Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with your friends. Millions of players. Frequent updates. Over thirty unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Very Positive (2,122 reviews) - 82% of the 2,122 user reviews in the last 30 days are positive.
Very Positive (42,906 reviews) - 87% of the 42,906 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in 2017.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Recent updates View all (181)

April 12

Patch 2.56 - The Dragon's Chest!

Welcome to Patch 2.56! In this patch we’re introducing The Dragon’s Chest, adding some performance improvements and improving the Wall Slip test feature based on your feedback. This patch is somewhat smaller due to the balance lock put in place for CEO Dreamland. We’ve got players flying in from all over the world to compete in the first SS offline Brawlhalla Circuit event this year, and we’re excited to see who comes out on top!

The Dragon’s Chest

The glorious treasures long hoarded by a dangerous dragon are now available for purchase in Mallhalla!
  • 18 Legend Skins total
The Dragon’s Chest unique skins are:
  • Elven Ranger Diana
  • Lord Sentinel
  • Dragonslayer Val

Mordex Price Reduction
  • After his first two weeks of monstrous villainy across Brawlhalla, Mordex gold cost has been reduced to 5400!

New Brawl of the Week!
  • Switchcraft 1v1! Choose your three favorite legends and enjoy the chaos.

Performance Improvements
  • Improved client rendering performance slightly.
  • Improved memory usage and performance of the Blasters kit.

Modified Test Features

Wall Slip

In testing, we feel that the changes in 2.55 still have false positives that harm fun offstage play. It also seems like a player intent on stalling the game out on the wall can adapt and continue to reset their state indefinitely without much added risk.

This version of Wall Slip attempts to improve distinction between players fighting offstage and a stalemate (or resets that immediately return to a stalemate). The tradeoff for that is complexity - the algorithm has too many moving parts to be a player-facing rule.

So, the question this time: If we could get to a point where the system only punishes abusive play, is it acceptable that the exact trigger conditions are unknown as long as there's clear warning given?

The answer might be no, but we're not confident any simple condition could tell the difference between a wall battle and wall camping enough to fully preserve one and sufficiently prevent the other.
  • After spending too much time out of combat offstage, a player will start to enter a Wall Slip state.
  • Once the conditions have been met, the player has three wall touches before all of their recovery options are removed - aerial jumps, Recover, and Dodge will be disabled until returning to the stage.
  • Warning FX play to signify that these chances are being used up - "!", "!!", and "!!!".
  • The player is locked into an animation for 23 frames on the final wall touch.

Mordex Balance

We have a few more adjustments for Mordex’s new-release time period, primarily focused on the reward of Signatures with a high degree of built-in movement. The Force on his Side Gauntlets and Down Scythe have been reduced to better match other similar powers, and a larger difference has been created between the directional options of the Down Scythe to emphasize map location when choosing between the two.
  • Mordex Down Scythe: Decreased Force on default behavior from 51 Variable/60 Fixed to 47 Variable/60 Fixed; Decreased Force on forward input version from 50 Variable/60 Fixed to 44 Variable/60 Fixed.
  • Mordex Side Gauntlet: Decreased Force from 57 Variable/72 Fixed to 54 Variable/70 Fixed.

New Legend Rotation

This week’s Legend Rotation features Asuri, Azoth, Brynn, Cross, Scarlet and Thatch.

Bug Fixes
  • Fixed a bug that caused the ‘Ready to Brawl’ banners to not display when quickly re-readying after backing out.
  • Gauntlets Neutral Light: Fixed a case where the target could be dropped before the final hit. (Credit: Dobrein)
  • Scythe Recovery: Fixed a case where soft platforms could cause the target to be dropped before the final hit. (Credit: Ephi)
  • Fixed a bug where the match preview for the Strikeout queue would show the normal preview cards instead of the special Strikeout cards.

34 comments Read more

April 5

Notes for Patch 2.55

Welcome to Patch 2.55! In this patch we’re adding two new skins for Queen Nai and Lucien, improving the new test features based on your feedback, changing to a new Brawl Of The Week, and knocking out a small number of bugs. Enjoy!


New skins have been added to Mallhalla!
  • Galaxy X Nai
  • Bullet Diver Lucien
Modified Test Features:

Wall Slip

We're continuing to iterate on the Wall Slip feature based on concerns raised, but thought we'd update Test Features with the current progress.

One issue this round of changes aims at is making sure players have enough warning to return to the stage. We’ve added a visual countdown to when options expire.

Another goal is making the system less gameable. Using elapsed time prevents players from rationing out wall touches, and avoids issues on maps like King's Pass.

Keeping offstage play viable is important to us. Combat will now keep Wall Slip from triggering for longer, but we're still working on options to preserve positive cases without undermining the system. Changes like extending the window when a player takes damage would risk punishing a player for engaging on a wall camper.
  • After landing on a wall, players have a 10 second window of not touching the ground before they start to enter a Wall Slip state.
  • When the 10 seconds have passed, touching a wall will only reset jumps and Recover 3 more times until the player lands on the ground.
  • Warning FX play to signify that these chances are being used up - "!", "!!", and "!!!". The Wall Slip animation will still play on the final wall touch.
  • If the time limit has not expired, hitting another player will extend the time by 2 seconds. Weapon and gadget throws do not count as hits for this purpose, and multihit powers only count as one hit.
8 Player
  • All maps now have at least eight initial spawn locations so that players no longer spawn on top of each other when playing 8-player games on small maps.
Training Mode
  • When using Position Reset in Training Mode, the bot's facing will now also reset to which way they were facing when Position Reset was toggled on.
New Brawl of The Week!
  • Mayhem!
  • Eight Players
  • 200% Damage
  • 3 Minutes Timed
New Legend Rotation

This week’s Legend Rotation features Koji, Nix, Orion, Ragnir, Teros, and Val.


Mordex is up for his post-release adjustments, and we have increased the recover time on miss for his Down Signatures based on your feedback. The Down Scythe in particular could be followed too quickly on miss with another attack when considering the potential reward of this Signature, while the Down Gauntlets has received a smaller increase to recover time due to its shorter range and one-directional movement.

  • Mordex Down Scythe: Increased total Recover Time on miss from 20 to 23.
  • Mordex Down Gauntlets: Increased total Recover Time on miss from 18 to 19.
Bug Fixes
  • Fixed bug causing focus to not correctly return to the store screen when attempting to edit controls while browsing the store. Instead, the store will now close upon opening the controller device screen.
  • Fixed some rare cases of grabs using the wrong position to place their targets.
  • Fixed bug causing certain parts of the main menu UI to remain open after launching a replay.
  • Fixed Mordex Deal With It Shades placement. (HF 2.54.1)
  • Fixed all missing gauntlet views for Mordex animations. (HF 2.54.1)
  • Fixed a bug that could cause Mordex Side Scythe's hitboxes to become detached from the fx location on wall collision. (HF 2.54.1)
  • Fixed a client crash bug when a Mordex grab ended in a strange state. (HF 2.54.1)

37 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

“Brawlhalla is definitely a game I can get into. It’s a sleek 2D fighting game with simple mechanics and some unconventional fighting methods that looks like a blast to play with friends.”

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Loads of stages to fight on with seven designated for 1v1 battles alone.
  • Over 25 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Ranked seasons every three months with seasonal rewards for playing ranked.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite weapons).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap

Just Added
  • Major Gameplay Improvements / Balance
  • New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System
  • Large Team Mode (4v4)
  • Clan Support

Real Soon
  • More Legends
  • More Maps
  • Braw of the Week Queue
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • More Weapons
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed and Open Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Mac OS X
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 400 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 400 MB available space
Customer reviews Learn More
Very Positive (2,122 reviews)
Very Positive (42,906 reviews)
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