Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Very Positive (3,805) - 88% of the 3,805 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (59,207) - 85% of the 59,207 user reviews for this game are positive.
Release Date:
Oct 17, 2017

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Recent updates View all (215)

December 13

Happy Brawllhallidays! - Update 3.06


Hello and welcome to the Brawlhalliday Update! Once again we’re celebrating the season with a flurry of holiday festivities, items, and Brawlhalliday spirit. We’re also starting the new Ranked Season! Check your inventory for Glory to spend in the special Ranked section of the store. We are also adding game balance, new bug fixes, and more. Enjoy the patch, and have a Happy Brawlhallidays!  

Happy Brawlhalliidays!
  • Bonus login gold each day of the Brawlhallidays!
  • Snow has fallen on several stages across Brawlhalla.
  • We’ve decked the halls of Mallhalla with limited time Brawlhalliday items. Check them out!
Mallhalla For the Brawlhallidays
  • Christmas Colors for every Legend! (at 1500 Gold each)
  • Winners Wonderland Podium
  • Nutrcracker Bodvar
  • Nutcracker Val
  • Krampus Cross
  • Wreck The Halls Teros
  • Holly Jolly Ember
  • Snowman Kor
  • Secret Santa Thatch
  • Frostbite KO Effect
  • Bomby the Snowman Avatar  
  • Mjolnir Snowflake Avatar  
Brawl of the Week - Snowbrawl!
  • 4 Player FFA Snowbrawl!
  • Most points win.
  • Caution: Snowballs have been known to explode on impact.
New Season  – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!

Note: Current Seasons for each platform are Season 7 (PC) and Season 2 (PS4).

New Ranked Mallhalla Items!
  • Skyforged Cannon and Goldforged Cannon have been added to Mallhalla.  
Soft Elo Reset Formula

Soft Elo Reset is based on your current elo at the end of the season.

1v1 and 2v2 Personal Rating
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)

2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings  have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation

Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

Ranked Borders from Season 6 (PC) and Season 1 (PS4)

If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.

Your border from any previous season does not carry over or have any impact on your current border reward.

Ranked Avatars from Season 6 (PC) and Season 1 (PS4)

Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.
5th & 6th Tier Ranked Avatar Upgrade Information

For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!

The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.

In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.

Community Request
  • The maximum number of items will now spawn immediately at the beginning of Warm-Up Mode when waiting in a queue.
Test Features
  • Removed Danger Zone and the original Twilight Grove from Experimental matchmaking.
Animation and SFX
  • Tweaked Bow animations so that long hair would layer more correctly over shoulders.
  • Different impact sound for Cannon when firing instead of swinging.
  • Relayered legs on certain hammer animations to visually sort better with skins that have skirts.
  • Slight improvement to map loading speed.
  • PS4 - Fixed performance issues associated with animating podiums.

The Axe has received several changes to key moves in an effort to increase its flow of attacks and string potential. This is primarily focused in a change of setup location for the Side Light, beginning with a higher minimum height of knockback with slower scaling as damage increases, resulting in the Down Light combo only being available at early damage ranges before shifting into a combo with the Neutral Air. Stun and Force values have been shifted for the Neutral Air to better fit as a string tool with variable followups.
  • Axe Neutral Light: Increased Stun from 24 to 26.
  • Axe Side Light: Decreased Force from 72 Fixed/12 Variable to 68 Fixed/7 Variable; Angle of knockback is now more vertical; Increased Stun from 28 to 31.
  • Axe Neutral Air: Decreased Force from 44 Fixed/23 Variable to 40 Fixed/20 Variable; Decreased Stun from 32 to 30.

Scythe Side Light’s knockback has been altered to create greater variation in possible followups, with the new height widening the dodge window before a Neutral Light followup, while assisting in landing attacks such as Side Air, Neutral Air, and certain Signatures. With these new routes we have also shifted some Force between the reverse and neutral versions of the Neutral Air, not only to soften the threat of off-stage reversals while increasing the reliability of on-stage pressure, but also to create earlier breaks in strings involving the neutral version. We have also reined in the Ground Pound due to the kits commanding edgeguard ability, and the overall utility of this attack.
  • Scythe Side Light: Increased knockback of the soft version, resulting in a higher setup location.
  • Scythe Neutral Air: Increased Force on the neutral version from 54 Fixed/44 Variable to 54 Fixed/46 Variable; Decreased Force on the reverse version from 34 Fixed/42 Variable to 34 Fixed/39 Variable.
  • Scythe Ground Pound: Decreased Damage from 18 to 16; Decreased front coverage during the middle of the swing; Decreased Force from 65 Fixed/35 Variable to 60 Fixed/33 Variable.

The Cannon has received several adjustments to increase its overall threat and the position it places itself when attacking opponents. The Side Air’s priority has been increased, giving it a bit more reach beyond the user for better use as an approach option, while the Side Light has received an increase to its Hit Window with a similar goal. We have also softened the Down Air’s self-impulse on the user, resulting in a more advantageous position when striking an opponent off-stage, as well as making the attack easier to aim.
  • Cannon Side Light: Increased Hit Window from 5 to 6.
  • Cannon Side Air: Increased priority (i.e. the space between the attack's maximum range and the user's hurtbox).
  • Cannon Down Air: Increased Stun from a range of 19~13 to a range of 20~14; Decreased self-impulse during the attack.

A number of Signatures for underperforming Legends have received increases to reward or benefits to their utility. Xull has received such benefits in the form of increased range on his trap Signatures, given the low priority of his Side Signatures and the Cannon kit as a whole. Sidra, Ada, and Cassidy have received reward increases to bring them closer in line with similar options across the roster, while the risk and reward on Artemis’ Down Scythe have been adjusted for more desirable use of this Signature.
  • Xull Neutral Cannon: Increased maximum range when the trap snaps shut.
  • Xull Side Cannon: Increased Damage from 21 to 25.
  • Xull Down Axe: Increased maximum range when the trap snaps shut.
  • Sidra Neutral Cannon: Increased Damage from 21 to 23; Increased Force from 48 Fixed/50 Variable to 50 Fixed/53 Variable.
  • Artemis Down Scythe: Increased Force from 65 Fixed/45 Variable to 65 Fixed/49 Variable; Decreased Recover time on miss from 18 to 16.
  • Ada Down Spear: Increased Damage from 20 to 23.
  • Ada Neutral Spear: Increased Damage from 21 to 24.
  • Cassidy Neutral Hammer: Increased Damage from 15 to 20.
New Legend Rotation
This week’s new Legend Rotation features Ada, Koji, Queen Nai, Mordex, Scarlet, and Xull.

Bug Fixes
  • Fixed a bug where leaving during "Waiting for game to start" could cause crashes and unexpected behavior.
  • Fixed store bug where purchasing or refunding a Legend that is eligible for a White or Black Color Scheme didn't appropriately refresh the options in the Colors tab in the store.
  • Fixed a bug that caused the loading screen to show over gameplay.
23 comments Read more

November 29

Patch 3.05 - Balance, New Skins, Bug Fixes and More!

Welcome to Patch 3.05! In this patch we’re adding new skins for Ragnir and Teros, making improvements to PS4 client performance, and improving game balance across multiple weapons and Legends. We’ve also relocated our US-West servers with the goal of improving performance, so if your experience improves please let us know!
New skins for Teros and Ragnir!
  • Ragnirsaurus Rex - “Clever Boy.”
  • Gatekeeper Teros - “A set of skull and bones you don’t want to cross.”
The Ancient Chest has been recovered! It holds 18 skins total including three chest exclusive skins which are:
  • White Fang Gnash
  • Fangwild Fawn Ember
  • Winged Serpent Nai
Brawl of the Week - 3v3!
  • Unranked 3v3
  • 3v3 Mapset (Large maps)
  • 8 minutes, 3 stocks per player.
  • Friendly Fire Off.
US-West Servers
We are not happy with the consistency of performance our servers in US-West has been showing us. While the majority of time they were fine and working as expected, they definitely have had experienced periods of low performance. Rather than continuing to work with the data center to try to fix it, our best path forward has been to find a new provider. Please let us know if your experience improves!
  • Relocated US-West servers to a new data center aiming to improve performance in the US-W region.
User Interface
  • Offline tournament mode brackets hotkey artwork has been updated.
PlayStation Performance
  • Improved memory performance on PS4, which fixed some crashes that could occur when running the game for extremely long sessions.
Game Balance
This week’s balance updates are primarily focused on shifting the rewards for a couple overperforming kits for better emphasis on varied move selection. Players should find clearer differences in timing or potential range and setup location from key attacks for the following weapons.
We have increased the speed bonus the Down Light receives from movement to place its potential range more squarely between that of the Neutral Light and the Side Light when each is performed at maximum speed. This serves to create more separate zones of threat for greater effective move selection when approaching.
  • Sword Down Light: Increased bonus speed received from movement, such as a dash.
The Blasters have the reward on their longer ranged options on the ground slightly reduced to be more in line with similar options on other kits. Toward this end, the maximum range on the Side Light has been slightly reined in, while also slowing the damage build from the most common combos. The Ground Pound receives a bit more base stun to prevent opponents from being able to retaliate before the user recovers.
  • Blasters Side Light: Decreased Damage from 18 to 15; Slightly reduced maximum horizontal range.
  • Blasters Down Light: Decreased Damage from 18 to 14.
  • Blasters Ground Pound: Increased Stun from 17 to 19.
We have altered the Bow Down Light as most levels of play had settled into searching for Down Light for the Neutral Light combo. A dodge window has been opened, trading stun for a damage increase to keep the attack on par with other ranged setup tools. We have also softened the angle of knockback for the Side Air and adjusted its force in kind, to push its use case further from the Down Air.
  • Bow Down Light: Decreased Stun from 19 to 16; Increased Damage from 12 to 14; Increased Recover time on miss from 4 Fixed/20 Variable to 4 Fixed/22 Variable.
  • Bow Side Air: Angle of knockback considerably more horizontal; Force changed from 32 Variable/80 Fixed to 34 Variable/68 Fixed.
Several Signature attacks have also been altered, such as Asuri’s Side Sword which has received a base stun increase for stronger hits at white to light yellow damage values. Given the total horizontal coverage and speed of Sentinel’s Down Katars, we have decreased the damage range to be closer to other similar attacks. Jhala’s Side Axe sees a shift in timing, trading some minimum charge time for a faster recover time, resulting in a overall duration for a quicker pace in battle.
  • Asuri Side Sword: Increased Stun from 17 to a range of 27~22.
  • Sentinel Down Katar: Decreased Damage from a range of 32~28 to a range of 28~24.
  • Jhala Side Axe: Increased Minimum Charge time from 14 to 15; Decreased Recover time from 17 to 14.
New Legend Rotation
This week’s new Legend rotation features Caspian, Diana, Mirage, Orion, Sidra, and Teros.
Bug Fixes
  • Fixed display bug causing the controller hotkey asset to overlap part of the "START NEXT BATTLE" text in the offline tournament gameplay mode.
  • PS4 - Fixed a display bug and removed an inactive pause menu option for changing the screen display mode.
  • PS4 - Fixed a bug where the mouse close button on the Meet The Legends page was still displayed.
  • PS4 - Fixed the Replay incompatibility alert icon so it correctly renders as blue instead of red.
  • Fixed some Game Server Connection failed bugs related to UDP data processing.
  • Fixed a Training Mode bug where you and the bot could both end up using the default Skin with no Color Swap if you switched the bot to use the same Legend as you and you haven't connected to the server at any time.
58 comments Read more


“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 30 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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