Take the role of ARID, the artificial intelligence within a high-tech combat suit. The Fall is a unique combination of adventure-game puzzle solving and side-scroller action, all set within a dark and atmospheric story. Get ready for a disturbing journey as you explore the world of The Fall.
User reviews:
Recent:
Very Positive (37 reviews) - 89% of the 37 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,274 reviews) - 90% of the 2,274 user reviews for this game are positive.
Release Date: May 30, 2014

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Reviews

“Hands down, The Fall is one of the best games I have played.”
Indie Game Mag

“A Modern Classic.”
9/10 – That Nerd Show

“The Fall has proven that innovation is still possible in the genre”
8/10 – RestartReplay

About This Game

Experience the first story in a mind bending trilogy! The Fall was recently awarded Game of the Year for Best Story from Giant Bomb.

Take on the role of ARID, the artificial intelligence onboard a high-tech combat suit. ARID's program activates after crashing on an unknown planet. The human pilot within the combat suit is unconscious, and it is ARID's duty to protect him at all costs! As she progresses into her twisted and hostile surroundings, driven to find medical aid before it is too late, the realities of what transpired on this planet force ARID to reflect upon her own protocols. ARID's journey to save her pilot ultimately challenges the very rules that are driving her.

The Fall is a unique combination of adventure-game puzzle solving, and side-scroller action, all set within a dark and atmospheric story. Exploration will be paramount to surviving your adventure. Utilize ARID's flashlight to uncover a myriad of interactive objects. If what you uncover is hostile, switch on your laser sight and kick some metal! Get ready for a disturbing journey as you fight, explore, and think your way forward, expanding ARID's world, in spite of her protocols.

The Fall features:
  • A compelling story - Crafted over the course of two years, The Fall's story is a cut above standard gaming fare.
  • Story/Gameplay integration - Players encounter challenges that force them to think in ways congruent with the game's story.
  • Thick atmosphere - A very well polished visual style is complemented with The Fall's full voice cast.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3 or later
    • Processor: 2.5 GHz dual core
    • Memory: 3 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
    Minimum:
    • OS: 10.6 Snow Leopard or above.
    • Processor: Dual core 2.3 GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD 3000 or better
    • Storage: 530 MB available space
    • Additional Notes: Requires a mouse with two buttons.
    Minimum:
    • OS: Ubuntu 10.04 or later
    • Processor: 2.5 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (37 reviews)
Overall:
Very Positive (2,274 reviews)
Recently Posted
Noah_BK
( 3.7 hrs on record )
Posted: June 28
This adventure/sci-fi story side scrolling master piece is one of the best stories I have had the pleasure of playing through in a while. The game takes you on a mission along side A.R.I.D. and AI who has taken over when her handler hits the world and is rendered unconscious.

Pros:
  • Story rich
  • Awesome art style
  • Great audio
  • Great dialogue
  • Memorable characters

Cons:
  • Says it has controller support, but in my expierence controller support was buggy as none other
  • Game would ocasinally freeze causing me to restart it

This game reminded me a lot of another similar game that I played and review recently called "The Silent Age" where it takes place in a semi-futuristic setting with an awesome story line (I liked the story in this game better though.) The game has a lot of plot twists and interesting takes on robotics and human companionship that will take you on one hell of a ride. If you have $10 or can pick it up on a Steam sale, you really should give it a try.

10/10 The game was one of the most refreshing takes on this kind of story that I have played in quite some time, well worth the money and time invested in it.

SPOILER BELOW:
ARID isn't bound to anything but what she thought was logic and reason the whole time. WHAT??!
Helpful? Yes No Funny
Dayemon
( 0.2 hrs on record )
Posted: June 28
Game looks awesome.

Haven't played it yet as I'm still stuck in settings menu.

11/10 Would play stuck in settings menu simulator 2016 again.
Helpful? Yes No Funny
storhrid
( 5.2 hrs on record )
Posted: June 27
I purchased this game with no real expectations besides I thought a story from the point of view of an AI would be interesting and was blown away by the story and the clever/dark puzzle system in it this has turned into my new favorite game on steam and I can't wait for the sequel
Helpful? Yes No Funny
abcdefghijklmnopqrstuvwxyz
( 3.9 hrs on record )
Posted: June 27
The Fall 2 - Getting aHead of Protocal
Helpful? Yes No Funny
CrazyHonkey
( 3.7 hrs on record )
Posted: June 27
This game was alot of fun with a really fun story. Great buy and glad I played it.
Helpful? Yes No Funny
Porei Daki
( 3.7 hrs on record )
Posted: June 27
Sonova♥♥♥♥♥ I triggered a bug now I gotta start over. good game though I reccomend cunsulting a walkthrough before accedentally ♥♥♥♥ing yourself over .
Helpful? Yes No Funny
oraculo85
( 1.9 hrs on record )
Posted: June 27
Anyone interested in this game should know what they're getting into; I have to say, first of all, that I really enjoyed this game. Gameplay-wise, it's an old-school adventure game, in the tradition of Lucasarts, which combines elements of two different genres: 2d shooter, you can fire your gun at robots and take cover to avoid getting shot at, and point-n-click, you can interact with various elements, pick up items and use them accordingly; an interesting aspect is that you gain new abilities by putting the main character in danger. I like the dark, hostile and mysterious atmosphere, reminiscent of Limbo, as well as the story, which balances dry, black humor as well as sci-fi horror.

However, the real problem is that this game, despite its strengths, is not complete; this is only the first episode of what should be a complete season, ala Telltale Games, but, considering that the year of release is 2014, and that as of 2016 there haven't been any new episodes, I doubt we will ever see the end of this story. On top of that, the title nor the description in the home page indicate or even hint that this is only ONE episode, rather than a full game, so this is just false advertising; I bought this game expecting a full experience, not just a part of the story. In addition that, the first episode lasts only about 4 hours, which is pretty short even by episodic games' standards.

In conclusion, while the game itself is well-designed and engaging, it's incomplete and short, and therefore, unfulfilling. Hopefully, one day we'll play the other episodes, but right know, this is all there is, an appetizer for other courses that we might never know about, and, while tasty, it isn't nearly enough.
Helpful? Yes No Funny
◄ Kozmo ►
( 7.3 hrs on record )
Posted: June 27
Charming 2D Puzzle Platformer

A bit of introduction for the game, it is set in a cyberpunk dystopian future, your main goal is to save your 'human' (I won't get to that for obvious reasons, this is all you need to know).
Despite being set in a dystopian future, the game doesn't lack humor at all, you will have a giggle here and there.
The concept is good, the creativity put into the story it's more than enough, overall it's very fun.

Gameplay
As i mentioned, it's a puzzle platformer.
You have to inspect various things you see on the ground and ceilling, sometimes you have to pick up certain objects, and you need to unlock and do certain things with these objects.
To do this, you have to use a bit of logic, but sometimes you have to try random and crazy stuff aswell, which for me seals the deal, it's not a linear 'do-this-do-this-do-this' type of game.
Puzzles are not amazingly hard, but you still have to burn down your nerves a bit.
I only encountered few bugs during my two playthroughs of this game, biggest one being my character suddenly starting to 'fly' through the walls to get back at a certain point of the map for no reason.

Achievements
The achievements in this game can be gotten quite easily, but it does REQUIRE two playthroughs, it's impossible otherwise.
What i am not pleased about is that there are some achievement bugs, mainly the one i had, the achievements not being registered until you close the game which creates two problems, the first, some achievements can be missed and you can't go back if you get past a checkpoint, and the second, it might look like you've cheated your way through if you finish a game in one session for example, and suddenly a bunch of achievements are registered at the same time.
I've seen that the achievement problems in this game aren't uncommon at all, people have been complaining about them pretty much since the beginning, sadly, the developers don't see it as a big priority.

Music and Atmosphere
Atmosphere in this game can sometimes be slightly boring, but it mostly tends to give you a 'calm' and 'warm' feeling throughout your playthrough.
The music is mostly ambiental/background kind of music, while it's not bad at all, i believe it should've been made available for free (Unless, of course, the OST wasn't made by the devs themselves).


Bottom Line
Small elements from The Swapper and Portal (Maybe?) add to a great mix.
I totally recommend you to try this, and don't be afraid of the small issues i've mentioned. They don't do much harm.
Helpful? Yes No Funny
ElectricGentleman
( 3.6 hrs on record )
Posted: June 27
Release Part 2 already!
Helpful? Yes No Funny
THE PUNCHMASTER
( 8.5 hrs on record )
Posted: June 26
Let me first get out of the way what I didn't like about the game:
1) The length (~4-5 hours for my first playthrough)
2) Some puzzles were a bit reliant on observation of the environment when it was a bit dark -- it was a bit tedious to be stuck on a puzzle because I didn't see something on the ceiling

What I did like:
1) I thought the voice acting was incredible -- the characters all had fitting voices, and when the voice acting was overdone it was for comic effect
2) The art style and puzzles were very interesting and novel for the most part
3) The story really grabbed my attention by giving you the plot in a succinct way and not drowning you in lore

Parts that left me indifferent:
1) Combat -- satisfying gun and some fights were interesting, but the common enemy AI was disappointing
2) Targeting -- to interact with items you didn't want to be too close or too far

Overall I thought this was a short but sweet game and it had a very unique style to it. It's easy to recommend if you like sci-fi and puzzles.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 43 people (91%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: June 12
This is an interesting concept of a game, fairly original in some of its gameplay style, and it kept me motivated for most of my playing time...sadly this didn't last too long. I mean, not the motivation but the game itself didn't last too long.
And i don't mean it just talking about the amount of hours playing time, but the game itself is not finished. That's one of the big bad surprises that awaits you when playing it.
When you buy a game called "The Fall" and that's it, no "episode 1" or "first part" or "some day in the future of the universe we will finish this game" you really don't have a clue that you are buying just the first part of an unfinished game.

And that's not right.

Sorry to the developer, because the game itself seems interesting enough, original, and most important , enjoyable for the most part. What's more, i was unaware of any hype and didn't expect a masterpiece, i just heard about it, look for it on steam, read the description, saw some pictures, and i was hooked.

I even checked the updates news and forums and heard about a "The Fall 2" in development since a long time, that's fine i tought, the developer have done well and now is preparing a sequel, and it's taking a long time, thats fine...the thing is...is not a sequel...and this is not a full a game, its episode 1 !!!

In this game you play a AI inside a combat suite that goes on after enigmatically falling on a planet (situation unknown) and the pilot inside the combat suite is unconscient or unresponsive and you play the AI moving the suit to save your pilot and reach a medical facility. It is interesting...you even have certain special abilites in your suite that are disabled by default, but you can activate them by overrading certain protocols and such. It is enjoyable, but what's intially a promising premise, soon deviates in just a series of test (Artificial tests) in wich you must prove yourself that you are a good house robot, you can do the cleaning, prepare the food, and then you have other tests in society in wich you help people and go to a party and blend in.... (all simulation of course) that's in order to proceed to the surface of this facility....and that's it. The problem is you reach this point after a short playing time and the game is over (in a cliffhanger) and the main narrative of this first part, the enemy , yes, its over. But you go outside, there's a thing that happens...and then it's over. After a short playing time, the main story it's clearly in suspense, and in case you were doubting you gain an achievement wich is awarded because "you finished episode 1 !!"

So, all the enjoyment you got after the 4 or 5 hours you played this good game are gone just like that. Even in the end, you don't get to activate all the abilites of your combat suit, just the first 3....
You go to the forums and read some updates about the development of the second episode and you learn that it's in development since 2014...and it still is, the developer keeps us updated from time to time. That's fine , the problem is, 2 years is a very long time for just one episode... (i don't even know if this story is gonna be a two episode thing or even more episodes!).

I don't recommend this game because you don't have a game here. You have an extended demo (a very extended demo, but still, just a couple of first levels, no more).
The game itself is good, and enjoyable, the story is interesting. But all those merits are nothing if you just take the first levels and ship the game like that... that doesn't cut it, and it doesn't work. Even if the second episode comes up tomorrow, the first one already came up two years ago...that's too much time. And this first episode cost 10 dollars wich is too much.
Adding to that, this game uses the unity engine...wich one more time, gave me a lot of compatibility problems like ALL the previous unity games i've played. At this time my problem is my gamepad doesn't work, not even with and emulator. So i had to play the game with mouse and kb...in other titles like tesla i had heating problems, because that unity game only used ONE procesor out of my quad core.

So, in brief, this game had me hooked up by it's premise, and it showed me some good things along the way, but it all was ruined by the decision to make and episodic game and not finish it before shipping, wich almost always ruins a game for me, and also all this was made worst by using the unity engine wich never turns out right.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
7.3 hrs on record
Posted: June 27
Charming 2D Puzzle Platformer

A bit of introduction for the game, it is set in a cyberpunk dystopian future, your main goal is to save your 'human' (I won't get to that for obvious reasons, this is all you need to know).
Despite being set in a dystopian future, the game doesn't lack humor at all, you will have a giggle here and there.
The concept is good, the creativity put into the story it's more than enough, overall it's very fun.

Gameplay
As i mentioned, it's a puzzle platformer.
You have to inspect various things you see on the ground and ceilling, sometimes you have to pick up certain objects, and you need to unlock and do certain things with these objects.
To do this, you have to use a bit of logic, but sometimes you have to try random and crazy stuff aswell, which for me seals the deal, it's not a linear 'do-this-do-this-do-this' type of game.
Puzzles are not amazingly hard, but you still have to burn down your nerves a bit.
I only encountered few bugs during my two playthroughs of this game, biggest one being my character suddenly starting to 'fly' through the walls to get back at a certain point of the map for no reason.

Achievements
The achievements in this game can be gotten quite easily, but it does REQUIRE two playthroughs, it's impossible otherwise.
What i am not pleased about is that there are some achievement bugs, mainly the one i had, the achievements not being registered until you close the game which creates two problems, the first, some achievements can be missed and you can't go back if you get past a checkpoint, and the second, it might look like you've cheated your way through if you finish a game in one session for example, and suddenly a bunch of achievements are registered at the same time.
I've seen that the achievement problems in this game aren't uncommon at all, people have been complaining about them pretty much since the beginning, sadly, the developers don't see it as a big priority.

Music and Atmosphere
Atmosphere in this game can sometimes be slightly boring, but it mostly tends to give you a 'calm' and 'warm' feeling throughout your playthrough.
The music is mostly ambiental/background kind of music, while it's not bad at all, i believe it should've been made available for free (Unless, of course, the OST wasn't made by the devs themselves).


Bottom Line
Small elements from The Swapper and Portal (Maybe?) add to a great mix.
I totally recommend you to try this, and don't be afraid of the small issues i've mentioned. They don't do much harm.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
5.5 hrs on record
Posted: May 30
A fascinating sci-fi adventure game with great writing and a rare example of excellent indie game voice acting.

You play as an artificial intelligence on board a fancy combat suit whose occupant is injured and unresponsive. You must bring him somewhere to get medical care without violating your three directives. Stuff gets weird fast, and without spoiling anything, you're treated to some of the best-written artificial intelligence in games.

It offers a mix of adventure game puzzle solving and just straight up shooting, it does the former better than the latter. The control scheme can be a bit odd, shining a flashlight on interactive objects and then holding down a button to interact with them, but the puzzles blend well with the overall narrative and for the most part are logical and sometimes darkly humorous in their solutions.

The shooty bits aren't bad, but I mostly just wanted to get them over with to continue the story. Not sure if I'd call them unnecessary, as you are piloting a combat suit after all, but they're not the main draw for certain.

One note of hesitation is that the story doesn't actually conclude, and a second chapter has been announced as in development. Even knowing that though, it's a very compelling journey that's worth investing in even if the sequel takes a while to get here.

Visually appealing and dark, yet sometimes funny, it got me more invested in a few hours of playtime than most games manage to with dozens of hours of overarching plot. Great little indie gem that uses the medium well. Just expect more emphasis on puzzles and story than action, and you'll probably enjoy it too.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: June 27
Anyone interested in this game should know what they're getting into; I have to say, first of all, that I really enjoyed this game. Gameplay-wise, it's an old-school adventure game, in the tradition of Lucasarts, which combines elements of two different genres: 2d shooter, you can fire your gun at robots and take cover to avoid getting shot at, and point-n-click, you can interact with various elements, pick up items and use them accordingly; an interesting aspect is that you gain new abilities by putting the main character in danger. I like the dark, hostile and mysterious atmosphere, reminiscent of Limbo, as well as the story, which balances dry, black humor as well as sci-fi horror.

However, the real problem is that this game, despite its strengths, is not complete; this is only the first episode of what should be a complete season, ala Telltale Games, but, considering that the year of release is 2014, and that as of 2016 there haven't been any new episodes, I doubt we will ever see the end of this story. On top of that, the title nor the description in the home page indicate or even hint that this is only ONE episode, rather than a full game, so this is just false advertising; I bought this game expecting a full experience, not just a part of the story. In addition that, the first episode lasts only about 4 hours, which is pretty short even by episodic games' standards.

In conclusion, while the game itself is well-designed and engaging, it's incomplete and short, and therefore, unfulfilling. Hopefully, one day we'll play the other episodes, but right know, this is all there is, an appetizer for other courses that we might never know about, and, while tasty, it isn't nearly enough.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
3.4 hrs on record
Posted: June 23
Product received for free
Very good game, but I beat it in 3 hours. So get it while its on a sale.

+Great story
+Great characters
+Interesting puzzles

-Controls are kind of stiff
-the switch beween animations gave me cancer (example: Im walking, and I jump, and the animation of me standing snaps to me jumping, no smoothing)
-Pretty damn buggy. I had one where I had to restart the game because my character was stuck in a smimming animation no matter what)

Edit: THE FALL 2 HYPE!!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Posted: June 28
Game looks awesome.

Haven't played it yet as I'm still stuck in settings menu.

11/10 Would play stuck in settings menu simulator 2016 again.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: June 14
Game itself isn't bad and the story is intriguing, but I'm going to give this game a pass on recommendation due to the controls. I feel that I should be playing this game on something other than a mouse and keyboard, it's too awkward to play even after making changes and trying different key variations.

My only conclusion is that it must have a different feel if played on a different control system. Clearly this game isn't for me.
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Most Helpful Reviews  Overall
127 of 140 people (91%) found this review helpful
Recommended
8.0 hrs on record
Posted: November 5, 2014
The Fall is a very good game, but kind of short really.

Basically, you start as Sci-Fi Suit, fallen in a weird place or planet, and you have to seek medical help for your unconscious pilot.
You have to go through really creative puzzles and challenges through this survival adventure.
They really put a good work for this game, even the achievements are fun to accomplish.
It looks at first like a casual platformer, but as you play you will feel how good and engaging mechanics this game delivers.
The game is story driven, it shows you how A.I. can have a passion, feeling and willing to sacrifice for the sake of that pilot.

+ Good mechanics.
+ Creative puzzles.
+ Good atmosphere.
+ Good story.
+ Nice achievements.

If you finish the game, check the achievements, you will be thrilled.

I really recommend this game for its creativity and the good mix of Mechanics, Puzzles and Story.

Would play a sequel.

Worth every penny if you like this kind of games.

............................................[ Arabic Review ].......................

ذا فول أو الهبوط أو السقوط لعبة جيدة جدا، ولكن نوعا ما قصيرة.

كمقدمة ، عليك أن تبدأ كبدلة فضائية او حربية في عالم الخيال العلمي، تهبط في مكان غريب أو كوكب،ولازم تنقذ طيارك المصاب اثراء ذلك الهبوط.

ستمر من خلال ألغاز وتحديات حلوة وابداعية والبعض يحتاج تركيز على البيئة التي حولك
من الأمثلة أنك تحتاج الى اختراق نظام تشغيلك من أجل اجتياز بعض العقبات

 قد تبدو لعبة عادية من النظرة الأولى نفس الشيء معي
لكنها تحتوي على عمق جميل في طريقة اللعب والالغاز والقصة

أساس اللعبة هو القصة التي تبين لك اهتمام البدلة بقائدها الذي يجلعها تضحي بكل شيء

من الأشياء الجميلة أيضا الانجازات داخل اللعبة
بعضها لا يكمن في تحدي او سرعة او من ذا النوع
بل من النوع اللي يبين أنت قد ايش داخل جو في القصة ويبين اختياراتك واهتمامك بالقائد

تجربة جميلة وفريدة من نوعها للعبة صغيرة وقصيرة بتاخذ منك من أربعة الى ستة ساعات
ممكن أقل من كذا يعتمد على اسلوب اللعب

وبيكون في أجزاء أخرى للعبة تم التأكيد انه بينزل جزء ثاني وثالث مع بعض
وممكن يكونون في بندل مع بعض فاذا ما كنت مستعجل انتظر الى حين نزولهم

اللعبة تتطلب لغة انجليزية جيدة ، يمكن الاكتفاء بالترجمة لكن بتتعب شوي
Was this review helpful? Yes No Funny
353 of 456 people (77%) found this review helpful
Recommended
52.3 hrs on record
Posted: May 26, 2014
Disclaimer: I have a credit on this game. My opinion is biased, but perhaps the passion that drove me to get involved says something in itself.

Last year I put my support behind a crowdfunding campaign for the first part of an episodic action adventure game blending light metroidvania gameplay with the kinds of puzzles you might find in point and click adventures, created by Over The Moon Games. At the time, I'd not heard of John Warner nor Over The Moon Games, but The Fall's premise caught my attention and as I got to know John, I knew that my instincts had pointed me in the right direction.

With The Fall's release imminent, I thought I might take some time to share my thoughts on playing the game and building a friendship with its developer as The Fall has taken shape over the past six months.


The (current version of the) game opens with a figure falling against a star filled sky. As it streaks past, a glimpse of what might be a city can be seen below. As the plummeting figure descends, the exosuit surrounding it comes online and automated reactionary systems erect antimatter shielding to protect its occupant from the incredible impact waiting below which will drive the suit deep underground.

You play as an A.R.I.D. artificial intelligence aboard a mark-7 combat suit, activated in response to the imminent danger threatening your pilot. You have no knowledge of your location nor the events which led to your activation. In some ways, the A.R.I.D's situation mirrors the player's as they're thrown into an unknown an unwelcoming environment with the clear, but perhaps bendable goal of seeing The Fall's narrative through to the end.


When I first spotted The Fall's crowdfunding campaign, its dark air of dystopian mystery evoked memories of Delphine Interactive's Flashback (the 1992 original which is playable natively on Linux via the F/OSS REmeniscence engine) and Another World, two hugely influential early cinematic platformers which featured tactical gunplay and movement puzzles combined with exploration and discovery. For me personally, these two games were the first examples of mature storytelling and evocative, compelling plots that I experienced. After playing Another World in 1991, perhaps a decade before I became aware that there was debate over whether or not games should be called such, I knew that games could be art.

The experience of being able to watch someone else's game evolve and unfold (or fold) into something coherent is second only to making your own (something which I'd also recommend). It takes a bit of patience, faith and vision to see the what-could-be inside the what-is, and even then, it can be difficult to predict how a game's direction might shift during development. When John joined us for SteamLUG Cast to talk about The Fall last year, we discussed the notion that there are a myriad possible games which might grow from a concept's scope, and that some of the challenge of directing and designing a good game is in knowing which one of those possible games is the best one to chase, and how to handle feedback which relates to one of the possibilities that won't be getting made.

As the A.R.I.D. seeks out medical aid for her injured pilot, she too explores an uncertain future. With only a minimal suite of suit functions available, the A.R.I.D. quickly finds herself in conflict both from without and from within as the danger response mechanisms required to bring vital systems online present themselves as being a way to protect the very human she is programmed to save at all costs.


My first interaction with John was in an email where I tried to convey how disappointed I was to know that I probably would not have time to be a part of the community or contribute in any meaningful sense. Yesterday John told me he wanted to recognise me in The Fall's credits for the advice and effort I've given since the crowdfunding campaign ended. Sometimes when things don't go according to plan, something positive comes out of it.

It feels to me that The Fall reaches out to touch on concepts like identity, autonomy, the value of life, and the meaning of sentience. The game's atmosphere is brooding instilling first a sense of isolation and impending danger, then oppression and finally desperation as the A.R.I.D. strives to protect her charge in a world seemingly bent on ensuring that her programming remains unfulfilled. What will A.R.I.D. become as the story progresses, what will we learn, and how will that shape the way we appreciate and determine our own actions?


Episode 1 of The Fall will be available May 30th on Steam for Windows, Mac and most importantly, Linux. In the meantime, some of the development update videos can be found on The Fall's Greenlight page.

It has been a pleasure to play a part in making The Fall possible, and I'm looking forward to seeing the response it gets. I hope it's as enjoyable to fresh eyes as it has been to those of us who've had the opportunity to witness its development.
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113 of 127 people (89%) found this review helpful
3 people found this review funny
Recommended
3.5 hrs on record
Posted: August 23, 2015
The Fall is a side scrolling, almost point and click style adventure game. It was released in early 2014 on the PC, and then later released on the consoles in July 2015.

Plot wise, The Fall is focused on A.R.I.D, which stands for Autonomous Robotic Interface Device (a good mouthful right?), you navigate through a destroyed industrial factory looking for a medical aid for the human inside of the suite you are in control of.

The gameplay is similar to that of Metroidvania style games, you aim with the right analog stick and shoot. You are equipped with a torch and a gun (eventually), you can switch between your laser sight on the gun, and your flashlight. This game is extremly dark, so you will need to use your light ALOT. Thankfully you don't have to running out of batteries like most games seem to force on you nowdays, your flashlight will never run out of juice.

Parts of this game feel like you are playing a point and click adventure, you have to locate certain objects in the game world by highlighting them with your flashlight before you can interact with them. You can combine objects to make new ones to aid you with puzzles, all of these are common found mechanics found in adventure games. There is some very basic shooting action to be found - when I say basic, it is very basic; don't expect to go into crazy gun battles with the androids, you have one weapon throughout the whole game, it has unlimited ammo, and all of the enemies die in the same amount of shots, apart from the end boss.

Graphically, The Fall is not exactly top of the range graphics; the atmoshere is so dark that they actually get away with having amazing graphics, the game puts alot of effort into the lighting to create the decaying atmosphere that you are set in. If anything, I think it may of been a little too dark, as sometimes it made it a real challenge to be able to see what you are looking for, especially since the flashlights arc is so small anyway.

Much like other metroidvania type games, all of the levels are non-linear, allowing you to explorer to your hearts content, there are a few locked doors which you have to work around, but the majority of the time you can go where ever you want; at first, the vast amount of rooms and corridors you find yourself in is very overwhelming, but you will soon be able to work your way around with ease, even without any sort of map/mini map.

A fullplay through of The Fall took me just under four hours. It starts out quite slowly but soon picks up pace once you are thrown into completing certain tasks in order to get merit points. I managed to get through the game with minimum deaths, maybe 5 or so through the whole game, so it is by no means a difficult game to finish.

I am going to simply just recommend The Fall, it's by no means a bad game, but it also doesn't blow me out of the water. I did enjoy playing it, and there is some really interesting moments in the game; there is a sequel in development, and I am eager to find out where they intend on taking the plot as it stands now. If you go into The Fall with the expectations of it being a point and click adventure game, you will enjoy yourself; however don't go into it wanting a really action filled playthrough as it is not that at all.

1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

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http://store.steampowered.com/app/290770
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