Graphical style and Story
Upon starting the game, its distinct style is immediately obvious. Albeit a bit dark throughout the entire game, the style is fitting to the theme. The protagonist being an A.I., bound by a preprogrammed ruleset, is a unique approach to the story. Progression to the game is equally unique, but unfortunately also lacking depth. For one, the Care Taker isn't well explained, nor is there any opportunity to develop attachment to any of the characters you encounter.
The game contains puzzle elements in the "old adventure-game format" (i.e., collect items and use them on other items to proceed, like Monkey Island), but has too few areas and items at once to add any kind of complexity. The puzzle solving is quite easy, and the not-so-obvious parts can easily be overcome by trial-and-error. If the puzzles were combined with logic puzzles, or had some stand-alone logic puzzles the game would've been better. Unfortunately, with just these adventure game styled "puzzles", there's not much to it at all.
Combat is pretty mediocre. It resembles the old game "Flashback" with the addition of cover, but the execution is poor. Opponents take cover, shoot, and then wait with their heads poking out for you to shoot back at them. Throughout the game, there is one additional enemy type (two if you add the slugs, but they prove no challenge what so ever) adding no real challenge. Combat in this game is cumbersome and could have made much better use of the environment (for instance, like in Abe's Odyssey).
The game controls feel a bit clunky, and look pretty odd when you're jumping. It feels like the developers went with a movement system similar to the earlier referenced game "Flashback", but hadn't quite reached it yet. The game is definitely playable, though, and only contains one pretty easy part where a precise jump is required. Using the flashlight to explore and analyze objects goes pretty well, however on a controller (x-box controller, at least) switching between flashlight and laser sight is pretty annoying. The game doesn't use enough buttons to warrant the use of pressing the right analog stick, also used for aiming with the flashlight/laser sight.
The game has some pretty nasty bugs. I have encountered a total of 4 lockups during my playthrough, because using an item or leaving cover made me fall through the floor. At one point I was locked in by an invisible wall and had to restart the game. Other than that, at some points in the game you notice it lacks polish. You can see the outer bounds of the level at some points, or target objects through walls (when on a lower floor, for instance). While none of these are game breaking, the former are just ugly, and the latter break immersion into what would otherwise be a pretty interesting story.
Game Length and Episodic Content
The biggest flaw of this game by far is that it is too short. It takes about 1.5 to 2 hours to complete the game without the use of a walkthrough. With the combat being dull and the puzzle elements static, there is no replay value what so ever. At its current price of 10 euro, the price is far too high for so little content at such a low quality.
Furthermore, nowhere does the game state that it is episodic. In fact, the dev mentions on the board that the game is not intended to be episodic, but there will be 3 parts. However, the story abruptly ends on as cliffhanger in this game with many questions still left ot be answered. The game is ridiculously short, and there is no satisfaction at all to beating it currently. The suit has several more unlocks that make it seem as if the game is longer, but either these abilities were never meant to be unlocked (unlikely), or they are intended for game 2 and 3. This reinforces, yet again, why this game is either episodic despite the dev's claims, or has been cut into several parts in order to sell it at a total of 30 euro per buyer..
I'm not sure what constitutes as episodic nowadays, but to me it feels like they split what should have been one game into multiple parts, and what we're left with is not even that good.
Final judgement The Good
- Unique and compelling story
- Graphical style fitting the theme
- Combat is boring
- Puzzles too easy; no logic puzzles
- Lacks polish; frequent occurrence of bugs
- Episodic content which is not advertised
My advice is to wait with purchasing this game until part 2 and 3 are released as well. If these are of equal length, then perhaps a bundle of them is worth purchasing for the price this individual game sells for.