Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Very Positive (2,856 reviews) - 83% of the 2,856 user reviews in the last 30 days are positive.
Very Positive (49,019 reviews) - 86% of the 49,019 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in 2017.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Unlock all current and future Legends with the Brawlhalla - All Legends Pack


Recent updates View all (196)

July 26

New Legend Caspian! - Update 2.70

Hello and Welcome to the Caspian Update! In this patch Caspian, the long awaited Katars and Gauntlets legend, enters Brawlhalla! He has lockpicks, knives, bombs, tricks, and aces up his sleeves, so keep an eye out for your valuables as you head into the brawl! We’re also adding more taunt slots (up to eight!), new skins, new Brawl of the Week, new Legend Rotation, and fixed a few bugs. See you out there, and have fun brawling!

New Legend - Caspian!

New Legend – Caspian!
Weapons: Katars & Gauntlets
Stats: 7 Strength. 5 Dexterity. 4 Defense. 6 Speed.
Caspian enters Brawlhalla with three additional skins
  • Nightcap Caspian
  • Fortune Hunter Caspian
  • All City Caspian
Brawl of the Week - KO MANIA
  • 1v1
  • 300% Damage
  • 5 Stocks
  • Shark Attack Thatch, Swashbuckler Asuri, and Davey Jones’ Anchor are on sale this week in celebration of Shark Week!
  • Wild Chest end date extended an additional week to August 9th!
Performance & User Interface
  • Small performance improvements to the player inventory.
  • Added Controller support for News page.
Test Features
We’re still letting the dust settle on Dash for a bit to see how much feedback changes from the initial reactions. Chain Dodging now takes priority over Dash to give back some behaviors that were lost with the previous implementation, and a number of bugs have been fixed.
  • Fixed some cases where Dash could be performed during a power.
  • Inputs now prefer Chain Dodge over Dash to allow Chain Dodging through a soft platform.
  • Fixed some cases where the increased movespeed state after a Dash would not be interrupted by other actions.
  • Fixed a rare case where Dash could cancel into Dodge without pressing the Dodge input twice.
Taunt Improvements!
  • Taunt slots have been increased to eight.
  • You may now equip "Random" as your Taunt for any slot, which will randomly choose one of your owned Taunts. It will only choose the "Woohoo!" default taunt if you have no additional taunts. Victory and Defeat taunts set to "Random" will also now select from all of your owned taunts instead of just ones you have equipped.
  • NOTICE: Unfortunately, all taunts got reset to default with these changes, so you will need to apply them again in your inventory.
Balance Hold
We’re holding back Balance changes this week due to the massive $10,000 Summer Championship taking place this weekend! Thousands of competitors from around the globe will be competing this weekend from NA & EU in both 1v1 and 2v2 tournaments! You can tune into our live broadcast of the event this weekend, 12PM-6PM ET on
New Legend Rotation
This week’s new Legend Rotation features Asuri, Bodvar, Brynn, Diana, Lord Vraxx, and Mordex.
Bug Fixes
  • Fixed a bug where the beginning frames of the Victory and Defeat Taunts would get skipped on the Scoreboard screen.
  • Sword Recovery: Fixed a case where the target could be sent downwards by the final hit when colliding with a wall.

18 comments Read more

July 19

Patch 2.69 - Camera Options + Dash in Test Features!

Welcome to Patch 2.69! In this patch we add camera options, the new dash mechanic goes into test features, plus new skins for Wu Shang and Hattori arrive in Mallhalla. We are working hard to get the dash mechanic in a good place, and  eagerly anticipate your feedback. Enjoy the patch!


  • Djinn Wu Shang - “Your Wish is his KO”
  • Kabuki Hattori - “Deadliest actor on the stage.”
  • The Summer Championship 2017 Pack is live on Steam! This limited-time pack is available until August 2nd, and includes an animated Avatar, Rocket Lance Weapon Skin, and 300 Mammoth Coins. - Get it before the Summer Championship begins!
New Brawl of the Week
  • Brawl Together - 2v2 Casual Queue
  • Queue solo or as a team!
  • Casual 2v2 ruleset: No team damage. Three stocks. Eight minute timer.
Graduated from Test Features - Camera Changes

We really like how the “Action Camera” in Test Features both shows more detail in the characters and makes the game more entertaining to spectate. It has graduated from Test Features to a System Setting. While it is not the default option now, the goal is for it to become the default option later down the road, but we’re giving people a chance to lock themselves into the old camera before the change is made.

A new Camera Mode setting has been added to the System Settings. Options:
  • Default: A temporary option that simply points to the “Classic” Camera Mode.
  • Action: The new camera that gets in closer and spends less time zoomed out.
  • Classic: The old camera that’s been in place since Alpha.
  • Fixed: The camera starts with the whole level in view and doesn't pan or zoom.
Added to Test Features - Dash

Dash is still in a very early state. Animations, fx, and sounds are placeholders. There are a number of changes to moveset balance, the Speed stat, and existing mechanics like Dodge that may be needed before it can graduate to Ranked.

However, it's something that many players have wanted for a long time, so we're putting it in test a little early to get the conversation started on how it affects play and what needs to change to ensure that impact is positive.

The primary goals of Dash are:

- Adding depth to the neutral game by giving tools for approach and footsies that don't rely on invulnerability.

- Making a player on the ground more dangerous to a player that's airborne.

- Implementing a system where we can more strictly limit its use for avoiding combat without making general movement in the game feel worse.

- Making the edges of the stage more meaningful so that a player who has to take to the air in a runaway situation feels like they're forfeiting some map control and can be more easily be caught up to.

- Creating room to pull some power, mobility, and complexity away from Dodge.

It's unlikely that we're fully accomplishing all of these, but please let us know if you see ways to improve the feature or if you notice it creating new problems.
  • Dash is a burst of speed with no invulnerability frames that can be performed by pressing down or down-diagonal and Dodge while standing on the ground.
  • Forward Dash has a low startup and no recover so you can jump or attack as soon as you start moving, but your facing is locked in for a duration. You can hold against the direction of movement to decelerate, but can't turn and attack immediately after a Dash.
  • Dashing in the opposite direction of facing or immediately after a turn is a Backdash that functions differently from a normal Dash. You maintain facing in the opposite direction of movement and the Backdash does have recover time.
  • You can chain Dash and Backdash into each other as much as you want.
  • You cannot chain Backdash into Backdash.
  • Forward Dash can chain into forward Dash, but with a longer startup and reduced speed. Holding run after a Dash will put you in a run state with increased movement speed.
  • Forward Dash can chain into a forward Speed Dodge, but otherwise there’s a delay before dodging after a Dash or dashing after a Dodge.
  • Jumping after a Dash will result in a faster jump that's lower to the ground.
New Legend Rotation
This week’s new Legend Rotation features Barraza, Cassidy, Ember, Kor, Mirage, and Sir Roland.

Bug Fixes
  • Fixed a bug where the left side of the screen had a black line 2 pixels thick where the background failed to reach to right side.

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“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Loads of stages to fight on with seven designated for 1v1 battles alone.
  • Over 25 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite weapons).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Just Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Real Soon
  • More Legends
  • More Maps
  • Braw of the Week Queue
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed and Open Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
Customer reviews Learn More
Very Positive (2,856 reviews)
Very Positive (49,019 reviews)
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