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In this update, we're following up on recent changes that allowed Strength to directly impact your damage. As a refresher, if you're wielding a Strength-based weapon, the minimum your Damage dice can roll is equal to your Strength score. If you are wielding a 2-handed Strength-based weapon, the minimum your Damage dice can roll is 200% your Strength.
This week, we've linked Vraes' Natural Mastery talent into those new rules. Natural Mastery now adds +Strength for Vraes' attacks, used only when calculating this minimum Damage dice roll. Therefore, if you had +6 Strength from Natural Mastery, and 12 natural Strength, you'd be working with a minimum Damage roll of 18 or 36 for a 2H weapon. Topping out at max, with +12 from Natural Mastery and 16 natural Strength, Vraes packs on from 28 to 56 guaranteed minimum Damage with every attack. This bonus does not affect Accuracy, which Natural Mastery already has covered.
In addition, we'd like to thank some of our players for requesting that the game remember zoom setting between regions. We've added that this update and I can say its really nice!
As the game has grown to be so large and long, we've had some quest logs lingering to long and other small issues related to that. We've done another round of clean up this week based on emails and posts from you, the community!
We are hard at work on the next chunk of story for Heroes of Steel, which will be the next-to-last story update for Episode 4. Hoping its ready soon!
v4.2.55 - 10/5/2016
- Vraes' Natural Mastery now increases Strength for base Dmg Calculation
- Natural Mastery bonus adds Strength-based Dmg, doubled for 2H weapons
- Zoom setting now remembered when traveling between regions
- Fixed issues with quest logs staying too long
- Fixed story event bugs
This week's update improves the item shop UI as well as doubling-down on the +Crit Dmg % effects on gear throughout the game.
With such success for the item list as a grid, we've converted the item shop to a grid format as well to match. We've modified the display as well to display a counter if you already have some of any type of item. Therefore, if you have 20 Health Potions of that type, you can see that on the display and will see 21, 22 and on up as you stock up on more. This can help shopping go a little faster, and also makes it easier to spot changes in item tiers -- the new and more powerful potions stick out in a shop simply because you don't have any and its obvious now.
We've also fixed a number of story bugs that have been floating for a while -- issues with Kea being your in Episode 4 as well as a bug with the Keep at the end of Episode 1. Depending on your places within the game's story when this patch is released, you may be able to choose Kea as your guide in Episode 4, but it is still possible that you may not be able to, due to the bug circumstances. If you have any questions, just let me know!
v4.2.49 - 8/31/2016
- Item shop updated to grid view; now displays how many you own of each type
- +Crit Dmg % added to more gear in game - stack for best benefits
- Fixed bug with Kea Braeys being a guide in Episode 4
- Fixed bug with Conquered Keep at end of Episode 1
- Fixed all reported crashes
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