Brawlhalla is a 2D platform fighter and 100% Free to Play. An eternal battle arena where the greatest Legends ever brawl to prove who is the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings glory and bragging rights to the winner.
User reviews:
Recent:
Very Positive (2,617 reviews) - 87% of the 2,617 user reviews in the last 30 days are positive.
Overall:
Very Positive (20,201 reviews) - 90% of the 20,201 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Play Brawlhalla

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Unlock all current and future Legends with the Brawlhalla - All Legends Pack

 

Recent updates View all (133)

May 18

Patch 2.14 - Dodgebomb, Party Time, Balance and more!

We know a lot of you are excited about Gauntlets and Golem coming out soon, so we thought we’d distract you with a ton of goodness in this patch! We’ve got a new explosive gamemode called Dodgebomb, the first purchasable KO effect ever, UI support for map striking in custom lobbies, new skins, balance improvements, and bug squashing!


New Skins, and KO Effects!
  • Party Time KO Effect - Knockouts used to be a cause for celebration. Now they are a celebration.
  • Shadowstalker Diana - It’s the monsters who should be afraid of the dark.
  • Supreme Ruler Vraxx - His Galactic Excellency, Eternal Glorious Conqueror, Peerless Great General, Alien of Deeds.
  • Knockout Effects category has been added to the store!
  • Removed Salute Taunt from the Store (Thank you to everyone who purchased the Salute taunt to support Stack Up!)
New Gamemode - Dodgebomb!

There is only one rule to Dodgebomb: Dodge the bombs. Also we’ve heard that ground pounds have a distinct tactical use in this perilous game of explosions, platforms, and glorious KOs. Good luck have fun!
  • Added a mini Game mode "Dodgebomb" to the game.
Map Choosing (stage striking) in Custom Lobbies

Map striking is a standard component of most online tournaments, and now there is official UI support for it in game. In your lobby settings you will now be able to choose what type of map striking to use. We’re looking forward to seeing this used during weekend tournaments and getting your feedback so we can continue to improve this feature!
  • Map striking option now available in custom lobbies under ‘Map Choosing’
  • Three variants of striking are available
    • Turns Striking - Players alternate striking until one map remains
    • Snake Striking - Players alternate banning maps until one map remains. First pick eliminates 1 map, remaining picks eliminate 2 maps until the final map is selected.
    • Open Striking - Players can determine their own striking method and order during the striking process.
  • Spectators now get to watch the map choosing process.
UI Improvements
  • Lore button has been moved into the top bar on the main menu
  • Bug report has been moved from the main menu screen into the options drop down in the corner menu bar
  • Match preview screen will now center all the player previews
  • Jhala's bot name has been changed from “Jhalbot” to “Jhalatron.”
  • Diana’s bot name has been changed from “Diborg” to “Diandroid” (credit: Dobrein).
  • When viewing the purchase prompt for a Legend, Skin, or Color in the store, the legend now waits for the window to finish opening before playing the select animation.
  • Damage Done and Damage Taken are now shown on the podium (damage done only counts non-team/self damage).
Gameplay
  • Decreased the window for performing a ledge cancel with a heavy attack by 50% in order to decrease the frequency with which accidental ledge cancels occur when trying to do a quick ground pound off the side of The Great Hall or Twilight Grove. Light attacks are unaffected.
Controller Support
  • Fixed PC support for Mayflash Arcade Stick
  • PC support for Genius MaxFire G-08XU
Art / Animation
  • Tweaked a shoulder in Koji's character select animation so that it would connect with his arm better in his Tengu skin
  • Adjusted swooshes on Sword Neutral to better show when power is not hitting.
  • Removed the swoosh on an early frame of the Spear Down Light that was not hitboxed to help clarify when it was hitting better
  • Adjusted impact SFX for Bow Down Air and Bow Down Light to better show when power is hitting.
Bug Fixes
  • Fixed bug causing taunts to not correctly play their animations in the store when changing pages
  • Fixed a bug where all bots in custom online games would get set to easy difficulty after the game started, regardless of what difficulty they were set to at the character select screen.
  • Fixed a bug where spectating a friend who is spectating returns a privacy error when it shouldn't.
Balance

Smaller balance patch this week so we can devote more time to getting the Gauntlets ready for launch next week!

Unarmed

The Down Air has become a little too dominant in Unarmed play. While priority stays as strong in the direction of travel, we've dialed down how far the Hitboxes extend in other directions to make it require some extra precision.
 
  • Unarmed Down Air: Reduced how far Hitboxes extend above and behind the user to focus threat on the forward leg.
Lance

Lance can get into situations where it relies too heavily on a single air attack. We've added a small pause when throwing out Neutral Airs to control space, and have slowed the Down Air's startup in exchange for some extra stun advantage into the ground kit, especially for lower Dex Legends. We're also increasing the distance traveled when Dodge Canceling the Down and Neutral Lights, both to incentivise mixing up ground approaches and test whether buffing Dodge Cancel approaches has any noticeable impact on aggressive play.
 
  • Lance Neutral Light: Carries forward momentum farther into the Hit Window when Dodge Canceled.
  • Lance Down Light: Carries forward momentum farther into the Hit Window when Dodge Canceled.
  • Lance Neutral Air: Increased Recover Time on miss from 7 Fixed 15 Variable to 9 Fixed 15 Variable.
  • Lance Down Air: Increased Time to Hit from 11 to 12; On ground hit - Increased Stun Time from 17 to a range between 19 and 18, changed Recover Time from 14 Variable to 9 Fixed.
Blasters

The Down Air receives a small decrease in damage to offset its frequency of string follow ups. The Side Light is getting pushed farther forward to make the ground options more distinct in threat, and is getting some increased Recover Time on miss in exchange for its increased range.
  • Blasters Down Air: Decreased Damage from 22 to 19.
  • Blasters Side Light: Hitbox moved farther forward but remains the same size; Increased Recover Time on miss from 12 Fixed 7 Variable to 12 Fixed 10 Variable.
Spear

The Spear is pulling slightly ahead of its peers in performance. We're pulling back on some of the power and safety of its close-range tools to help shape the Spear as a weapon that's more dangerous at the pointy end.
  • Spear Neutral Air: Decreased Damage from 18 to 14.
  • Spear Down Light: Increased Recover Time on miss from 1 Fixed 27 Variable to 5 Fixed 26 Variable.
Axe

The Axe's changes this time are focused on fixing a few cases that feel off when playing against it. The Side Air's stacked hitboxes have been pulled in slightly to prevent some cases of hitting targets entirely behind it, and a little of the punishing Recover on miss has been shaved off. The way the Recovery was set up before to spike on the final five frames of the Hit Window would often feel random. We're changing the direction of Force to rely on the target's positioning, which introduces more opportunity to spike but should make it more intentional. Force on the later frames has also been reduced.
  • Axe Side Air: Decreased how far Hitboxes extend inward toward user; Decreased Recover Time on miss from 4 Fixed 29 Variable to 4 Fixed 26 Variable.
  • Axe Recovery: Direction of Force is now based on where the target is in relation to the user rather than which frame connects; Decreased Force on the last 5 frames of the Hit Window from a range between 38 and 30 to a range between 34 and 26.

Gnash

Our recent change removing the instant Recover Time on Gnash's Down Hammer removed some situational uses for the move beyond what was needed for balance. We've added back the former time in the event of a hit.
  • Gnash Down Hammer: When ending in the air, decreased Recover Time on hit from 14 to 2.

Sir Roland

Roland's Side Sword is getting a small bump to its short Recover Time.
  • Roland Side Sword: Increased Recover Time from 13 to 14.
Sentinel

Sentinel's Down Hammer has an unusually high Force for a retreat signature, especially one with its long range.
  • Sentinel Down Hammer: Decreased Variable Force from 59 to 56; Decreased Fixed Force from 75 to 70.

Teros

Teros's Side Axe is often a source of frustration for those not familiar with the power behind the attack, so we’ve dialed it down slightly.  
  • Teros Side Axe: Decreased Variable Force from 65 to 63.
Orion

Orion's Side Lance has felt a little too weak for some time now, despite being the longest-range Lance dash. We've compressed the duration of the move to reach the higher priority frames sooner and hold them longer, and given a boost of speed toward the end of the charge.
  • Orion Side Lance: Reduced Hit Window during charge from 25 to 20; Increased Hit Window of final thrust from 7 to 10; Increase speed from a range between 52 and 69 to a range between 52 and 88.
Drop Fixes
  • Fixed some bugs where a multihit power from underneath a soft platform would bounce rather than carrying correctly. Should fix several drop cases including Ulgrim Neutral Axe. (Credit Andaya_)
  • Spear Neutral Light: Fixed a case where target could be dropped at high speed in the opposite direction. (Credit TheBleachShadow, Twilightbh)
  • Blasters Neutral Light: Fixed some cases where target could be dropped before the final hit. (Credit Ephi)
  • Vraxx Side Blasters: Fixed some cases where target could be dropped before the final hit.
  • Lucien Side Katars: Fixed some cases where target could be dropped before the final hit.

New Legend Rotation

This week's rotation features Ada, Jhala, Lucien, Orion, Teros, and Ulgrim!

Ada
Weapons: Blasters & Spear
Stats: 6/7/3/6
Details: http://wiki.brawlhalla.com/w/Ada

Jhala
Weapons: Sword & Axe
Stats: 7/7/3/5
Details: http://wiki.brawlhalla.com/w/jhala

Lucien
Weapons: Katars & Blasters
Stats: 3/5/6/8
Details: http://wiki.brawlhalla.com/w/Lucien

Orion
Weapons: Rocket Lance & Spear
Stats:4/6/6/6
Details: http://wiki.brawlhalla.com/w/Orion

Teros
Weapons: Axe & Hammer
Stats:8/3/6/5
Details: http://wiki.brawlhalla.com/w/Teros

Ulgrim
Weapons: Rocket Lance & Axe
Stats: 6/3/7/6
Details: http://wiki.brawlhalla.com/w/Ulgrim

7 comments Read more

May 11

2.13.3 Patch Notes



Hello everyone and welcome to Patch 2.13.3! We have the exclusive and elusive Salute Taunt back in Mallhalla this week alongside new skins for Scarlet, Ulgrim, and Hattori! We’re working on a number of massive features that aren’t quite done yet that we’re hoping to put in next week. So stay tuned, keep brawling, and swing by the dev streams if you want a peek at what we’re working on.

New Skins!
  • Cutting Edge Hattori
  • Steam Sentry Scarlet
  • Apprentice Ulgrim
  • The Shade (Sidekick)

Salute Taunt is Available This Week!

Get a sweet taunt and support a great cause while doing it!

This week only, the Salute Taunt will be available in Mallhalla with all proceeds going directly to military video game charity Stack Up. Stack Up supports US, NATO and ANZAC active duty servicemembers and veterans through care packages filled with video gaming and nerd goodness sent to combat zones, humanitarian missions, military hospitals and more. The Salute Taunt is our way of supporting their Call to Arms fundraising drive that started last weekend with hundreds of gamers helping to raise money for this awesome nonprofit.  

Learn more about Stack Up on their website at http://www.stack-up.org

  • Salute Taunt is back in Malhalla!

New Legend Rotation

This week’s rotation features Bodvar, Brynn, Diana, Queen Nai, Sentinel, and Sir Roland

Bödvar
Weapons: Sword & Hammer
Stats: 6/6/5/5
Details: http://wiki.brawlhalla.com/w/Bodvar

Brynn
Weapons: Axe & Spear
Stats: 5/5/5/7
Details: http://wiki.brawlhalla.com/w/Brynn

Diana
Weapons: Blasters & Bow
Stats:  5/6/5/6
Details: http://wiki.brawlhalla.com/w/diana

Queen Nai
Weapons: Katars & Spear
Stats: 7/4/8/3
Details: http://wiki.brawlhalla.com/w/Queen_Nai

Sentinel
Weapons: Hammer & Katars
Stats: 5/4/7/6
Details: http://wiki.brawlhalla.com/w/Sentinel

Sir Roland
Weapons: Sword & Rocket Lance
Stats: 5/5/8/4
Details: http://wiki.brawlhalla.com/w/Sir_Roland

13 comments Read more
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Reviews

“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Ten stages to fight on with five designated for 1v1 battles.
  • 17 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Just Added
  • Major Gameplay Improvements / Balance
  • Two New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System

Real Soon
  • More Legends
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Clan Support
  • Weapon and Legend Skins
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 75 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (2,617 reviews)
Overall:
Very Positive (20,201 reviews)
Recently Posted
Crunchie The Pug
( 17.5 hrs on record )
Early Access Review
Posted: May 24
Product received for free
thought me how to defeat the ISIS
Helpful? Yes No Funny
operation_iwafflez
( 117.8 hrs on record )
Early Access Review
Posted: May 24
terrable game
*you can easily spam moves
*you can spam combos
*community is terrable
*♥♥♥♥ING SPAM
*terrable ranked matchups
and
its a free game.every free game sucks
...
also everything in the shop (exept characters) requires irl money
Helpful? Yes No Funny
DJ Lockdown
( 1.4 hrs on record )
Early Access Review
Posted: May 23
Product received for free
Game so far is awesome downloaded cause some friend suggested it as a nice relaxer to playing CSGO definately a ood choice
Helpful? Yes No Funny
homergiraffe
( 3.3 hrs on record )
Early Access Review
Posted: May 23
Product received for free
Literal pay-to-win game. Some weapons are vastly better than others so the entire game becomes choose the chatacter with a busted weapon. More importantly, the game isn't actually very fun. Moves are simplistic and despite the large roster, weapon movesets are the only thing that differentiate the characters making them rather pointless. Look elsewhere for a good fighting/brawler game.
Helpful? Yes No Funny
R3M11X ゾーンタン (´・ω・)っ由
( 1.6 hrs on record )
Early Access Review
Posted: May 23
Product received for free
If you really want to enjoy this game, get a controller.
Helpful? Yes No Funny
veran
( 39.0 hrs on record )
Early Access Review
Posted: May 23
Product received for free
Let me start by saying this
This is NOT a serious fighting game in the VERY least.
You can outplay your opponent down to 1 stock and lose because they spam 2 abilities. The lack of a shield or grab mechanic such as in Smash doesn't help. High elo ranked games are literally 4 characters spamming the same abilities. There are basically 2-3 characters that have semi hard combos or difficult mechanics. I really do not recommend for anyone who has played melee or any smash game for that matter. I really dislike this game. It has a lot of potential to become a great game however they have chosen not to act on this. I stopped playing a few months ago and decided to play some more. After about 2-3 hours of ranked I realized it was exactly the same as before with almost no changes at all.

I know this is still in beta but please please please don't throw this away it has such potential.






And for ♥♥♥♥s sake why would ulgrim even exist like holy ♥♥♥♥ hes brynn and orion mixed together and i legit insta leave any game im against them.
Helpful? Yes No Funny
WUBY
( 11.1 hrs on record )
Early Access Review
Posted: May 23
This is FUNNNNNNNNN !!!!!!!!!!!!!
Helpful? Yes No Funny
TheRampage555
( 1.5 hrs on record )
Early Access Review
Posted: May 23
Product received for free
Just started playing, saw this from an Achievement Hunter video, very very fun
Helpful? Yes No Funny
AFatMidget
( 3.0 hrs on record )
Early Access Review
Posted: May 23
I like this game very much. I can play it with my friends. I recommend it.
Helpful? Yes No Funny
RED
( 4.3 hrs on record )
Early Access Review
Posted: May 23
Product received for free
It's a Genuinely good game. it's fun, and it's easy to learn, although mastery is another thing. The cast is huge, athough I feel like they should add a twist to the maps other than reskinning them and adding a platform or two... still a great game.
Helpful? Yes No Funny
lifeofcaleb
( 8.7 hrs on record )
Early Access Review
Posted: May 23
This is a very good game. It's similair to Super Smash Bros but even better. I think the multiplayer is definitely better than Smash Bros. It also has a lot of good characters to level up. I reccommend this game to everyone.
Helpful? Yes No Funny
stevedogs3
( 123.8 hrs on record )
Early Access Review
Posted: May 23
♥♥♥♥ this ♥♥♥♥ing game
Helpful? Yes No Funny
Pyridius
( 12.5 hrs on record )
Early Access Review
Posted: May 23
Product received for free
For those looking for a 2d fighter, this is an amazing game. First of all, it is free to play which would only cost users time+bandwidth to try out. From what I've experienced, the characters are all relatively balanced and gold is easy to get (which is used to purchase the characters). For example, spending about two days in game got me close to about 5300 gold. The game is also very challenging with its ranked system, but enjoyable, especially if you have another friend to play the 2v2 mode (if you don't like 1v1).
Helpful? Yes No Funny
Pigseatbacon602
( 2.2 hrs on record )
Early Access Review
Posted: May 23
Product received for free
So THIS is where Thor was during Civil War... good to know.
Helpful? Yes No Funny
ThE HOrsE
( 49.9 hrs on record )
Early Access Review
Posted: May 23
Product received for free
is a great game and very fun!
Helpful? Yes No Funny
MoonGlasses
( 2.5 hrs on record )
Early Access Review
Posted: May 23
Reduce the price please, took me a year to save up.
Helpful? Yes No Funny
Kamikaze Dragon
( 62.3 hrs on record )
Early Access Review
Posted: May 23
literally every time i beat someone at gold rank, they cry and tell me they hope i get cancer.










10/10 would get verbally abused again
Helpful? Yes No Funny
TheAfflux
( 5.2 hrs on record )
Early Access Review
Posted: May 23
Like super smash bros but better
Helpful? Yes No Funny
Jalapeno987
( 44.0 hrs on record )
Early Access Review
Posted: May 23
This game makes me angry. It makes me flipping furious. It makes me want to tear my eyes out of their sockets and (providing the house is empty) scream the most vile curse I can dig up from the depths of my mind at the top of my voice. But every time I lose that close game, every time they read my heavy attack with a perfect dodge or a well spaced counter, I know that there is for sure a skill gap between me and that other player.

It's tangible.

Being able to see another player who you are THAT close to beating makes you want to improve because you can just go into the replays, watch what they do, compare it to what you do, and if you are REALLY lucky, get them to train with you (yes of course post-game chats make way for cancer but they also make space for amazing opportunities to improve).

I have only 44 hours, but already thanks to the good part of the community found a way to create a mindset of constant improvement. That's when I see people with hundreds of hours of practice, and feel every single hour of play time that they've had, all the matchups that I haven't even begun to consider, and how they mercilessy slaughter you with hours of additional skill. It is ♥♥♥♥♥♥♥ glorious.
Helpful? Yes No Funny
Grumpy|Guy
( 18.0 hrs on record )
Early Access Review
Posted: May 23
I'm glad they put something in this game that you can purchase with real money. Devs deserve money for making something so damn fun for free.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 32 people (75%) found this review helpful
17 people found this review funny
Recommended
89.8 hrs on record
Early Access Review
Posted: May 10
10/10 would become extremely salty about spamming hatori's again
Was this review helpful? Yes No Funny
26 of 37 people (70%) found this review helpful
34 people found this review funny
Recommended
79.1 hrs on record
Early Access Review
Posted: May 10
Product received for free
-install game
-play ranked
-get rekt
-5 matches getting rekt
-know how to make combos
-rekt others in ranked 1v1
-become gold
-make other ppls rage
-decide to play 2v2 with a friend
-getting rekt
-coz you friend KO'd you 3 times

11/10 would play 2v2 again
Was this review helpful? Yes No Funny
31 of 49 people (63%) found this review helpful
22 people found this review funny
Recommended
25.8 hrs on record
Early Access Review
Posted: May 6
Smash bros, without Nintendo or onion smelling Neckbeards.
10/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
501.1 hrs on record
Early Access Review
Posted: May 8
This is an amazing game it may look at first like there is not much to do but there is many character each of them being unique.. I have meet quite a bit of my friends on this game and we do 2's together (2v2) which is alot of fun
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
18.4 hrs on record
Early Access Review
Posted: May 22
One of the best fighting game on steam
Was this review helpful? Yes No Funny
16 of 28 people (57%) found this review helpful
1 person found this review funny
Not Recommended
156.1 hrs on record
Early Access Review
Posted: May 11
Product received for free
My previous review is listed below. All of the things in it remain true, and I still love this game. Why am I giving this a negative review now, you ask? Because the matchmaking is broken.
TL;DR: I'm a Gold 1 and I don't appreciate getting the same Plat 5 four times in a row and then a Silver 2 twice.
The matchmaking used to be fine - when it was just elo. That said, you could abuse elo and smurf by purposely losing several matches in a row and dropping a few hundred elo. That needed a fix, I admit. But the MMR system they have in place is pure garbage and it doesn't work at all. Probably about 20% of the time I'll get a match that is actually suited to my skill level and both sides have a decent chance to win. I also can't do any sort of 2v2s with any of my friends who are below my skill level, because it matches us as a pair based on the highest MMR. How is my Silver friend supposed to do ♥♥♥♥-all against a Plat?
This review will remain negative until BMG either removes the MMR system or gives it a massive overhaul, y'know, to make it functional.


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TL;DR: One of the best free to play games I've ever encountered. Crisp, refined, and doesn't feel like a Smash Bros. clone. Worth a try if you've got friends to play it with.


Brawlhalla is one of those games you think is going to be mediocre at first glace. It's an anomaly on my account, being both free to play and early access, but I am so glad I gave it a try. It sucked me in right away, and on first launch I played five hours straight with some friends.

It has a fantastic gameplay model, and isn't pay2win in the least - a rarity with free to play games. Anything sold under the premium currency is purely aesthetic; everything else, like characters, are sold using earned in-game currency.
Keeping with the good gameplay model, there isn't a set of basic characters and then a slew of better ones you can then buy. Characters are on a weekly rotation, making them all accessible at different times. They are also really well balanced! Some are spammier and really quite annoying, but if you're good enough you can match them with ease.

All in all, Brawlhalla is now one of my favourite games on Steam and the developers at Blue Mammoth Games have earned my utmost respect by updating frequently, engaging with their community, and pouring an endless stream of love and effort into their wonderful creation.
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3 of 3 people (100%) found this review helpful
Recommended
350.0 hrs on record
Early Access Review
Posted: May 1
Simply, best fighter game for pc ever made!
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4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
34.1 hrs on record
Early Access Review
Posted: May 13
Product received for free
This is one of the most addicting games on steam! <3

The story of Super Smash Bros is still going and If you have ever wanted to play it on pc, this is the best thing for you.
This game is already fantastic and it's just in beta! I can't wait to see what they do with it in the future. This game has some insane potential and is going to be making it's way up to the top.

PROS:
Lots of characters!
Competitive gameplay!
F2P!
Different weapons for almost every character!
Great replayability!
Amazing fun w/ friends!

CONS:
Attack Spammers everywhere </3
Lots of cool features that you can only get by paying

Other than that this game is REALLY fun. I seriously recommend getting it.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
210.3 hrs on record
Early Access Review
Posted: May 9
This game is clearly pay 2 win, my beardvar skin makes people cower in fear.

Jokes aside, this game is amazing. It's easy to play but hard to master. A great couch party game to play casually with your friends but it can also be a very competitive game with some nerve wrecking moments.

A part of the community is toxic and spams things like "GG EZ" or "u suck". But another part is very friendly. The developers are listening to the community and release multiple patches a month.

The in game currency is earned quite fast so you can unlock heroes pretty quick. The developers try to release a new legend each month.

I hate it when people say that this is a smash rip off or the smash for broke people while this game plays totally than smash. This game is also A lot more accessible .
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3 of 4 people (75%) found this review helpful
Recommended
288.9 hrs on record
Early Access Review
Posted: May 3
Brawlhalla is really its own game, not just a clone of Super Smash Bros. While the underlying concept is identical to that of Smash games, Brawlhalla has its own set of unique mechanics that make the game what it is. It has such a fluid combo system, and at high levels, followig up an attack or landing a combo can be very mechanically demanding, giving Brawlhalla an extremely high skill cap. The game is similar to Smash in that both are so unique in ways that can't be verbally explained. For those wishing to pick up another 2D fighter and play it at a competitive level, I'd absolutely recommend trying Brawlhalla.
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3 of 4 people (75%) found this review helpful
Recommended
12.7 hrs on record
Early Access Review
Posted: May 21
Pretty good Smash Bros. clone. And it's free to play and has no pay to win elements, so why not give it a try?
A number of different characters, though they do share some similar move sets depending on their weapons. But each character has enough nuace to make each one feel different.
Edit: Character unlocking follows the League of Legend model. Characters are free on a rotation basis, but then you can use ingame currency to unlock characters fulltime. Or you can spend 20 bucks on the All Champions DLC which unlocks all characters current and future.
Other things you can spend real money on is for the currency to unlock character and weapons skins, taunts, and other cosmetic stuff.

Haven't encountered much lag, so that's good. Of course, you should play with a wired connection.

If I have a problem with the game, is that sometimes you could lose yourself pretty easy in a 4 free-for-all. Now that's true that can happen in Smash Bros. as well, but for me that usually happens when a bunch of crazy stuff is happening. Brawlhalla does have some craziness, but no where to near that extent.

I guess if you don't like cartoons/animated stuff, you'll probably hate the art style.

I play with a Gamecube controller and it just feels amazing to play. I use a 4-Port Mayflash GameCube Controller Adapter to play. Pretty easy to set it up on PC. http://www.amazon.com/Mayflash-GameCube-Controller-Adapter-Port/dp/B00RSXRLUE?ie=UTF8&psc=1&redirect=true&ref_=oh_aui_detailpage_o07_s00

Be prepared to get salty sometimes, and have fun.
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6 of 10 people (60%) found this review helpful
Recommended
58.2 hrs on record
Early Access Review
Posted: April 27
Great game, fantastic actually. I recommend adding steam os support since this game supports couch party, this'll be a great feature to add with steamOS!
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1 of 1 people (100%) found this review helpful
Recommended
39.7 hrs on record
Early Access Review
Posted: April 25
Pretty cool, had a lot of fun, very cool with friends, very "serious" while ranking.
10/10 -me
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1 of 1 people (100%) found this review helpful
Recommended
101.4 hrs on record
Early Access Review
Posted: April 26
GG
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1 of 1 people (100%) found this review helpful
Recommended
61.0 hrs on record
Early Access Review
Posted: April 28
is pretty goood
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1 of 1 people (100%) found this review helpful
Recommended
45.4 hrs on record
Early Access Review
Posted: April 26
Basically super smash was on steam

















oh yeah did i also mention ITS FREE?
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1 of 1 people (100%) found this review helpful
Recommended
309.2 hrs on record
Early Access Review
Posted: April 27
Get your friends and play this game then you will start enjoying life
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1 of 1 people (100%) found this review helpful
Recommended
16.9 hrs on record
Early Access Review
Posted: April 26
this is just a quality game. would recomend
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1 of 1 people (100%) found this review helpful
Recommended
2.6 hrs on record
Early Access Review
Posted: April 25
this is a fun 2d fighting game it is cool and is very time costing
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
7.8 hrs on record
Early Access Review
Posted: April 29
Bringer of Salt
Ruiner of Friendships
Destroyer of Lifes
8/10 would play again
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