Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Recent:
Very Positive (1,910 reviews) - 80% of the 1,910 user reviews in the last 30 days are positive.
Overall:
Very Positive (50,393 reviews) - 86% of the 50,393 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in 2017.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Recent updates View all (199)

August 16

Brawlhalla Update 2.73 - Rock, Paper, Scissors, Taunt!

Hello and welcome to Patch 2.73! In this patch you can play Rock, Paper, Scissors with the brand new taunt set, enjoy the second week of Unranked 2v2, and try Caspian for the first time on the Weekly Legend Rotation. We’ve also added balance adjustments, and made improvements to the dash and dodge changes in Test Features based on your feedback!

Mallhalla
  • Taunts - Rock! Paper! Scissors!
  • 40 Mammoth Coins each (⅓ the price of premium taunts)
  • Rock, Paper, and Scissors are sold separately.
  • Please beware that initiating a game of RPS in the middle of a match may be hazardous to your stock count.
 
Brawl of the Week - Unranked 2v2
This patch marks the second week of Unranked 2v2 as Brawl of the Week! So far the interest has been very positive, and we’re interested in seeing if it maintains popularity over time. Good luck out there!
  • Unranked 2v2
  • Friendly Fire is OFF
  • Standard 2v2 Rules & Maps
 
Caspian on the Weekly Legend Rotation!
  • Caspian is on Free Rotation this week for the first time since his release.
  • This week’s Legend Rotation features Azoth, Caspian, Cassidy, Jhala, Mirage, and Sir Roland.
 
Modified Test Features
We're continuing to iterate to get a better sense of which specific changes caused both the strong positive reactions and strong negative reactions of different groups of players in the test the week before last. We've pulled back on the increase in aerial Dodge invulnerability from last week while retaining most of the recovery distance.

We're also incorporating some popular suggestions to give more of a choice between Dash and Dodge when escaping a string or following up after a hit.

The threshold for performing a Backdash or a turn and Dash has been split into two based on input to let the choice between them feel a little more intentional and responsive.

Dodge
  • [Reduced Aerial Dodge duration from 17 (15 active) to 16 (12 active, 2 recover); Decreased travel speed; Increased momentum kept when leaving the Dodge.[/*]
  • Aerial Spot Dodge duration reduced from 24 (22 active) to 22 (20 active).
  • Spot Dodge duration increased from 14 (12 active) to 18 (16 active); Increased friction on grounded Spot Dodge momentum.
  • For 5 frames after leaving stun, can perform a directional Dodge while on the ground.
 

Dash
  • Decreased Backdash recover time from 10 to 7.
  • Using a down diagonal input will prefer Dash over Dodge. Allows Dash instead of a Chase Dodge or Dodge after leaving stun.
  • When not already dashing, the turn delay before performing a forward Dash instead of a Backdash is smaller if pressing side instead of down diagonal.
  • Made it easier to drop or dodge through a soft platform if pressing down instead of down diagonal.
 

Test Features Improvements and Fixes
  • Updated several Dash animations on Hammer, Scythe, Katars, Blasters, and Spear.
  • Updated Bow's Backdash animation.
  • Fixed a bug that allowed players to bypass the turn delay on forward Dash after leaving some powers.
  • Fixed a bug that let players Chain Dodge in the opposite direction by turning before an upward Chase Dodge.
 
Animation
  • Added vertical Speed Dodge animation.
  • Made minor tweaks to running animations when holding a gadget.
 
Balance
This week we are bringing a number of improvements to the threat areas of powers on both base kits and individual legend Signatures. We have shifted power from other areas in the respective kits to keep their overall strength relatively similar, as we head towards our final SS tier event in the Brawlhalla Circuit. We look forward to seeing you all at Shine 2017!

Rocket Lance

The Rocket Lance’s Ground Pound covers a great amount of range while also being incredibly strong, as one of the largest weapons in Brawlhalla. We have reigned in the horizontal coverage, focusing the attack more towards the end of the lance engine to be less oppressive off-stage.
  • Rocket Lance Ground Pound: Rehitboxed to better match the animation, resulting in more coverage during contact with the ground, but tighter horizontal coverage during the descent.
 

Katars

Similar to the Rocket Lance, the Katars Ground Pound’s horizontal coverage has been reigned in slightly to compensate for its excellent travel speed. This power has been shifted into the Recovery to slightly increase the reward of upward attacks, particularly at later damage values.
  • Katars Recovery: Increased Force from 43 Variable/72 Fixed to 46 Variable/72 Fixed.
  • Katars Ground Pound: Rehitboxed the trigger range during descent, resulting in tighter horizontal coverage.
 

Bow

The Bow Side Light now has Variable Force, both to alter gameplay at higher damage values, as well as allowing Directional Influence for targets who are struck by this power in 2v2 matches.
  • Bow Side Light: Changed Force from 0 Variable/52 Fixed to 15 Variable/48 Fixed.
 

Cassidy

We have shifted power from Cassidy’s downward-directed Blasters Signature into her upward-directed Signature. The hit window for the Down Blasters is now identical for all blasts, allowing a greater degree of counterplay when advancing against this power. The Neutral Blasters, however, was trailing behind other similar options, so we have increased the reward and responsiveness for greater use of this Signature.
  • Cassidy Down Blasters: Reduced hit window of final shot from 12 to 8 to match timing of the previous blasts; Decreased Recover time from 19 to 17.
  • Cassidy Neutral Blasters: Increased Damage from 19 to 22; Decreased Minimum Charge from 8 to 6.
 

Gnash

Gnash’s Down Hammer provided a great deal more frame advantage than any other Signature, so we have brought it in line with other similar options, while increasing the reward to match this shift in power. In addition, we have sped up his Down Spear, as it had a Time to Hit that was far greater than most other Signatures.
  • Gnash Down Hammer: Increased Damage of the rock explosion from 20 to 22; Increased Force from 64 Variable/61 Fixed to 64 Variable/68 Fixed; Decreased Stun from 54 to 34.
  • Gnash Down Spear: Decreased Minimum Charge from 14 to 12.
 

Mirage

The reward on Mirage’s Down Spear was too high for its coverage and speed, so we have adjusted the force and speed to be more in line with its damage and area of effect. Some of this power has been shifted as increased reward for the Neutral Scythe, as it was slightly below options with similar threat area.
  • Mirage Down Spear: Decreased Force from 51 Variable/72 Fixed to 48 Variable/65 Fixed; Increased Minimum Charge from 5 to 9.
  • Mirage Neutral Scythe: Increased Damage from 22 to 25.
 

Orion

Orion’s Neutral Spear is now focused more towards the users front, providing more avenues of approach when combating this attack. As compensation for the loss in coverage, we have increased the reward on Orion’s Down Lance, as its knockout potential is moderately below that of most other Signatures.
  • Orion Neutral Spear: Rehitboxed to better match the animation, resulting in the threat area focusing more towards the front of the user.
  • Orion Down Lance: Increased Force from 53 Variable/45 Fixed to 55 Variable/48 Fixed.
 

Teros

We have rehitboxed some of Teros’ key Signatures, resulting in a shift of coverage for both his Neutral Hammer and Down Axe. The Neutral Hammer is a strong tool as a followup or as a dodge read, and has seen a shift towards this notion, with the threat area now being more focused in the air. Conversely, the Down Axe now covers closer to the user, not fully hitting stacked opponents, but will strike those who are slightly to either side.
  • Teros Neutral Hammer: Rehitboxed to better match the animation, resulting in increased coverage toward the bottom of the strike, but tighter coverage near the user.
  • Teros Down Axe: Rehitboxed to better match the animation, resulting in increased coverage near the user.
 

Yumiko

The potential reward on Yumiko’s Down Bow was less than that of her Down Hammer, while also affecting a more difficult to use area. We have increased the stun time for tighter followups that are more in line with its purpose.
  • Yumiko Down Bow: Increased stun of final flame from 15 to 17.
 

Wu Shang

The angle of knockback on Wu Shang’s Side Gauntlets has been matched more closely with the angle of the animation. However, this increases the likelihood of on-stage bounces and also reduces the knockout potential due to the angle of the bounce. As such, we have slightly increased the variable force to restore some of the lost power, while preventing off-stage strikes from being overwhelming.
  • Wu Shang Side Gauntlets: altered direction of force to better match the angle of attack, resulting in a steeper downward trajectory; Increased Force from 50 Variable/60 Fixed to 52 Variable/60 Fixed.
 

 
Bug Fixes
  • Fixed a bug that would not grant you colors when you leveled. You can now play a match with a character whose colors you may have missed in order to receive them. 
  • Unarmed Neutral Air: Fixed a case where target could be dropped before the final hit.
 
27 comments Read more

August 9

Update 2.72 - Casual 2v2 and The Forbidden Chest!



Hello and welcome to Patch 2.72! In this patch we’ve recovered the Forbidden Chest, adjusted Test Features and more! We’ve also decided to add Unranked 2v2 as the Brawl of the Week mode for the next three weeks to measure the reception of a casual 2v2 queue. We hope you enjoy this patch, and we’ll see you in the Brawl of the Week!

 
Mallhalla

The Forbidden Chest is now available! The Forbidden Chest includes three new skins:
  • Draugr Bodvar
  • Harpy Brynn
  • Shadowlord Cross
Caspian may be a thief, but that doesn’t mean you need a fortune to pick him up.
  • Caspian’s gold cost has been reduced to 5400!
 
Brawl of the Week - Unranked 2v2!

We know you've been asking for a casual 2v2 queue, so we are going to try something for the rest of the month. We need to answer the question, is a 2v2 casual queue exciting when it’s not just the Brawl of the Week? For the next three weeks, the BotW will be exclusively 2v2! If we see enough excitement about unranked 2v2, we may even add it permanently. PS4 cross-play is on the horizon after all! So, if this is something you've been looking forward to, let us know and we'll see you in the Brawl of the Week!
  • Standard 2v2 Ruleset and Maps
  • Friendly fire is OFF
  • Queue solo or with a friend!
 
Test Features

Last week's changes were an extreme, and responses varied heavily. Most feedback pointed to aerial Dodges being too weak, especially in recovery scenarios.

This week, we're trying to find a compromise that keeps Dash and the lack of Speed Dodge but feels a little more like the Brawlhalla you're used to.

Dodge duration and speed have been moved closer to their normal values, and Spot Dodge can carry a little momentum to let it briefly slide.

  • Increased Aerial Dodge duration from 12 (10 active) to 17 (15 active). Movement speed has been adjusted to feel closer to current values in Standard.
  • Aerial Spot Dodge has been returned to its normal duration.
  • Grounded Spot Dodges keep some momentum instead of immediately coming to a stop. Can no longer cancel a grounded Spot Dodge into an attack.
  • Dodge Cooldown reduction on landing has been returned to normal values for a Speed Dodge, but is still the same across all Dodge types.
  • Slightly decreased cooldown time between dashes.
  • Adjusted Dash behavior to make dodging down through soft platforms easier.
  • Updated several Dash animations on Axe, Bow, Gauntlets, and Rocket Lance
  • Updated Backdash animations on Scythe, Gadget Holding, Blasters, Katars, and Hammer
  • Fixed a bug that could result in performing a grounded air power after a Dash.
  • Fixed some cases where allowed Chase Dodge directions after a throw could be more than 45 degrees away from the direction of the throw.
  • Fixed a bug that prevented an attack from chaining into a gravity canceled version of itself.
  • Fixed some cases where Dodging backward after an upward Chase Dodge would not result in a Slow Dodge.
 
New Legend Rotation
This week’s new Legend Rotation feature Artemis, Lucien, Orion, Teros, Val, and Yumiko.

Bug Fixes
  • Fixed a bug where the heads in the HUD and/or the replay controls could be displayed at the wrong size.
  • Fixed a bug with multikeyboard where separately binding up and jump would make the up key do nothing until you closed the game and restarted it.
  • Fixed a bug where clicking the very beginning of the scrub bar during a replay could cause the game to lock up and eventually crash.
 

PS4 Note
This patch is expected to go live on PS4 later this week. Keep an eye on http://brawlhalla.com and our official Twitter account for updates!
31 comments Read more
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Reviews

“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”
iDigitalTimes

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Loads of stages to fight on with seven designated for 1v1 battles alone.
  • Over 25 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite weapons).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Just Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Real Soon
  • More Legends
  • More Maps
  • Braw of the Week Queue
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed and Open Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
Customer reviews Learn More
Recent:
Very Positive (1,910 reviews)
Overall:
Very Positive (50,393 reviews)
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