This is a 2D top-down horror game. If you enjoy adventures, top-down game with a hint of horror in it, Motte Island is for you. It has numerous features including but not limited to various puzzles and mini games contained within. It is as exciting as exploring an actual paradise island.
Análises de usuários: Muito positivas (71 análises)
Data de lançamento: 8/abr/2014

Inicie a sessão para adicionar este jogo à sua lista de desejos ou dispensá-lo

Comprar Motte Island


Atualizações recentes Ver todos (4)

3 de novembro

Next Game from One Aperture: Dungeon Panic!

In case you are wondering if we will release any new game. We have two games out now: Motte Island on Steam and 5% on IOS which both have horror theme. Our next game won't be a horror one.
Check out the teaser and let us know what you think :) We definitely want to hear from you. We will put the game in the greenlight section once we are ready with a demo.

Thank you folks!

1 comentários Leia mais

2 de outubro

Introducing our new horror-themed game "5%" for IOS device

We are getting ready for our new horror-themed game called "5%" in time for the Halloween season. We plan to have it on AppStore by end of this month at the latest. It is one-of-the-kind gyroscope-based real 1st-person-view horror game on IOS.

Getting trapped in an abandoned hospital with nothing but your Iphone? This is the real-deal! Please stay tuned for more updates. Visit our facebook for more info.

We are in the final stages of development so we should be ready by then. Ask us questions about our exciting new game!

0 comentários Leia mais


“And most importantly, if you like a good mystery with awesome monsters that will have you jumping out of your seat, play this game.”

“That said, the game is damned creepy pretty much from the get-go, and while it may not make you scream, it’s got some of the most creative and memorable monsters I’ve ever faced in a horror game. They’re beautiful, in a nightmarish sort of way, and you’ll be seeing them in your head long after you stop playing.”
Games in Asia

“You may be surprised (and more than a little pleased) to learn that there’s not a single mention of the zombie apocalypse. The dead remain inanimate, safely ensconced six feet under. Motte Island has chosen a far great adversary for you to contend with, one we’re sure will strike fear into your hearts.”

Steam Greenlight

Sobre este jogo

A brother has to save his sister in what appears to be a plot by dark forces.
Motte Island is a horror-themed game with a top-down persepective making it a rarity in the genre. The storyline is well-thought out and exciting. Players will encounter different challenges depending on the path they choose.

Features that is available in the final release:
* More alternate attack
* More weapons
* Bigger maps with more challenges; the content in the demo might not match that of the full release.
* More enemies
* More tracks in the soundtracks/ambient sounds
* More varieties of puzzles
* Longer gameplay

Requisitos de sistema

Mac OS X
    • OS: Win XP, WinServer 2008, Vista, Ultimate incl. 64 bits ed. with SP2, Win 7, Win 8
    • Processor: 2.33GHz or faster x86-compatible processor
    • Memory: 512 MB RAM
    • Graphics: 2Gb
    • Hard Drive: 150 MB available space
    • OS: OS X v 10.6, v10.7 or v10.8
    • Processor: Inter Core Duo 1.83GHz or faster
    • Memory: 512 MB RAM
    • Graphics: 2Gb
Análises úteis de usuários
1 de 6 pessoas (17%) acharam esta análise útil
2.1 hrs registradas
Publicada: 30 de outubro
tedious fetch-quest gameplay
useless AI
no chance of immersion thanks to the technical shortcomings
complete lack of logic/coherence in the writing

maybe good for a laugh if you're in the mood / very drunk
Você achou esta análise útil? Sim Não
0.4 hrs registradas
Publicada: 31 de outubro
very simple game indeed but has a horror element on it.. yet its simple but it make you wanna to play it again and again. the game play was good and the story-telling was nice if you fancy of horror game kinda like; TRY THIS game
Você achou esta análise útil? Sim Não
10.0 hrs registradas
Publicada: 29 de outubro
Just pass through this game several days ago.
The game control is a little weird.
The story is impressive, interesting game.
And this game is made with Adobe Flash~
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
0.6 hrs registradas
Publicada: 2 de junho
Sim, joguei pouco mais de 30 minutos apenas mas não porque o jogo é ruim, muito pelo contrário, é muito bom, ganhei esse jogo e digo que valeu esses 30 minutos de gameplay mas Survivor Horror não é meu estilo. Para quem gosta do gênero é um ótimo jogo.

- Jogabilidade fluída
- Gráficos aceitáveis para um jogo Indie
- História interessante

- Sem muita configuração de vídeo/jogo
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
4.5 hrs registradas
Publicada: 10 de setembro
Minha nota: 6/10

A história é bem tosquinha e os monstros chegam a ser engraçados (uma mistura de humano com inseto). A jogabilidade é de "vista de cima" e os personagens tem movimentações bem mal feitas. Mas apesar disso tudo, os desenvolvedores fizeram um jogo que chega a dar medo. É aquela coisa de efeitos sonoros explorados de boa forma em um jogo de terror. No geral, não é lááá essas coisas... O jogo tem várias armas pra melee e umas armas de fogo meio raras de se achar. No geral é um jogo fácil e curto. Em minha primeira jogada, terminei em pouco mais de 2 horas. E jogando novamente pra ver um final alternativo que deixei passar, levei quase 1 hora (existem 3 finais, porem, se fazer tudo na ordem correta, você pode ver todos em uma só jogada usando o "continue" depois de concluir o jogo).

EM RESUMO: o jogo só foi bom pra mim pra mostrar que gráficos não são tudo, e que você pode se impressionar até com jogos simples (falo isso pela questão de alguns sustos). Acredito que também sirva de inspiração pra desenvolvedores iniciantes.
Você achou esta análise útil? Sim Não
4 de 5 pessoas (80%) acharam esta análise útil
0.3 hrs registradas
Publicada: 28 de setembro
Another greenlighter, but it looks very promising. It has nice hand-drawn graphics and beautifull music.
Storiline is designing from the very start. Controls are strange but at least you should give it a try.
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
1.2 hrs registradas
Publicada: 8 de junho
There's a pretty big asterix behind my recommendation for this game. It is fun. It has some memoriable moments. It has a pretty good atmosphere. But I don't think I'm going to finish this game. There are two peevs that I've come across in my hour of playing. 1: Enemies respawn when you leave the screen, but weapons don't. 2: There seem to be some bugs going around. No, not the monsters. I stopped playing because my instruction was to find a phone in the police station and I checked every phone but no further instrunction ever came up. I get it, they don't work. I knew that before I checked them, but what am I supposed to do now? I don't want to wander aimlessely around infinity monsters when my machette was taken away.

Besides that, I'm still recommending this game because it was cheap, indie, and I honestly enjoyed the playtime I had. If I feel like bothering to check the forums for direction, I may even try playing again.

Scale: 1=despised 2=negative 3=could go either way 4=positive 5=loved
Game design: 4/5 I haven't played a top down game in forever, but I like the idea of a top down survival horror. Very interesting and it seems to work well. Too bad there seems to be some potentially game breaking bugs. Maybe? I honestly didn't try very hard to see if it was a bug or if I'm just missing something.

Tone: 3/5 I get scared easily, and I do find the game creepy. The dark scares me, because I'm a pansy, and there are jump scares, but they don't feel cheap. It's like, "ah, there's a monster- oh ♥♥♥♥, they're overe here now!". I saw it coming, and I still was surprised. Unfortunately, the story isn't really giving me any inspiration, and the engrish descriptions aren't helping things.

Personal skew: 3/5 I don't think I can speak for a lot of people about this game. Not really my genre, but I think the game is pretty transparent in it's advertising. You probably knew if you were going to enjoy it or not before you played it.
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
3.4 hrs registradas
Publicada: 30 de junho
Actually worth the price! 2d scary game mostly ull be stressed the whole time :) ill give it like 8/10 only bad things is theres no map so you can get lost a lil bit ;P hehehe
Você achou esta análise útil? Sim Não
1 de 3 pessoas (33%) acharam esta análise útil
3.7 hrs registradas
Publicada: 22 de setembro
Motte Island is a low-fi horror game, with a top-down perspective. Your objective is to go into Motte Island to save your sister from the townsfolk, and uncover whatever secrets they were hiding.

You'll probably be able to finish the game in 3 or 4 hours, and while there are different endings, it does not warrant a replay, since the endings are merely decided by the final section of the game. There are collectible photos spread around, though, each providing a cutscene for you to learn more about the island.

As I said, this is a very low fidelity game, especially regarding its artstyle. The goodside is that low-fi actually works great with horror games! While everything is low-res, dark and full of blurry fog, it sets a nice atmosphere, and lets your mind piece in what's missing.
However, it's not a pretty game at all, on the contrary, it's quite ugly. Lone Survivor or even Home, were low-fi, but still weren't as ugly and Motte Island is. But overall, I think it sets the tone, and achieves its purpose!
Animation is very limited as well, which is more noticeable in the cutscenes, but it's not a big deal in the whole scheme of things.

The sound design in general was pretty good, actually! Everything worked towards the same atmosphere, and there was also a more oppressive track whenever you were engaged in battle. Unfortunately, the track was always the same, which got tiresome at times.
There were also a couple of jump-scares thrown in, but were quite repetitive, losing its effect.
The enemies didn't sound very scary, but all of the other ambience sounds were good.
It's not perfect, but taking its scope into account, I think it comes out as a positive, and helps the game!

So far so good! Now comes my reasoning for not recommending this game.
I see what it's trying to do, but similarly to Eleusis, the game itself is not interesting at all. It has a great atmosphere, but lacks purpose and place to use that atmosphere in.
Most of the time, you'll be traveling around the island (which is essentially just a small village), collecting random items. And, very much like Eleusis, they force you to go back and forth several times while you could easily collect several items at once. (These also blend in with the ground, at times, making them very hard to see... this, of course, increases frustration when you're just constantly walking around, not sure what you're looking for)

While you have (supposedly) 3 guns in the game, I only found one, and even that was necessary to the story and not through exploration. What I did find, was a bunch of ammo that I didn't get to use... And some enemies also carried guns that you couldn't pick up, for some unknown reason. Missed chance.
This means that I've only used melee weapons for the whole game. Think of it as Hotline Miami. But instead of the very fast in-and-out, twitch gameplay, each enemy requires several hits to die (you have light/heavy attacks, but the heavy are mostly for stealth), so you'll just hit them and backing off repeatedly. A more reliable way of doing it, is using stealth. You can approach enemies from behind, and kill them in 1 hit.
... or you can just run away from them. Why would you do it? Because they respawn. Yes, every time you enter/exit an area, the enemies respawn. This really does defeat the tension. There's a lot of pointless fighting, and not much fear. While I did kill them at first, I eventually just started running away since fighting was pointless and laborious. While there is a decent number of weapons, they all play similarly, so it's not exactly a positive.

So yeah. The atmosphere is completely wasted on shores and backtracking, as well as too much "safe" combat.

Aside from this main gameplay, there also 2 other sections: a side-scroller, and a cover-based fps.
In the first, you "drive" a car, while obstacles come down from the top of the screen. This was the most disorienting experience I've had with gaming in a loooong time. Everything happened too fast, with the obstacles sending you flying to the sides... Jesus... I'm not even sure it was possible to fail. I was hitting almost everything (it was unpleasant) but eventually go through with it.
Then, there's the fps sections. One functions as a mini horde mode, and the other as a Boss fight. You can shoot, and you can be in cover, reloading. It wasn't very good either. The hit detections, specially, was not very tight. And there were always enemies spawning in the limits of the screen. In the last boss fight it was especially bad...
These two sections are extremely forced and have no place in the game, to be honest. I understand "variety", but come one!...

One last aspect I want to mention, is the story/writing. It's... bad. And I'm not talking about the number of grammatical errors (quite a lot), but the actual story and characters. The plot is completely senseless. For example, the villagers act like a bunch of maniacs, but suddenly, they're not the bad guys because everything goes to s***. It makes no sense how they're portrayed. It's a very artificial way of making you dislike them. And that would be fine, if they didn't change their minds halfway through. By then, how could I side with the villagers?
My actions from that point onwards made no sense, which threw the story out the window. The dialogue is also pretty cheesy, but hey...

I'm sounding really negative here. To be completely honest, I did enjoy the game during the first 2 hours. It was cool, the atmosphere immersed me more than I was expecting, and everything was well, while I was exploring the village. Unfortunately, it then started just going in circles, and then introduced very rushed mechanics, ruining the overall experience.
I can see what it was trying to do, and it's unfortunate that it simply didn't get there quite yet. But it has a couple of good aspects about it, so I'll look forward to their next game. Hopefuly, they'll learn from mistakes and make much more competent experiences!
Você achou esta análise útil? Sim Não
3 de 8 pessoas (38%) acharam esta análise útil
1.2 hrs registradas
Publicada: 24 de junho
It's ok.. I guess.. it is a bland game... The melee fighting feels weird. I don't like it.
The story? Well, its clichè. Brother has nightmares. Runs of to a smal island to save sister.
There is a storm, monsters. I did not play any more. You need this flashlight all the time... I will say no more.
I don't recommend this game, even if it is on sale.
Você achou esta análise útil? Sim Não
1 de 5 pessoas (20%) acharam esta análise útil
0.7 hrs registradas
Publicada: 17 de setembro
2/10 not really very fun.
Você achou esta análise útil? Sim Não
1 de 13 pessoas (8%) acharam esta análise útil
0.3 hrs registradas
Publicada: 18 de outubro
How i should describe this game... Hmmm... Tragic?

Its just unplayable. Atari games in early '90 were better.
Você achou esta análise útil? Sim Não
3.4 hrs registradas
Publicada: 26 de outubro
-Primeiramente, Motte Island é um jogo que retrata a situação de um personagem em persistir ao encontro de um parente desaparecido, com características de até mesmo um terror psicológico como a série Sillent Hill. Motte Island não falha em trazer um desafio e puzzles simples, muitas vezes é preciso que você encontre certos objetos interligando apenas um objetivo. Por sorte, pelo fato de que o jogo é pequeno durando em torno de 2 horas, as missões não se tornam apenas "Vai buscar este objeto e traga logo aqui" apresentando muitas surpresas no decorrer mas não é por isso que ele não lhe enjôa de ficar matando animais ao longo do caminho e faz com que você corra direto ao objetivo já que muitas vezes lhe falam aonde deve ir.
-A artes são um tanto quanto estranhas mas acaba combinando com o ambiente, há certos animais que em minha opinião ficaram estranhos demais com a temática e demonstrando que é tudo psicológico do protagonista.
-Os sons são simples e não deixam de nos assustar em momentos tensos, exceto algumas músicas de fundo que não combinam com o contexto do momento.
-Jogabilidade é o seu maior ponto fraco já que muitas vezes o inimigo fica girando, facilitando para você contra atacar, muitas vezes inimigos ficam presos em quartos já que eles colidem com as paredes conseguindo sair do devido quarto após você mover em uma direção que mova eles até a saída da porta por estar te seguindo com uma péssima IA (inteligência artificial). Os inimigos pode te atacar entre paredes, de forma que você esta passando por um corredor e de absolutamente nada você recebe um dano.
-Enfim, Motte Island é um jogo super recomendado por mim, principalmente as pessoas que gostam de jogos com boas narrativas simples, no começo do jogo não entendemos muito da história se tornando um pouco complexo já que é tudo um mistério mas logo em seguida percebemos que é o mais simples possível. As pessoas que gostarem de jogos como: To The Moon, Sillent Hill e uma arte parecida com o lançado depois de Motte Island e que ainda está planejando para lançar o Alpha 2 é o Darkwood.
-Pelo seu preço não esta nada picante, vale a pena você jogar e presenciar todos os finais mas cuidado com a jogabilidade.
Você achou esta análise útil? Sim Não
9.0 hrs registradas
Publicada: 23 de junho
Not much of 2D top-down gave me terrified feeling and fear factor as much as Motte Island.
It's indonesian indie horror adventure which presents you Silent Hill like story, unique enemy design, painting art style, and very well soundtrack.

I finished this game and feel like old traditional horror game. You have to search everything and figure out the way. It's kinda annoy for someone, but it truly feel intense and fun for me.

Even the game it's quite short, but it gives best horror experience so far.
Você achou esta análise útil? Sim Não
4 de 5 pessoas (80%) acharam esta análise útil
0.4 hrs registradas
Publicada: 11 de abril
Gostei !!!! Um survival horror em 2d bem simples mais envolvente
Você achou esta análise útil? Sim Não
2 de 3 pessoas (67%) acharam esta análise útil
0.3 hrs registradas
Publicada: 10 de abril
Just made a test because of the key server error bug, and it's an AWESOME game!!! Even if sometimes I got a little dizzy, the history is very good played and I'm loving playing it!!!
Você achou esta análise útil? Sim Não
2 de 11 pessoas (18%) acharam esta análise útil
0.2 hrs registradas
Publicada: 10 de abril
O Game não parece ser ruim,meio ruim é que esta em Inglês eu acho q poderia por uma tradução/legenda/Alteração de Indioma,por que desse jeito e meio chato,mais o game parece ter uma boa Historia então ele não eh totalmente ruim,o Designer dele e muito bom,eo valor esta ideial por se um game moba/rpg .

Você achou esta análise útil? Sim Não
1 de 9 pessoas (11%) acharam esta análise útil
0.3 hrs registradas
Publicada: 12 de abril
Horrível, gráficos péssimos, jogabilidade horrível, e a história deixa a desejar.
Você achou esta análise útil? Sim Não
55 de 58 pessoas (95%) acharam esta análise útil
5.2 hrs registradas
Publicada: 11 de abril
Motte Island is a top down survival horror game that took some inspiration from the classic Resident Evil/Silent Hill. Since there aren't many top-down horror games I can think of (or any at all, really), it's hard to compare it to any specific game. My playtime was about 5 hours, but on average it'd probably take around 3-5 hours to complete.

The story, atmosphere, and music are actually pretty decent for a $5 retail priced game (which you can get even cheaper during a sale). The script has a lot of broken english in it, it can mostly be understood but all of it could have been easily fixed before release if they had anyone with a decent understanding of english on the dev team. The broken english can cause some of the objectives to be a tad bit confusing, because they aren't explained fully.

Most of the enemies have some fairly unique designs to them. If you're terrified of bugs.. then you probably shouldn't play this game as a great deal of the monsters are designed based on them. This actually made the game creepier to me, since I'm not a fan of insects lol.

The combat could use a lot of work. You can only equip one weapon at a time, and there's no option to store them, so if you want a new weapon, you have to drop your old one. This can be frustrating when you want to use a gun. There are 3 guns (pistol, shotgun, rifle), and all 3 have very limited ammo. 2 of the guns aren't that easy to find, and I couldn't find the pistol in my playthrough. I don't think there's more than 30 rounds for each gun in the game, and the guns seemed pretty useless against normal enemies (they're alright for boss fights.. but there aren't many situations you'd use them in). There are 2 FPS sequences that seem really forced, so the game isn't entirely top-down.

Game is very dependent on stealth. If you sneak up on an enemy from behind and melee them, it's a one hit kill. This is the best way to play the game as it takes much longer to kill an enemy if you're spotted. I personally stuck with the machette and samurai sword for most of the game.. There is a decent variety of melee weapons in the game, but I found that quick charge attack + fast normal attack is the best combination (for me at least), so most of the other weapons weren't as useful.

Navigation can be somewhat frustrating, as there's no map of the island in the game. This is silly, because some of the buildings have maps for them, which have a much simpler layout, but the maps that you do find can't be saved to your inventory.. so you basically have to memorize them. At one point in the game, I got stuck for a while because I couldn't find the cemetery. If I had a map, that wouldn't have been an issue. Another feature that wasn't polished is the health bar, it covers the entire bottom of the screen. Surely they could have made it noticeable enough while taking up less screen space.

Overall, if you love survival horror I'd recommend giving the game a shot, just set your expectations low. I probably would have paid a dollar for it if I hadn't gotten it for free.

EDIT: This review is based on the first build of the game, any future updates aren't represented in my review.
Você achou esta análise útil? Sim Não
29 de 33 pessoas (88%) acharam esta análise útil
5.8 hrs registradas
Publicada: 11 de abril
Okay, I'm gonna do something I don't normally do, and write a review before playing this game to its conclusion. I just can't help myself, I feel inspired. Or, In Motte-speak: "Help myself I can't, I feel inspire."

The first problem with this game is the apparent lack of anyone on the design team who can speak English. This I don't mind, but surely someone in their broader social circle could have offered to do a quick proof-read of the game before releasing it commercially to the world at large? Hell, they could've asked the average six year-old on the internet...pretty sure they've worked out by now that "Maids are fight each other but suddenly stopped and tremble in the presence of Sarah" isn't a proper sentence. You do get used to it, though...we've all seen the Star Wars films, after all. It's just a shame that Yoda-speak isn't exactly conducive to maintaining a mood of spooky unease. But this is hardly the game's biggest impediment to greatness.

The 2D, top-down perspective in a horror game is a brilliant idea. And when this game gets dark, and the flashlight comes out, it's definitely some eerie ♥♥♥♥. But in broad daylight the character animations look, well, about as good as those in Hotline Miami. The only thing is, Hotline Miami was an incredibly fast-paced, splatter-happy ode to visual crudeness and uber-difficulty which seemed to know precisely what it was trying to achieve. Which WASN'T "scaring" you...which, granted, this game still does surprisingly well at times, mostly on account of the aforementioned flashlight effect and the frankly awesome soundtrack. In fact, I'd go as far as to say that the super-disturbing soundtrack pretty much SAVES this game.

What about the gameplay, you ask? Well, it's nice enough, especially if you're a fan of action-adventure orientated "survival horror" games of the Silent Hill / Resident Evil ilk, as I surely am. But there's a LOT of back-tracking, and after a while you get good enough at simply AVOIDING the endlessly-respawning nasties, and the combat is mostly a case of finding one good, accurate spot to stand and mashing the mouse buttons. I even managed to kill the first Boss with a baseball bat, 'cause I haven't yet managed to pick up a gun despite all the bullets I'm now carrying...I mean, I keep killing bad guys carrying guns which they shoot at me, but for some reason my character seems uninterested in picking any of these pistols up. I assume I haven't missed an all-important gun placement elsewhere, but I'm not even sure it matters if I have, since I can apparently kick Boss butt well enough with a melee weapon.

Just in case it's sounding like I'm not digging this game, let me assure you I actually am. And I'm assuming it's not gonna be the longest game in history, so I probably WILL see it through to its conclusion. What am I gonna find there? Well, probably nothing too great story-wise, 'cause despite some early promise the story seems to be getting sillier by the hour. But it's got mood aplenty, despite the aforementioned problems, and the moth-y motifs and mysterious island setting certainly make for good horror thematics. I think it might be overly generous to say that this gets three-quarters of the way to its potential, but let's be nice and say it gets two-thirds of the way. Hence the number below, slightly rounded up in the interests of encouraging future product from these admittedly promising designers. Happy bug-swatting.

Verdict: 7/10.
Você achou esta análise útil? Sim Não