour to complete? Like good trilogies? Like playing as an egotistical character? Good. Buy this game.
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