Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with you friends. Millions of players. Frequent updates. Over twenty unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Very Positive (2,690 reviews) - 87% of the 2,690 user reviews in the last 30 days are positive.
Very Positive (23,158 reviews) - 90% of the 23,158 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Recent updates View all (140)

June 29

Patch Notes 2.18 - Odin's Chest Update

Hello and welcome to Patch 2.18! We've got a lot of goodies in this patch. I'm personally excited about more traning room tools but we also have increased clan sizes, improved visibility for Thundergard Stadium, balance adjustments, and Treasure Chests kicking off with one belonging to Odin himself. Thatch is probably freaking out somewhere. But we're not worried about him. We hope YOU enjoy the patch!

Odin’s Chest!

In today’s update we’re introducing Odin's Chest. This is a fun new way you can pick up some of the most popular Skins in the game for a great price. Every time you open Odin’s Chest you’ll get a skin that costs more than the chest, and best of all: no duplicates!
  • Opening Odin's Chest costs 100 Mammoth Coins
  • Never get a duplicate reward
  • Each Chest grants you one reward from
    • 2 Exclusive Skins
    • 14 Existing Skins ranging from 140-200 Mammoth Coins in value each
  • Even chance at every item you don't already own in the Chest
  • You can get Skins for Legends you don't own
    • These can be used when Legend is on free rotation
    • Item Skins from these Skins can be used across Legends
  • Available for a limited time, but may reappear later
  • The first Odin’s Chest is appearing with two new skins
Each time you open Odin’s Chest you get a random Legend Skin you don’t own. Odin’s Chest contains sixteen Legend Skins total. Two of the sixteen Legend Skins are exclusive to Odin’s Chest. Your odds of getting any particular Skin are even across all available Skins in the Chest. Because the reward is randomized, opening Odin’s Chest isn’t refundable. We have taken extra precautions to make sure it is hard to open a Chest accidentally. You will never get a duplicate reward from Odin’s Chest.

Chests are available for a limited time, but may reappear throughout the year. Opening the Chest costs less than any of the individual items inside it, so no matter what you get it's always a great deal!

Community Request

  • Clan max size has been increased to 50. Once your clan hits level 6, every additional clan level adds 4 more member capacity up to 50 at level 11.
  • In Open Striking, there is now a 'Strike Others' option that will choose the highlighted map (By striking all other remaining options). This option defaults to ‘V’ on keyboard and X/Square on Controller, and can also be performed by right-clicking a map with mouse.

Art / UI

  • Asgardian Weapon Skins color swaps changed slightly to make their gems pop more.
  • Brightened Thundergard background art for character visibility.
  • Reworked black color scheme for increased visibility.

Training mode update!

  • Added "Attack" and "Jump" on the Bot React Options page.
    • Attack options are: neutral, side, down, n-heavy, s-heavy, d-heavy, random.
    • Jump options are: up, right, left, random.
  • Added new page "Practice Options".
    • Added "Training Room" and "Catch Bombs" on the Practice Options page.
  • Renamed Bot Options to Bot Set Options.
  • Renamed Bot Options 2 to Bot React Options.
  • Position Reset will now instantly reset when the Bot gets KO'd.
  • Renamed "Player" to "Bot Control" and moved to the Training Options page.

Client Performance Improvements
  • We've made a number of adjustments to improve client performance and memory usage of Brawlhalla. Let us know if performance has improved for you if you've experienced issues in the past!

Balance Adjustments


The Sword has a great overall kit, however the Side Air's lengthy Hit Window can create situations that feel out of flavor for the weapon. We’ve shortened the Hit Window to reduce interruptions in the pace of play for both players.
  • Sword Side Air: Decreased Hit Window of first swing from 3 to 2, and second swing from 5 to 4.

The Lance can be one of the more difficult weapons to use off-stage, so we've slightly reduced the Time to Hit of Lance Recovery. Use of the move in aggressive situations is more responsive, while still retaining room for counter-play.
  • Lance Recovery: Decreased Minimum Charge from 15 to 14.

The risk/reward is slightly off for on-stage use of the Ground Pound. We've decreased the amount of Variable Recovery for missed Ground Pounds that connect with the stage.
  • Katar Ground Pound: Decreased Variable Recovery on ground collision from 22 to 20.

The Bow has a fantastic air kit, although certain attacks rotate a little too quickly. We've opened up the time between some of these rotations by increasing the Fixed Recovery on miss for the Side Air. We've also decreased the Time to Hit of the Neutral Light to bolster the ground game.
  • Bow Neutral Light: Decreased Time to Hit from 10 to 9.
  • Bow Side Air: Increased Fixed Recovery on miss from 0 to 1.

Now that the Gauntlets have had a bit of time to settle, we've made a few slight adjustments for key situations. The risk/reward seems to be slightly off for certain strings, so we've shifted some power from the Neutral Air to other moves in the kit. Players will find some situations easier to escape and increased reward from other options.
  • Gauntlets Neutral Air: Increased Time to Hit from 9 to 10.
  • Gauntlets Down Air (air ver.): Decreased Time to Hit from 10 to 9.
  • Gauntlet Recovery: Increased Minimum Variable Force from 30 to 35.
Sir Roland

Sir Roland has received a number of hitbox adjustments to better match his animations. Users may find an increase in range due to these changes, so we've decreased the Variable Force on the Down Lance to compensate.
  • Roland Side Lance: Rehitboxed to match animation; Adjusted animation timing to match the hit window of the initial charge.
  • Roland Down Lance: Rehitboxed to match animation; Decreased Variable Force from 62 to 58.
  • Roland Down Sword: Rehitboxed to match animation.

Like many of Roland's signatures, Orion's Side Lance is a common hitboxing complaint. It has been adjusted to more closely follow the lance head, losing some height and stacked coverage in exchange for more range throughout the power.
  • Orion Side Lance: Rehitboxed to better match animation.

We've avoided adjusting Sentinel for a while. He infrequently comes up among reported player concerns and has a fairly low use rate. However, we've decided the low startup, high damage, and possible true combo into Katar Recovery of Sentinel's Down Katars made for too dominant of an option and needed some toning down.
  • Sentinel Down Katar: Decreased Damage from a range between 38 and 34 to a range between 32 and 28; Decreased Stun Time from 40 to 31.

Diana's Down Blasters and Down Bow are a little too strong for their utility. We've decreased the Variable Force some to bring these powers in line. In exchange, we’ve sped up the Time to Hit of Neutral Bow for increased reliability as an anti-air.
  • Diana Down Blasters: Decreased Variable Force from 53 to 48.
  • Diana Down Bow: Decreased Variable Force from 48 to 45.
  • Diana Neutral Bow: Decreased Minimum Charge from 8 to 7.

We are giving Jhala's Down Sword a slight increase in Damage to bring the appeal in line with other options of similar ranges.
  • Jhala Down Sword: Increased Damage from 24 to 26.

We've rehitboxed Kor's Neutral Hammer to better match the animation during the initial launch, resulting in some increased horizontal range for more reliable use.
  • Kor Neutral Hammer: Rehitboxed to better match animation during the rock's initial launch.
  • Blasters Neutral Air: Adjusted animation timing to match hit window of first shot and recovery frames on miss.
  • Bow Down Air: Adjusted fx location to better match hitboxing.
  • Orion Side Lance: Fixed a case where target could be dropped before the final hit. (Credit TheRealDespair)
  • Ada Neutral Blasters: Shots that hit a wall will now use the aerial spike behavior. Should fix some related drop cases.
  • Vraxx Neutral Lance: Fixed some cases where targets could be hit away from Vraxx and still affected by the grab behaviors.
  • Vraxx Down Lance: Fixed some cases where targets could be hit away from Vraxx and still affected by the grab behaviors.
  • Teros Neutral Hammer: Fixed some cases where targets could be hit away from Teros and still affected by the grab behaviors.
  • Diana Down Bow: Fixed some cases where targets could be hit away from Diana and still affected by the grab behaviors.
  • Diana Down Blasters: Diana's tether shot now functions as part of the grab. Should prevent some drops and other unintended behaviors. (Credit Juvar23, Master-Silver-Elite)
New Legend Rotation
This week’s Legend Rotation features Thatch, Diana, Scarlet, Teros, Orion and Queen Nai.
Bug Fixes
  • Fixed a bug where Control Bot would move both players.
  • Fixed a bug where Control Bot wouldn't work with controllers.
  • Fixed an animation bug where running off a platform wouldn't play the correct transition into the aerial animation, and would instead immediately and awkwardly freeze you in the aerial animation.
  • Fixed a bug where dodging into a wall would cause the dodge animation to face the wrong direction.
  • Fixed a bug in Open Striking where hitting the "Done Striking" button wouldn't always lock you in or show that you were done striking. This happened most frequently if you were the first player.
  • Fixed a bug with Position Reset where bots would teleport inside walls. Credit: Killakan
  • Fixed an issue keeping Roland The Hooded's Rocket Lance from color swapping correctly during some moves.
  • Fixed a bug in Custom Online where guests would always see timed as the game mode (whether it was correct or not) if the first time they opened the game settings menu was in another person's custom online game.

15 comments Read more

June 22

2.17.1 Patch Notes

Hello and welcome to 2.17.1! We've got a brand new KO effect plus Wasteland Ada has arrived in the store alongside another pair of Darkheart weapons.  We've also added a number of combat fixes, bug fixes, and the new Legend rotation! See you online!

New Cosmetics!
  • Wasteland Ada
  • Darkheart Blasters
  • Darkheart Spear
  • High Score! (KO Effect)

Combat Fixes
  • Spear Ground Pound: Threat is now covered by a single constant Hitbox rather than flickering left-right Hitboxes.
  • Noncombat Hitboxes (generally used for ground determination) now only appear in the Powers Viewer, and are colored cyan.
  • Brought the Lance's tail closer to the player's center in the ground pound animation.
  • Lance Ground Pound: Adjusted animation to center ending location over lance thruster; Added some forward movement during startup to keep old threat; Adjusted Hurtboxes to better match animation.
  • Barraza Side Blasters: Fixed some cases where target could be dropped before the final hit.
  • Ember Side Katars: Fixed some cases where target could be dropped before the final hit. (Credit ThePredator89316)
  • Fixed a bug where Ground Pound powers could cancel on ground collision while off the edge of a platform. (Credit yeecI)
New Legend Rotation

This week’s rotation features Ada, Bodvar, Ember, Jhala, Kor, and Sir Roland.

Bug Fixes
  • Fixed a bug that could cause loss of control when interrupted out of a Sword Side Air hit. (Credit Paulix92, Kawaru92) (Note, this is likely the cause of the "lost control of character" bug.)
  • Fixed a bug that prevented gravity canceled taunts while holding a Gadget. (Credit Snowbrawl)
  • Fixed a bug where the "Done" button wouldn't show up when striking maps in Couch mode.
  • Fixed Mac support for the Wii U Pro controller.
  • Fixed a rare startup crash that could occur while trying to load a controller settings file that had been corrupted.

21 comments Read more
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“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Ten stages to fight on with five designated for 1v1 battles.
  • 17 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Just Added
  • Major Gameplay Improvements / Balance
  • Two New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System

Real Soon
  • More Legends
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Clan Support
  • Weapon and Legend Skins
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 75 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (2,690 reviews)
Very Positive (23,158 reviews)
Recently Posted
( 1.4 hrs on record )
Early Access Review
Posted: July 1
super fun brawl game.
but if there is another combo in attack would be better.
Helpful? Yes No Funny
( 12.0 hrs on record )
Early Access Review
Posted: July 1
- Easy to Learn
- Quick gameplay
- Good time killer

- Very hard to master
Helpful? Yes No Funny
( 59.1 hrs on record )
Early Access Review
Posted: July 1
threw a weapon at somone repeatedly till they dead

11/10 would download again
Helpful? Yes No Funny
( 10.7 hrs on record )
Early Access Review
Posted: June 30
Excellent game, great community. There's honestly not much more to say about it. If you like arena brawlers, this would be great for you, AND it's free! It's definitely worth your time.
Helpful? Yes No Funny
DazZle Cerberus
( 16.1 hrs on record )
Early Access Review
Posted: June 30
Brawlhalla is a fun free Smash clone that you can either enjoy solo or screwing around with some friends in custom game.
Helpful? Yes No Funny
Mustard | Spli
( 65.4 hrs on record )
Early Access Review
Posted: June 30
Played for like 1/2 an hour. Good game.
Helpful? Yes No Funny
( 7.7 hrs on record )
Early Access Review
Posted: June 30
I only just started to play but why arent you playing it too?
Helpful? Yes No Funny
( 56.6 hrs on record )
Early Access Review
Posted: June 30
friendship ruined 10/10
Helpful? Yes No Funny
Bonn! |Superwog1 is best yutuber
( 1.7 hrs on record )
Early Access Review
Posted: June 30
This is one of those games you can play without getting bored.
Very fun to play.

Highly recommended!
Have fun and enjoy. :D
Helpful? Yes No Funny
( 7.5 hrs on record )
Early Access Review
Posted: June 30
My first impressions were that I thought it was a smash bros clone and that there wasn't any depth to it due to the weapons system. I was wong. Each character plays very differently and has a different moveset despite having the same weapons. I ike how you can pretty much play whoever you want since everyone is good. Pair that up with the free to play model, which I really like, and it doesn't feel bad that you can't play everyone all the time due to the free hero rotation. Then there's the option to "buy" the game via the "all legends pack" if you do end up liking it. What I dislike is how gold can only be used to purchase legends or legend color variations. So for those who do buy the legends pack they don't have much use for their gold. I hope they add legend and weapon skins (among more options) for exchange for gold in the future. Other than that I really like this game. It's not just a smash clone.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 33 people (85%) found this review helpful
4 people found this review funny
140.1 hrs on record
Early Access Review
Posted: June 24

I remember when one of my best friends talked me about this game, and how he was so hyped to try it out, I was sincerely skeptical towards the concept of this project, because I throught that it was going to be some sort of "pay2win" and not "free-to-play".
But I was wrong.
So wrong.
This game is simply amazing.
I haven't played before this any kind of platform fighting game and I must say that I will search for any other because I love this genre.
Returning to the game, it's continuously updated by the devs who always do their best to mantain the game as "fresh" as possible with patches and new DIFFERENT legends.
One of the best feature in my opinion is the fact that by playing you can have ANY character you want, you don't have to pay for ANYTHING, which is surprising, because in every free-to-play game I have tried, you always had to pay to see the real progress :D.

Expecially when talking about the ranked matches (1vs1 or 2vs2), in which you can get from "tin alloy" to "diamond alloy", but it will be a really long journey if you're not a god, and don't get me wrong, this is good, because it will increase the lenght of the gameplay.
Sometimes there are some connection problems, which cause me lag, but it rarely happens.
I don't really get the new implemented feature which are the clans, because I don't know, there isn't the challenge side in these, you get your clan at the highest level possible with your friends at that's it, maybe I'm wrong.

The graphics of this game are very simple but effective, the characters' animations always work and are well structured.
My biggest desire about this game is that maybe in a future there would be dynamic backgrounds, but the one who are there now are good tho.

With all my sincerity, I have seen only one bug from this game, I was playing against a player in "The Enigma", he jumped against a platform while it was moving and he got stuck in there for approx 6-8 seconds.
And that's all.

Well, as I said you're not going to pay for anything who is related to the progress in-game, you have to pay "a lot" imo, if you want some kind of decorations to your legends and other effects ecc.
Why this?
Because if you want, I say, an item which is worth 60 Mammoth coins, you have got to pay 6 dollars for 140 Mammoth coins, even if you wanted one item expect of two.
You would clearly say that I'm stingy, and you're right, but I think that more people would buy more things if there were an option of, I mean, 70 Mammoth coins at the approx half price of the 140 one, but that's my own opinion, take it how you want.

Considering all I said, I would vote this game as 8.5/10.
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
1 person found this review funny
512.8 hrs on record
Early Access Review
Posted: June 24
I think I will make a serious review this time and I think that after 500 hours my views of the game could somewhat stand.

Brawlhalla is a competitive brawler game similar to smash bros.
There is a nice selection of character that you can play, each having their own stats and set of two weapons. Each weapon has the same move set but characters have signature moves (or just strong attack if you will) that change depending on the weapon and character.

The gameplay at high competitive levels can be insanly complex so personally I know that there is massive depth to the fighting in this game but with that being said, like in most fighting games, there's always the group of players who decide to play in a very cheap way and do whatever they can to win.

The developers are hard working guys who listen and interact with the players. Once a week they do a developer stream, talking with the players and maybe showing off new characters and giving sneak peeks to new things in development. Seriously they are doing an amazing job keeping the game together.

I think I have said enough good things about this game but now it's time for me to say what I think is wrong with it, which may not be a lot but I do think they are important.

The community -
This one will be difficult for me to say as I met many amazing people in this community but this wont be an honest review if I don't share my opinions about it.

The communinty *unless you're in high ranks* can be absolutely horrible. Sure, every game nowdays has people like that but the amount of toxicity I've seen in lower levels is insane. Meh maybe I'm just a ♥♥♥♥♥ who can't take toxicity but you make it out for yourself.

The community on the brawlhalla subreddit is great on the other hand. Most of these guys are from high ranks but the subreddit really brings the good side of the community together! So even if you are on lower ranks and the toxicity gets to you, you can always go to the subreddit and talk to some really awesome guys.

The netcode -

Sorry devs and players who may disagree but if we really look at the netcode objectivly, I think we will see that it's pretty damn horrible at the moment. The amount of rollbacks and the teleports even when your internet is doing just fine is a bit too much.
I've seen players walk into attacks and having nothing happen to them, being hit from a weapon that wasn't close to me, or even walking into bombs, making the bomb explode but nothing happen to the player.

I think in high levels players learn to expect and deal with the netcode so they don't even notice anymore.
I don't know. This is just my opinion.

Overall this game is good. Don't get me wrong I like this game and even though I may not play it as often anymore, I still think it's a great game for people who are into fighting games.

If you want a score I guess I will have to give this game a 7/10. It's not perfect but it's good.

I hope my review could be of any use to you and I also hope that my sentance structure wasn't too horrible xd
Was this review helpful? Yes No Funny
87 of 144 people (60%) found this review helpful
52 people found this review funny
34.3 hrs on record
Early Access Review
Posted: June 3
The game is good and bla bla

Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
3 people found this review funny
12.1 hrs on record
Early Access Review
Posted: June 11
Recently got it and I must say its super fun.
I'm very glad I found this game and I plan to continue to play it a lot.

Only thing is that it appears as though there are a few problems with balance, but to me, I can overlook that.
Was this review helpful? Yes No Funny
32 of 56 people (57%) found this review helpful
24 people found this review funny
346.5 hrs on record
Early Access Review
Posted: June 13
its lit
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
82.9 hrs on record
Early Access Review
Posted: June 17
I've been playing this game for a short while, and I gotta say....It's quite amazing! The way I can describe it, is....Like Super Smash Bros meets Soul Calibur, with the platforming and "The more wounded you are, the harder you'll fly away with a hit" of the former, and the weapon based combat of the later, sort of.

BUT, I gotta say, even if I love the game, it isn't all that well balanced, honestly. And the community is quite toxic. I can mention a few types of players I've had to deal with so far:

The bad winner/loser: This guy will always flame you if you lose, or they will spam ♥♥♥♥ like "EZ" and "Noob" and stuff like that if they win. But, if you happen to win against them, they'll get really salty and they will start to call you a spammer, or they will insult the character you picked, calling it a "noob character" or what not. You know, the kind that you often encounter in other games, and in legions in Dota and CSGO, they infested this game, too. This is quite common in ranked play, of course. My advice? Do whatever that's ♥♥♥♥♥♥♥ them off, and try to win. And if you lose, just immediatly leave the lobby, don't waste your brain cells with these ♥♥♥♥♥♥♥.

Spammers: And I'm not talking about people who use the same attack thrice each 20 seconds or so because let's face it, they are good finishers and there isn't much you can do to attack people in this game anyways. I'm talking about the player that deliberately spams the same attacks over and over and over again. Want some examples? Ada's forward and down special, the pike's forward special with any character, specially if it propels them forward, any of Vraxx's attacks, any of Asuri's attacks (Even if I love her), any of Lucien's specials with the katars, the list goes on. Attacks with a short dely that are quite effective at finishing off your foes. You'll see some players spamming them at least 5 times every 10 seconds or so. Once you learn how to counter the regular spammer, they are quite easy to defeat, unless they are.....

The Advanced Spammer:....Now, these guys ARE a pain in the ♥♥♥. They know they are spamming, and they know how to do it well. With some characters like Hattori, which is pretty much 90% of the players that ever reached a high rank in competitive play, you'll encounter lots of these. Unless you're one of these, your chances of reaching high ranks are pretty slim.

My advice for both? try to spam them back. And mercilessly.

The Butt Buddies: These ones are quite annoying, too. I'm pretty sure these guys join the que together. What they do all the time is: They stay at both edges of the map, and they refuse to attack each other, leaving you to your opponent, the other guy who isn't a butt buddy. Extra points if they are taunting, too. As soon as the other player leaves you all battered and with a red status bar, they will go for the kill, and they will attack you, probably with one of the easy to spam attacks, therefore stealing the kill from the other player. Often, the non butt buddy player will be so stupid, that they fail to realize that they are stealing all the kills from them, and will keep giving them free kills. AND if you try to attack the buttbuddy players, they will dodge your attacks or they will hit you back. And if you somehow manage to get more points than them, they will start giving each other free kills 'til they are above you on the scoreboard, too. My advice here? Just do what they do. Stay at one of the edges of the map, and as soon as they try to attack you, slap their ♥♥♥♥ing faces. If the non butt buddy player attacks you, let him or her kill you. If that player is good enough, they'll manage to kill the butt buddies a few times, and with the extra points you gave them, they will surely win, therefore ruining the plan the ♥♥♥♥♥♥♥s had for free wins. And that, my man, is quite satisfying.

All in all, the game is quite fun, even if it isn't perfectly balanced, but let's face it, unless each character is a carbon copy of each other, that's impossible. You don't want a game like that, do you? Plus, they devs are trying damn hard to update the game and balance the characters with frequent patches, so at least they are trying.

If you wanna play for fun, be my guest. If you wanna do anything serious, or get far in the ranked matches, just forget about it. You'll end up getting an aneurysm.
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9 of 14 people (64%) found this review helpful
8 people found this review funny
114.5 hrs on record
Early Access Review
Posted: June 20
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
158.0 hrs on record
Early Access Review
Posted: June 21
If you're going to get this game, be careful.
Sometimes they switch their good servers out with their new potato-based system.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Early Access Review
Posted: June 21
good game
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2 of 2 people (100%) found this review helpful
1 person found this review funny
99.3 hrs on record
Early Access Review
Posted: June 19
Gets boring after 85 hours or so. You get tired of the toxic community. You get tired of spam. And, you get tired of new characters that are being added and are OP AF. But, the game is fun and never gets boring with friends (unless you do Ranked 2v2).
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