This is a 2D top-down horror game. If you enjoy adventures, top-down game with a hint of horror in it, Motte Island is for you. It has numerous features including but not limited to various puzzles and mini games contained within. It is as exciting as exploring an actual paradise island.
ユーザーレビュー: ほぼ好評 (83 件のレビュー) - このゲームのユーザーレビュー 83 件中 78% が好評です
リリース日: 2014年4月8日

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レビュー

“And most importantly, if you like a good mystery with awesome monsters that will have you jumping out of your seat, play this game.”
Biasbear

“That said, the game is damned creepy pretty much from the get-go, and while it may not make you scream, it’s got some of the most creative and memorable monsters I’ve ever faced in a horror game. They’re beautiful, in a nightmarish sort of way, and you’ll be seeing them in your head long after you stop playing.”
Games in Asia

“You may be surprised (and more than a little pleased) to learn that there’s not a single mention of the zombie apocalypse. The dead remain inanimate, safely ensconced six feet under. Motte Island has chosen a far great adversary for you to contend with, one we’re sure will strike fear into your hearts.”
LaptopZombie

Steam Greenlight

このゲームについて

A brother has to save his sister in what appears to be a plot by dark forces.
Motte Island is a horror-themed game with a top-down persepective making it a rarity in the genre. The storyline is well-thought out and exciting. Players will encounter different challenges depending on the path they choose.


Features that is available in the final release:
* More alternate attack
* More weapons
* Bigger maps with more challenges; the content in the demo might not match that of the full release.
* More enemies
* More tracks in the soundtracks/ambient sounds
* More varieties of puzzles
* Longer gameplay

システム要件

Windows
Mac OS X
    最低:
    • OS: Win XP, WinServer 2008, Vista, Ultimate incl. 64 bits ed. with SP2, Win 7, Win 8
    • プロセッサー: 2.33GHz or faster x86-compatible processor
    • メモリー: 512 MB RAM
    • グラフィック: 2Gb
    • ストレージ: 150 MB 利用可能
    最低:
    • OS: OS X v 10.6, v10.7 or v10.8
    • プロセッサー: Inter Core Duo 1.83GHz or faster
    • メモリー: 512 MB RAM
    • グラフィック: 2Gb
参考になったカスタマーレビュー
15 人中 9 人 (60%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.2 時間
投稿日: 2015年10月19日
It's a decent game for the price.
Not a great game, just a plain casual top-down game.
I like the art though.

I just seemed can't like the game. It's hard for me to recommend this game but since there is no Neutral review so hence the Negative reviews.
このレビューは参考になりましたか? はい いいえ 面白い
31 人中 27 人 (87%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 9.2 時間
投稿日: 2014年8月26日
最初にお断りしておきますと、私はホラー耐性はまあまあ高いほうです。
突然の大きな音や急に目の前にあらわれるものにびっくりすることはありますが、それはその場限りのことで、夜のお手洗いやお風呂、外歩きなどには一切支障がありません。

ですが、私にも怖いものはあります。
そのひとつが虫。昆虫類は概ね苦手、家の明かりに蛾などが集まるのが嫌過ぎて、私の帰宅時には玄関口の照明を消してほしいとママンに哀れっぽく泣き付くほどです。

さて唐突な流れですが本作の紹介に入ります。

Motte Islandはホラーゲームです。操作系はアクションですが難易度が総じて低いことに加え、鍵などのアイテムを探すことが多いため、どちらかと言えばアドベンチャー色が強くなっています。
システムはこれと言って目新しい部分はなく、霧深い田舎の街を懐中電灯を頼りにちんたら歩き、異形の敵を鈍器で撲殺していく辺り、個人的にはサイレントヒルを思い出しました。

戦闘ではそこらに落ちているバットやバールのようなもの等を拾って武器にするのですが、攻撃力や攻撃範囲に違いはあるものの、どれが強い/弱いなどは数値として見ることは出来ません。
とはいえ、敵に殴られた際のダメージが結構大きい(難易度Normalでも半分近く減る)為に、敵と戦う際は視界外から背後を取って不意打ちを掛けるのが基本であり、それを忠実に守る限り大抵の武器で敵を一撃必殺できる為、そこまで拘る部分では無いでしょう。たとえ敵に発見されても、エリア切り替えで100%逃げ切れるのもその傾向に拍車を掛けます。ついでにボス以外の敵を倒すことに一切メリットが無いため、そもそも無理に戦闘する必要がありません。

戦闘の話をしてしまうと急に怖くない気がしてきますが、このゲーム実に怖い。
何が怖いかというと、でかい虫がちょこちょこ出てくるのです。
人面蛾だの人面トンボ?だの、なんか繭みたいなのからなにからうわあ背筋寒い。これは虫嫌いが手を出して良いゲームではありません。タイトル絵の時点で思いっきり蛾がモチーフにされているため気付かないことは少ないと思うのですが、万が一気付かないで買ってしまうとそれなりに辛い思いをすると思います。

次に何をすればいいか、どこに行けばいいのかさえ判っていれば、クリアまでは1~2時間程度。判らずにうろうろしても、まあ5時間前後で多分クリアできるでしょう。価格が500円を切っていることを踏まえても少しボリューム不足かな?
ただ、フラグを半端に立てた状態で死んだり中断した場合、進行不可能になるバグが確認されています。クリアに10時間掛かるゲームでやり直すのは非常に辛いと思うので、そう考えるならば丁度良いボリュームなのかもしれません。
勿論端からそんなバグが起きないのが一番ですし、その上で丁度良いボリュームなら良いのですが。
私は4時間プレイしてやり直すハメになりました。

ところでこのゲーム、途中で拳銃弾やらショットシェルやらを拾えるのですが、結局クリア直前で強制的にライフルを拾うまで一切銃が見つからなかった上、弾数制限も特になかったようなのですが、何の意味があるんでしょうか?
お分かりの方いらっしゃいましたらお知らせください。
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 12 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年4月11日
まさかとは思いますが、この「妹」とは、あなたの想像上の存在にすぎないのではないでしょうか
もしそうだとすれば、あなた自身が統合失調症であることにほぼ間違いないと思います
(嘘ネタバレ)

ゲームの雰囲気、システムからいって変わり種のサイレントヒルとして楽しむのがいいように思う
2D見下ろし型であるためクリーチャーの造形・恐怖感はそれほどでもないが
ライト点灯時に思わず暗闇を二度見してしまうクリーチャーの出現パターンは秀逸

なおAdobe AIRをインストールしていない場合、起動時にエラーが出るので注意
このレビューは参考になりましたか? はい いいえ 面白い
70 人中 64 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 5.2 時間
投稿日: 2014年4月11日
Motte Island is a top down survival horror game that took some inspiration from the classic Resident Evil/Silent Hill. Since there aren't many top-down horror games I can think of (or any at all, really), it's hard to compare it to any specific game. My playtime was about 5 hours, but on average it'd probably take around 3-5 hours to complete.

The story, atmosphere, and music are actually pretty decent for a $5 retail priced game (which you can get even cheaper during a sale). The script has a lot of broken english in it, it can mostly be understood but all of it could have been easily fixed before release if they had anyone with a decent understanding of english on the dev team. The broken english can cause some of the objectives to be a tad bit confusing, because they aren't explained fully.

Most of the enemies have some fairly unique designs to them. If you're terrified of bugs.. then you probably shouldn't play this game as a great deal of the monsters are designed based on them. This actually made the game creepier to me, since I'm not a fan of insects lol.

The combat could use a lot of work. You can only equip one weapon at a time, and there's no option to store them, so if you want a new weapon, you have to drop your old one. This can be frustrating when you want to use a gun. There are 3 guns (pistol, shotgun, rifle), and all 3 have very limited ammo. 2 of the guns aren't that easy to find, and I couldn't find the pistol in my playthrough. I don't think there's more than 30 rounds for each gun in the game, and the guns seemed pretty useless against normal enemies (they're alright for boss fights.. but there aren't many situations you'd use them in). There are 2 FPS sequences that seem really forced, so the game isn't entirely top-down.

Game is very dependent on stealth. If you sneak up on an enemy from behind and melee them, it's a one hit kill. This is the best way to play the game as it takes much longer to kill an enemy if you're spotted. I personally stuck with the machette and samurai sword for most of the game.. There is a decent variety of melee weapons in the game, but I found that quick charge attack + fast normal attack is the best combination (for me at least), so most of the other weapons weren't as useful.

Navigation can be somewhat frustrating, as there's no map of the island in the game. This is silly, because some of the buildings have maps for them, which have a much simpler layout, but the maps that you do find can't be saved to your inventory.. so you basically have to memorize them. At one point in the game, I got stuck for a while because I couldn't find the cemetery. If I had a map, that wouldn't have been an issue. Another feature that wasn't polished is the health bar, it covers the entire bottom of the screen. Surely they could have made it noticeable enough while taking up less screen space.

Overall, if you love survival horror I'd recommend giving the game a shot, just set your expectations low. I probably would have paid a dollar for it if I hadn't gotten it for free.

EDIT: This review is based on the first build of the game, any future updates aren't represented in my review.
このレビューは参考になりましたか? はい いいえ 面白い
43 人中 35 人 (81%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.8 時間
投稿日: 2014年4月11日
Okay, I'm gonna do something I don't normally do, and write a review before playing this game to its conclusion. I just can't help myself, I feel inspired. Or, in Motte-speak: "Help myself I can't, I feel inspire."

The first problem with this game is the apparent lack of anyone on the design team who can speak English. This I don't mind, but surely someone in their broader social circle could have offered to do a quick proof-read of the game before releasing it commercially to the world at large? Hell, they could've asked the average six year-old on the internet...pretty sure they've worked out by now that "Maids are fight each other but suddenly stopped and tremble in the presence of Sarah" isn't a proper sentence. You do get used to it, though...we've all seen the Star Wars films, after all. It's just a shame that Yoda-speak isn't exactly conducive to maintaining a mood of spooky unease. But this is hardly the game's biggest impediment to greatness.

The 2D, top-down perspective in a horror game is a brilliant idea. And when this game gets dark, and the flashlight comes out, it's definitely some eerie ♥♥♥♥. But in broad daylight the character animations look, well, about as good as those in Hotline Miami. The only thing is, Hotline Miami was an incredibly fast-paced, splatter-happy ode to visual crudeness and uber-difficulty which seemed to know precisely what it was trying to achieve. Which WASN'T "scaring" you...which, granted, this game still does surprisingly well at times, mostly on account of the aforementioned flashlight effect and the frankly awesome soundtrack. In fact, I'd go as far as to say that the super-disturbing soundtrack pretty much SAVES this game.

What about the gameplay, you ask? Well, it's nice enough, especially if you're a fan of action-adventure orientated "survival horror" games of the Silent Hill / Resident Evil ilk, as I surely am. But there's a LOT of back-tracking, and after a while you get good enough at simply AVOIDING the endlessly-respawning nasties, and the combat is mostly a case of finding one good, accurate spot to stand and mashing the mouse buttons. I even managed to kill the first Boss with a baseball bat, 'cause I haven't yet managed to pick up a gun despite all the bullets I'm now carrying...I mean, I keep killing bad guys carrying guns which they shoot at me, but for some reason my character seems uninterested in picking any of these pistols up. I assume I haven't missed an all-important gun placement elsewhere, but I'm not even sure it matters if I have, since I can apparently kick Boss butt well enough with a melee weapon.

Just in case it's sounding like I'm not digging this game, let me assure you I actually am. And I'm assuming it's not gonna be the longest game in history, so I probably WILL see it through to its conclusion. What am I gonna find there? Well, probably nothing too great story-wise, 'cause despite some early promise the story seems to be getting sillier by the hour. But it's got mood aplenty, despite the aforementioned problems, and the moth-y motifs and mysterious island setting certainly make for good horror thematics. I think it might be overly generous to say that this gets three-quarters of the way to its potential, but let's be nice and say it gets two-thirds of the way. Hence the number below, slightly rounded up in the interests of encouraging future product from these admittedly promising designers. Happy bug-swatting.

Verdict: 7/10.
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