X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.
User reviews: Mixed (467 reviews)
Release Date: Jul 14, 2014

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Recommended By Curators

"It doesn't get more real than X-Plane. It is one of the few flight simulators that actually simulates air to reproduce amazing flight dynamics."

Recent updates View all (7)

April 19

Sun n’ Fun Bonus Scenery for X-Plane 10 now available as free download

Laminar Research is happy to announce the availability of a special X-Plane 10 scenery package for the Lakeland Linder Airport in Florida (KLAL), enhanced with buildings, custom objects, and aircraft, all designed around the annual Sun 'n Fun International Fly-in and Expo. Each year sees thousands of fly-in aircraft, campers, and visitors to this huge aviation event sponsored by the EAA (Experimental Aircraft Association).

The scenery was created by X-Plane scenery contributor Jan Vogel and is now available for free download on both the X-Plane 10 Steam (automatically thru your steam client) and on the Laminar website at http://x-plane.com

This years’ Sun n’ Fun event is scheduled for April 21 to 26 at Lakeland Linder Airport in Lakeland, FL

8 comments Read more

March 10

10.35 Release Candidate

The RC is available on Steam also. To get it, right-click on X-Plane in the Steam library, click the “BETA” tab, and then select the beta to opt-in to.

More Information here

Developer Blog

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“I am, however, going to tell you that in my personal and professional opinion, there is no software on the planet that can touch X-Plane 10 for realism, in regards to a simulator you can have at home. Huge multi-national, multi-billion dollar corporations like Cessna and government agencies such as NASA use X-Plane in their simulators.”
True PC Gaming

“X-Plane 10 is a huge simulation and I think I have only managed to graze the top of the entire program and from what I have seen I do like X-Plane 10 and I will continue to use it in the future and throughout its development life.”

“...However, X-Plane 10, is looks and feels to me hugely impressive, particularly with respect to a realistic impression of flying and the representation of almost the entire world and the sky environment.”
PC Flight, Issue March 2012

World’s Most Advanced Flight Simulator

X-Plane 10 is the only flight simulation software available on Steam that meets the specification requirements from the Federal Aviation Administration for inclusion as part of an FAA approved simulator. For more information on the software and hardware requirements for FAA approval visit the X-Plane Pro website at: http://www.x-plane.com/pro/landing/

X-Plane 10 is much more than just a game. “It’s what real pilots fly!”

Default Scenery

Having installed the software via Steam you only have the main simulator as well as the Seattle region. More scenery has been divided into various free and optional DLCs. Installation of said DLCs is quite simple and is done very fast. -> Guide

We did that because of the huge download size. There are still many many customers out there with a slow internet connection.

About This Game

X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.

Designed to be the most flexible flight simulator it has a fully open structure that allows the enthusiast to change every part. With thousands of compatible add-ons there is no kind of flying craft that is not simulated and there is a whole world to explore.

Boasting a 20 year old pedigree, X-Plane utilizes Incredible cloudscapes to bring the sky to life whilst the ground depicts real-world roads, cities, towns and more to ensure the most realistic flying experience possible. The completely new rendering engine shows the world around you in high detail and with global illumination so lights behave like real lights.

The core is a virtual wind tunnel that creates the most realistic flight modeling available on a desktop. Equally capable of simulating every type of aircraft, the virtual pilot is able to experience the challenges of flying big airliners or tiny ultra-light aircraft. The realism of X-Plane 10 Global is proven by the fact that X-Plane is used as a certified training tool. Each aircraft flies just as it should, from the glider to the Space Shuttle!

Air Traffic Control will guide you from startup to shut-down and also controls the other aircraft around you. Those other aircraft are not robotic as they are in other simulators, but they interact with the world in the same way as your own aircraft does. They will fight the same cross winds and turbulence as you encounter, they will need more runway to stop when the weather conditions are not favorable. Just like real pilots do, you will watch their take-off to be prepared for what your take-off will be like. It’s still simulated but it gets very close to real aviation!

X-Plane 10 Global is built with the future in mind and makes full use of the hardware in your system. If you own a fast multi-core machine you will be able to simulate more aircraft around you and see more details but even with a moderate machine X-Plane 10 Global is capable of displaying a tremendous amount of objects without slowing down.


  • Super accurate flight characteristics using a virtual wind tunnel
  • Includes 30 aircraft, from gliders to the Space Shuttle
  • Online flying with other virtual pilots
  • Air Traffic Control actually controls the other aircraft around you
  • Accurate terrain, roads and more
  • Global ‘Plausible World’ auto generated scenery
  • New rendering engine with innovative global lighting
  • 64 Bit optimized
  • Totally flexible and extendable with thousands of existing add-ons (and many more to come)
  • Includes super-detailed scenery for Nice (LFMN), Paderborn-Lippstadt (EDLP) and Faro (LPFR)
  • printed “Quick Start Guide” included

Default Scenery

Having installed the software via Steam you only have the main simulator as well as the Seattle region. More scenery has been divided into various free and optional DLCs. Installation of said DLCs is quite simple and is done very fast. -> Guide

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Hard Drive: 80 GB available space
    • OS: Windows XP / Vista / 7
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Hard Drive: 80 GB available space
    • OS: OS X version 10.6.8 or later
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    • OS: OS X version 10.6.8 or later
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
Helpful customer reviews
49 of 52 people (94%) found this review helpful
3 people found this review funny
107.0 hrs on record
Posted: April 20
Here's my take on the civilian flightsim hobby as it currently stands: More than ever, it is a period of transition and I believe the future looks good. I have and use both FSX and X-Plane and therefore have a foot in both camps. It's a case of fully realized capabilities versus future potential. From another perspective I see one nearing the end of its 32-bit lifecycle and the other very much in its 64-bit adolescence.

Background: I've been flight simming since SubLogic's C64 release, and have been firmly entrenched in the Microsoft FS camp on PC since FS5.1, although like everyone else in the day I had and used Flight Unlimited, FLY! and ProPilot. We loved the variety and happily used them all for what they had to offer. For me FS2004/FS9 was the watershed, and I was entrenched for a decade in the sim using all the familiar add-ons and a full suite of GoFlight hardware. Unfortunately my computer was firmly stuck in 2004 as well, so I avoided migrating to FSX. I was aware of and had messed around with XP during my biannual pilgrimage to Oshkosh, even chatting at length with Austin Meyer, but I was already too deeply invested in the MSFS camp. I'm certain that many can relate.

I've been a licensed private pilot since 1991, with a multi-engine endorsement and lucky enough to have had exposure and stick time on some pretty cool equipment. Now as most real world guys will tell you, flying a computer is NOT the same - I don't care if the flight models are based on lookup tables or basic real-time elemental calculations, it's just not worth arguing over. Get over it. Where there is tremendous value in simming however, is the 'process' of flight - planning, procedures, checklist habits, instrument scans, IFR approaches. For true immersion in the system look up PilotEdge and add that to your mix no matter what platform you fly.

I was fortunate enough to finally build a cutting edge computer recently. As a treat, I picked up FSX-SE to see how she'd run on a modern box. Looked good and I was enthused enough to purchase Aerosoft's A320/321 (an absolutely excellent add-on BTW). Then the dreaded terrain.dll crashes started on flights lasting longer than about 60 minutes. While I understand these errors may have been largely addressed in the new FSX-SE beta patch, I am very grateful for them. They gave me pause and saved me the hundreds of $$ I was prepared to pour into the scenery and add-ons in order to bring it up to the available standards: Orbx, UTX, ASN, PMDG, et al. It's a slippery slope most know only too well, and when you finally stop and look back at all the resources you have dedicated, the thought of migrating to something totally new seems not only daunting, but is likely financially unwarranted as well.

While waiting for a decade old piece of software to get patched by a third party so that I could run it on modern equipment and proceed to spend a great deal of money and tweaking time to get it to run correctly, the light bulb went on for me. Here I was at a crossroad and I was prepared to reinvest in the same old song and dance. Yes, it's the one tune everybody knows, but there was an opportunity to learn a new one. Even though I tried and failed to get the X-Plane demo working, I purchased the full version (10.35 currently) in order to give it an honest shakedown, flying it exclusively for a week. What that week gave me was an appreciation for just how immersive, smooth and realistic XP can be.

I spent a good deal of time reading the related forums, familiarizing myself with the tips, tricks and FAQs. I found the stock 172 and Baron okay (certainly the equal of their stock FSX equivalents), but added the beautiful Carenado C340 for some GA flying. (Aside - the C340 is a nice looking package and I'm glad I have it but there are some unforgivable faults that required modifications to actually work - in particular the CDI when tuned to an ILS. Basic stuff. For shame.) Then the FlyJsim 737-200 for some good old fashioned radio navigation at jet speeds. Wonderful aircraft, beautifully modelled cockpit and convincingly realistic performance numbers. Definitely a pilot's plane. The coming IXEG 737-300 looks incredible. And I needn't mention that PMDG is developing for XP with a DC6 to be followed by one or more of their 7xx series...

Sparse scenery? To me it looks far and away better than stock FSX. It's nicely scalable to the hardware you're running, and XP definitely makes proper use of modern hardware. The stock mesh is great, autogen works well, the road traffic is cool, and the night lighting is the stuff of pilot training heaven. But here's the kicker - there's so much freely available from the community. I've managed to populate my XP world with all the airport scenery I will be reasonably using with a few visits to the XP ORG. And if you have a look at what's possible using world2xplane... the future looks not only bright, but incredible. Need I mention no terrain.dll CTDs or OOM errors?

Stock XP weather is in my opinion better than stock FSX. Dressed up with ASN and REX however, and FSX has a strong lead. But based on how close XP is getting with aircraft and scenery, the weather engine won't be far behind.

Stock ATC is crap. But so is FSX's. Sorry, it's just not real. I alluded to it above, but try PilotEdge to see what real ATC is. Full stop.

This has become a rather long piece, sorry about that. I suppose I felt I had a lot to say about where we've been, where we are, and where we're going. MSFS has been how it was, and largely how it is now (I include P3D here). Is it time for change? One platform is nearing a developmental dead end, albeit with some wonderful add-ons, and one is just beginning to realize its potential with continuous and meaningful support.

I'll continue to use both platforms for now, I mean why not, I own both and enjoy each for what they offer. Let me be clear though - I will not be adding anything further to my FSX ecosystem, but will simply enjoy what I already have. FSX will be limited to getting my bus fix with that awesome Aerosoft A320, at least until the sim crashes with the latest .dll or OOM error. For the price of a decent FSX add-on, I would urge you to give XP a fair evaluation.

In the end I see FSX as an old woman all gussied up in makeup and a new designer dress. She looks great and is pleasant to spend quality time with, but be careful if you go out dancing - she may fall and break a hip. Now have you seen the new girl in town? Dances funny, but she's smart, modern, and has some really cool moves. You may want to meet her.

My future in the hobby is with XP. I know I am not alone. Developers take note.
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116 of 182 people (64%) found this review helpful
5 people found this review funny
232.5 hrs on record
Posted: February 26
X-Plane : Right out of the box (as it were) the 64 bit version beats hands down in speed and looks FSX. FSX looks dated (it is) and needs a significant cost investment to bring the ground textures up to some reasonable level. Still, no matter your system performance will suck if you intend to crank up the textures. And HUGE ISSUE whether with FSX or Prepar3D is OOMs. Yes, the dreaded out of memory errors. Say goodbye to that with X-Pane at 64 bit.

Now first big minus in XPlane - NO SEASONAL TEXTURES!. Go ahead, fly in Canada in winter. Look - summer textures,lol. So you'll need to get a program for this huge deficiency.

There is a growing body of payware for X-Plane and some fabulous planes such as the 777 and Flightfactor A350. Also the payware scenery, though nowhere near FSX/Prepar3D is starting to provide the necessary content to bring realism.

But here is the HUGE NEGATIVE of X-Plane: AI traffic addons and ATC. ATC in FSX provides immediate access to the communication settings re Tower, Clearance etc. for each airport. Not so in X Plane where you're guessing where they are. After you figure out how to enter your flightplan you're sitting there with nothing. Better find out what those numbers are!As far as AI traffic programs - there is one populating AI traffic program World Traffic for X-Plane and it does a poor job. Suffice it to say it is not even worth getting as it is not even in the league for what is for FSX. FSX however, has Ultimate Traffic, MyTraffic, Traffic 360 - all superb AI traffic programs which bring life to your airports. In combination with the P'poor ATC implementation you will be left wanting. If anyone in X-Plane ever brings these up to FSX standard then X-Plane will shine for sure. Right now, it is a huge MINUS. It's been stated for example, that this is serious flightsimming in some reviews. Really? Ok you are limited in how much AI traffic populates your airports. Secondly, you will have to scour for planes that can serve as AI planes characteristic for those airports, download them and insert them into X-Plane. And good luck implementing any kind of real world traffic schedules and real world traffic. How realistic is it landing on empty airports? FSX has AI traffic programs which populate the airports and easily implement real world traffic and traffic schedules. There is zero realism in X-Plane except for flying the plane itself and the outside graphics. Big deal. Any quality time with this sim is severely limited. So in fact it is the opposite of FSX in terms of realism.

I'd recommend MCE Multi-Crew for ATC voice communication - that will set you back about $65 Can. though but it implements voice communication with ATC.

Another minus is the counterintuitive process to set up your joystick, pedals etc. Bloated menu system is a mess.

Another negative: AIRPORTS. Huge database for FSX right out of the box. In X-Plane you're left to land on thousands of empty pavements. Realism? You are left scouring again for freeware and I assure you the conflicts which arise when you install them is unnending. This sim has been around for some time. The fact this has never been addressed right out of the box is a joke but more in that here we are years later and you're left doing it yourself in large part except for what was included in this Steam release. Big deal. This however, pails in comparison to the poor plane AI and ATC.

Unfortunately, without a capable ATC and a comparable AI Traffic program to FSX I cannot recommend this program except for VFR flying and unrealistic flight simming generally. Shame because one would have thought, by now, someone would have stepped forward with an Ultimate Traffic, MyTraffic, Traffic 360 type addon. This issue can't be overstated. It just is an ESSENTIAL aspect to the flight simming world not cured by the above noted program or the resident AI program. Who will step forward?
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13 of 16 people (81%) found this review helpful
326.0 hrs on record
Posted: February 6
I love it and am addicted to it.

Under setting->rendering

Put number of roads to something higher.
(You get more roads where they exist in the real world)

Put number of objects to something higher.
(You will get *generic* boxes (buildings) at those roads)

Put detail distance to medium.

Unclick compress textures.
Put texture to high.

In the beginning I found the planes cockpits to be fuzzy.
Some really are fuzzy or they are meant to be used with 2d cockpits.
But mostly it was because by default the texture-settings where set low and where compressed

I also lacked filled road networks and buildings.
I didn't see the roads I was accustomed to.
The data is there for the roads. You just need to crank them up or only major highways will be shown.
The cities look like gray patches by default Both the roads and object setting changes this.

Quite a few of the stock planes are ugly.
I would recommend the two-engine general-aviation plane Baron)

Things I like to do with X-plane.
Find interesting mountain-chains to fly around.
The topology is from the real world and it generates a *plausable* looking world on the fly.

Fly around my closest airport and see if I can find where my house would be on the road network ad by the rivers.

Make flightplans, read about north-atlantic routes, learn about standard departures and standard arrivals (SIDs and STARs).
Look up real world airports and their charts.

I like to plan plausable and *real* flight-plans that my preferred airline uses (SAS).

The world is pretty barren and the airplanes are as have been said, besides some smaller planes sub-par.
I've bought two planes and two helicopters. A Boeing 777. An Airbus A350 XWB. A Bell 407 helicopter. And a RR beta 2 helicoter that seems to be used in real training for helicopter pilots.

I would recommend looking to fill the mostly empty airports with building by downloading them from gateway.x-plane.com.

There is a lot of scenery and free add-ons.
Just search for scenery and x-plane.

Applications that I use for plight-planning:
* EFASS - it has real world weather-engine and a generator for weather that is plausable.
It has SIDs and STARs. And online connection.

As you fly your plane you can watch a sattelite-map where you would be in the real world.
(Not just the blocks and generic textures and objects that are in X-plane).

A great resource for free addons and forums and to buy planes is x-plane.org.

Remember. It is not a game that has a goal.
It gives you the tools to fly close to realistically all over the world.

It gives access to GPS, VORs, DMEs, NDBs to naviate with.

Even without EFASS you can use real weather and real time of day.
Or choose a weather and time of day.

There is a free demo to try out at x-plane.com.

* Realistically calculated flight-dynamics
* The whole world is covered with topological data
* Low intensity
* Educational
* There basic software is used together with a lot of other components for real flight training for the real world
* Terrain that is not cartoonie
* Can look beautiful
* Not just a game but a hobby

* Not one really detailed plane up to modern standards. I'd love to see at least one really deeply simulated GA aircraft and one deeply simulated and visually good looking airliner.
* The terrain is generated and not as in the real world unless you buy or get additional scenery
* It is quite taxing on the resources at high quality simulation and visuals (Mostly CPU but also GPU)
* Uses all cores
* Addicting (Just one more plane...) ;)
* Not an action-game at all. Unless doing perfect landings is your view of intensity
* The fighting features in it is old and arcade-like. It is mainly a civilian aircraft simulation.

All in all it has as many hours of entertainment as you want.
It focuses on realism.
You will probably want at least one payware plane of good quality.
Remember to up the rendering settings.
Look for your airports and download them.
Great community.
Taxing on your hardware.
A real simulator.
Not really a game but a hobby.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: April 4
I'm rather shocked to find I'm giving this simulator a negative review. I opted to purchase X-Plane as I found FSX lacking in some categories and wanted to up the Flight Sim experience. The graphics are fantastic and the platform runs stable, which is what drew me into trying out this sim, but sadly that's where it ends when it comes to out-performing FSX.

Tutorials? Nope, no tutorials at all. You can buy some, watch some on you tube, but nothing that introduces someone new to flying otherwise.

This simulator expects that you already know how to fly, and know how to use the instrumentation. They're not advertising this, so they're basically selling to the masses in order to lower the price and fund the project for those who already have the skills to fly in the first place and just need a bit of practice flying someplace away from their normal zone of avialability.

Customizable, well, yes, in-so-far as assigning function to keys. Multi-monitor support? In your dreams! Mine had an option to utilize some instrumentation on a second screen, but kept moving from where I positioned it to where atop my active screen. There is also several mods and add-on's to improve the graphical experience (the one feature this application excels at), but my post research into these features left me finding that the developers don't appear to bend to any of the consumers desire for improved support. I found setup to be very difficult to figure out, plan to write down all your commands as there doesn't appear to be any kind of commend export/print feature other than a look-up while in-simulation.

The simulator AI is about as dumb as they come, at least on the ground. There was constant chatter between the Tower AI and a taxiing flight AI to "cross runway 32, then hold short of runway 32", this same conversation repeated several times with this exact phrase. The plane I was following attempted to turn down every single taxi intersection, then turned back onto it's original course. On the far end of the runway it fell off into the water and began flipping around like a fish, bouncing into the air, flipping, and turning in a single spot, before finally flipping and landing upright back onto the taxi-way, where it turned straight towards me and ran me right over without even causing a crash.

Traffic and trees also have no effect on collision, feel free to land and take-off on any old street.

In summation, I'm "increadibly" dissappointed in this simulator! While the graphics and feel of flight perform extremely well, I find every other aspect of the simulator to be severely lacking in both realism and intuitive use/functionality. I do hope they take the majority of negative feedback I've been reading and put some consideration to it for their next release/update. FSX is so unstable and out of date, but leaves a very positive experience to it's user base that the fine folks at Laminar Research could truly benefit to use as a guide for putting together the next great flight simulator of all time! I would like to think they're interested in training new pilots in addition to providing additional experience to seasoned pilots, at least that's my take on a good simulator.
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9 of 12 people (75%) found this review helpful
8.9 hrs on record
Posted: January 14
The top proper flight-sim.

CAVEAT EMPTOR: this is a purchase that should be considered only for hardcore flightsim fans.

You're looking at $60 starting and you should really consider payware stuff, as well. In additon, the GA offerings are wonderfully modeled, but the military stuff isn't.
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