X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.
User reviews:
Recent:
Mixed (26 reviews) - 69% of the 26 user reviews in the last 30 days are positive.
Overall:
Mixed (822 reviews) - 69% of the 822 user reviews for this game are positive.
Release Date: Jul 14, 2014

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Buy X-Plane 10 Global - 64 Bit

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Recent updates View all (21)

September 19

Update: Airport Mykonos V1.1

http://store.steampowered.com/app/325130
The add-on Airport Mykonos was updated on version 1.1.

Changelog:

  • Updated to X-Plane 10.50 standards.
  • Improved performance up to 50% for some machines.
  • Accurate ATC/Taxi flows.
  • Marshalls have been added to all parking positions, to indicate the exact spot to stop. Requires Autogate plugin installed.
  • A lot of other minor improvements.

1 comments Read more

September 8

New version 10.50 for X-Plane

South Carolina, 8th September 2016 - Laminar Research, creator of the X-Plane flight simulator franchise, has announced the latest update to X-Plane 10 to version 10.50.

Over the years it has always been the policy of Laminar Research to continually improve X-Plane, providing the most realistic flight simulation available, with flight modeling so accurate that has been adopted by numerous commercial aviation organizations. Now with the release of the latest update, X-Plane 10.50, Laminar has raised desktop flight simulation to a new level of realism.

Major features of the 10.50 update include:

  • Hundreds of new detailed 3-D airports now with auto-placed static parked aircraft.
  • New U.S. city autogen for more realistic scenery with buildings scaled to their accurate heights.
  • Greatly improved Baron & King Air aircraft and 3-D cockpits.
  • Global winds aloft files.
  • Better AI (artificial intelligence) with virtual aircraft traffic.
  • Added support for auto configuration of the Control Pad and Xavion Mobile Apps.
  • Improved appearance of clouds.
  • Better randomization of AI parking spots.
  • Drastic improvement in the speed of the UI.
  • Ability to steer certain guided weapon systems with the joystick.
  • Better animated effects (prop, etc) in replay mode.
  • Frame rate and other performance improvements.
  • Numerous bug fixes.
The updates in version 10.50 are too numerous to list, but they can be found in their entirety on the X-Plane website at: http://www.x-plane.com/?article=x-plane-10-50-release-notes

12 comments Read more

Reviews

“I am, however, going to tell you that in my personal and professional opinion, there is no software on the planet that can touch X-Plane 10 for realism, in regards to a simulator you can have at home. Huge multi-national, multi-billion dollar corporations like Cessna and government agencies such as NASA use X-Plane in their simulators.”
True PC Gaming

“X-Plane 10 is a huge simulation and I think I have only managed to graze the top of the entire program and from what I have seen I do like X-Plane 10 and I will continue to use it in the future and throughout its development life.”
Avsim

“...However, X-Plane 10, is looks and feels to me hugely impressive, particularly with respect to a realistic impression of flying and the representation of almost the entire world and the sky environment.”
PC Flight, Issue March 2012

About This Game

X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.

Designed to be the most flexible flight simulator it has a fully open structure that allows the enthusiast to change every part. With thousands of compatible add-ons there is no kind of flying craft that is not simulated and there is a whole world to explore.

Boasting a 20 year old pedigree, X-Plane utilizes Incredible cloudscapes to bring the sky to life whilst the ground depicts real-world roads, cities, towns and more to ensure the most realistic flying experience possible. The completely new rendering engine shows the world around you in high detail and with global illumination so lights behave like real lights.

The core is a virtual wind tunnel that creates the most realistic flight modeling available on a desktop. Equally capable of simulating every type of aircraft, the virtual pilot is able to experience the challenges of flying big airliners or tiny ultra-light aircraft. The realism of X-Plane 10 Global is proven by the fact that X-Plane is used as a certified training tool. Each aircraft flies just as it should, from the glider to the Space Shuttle!

Air Traffic Control will guide you from startup to shut-down and also controls the other aircraft around you. Those other aircraft are not robotic as they are in other simulators, but they interact with the world in the same way as your own aircraft does. They will fight the same cross winds and turbulence as you encounter, they will need more runway to stop when the weather conditions are not favorable. Just like real pilots do, you will watch their take-off to be prepared for what your take-off will be like. It’s still simulated but it gets very close to real aviation!

X-Plane 10 Global is built with the future in mind and makes full use of the hardware in your system. If you own a fast multi-core machine you will be able to simulate more aircraft around you and see more details but even with a moderate machine X-Plane 10 Global is capable of displaying a tremendous amount of objects without slowing down.

Features


  • Super accurate flight characteristics using a virtual wind tunnel
  • Includes 30 aircraft, from gliders to the Space Shuttle
  • Online flying with other virtual pilots
  • Air Traffic Control actually controls the other aircraft around you
  • Accurate terrain, roads and more
  • Global ‘Plausible World’ auto generated scenery
  • New rendering engine with innovative global lighting
  • 64 Bit optimized
  • Totally flexible and extendable with thousands of existing add-ons (and many more to come)
  • Includes super-detailed scenery for Nice (LFMN), Paderborn-Lippstadt (EDLP) and Faro (LPFR)
  • printed “Quick Start Guide” included

Default Scenery

Having installed the software via Steam you only have the main simulator as well as the Seattle region. More scenery has been divided into various free and optional DLCs. Installation of said DLCs is quite simple and is done very fast. -> Guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Storage: 80 GB available space
    Recommended:
    • OS: Windows XP / Vista / 7
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Storage: 80 GB available space
    Minimum:
    • OS: OS X version 10.6.8 or later
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Storage: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    Recommended:
    • OS: OS X version 10.6.8 or later
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Storage: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    Minimum:
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Storage: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
    Recommended:
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Storage: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (26 reviews)
Overall:
Mixed (822 reviews)
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499 reviews match the filters above ( Mixed)
Recently Posted
KillonRow
0.6 hrs
Posted: September 24
no
Helpful? Yes No Funny
CanePlayzGames // YT
1.3 hrs
Posted: September 23
It looks good on the trailer but in game when i loaded it up it looked like crap, I do not recommend this ♥♥♥♥
Helpful? Yes No Funny
Bedpan Andy
57.2 hrs
Posted: September 23
Been using this sim for a while, but took a long break from it. I'm back in it with version 10 and I'm sorely disappointed with it. It freezes every flight with different planes and different plugins. I've logged a lot of time with it, 44 hours to date, and I haven't completed one flight yet without it freezing up. I cannot reproduce the freezes other than flying around - sometimes it freezes when I look at the map, sometimes it freezes when I'm banking, sometimes it just freezes when the aircraft is flying straight and level in autopilot without any input from me. X-Plane's support and forums are of no help either. The logs are of no help, they just stop before the freeze happens. This wasn't a problem with version 9. Don't waste your money until these guys fix it.
Helpful? Yes No Funny
╬OKW╬ Manstaz
6.8 hrs
Posted: September 16
had this game for years now this new update has stuffed it up i get past the select plane menu then it says finishing asynchronous loading then fails back to desktop and gives me a box to report crash lol like wtf does this mean? any help please cheers
Helpful? Yes No Funny
StaircaseAbortion
64.6 hrs
Posted: September 12
Much better than FSX/P3D
Helpful? Yes No Funny
Miao~
1.5 hrs
Posted: September 12
Product received for free
Well it is a very good simulator . At first I thought this simulator is very hard so I request for the refund but after that I decide to get this simulator again because you need to spend more time to do research for this simulator and at last you will enjoy the simulator :)
Helpful? Yes No Funny
m0nkfist
170.3 hrs
Posted: September 11
Finally got round to a long held dream to get into flight sims. Well worth it. X-plane 10 is hardcore, but that's what I wanted. You'll have to spend time building the sim you want and learning how to fly for real, but it pays off. Fantastic sim.
Helpful? Yes No Funny
Arroz2703
649.7 hrs
Posted: September 9
Best flight sim ever
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
919.5 hrs on record
Posted: September 9
X-Plane 10 is a fantastic sim. But you have to keep that in mind. It is a sim, not a game. Don't expect to be able to fly airliners on day one. It does not work like that. First you will spend some time reading forums and setting things up properly, then you will spend some more time (and money) getting addons you want, then you will spend a lot more time reading manuals and watching tutorials and after you go through all that then you're hooked! :-)
If you put in the time and do your homework then it's a very rewarding experience to be able to take a fully simulated 767 (addon) from gate to gate using proper procedures, charts (addon) and ATC (addon) instructions.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
42.0 hrs on record
Posted: September 20
To most people, the sky is the limit. To those who love aviation, The Sky Is Home.

That quote is one of the best quotes out there. So is this Flight Simulator this isn’t a game I’m just saying, so don’t buy it if you’re not a hard-core flight simulator guy then there is no point getting this flight sim, You NEED TO DO SOME RESEARCH Before you start flying I really Recommend watching a few videos before you start flying and read this guide made by harryorlsen (Thank you for making this)
The Guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=695153840
The Video:
https://www.youtube.com/watch?v=IMSoOlfIdVA < Getting started

There is many good mods that you can get from Xplane.org, you do need to register  but that’s not really a problem, Please don’t refund this flight sim, it is amazing but it’s really hard to get used to it. Its more about realism than just hop in and play, if you want a fun to hop on in and fly flight sim just get FSX its really fun to teach you about basic flying, but if you’re a real pilot you will love this flight sim, there is no point even naming it a game, it’s that good, is it worth the full price YES!! It is, although I didn’t buy this flight sim, my friend Joe brought this flight sim for me and I AM GLAD THAT HE DID Thank you Joe, also I know that I don’t have many hours of flying on X-Plane but that’s is because I have switched from FSX to X-Plane 10, They keep updating this flight sim the new update is amazing it will add better sounds and a better interface to make it easy for new people to get into, just like yourself ;)

I have also made a steam group for all of you aviation Lovers feel free to join http://steamcommunity.com/groups/Skyislove

Ahh I forgot to mention this Flight sim is 64BIT do you know what this means?

As the number of bits increases there are two important benefits.

More bits means that data can be processed in larger chunks which also means more accurately.
More bits means our system can point to or address a larger number of locations in physical memory.

= NO CRASH (Like in FSX)
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Most Helpful Reviews  Overall
781 of 816 people (96%) found this review helpful
29 people found this review funny
Recommended
16.2 hrs on record
Posted: December 31, 2014
Ok, so i have to weigh in on this debate between what sims are the best.
Firstly, about me, I am a real life pilot, and hold FAA and EASA commercial pilot licences (USA and European), EASA PPL Flight Instructor, and i am a gamer.

About the game: its not a game. its a flight simulation software. do not buy if you are looking for a
"fun game to mess around on and earn steam acheivments etc etc", nor will it teach you how to fly planes or anything of the sort. there is no arcade mode, there are no leaderboards, there are no charachter perks etc.

About the flight simulation programme: I first had my taste of flying a plane on Microsoft Flight Simulator 95 (or 98, i forget) on a crappy little PC with a keyboard and mouse. as i grew up and my interest grew and flight sims developed, i hopped from flight sim to flight sim and i have played ALOT of different ones, and in my proffesional training, i have even used things like lockheed martin's Prepar3D flight simulator with full 737 and A320 cockpit mock ups. For home simming, i dont think anything beats XP10 though. I will be drawing comparisons in my review with 1 other game which this is often compared to - FSX (Microsoft Flight Simulator X/10) (im not even going to compare against "Microsoft Flight", that sim was pathetic....)

The differences

FSX is a flight simulator, and a game in one package. it can both teach you how to fly a plane (atleast the basics) and give you fun missions to complete and rewards you with in game acheivments. It also is able to replicate, rather well, realistic flight dynamics and aircraft performance. however, i feel that FSX is a bit more buggy, alot less "modable" (free 3rd party aircraft were difficult to install in my opinion) and it feels a bit outdated.

XP10 is, i have to admit, a little less user friendly. the menus and interface do not seem as polished etc, but boy is there alot you can do. Free 3rd party aircraft are relatively easy to install, a multitude of plugins exist that you can download, such as ground vehicle tows to push your aircraft back from the stands etc and there just seems to be alot more freedom in the game.
Carrier landings for example. FSX, it was very long winded, very procedural, and a bit tedious if you "just wanted to have a go at planting the damn plane on a deck". and with only the F18 to chose from, it was a bit bland. with XP10, even though the scenario would be unrealistic, i can just load a boeing 747 and click "land on a carrier" and try landing a jumbo on a nimitz carrier.
Weather is very customizable, and can download real time actual weather with a click of a button which is pretty cool.
Loads more stock aircraft to chose from
loads of different scenarios (i believe you can fly on mars if you wanted, that is atleast true of my experience on XP7,8 and 9 so i assume its on 10 too)
You can try and bring down a space shuttle from orbit, and many other things that FSX just cant do with the base programme.

Yes there are issues, yes some of the stock 3D cockpits are a bit naff and not done properly, but i have never really found it such a big deal. and if you want the true realism, be it on FSX or XP10, you wont fly stock aircraft anyway, you would go and buy 3rd party aircraft by proffesional 3rd party Devs that make accurate models and cockpits etc.

you WILL need a joystick and rudder pedals, or at the minimum, a joystick with twist function for rudders. you can play with just a mouse, but lets be honest, that sucks. FSX you can play with a keyboard, but even then, joystick set up rules.

so overall, what would i buy? both. i have both. i use them for totally different things. i use FSX and 3rd party payware aircraft and payware photo scenery to practice VFR aircraft navigation, and i use XP10 to practice aircraft procedures and general handling and flying, or to test myself in all sorts of different aircraft in different scenarious, like finding myself in a middle of thunderstorm in the middle of nowhere with various system failures.

again, i would stress, XP10 is NOT a game. it features "weapons", where FSX does not, but these are only for novelty value. they do not replicate the actual fire control systems or anything like that. This is a flight sim that enthusiasts or proffesionals can use.

If you are looking to buy your first flight sim or you want to learn how fly a plane, go and buy FSX
If you are looking for a world war 2 realistic flight sim where you can fire guns and down planes, go and get IL2 Sturmovik 1946 or Wings of Prey
If you are looking for a arcade combat flight sim, Tom Clancy's Hawx
If you are looking for a realistic combat flight sim with modern fighters, get Lock On
if you are looking for a simulator to practice advanced things on, or experiment, or design your own creations and fly them (basic engineering knowledge required or willing to take the time to research how plane maker works), then this is the sim for you.

edited 19/08/16 for spelling mistakes - it took me all this time since writing to find out i could edit! :D
Was this review helpful? Yes No Funny
1,090 of 1,182 people (92%) found this review helpful
3 people found this review funny
Recommended
4.6 hrs on record
Posted: July 16, 2014
Full disclosure: I'm an actual licensed commercial pilot in Canada. I have about 15 hours of sim time in my logbook, 12 of which were on a commercial and Transport Canada-approved version of X-Plane (the other 3 were on Prepar3D, a version of FSX), and 10 of which applied to my license.

This is a simulator, not a game. You can mess around with the fun fighters and experimental planes, but this is first and foremost a simulator. And what a simulator!

If you're like me, you find fun in a challenging radionav approach. You find fun in managing system failures. You find fun in printing out checklists and having them next to you while handling the simulator. You find fun in education and a job well done. And this is where you get it. You can tweak the simulation accuracy, you can go from messing around doing aerobatics in a fictional plane, or you can turn your garage into a full-sized flight simulator. You can do all this in X-Plane 10, and it has the added bonuses of being more accurate, prettier, and less system-taxing than FSX.

FSX is almost a decade old by now, is a RAM hog, hates graphics cards, is 32-bit, and is still slow and unoptimized. On my machine, it runs terribly. But X-Plane 10 has a 64-bit and 32-bit executable, supports multi-threading, is considerate of your RAM, and looks fantastic.

I spent hundreds of hours with FS2004, FSX, and X-Plane 9. Thanks to them, my instrument and radionavigation training was easy. Thanks to them, I passed the infamous INRAT on my first try. This is a fantastic simulator, simply the best on the market, and the only one worth your money. I can fully recommend this for full price, and I'm a pennypincher.
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266 of 288 people (92%) found this review helpful
9 people found this review funny
Recommended
599.6 hrs on record
Posted: November 11, 2014
In many of the negative reviews of X-plane there seems to be a mismatch between the reviewers expectations and what X-plane is. If you're looking for aerial combat you'll be far better served by DCS World. Flight simulation whether you go FSX, P3D or X-plane is more hobby than a computer game. If you were going to get into model railways you may start with a small basic train set. If the bug bites, you soon want to add switches, scenery and new locomotives and stock. That's what x-plane is; a flight simulator starter set.

You get a couple of basic aircraft, a sky and a barren planet (inhabited by only deer and birds). X-plane does itself a disservice with most of the included aircraft as they are far from representative of quality of aircraft that are available. X-plane's clouds are stonefish ugly.
All the main simulators have pro's and con's. X-plane's smaller community is very committed and self reliant and there is a smorgasbord of freely available utilities and addon scenery. Some of which are pretty damn awesome considering they are free. You can get a very decent simulator experience with freeware alone. For sure, you will not minutely scratch the surface unless you're prepared to research and learn.

Personally I'd recommend budgeting for an addon aircraft in addition to X-plane. I'd suggest a Carenado HD aircraft, not because there aren't other worthy aircraft, just that if you are starting into X-plane, Carenado are consistently high quality and you're less likely buy something disappointing. If you want to go a bit further, Skymaxx Pro will fix X-plane's underwhelming skies.

Flight simulators may bore your socks off but they may also change your life. X-plane is a starting point for a hobby that may be with you for years.
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132 of 145 people (91%) found this review helpful
13 people found this review funny
Recommended
265.2 hrs on record
Posted: April 20, 2015
Here's my take on the civilian flightsim hobby as it currently stands: More than ever, it is a period of transition and I believe the future looks good. I have and use both FSX and X-Plane and therefore have a foot in both camps. It's a case of fully realized capabilities versus future potential. From another perspective I see one nearing the end of its 32-bit lifecycle and the other very much in its 64-bit adolescence.

Background: I've been flight simming since SubLogic's C64 release, and have been firmly entrenched in the Microsoft FS camp on PC since FS5.1, although like everyone else in the day I had and used Flight Unlimited, FLY! and ProPilot. We loved the variety and happily used them all for what they had to offer. For me FS2004/FS9 was the watershed, and I was entrenched for a decade in the sim using all the familiar add-ons and a full suite of GoFlight hardware. Unfortunately my computer was firmly stuck in 2004 as well, so I avoided migrating to FSX. I was aware of and had messed around with XP during my biannual pilgrimage to Oshkosh, even chatting at length with Austin Meyer, but I was already too deeply invested in the MSFS camp. I'm certain that many can relate.

I've been a licensed private pilot since 1991, with a multi-engine endorsement and lucky enough to have had exposure and stick time on some pretty cool equipment. Now as most real world guys will tell you, flying a computer is NOT the same - I don't care if the flight models are based on lookup tables or basic real-time elemental calculations, it's just not worth arguing over. Get over it. Where there is tremendous value in simming however, is the 'process' of flight - planning, procedures, checklist habits, instrument scans, IFR approaches. For true immersion in the system look up PilotEdge and add that to your mix no matter what platform you fly.

I was fortunate enough to finally build a cutting edge computer recently. As a treat, I picked up FSX-SE to see how she'd run on a modern box. Looked good and I was enthused enough to purchase Aerosoft's A320/321 (an absolutely excellent add-on BTW). Then the dreaded terrain.dll crashes started on flights lasting longer than about 60 minutes. While I understand these errors may have been largely addressed in the new FSX-SE beta patch, I am very grateful for them. They gave me pause and saved me the hundreds of $$ I was prepared to pour into the scenery and add-ons in order to bring it up to the available standards: Orbx, UTX, ASN, PMDG, et al. It's a slippery slope most know only too well, and when you finally stop and look back at all the resources you have dedicated, the thought of migrating to something totally new seems not only daunting, but is likely financially unwarranted as well.

While waiting for a decade old piece of software to get patched by a third party so that I could run it on modern equipment and proceed to spend a great deal of money and tweaking time to get it to run correctly, the light bulb went on for me. Here I was at a crossroad and I was prepared to reinvest in the same old song and dance. Yes, it's the one tune everybody knows, but there was an opportunity to learn a new one. Even though I tried and failed to get the X-Plane demo working, I purchased the full version (10.35 currently) in order to give it an honest shakedown, flying it exclusively for a week. What that week gave me was an appreciation for just how immersive, smooth and realistic XP can be.

I spent a good deal of time reading the related forums, familiarizing myself with the tips, tricks and FAQs. I found the stock 172 and Baron okay (certainly the equal of their stock FSX equivalents), but added the beautiful Carenado C340 for some GA flying. (Aside - the C340 is a nice looking package and I'm glad I have it but there are some unforgivable faults that required modifications to actually work - in particular the CDI when tuned to an ILS. Basic stuff. For shame.) Then the FlyJsim 737-200 for some good old fashioned radio navigation at jet speeds. Wonderful aircraft, beautifully modelled cockpit and convincingly realistic performance numbers. Definitely a pilot's plane. The coming IXEG 737-300 looks incredible. And I needn't mention that PMDG is developing for XP with a DC6 to be followed by one or more of their 7xx series...

Sparse scenery? To me it looks far and away better than stock FSX. It's nicely scalable to the hardware you're running, and XP definitely makes proper use of modern hardware. The stock mesh is great, autogen works well, the road traffic is cool, and the night lighting is the stuff of pilot training heaven. But here's the kicker - there's so much freely available from the community. I've managed to populate my XP world with all the airport scenery I will be reasonably using with a few visits to the XP ORG. And if you have a look at what's possible using world2xplane... the future looks not only bright, but incredible. Need I mention no terrain.dll CTDs or OOM errors?

Stock XP weather is in my opinion better than stock FSX. Dressed up with ASN and REX however, and FSX has a strong lead. But based on how close XP is getting with aircraft and scenery, the weather engine won't be far behind.

Stock ATC is crap. But so is FSX's. Sorry, it's just not real. I alluded to it above, but try PilotEdge to see what real ATC is. Full stop.

This has become a rather long piece, sorry about that. I suppose I felt I had a lot to say about where we've been, where we are, and where we're going. MSFS has been how it was, and largely how it is now (I include P3D here). Is it time for change? One platform is nearing a developmental dead end, albeit with some wonderful add-ons, and one is just beginning to realize its potential with continuous and meaningful support.

I'll continue to use both platforms for now, I mean why not, I own both and enjoy each for what they offer. Let me be clear though - I will not be adding anything further to my FSX ecosystem, but will simply enjoy what I already have. FSX will be limited to getting my bus fix with that awesome Aerosoft A320, at least until the sim crashes with the latest .dll or OOM error. For the price of a decent FSX add-on, I would urge you to give XP a fair evaluation.

In the end I see FSX as an old woman all gussied up in makeup and a new designer dress. She looks great and is pleasant to spend quality time with, but be careful if you go out dancing - she may fall and break a hip. Now have you seen the new girl in town? Dances funny, but she's smart, modern, and has some really cool moves. You may want to meet her.

My future in the hobby is with XP. I know I am not alone. Developers take note.
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236 of 296 people (80%) found this review helpful
Recommended
14.0 hrs on record
Posted: July 14, 2014
I have been waiting a while to purchase this sim, now that it is on Steam it left me no choice but to pull out my wallet. This has to be as realistic as it gets when it comes to flight simulation. There is a lot to learn and a great community backing this product. While you can set everything up to be off the ground in seconds it leaves the option to make everything as complex as you would like. From startup to landing you can control just about everything.

I am working on my PPL, have been for quite some time. This now affords me the opportunity to learn, make mistakes, and so much more all without the associated costs. My next lessons will only be after many more hours of X-Plane, a great product!

This works with muiltiple monitors, however the recommended setup is to use multiple computers over a network the acheive this. I use stereo vision across three monitors, my only hope is that they can figure out a better way to scale it when using this option, for now I distort my field of view and it works well.
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261 of 332 people (79%) found this review helpful
18 people found this review funny
Not Recommended
79.4 hrs on record
Posted: September 16, 2015
I'm not a real world pilot, though I do have 20 years and 5,000 hours as a navigator, telling pilots where to go. But I'm trying to find a good flight simulator in order to get some hands on to eventually get my private ticket. Anyway, I've owned FSX for years, tinkered with it some time ago, but heard overall good things about the physics model and visuals of X-Plane 10 and decided to try it.

As far as the physics, I can't really say, it seems like the little Cessna flies okay, it's certainly a challenge to fly straight and level compared to FSX. And the visuals are better than FSX, though not as much as I expected given the relative ages of the sims.

However, when it comes to real world flying, I find X-Plane seriously lacking in anything beyond slipping surlies VFR. The ATC is terrible, it's so frustrating to hear the scattering of AI planes being told "NO2XP, you are off course", literally every couple of second for several minutes on end. And apparently that's a bug that's been in the game for at least 2 years, according to the forums. And trying to follow the ATC instructions on the ground is a serious exercise in futility. I think of the 4 times I tried to get clearance, then taxi to the runway, then get clearance to take off, then successfully transition to an enroute center, I had 1 complete success, 1 partial success, and 2 serious failures.

There never seem to be more than 2 or 3 other aircraft anywhere in range of mine, and they always have the same call signs, the call signs are a minor annoyance, the lack of other traffic seems pretty lacking compared to FSX.

So this is sort of a mixed review, really. If you want pretty visuals and just flying around on your own, X-Plane 10 will probably satisfy you. If you want to learn instrument flying, and dealing with ATC, flight planning, clearances and all the other parts of flying you will have to deal with in the real world, I can't recommend it.
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240 of 308 people (78%) found this review helpful
11 people found this review funny
Not Recommended
10.7 hrs on record
Posted: November 8, 2015
DO NOT BUY THE STEAM VERSION. In order to run multiple displays with different views, you need to run multiple instances of the game. Steam does not allow this. You can extend your display to span multiple screens, but you will not get a realistic view.

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117 of 146 people (80%) found this review helpful
Recommended
23.0 hrs on record
Posted: July 15, 2014
Have been waiting a while to buy this on steam (heard a bit back that it was supposed to be coming and I had played on an earlier version many years ago), very glad I bought it, not only is it a realistic simulator with a ton of control configuration options (it might all seem a little daunting at first, but persevere) but I am getting great pleasure out of learning to fly with Xplane...

At the time of writing this review I have just done my first proper fight on Xplane 10 from Blackpool (EGNH) to Manchester (EGCC) - not a long flight (chose the route as these are local locations) but after earlier sims which basically gave you heading waypoints and large visual clues after clicking on a destination this was much more challenging. Used the VOR system to navigate to Manchester, during the flight Xplane taught me how several of the instruments worked that I glossed over playing previous flight simulators on PC.

With my plane drifting a little to the left I had to correct my heading a few times (by a small amount) but eventually arrived at my destination. No clue how to use the local air traffic controllers (yet) I just picked a runway and landed...

Learnt quite a bit from that hour playing the game and I can see it teaching me a lot more, I used to love flight-sims and played a lot but this game made me feel a complete novice again (especially after so long not playing any sims). However lack of arcade-game style assists, popup help and hand-holding made me feel like I really accomplished something in the game when I finally touched down. Been a while since I both enjoyed a game and felt like I achieved something.

Worth the asking price? For me yes :)

edit: I have added some comments to this review, including a very short version of how I used VOR to navigate, system specs and controllers being used.
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