FREE Closed Beta sign ups at! A 2D platform fighter where the best of the baddest-ass warriors in history battle each other in an eternal tourney of champions for bragging rights, infinite mead, and the pure pleasure of delivering a beatdown.
User reviews: Overwhelmingly Positive (2,621 reviews)
Release Date: Apr 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Brawlhalla is a fast-paced, super fun, brawl and fall fighting game that we've been loving the heck out of here in the office. Now we need your help!

We're currently adding features, adding content, balancing characters, and improving gameplay. Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta access will be limited, but once we go to Open Beta we will be a free to play game. These Founders Packs are designed for people who want to get in early and help us shape this game. They offer Early Access plus big thank-you rewards once we release. If you aren't convinced you'll have a blast in Brawlhalla just yet, why not wait and check it out when we open things up to everyone?

Get in, have fun, and brawl your heart out!”
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Buy Brawlhalla - Founders Pack

Buy Brawlhalla - Founders and Friends Pack

Buy Brawlhalla - Collectors Pack


Recommended By Curators

"If your searching for a great Super Smash Bros alternative, this is the game for you. Smooth controls and great fighting movement."

Recent updates View all (56)

June 25

Patch Notes: Beta v 1.12.5

Slide Charging

  • You can now continue charging Heavy Ground powers even if you slide over the edge of the ground.
  • Charge powers that used to stop immediately when moving over the edge of the ground have been reworked to also allow Slide Charging.

Community Requests
  • You can now toggle an Advance option on the Controls Screen for "Pick Up with Light Attack".
  • A new command "Jump" has been added to the keybinds UI. This allows you to rebind the jump (not up) key to anything. Previously this was only available via the Space Bar.
  • A new command "Aim Up" has been added to the keybinds UI. This allows you to rebind the "Aim Up" (no jumping) key to anything. Previously this was unavailable on the keyboard.
  • PC Support for Hori Real Arcade Pro V3-SA; QanBa Q4RAF.

  • Blasters Air Down: Slightly increased Stun Time.
  • Blasters Recovery: Fixed a case where targets could be kicked high enough to come out of stun before the final hit even when steered correctly; Slightly increased Stun Time.
  • Thatch Sword Side: Moved some of the Damage to the first swing; Slightly increased Damage; Reduced Force.
  • Thatch Blasters Side: Reduced Force.
  • Thatch Blasters Down: Smoothed out cannonball movement.
  • Teros Axe Side: Adjusted Hitboxes; Fixed some cases where a target wouldn't be correctly carried into the second hit.

  • Updated Thatch Sword Specials to use a darker blue.
  • Lucien's Katar Specials now uses a red color scheme.
  • Removed a stray dot that would appear far below the character during Hattori Sword Down.

  • Ranked 1v1 PvP emblems have been replaced with PvP Banners for Tin, Bronze, Silver, Gold, Platinum, and Diamond.
  • Elo rating is now displayed in the Character Selection and Match Preview screens when playing ranked 1v1 games.
  • Losses have been removed from the Character Selection screen when playing ranked 1v1 games, but are still visible on the ranking web page.
  • Wins are hidden in the Character Selection screen when playing ranked 1v1 games until they have played at least 5 games.
  • The "First Strike" banner icon has been replaced with a new icon.
  • Stance preferences are now remembered by game mode. (You can now have separate preferences for Stock, Timed, Brawlball, Bombsketball, and whatever other wacky game modes we cook up!)

Bug Fixes
  • Fixed a bug that could sometimes cause the servers to go KABOOM.
  • Fixed a race condition that would sometimes cause the UI to be visible as well as the game.
  • Fixed a bug where you would get rollbacks in spectate mode by adding a 2 second delay.
  • Fixed a bug where the player could be wrongly booted from a tournament (single player).
  • Fixed a rare bug where selecting a random Legend could change the saved preferred color for the chosen Legend.
  • Fixed a bug where occasionally both clients would bug out causing the game to end almost instantly with random results saved.
  • Fixed a bug that caused server disconnects.
  • Fixed a bug causing Don't Leave Me Hangin' Taunt recover time to end early.

5 comments Read more

June 18

Patch Notes: Beta v 1.12.3

Lot's of bug fixing, some server improvements. Thanks for your help testing!


  • Lucien's blaster down has a new special effect.
  • Removed a frame from Lucien's muzzle flash animation (fx animation was not matching character physics.

Input Delay / Lag
  • Reworked early game input delay to be less punishing.
  • Slightly decreased the strictness on the server for when an input can come in.
  • Changed input delay algorithm slightly.
  • Improved client side recovery from desyncs.

Bug Fixing
  • Fixed a bug that was causing some sound effects to repeat themselves during an online match.
  • Fixed a bug where you were unable to connect at all if it too you too long to reach the server.
  • Fixed bug that would cause desyncs at the beginning of matches.

5 comments Read more
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“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

Founders Program

Interested in joining Closed Beta? Sign up -->

Want instant access? The halls of Brawlhalla are always open to Founders! We have three Packs to choose from with increasingly cool Founders rewards.

Each option gives you instant Beta access so you can start playing right now. They also include in-game currency and exclusive in-game items that you will automatically receive when we begin Open Beta.

Higher-tier packages include Beta Invites for your friends, so you can all start playing and kicking butt right now!

What Do You Get With Early Access?

Here's what you can expect if you get involved with Early Access today (this list will change as the game evolves, we will be adding and removing content and features for testing):

  • Immediate access to this fun as hell game!
  • Online, custom, and local play modes.
  • Four 4 person free-for-all maps.
  • A 1v1 versus map.
  • 11 characters to chose from
  • Special powers and stats for each character
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features and characters to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Founders Pack

Instant Beta Access!
Founders Nameplate | Exclusive Steampunk VALKRI | 320 Mammoth Coins ($15 worth)

*Founders Nameplate not pictured.

Founders and Friends Pack

Instant Beta Access! | 3 Beta Invite Codes!
Founders Nameplate | Exclusive Steampunk VALKRI | 860 Mammoth Coins ($40 worth)

*Founders Nameplate not pictured.

Collectors Edition

Instant Beta Access! | 3 Beta Invite Codes!
Collectors Nameplate | Collectors "Asgardian Elite" Weapon Skins | Collectors "Champion of the Brawl" Bodvar Skin | Collectors "Flames of Ragnarok" KO special effect | Founders Nameplate | Steampunk VALKRI | 3400 Mammoth Coins ($150 worth)

*Collectors "Asgardian Elite" Weapon Skins usable by all characters.
*Collectors Nameplate, Founders Nameplate, and Collectors "Flames of Ragnarok" KO special effect not pictured.


Here's a quick look at where we're headed with the game right now.

Just Added

  • Major Gameplay Improvements
  • Two New Characters
  • Stats Overhaul
  • Lag Improvements

Real Soon
  • More Characters
  • More Maps
  • Ongoing Gameplay Improvements

Slightly Less Soon
  • Large Team Mode
  • Weapon Skins
  • More Maps
  • More Characters
  • Ongoing Gameplay Improvements

  • Advancement System
  • Free Character Rotation
  • Novelty Items
  • Even More Maps
  • Even More Characters
  • Ongoing Gameplay Improvements
  • Open Beta

But all of this will change based on what you tell us!

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Competitors from all eras slug it out in devious and challenging arenas. Every match is an epic test of skill, speed, and strength, and every victory brings added glory and bragging rights to the winners.

Clockwork VALKRIs salt these slugfests with powerful weapons and gadgets. Fighters scramble to grab swords, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local modes. When the final version launches it will include:
  • Online Team Brawl - The most popular format, two teams of up to four warriors face off in a frenetic, no holds barred brawl.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.

Brawlhalla Early Access is available now!

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Hard Drive: 75 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 75 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: Please note it does not currently work on 10.6.8, but we are working to resolve that and will update this page as soon as we have it fixed.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
15 of 16 people (94%) found this review helpful
3.0 hrs on record
Posted: June 24
Early Access Review
-Disclaimer- This preview was written during Early Access. Brawlhalla is subject to change.

Brawlhalla is a dream come true for some gamers. Fans of Smash Bros have always had to turn to a console to sate their chaotic filled tendencies. Brawlhalla finally brings things to the PC/Mac and makes it readily available to everybody. The combat is fantastic, music well done, each character feels defined. It offers multiple game modes, couch co-op, single player and possibly more on the horizon. Brawlhalla seems like indeed something that did come from the heavens and is here to answer all your prayers. However, like most things that are too good to be true, there is something going on underneath the surface. Perhaps a venus flytrap of gaming if you will, showing you its tasty gaming nectar and then eating you whole. What am I talking about? Let's go on a little journey.

The core of the gameplay is exactly what you want it to be. 4 player brawling action is brought to you with a multitude of character choices. Now unlike that "other" game, these characters aren't perhaps as well known. Matter of fact if you asked me their names, I couldn't tell you. There is the robot guy, ninja girl, alien dude, minotaur man, pirate guy. You get the idea. It's not that these characters are not unique, matter of fact they each look very different and are very well animated. Just for the most part it really isn't that big a deal when you break things down.

Each character comes with a set of two weapons and different statistical choices, ranging from strength, defense, and speed. Now each weapon itself has a certain power set, the rocket lance can blast you forward, the guns obviously have a ranged aspect to them, the hammer is slow but powerful etc. Characters share these items, the only thing that changes is the style in which the power-attacks are presented. While aesthetically this works, your character choice really doesn't change all too much when it comes to combat. I was just as good with ninja girl/sword then I was with pirate/sword. There are some attacks that are very different and then there are some that are exactly the same. The fact the characters are all more or less the same doesn't take away from the game too much. The combat is still fast, reactive, and fun. Just keep in mind the weapon sets are more important then the character flavor itself. Predicting what your enemies bring to table also is difficult because the ability to change your stats, this adds and takes away a little bit from the tactical nature of the Brawl style game.

From there we launch into the levels and chaos ensues. The levels themselves are designed fairly well but nothing too exciting, mostly platforms in different positions. One level did feature moving platforms. I felt the levels need a dose of personality, hazards, traps, something to make them stylized and make them feel like as much of a character as the one you choose. Everything does blend well, the characters feel like they fit with the levels art style and everything flows well with the combat. The game controls easily, but it is probably is preferential to play with a controller, luckily the game does feature full controller support/rebindable keys.

Details of the game are fairly well polished as well. Music is high paced and decent, matching the style and themes of the game, although it is nothing too memorable. Thankfully it doesn't get repetitive. Sound effects are perfect and add that oomph you want when something explodes or when you crack someone really hard. Game modes are varied, although there isn't a story mode yet. You have a tournament mode, online, and even some in-game mini-games. This I liked quite a bit and would love to see it expanded upon. The options menu is a tiny bit lacking at this current moment in development but hopefully that will change.

So everything sounds great right? I would agree with you. Brawlhalla is a well done, action packed, competent game on Early Access. Lacking in bugs and online multiplayer is working well.(If you're US based.) Here is the catch, this is closed beta. Meaning that this game is eventually going to open up to everybody. Which means that Brawlhalla will be Free to play.(FTP) Which means one terrible and dreadful thing exists in the underbelly of this game. Microtransactions.

Mallhalla as its known, is the shop where you can buy all sorts of digital goodies. Now let me say I am not against Microtransactions. IF they are done right. I understand developing a game is not cheap and that there are bills to be paid and families to be fed. I am perfectly fine with everything on sale in the shop as well, all of it is cosmetic. Where Mallhalla begins to scare me is the huge gap between Taunts and Redeem Code. That could easily be filled with Characters, Weapons, and Levels. Which means you could be barred from using a new weapon set or new level, new character etc. There are plenty of ways that could all go sideways. Suddenly this goes from a fun brawl game, to pay me money to play with this toy. That might not be the case at all but it's something that should be kept in mind.

The prices of the micro-transactions themselves are also a bit wonky, if you ask me. Mammoth coins cost anywhere from $2.99 for 60 to $49.99 for 1000. With skins costing on average 140 coins that places the actual retail price at a whooping $7.00. That is quite a bit for a skin.(Although this isn't unusual in FTP games) While prices are not final and may change, this is still a scary example of things that are in the game right now. Start throwing in new characters and new weapon sets. Which undoubtedly will be higher priced then skins, suddenly this is a very expensive game.

Now the developer has mentioned there will be an in-game currency that can purchase the items in the shop. Those have yet to be implemented at this point in development.

Brawlhalla is a promising game, one that I hope doesn't fall prey to greed or bad decisions. It is not a clone of its inspiration and competition. Deviating in some features/mechanics that are for better or worse, Brawlhalla captures that one magic element, fun filled chaos. Giving you massive amounts of replay and letting you play with your friends. The game has a bright future, long as that mico-transaction element is handled carefully and they listen to their community.

I will keep a watchful eye on Brawlhalla as development continues and it moves into open beta. More servers are added to expand the multiplayer. There are still many things that can be improved upon and hopefully those prices change a little bit. The little Smash player inside of me is optimistic, I hope he doesn't get knocked out of the board in one smash.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
4 people found this review funny
3.0 hrs on record
Posted: July 2
Early Access Review
It was a peaceful Brawlhalla but everything changed when Hattori attacked~

(∗∕ ∕•̥̥̥̥∕ω∕•̥̥̥̥∕) 10/10

Hattori would ruin your day again~
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
11.2 hrs on record
Posted: June 19
Early Access Review
Brawlhallla is such a fun game to play with friends. However if you play online, you are just gonna get alot salt for your food.
10/10 best salt I ever had
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
69.4 hrs on record
Posted: July 1
Early Access Review
Brawlhalla. There's so many things I want to say about this game but I will keep it to a minimum. First of all, it's one of my favorite games. I love Super Smash Bros, but I gotta say that I enjoy this more because of the combat system and the variety of weapons, as well as the selection of stats that the player can choose from for EACH character. Second, the moments that I've made with my friends are priceless. I've laughed harder at things that have happened in this game than anything. It's amazing to watch how dumb your friends can be and see how they can be tryhards at making cool plays. Third, it's free. FREE. So go get your beta key from the great developers who actually care about the feedback of the players of this game, right now, because you're wasting time reading this and not playing Brawlhalla.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
2 people found this review funny
233.0 hrs on record
Posted: June 6
Early Access Review
Where is my bow?
Was this review helpful? Yes No Funny