Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with you friends. Millions of players. Frequent updates. Over twenty-five unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Recent:
Very Positive (1,573 reviews) - 85% of the 1,573 user reviews in the last 30 days are positive.
Overall:
Very Positive (26,701 reviews) - 89% of the 26,701 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Play Brawlhalla

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Buy Brawlhalla - All Legends Pack

Unlock all current and future Legends with the Brawlhalla - All Legends Pack

 

Recent updates View all (153)

September 28

Patch 2.30 - New Legend Ragnir Arrives!

Hello and welcome to patch 2.30! We’re excited to be introducing Ragnir, who will be taking on humanoid form for a while in order to compete in the Brawlhalla tournament. We’ve also added Avatars this week! See, I told you they were coming soon. We’ve also added a brand new Experimental 1v1 queue that will allow you to queue up against opponents who want to test out all of the potential new gameplay mechanics we have in store. Check out all the notes below!

New Legend!

Ragnir the Dragon has Entered Brawlhalla!

Weapons: Katars / Axe
Stats: 5/6/6/5
Skins: Ashen Ragnir, Celestial Ragnir, and Mecha Ragnir. 

Avatars
  • Alpha, Closed Beta, Founders, Collectors, and Season 1 avatars.  
  • More avatars coming soon!
Experimental 1v1 Queue
The goal of the 1v1 Queue is to get more feedback from more players where the stakes are higher. While you won’t be losing or gaining elo, we do hope that the 1v1 environment will allow you to test out everything and provide us with better feedback than playing in customs with friends or clanmates. Let us know what you think!
  • Test Features
  • Test Maps
  • Stances are ON
List of Existing 1v1 Test Features
  • Dodges will end when touching a wall.
  • Same Move Directional Influence: gives a player some Directional Influence when hit by a combo that uses the same power more than once.
  • Signature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack. This currently does not consume your dodge.
  • You can now charge a Gravity Canceled signature by up to 25 frames.
 
New Test Features
    Added to Test Features:
  • Throws: Increased Recover Time when throwing a Weapon or Gadget from 14 to 18; Increased Stun Time of thrown Weapons and non-explosive gadgets from 17 to 21; Throws that hit a target that is not already stunned have their Stun Time reduced from 17 (now 21) to 16. Snowball and Water Balloon throwing is unaffected.
  • Upward Chase Dodge: Can now Chase Dodge upwards after a hit or with the upward momentum from a jump. Canceling an upward Chase Dodge into a downward attack does not apply the standard post-chase-dodge invulnerability frames.
 
User Interface
  • Opening up the preview of a KO Effect in the store will now play the sound it makes.
  • Increased the number of rows in the inventory from 5 to 7.
  • Tooltip primer added to the ranked tab in the store to better explain level requirements for Skyforged Colors and how to obtain Glory.
  • New settings option to show/hide Season 1 loading frame in the match preview.
  • Loading frames no longer get clipped when viewing match preview information for the ranked 2v2 queue in a 4:3 aspect ratio.
  • Platinum and diamond loading frames no longer overlap each other in the match preview information for the ranked 2v2 queues
  • Reduced the size of the stat meters and weapon icons to help better fit the new loading frames when viewing information on the match preview screen.
  • New avatar equipment slot has been added to the inventory screen.
 
New Legend Rotation
This week's Legend Rotation features Asuri, Barraza, Ember, Orion, Scarlet and Wu Shang!

Bug Fixes
  • Fixed bug causing the text display for legend level 100 to get cut off in the character select
  • Fixed display bug causing ranked UI to still show "SEASON 1" for the headers instead of "SEASON 2"
  • Fixed a bug where the third digit of the score in the HUD would get cut off (could really only happen in Snowbrawl).
  • Fixed a number of Skyforged color exclusions to lower the amount of similar colors in game, especially in Ranked 2v2.
 

22 comments Read more

September 21

Season 2! - Patch 2.29


Hello everyone and welcome to Season 2! With this patch we’re closing the doors on Season 1 and adding in a bunch of the ranked rewards you’ve been looking for.
 

Season 2 Has Begun!
  • Season 1 is over. Season 2 is here!
  • Season 2 will last until early/mid December.
 
Skyforge Weapons and Colors!
  • You may now purchase exclusive items with Glory.
  • Skyforge Weapons have been added to Mallhalla.  
  • Skyforge Colors have been added to Mallhalla.
 
Glory Earnings Calculation
Glory earned is based on a combination of your Peak Rating (highest 1v1, 2v2, team, or Legend rating/elo) and total Wins. This was designed in order to reward both skill and dedication for those who pursue Glory.

Glory from Wins

You gain 20 Glory per win up to 150 wins which gets you 3000 Glory. After 150 wins, each subsequent win gives you slightly less.


Glory from Peak Rating

There is a minimum requirement of 10 games played to be eligible for Glory based on your rating.


Glory from Previous Seasons

If you participated (5+ games) in any seasons prior to Season 1, you will received an additional 2500 Glory.

Ranked Borders from Season 1

If you placed in gold or better in your best rating, you are given a ranked border that people will see in the match preview screen. There is a ranked border for gold, platinum, and diamond tiers. These will last for one season and will be updated again after Season 2.

Elo - Soft Reset

  • Personal Elo has been soft reset for all ranked modes.
  • 1v1 Elo and Personal Elo for 2v2 have been brought closer to 1200.
  • All season data has been saved for stats, api, and future leaderboards.
 
1v1

  • Under 2000: Elo = (Elo +1200) / 2
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
2v2, Legend Rating

  • Legend Rating and Team rating have been brought closer to 750.
  • Under 2000: Elo = (Elo + 375) / 1.5
  • Over 2000, we aggressively brought you back down as a way of resetting the top tiers. Diamond level players will be reset to high gold or low platinum.
    Your tiers (gold, platinum, etc) and your best rating have been adjusted accordingly.
Avatars Coming Soon
We are working on finishing the avatar system that will be available soon!
  • Avatars will be displayed on your Legend Select podium, account list, friends list, in lobbies, post game podium, and pre-match loading screens.
  • If you played 10 or more games you'll get the competitor Avatar.
  • Peak rating of gold or higher gets you the Gold Avatar.
  • Peak rating of platinum or higher gets you the Platinum Avatar.
  • ...Wait for it...Peak rating of Diamond gets you the Diamond Avatar.
  • You will receive all avatars you qualify for.
  • In future seasons if you qualify for an avatar you already received it 'ranks' up.
Matchmaking Adjustments
  • The Matchmaker will no longer match people if the resulting Elo gain for the winner will be 0.
  • The Matchmaker has increased how long the server will wait to match you if the Elo gain will be 3 or less.
Community Request
  • Single player Tournament scores have been saved and reset. Rankings page coming soon.
  • You can now close the Training Menu by pressing the 'Tab' key.
  • The Training Menu will now open to last tab you were viewing (assuming that tab is still available) instead of always defaulting to the Player Settings tab.
 
Map Banning
  • You may now ban a single map in each matchmaking queue. You can set it in the Lobby Settings in the character select screen. You must play at least one game in the queue before you may ban a map. If two players enter a queue (like in FFA or 2v2), only the leader's ban will count.
 
Gameplay Mechanics
  • Added a small amount of buffer so that if you pass a horizontal KO line while no longer stunned, you can still recover to prevent the trying to recover, seeing yourself jump, then still dying issue.
  • Mines no longer explode automatically on timeout.
  • Removed the effect of Dex on the travel speed of certain powers. Travel speed multiplier changed to 1.113 from a range between 1.05 and 1.155. Dex no longer affects travel speed on any power.  Affected powers:  
    Unarmed Recovery, Unarmed Down Air, Unarmed Ground Pound, Unarmed Side Light, Unarmed Side Heavy, Sword Side Light, Sword Recovery, Sword Ground Pound, Lance Down Air, Lance Ground Pound, Lance Side Air, Lance Recovery, Hammer Recovery, Hammer Ground Pound, Hammer Side Light, Blasters Recovery, Blasters Ground Pound, Spear Neutral Light, Spear Side Light, Spear Recovery, Spear Down Air, Spear Ground Pound, Katar Side Light, Katar Recovery, Katar Down Air, Katar Ground Pound, Axe Neutral Light,  Axe Recovery, Axe Ground Pound, Bow Down Light, Bow Ground Pound.
  • Signatures whose travel speed was affected by Dex retain their current travel speed but are no longer affected by stances: Cassidy Down Hammer, Orion Side Lance, Orion Side Spear, Gnash Down Hammer, Nai Down Spear, Nai Neutral Katars, Nai Side Katars, Hattori Side Sword, Roland Neutral Lance, Scarlet Down Hammer, Ada Down Blasters, Ada Neutral Spear, Sentinel Neutral Katars, Sentinel Side Katars, Lucien Side Katars, Lucien Down Katars, Asuri Side Sword, Ember Neutral Katars, Ember Side Katars, Ember Down Katars.
 
Controller Support
  • Additional PC support for Retrolink SNES controller
  • PC support for Logic3 controller.
 
New Legend Rotation
This week’s Legend Rotation features Koji, Diana, Ulgrim, Brynn, Sentinel and Cassidy.  
Bug Fixes
  • Fixed a bug where stance changes affected certain signatures more than intended: Azoth Side Bow, Ulgrim Neutral Axe, Ulgrim Side Axe, Ulgrim Down Axe, Ulgrim Neutral Lance, Ulgrim Side Lance, Ulgrim Down Lance,  Koji Neutral Bow, Koji Side Bow, Val Side Gauntlets.
  • Fixed an online strikeout bug where clicking on a character after locking in random wouldn't clear out the first two random characters.
  • Fixed a bug where leaving training mode while in Catch Bombs mode would put you back into normal training mode. It will now leave you in Catch Bombs mode.
  • Sword Recovery: Fixed a case where the target could be dropped before the final hit.
 
Balance
Unarmed

We have removed the Minimum Charge scaling based on Dexterity that only existed for Unarmed Heavy attacks to make it consistent with every other moveset.
  • Unarmed Side Heavy changed to 21 Time to Hit from a range between 21 and 23.
  • Unarmed Neutral Heavy changed to 17 Time to Hit from a range between 16 and 18.
 
Sword

The Sword Recovery attack does a bit too much Damage for the moderate but versatile nature of the weapon, so we are slightly reducing it to be more in line with the weapon design.
  • Sword Recovery: Decreased Damage from 26 to 24.
 
Spear

The Spear side light attack is too rewarding at low damage ranges, but very undesirable at high damage ranges. We are shifting some of the utility around so it is a more consistent string starter throughout, while tempering the Spear’s lengthy combos.
  • Spear Side Light: Decreased Variable Force on the second hit from 32 to 25; Slightly lowered the angle of knockback; Decreased Stun from 33 to 21; Decreased Time to Hit from 13 to 12.
 
Katar

The Katars have received a great deal of benefits from recent game mechanics changes, so we are adjusting some of its attacks given the new state of the game. The Down Air is now a more consistent string starter when not landing on the ground, and will also have a consistent dodge window off stage.
  • Katar Down Air: Decreased Variable Force from 32 to 13 for the final hit in the air; Decreased Fixed Force from 61 to 50 for the final hit in the air.
  • Katar Neutral Air: Increased Time to Hit from 8 to 10; Decreased Fixed Recovery on Miss from 1 to 0.
 
Blasters

The Blasters Down Light attack feels too stiff, so we are reducing the Recovery Time on Miss at the cost of some of its generous Damage.
  • Blasters Down Light: Decreased Variable Recovery on Miss from 22 to 16; Increased Fixed Recovery on Miss from 0 to 1; Decreased total Damage from 24 to 22.
 
Axe

The Axe Recovery can feel a bit too difficult to contest or punish, so we are adding a bit more Recovery Time. We have also rehitboxed the air attacks to not only better match their animations, but also create a bit more space in which to combat Axe users.
  • Axe Recovery: Increased Fixed Recovery from 1 to 3.
  • Axe Neutral Air: Rehitboxed to better match the animation.
  • Axe Side Air: Rehitboxed to better match the animation.
  • Axe Down Air: Rehitboxed to better match the animation.
 
Bow

The Bow Neutral Light is receiving a bit more Recovery Time on Miss to bring it in line with other similar attacks. We have also softened the angle on the side air attack to better differentiate it from the down air attack.
  • Bow Side Air: Softened angle of Force to be slightly more horizontal.
  • Bow Neutral Light: Decreased Variable Recovery on Miss from 23 to 20; Increased Fixed Recovery on Miss from 2 to 6.
 
Hattori

Hattori’s Down Sword’s duration is fairly front-loaded, but it recovered a bit too quickly for such a useful power, so we have Increased the Recovery Time accordingly.
  • Hattori Down Sword: Increased Fixed Recovery from 15 to 18.
 
Thatch

Thatch’s Side Sword can feel great to land, but missing felt very stiff, so we have slightly reduced the Recovery Time.
  • Thatch Side Sword: Decreased Fixed Recovery from 24 to 22.
 
Brynn

Brynn’s Side Axe is relatively punishable, but also had a fairly lengthy Time to Hit. We are reducing the Minimum Charge for a slightly faster attack.
  • Brynn Side Axe: Decreased Minimum Charge from 9 to 7.
 
Asuri

Asuri’s Neutral Katar scored knockouts a little too early, so we are decreasing the Variable Force to be more in line with other similar powers.
  • Asuri Neutral Katar: Decreased Variable Force from 61 to 57.
 
Ember

Ember is receiving a number of upgrades to her Bow kit, primarily in the form of more Damage to the Neutral Bow, and Increased Range and Force on the air version of her Down Bow power.
  • Ember Neutral Bow: Increased Damage from 22 to 24.
  • Ember Down Bow: Increased minimum Variable Force for the air version from 35 to 40.
  • Ember Down Bow (air version): Rehitboxed at the end of the power to better match the animation, resulting in slightly increased vertical Range.
 
Koji

Koji’s Down Bow was a bit too difficult to punish on Miss, so we have Increased the Recovery Time, and shifted some of that power to the Down Sword in the form of slightly faster Time to Hit.
  • Koji Down Bow: Increased Fixed Recovery from 15 to 22.
  • Koji Down Sword: Decreased Minimum Charge from 15 to 13.
 
Throw

Held throws could be fairly difficult to react to, so we are moving some of the Time to Hit around within the power so the release is not so sudden.
  • Throw Charge: Moved 2 frames of Time to Hit from minimum charge time to post-release time such that the total startup time stays unchanged at 10, but minimum time to release an already charged throw is increased from 4 to 6.

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Reviews

“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Ten stages to fight on with five designated for 1v1 battles.
  • 17 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Just Added
  • Major Gameplay Improvements / Balance
  • Two New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System

Real Soon
  • More Legends
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Clan Support
  • Weapon and Legend Skins
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 75 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (1,573 reviews)
Overall:
Very Positive (26,701 reviews)
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14,829 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
39 of 45 people (87%) found this review helpful
4 people found this review funny
Recommended
103.4 hrs on record
Early Access Review
Posted: September 2
Introduction:
Developed by Blue Mammoth Games, Brawlhalla is an online 2D platform fighter game that offers multiple ways to play such as offline with bots, custom, or ranked. Although seemingly similar to Super Smash Bros, Brawlhalla has its own unique feel where it is easy to play, but difficult to master.

Pros:
-A free-to-play game with nice payable skins, taunts etc.
-Over 20 legends to choose from; each with their own unique abilities and play styles.
-Ranked games provide fair and fun games for people of all skill levels (to a certain extent).
-Has multiple game modes for casual gamers such as Brawlball, Bombsketball and Snowbrawl.
-Developers constantly bringing updates to the game such as new legends, skins and features.
-Simple “GG” button at the end of a match promotes good sportsmanship (or gamesmanship).
-Levelling up legends unlocks more playable colours and stat configurations.
-Ranked 2v2 matches have friendly fire set on, which encourages teamwork rather than attack spamming (although some find this to be a nuisance because of bad teammates).

Cons:
-Spammers, smurfs and toxic players can ruin the game.
-Skins, taunts, weapon skins etc can only be bought with real life money, and can be a little too pricey in some cases.
-Can be really frustrating at times (especially when on one of those losing streaks).

Overall:
Brawlhalla brings back the fun of 2D platform brawlers, especially for PC gamers. With great visuals, constant updates and its overall addictiveness, Brawlhalla remains one of my favourite free-to-play games on Steam. I personally rate this game an 8/10.
Was this review helpful? Yes No Funny
52 of 72 people (72%) found this review helpful
14 people found this review funny
Recommended
166.8 hrs on record
Early Access Review
Posted: August 31
Although fun "Brawlhalla" is a very salty game.
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
3 people found this review funny
Recommended
33.0 hrs on record
Early Access Review
Posted: September 10
This is the closest thing we can get to Super Smash Bros. being on PC, so why would you not download this?
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
7 people found this review funny
Recommended
98.7 hrs on record
Early Access Review
Posted: September 20
Brawlhalla is very fun to play with your friends.

10/10

Would kill my teammate again!
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: September 20
The free version of super smash bros.
Was this review helpful? Yes No Funny
38 of 66 people (58%) found this review helpful
29 people found this review funny
Recommended
137.9 hrs on record
Early Access Review
Posted: September 7
wu shang is gay
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
6 people found this review funny
Recommended
171.7 hrs on record
Early Access Review
Posted: September 21
Goods:
Fast
Easy (To learn, extremely hard to master).
Not pressured to buy skins
Intense ranked system!

Bad:
The pain when you lose in ranked NOOOOO!















I love it
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
2 people found this review funny
Recommended
13.1 hrs on record
Early Access Review
Posted: September 16
-Reads the reviews

-Downloads the game

-Starts playing it

-Gets tired

-Looks at the time

-And im like "Daaaaaaaaaamn"
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
8 people found this review funny
Recommended
0.4 hrs on record
Early Access Review
Posted: September 23
Brawlhala
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Not Recommended
80.4 hrs on record
Early Access Review
Posted: September 29
Hattori
Was this review helpful? Yes No Funny
Recently Posted
MR. IO [MDITOR]
17.8 hrs
Early Access Review
Posted: September 30
cool
Helpful? Yes No Funny
Beast
391.2 hrs
Early Access Review
Posted: September 30
I mean this game used to be good until they started to nerf everything and resetting people's ranks. This game is just bad now. I used to like it but I'm not quite fond of it anymore
Helpful? Yes No Funny
Remmy
2,694.8 hrs
Early Access Review
Posted: September 30
Downlight.....Sair
Helpful? Yes No Funny
♋ ✧〖♯Ŧ₦♯〗Ramez ✧
12.6 hrs
Early Access Review
Posted: September 30
Okh
Helpful? Yes No Funny
Blurrinq
374.8 hrs
Early Access Review
Posted: September 30
Great game!

This is probably one of the best games I have ever played on Steam :)
Helpful? Yes No Funny
Xephuro
178.5 hrs
Early Access Review
Posted: September 30
Rage describes everything.Sudden FPS drop,lags and delays are always there to haunt you.It's a total recommended game after all.
Helpful? Yes No Funny
Zeru
7.5 hrs
Early Access Review
Posted: September 30
Friendly fire ruins it.
Helpful? Yes No Funny
TheLordOfTheSome
47.5 hrs
Early Access Review
Posted: September 30
Brawhall needs a lot of work done for me to really say this game is finished. For example, there would be times where I'm in a match, I would throw my weapon at the other person or a bomb, I would see them get hit, I would see an explosion, I would see the color go red around them but for some reason it would not go through, it's has if it never happened. Although, I know for a fac, I did throw that bomb and that weapon or the person would walk over that mine and... I don't know man, I'm tired of it happening over and over.
Helpful? Yes No Funny
Xer0
7.4 hrs
Early Access Review
Posted: September 30
Poor man's Smash Bros.

8.7/10
Helpful? Yes No Funny
GamerHUN26
3.7 hrs
Early Access Review
Posted: September 30
This is a piece of ♥♥♥♥
Helpful? Yes No Funny