Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with you friends. Millions of players. Frequent updates. Over twenty-five unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Recent:
Very Positive (1,983 reviews) - 84% of the 1,983 user reviews in the last 30 days are positive.
Overall:
Very Positive (27,106 reviews) - 89% of the 27,106 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Buy Brawlhalla - All Legends Pack

Unlock all current and future Legends with the Brawlhalla - All Legends Pack

 

Recent updates View all (148)

August 24

New Legend Val! - Patch Notes 2.25


 
Meet Val, the Gauntlets and Sword wielding android, and latest Legend to enter Brawlhalla! In patch 2.25 we also have a number of features that have been promoted from test features to game mechanics, improvements to replays, new test features, and a number of balance changes. We hope you enjoy!  
 

New Legend!
Val has entered Brawlhalla!
Weapons: Sword & Gauntlets
Stats: 4/5/6/7
Skins:
  • Hardsuit Val - Faceless. Remorseless. Also functions as a WiFi hotspot.
  • Kunoichi Val - A whispering in the trees, a breeze on your cheek, and then it’s too late.
 
New Taunt!
  • The Flex - What would Bajheera do? Hit ‘em with The Flex!   
 
Community Request - Replays
  • You can now use your mouse to control the camera during replays. Right click toggles the camera lock, mouse up zooms in, mouse wheel down zooms out, and left click and drag to pan the camera.
  • You can now frame step with a controller during replays. Use the right stick left and right to step back and forward, and use the right stick up and/or down to pause/play.
 
New Game Mechanics (From Recent Test Features)
After a lot of testing, feedback, and discussion, we’ve decided to move a number of test features live. While we’re confident that these changes are good for the game, it doesn’t mean we’ll stop listening to feedback. Continue to let us know what you think, and we’ll continue to keep pushing the boundaries of Brawlhalla.
Weapon Spawn Changes
  • Weapon spawns will now alternate weapons on pickup.
  • Item spawning will not spawn more than two gadgets in a row.
  • Second spawn is always a weapon.
  • First spawn is a weapon and always spawns in the middle.
 
Clashing
  • Changed the rules for clash tie breaking so that grounded moves beat air moves. Slide charges are treated as ground moves. Gravity Cancels have higher priority than air but lower than ground. Previous tiebreakers (Strength, Damage) have been removed.
 
Speed Dodge
After some discussion we’ve decided to consolidate the terms ‘chase dodge’ and ‘momentum dodge’ into a single term - ‘Speed Dodge’. ‘Chase’ and ‘momentum’ refer to the different methods used to enter a ‘Speed Dodge’ but the result is always the same. This should clear up any confusion in current and future patch notes.  
  • Speed Dodge Forgiveness: Landing a hit will allow you to speed dodge even if your dodge is on cooldown. Getting this speed dodge cannot lower your current cooldown. e.g., you can’t use it to get rid of extra cooldown from a gravity cancel. You can only get Speed Dodge Forgiveness once per cooldown period.
  • Canceling a Speed Dodge into an attack grants up to 10 invulnerability frames during the attack's startup frames. The invulnerability ends the first frame after a hitbox comes out.
  • Added a 14 frame delay after being hit before dodges are eligible to be Speed Dodges. This will prevent players from getting the momentum dodge bonus because of velocity from recently being hit.
 
New Test Features
We are exploring ways to encourage 2v2 teams to chase down enemies in 2v1 situations. This test feature makes hitting your teammate less lethal.  
  • In 2v2 only 75% of Variable Force is applied to teammates.
 
This test feature is designed to help with 2v2 Black Hole situations where players are hit by the same move over and over.
  • Same Move Directional Influence: gives a player some Directional Influence when hit by a combo that uses the same power more than once.
 
Client Performance
  • Reduced memory usage and churn.
  • Improved character select screen performance slightly.
  • Improved startup time and seeking for replays.
  • Improve startup time when spectating a match in progress.
 
New Legend Rotation
This week's Legend Rotation features Azoth, Cassidy, Queen Nai, Scarlet, Thatch and Wu Shang.
 
Bug Fixes
  • Fixed some bugs related to multiple powers attempting to grab the same target at the same time.
  • Fixed a bug with test features where you could get a chase dodge in the middle of an attack.
  • Fixed a test feature bug where sig jumping can no longer be done with the lance recovery.
  • Fixed an issue with the mouse overs in the Game Settings menu not always highlighting the correct option.
  • Fixed bug where after a few games, bots were using the wrong ground distance causing them to behave less predictably.
  • Fixed a bug where the room number would still show up in the Lobby Rules tab of the Game Settings even if you were trying to hide it.
 
Balance Changes
Unarmed
Even though the Side Air has a rather lengthy Time to Hit for its range, repetitive use in certain situations can be a bit too strong. We are increasing the Cooldown to provide time for proper counterplay between uses.
  • Unarmed Side Air: Increased Cooldown from 0 to 12.
 
Spear
As the Ground Pound can be a very strong tool for the Spear, it could be restarted a little too quickly, so we are increasing the Cooldown to allow for more time between repetitive uses.
  • Spear Ground Pound: Increased Cooldown from 0 to 12.
 
Rocket Lance
We have updated the Hitboxing to better match the Recovery animation, resulting in slightly increased Range. To compensate, we have slightly reduced its incredibly strong Variable Force.
  • Rocket Lance Recovery: Updated Hitboxing to better follow the animation, resulting in Increased Range; Decreased Variable Force from 56 to 54.
 
Axe
The Axe Recovery can be followed up with other attacks a bit too quickly, so we are increasing the Variable Recovery to allow for a larger window between subsequent attacks.
  • Axe Recovery: Increased Variable Recovery from 10 to 14.
 
Gauntlets
The Gauntlets Recovery can feel a bit unreliable when fighting your way back up to the stage, while the Ground Pound is a bit too strong for its utility, so we are shifting some power between the two.
  • Gauntlets Recovery: Increased Hitbox height for slightly more vertical range.
  • Gauntlets Ground Pound: Decreased Variable Force from 50 to 48.
 
Sir Roland
We are shifting some Force from Roland's overly strong Side Sword into his relatively weak Down Sword to bring both in line with other similar Signature attacks.
  • Sir Roland Side Sword: Decreased Variable Force from 56 to 54.
  • Sir Roland Down Sword: Increased Variable Force from 47 to 48.
 
Lucien
Lucien has relatively low Damage on his attacks before the Strength and Defense stats apply, leaving some attacks disproportionately weak. We are slightly increasing the Damage on the final hit of his Neutral Katars so it is not so far behind other similar attacks.
  • Lucien Neutral Katars: Increased Damage of final hit from 13 to 15.
 
Ulgrim
Ulgrim has a very reliable combo into his Neutral Lance that is slightly too strong, while his Down Lance is a bit too weak for the potential risk, so we are shifting some power from the Neutral Lance into the Down Lance.
  • Ulgrim Neutral Lance: Decreased Variable Force from 51 to 50.
  • Ulgrim Down Lance: Increased Variable Force from 44 to 46.
 
Gadgets
The Horn will now do Damage when thrown! It will now do around half the Damage of thrown weapons.
  • Sidekick Summoner: Increased Damage when thrown from 0 to a range of 2 to 5 depending on its speed.
 
Fixes
  • Gauntlets Recovery: Updated Hurtboxing to better follow the animation.
  • Gauntlets Ground Pound: Fixed a bug that altered the falling Hitbox after being held for more than 39 frames.
  • Spear Recovery: Fixed a bug that prevented the Variable Force from trailing off as intended. Variable Force now properly drops from 44 to 38 for the last 10 frames of the Hit Window.
  • Improved logic for when powers pull targets through soft platforms. Should fix a number of rare drop cases.

29 comments Read more

August 17

Patch 2.24 - Patch Notes



Welcome to Patch 2.24! In this patch we’re adding a huge number of test features that we would love to get your feedback on. To enable test features just create a custom lobby and turn test features on in the lobby settings menu. Check them out and give us your feedback! Hit us up on reddit, Twitter, or Facebook with what you think.

 

Mallhalla
After a long back and forth with the Allfather himself we’ve decided to return Odin’s Chest to its original owner.
  • Odin's Chest is no longer available.  
We did however find Ulgrim working on a pair of new weapon skins in his spare time. We were able to get them into Mallhalla  for you before Lucien absconded to the black market with them.
  • Morning Maul (Hammer) and Nightmare Claws (Katars) are now available!
 
Community Request
  • /cls or /clear clears chat.
  • Improved bot behavior on Big Thundergard Stadium.

More Test Features!
The new test features this week are aiming at making weapon spawning more strategic in the way it affects the start of each game and weapon swapping. Additionally we’re looking at making chase dodge more powerful as an approach tool by providing attack startup invulnerability and giving it its own cooldown. Let us know what you think of ALL the test features. We want to hear from you!  
  • Weapon spawns will now alternate weapons on pickup.
  • Item spawning will not spawn more than two gadgets in a row.
  • First spawn is a weapon and always spawns in the middle.
  • Second spawn is always a weapon.
  • Chase Dodge Forgiveness: Landing a hit will allow you to chase dodge even if your dodge is cooldown. Getting this chase dodge cannot lower your current cooldown. e.g., you can't use it to get rid of extra cooldown from a gravity cancel. You can only get Chase Dodge Forgiveness once per cooldown period.
  • Canceling a Momentum Dodge into an attack grants 8 invulnerability frames during the attack's startup frames.
  • Added a 14 frame delay after being hit before dodges are eligible to be momentum dodges. This will prevent players from activating chase dodge from the velocity of being hit.
Previous Test Features Remain. They are as follows:
  • Signature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack. This currently does not consume your dodge.
  • You can now charge a Gravity Canceled signature by up to 25 frames.
  • Jumping off the wall is no longer a grounded jump, it is now treated as your first aerial jump.
  • Removal of the strength then damage tiebreaker: moves clash more frequently.
  • Directional Influence is now possible on hits with Variable Force when the target is still stunned from a previous attack. (Such as during black hole combos)
 
Replays
It’s not quite Brawlhalla Movie Editor Pro Action MXI, but we think all of the GIF and Video creators out there will love these new replay tools.
  • You can now use your controller to leave replays
  • Added the ability to lock the camera during replays.
  • You can zoom and pan while the camera is locked in replays.
 
Default controls on Xbox 360 controller:
  • X/Y: Toggle camera locked/unlocked
  • A/RT/RB: Zoom in
  • B/LT/LB: Zoom out
  • Left stick/d-pad: Pan
 
Default control on Keyboard:
  • Enter: Toggle camera locked/unlocked
  • C/J: Zoom in
  • X/K: Zoom out
  • Arrows/WASD: Pan
 
New Legend Rotation
This week’s Legend Rotation features Bodvar, Ember, Gnash, Jhala, Lord Vraxx, and Orion,

 
Bug Fixes
  • Fixed a bug causing Snake Goddess Nai's head details to change color in certain poses.
  • Fixed a color swap bug with Winged Serpent Nai.
  • Fixed a bug where the lobby list would not hide the room number after checking "hide room number"
  • Fixed a bug where closing and opening the settings menu really quickly results in a blank settings menu.
  • Fixed a bug where the "Is Typing" text lingers after leaving a matchmaking game.
 

19 comments Read more
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Reviews

“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Ten stages to fight on with five designated for 1v1 battles.
  • 17 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Just Added
  • Major Gameplay Improvements / Balance
  • Two New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System

Real Soon
  • More Legends
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Clan Support
  • Weapon and Legend Skins
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 75 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (1,983 reviews)
Overall:
Very Positive (27,106 reviews)
Recently Posted
KyleW107
15.0 hrs
Early Access Review
Posted: August 31
Gives you the ol' Smash Bros feel with a side of salt against your friends. Online matchmaking and ranked are OK features but this game is an absolute blast to just play with friends. I recommend the all legends pack for $20 just like buying it as a full game. It's great that you can get people to try it out for free but the character rotation is just too slow to wait for. Don't bother with the cosmetics. You can only get that crap with unearnable currency that requires real money to purchase. Which is dumb because you would need to spend a truck load of cash to get it all.
Helpful? Yes No Funny
ninjanic502
151.7 hrs
Early Access Review
Posted: August 31
Great game fun to play casually and full of salty players definitely recommended get it it's free there's nothing to lose (except storage)
Helpful? Yes No Funny
justdirck
9.3 hrs
Early Access Review
Posted: August 31
tstinkt
Helpful? Yes No Funny
chipslover99
27.8 hrs
Early Access Review
Posted: August 31
RAGE MAN THERE ARE TOO MANY SPAMMERS WITH BOW AND DAGGERS BUT THE GAME IS COOL
Helpful? Yes No Funny
DarkLyord
1.9 hrs
Early Access Review
Posted: August 31
when i launched brawlhlla it says that i am offline. can anyone help ?
Helpful? Yes No Funny
SCORCHIE THE PYRO
35.3 hrs
Early Access Review
Posted: August 31
This is basically a free Super Smash Bros, but for a free game, it's pretty good. The characters are pretty much balanced and skill is based on experience. It's like Team Fortress 2 in that you automatically know that the people who spend money on in-game items (Skins, taunts, weapon skins) are the ones who are devoted to the game and are most likely way better than you are. For a free game, it has balanced, slightly addicting gameplay and at this moment, is still updating and adding characters to play as. For a free brawl game, it is pretty good, and can only go up... for a little while until they run out of weapon combinations to give to new characters. Then it will probably start charging people for stuff. But until then, have fun Brawling! Or Halling... Halla-ing? Whatever. 8/10 would get beat up by Queen Nai again
Helpful? Yes No Funny
Elad ;)
5.3 hrs
Early Access Review
Posted: August 31
good graphics and easy to learn, better with friends
Helpful? Yes No Funny
LOLGICIAN
135.4 hrs
Early Access Review
Posted: August 31
PIECE OF ♥♥♥♥ GAME YOU WILL BE STUCK IN ELO HELL -25 +10
Helpful? Yes No Funny
Dk Pepper
0.1 hrs
Early Access Review
Posted: August 31
Garbage.
If you want a game that will slightly catch the feeling of Smash Bros. then don't get this one. It is so slow paced and it gives you so many second chances that it feels like it was made for children who have never played a fighting game before. Unlike other fighting games which are exciting, this one is simply boring.
Do I recommend this game? No, not if you have even the slightest experience in gaming, because if you have, you'll see how boring this one is in comparison.
Helpful? Yes No Funny
FC
4.4 hrs
Early Access Review
Posted: August 31
Great game with friends. so much fun fighting people. So many games modes. lots of repplay value. 10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 34 people (79%) found this review helpful
2 people found this review funny
Recommended
53.3 hrs on record
Early Access Review
Posted: August 10
As an avid and competetive player of Smash Bros. Melee; I was initially skeptical of this game. Thinking that it was trying to be a Smash Bros. clone, or something of the like.
I was caught off guard by how fresh this game feels, and I'm almost hesitant to say that they improved on the Smash Bros. formula in some ways. This game is very easy to pick up, but not at all easy to master. Combos are challenging, but rewarding, characters are balanced very well (there aren't any sh*t tier legends, and every character has a fighting chance), and the weapon/item system is very interesting.
I could go on and on, but seriously, you are missing out if you don't give this gem a try.

(PS- THIS GAME HAS ZERO ASPECT OF PAY TO WIN. EVERYONE IS ON EQUAL GROUND.)
Probably my favourite game on Steam right now. 10/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
57.2 hrs on record
Early Access Review
Posted: August 22
Brawlhalla is an absolute blast to play.
It's got great balance, tight controls, and a fantastic free to play model that doesn't require you to pay a dime.
Thank you to the devs for continuing to create such a great game!

11/10. Highly recommended!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
104.3 hrs on record
Early Access Review
Posted: August 20
Winning a match:
Vanguard: GG
codgamer69: ur so bad kid all you do is spam

Losing a match:
Vanguard: GG
codgamer69: Ez spammer get rekt



Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
137.7 hrs on record
Early Access Review
Posted: August 25
swords: dlight > jump sair Will get you to platinum
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.9 hrs on record
Early Access Review
Posted: August 11
as a old hardcore melee player this game is suprisingly really fun to pick up. action is fluid and feels like melee can be both fast and slow paced depending whether you play Lucien or Hattori, or even Barraza and Kor. There is a playstyle for everyone. Like ledge guarding? Barazza has really powerful edge guard/gap closer moves. Like hardcore wombo comboing? Say hello to Lucien! it has everything for everyone and i am genuinely suprised
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
34.3 hrs on record
Early Access Review
Posted: August 7
למה כולן לסביות!!???
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
1.8 hrs on record
Early Access Review
Posted: August 20
Achei Bom
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
22.6 hrs on record
Early Access Review
Posted: August 20
A perfectly fine Smash Bros knock off. Get it with a couple friends and enjoy spending a week or two on it.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: August 19
im ♥♥♥♥ing gay lol
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
18.5 hrs on record
Early Access Review
Posted: August 19
Would break my chair again m8 gr8 i r8 8/8
Was this review helpful? Yes No Funny