Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
All Reviews:
Very Positive (55,899) - 85% of the 55,899 user reviews for this game are positive.
Release Date:
Oct 17, 2017
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Recent updates View all (212)

November 15

Brawlhalla Patch 3.03 - New Chest, Game Balance, and More!




Welcome to Patch 3.03! In this update we’re adding the new Brawl City Chest, balance improvements, bug fixes and more! This is the first balance patch since the pre-BCX balance lock, and we hope you enjoy the changes. See you in Brawlhalla!   

New Brawl City Chest!
The Brawl City Chest has been discovered! This chest contains an assortment of 18 skins and three chest exclusive skins, which are:
  • Crossfade Orion
  • Nix Couture
  • New School Jhala
  
Brawl of the Week - Dodgebomb!
  • Score 2 points for a knockout, lose a point for being knocked out.
  • 4 Player FFA
  • 2 minutes.
  • Official Dodgebomb Map
  • Highest score wins!
 
Brawlhalloween Bids You Farewell
  • Brawlhalloween festivities have come to a close. We’ll see you next year when the spooky season emerges once again to provide treats and terror to all.
  • The next Brawlhalla seasonal event is the Brawlidays in December!
 
User Interface
  • The controller devices screen now supports paging to support more than nine plugged in devices.
 
Test Features
  • Fixed a bug on the Small Twilight Grove test map where releasing a ground pound attack before hitting one of the steep slopes but still hitting the slope before the minimum hold time on the ground pound finished would cause you to get locked into the ground pound until death.
 
Balance
This week's balance changes are focused on quality of life changes for currently underperforming weapons, continued adjustments for the Cannon, as well as shifting rewards on the Unarmed kit to better fit their speed and range. We have also updated a number of underperforming Signatures for either better reward or responsiveness, in addition to continuing adjustments for Sidra.

 

Unarmed

Unarmed has received decreases in reward to some of its common options given their quick startup, while increasing the stun on some options that would either leave the user at a disadvantage or are best used at creating space to grab a weapon.
  • Side Light: Decreased Force from 75~60 Fixed/35~30 Variable to 75~60 Fixed/32~27 Variable.
  • Neutral Air: Decreased Damage from 21 to 17; Increased Stun from 19 to 21.
  • Down Air: Decreased Damage from a range of 1~22 to a range of 1~18.
  • Ground Pound: Increased Stun from 18 to 19.
 

Lance

The ground kit has received some quality of life adjustments in the form of greater health ranges for follow-up attacks on the Side Light for more consistent reward on this attack. The Lance has also gained a better angle of knockback on the Neutral Light for continuing strings at low damage as well as setting up edge-guards at high damage ranges.
  • Neutral Light: Slightly lowered angle of knockback.
  • Side Light: Decreased Force from 35 Fixed/20 Variable to 30 Fixed/14 Variable.
 

Spear

Side Light has been adjusted for more consistent setup when connecting from the first strike. There are still close range variations available such as Neutral Air, but the standard follow-ups such as Down Light now connect more regularly on airborne opponents regardless of where they were struck.
  • Side Light: Altered knockback of the first swing for more consistent follow-ups from the second swing.
 

Cannon

We have slowed down several aspects of the Cannon's kit, primarily the time between missed attacks, to open up clearer opportunities to combat a grounded Cannon user. The Down Air has also received an increase in Time to Hit to open up certain strings and to increase the effectiveness of anti-air attacks against the Cannon.
  • Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 1 Fixed/12 Variable.
  • Side Light: Increased Damage from 13 to 15.
  • Down Light: Increased Recover time on miss from 0 Fixed/8 Variable to 2 Fixed/10 Variable.
  • Down Air: Increased Time to Hit from 15 to 16.
 

Signatures

We have increased the reward or responsiveness on several Signature attacks that have fallen behind other similar options, such as the speed of Thatch's anti-air Neutral Sword and the Damage on some of Scarlet's attacks. We have also updated some of Sidra's attacks, as the Down Sword could rotate into follow-up attacks too quickly on miss, and the Side Cannon's Damage has been reduced to compensate for its effectiveness at scoring knockouts.
  • Scarlet Side Hammer: Increased base Damage of the aerial version from 10 to 18; Increased Stun from 18 to 20
  • Scarlet Neutral Lance: Increased base Damage from 17 to 21.
  • Thatch Neutral Sword: Decreased Time to Hit after charge from 8 to 7.
  • Artemis Down Scythe: Increased base Damage from 20 to 22.
  • Artemis Down Lance: Now receives increased Damage and Force from charge time, resulting in moderately increased knockback and increased Damage ranging from 3~5.
  • Kor Down Hammer: Slightly Increased radius of attack during the roll.
  • Sidra Down Sword: Increased total Recover time when landing on the ground from 21 to 29.
  • Sidra Side Cannon: Decreased base Damage from 28 to 25.
 
New Legend Rotation
This week’s new Legend Rotation features Artemis, Asuri, Azoth, Bodvar, Brynn, and Cross.

 
Bug Fixes
  • Fixed a visual bug (PS4 only) where wall-sliding on the right side wall on Small Mammoth Fortress would have a small visual gap.
  • Fixed a layering issue with the torso in Rocket Lance's idle animation.
  • Fixed a visual bug that would cause KO fx to sometimes play twice or more times in quick succession.
  • PS4 - Fixed a texture memory leak that occurred with weapon selection.
  • PS4 - Fixed a missing special effect with Artemis's lance n-sig on-hit.
  • PS4 - Fixed an issue where some sounds would get cut off abruptly. They will now be quickly faded out instead of instantly stopped.
  • Fixed a PS4 crash bug that could occur at the end of a tournament match.
  • Fixed Metadev Ember weapon names.
  • Hammer Ground Pound: Improved hurtboxing to better match the animation.
  • Kor Down Hammer: Fixed a case where the target could be dropped before the final hit when airborne. (Credit: WorldofBay)
 
33 comments Read more

November 8

Patch 3.02 - Day of the Dead Skins, Netcode Improvements and More!



Hello and Welcome to Patch 3.02! Today three new Day of the Dead themed skins are added in celebration of the Mexican Holiday. These are not exclusive to Brawlhalloween (which lasts for another week) and we hope you enjoy them!

We’ve also added a new test version of Twilight Grove to the Experimental Queue, and we’re excited to see what you think of it! Finally, we’ve spent a big chunk of the last week focusing on our servers, improving them to handle the amazing influx of new players since launch. We hope you enjoy this patch, and we’ll see you in Brawlhalla!
 
Mallhalla
  • Muerto Azoth - “The afterlife has never been livelier.”
  • Calavera Cassidy - “Dressed in her finest and ready for the celebration.”
  • Lady of the Dead Nai - “The Queen of Mictlan presides over the ceremonies.”
Brawl of the Week - 2v2 Switchcraft!
  • Switchcraft...but 2v2!
  • 2v2 Mapset
  • Friendly Fire OFF
  • Standard Switchcraft Ruleset
 
Test Features
We're testing this map as a replacement for Twilight Grove in 1v1 playlists. The right-side, wedged platform now has a pointed top and no wall on the right side to prevent camping. Let us know what you think; we’re looking forward to your feedback!
  • Small Twilight Grove has been added to Test Maps, and the Experimental Queue.
 
Post Game Chat Changes
Chat will now default to closed during the post match screen when playing match-made games online. It then will return to its regular state after leaving post game chatter. You now have to opt in to post game chat, by default, it will be hidden. We’re interested in hearing your feedback on this change.
  • The chat box is now closed by default in all match making modes.
 
Netcode Algorithm Improvements
While we are happy with the netcode for people with stable connections, there are still some issues that occur for people with less stable connections. Specifically, when you experience a decent amount of jitter or lag spikes, the code does not do a great job of trying to return you to a stable state. We’ve made some adjustments to the code that should allow it to handle these situations better. In particular, after it clears up, it should feel like it goes back to normal.

We have a few more things in the works to make it better, but we are just rolling out one of the changes this week to see if it helps bring it in the right direction. Please let us know how it affects your play experience. Thanks!
  • Adjusted the netcode to better handle variations in connection performance.
 
Animation
  • FX polish pass on Sidra's neutral sword sig.
 
New Legend Rotation
This week’s new Legend Rotation features Cassidy, Koji, Mirage, Ragnir, Sidra, and Wu Shang!

 
Bug Fixes
  • Fixed a spectating bug where the "Searching for match..." would sometimes appear on the Legend Select screen even when the group was not in a matchmaking queue.
  • Fixed a bug causing chest item tooltip animations to replay when the cursor location doesn't actually change.
  • Fixed a desktop bug where new players were having their music and sound effect volumes defaulted to 0.
  • Fixed bug causing chest icon cursor to jump to the last time item when attempting to move the cursor downwards to a row that isn't completely full
  • Fixed bug causing all down directional inputs on the bottom row of the chest items icon grid to always move the cursor to the last item
  • Fixed bug causing cursor to not be able to reach the bottom row of the Ragnarök Chest grid items
  • Fixed a PS4 bug where the replay playhead did not match where the replay was in time.
  • Fixed a bug where holding down X or Y during a replay would make a buzzing sound.
  • Fixed a PS4 bug where hit sounds would often play twice when playing online.

33 comments Read more

Reviews

“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”
Kotaku

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”
iDigitalTimes

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 30 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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