This is a 2D top-down horror game. If you enjoy adventures, top-down game with a hint of horror in it, Motte Island is for you. It has numerous features including but not limited to various puzzles and mini games contained within. It is as exciting as exploring an actual paradise island.
Análisis de usuarios: Muy positivos (80 análisis)
Fecha de lanzamiento: 8 abr. 2014
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“And most importantly, if you like a good mystery with awesome monsters that will have you jumping out of your seat, play this game.”

“That said, the game is damned creepy pretty much from the get-go, and while it may not make you scream, it’s got some of the most creative and memorable monsters I’ve ever faced in a horror game. They’re beautiful, in a nightmarish sort of way, and you’ll be seeing them in your head long after you stop playing.”
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“You may be surprised (and more than a little pleased) to learn that there’s not a single mention of the zombie apocalypse. The dead remain inanimate, safely ensconced six feet under. Motte Island has chosen a far great adversary for you to contend with, one we’re sure will strike fear into your hearts.”

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Acerca de este juego

A brother has to save his sister in what appears to be a plot by dark forces.
Motte Island is a horror-themed game with a top-down persepective making it a rarity in the genre. The storyline is well-thought out and exciting. Players will encounter different challenges depending on the path they choose.

Features that is available in the final release:
* More alternate attack
* More weapons
* Bigger maps with more challenges; the content in the demo might not match that of the full release.
* More enemies
* More tracks in the soundtracks/ambient sounds
* More varieties of puzzles
* Longer gameplay

Requisitos del sistema

Mac OS X
    • OS: Win XP, WinServer 2008, Vista, Ultimate incl. 64 bits ed. with SP2, Win 7, Win 8
    • Processor: 2.33GHz or faster x86-compatible processor
    • Memory: 512 MB RAM
    • Graphics: 2Gb
    • Hard Drive: 150 MB available space
    • OS: OS X v 10.6, v10.7 or v10.8
    • Processor: Inter Core Duo 1.83GHz or faster
    • Memory: 512 MB RAM
    • Graphics: 2Gb
Análisis útiles de usuarios
A 6 de 8 personas (75%) les ha sido útil este análisis
2.9 h registradas
Publicado el 14 de abril
It's hard to recommend this game. It has great potential.

1. I liked the art style.
2. Cool monster designs.
3. Somewhat interesting story (what little there is)
4. Great atmosphere

1. The graphic design could use an update and improvements.
2. Action was tedious and monotenous.
3. Dialogue needs proof-read.
4. The storyline could use some beefing-up
5. Overall length could easily be increased

This game has potential. It needs multiple improvements. With the idea behind the game, art style, and atmosphere it has a great start. It just needs some extra love to push it to excellence.
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A 4 de 7 personas (57%) les ha sido útil este análisis
2.8 h registradas
Publicado el 11 de mayo
I really wanted to like this game but honestly, I cannot. There are more details below but to sum it up, the gameplay is "ok" at best, and has a lot of shortcomings and the story is just not intersting.

While some of the gameplay is ok, there are numerous gameplay/mechanical issues that really hold it back; as an example, the gameplay encourages you to move carefully to avoid enemies, or take them out from behind rather than directly, however anytime you "zone" (go into a building, move into a different part of the island, etc) which will happen extremely frequently, any enemies chasing you don't follow, so basically there is little value in bothering to be careful.

It's a pretty paint-by-numbers story, I won't give anything away just in case, but honestly you can get a pretty solid guess of what will happen after the first thirty minutes to an hour (about a quarter of the game). It doens't really take any chances, much less any game changers.

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A 1 de 2 personas (50%) les ha sido útil este análisis
2.8 h registradas
Publicado el 27 de agosto de 2014
La idea no esta mal, pero tiene fallos.

Jugabilidad * *

Historia * *

Música y ambientación * * *

Gráficos *

Duración *

Dificultad * *

Rejugabilidad *

Nota final: 4
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A 7 de 43 personas (16%) les ha sido útil este análisis
0.5 h registradas
Publicado el 10 de abril de 2014
pesimo juego
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A 62 de 68 personas (91%) les ha sido útil este análisis
5.2 h registradas
Publicado el 11 de abril de 2014
Motte Island is a top down survival horror game that took some inspiration from the classic Resident Evil/Silent Hill. Since there aren't many top-down horror games I can think of (or any at all, really), it's hard to compare it to any specific game. My playtime was about 5 hours, but on average it'd probably take around 3-5 hours to complete.

The story, atmosphere, and music are actually pretty decent for a $5 retail priced game (which you can get even cheaper during a sale). The script has a lot of broken english in it, it can mostly be understood but all of it could have been easily fixed before release if they had anyone with a decent understanding of english on the dev team. The broken english can cause some of the objectives to be a tad bit confusing, because they aren't explained fully.

Most of the enemies have some fairly unique designs to them. If you're terrified of bugs.. then you probably shouldn't play this game as a great deal of the monsters are designed based on them. This actually made the game creepier to me, since I'm not a fan of insects lol.

The combat could use a lot of work. You can only equip one weapon at a time, and there's no option to store them, so if you want a new weapon, you have to drop your old one. This can be frustrating when you want to use a gun. There are 3 guns (pistol, shotgun, rifle), and all 3 have very limited ammo. 2 of the guns aren't that easy to find, and I couldn't find the pistol in my playthrough. I don't think there's more than 30 rounds for each gun in the game, and the guns seemed pretty useless against normal enemies (they're alright for boss fights.. but there aren't many situations you'd use them in). There are 2 FPS sequences that seem really forced, so the game isn't entirely top-down.

Game is very dependent on stealth. If you sneak up on an enemy from behind and melee them, it's a one hit kill. This is the best way to play the game as it takes much longer to kill an enemy if you're spotted. I personally stuck with the machette and samurai sword for most of the game.. There is a decent variety of melee weapons in the game, but I found that quick charge attack + fast normal attack is the best combination (for me at least), so most of the other weapons weren't as useful.

Navigation can be somewhat frustrating, as there's no map of the island in the game. This is silly, because some of the buildings have maps for them, which have a much simpler layout, but the maps that you do find can't be saved to your inventory.. so you basically have to memorize them. At one point in the game, I got stuck for a while because I couldn't find the cemetery. If I had a map, that wouldn't have been an issue. Another feature that wasn't polished is the health bar, it covers the entire bottom of the screen. Surely they could have made it noticeable enough while taking up less screen space.

Overall, if you love survival horror I'd recommend giving the game a shot, just set your expectations low. I probably would have paid a dollar for it if I hadn't gotten it for free.

EDIT: This review is based on the first build of the game, any future updates aren't represented in my review.
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