WARNING: THIS IS ONLY THE FIRST PART OF A THREE-PART GAME. DEVELOPERS HAVE INDICATED THAT THE FINAL TWO PARTS ARE ABOUT A YEAR IN THE FUTURE.
Still probably one of the better point-and-click style adventure games I've played in recent years. I picked it up for five bucks and got my money's worth. However, ten bucks is too much for what is, in the end, an incomplete experience.
Control scheme is interesting but unusual, takes a bit of getting used to. Story and voice acting is excellent. Puzzles are generally logical but requires some pixel searching. Only got stuck on one puzzle requiring the use of a wiki (that stupid crying baby). There are a few moments of "Adventure Game Logic" though.
The general conceit is that the player takes the role of an Artificial Intelligence. As such, your actions are constrained to your directives. For instance, the player is not allowed to lie in order to solve what should be a trivial puzzle. This does mean that the moments of "railroading" in the story tend to make sense: they are the only action that the player can take given the directives they have.
About the only thing that I seriously disliked was the combat. The control scheme is NOT conducive to side-scrolling mouse-and-keyboard gunplay. Given that an early upgrade allows for the player to evade gunfire simply by tapping a button, combat pretty much turns into a tedious stop-and-pop point and click affair. Combined with somewhat floaty controls and narrow, tight corridors, this can make for a frustrating experience.
I generally didn't encounter any game-breaking bugs.
Art style evokes "Limbo," with its side-scrolling black-on-white silhouetted style. Voice acting is well-done and evocative. Writing and characterization is generally solid.