Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Mostly Positive (1,763) - 76% of the 1,763 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (66,359) - 85% of the 66,359 user reviews for this game are positive.
Release Date:
Oct 17, 2017

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Recent updates View all (228)

April 18

Patch 3.19 - New Legend: Jiro, Training Mode improvements, and Replay System improvements!

Welcome to patch 3.19! We are excited to announce Jiro. From the Realm of Twilight he is a masterful shinobi that wields Scythe and Sword. As this new Legend steps into the Grand Tournament, he seems to have brought a few friends. Does anyone stand a chance against him and his shadow clones? We have also done some quality of life improvements to training mode, improvements to the replay system, and more bug and animation fixes!

New Legend - Jiro!
  • Jiro “The Shogun’s Shadow”
  • Weapons: Scythe, Sword
  • Stats: 5 Strength, 7 Dex, 3 Armor, 7 Speed.
Jiro enters Brawlhalla with 3 additional skins:
  • Shogun Jiro - “When everyone else has fallen, you are the shogun.”
  • Jiro the Specialist - “A stylish entrance you’ll never see coming.”
  • Shinigami Jiro - “What hides in the light of the blood moon?”
Brawl of the Week - 3v3 Skirmish!

Queue solo or as a team for some 3v3 brawlin’ action!
  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!
News Tile

We have added a new tile in the front page to make it easier for players to claim or know if they have claimed free Brawlhalla rewards!
  • New tile screen on the front page that consolidates all of the Gifts of Asgard weapon skins into one spot has been added. So you can see which free weapons you own and which you can still collect, for free! (PC Only)
  • Sword of the Raven
  • Axe of the World Eagle
  • Odin’s Spear
  • Minor animation tweak to Blaster's Neutral Light attack to reduce clipping on certain skins.
  • Fixed a bug that would cause the Seal Breaker spear skin to not animate on Wu Shang's down spear signature.
  • Adjusted animation loops to better support animated skins on the See Ya!, Woohoo!, Take a Bow, Don't Leave Me Hangin', Brawlhalla Salute, and Photo Op taunts.
  • Tweaked animation loops for Mirage's and Nix's character select.
  • The Training Menu will now reopen to the last setting you were on for each tab.
  • Added the following controller controls for replays:
  • Y/Triangle - Toggle Show Damage
  • B/Circle - Toggle Show Stun
  • LB/L1 - Toggle Show Hurtboxes
  • RB/R1 - Toggle Show Hitboxes
  • The replay preview screen will now show what place each player got if the replay contains a complete game.

A balance lock is in place this patch due to the Spring Championship this weekend! Balance adjustments will resume their normal schedule with the next patch. Registration for the Spring Championship events closes April 20th, so be sure to register at and compete with a $15,000 prize pool! Tournament details and competition times are all available at the provided link. We look forward to watching the action with you all when the stream begins Saturday, April 21st at 12pm ET on .

Legend Rotation

This weeks Legend rotation includes: Artemis, Xull, Bödvar, Ember, Cross, and Brynn!
  • Artemis - Transversing the universe in search of her rival Orion. Artemis has ripped open a wormhole into Valhalla, armed with a Rocket Lance and Scythe she ready to fight!
  • Xull - An Axe and Cannon wielding Orc Warlord. With Legendary physical strength he is ready to challenge everyone and everything in Valhalla!
  • Bödvar - He is the Protector of the North and dreams of endless battle. Bödvar has broken down the doors to Valhalla himself and is ready to take down his foes with Sword and Hammer!
  • Ember - This quick and dexterous elf does battle in Valhalla with Bow, Katars and her two companions: a wolf named Ash and her raven named Yarra.
  • Cross - For years he had owned New York City, but can he do the same in Valhalla? This charismatic mobster steps into Valhalla with Blasters and Gauntlets.
  • Brynn - Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
Bug Fixes
  • Fixed a rare bug on PS4 where switching Legends in Training mode could sometimes result in a crash.
47 comments Read more

April 4

Patch 3.18 - Epic Mirage Skin, Esports Hub, Balance Improvements, and more!

Welcome to patch 3.18!  Welcome “Apocalypse Mirage” a new epic and animated Skin for Mirage found in Mallhalla. This Skin also comes with a very special exclusive Taunt called “Soul Crush”. This Taunt can only be obtained by purchasing this Epic Skin, and can be used by any Legend! Hold your opponent's soul in the palm of your hand, and then crush it.  We also added a new tournament hub! Here you can find information on both official and community tournaments including links both to register and spectate on stream. We made some balance changes, adjustments to maps as well as some bug and animation fixes. If you haven’t yet, now is the time to purchase Isaiah as his price has been lowered!

We have released a new Epic Skin that comes with a Taunt to match! Welcome "Apocalypse Mirage"!  Also we released new skins for both Koji and Caspian and relaunched the Dragon Chest as well! If you have been waiting to purchase Isaiah, now is the time! His price is now only 5400 Gold.
  • Dragon Chest unearthed!  Now’s your chance to obtain any of it’s three exclusive skins: Elven Ranger Diana, Lord Sentinel and Dragonslayer Val.  It also includes many other wonderful skins!
  • Isaiah can now be unlocked for 5400 Gold!
  • Harlequin Caspian - “They say his blades are even sharper than his tongue.”
  • Street Samurai Koji - “There’s honor even on the streets.”
  • Apocalypse Mirage - “Alight with the dancing flames of souls, Mirage and her fearsome weapons harvest one opponent after another. Bonus: Animated weapons and comes with an exclusive taunt that can be used with any Legend!”
Brawl of the Week - Ghost Brawl!
Ghost Brawl is back!  Quickly go invisible when you don’t use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you’re visible once more!  (Pro Tip: Dust clouds from jumps and dashes are still visible even when an opponent is not!)
  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
We added a new esports hub.  This hub includes upcoming Official and Community tournaments and also Power Rankings! Check it out in the esports tile to see what's there!  We also have added a visual indicator in the replay preview showing what place each player in that match got.
  • Official tournament information and links to their registration and streams
  • Community tournament information and links to their registration and streams
  • Power Rankings of the top placing tournament players.
  • The replay preview screen will now show what place each player got if the replay contains a complete game.
  • Adjusted the camera bounds and kill lines of Small Thundergard Stadium so that the distance from the main platform to the left and right kill lines is now about halfway between what it is for Shipwreck Falls and Small Brawlhaven. The bottom bounds of the camera and the bottom kill line have also been brought closer in.
Balance Changes
This week’s round of balance updates contain a focus on improving counterplay options for several over-performing powers, and shifting reward into attacks that serve more specific uses. These counterplay options stem from slightly less coverage on key attacks, opening more paths for users to engage, or in opening interaction windows to allow more appropriately timed counterattacks.

In an effort to bring a greater focus to armed combat and the benefits of acquiring a weapon, we have reined in a couple of the Unarmed kit’s most commonly used attacks that were over-performing their armed counterparts. Users will find slightly larger windows in which to continue attacking unarmed opponents with the speed of the Neutral Air being toned down slightly, as well as maintaining a higher rate of building damage with the reduction to the Side Air’s reward.
  • Unarmed Neutral Air: Increased Time to Hit from 6 to 7; Updated hitboxing to better match the animation resulting in less coverage toward the rear of the attack.
  • Unarmed Side Air: Decreased Damage from 20 to 16.
The Hammer’s rotation between attacks could happen too quickly for its potential reward for its Side Air, and the Down Light which can be used to set up the combo. We have increased the risk for missing these attacks and reduced their rewards to bring them in line. We have also slightly opened up windows of interaction following a successful Side Light by altering the stun scaling for consistent values on hit.
  • Hammer Side Light: Decreased Stun from 24 to a range of 23~15.
  • Hammer Down Light: Increased Recover time on miss from 1 Fixed/20 Variable to 2 Fixed/20 Variable; Updated hitboxing to better match the animation, resulting in slightly decreased maximum range during the later portion of the attack and slightly less coverage near the user during the early portion of the attack.
  • Hammer Side Air: Increased Recover time on miss from 5 Fixed/19 Variable to 5 Fixed/21 Variable; Changed Force at the beginning of the swing from 55 Fixed/48 Variable to 60 Fixed/45 Variable.
We have opened up several options against the Blasters, focusing on creating more consistent paths for players to seek on their way into close-range. The Ground Pound’s horizontal edges have been slightly trimmed, affording players a more proper route to the sides of this downward attack. In a similar vein, we have traded some of the Down Light’s stacked coverage for a slightly higher reward, as it now requires more precise facing and positioning when opponents are nearby.
  • Blasters Down Light: Increased Damage from 14 to 15; Updated hitboxing of the first shot to better match the animation, resulting in slightly less coverage near the user.
  • Blasters Ground Pound: Updated hitboxing to better match the animation, resulting in slightly less horizontal coverage during the blast, and slightly less coverage near the rear of the user.
The Spear has had some power shifted from its versatile aerial options into the more focused ground options; the Side Light and Down Light. Users will find greater consistency of followups for longer health ranges when landing a Side Light, as well as an increase in Damage for all of their combos involving the Down Light. These enhancements come at the price of less Damage on the quick Down Air, and less overall coverage on the Neutral Air to allow players more options contest this attack.
  • Spear Side Light: Decreased Force from 50 Fixed/10 Variable to 50 Fixed/7 Variable.
  • Spear Down Light: Increased Damage from 14 to 15.
  • Spear Neutral Air: Updating hitboxing to better match the animation, resulting in slightly decreased maximum range.
  • Spear Down Air: Decreased Damage from 15 to 13.
While excellent off-stage, the Katars have been primarily focused on knocking out opponents in the downward direction, and severely lacking in horizontal and upward knockout potential. We have increased the Force of the Recovery attack to provide a minor boost in KO option variety.
  • Katars Recovery: Increased Force from 72 Fixed/46 Variable to 72 Fixed/48 Variable.
Similar to the Spear, we have shifted some power from the Axe’s aerial kit into its grounded options. Players will find a more responsive Neutral Light, as well as a more reward on its primary anti-air, the Down Light. The powerful Down Air has received a moderate decrease in Force, keeping its utility but slightly raising the amount of Damage required for a KO near the wall. The Axe’s other powerful air option, the Side Air, maintains its use on accurate attacks, but now has less vertical coverage on the end of the swing to allow players to contest this attack more reliably from above.
  • Axe Neutral Light: Decreased Time to Hit from 9 to 8.
  • Axe Down Light: Increased Damage from 14 to 15.
  • Axe Side Air: Updating hitboxing to better match the animation, resulting in slightly less vertical coverage on the later portion of the attack.
  • Axe Down Air: Decreased Force from 60 FIxed/38 Variable to 60 Fixed/35 Variable.
The rewards on Gauntlets Neutral Light and Ground Pound have been brought in line to better fit their utility. The quick Neutral Light now does slightly less Damage, slowing the overall Damage build, especially during tense scramble situations. The Ground Pound will have slightly less coverage when colliding with the ground, and KO’s a bit later with its minor reduction in Force. Gauntlets users maintain the potential for great reward on the Down Light, but it now carries slightly greater risk and has greater opportunity for players to contest its range on the ground.
  • Gauntlets Neutral Light: Decreased Damage from 15 to 13.
  • Gauntlets Down Light: Increased Recover time on miss from 1 Fixed/16 Variable to 3 Fixed/16 Variable; Updated hitboxing to better match the animation, resulting in slightly less coverage at maximum range.
  • Gauntlets Ground Pound: Decreased Force from 43 Fixed/44 Variable to 43 Fixed/42 Variable; Slightly reduced horizontal coverage on ground collision.
Following the recent improvements to the Cannon’s kit, we are shifting some power from post-hit interactions on forward moving attacks to bring potential dodge punish strings in line with more reasonable windows at key points. This power has been shifted into the Neutral Air, which finds a moderate increase in Damage for greater reward as an anti-air and late-game combo ender.
  • Cannon Side Light: Decreased Stun from a range of 28~23 to a range of 27~22.
  • Cannon Neutral Air: Increased Damage from 14 to 16.
  • Cannon Side Air: Decreased Stun from 15 to 13.
This week carries a wave of changes to Signature Force and knockout timing focused on bringing them closer in line with their respective Legends’ Strength values. Several low-Strength Legends have had their most powerful KO options pulled in slightly, while numerous high-Strength Legends have received improvements to their Force, angle of knockback, or even utility enhancements on underused attacks. We will be continuing to re-evaluate other low and high-Strength Legends’ Signatures in upcoming patches.
  • Hattori Neutral Spear: Decreased Force from 65~35 Fixed/65 Variable to 65~35 Fixed/57 variable.
  • Val Side Gauntlets: Decreased Force from 78 Fixed/54 Variable to 78 Fixed/51 Variable.
  • Teros Side Axe: Increased Force from 60 Fixed/63 Variable to 66 Fixed/64 Variable.
  • Thatch Neutral Blasters: Increased Force from 65 Fixed/47 Variable to 65 Fixed/52 Variable.
  • Thatch Neutral Sword: Slightly raised angle of knockback to be more vertical.
  • Jhala Neutral Axe: Increased Force from 50 Fixed/52 Variable to 58 Fixed/55 Variable.
  • Jhala Side Axe: Increased Force from 65 Fixed/56 Variable to 65 Fixed/58 Variable.
  • Jhala Down Axe: Increased momentum inherited from movement, such as dash.
  • Isaiah Down Blasters: Increased Recover time from 15 to 17.
  • Circuit Breaker Hammer skin and Spark of Madness Rocket Lance skin now animate when thrown.
  • New countdown animation.
Legend Rotation
This weeks Legend rotation includes Sidra, Mordex Kaya, Ragnir, Cassidy and Lord Vraxx.
  • Sidra - armed with Sword and Cannon the Corsair Queen is known for her legendary and fearless raids and is prepared to fight!
  • Lord Vraxx - a feared warlord dominates his opponents with Rocket Lance and Blasters!
  • Kaya - using her Bow, Spear and spirit animals she is ready to try her luck in the Grand Tournament!
  • Mordex - wielding Gauntlets and Scythe this lycanthrope steps into battle!
  • Cassidy - the Marshal of the Old West is ready instill justice into Valhalla with both Hammer and Blasters!
  • Ragnir - this apex predator uses Katars and Axe to take on the rest of the Legends in Valhalla!
  • Sword Side Air: Fixed a bug that could extend the second swing on hit by one frame.
  • Fixed the collisions on Ceiling so that it's no longer possible to get on top of the map
  • Fixed a bug that was could cause the camera to jitter on certain maps when the platforms were moving. This was especially apparent on the Test Map Cave.
  • Sidra Down Sword: Fixed a bug that could cancel landing recover during later frames of the aerial version.
58 comments Read more


“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 35 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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