Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Very Positive (2,544) - 81% of the 2,544 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (61,469) - 85% of the 61,469 user reviews for this game are positive.
Release Date:
Oct 17, 2017
Developer:
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Unlock all current and future Legends with the Brawlhalla - All Legends Pack

 

Recent updates View all (218)

January 17

Brawlhalla Patch 3.09 - Rivals of Aether Crossover, Doodles, More!



We’re excited to bring you Brawlhalla Patch 3.09! We’ve added our first ever collaborative crossover skin, new avatars for every Legend, and a number of improvements, adjustments, and bug fixes. Enjoy!

 
Two Worlds Collide - Meet Ranno from Rivals of Aether!  
  • Ranno, The Poisonous Pacifist from Rivals of Aether, enters Brawlhalla!
  • Ranno appears as a Wu Shang crossover skin collaboration between Brawlhalla and the awesome devs at Rivals of Aether.
  • Ragnir has entered Rivals of Aether as a Maypul crossover skin!
  • Details on this unexpected, unprecedented, and unrivaled collaboration can be seen in the crossover trailer on YouTube.
 
Mallhalla
  • New Doodle Avatars for each Legend available!
  • Every Legend is represented in this set!
  • Random is also represented in this awesome set of avatar goodness for those of you who just want to play the entire roster.
 
Brawl of The Week - Dodgebomb!
  • Dodge the bombs. If you can.
  • 4 Player FFA.
  • Highest score wins!
 
Art & Animation
  • Eliminated minor artifacts in the level art for Twilight Grove and Big Twilight Grove.
  • Added an aerial recover animation on miss for Kaya’s Side Spear.
 
PS4 Performance
  • Slightly improved load times.
  • Reduced overall memory footprint.
  • Fixed memory leaks.
 
New Legend Rotation
This week’s new Legend Rotation features Artemis, Cross, Jhala, Orion, Sentinel, and Yumiko.

 
Bug Fixes
  • Fixed a bug where a promotional tile was incorrectly showing on the PS4 client.
  • Fixed a bug preventing Kaya Side Bow from landing properly when hopping over a corner.
 
25 comments Read more

January 10

Kaya Update! - Brawlhalla Patch 3.08



Welcome to the first big patch of 2018! We’re excited to introduce Kaya, a bow and spear wielding warrior from the icy north. Many players in the community have been asking for a bow/spear Legend for some time, and we hope that you’re as excited as we are to finally have Kaya in the game. We’re also adding a number of performance improvements, balance adjustments, drop fixes, and more in this patch!


New Legend - Kaya
  • Kaya has entered Brawlhalla!
  • Weapons: Bow and Spear
  • Stats: 4 Strength, 4 Dexterity, 7 Armor, 7 Speed.
Kaya Launch Skins:
  • Huntress Kaya - “Can track a snowshoe rabbit through a blizzard.”
  • Aurora Kaya - “Setting the sky ablaze in the spirit world.”
  • Snow Stalker Kaya - “Gliding over the frozen terrain on the prowl.”
 
Mallhalla - The Sunken Chest Recovered!
Recently retrieved from the the depths of the sea off the sunken shores of Atlantis, the Sunken Chest enters Mallhalla with a treasure trove of skins and three chest exclusive skins to obtain:
  • Atlantean Ada
  • Dreadnought Lucien
  • Dark Depths Ragnir
 
Brawl of the Week - Brawlball!
  • 3v3 Brawlball
  • Queue up solo or with a team!
 
Performance Improvements
We’ve overhauled the way Brawlhalla handles much of the art in the user interface. The goal of these changes are to reduce install size, patch file size, and to provide an overall increase in performance. Below are a list of many of the assets affected by this change.
  • UI Background
  • Play, Ranked, Custom, and Offline play options.
  • Brawl of the Week image
  • Main Menu Tiles
  • News Page and Esports Page
  • Store banners
We are making continued improvements to map file size and performance, starting with a rework of the platform art and some midground elements.
  • Improved performance and reduced file size for platform art on all maps.
  • Improved quality of Shipwreck Falls -noskulls map art and optimized file size.
 

We’ve also optimized the way animation data is handled on the PC client. This change should increase performance and lower the overall memory usage of the game.
  • PC - Added animation data optimizations to increase performance and lower memory footprint.
Art & Animation
  • Improved animation so that Legend’s heads better line up with the Valkyrie Horn gadget during its Sidekick summon animation.
 
Balance
The first balance pass of 2018 is here, and with it we’re adjusting unarmed, a number of weapon kits, and a few signatures that needed a bit of attention. We work actively with our players in The Forge to work on balance, and if you’d like to be a part of the discussion you can join The Forge Discord here.


Unarmed

Unarmed’s Neutral Light has received a bit more recovery time to balance out its fast startup. Down Air and Recovery have had their hitboxes adjusted for better visual consistency.
  • Unarmed Neutral Light: Increased Recover time on miss from 0 Fixed/9 Variable to 2 Fixed/9 Variable.
  • Unarmed Down Air: Reduced stacked threat near the rear of the user.
  • Unarmed Recovery: Area of threat for the later portion of this attack is now focused near the top; the beginning of the attack still maintains its previous area of threat.
 

Sword

The Sword’s Down Light has received a slightly different form of setup, for more consistent routes into lower height strings and combos. The Down Air has received increased stun to go along with this shift, allowing more variety in combo choice and possible string routes.
  • Sword Down Light: Decreased vertical knockback.
  • Sword Down Air: Increased Stun from 15 to 17.
 

Hammer

We have increased some of the base damage and force on commonly used attacks to afford the user slightly quicker damage build and greater threat on its closer ranged options. While still having weaker combo and string options at stacked range, this slightly closes the gap to help the Hammer feel like a hard-hitting threat.
  • Hammer Down Light: Increased Damage from 8 to 10.
  • Hammer Down Air: Increased Force from 50 Fixed/ 43 Variable to 50 Fixed/45 Variable.
 

Spear

A quality of life shift on the beginning of the Ground Pound now sees the target always knocked horizontally, for more consistent interactions off-stage. Users can now rely on close-range use of the Ground Pound, similar to other weapons, and not risk sending their target in an unintended direction. We have also opened up gaps in attack rotations that use the Side Light, as they could be used rather quickly and result in overly difficult counterplay for too many matchups.
  • Spear Ground Pound: The first active frame of the attack now has horizontal knockback instead of its previous vertical knockback.
  • Spear Side Light: Increased Recover time on miss from 0 Fixed/8 Variable to 1 Fixed/10 Variable.
 

Blasters

Blasters see a minor reduction in damage build on their quick aerial option, the Neutral Air. It still retains its speed and utility, however it was too rewarding of a deterrent when recovering to the stage or when used from the wall.
  • Blasters Neutral Air: Changed Damage from a range of 18~15 to 16.
 

Gauntlets

The Gauntlets have had a couple attacks brought in line with other similar options seen from other weapons. The Neutral Light has received decreased damage in accordance with its very fast time to hit and its robust hit window. This will slow the damage build during neutral gameplay and scramble situations. We have also increased the recover time for the manual release of the Ground Pound, making this attack less advantageous and slightly more committal.
  • Gauntlets Neutral Light: Decreased Damage from 17 to 15.
  • Gauntlets Ground Pound: Increased Recover time for the manual release version from 2 Fixed/19 Variable to 3 Fixed/19 Variable.
 

Cannon

Given the slightly overlapping threat area of Cannon’s grounded attacks, along with the combo-starting nature of the Down Light, we have increased the risk of this attack to match the potential reward. This makes the choice of its use more meaningful, especially when compared to the similar threat range and significantly lower advantage of other options like the Side Light.
  • Cannon Down Light: Increased Recover time on miss from 2 Fixed/10 Variable to 2 Fixed/13 Variable.
 

Signatures

Several Signatures have received shifts in their risk vs. reward; notably some of the oft-seen staples like Ember Side Katars and Lucien Neutral Katars being reined in on their force and speed, respectively. Lesser used attacks like Ragnir Down Axe and Xull Side Cannon have received increases to their utility, enabling users to more effectively and safely use these Signatures.
  • Ember Side Katars: Decreased Force from 65 Fixed/53 Variable to 65 Fixed/51 Variable; Decreased Damage from 27 to 25.
  • Lucien Neutral Katars: Increased Recover time from 12 to 15; Decreased Damage of final hit from 15 to 12.
  • Ragnir Down Axe: Increased Force from 75 Fixed/49 Variable to 75 Fixed/51 Variable; Increased threat area of the fire breath.
  • Xull Side Cannon: Decreased Recover time on miss or release from 26 to 23.
  • Sidra Neutral Sword: Increased Damage from 22 to 24.
 
New Legend Rotation
This week’s new Legend Rotation features Brynn, Cassidy, Ember, Mordex, Sir Roland, and Xull.

 
Bug Fixes
  • Cannon Ground Pound: Fixed a case where the target could be dropped before the final hit when connecting with a platform. (Credit: Trick and Keith)
  • Sidra Down Sword: Fixed a bug that prevented the final active frames of the airborne version from striking opponents. (Credit: enterman234)
  • Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit when slide charging towards a corner. (Credit: WorldOfBay)
  • Cross Down Gauntlets: Fixed a case where the target could be dropped before the final hit when Gravity Canceled. (Credit: RioKun)
  • Thatch Down Sword: Fixes a case where the target could be dropped before the final hit. (Credit: Darkus)
  • Asuri Down Sword: Fixed a case where the target could be dropped before the final hit.
  • Asuri Down Katars: Fixed a case where the target could be dropped before the final hit.
 
61 comments Read more

Reviews

“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”
Kotaku

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”
iDigitalTimes

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 35 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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