FREE Closed Beta sign ups at! A 2D platform fighter where the best of the baddest-ass warriors in history battle each other in an eternal tourney of champions for bragging rights, infinite mead, and the pure pleasure of delivering a beatdown.
User reviews: Very Positive (4,589 reviews) - 94% of the 4,589 user reviews for this game are positive.
Release Date: Apr 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Brawlhalla is a fast-paced, super fun, brawl and fall fighting game that we've been loving the heck out of here in the office. Now we need your help!

We're currently adding features, adding content, balancing characters, and improving gameplay. Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta access will be limited, but once we go to Open Beta we will be a free to play game. These Founders Packs are designed for people who want to get in early and help us shape this game. They offer Early Access plus big thank-you rewards once we release. If you aren't convinced you'll have a blast in Brawlhalla just yet, why not wait and check it out when we open things up to everyone?

Get in, have fun, and brawl your heart out!”
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Packages that include this game

Buy Brawlhalla - All Legends (Current and Future)

Includes 2 items: Brawlhalla, Brawlhalla - All Legends (Current and Future)

Buy Brawlhalla - Berserker Bundle

Includes 3 items: Brawlhalla, Brawlhalla - All Legends (Current and Future), Brawlhalla - Valhalla Pack


Recommended By Curators

"If your searching for a great Super Smash Bros alternative, this is the game for you. Smooth controls and great fighting movement."

Recent updates View all (83)

October 9

Patch Notes: Beta v1.19.4

2v2 Team Colors!

  • Your team leader can choose team colors in 2v2 matchmaking.
  • Both players must own the color. Everyone has access to team red and team blue.

Black & White Color Overhaul
  • Improved black and white color schemes to be more awesome. Let us know what you think of the new color! (We think they’re awesome…)

Art / UI
  • Art improvement to Asuri's angry expressions for clarity.
  • Fixed Ada select screen pose to work with tassel waist skins.
  • Updated color swaps for all Legends and Skins to be more consistent across the board.
  • New random icon for level select.
  • Added the ability to change controls while in game. (Note: This does not pause the game in online modes.)
  • Chat now appears at the bottom of the text window instead of at the top.
    Fixed lore formatting problems (No More Justified Last Sentence)
  • Overall improved UI performance

Dodge Mechanics
With dodge being the core defensive mechanic in Brawlhalla, we’ve been working on getting it to a place where it can also be used effectively for approaching. We’ve also heard the feedback about the meta getting stale and defensive play being overly strong. We’re hoping the following dodge changes will shake things up a bit and improve the competitive viability of other playstyles.
  • Touching a wall no longer resets your dodge cool down. This change will have the biggest impact on air dodging + wall hugging as a persistent tactic.
  • Dodge Velocity is now affected by your direction of travel and speed at the time of your dodge.
  • Dodge Invulnerability Start Up increased from 1 frame to 3 frames. (Movement begins immediately).
  • Dodge Ending Vulnerability Frames decreased from 4 frames to 2 frames.
  • Dodge duration decreased from 20 frames to 16 frames.
  • Players should see fewer false positive hits due to the dodge changes.

Community Requests
  • You are now shown your change in ELO after a ranked match.
  • Taunt slots in a player's inventory will now display controller hotkey directions for taunts
  • Tightened the no-pickup with light attack radius. It has been offset more from the center of the character to compensate.
  • Teammates will no longer count as an enemy for the purposes of pickups with light attack even when friendly fire is on.
  • Hitting an attack button on the wall no longer jumps and uses an attack in the opposite direction. You must now leave the wall before performing an attack.

  • Servers should more reliably record stats during periods of data center issues (update may be slightly delayed still, but the game won’t be lost).
  • Improved server accuracy in tracking game data

  • The announcer has learned how to say Asuri.

Controller Support
  • PC support for Xtreme 90300
  • PC support for Logitech Wingman
  • PC Support for Saitek P380

Bug Fixes
  • Fixed color swapping bug on Asuri's katar hands.
  • Fixed a rare bug that caused game settings to be set to incorrect values. (Including available
  • levels)
  • Fixed a rare bug where the color/costume picker would not shift over to the podium in 2v2.
  • Fixed bug where inactive mines could still get stuck to the wall.
  • Fixed bug where items would get stuck in an active state on Twilight Grove.
  • Fixed slipperiness of the edge of the soft platforms on Twilight Grove.
  • Fixed bug where pickup with light attack would not work properly in some areas during sudden death.
  • Fixed bug where enemies being carried by the Sidekicks were blocking pickup with light attack.
  • Fixed a few bugs where getting disconnected in various states of the game would put the UI in a very odd spot.
  • Fixed a bug where you weren't allowed to reconnect to a game when launching a fresh client.
  • Fixed a bug that caused some mid-dodge turnarounds to be ignored.
  • Fixed a bug where players would get "multiple logins detected" at the beginning of game
  • Fixed a bug where your rank display in game was not updating correctly.
  • Fixed a bug where reporting an offline crash could cause your client to be in a disconnected state.
  • Fixed a bug where buying colors would pop up for the wrong legend.
  • Fixed a bug where the level select icons would appear out of order.
  • Fixed a rare bug where the game would start on the wrong region.
  • Fixed a rare bug that would not let you join the matchmaking queue and/or custom groups.
  • Fixed a rare bug where the player would get stuck at matchmaking without an error.
  • Fixed axe facing on various axe attacks to better work with one sided axes
  • Fixed a rare desync that would occur in spectate and rejoined games.
  • Fixed a bug where people who had their profiles set to public still would not received a friends list.
  • Fixed a bug where the Ranked options screen would stay up during spectate.
  • Fixed a rare crash when editing controller settings.
  • Fixed a few bugs that would not let the player control their characters if the game starts white chat was up.
  • Fixed a bug that displayed a "null" when rebinding "Aim up"
  • Fixed a bug causing the shadow cast by the PvP banners to display offset
  • Fixed a bug where pressing 'Esc' while typing in chat would submit your message instead of deleting it and exiting chat mode.

Balance Notes: Beta v1.19.4

1 comments Read more

October 9

Balance Notes: Beta v 1.19.4

Balance Changes

We’ve been working on ways to improve the viability of fighting against airborne opponents and rewarding players who play with skill on the ground. This change will speed up grounded play while making it easier to chase down opponents that spend most of their time in the air.
  • You move faster on the ground than before and slower in the air,
  • Turning in the air is slower.

The Unarmed Ground pound: a favorite of aggressive edge guarders everywhere. Its hit box extended far below the animation and it could be recast almost instantly after use, making it incredibly powerful and very safe. Now that other changes are coming in to address wall camping, we felt confident about taming some of the Ground Pound's power.
  • Unarmed Ground Pound: Decreased Hitbox size; Increased Cooldown Time.

A minor tweak to the Axe's air game.
  • Axe Recovery: Slightly increased Time to Hit.

While the Blaster's winrate is in the right place, its gameplay isn't. Many playstyles are over reliant on the Side Air, partially due to other moves in its kit having more risk than the Side Air. The Side Air has been changed up to be a slower and longer range move that can be more easily under spaced (partly due to the new dodge changes) while the rest of the air game has been adjusted to give better options in its place.
  • Blasters Side Light: Decreased Force Scaling; Increased Stun; Direction of Force is more consistent.
  • Blasters Side Air : Moved shots farther from the user's Hurtbox; Decreased Hitbox Size; Increased Time to Hit; Increased Damage; Decreased Force; Increased Stun Time; Decreased Recover Time on Hit; Increased Recover Time on Miss; Increased Cooldown.
  • Blasters Down Air: Slightly Decreased Time to Hit; Sped up time between shots; Slightly Decreased Recover Time; Slightly decreased Damage; Slightly Increased Stun Time.
  • Blasters Recovery: Increased Hitbox size.
  • Blasters Ground Pound: Greatly decreased Recovery Time; Decreased Damage; Increased Force; Decreased Time to Hit; Decreased initial movement speed; Increased Cooldown Time.

Only minor changes for the Hammer this patch, to make Side Airs a little more punishable.
  • Hammer Side Air: Increased Recover Time; Slightly increased Cooldown Time.

Changes for the lance rework were a tough call this patch. It seemed to land in a decent place in standard play, but has a very high winrate among top-ranked players, likely due to its combo potential and intense rushdown. We'd like to avoid diminishing that aspect for now, so we are only lowing priority for some of its combo starters with long reach.
  • Lance Neutral Light: Slightly reduced Hitbox size on first swing.
  • Lance Side: Slightly reduced Hitbox sizes; Slightly decreased Hit Window.
  • Lance Air Side: Decreased Hitbox size; Slightly increased Cooldown Time; Slightly Decreased Damage.

Lucien says everything is fine. Nothing to see here, move along.

Minor changes to increase the window for interrupting Down Light -> Side Air and Side Light -> Side Light if the first attack of either misses. Down Light gets some added Damage in exchange for the extra risk.
  • Spear Side Light: Slightly increased Cooldown time between uses.
  • Spear Down Light: Slightly Increased Recover Time on miss; Slightly increased Damage.

Legend Changes

Although Asuri is awesome and fun to play, she does seem to be underperforming; especially in high ranked play. We've addressed concerns with moves where the hitboxes were too conservative, as well as better differentiating her Katar Down / Side signatures.

  • Asuri Side Sword: Extended Hitbox slightly further behind Asuri during beginning of swing.
  • Asuri Side Katar: Increased distance traveled.
  • Asuri Down Katar: Fixed a case where the target could be dropped before the final hit; Increased Hitbox sizes after the first swing; Reduced Recover Time; Increased Stun Time.
  • Asuri Neutral Sword: Increased Hitbox size to extend higher and better cover the start of the swing; Force on initial frames is aimed less sharply downward.


Brynn is still out performing many of her legendary counterparts so we’ve decided to make a few minor adjustments to see how she does this patch alongside universal changes to her weapon kit.

  • Brynn Down Spear: Slightly increased Time to Hit.
  • Brynn Side Axe: Slightly decreased Damage.

It’s time for Cassidy to recover from her low win rate and get back on her horse. For now we're giving her a fairly conservative buff while waiting to see what impact some of the larger dodge and Blaster changes have on her.
  • Cassidy Down Blasters: Slightly increased Force.
  • Cassidy Side Hammer: Slightly increased Force.

Queen Nai
Nai's Spear signatures were originally very low Force in exchange for being high speed. When her signatures were tweaked in response to her reign of terror some time ago, they were made much harder to land and became too high-risk too low-reward. For now, we're increasing Force or Damage on each, while seeing how other changes this patch may improve her gameplay.
  • Nai Neutral Spear: Slightly increased Force.
  • Nai Side Spear: Slightly increased Force.
  • Nai Down Spear: Increased Damage and Stun Time.

While Teros is far from terrible, we’ve received a lot of feedback indicating Teros' Hammer Down is largely considered a weaker choice than his other signatures. We're redistributing some of the power from his Side and Neutral Hammer signatures and making his DSig more useful by better covering the area beneath him on the second swing.
  • Teros Neutral Hammer: Slightly reduced Force.
  • Teros Side Hammer: Reduced Hitbox size; Slightly increased Hit Window.
  • Teros Down Hammer: Increased Hitbox size of the second swing to cover the area between attacks. Slightly reduced power duration.

Drop Fixes
  • Hammer Neutral Light: Fixed some cases where the target could be dropped before the final hit. Credit: Th*Dust
  • Katar Recovery: Fixed some cases where the target could be dropped before the final hit. Credit: OnTilt
  • Axe Neutral Light: Fixed some cases where the target could be dropped before the final hit. Credit: Th*Dust
  • Nai Neutral Katar: Fixed a case where power could hit after the hitboxes have ended.
  • Hattori Side Spear: Fixed some cases where the target could be dropped before the final hit. Credit: Th*Dust
  • Hattori Down Spear: Fixed a case where the target could be dropped before the final hit. Credit: TyaTheOlive
  • Teros Down Hammer: Fixed a case where the target could be dropped before the final hit. Credit: BerserkExo
  • Brynn Down Axe: Fixed case where a target could be dropped before the final hit. Credit: Dobrein

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“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

Founders Program

Interested in joining Closed Beta? Sign up -->

Want to get more involved in Early Access? We have two Packs to choose from with increasingly cool Founders rewards.

They both include in-game currency and exclusive in-game items that you will automatically receive when we begin Open Beta.

What's Available in Open Beta

Here's what you can expect if you get involved with Early Access today:

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Nine stages to fight on with four designated for 1v1 battles.
  • 15 characters to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and characters to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Valhalla Pack

Founders Nameplate | Exclusive Steampunk VALKRI | 430 Mammoth Coins ($20 worth)

*Founders Nameplate not pictured.

Collectors Edition

3 Beta Invite Codes!
All Legends (Current and Future) | Collectors Nameplate | Collectors "Asgardian Elite" Weapon Skins | Collectors "Champion of the Brawl" Bodvar Skin | Collectors "Flames of Ragnarok" KO special effect | Founders Nameplate | Steampunk VALKRI | 3400 Mammoth Coins ($150 worth)

*Collectors "Asgardian Elite" Weapon Skins usable by all characters.
*Collectors Nameplate, Founders Nameplate, and Collectors "Flames of Ragnarok" KO special effect not pictured.


Just Added

  • Major Gameplay Improvements / Balance
  • Two New Characters
  • Stats Overhaul
  • Networking Improvements
  • Advancement System

Real Soon
  • More Characters
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Weapon Skins
  • More Maps
  • More Characters
  • Ongoing Gameplay Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Clan Support
  • Even More Maps
  • Even More Characters
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Competitors from all eras slug it out in devious and challenging arenas. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

Clockwork VALKRIs salt these slugfests with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes. When the final version launches it will include:
  • Online Team Brawl - The most popular format, two teams of up to four warriors face off in a frenetic, no holds barred brawl.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access Available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Hard Drive: 75 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 75 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: Please note it does not currently work on 10.6.8, but we are working to resolve that and will update this page as soon as we have it fixed.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
Helpful customer reviews
55 of 66 people (83%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: September 22
Early Access Review
Get this game in BETA for FREE here. Currently 8947 keys left at the time of writing!

If you’re looking to get your Smash Bros fix on the PC, this is worth checking out.

Really entertaining with 4-way multiplayer and the potential of future content looks promising. A great game to easily relax and play with friends.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
267.5 hrs on record
Posted: September 21
Early Access Review
great fighting game. originally thought this game was going to be a "cheap flash-knockoff" of smash, but was surprised by how solid the game is.

netcode, balance, and matchmaking is all pretty top notch, better than an indie game of this type ought to be. art and animation is pretty good as well. it's simple yet stylized so gameplay doesn't suffer for the "flashy visual porn" that the new games suffer a bit from. gameplay is tight and responsive. hits feel substantive, and the wedapons are satisfying to use.

community is pretty good; and very competitive, so that's a good sign. the devs seem really "on the ball" with what their time should be focused on for developing a solid competitive little brawler.

game plays like the original smash bros on the n64, but with weapon-loadouts. so if you like the old smash bros more than the new ones, this game is for you. you'll probably like this game even if you like the new smash's better than the old ones.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
399.7 hrs on record
Posted: September 25
Early Access Review
Totally addictive. Great balancing and devstreams every week..
Very nice community, cant stop playing it!!!

This is a short review, because ... playing some brawlhalla now! o/
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: September 22
Early Access Review

Very simple 2D game that is a lot like SSB. You get put on a little map with 3 other people and you try to knock eachother off the edge to score points. You can buy more characters with ingame gold or you can just use the free character rotation. For being a game that is in early access it is very well made. The nice thing is it's a very small sized game so it doesn't really take much to run it. Definitely recommend this to anyone who is a fan of SSB or just 2D fighter games in general.

Final Verdict;

Was this review helpful? Yes No Funny
23 of 39 people (59%) found this review helpful
1 person found this review funny
279.6 hrs on record
Posted: September 19
Early Access Review
Was this review helpful? Yes No Funny