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“I’ve been more frustrated by Duet than by any other game this year; on the flip side, few other games are as fun when you succeed. The game has a clever premise: instead of controlling one character, you control two—little dots that are linked together, occupying opposite spots on a single circle. Move a character right, and the other moves left.”
The New Yorker
“Duet is a game of few parts, but each one of those parts fits perfectly with the rest. It feels as designed as a raindrop, and just as perfect.”
“Duet does what the best video games do. It introduces an abstract idea, a fabricated set of simple systems, then it gives you a set of meaningless obstacles to overcome using those systems. But somewhere — in-between those two ideas — a weird magic trick. I am finding it very difficult to stop playing Duet because playing Duet feels really, really good.”
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