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SUMMER SALE! Offer ends July 4
SUMMER SALE! Offer ends July 4
First - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle.
Second, this week we have added a new type of effect into the game's balance -- the +Crit Damage % effect. This increases the multiplier for Critical Damage, in the event that you roll one. If you were causing 200 Dmg, rolled a Crit, and had +50% Crit Dmg, you'd score an extra 100 Dmg for it, plus whatever normal Damage you were going to get on your Crit multipler roll. Check out the Talents -- Aimed Shot, Berserk Rage, Hammer Blow and Smiting Blow for this new ability. It will be coming to gear in a near term update.
Speaking of Damage from Criticals, we've also improved the balance of higher AP attacks to do more critical damage. A standard weapon (1 AP or 2 AP) will still result in the same potential Crit Damage range, from 200% to 300% Dmg. If you are using a 3 AP attack or spell, you get a +50% bonus to that Dmg, and a 4 or higher AP attack gets a +100% bonus to that attack. Major crush!
Also, thanks to some big work Templar Battleforce, we've been down in the dungeons of the game engine's core and we have squeezed out a significant performance boost across the board -- improving the speed of enemy turns, movement, story cut-scenes, basically everything.
Finally, we've switched the Item list over into a grid form to help reduce scrolling. Enjoy!
v4.2.39 - 6/23/2016
- Major performance boost to game map across the board
- New type of game effect: Increased Critical Dmg %
- Increased Crit Dmg for high AP weapons/spells; 3 AP is +50%, 4+ AP is +100%
- Berserk Rage, Hammer Blow, Smiting Blow, Aimed Shot gain +Crit Dmg
- Items list converted to grid, fixed bug with Fast Movement option
- Improved balance in the Weaver fights
This week, we've kept the focus on quality of life improvements around Auto-Glom. First up, the game now remembers your active character as you travel through the world. If you lead with your sneak, you can now traverse the world without ever changing characters. A small thing, but a big impact!
Second, if enabled, Auto-Glom now fires after the last turn of combat ends. Its another case that can help you get back to playing quicker with less clicks on the UI.
Thanks to everyone who is suggesting improvements, we are very excited to be rolling them into the game, even years after release.
This week, we are also excited to share new fiction within the world of Steel. We have the privilege to work with some awesome authors who are helping us spin new stories within our game worlds. The Reclamation follows the tale of the gloomer Landon, who has decided he can no longer live in the prison that is the Underdeep. He must see the sun!
Check out all of the Trese Brothers fiction at our site - http://www.tresebrothers.com/fiction/
- Read new fiction world of Steel, download The Reclamation today (http://blog.tresebrothers.com/2016/05/the-reclamation-episode-fiction-in.html)
- Currently selected character remembered when traveling between regions
- Improved Auto-Glom to fire after last turn of combat
- Fixed crashes on game load with present enemies
- Fixed typos and map bugs, reported crashes
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