Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Mostly Positive (1,980) - 78% of the 1,980 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (65,169) - 85% of the 65,169 user reviews for this game are positive.
Release Date:
Oct 17, 2017

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Recent updates View all (226)

March 21

Patch 3.17 - New Chest, new Skins, new Maps, and more!

New Holiday - Luck o’ the Brawl!
  • New Lucky Clover color scheme!You can purchase these new colors for 1500 Gold or 10 Mammoth Coins.
  • Dip your hands in the pot of gold and gain an extra 250 gold bonus each day you log in during the holiday!
  • This is the last week to grab all the exclusive holiday goodies!
Only the strongest can compete in Olympia and only the three strongest of those have made it into Valhalla!You can find three new exclusive skins in the Olympian Chest.
  • Chimera Val
  • Athena Kaya
  • Poseidon Thatch
Brawl of the Week - Brawlball Bash!
  • 3v3 Brawlball
  • Queue up solo or with a team!
  • Adjusted position of Thatch’s arm during recovery animation for his Down Blasters Signature and Neutral Sword Signature.
Most of this week’s balance adjustments are targeted at increasing counterplay options and opportunities against attacks that afford a great deal of aerial freedom. Players will have an easier time tracking down key powers such as Unarmed and Blasters Recovery attacks, while other kits see increased reward on several of their more important opening attacks for when they find that opportune moment. 

In an effort to accentuate weapon usage, we have reduced some of the reward and safety on the Unarmed kit. Player’s will have an easier time pursuing an Unarmed opponent with slightly less distance covered from the Down Air and Recovery attacks. Some of the kit’s reward has been shuffled, however, decreasing the late health threat of the Side Air in favor of slightly better Damage scaling on the Down Air. With the overall duration of the Down Air having decreased more than the total Damage has, player’s will generally see a very slight increase in Damage done from Down Airs that connect with the ground.
  • Unarmed Side Air: Decreased Force from 45 Fixed/44~40 Variable to 45 Fixed/40~36 Variable.
  • Unarmed Down Air: Decreased Hit Window from 20 to 16; Decreased maximum total Damage from 18 to 16.
  • Unarmed Recovery: Moderately Decreased ability horizontal acceleration during the power.
As with the Unarmed Recovery, the Blasters Recovery has received a decrease in possible horizontal acceleration during the power. This will still allow for unhindered use when recovering back to the stage, but will be easier to track down when starting from lower speeds.
  • Blasters Recovery: Slightly Decreased ability for horizontal acceleration during the power.
We have opened up several interactions on the Gauntlets kit to afford a greater variety of counterplay options, as well as overall clearer opportunities when recovering from off-stage against a Gauntlet user. The Ground Pound now has slightly less steering in the backwards direction, giving a more consistent route back to the stage against this attack. Some of the more popular options for covering missed attacks have received increases in Time to Hit, opening a more reliable window for player’s to shift the fight in their favor when combating the Gauntlets.
  • Gauntlets Neutral Light: Increased Time to Hit from 4 to 5; Updated hitboxing to more closely match the animation, resulting in slightly less horizontal range.
  • Gauntlets Down Air: Increased Time to Hit from 9 to 11.
  • Gauntlets Ground Pound: Slightly Decreased degree of backwards steering during the power.
The Cannon Side Light has become a focal point of the kit, setting up for a variety of followup attacks and strings. This proved to be slightly too strong across large health ranges, so we have shifted some power around within this attack. With a greater amount of Variable Force, the strings will begin to loosen slightly at later health ranges, but each individual Side Light sees a minor Damage increase to compensate. We have also reduced the Stun by a minor amount to bring certain dodge punish strings in line with other similar options.
  • Cannon Side Light: Increased Force from 100~90 Fixed/4 Variable to 100~90 Fixed/7 Variable; Increased Damage from 14 to 15; Decreased Stun from a range of 29~24 to a range of 28~23.

The range on the Down Light has been slightly increased in order to help the Sword access key elements of its gameplan with similar effort to other kits. This will also provide more opportunities for player choice when initiating an attack at various ranges.
  • Sword Down Light: Slightly Increased horizontal range.
As a static and grounded attack, the reward for the Down Light was slightly out of line with its frequency of use cases. We have increased the Damage to make this attack a more desirable choice and provide greater impact on the fight when it is landed.
  • Lance Down Light: Increased maximum total Damage from 18 to 20.
We have adjusted several underperforming anti-air Signatures on slower legends to have greater reward or ease of use, enabling them to more significantly combat elusive opponents. Other Signatures have had their uses more clearly defined, especially those which have a good deal of speed or utility.
  • Lucien Neutral Katar: Decreased maximum total Damage from 27 to 23.
  • Cassidy Neutral Hammer: No longer strikes grounded opponents.
  • Xull Neutral Axe: Decreased Fixed Minimum Charge time from 19 to 15.
  • Ulgrim Neutral Lance: Increased Force from 55 Fixed/50 Variable to 55 Fixed/53 Variable.
  • Barraza Neutral Blasters: Increased Force from 60 Fixed/51 Variable to 60 Fixed/54 Variable.

  • Small Brawlhaven and Small Enigma are now live and available in the Ranked 1v1, Ranked 2v2, and Friendly 2v2 queues.
  • Slightly altered the Weapon drop colors on Kings Pass to better compliment the background's color palette.
  • Updated the colors for the Weapon drops for Miami Dome to better match its neon aesthetic.
Test Features
We have made several adjustments to the way Dash Deflection works, primarily focusing on making the instances of use more intentional on the user’s part. Player’s will now only deflect a thrown weapon when dashing into it, opposing the direction of the throw. The window of deflection during a dash has also been slightly reduced, requiring a degree of timing and awareness from the user, while still being accessible. Try out these test feature updates, as well as the new test map, and let us know what you think!
  • Dash Deflect is now dependent on whether you are dashing into the weapon throw
  • Changed the Dash Deflect window to be shorter
  • A new 1v1 Test Map has been added to the Experimental queue: Ceiling
New Legend Rotation
This weeks Legend rotation features Nix, Azoth, Caspian, Scarlet, Brynn and Bödvar. 

  • Fixed some cases where dash would incorrectly result in a backdash.
  • Ragnir Down Axe: Fixed a case where the target could be dropped before the final hit. (Credit: MrGoldenMineTurtle)
  • Isaiah Side Cannon: Fixed a case that could incorrectly apply additional charge scaling on the final explosion. (Credit:BayWa4Eva)
  • Isaiah Side Cannon: Fixed a case where the target could be dropped before the final hit when Slide Charging.
15 comments Read more

March 14

Patch 3.16 - New Color, Skins, Avatars, KO Effect, and Ranked Season!

Welcome to Luck o’ the Brawl! That time of the year where if you’re not wearing green, you’re gonna get KO’d! We are celebrating this holiday with some new items, festivities and of course, GOLD! Today is also the start of Ranked Season 8! Check your inventory for Glory to spend in the special Ranked section of the store. The new Ranked Season also brings a rebalancing of the Dexterity and Defense stats, as well as more counterplay to weapon throws with the removal of post-throw chase dodges.

New Holiday - Luck o’ the Brawl!
  • New Lucky Clover color scheme! You can purchase these new colors for 1500 Gold or 10 Mammoth Coins.
  • Dip your hands in the pot of gold and gain an extra 250 gold bonus each day you log in during the holiday!
  • You have two weeks to grab all the exclusive holiday goodies!
  • Warborn Ulgrim - “Ancient warrior of metal! Bonus: War Pipes spout flames while brawling!”
  • Ragnir the Covetous - “Steal from his hoard at your own peril.”
  • KO-Ching! (KO Effect) - “It’s the end of the rainbow for your opponents!”
  • Gold Mine (Animated Avatar) - “Brawling is your business, and business is BOOM-ing.”
  • Lucky Charm (Avatar) - “A little bit of luck just for you.”
  • Lucky Clover (Colors) - “If you're not wearing green, you're gonna get KO'd!”
Brawl of the Week - KO Mania!
  • 1v1
  • 5 Stocks!
  • 300% Damage!
Season 8 – Rewards and Soft Elo reset!
If you’re new to Seasons, here’s some of the information you should know. You’re going to have a soft elo reset, and you’ll also receive Glory, the currency you receive for playing ranked. You can use it in a special section of Mallhalla to get special colors and weapon skins to show your dedication to your favorite Legend. We hope you enjoy your rewards and enjoy the New Season!

Note: Current Seasons for each platform are Season 8 (PC) and Season 3 (PS4).

Soft Elo Reset Formula
Soft Elo Reset is based on your current elo at the end of the season.

1v1 and 2v2 Personal Rating
  • Under 1400: New Elo = Old Elo
  • Over 1400: New Elo = 1400 + (Old Elo – 1400) / (3 – (3000 – Old Elo) / 800)
2v2 Team and Legend Rating
  • 2v2 Team & Legend Ratings have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
Glory Earnings Calculation
Glory earned is based on a combination of your Highest Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.

Note: There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.

Ranked Borders from Season 7 (PC) and Season 2 (PS4)
If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There are ranked borders for gold, platinum, and diamond tiers. These will last for one season and will be updated again after the new season comes to a close.

Your border from any previous season does not carry over or have any impact on your current border reward.

Ranked Avatars from Season 7 (PC) and Season 2 (PS4)
Ranked Avatars include prestigious versions for those who’ve placed in high ranks during previous seasons. For example, if you placed in Platinum last season and Gold this season you’ll receive the upgraded versions of the Competitor’s Badge and Gold Emblem. You will still have your original Platinum Emblem avatar from previous seasons.

You must play a minimum of 10 games to receive ranked avatars / borders at ANY rank.
  • Competitor’s Badge: Awarded to anyone who plays 10 Ranked Games or more.
  • Gold Emblem: Awarded to players who finish at Gold or above.
  • Platinum Emblem: Awarded to players who finish at Platinum or above.
  • Diamond Emblem: Awarded to players who finish at Diamond.
  • Upgraded versions of Ranked Avatars are awarded to those who have earned the same Avatar in any previous seasons.

5th & 6th Tier Ranked Avatar Upgrade Information
For players who have reached the 5th Tier of an avatar by reaching a certain rank or higher for five total seasons: the 5th Tier of that avatar will stay in your inventory permanently! Congratulations on your achievements!

The 6th Tier Avatar, for those who have reached a certain rank or higher for six total seasons, will take on a brand new look! These avatars will grow more and more prestigious with each subsequent seasonal repeat up to Tier 10, at which point the Tier 10 avatar will remain in your inventory permanently.

In short, every 5 Tiers of avatars, you’ll keep the most awesome, most decked out version permanently, and then start work on a new version for subsequent tiers for 6-10, 11-15, and so on.

The new Ranked Season brings several updates to stats and mechanics. Dexterity was previously an undervalued stat, so we have increased its effect across the board, now granting a larger spread of recover time reduction between the low and high values. Players will find not only a higher rate of attack, but also more threatening strings and combos should they opt for greater Dexterity in their Legend or Stance. Conversely, Defense has been overvalued as a mainstay in the competitive scene. We have rebalanced the overall effect per point, resulting in low-end Defense gaining some knockback reduction, while high-end Defense sees a drop from its previous knockback reduction. Weapon throws can be a useful tool for mixing up approaches in a tough battle of spacing, setting up edgeguards, or even just denying your opponent of map control. Gaining a chase dodge along with this utility afforded too much safety, so we have removed this ability for more meaningful choices with commensurate risk.
  • Dexterity now has a greater effect per point, with a notable increase at high end values.
  • Defense now has a slightly smaller spread between high and low values. Lower Defense Legends will see a moderate increase in survivability, while higher Defense Legends have become slightly easier to knockout.
  • Throwing a weapon no longer grants access to chase dodge.
  • Adjusted layering of artwork on Ragnir's Down Axe Signature to reduce visual poppiness.
New Legend Rotation
This week’s Legend rotation features Xull, Wu Shang, Mirage, Ember, Sir Roland, and Cassidy.

Bug Fixes
  • Fixed a bug causing “Masked Hero Cassidy” skin to have a long neck in character select
23 comments Read more


“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 35 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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