Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with you friends. Millions of players. Frequent updates. Over twenty-five unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Very Positive (3,269 reviews) - 90% of the 3,269 user reviews in the last 30 days are positive.
Very Positive (31,503 reviews) - 89% of the 31,503 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Recent updates View all (163)

November 30

Patch Notes - 2.38.1

We’ve got a lot of things in the works as we prep for Season 3, cook up some holiday goodness for the Brawlidays, and head to PlayStation Experience this weekend in Anaheim, CA. On top of that, Season 2 is ending Dec. 14th so plan your play sessions and perfect those combos!

  • Jade Dragon Weapon Set has been added to Mallhalla  
  • Gold cost of Cross has been reduced to 5400 Gold.
New Weekly Legend Rotation

This week’s Legend Rotation features Bodvar, Brynn, Koji, Lucien, Ragnir and Scarlet.

31 comments Read more

November 23

Patch 2.38 - Balance, New KO Effect, Flag Avatars and More!

Welcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect! We’ve also added more country flags as avatars, improved game balance, added new test features and more in this. We hope you enjoy, and we’ll see out there in Brawlhalla! We’ll be bringing our dinosaurs with us.

New KO Effect and Flag Avatars!
  • New KO Effect! - T-Rekt  “Dinos in arena are closer than they appear.”
  • Added flag avatars for countries Argentina, Finland, Ireland, Japan, New Zealand, and Singapore
Community Request
  • Cheering sounds in KO fx are now easier to hear.
New Test Features
We’ve added a few new things to Test Features in the patch. The goal of the Signature changes are to give players a strong option against obvious approaches. We’re also continuing to look at jumps and are testing out an increase in landing recovery. As always we’re looking for your feedback!
  • Added to Test Features: Signatures have higher priority than light attacks instead of clashing.
  • Added to Test Features: The invulnerability period after a Speed Dodge is canceled into an attack is no longer prevents hits from Signatures. (Credit: bluetiger6001)
  • Added to Test Features: Increased Landing Recover from 2 frames to 4 frames.
  • Removed from Test Features: Jumping off the wall is treated as your first aerial jump.
  • For a full list of current test features please visit
New Legend Rotation
This week’s Legend Rotation features Ember, Gnash, Lord Vraxx, Queen Nai, Teros and Val.

Balance Changes
Now that the champions have been crowned and BCX lies in wait for next year, balance updates have resumed! We have a number of adjustments for you this week so be sure to hit the queues with renewed fervor!


The Katars had become quite the powerhouse in tournament play, with an emphasis on powerful strings when punishing an opponent’s dodge. We have opened up these strings to curtail the ability to carry a juggled opponent off-stage quite so easily, as well as the damage built from these strings.
  • Katar Neutral Light: Decreased Stun of final hit from 19 to 16.
  • Katar Down Light: Decreased Damage from 14 to 11.
  • Katar Down Air: Decreased Stun of final hit in the air from 17 to 14.
  • Katar Side Air: Decreased Variable Force from 47 to 43.
  • Katar Neutral Air: Decreased Stun from 21 to 19.

The Axe could seem fairly straightforward in gameplay, so it is receiving a new tool in the form of combos from Side Light. Some adjustments have been made elsewhere in the kit to allow room for the new routes available!
  • Axe Side Light: Increased Stun from 29 to 31; Decreased Damage from 15 to 11.
  • Axe Side Air: Decreased Time to Hit from 15 to 14.
  • Axe Neutral Light: Increased Damage from 19 to 20; Decreased Stun from 25 to 24.
  • Axe Neutral Air: Decreased Stun of later frames from 34 to 28; Changed Recover time from 5 Fixed & 15 Variable to 9 Fixed & 10 Variable.

The Hammer is receiving a few adjustments to feel a bit more fluid as well as some new options for pressure on the ground.
  • Hammer Side Air: Decreased Variable Recover time on miss from 25 to 19; Increased Fixed Recover time on miss from 1 to 5; Decreased Time to Hit from 16 to 15.
  • Hammer Side Light: Increased Stun from 18 to 21.
Rocket Lance

The Rocket Lance is also receiving a bit more fluidity to one of its stiffer options; the Side Air. The Recovery is also receiving a slight damage boost to be more in line with other similar options.
  • Rocket Lance Side Air: Decreased Variable Recover time on miss from 16 to 13.
  • Rocket Lance Recovery: Increased base Damage from 15 to 17.

The Blasters Down Air now provides the same advantage on hit regardless of Dexterity as it takes its place as a designated string starter! The Neutral air’s impressive damage to speed ratio is brought down slightly to make room for the Down Air’s improvement at low and mid Dexterity.
  • Blasters Down Air: Changed Recover time on hit from 3 Fixed and 11 Variable to 10 Fixed and 0 Variable.
  • Neutral Air: Decreased Damage of the shots from 20 & 17 to 18 & 15.
  • (Update: This change was intended to go in for 2.38 but was not applied due to a bug. The bug has since been identified and will be corrected during the next major patch.)

Covering a missed Down Light with a Neutral Light on Sword has become a standard flow, so we are opening up this interaction a bit for more counterplay.
  • Sword Neutral Light: Decreased Damage from 21 to 19.
  • Sword Down Light: Increased Fixed Recover time on miss from 0 to 2.

The Spear Down Air is a very quick and effective poke and has received some reduced Stun to compensate for its utility.
  • Spear Down Air: Decreased Stun from 15 to 13.

The Bow is having a few options brought in line with those of other similar powers, primarily on its Side attacks. Opponent’s will be stunned less from a Side Air and not be sent as far, and also take less damage from the Side Light.
  • Bow Side Air: Decreased Stun from 22 to 20; Decreased Variable Force from 34 to 32.
  • Bow Side Light: Decreased Damage from 23 to 21.

Some Gauntlets strings have been opened up a bit to allow more avenues of escape, as they could feel a bit too strong on a dodge punish.
  • Gauntlets Neutral Air: Decreased Stun from 21 to 20.
  • Gauntlets Side Air: Decreased Fixed Force from 57 to 55.
  • Gauntlets Down Air: Decreased Stun from 20 to 18.

Azoth’s Neutral Bow is getting an increase in speed to improve the reliability of the signature as an anti-air.
  • Azoth Neutral Bow: Decreased Minimum Charge time from 17 to 15.

Barraza’s Side Axe needed a bit less recovery to balance against its long active frames.
  • Barraza Side Axe: Decreased Fixed Recover time from 17 to 16.

We’ve improved the damage on two of Gnash’s signatures to bring his damage up to par with other Legends.
  • Gnash Side Hammer: Increased Damage from 20 to 22.
  • Gnash Neutral Spear: Increased Damage from 16 to 19.

Kor’s Down Hammer is one of the least used in his kit. This change should encourage more rocks n’ rolls from here forward.
  • Kor Down Hammer: Decreased Fixed Recover time from 26 to 24.

Ragnir’s Side Katar signature is a defining part of his kit, and a little too overturned compared to the capabilities of other Legends. These changes should make it easier to punish, and bring the damage in line with its utility.
  • Ragnir Side Katars: Increased Fixed Recover time from 18 to 20 when ending on the ground and from 15 to 17 when ending in the air; Decreased Damage from 22 to 20.

With multiple chase dodges as an option, Thatch’s Neutral Blasters is no longer as powerful as it used to be. These changes bring it back up to speed with current mechanics.   
  • Thatch Neutral Blasters: Decreased Fixed Recover time from 27 to 23; Decreased Minimum Charge time from 14 to 12.

Dedicated Ulgrim players would argue that he needs no changes, and that he is perfect as he stands. We’ve improved the recovery time on two of Ulgrim’s signatures to make him feel more fluid for players.
  • Ulgrim Neutral Axe: Decreased Fixed Recover time on miss from 9 to 8.
  • Ulgrim Down Lance: Decreased Fixed Recover time on miss from 11 to 10.
Speed Dodge

This change to speed dodge will allow for clashing, giving the defender an option to contest obvious approaches.
  • When canceling a Speed Dodge into an attack, invulnerability frames now end on the first attack frame rather than the following frame. This window still lasts up to a maximum of 10 frames.
Bug Fixes
  • Fixed a visual 'popping' bug with Cross's Gauntlet d-sig during rollbacks.
  • Fixed a bug that would cause a grounded or wall jump to be treated as an aerial jump if it left the ground/wall during Jump Startup.
  • Fixed a bug that could reduce Landing Recover time when jumping.

42 comments Read more
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“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Ten stages to fight on with five designated for 1v1 battles.
  • Over 25 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Just Added
  • Major Gameplay Improvements / Balance
  • Two New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System

Real Soon
  • More Legends
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Clan Support
  • Weapon and Legend Skins
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
Customer reviews
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