Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free! Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
Recent Reviews:
Mostly Positive (2,018) - 79% of the 2,018 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (63,568) - 85% of the 63,568 user reviews for this game are positive.
Release Date:
Oct 17, 2017
Developer:
Publisher:

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Unlock all current and future Legends with the Brawlhalla - All Legends Pack

 

Recent updates View all (223)

February 21

Patch 3.14 - Game Balance and More!



Hello and welcome to Patch 3.14! In this patch we’re adjusting game balance, adding new skins for Vraxx and Nix, and more. Enjoy the patch, and we’ll see you in Ranked!

Mallhalla
  • Wasteland Vraxx - “Where he goes, none follow. Bonus: Hood and visor react to Vraxx’s actions!”
  • Eliminator Nix - “There is nowhere to hide, now or in the future.”  
 
Brawl of the Week - 2v2 Strikeout!
  • Choose three of your favorite Legends and head into battle.
  • Each time you lose a stock you’ll switch to your next Legend.
  • Queue solo or with a friend
  • 2v2 Mapset
  • Friendly Fire OFF
 
Maps
  • Upon further review and player feedback, the camera bounds for Twilight Grove and the Small Twilight Grove test map have been reverted to their previous dimensions.
 
Animation
  • Updated Rocket Lance and Blaster animations to use reactive parts of Legend Skins more consistently.
 
Balance
This week's balance updates are targeted at revaluing most attacks that reverse player's relative positions. The value of positional advantage has proven to be increasingly effective, so most of these attacks have received adjustments to their other rewards on hit. They remain useful options for building damage and turning the flow of battle in your favor, but are now less effective at securing knockouts by themselves. For kits that had a greater emphasis on these attacks, power has been shifted to other areas.

 

Hammer

The Hammer kit can be very threatening offstage, as its Recovery attack has a moderate amount of force that sends targets above the user straight downwards. We have significantly reduced the scaling of force on the Recovery attack, and have shifted that power to bolster the Hammer's on-stage presence in the form of better priority on the Neutral Light.
  • Hammer Neutral Light: Slightly increased vertical threat.
  • Hammer Recovery: Decrease Force from 45 Fixed/33 Variable to 45 Fixed/29 Variable.
 

Spear

As a long range weapon with strong control options that can keep attackers at bay, the Spear kit can rotate a bit too quickly between missed attacks on the ground. We have slightly increased the risk on the Side Light to allow more reliable gaps for counterplay. In exchange, we have increased the base stun of the Recovery attack, as striking undamaged opponents with this attack could shift advantage too greatly in favor of the target.
  • Spear Side Light: Increased Time to Hit from 10 to 11; Increased Recover Time on miss from 1 Fixed/10 Variable to 3 Fixed/10 Variable.
  • Spear Recovery: Increased base Stun from 19 to 21.
 

Katars

We have increased the consistency for the Katars Down Air ground collision, as one of the kit's main approach options and potential reset attacks. The decrease in force leaves targets closer to the user, even at high damage, resulting in more reliable connection to followup strings and greater threat of dodge reads. The damage has also been increased on the ground collision to provide more appropriate rewards against opponents who are adept at escaping strings.
  • Katars Down Air: Increased Damage of final hit on ground collision from 4 to 6; Decreased Force from 25 Fixed/5 Variable to 21 Fixed/4 Variable.
 

Gauntlets

In revaluing attacks that provide a significant positional advantage, the Gauntlets Neutral Air has received a decrease in force scaling, as it could send opponents who were caught in its grasp too far down off-stage. This decrease gives targets a better chance at recovering back to the stage, not only by requiring more damage to score knockouts, but also by affording targets an earlier opportunity to get above and past the Gauntlets user.
  • Gauntlets Neutral Air: Decreased Force from 50 Fixed/25 Variable to 47 Fixed/22 Variable.
 

Scythe

The Scythe kit contains several attacks that swap the user and targets relative locations. The prominent offstage options of reverse Neutral Air and reverse Down Air have received decreases in force similar to other options that grant significant positional advantage. The Scythe Recovery has also been adjusted for a more horizontal knockback, with each of these changes affording targets more reasonable opportunities for recovery and ability to contest a Scythe user after such interactions offstage. In exchange, we have decreased the risk on one of the Scythe's primary neutral tools and grounded anti-air, the Neutral Light, to be closer in line with those of other weapons.
  • Scythe Neutral Light: Decreased Recover Time on miss from 3 Fixed/23 Variable to 3 Fixed/20 Variable.
  • Scythe Neutral Air: Decreased Force for the backwards version from 34 Fixed/39 Variable to 34 Fixed/35 Variable.
  • Scythe Down Air: Decreased Force for the backwards version from 52 Fixed/30 Variable to 52 Fixed/27 Variable.
  • Scythe Recovery: Angle of knockback has been raised to be more horizontal.
 

Signatures

We have adjusted the force on Signatures that significantly provide positional advantage by swapping player's relative locations, primarily those that can be used to easily reverse edgeguard scenarios or when cornered near the edge of a platform. Several of these have had power shifted into other areas of their kit in compensation if the adjustment to their reward was found to offset the Legend's total power too greatly.
  • Mordex Down Scythe: Decrease Force of the backwards version from 60 Fixed/47 Variable to 57 Fixed/43 Variable.
  • Mordex Neutral Scythe: Increased Damage from 23 to 25.
  • Bodvar Down Hammer: Decreases Force from 70 Fixed/63 Variable to 70 Fixed/58 Variable.
  • Bodvar Neutral Sword: Increased Damage from 22 to 25.
  • Diana Down Bow: Decreased Force from 85 Fixed/45 Variable to 80 Fixed/42 Variable; Increased Damage from 21 to 24.
  • Diana Down Blasters: Decrease Force from 70 Fixed/48 Variable to 70 Fixed/43 Variable.
  • Teros Neutral Hammer: Decrease Force from 69 Fixed/46 Variable to 65 Fixed/42 Variable.
  • Teros Side Axe: Decreased Minimum Charge Time from 11 to 9.
  • Lucien Side Blasters: Decreased Force from 55 Fixed/56 Variable to 55 Fixed/51 Variable.
 
New Legend Rotation
This week’s new Legend Rotation features Caspian, Cassidy, Ember, Mirage, Sidra, and Ulgrim.

 
Bug Fixes
  • Hammer Ground Pound: Fixed a bug that caused slightly larger threat area when held for longer than 40 frames. (Credit: Dobrein)
  • Katars Down Air: Fixed a case where the target could be dropped before the ground collision hit. (Credit: Antipop)
  
24 comments Read more

February 14

Patch 3.13 - New Test Features, Skins, Bug Fixes.



Hello and welcome to patch 3.13! The popular 1v1 Ghost Brawl has now been expanded to 2v2! Grab a friend, or queue up to find a teammate and evolve your ghostly duels into full on 2v2 team battles. We’ve also made camera improvements, added new test features, squashed some bugs, and added new items to Mallhalla.

Mallhalla
  • Dunewalker Mordex - “You’ll laugh till you die.”
  • Matsuri Yumiko - “Poise, grace, and a deadly hammer swing!”
 
The Winter Championship Pack is Available on Steam!
Show your support for Brawlhalla Esports with the Winter Championship Pack on Steam! This limited time pack includes the following items. The pack is currently available on Steam only, and will be added to the PlayStation Store soon!
  • Winter Championship 2018 Avatar
  • Sword Skin - The Frozen Edge
  • 300 Mammoth Coins
You can watch the Brawlhalla Winter Championship this weekend on Twitch!
 
Brawl of the Week - Ghost Brawl 2v2!
Now tackle Ghost Brawl with a friend in this new 2v2 Brawl of the Week!
  • Quickly go invisible when you don’t use any powers in this tense game mode.
  • Stay invisible too long, or use any power (including dodge) and you’re visible once more!
  • 2v2 Rules and Mapset
  • 200% Damage
  • Friendly Fire OFF
  • Queue solo or with a friend!
 
Maps
  • Increased resolution of Miami Dome background art.
  • Adjusted the camera bounds of several maps to be exactly 16:9 so that the camera behaves best for the most players. The kill boundaries are unchanged for these maps. Maps changed are:
    • Small Twilight Grove
    • Twilight Grove
    • Small Kings Pass
    • Miami Dome
    • The Great Hall
    • Small Great Hall
    • King’s Pass
    • Mammoth Fortress
    • Small Mammoth Fortress
    • Grumpy Temple
    • Small Grumpy Temple
    • Blackguard Keep
    • The Enigma
    • Shipwreck Falls
    • Small Blackguard Keep
    • Small Thundergard Stadium
    • Big Thundergard Stadium
    • Thundergard Stadium
 
Test Features
  • New Test Feature: Ledge Canceling only works if the player is also holding left or right in addition to holding down. This should address the frustration point of trying to perform a dAir or ground pound and getting snapped to a soft platform instead.
  • Increased the odds that test maps are picked for the Experimental queue.
  • Added a new test version of Small Great Hall called "Small Great Hall Test". It has a narrower top platform that is now within dash-jump height of the middle tier of soft platforms. It also has shorter walls, and items do not spawn on the top platform. It has replaced the current version of Small Great Hall in the Experimental 1v1 queue.
  • Updated the Small Twilight Grove test map: the collision for the top point of the wedge is now 50 pixels (or about 1/3 character height) shorter to make it more manageable to recover over the top.
  • Reduced the width of Small Brawlhaven by 15% to further separate it from Shipwreck Falls.
 
Weekly Legend Rotation
This week’s new Legend Rotation features Ada, Asuri, Azoth, Kor, Nix, and Orion. 

 
Bug Fixes
  • Fixed Kaya side bow buildup SFX not playing on PS4.
  • Fixed a bug that would cause Ranno's hands not color swap on the Shrug Taunt on PS4
  • PS4 fixed a display bug where hurtboxes, hitboxes and offscreen bubbles were not in the correct spot.
  • Fixed bug causing UI paging arrows to disabled when viewing the first and last pages while page wrapping is enabled for both the Tournament Registration and Game Settings screens.
 
22 comments Read more

Reviews

“Brawlhalla is a wickedly fun platform brawler with moxie...Crisp combat mechanics, adorable fighters, streamlined stages, A+ online play.”
Kotaku

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”
iDigitalTimes

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer and multiplayer.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit, and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends vying for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, with up to four players or bots for living-room level mayhem.
  • Local Single Player Tournament - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.
  • The Training Room - Practice combos and setups inside the Training Room! Look at frame data, hitboxes, hurtboxes, and sharpen your skills for use

How we do Free to Play

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. Everything you can buy with real money is cosmetic (such as character skins, podiums, and KO effects) and none of them effect gameplay.

The Legend Rotation of six free to play characters rotates every week, and you can earn gold to unlock more Legends by playing any online game mode.

You can also check out our “All Legends Pack” that immediately unlocks every character we’ve ever made, and ever will make. Forever.

Here's what you can expect from Brawlhalla

  • Weekly patches and updates.
  • Online, custom, ranked, and local play modes.
  • Over 35 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Loads of stages to fight on.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active everywhere eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Recently Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Dashing
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay and Feature Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Expanded Clan Support

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Early Access the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be. That will remain the same as we continue to improve, expand, and adjust Brawlhalla based on community feedback post-launch.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
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