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This week's update follows up on the heels of the change to make your Item inventory into a grid. The grid lets you see so many more items in a glance, reduces scrolling, and helps you pick the item you want to use faster. Now, we've gone back through the art for the three major types of potions and upgraded the art so that they are differentiated by type and even easier to pick with a quick look.
We've also added a notice to the screen when one enemy Buffs another enemy. This will give you more of a warning that a nearby enemy is now packing extra damage, armor, or what-have-you. You can always check the enemy's details for what the Buff includes.
Finally, we fixed some lingering bugs with the Quest Logs coming out of the Otherworldy Haven in Episode 4.
v4.2.45 - 7/25/2016
- New art for healt, spirit, rejuvie potions
- Easily differentiate potion types by icon
- Enemy Buffs better displayed when cast
- Fixed issues with Otherworldy Haven and quest logs
This week is a small update, but adding two much needed improvements based on user feedback and fixing a bug that has a couple of players trapped at a certain point in the story.
Directly from a user request (thanks @craig.rittenhouse) we've added a Sell All button in gear shops, so you can quickly unload any one type of item for gold.
We've also heard the feedback about Auto-Glom after combat, and have changed the way the mechanism works. Auto-Glom now remembers the last character who was leading before combat started, and when combat is over switches back to that character and Gloms again. So, if Selen is leading ... leading ... combat! ... slaughter the enemy ... End Turn with Kincaid selected ... Selen is leading again and your team gloms up. No clicks required!
If you followed Tevensa to the Otherworldy Haven, but left before your business there was done, then you can return to the Springtide Altar and she will now talk to you again. Good luck!
v4.2.41 - 7/7/2016
- Sell All button added to stores to quickly unload equip
- Lead character is remembered between combats for Auto-Glom
- Fixed issues with Otherworldly Haven and Tevensa - return to altar to continue
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