FREE Closed Beta sign ups at! A 2D platform fighter where the best of the baddest-ass warriors in history battle each other in an eternal tourney of champions for bragging rights, infinite mead, and the pure pleasure of delivering a beatdown.
User reviews: Overwhelmingly Positive (3,270 reviews)
Release Date: Apr 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Brawlhalla is a fast-paced, super fun, brawl and fall fighting game that we've been loving the heck out of here in the office. Now we need your help!

We're currently adding features, adding content, balancing characters, and improving gameplay. Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta access will be limited, but once we go to Open Beta we will be a free to play game. These Founders Packs are designed for people who want to get in early and help us shape this game. They offer Early Access plus big thank-you rewards once we release. If you aren't convinced you'll have a blast in Brawlhalla just yet, why not wait and check it out when we open things up to everyone?

Get in, have fun, and brawl your heart out!”
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Buy Brawlhalla - Founders Pack

Buy Brawlhalla - Founders and Friends Pack

Buy Brawlhalla - Collectors Pack


Recommended By Curators

"If your searching for a great Super Smash Bros alternative, this is the game for you. Smooth controls and great fighting movement."

Recent updates View all (62)

July 28

Patch Notes: Beta v1.14.2


  • When you reset your controller bindings, it will now show the original control screen that shows a controller instead of the custom binds screen.
  • Main menu bottom buttons can now be reached the the controller and keyboard.
  • Bug Report window can now be closed by the controller and keyboard.

  • Improved performance on EU and Singapore servers.

Bug Fixes
  • Fixed a bug causing the Monday Daily Mission to not complete correctly.
  • Fixed a bug causing highlighter in the top bar of the main menu to display above the count for the friends list.
  • Fixed a bug causing the controller to not gain focus on the window prompt for save and restore default options.
  • Fixed a bug causing the mouse to not work with the sub-menu options for players in the lobby list while inside the character select screen.
  • Fixed a bug where the UI would be on top of the game when spectating via the friend's list.
  • Fixed bug causing the mission UI to sometimes freak out when logging in.
  • Fixed display bug causing the mission UI text to read as "Congratulations you completed all of the missions for the week!" when completing all of the daily missions. Instead the text will now read "Congratulations you completed all of the missions for today!"
  • Fixed a server bug where missions were being ordered oldest first instead of newest first.
  • Fixed a bug causing longer steam names to disappear in the friends list.
  • Fixed a bug report screen closing while typing.

Patch Notes: Beta v1.14.0 Part 1

3 comments Read more

July 24

Patch Notes: Beta v1.14.0 Part 1

Free Closed Beta sign up -->

EU & South East Asia Servers!

  • Our first localized servers are in beta and ready for testing!
  • You may choose your server location in Custom Online games.
  • The name of the Custom Online room now shows server location after room number.
  • Please try them out!

Account Level
  • Surprise! You've been earning Account XP since Beta v1.13.0!
  • Now you can see your Account Summary and Level in the brand new Account tab.
  • You get 120 Gold each time you Level your account up.
  • Max Account Level is 100.
  • We're giving you the Account Level Gold you've already earned the first time you log in to the new patch!

Character Level Cap Increased
  • Legends are no longer limited to Level 10.
  • Any Legend XP that you earned while at Level 10 has already been applied to your Legends.
  • All Gold rewards earned from Legends already over Level 10 is granted the first time you log in to the new patch!

New Colors!
  • With the Legend Level Cap increase we've added 5 new colors swaps for each Legend!
  • Earn all the Level Up color swaps by getting your Legend to level 20.
  • Play one game with any Legends who are already over Level 10 to gain any Color unlocks you've already earned.

Gold Gain Changes
  • Games now grant higher average Gold across the board.
  • The 2x bonus from your Gold Bank is now always on! (Bonus icon no longer displays on the reward screen).
  • Weekly missions have been phased out in favor of Dailies.
  • Daily login bonus increased slightly overall.
    • Bonus distribution changed to 50, 100, 150, 200, 250 to more heavily reward the earlier days.
  • Gold rewards in Ranked 1v1 now scale up more quickly to begin with and more slowly over the remainder of the game.
  • Custom Online games Gold gain greatly increased; now based solely on length of game, (no bonus reward for placing higher).

Community Requests
  • Users are now charged in the correctly adjusted currency and not always flat USD for in game Mammoth Coin purchases.
  • PC Support for Speedlink Torrid; Thrustmaster Dual Analog 4; Hori Fighting Commander 3 Pro; QanBa Q1.
  • Mac support for Retrolink Saturn controller; wired Xbox 360 controller updates;
  • Lowered stick sensitivity requirement for PC Mayflash WiiU GameCube controller adapter. Should make it easier to get directional inputs.

  • Axe Side Air: Slightly increased Time to Hit; Slightly reduced Force; Increased Cooldown Time.
  • Blasters Down Air: Repositioned and reversed the order of initial shots; Increased Time to Hit; Reduced Hitbox Sizes; Shrunk shots and brought the second shot closer in; Slightly increased Cooldown Time.
  • Blasters Side Air: Removed third shot; Slightly increased Time to Hit; Increased Cooldown Time.
  • Bomb and Mine explosions: Greatly decreased Force scaling; Increased minimum Force; Planted mines are unaffected.
  • Hammer Down Ground: Slightly reduced Hitbox size; Slightly decreased Damage; Increased Time to Hit; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Increased Recover Time on miss.
  • Hammer Neutral Ground: Reduced Damage; Momentum stops on hit to fix cases of sliding past a hit target.
  • Hammer Side Air: Reduced Damage.
  • Katars Side Air: Reduced Force.
  • Lance Neutral Ground: Fixed some cases where a hit target could be dropped before the final hit.
  • Lance Side Air: Reduced Hitbox Size; Increased Cooldown Time.
  • Lance Side Ground: Increased Time to Hit; Slightly decreased Damage; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced Recover Time on hit; Increased Recover Time on miss.
  • Spear Recovery: Decreased Hitbox size; Moved Hitbox Closer to Hurtbox vertically; Brought animation closer to the hurt box.
  • Spear Side Air: Slightly increased Time to Hit; Slightly reduced Damage and Force.
  • Sword Down Ground: Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Slightly decreased Damage; Increased Time to Hit; Decreased Hit Window; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Decreased Force scaling; Slightly decreased Recover Time on miss.
  • Sword Side Air: Slightly increased Time to Hit; Slightly increased Recover Time; Increased Cooldown Time.
  • Unarmed Down Ground: Slightly decreased Damage; Now cancels into Recovery Time on hit; Reduced Force Scaling; Angle of Force is more consistent; Can no longer move or jump during Recover Time; Greatly reduced Recover Time on hit; Slide begins later; Reduced hit window to the frames where the leg is fully extended; Increased Cooldown Time; Reduced effects of Strength and Dexterity on power.
  • Unarmed Recover: Reduced Force scaling, increased minimum Force.
  • Unarmed Side Air: Decreased Force at beginning of Hit Window; Increased Force at end of Hit Window; Reduced Stun Time.
  • Cassidy Down Hammer: Rehitboxed to better match animation; Hitboxes are less generous behind Cassidy; Reduced Damage.
  • Cassidy Side Blasters: Slightly Increased Time to Hit; Slightly Reduced Damage and Force.
  • Gnash Side Spear: Decreased Time to Hit.
  • Hattori Spear Side: Increased distance traveled; Slightly decreased Time to Hit; Slightly reduced Damage.
  • Roland Lance Down: Slightly decreased Time to Hit; Increased Damage.
  • Roland Lance Neutral: Slightly decreased Time to Hit; Increased Damage and Force.
  • Lucien Side Blasters: Decreased duration before initial shot; Removed Hitbox from initial forward slide; Slightly increased Hitbox Size; Decreased distance traveled; Slightly increased Cooldown Time.
  • Orion Neutral Spear: Fixed a bug where targets could be hit a third time, doing more damage than intended.
  • Orion Side Lance: Fixed some cases where a target could be dropped before the final hit.
  • Orion Side Spear: Increased Time to Hit; Increased Recover Time.
  • Sentinel Down Hammer: Reduced Force.
  • Sentinel Down Katars: Reduced Time to Hit.
  • Sentinel Neutral Hammer: Increased Time to Hit.
  • Thatch Side Sword: Fixed some cases where a hit target could be dropped before the final hit.

Patch Notes: Beta v1.14.0 Part 2:

12 comments Read more
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“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

Founders Program

Interested in joining Closed Beta? Sign up -->

Want instant access? The halls of Brawlhalla are always open to Founders! We have three Packs to choose from with increasingly cool Founders rewards.

Each option gives you instant Beta access so you can start playing right now. They also include in-game currency and exclusive in-game items that you will automatically receive when we begin Open Beta.

Higher-tier packages include Beta Invites for your friends, so you can all start playing and kicking butt right now!

What Do You Get With Early Access?

Here's what you can expect if you get involved with Early Access today (this list will change as the game evolves, we will be adding and removing content and features for testing):

  • Immediate access to this fun as hell game!
  • Online, custom, and local play modes.
  • Four 4 person free-for-all maps.
  • A 1v1 versus map.
  • 11 characters to chose from
  • Special powers and stats for each character
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features and characters to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Founders Pack

Instant Beta Access!
Founders Nameplate | Exclusive Steampunk VALKRI | 320 Mammoth Coins ($15 worth)

*Founders Nameplate not pictured.

Founders and Friends Pack

Instant Beta Access! | 3 Beta Invite Codes!
Founders Nameplate | Exclusive Steampunk VALKRI | 860 Mammoth Coins ($40 worth)

*Founders Nameplate not pictured.

Collectors Edition

Instant Beta Access! | 3 Beta Invite Codes!
Collectors Nameplate | Collectors "Asgardian Elite" Weapon Skins | Collectors "Champion of the Brawl" Bodvar Skin | Collectors "Flames of Ragnarok" KO special effect | Founders Nameplate | Steampunk VALKRI | 3400 Mammoth Coins ($150 worth)

*Collectors "Asgardian Elite" Weapon Skins usable by all characters.
*Collectors Nameplate, Founders Nameplate, and Collectors "Flames of Ragnarok" KO special effect not pictured.


Here's a quick look at where we're headed with the game right now.

Just Added

  • Major Gameplay Improvements
  • Two New Characters
  • Stats Overhaul
  • Lag Improvements

Real Soon
  • More Characters
  • More Maps
  • Ongoing Gameplay Improvements

Slightly Less Soon
  • Large Team Mode
  • Weapon Skins
  • More Maps
  • More Characters
  • Ongoing Gameplay Improvements

  • Advancement System
  • Free Character Rotation
  • Novelty Items
  • Even More Maps
  • Even More Characters
  • Ongoing Gameplay Improvements
  • Open Beta

But all of this will change based on what you tell us!

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Competitors from all eras slug it out in devious and challenging arenas. Every match is an epic test of skill, speed, and strength, and every victory brings added glory and bragging rights to the winners.

Clockwork VALKRIs salt these slugfests with powerful weapons and gadgets. Fighters scramble to grab swords, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local modes. When the final version launches it will include:
  • Online Team Brawl - The most popular format, two teams of up to four warriors face off in a frenetic, no holds barred brawl.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.

Brawlhalla Early Access is available now!

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Hard Drive: 75 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 75 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: Please note it does not currently work on 10.6.8, but we are working to resolve that and will update this page as soon as we have it fixed.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
30 of 33 people (91%) found this review helpful
3 people found this review funny
2.4 hrs on record
Posted: July 9
Early Access Review
Your heart is beating fast
You're sweating at the end as you're 5 points while everyone is in the negative
You move back and kick everyone off the stage
You're the BEST
You're the KING
You're the CHAMP!

....Than you fall of the stage and lose -3 and you're 2nd place, 10/10 BEST 2D Smash Bros game I've ever played!
Was this review helpful? Yes No Funny
43 of 63 people (68%) found this review helpful
3 people found this review funny
10.4 hrs on record
Posted: July 2
Early Access Review
It was a peaceful Brawlhalla but everything changed when Hattori attacked~

(∗∕ ∕•̥̥̥̥∕ω∕•̥̥̥̥∕) 10/10

Hattori would ruin your day again~
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
1 person found this review funny
75.8 hrs on record
Posted: July 1
Early Access Review
Brawlhalla. There's so many things I want to say about this game but I will keep it to a minimum. First of all, it's one of my favorite games. I love Super Smash Bros, but I gotta say that I enjoy this more because of the combat system and the variety of weapons, as well as the selection of stats that the player can choose from for EACH character. Second, the moments that I've made with my friends are priceless. I've laughed harder at things that have happened in this game than anything. It's amazing to watch how dumb your friends can be and see how they can be tryhards at making cool plays. Third, it's free. FREE. So go get your beta key from the great developers who actually care about the feedback of the players of this game, right now, because you're wasting time reading this and not playing Brawlhalla.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: July 15
Early Access Review
So far I will recommend this game. However, I do not suggest you buy it at this time unless you are willing to try and be part of what could be the next big "super smash" on steam. This game is okay... that's about it at the moment. As the big giant blue sign says though, the game is early access.

In short, Brawlhalla is melee with the giant exception most of the battles can be fought in the air and some crazy and odd combos can be strung together. Also, here is a cool feature off the bat : the loading screen to play another online game let's you battle it out with AI's while waiting. Unlike melee especially, the game doesn't have a "fast" feel to the game play. Rather, the game is smoothed out and requires proper timing (and the right button) to deliver an effective blow. The game is played generally in the air but the ground attack specials provide for more than enough umph and entertainment.

Brawlhalla mimics in it's corridors super smash. It is, but it isn't. When you think you're dead or when you have no chance, it seems playing fields are almost even all the time. Those who simply wait to strike at vulnerable times seem to win. The game is persistent in it's work to differentiate itself from smash. Is this a good thing or bad thing you may be asking yourself? It's neither really, until the game is done then a full judgment can be made. The scoring system seems to play the odds of K/D ratio's while the HUD display simply shows it's awesomeness (although I wish that awesomeness was a tad bit bigger in sprite size)! It's tough sometimes keeping up with the fights, but the camera does a pretty good job of keeping you right where the action is. In other words, the zoom is definitely on the right track. The fact that online and local is mixed up also makes this game phenomenal. It's actually pretty nice to see considering it's in the state it's in. There are weapon drops in the game which resembles melee, but unlike melee, you're allowed to throw away your main weapon at any time. Another random varied weapon can be picked up to replace the old. In this sense, some characters have preferred fighting choices and when unlocked, can change their fighting stances. Items are a nice addition to the game, and do not feel as though they tilt the odds. Items include a spike ball, a bomb, a mine, and my favorite, the horn. The horn creates a line of fire across the screen and even delivers another weapon to the position you blew it from.

Graphics resemble those of Castle Storm, nothing wrong with that. The art style is nice and again, sets itself apart from smash. Sounds are good, but I would like to see a variance. Make a sword sound like a sword (even when thrown), and make a javelin sound different than a sword when it bounces off the ground. Stages didn't sit well with me at first, but they do change over time. I felt as though they were a bit small at first, I still do but I can see why they are the size they are. I would suggest adding some levels that are larger and try to stay away from creating every level about the same size. I do like the physical changes that go on in the map, again another + for being different from smash. If you really want to get creative, maybe add certain objects that can explode, upgrade, or slow down players in certain spots (and maybe make them usable every minute or so).

***The follow paragraph will change throughout updates***

***One thing I'd like to talk about to the devs about in this paragraph is the actual fighting animations. They are, good... but I feel they can be better. Do you wish to add combo's or do you want to exaggerate movements (as in they slide for a period of time it feels rather than a brief action). Also, my controller has a ton of buttons. Don't be afraid to allocate certain body parts to certain buttons with a combination of movement from the LS. The attacks feel like they are in the right direction, but aren't quite varied enough to keep me fighting or engaged into the gameplay. Also, the ability to switch main weapons at any time is phenomenal. I would, however, like to see a secondary weapon added to each character that they are stuck with (maybe a ranged weapon)? There seems to be a bit of a shortage regarding range. Also, is team play going to be available? What about the option to have stock instead of time? It would mirror smash but it is a preferred game modification/type.Also, leveling up the characters feels like a grind early on. You want players to experience what the entire game has to offer, not have them quit half way through. It's good in a sense that it prolongs the game, but it can put players off quick as they can't experience different weapon choices or character modifications (such as colors). ***

I'd say keep up the good UI, stay with the community and hear what they have to say (and balance it with pro vs con as well as your own opinions!), the action is there just try to put in more of a varied emphasis in fighting and if you guys want, throw some whacky characters in there as un-lockables that have weird characteristics and features.

Rating as of early access and after playing for a bit : 6.7/10

***This review will be consistently updated throughout early access.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
27.2 hrs on record
Posted: July 11
Early Access Review
A solid game. With an involved team.
An interesting take on the Brawl genre, which is far away from Smash Bross but still captures the fun of the 4 players couch battle.
Characters used to lack of distinct moves, but updates add them along the way.
Still a very living game.

Casually, it's a very fun game that you can play with friends. With a lot of options, and characters are well designed . There's a wide range of various designs which can please mens and womens alike.

Competitively, I can't really judge myself, but it looks like alive and well.
Did manage some small tournaments, and the more used to versus fighting games players than me thinks the game is kinda good but floaty (jumps are slow).
The basics are still being watched by the devs so they use to try a lot of stuff in their patches in order to balance it.

The free to play part is not really in place yet (work in progress). Buying ALL the (mainly cosmetic) things will be costly. But the main part (character and stuff) looks to be subject to a generous free rotating roster.
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