Take the role of ARID, the artificial intelligence within a high-tech combat suit. The Fall is a unique combination of adventure-game puzzle solving and side-scroller action, all set within a dark and atmospheric story. Get ready for a disturbing journey as you explore the world of The Fall.
User reviews:
Very Positive (39 reviews) - 89% of the 39 user reviews in the last 30 days are positive.
Very Positive (2,411 reviews) - 90% of the 2,411 user reviews for this game are positive.
Release Date: May 30, 2014

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“Hands down, The Fall is one of the best games I have played.”
Indie Game Mag

“A Modern Classic.”
9/10 – That Nerd Show

“The Fall has proven that innovation is still possible in the genre”
8/10 – RestartReplay

About This Game

Experience the first story in a mind bending trilogy! The Fall was recently awarded Game of the Year for Best Story from Giant Bomb.

Take on the role of ARID, the artificial intelligence onboard a high-tech combat suit. ARID's program activates after crashing on an unknown planet. The human pilot within the combat suit is unconscious, and it is ARID's duty to protect him at all costs! As she progresses into her twisted and hostile surroundings, driven to find medical aid before it is too late, the realities of what transpired on this planet force ARID to reflect upon her own protocols. ARID's journey to save her pilot ultimately challenges the very rules that are driving her.

The Fall is a unique combination of adventure-game puzzle solving, and side-scroller action, all set within a dark and atmospheric story. Exploration will be paramount to surviving your adventure. Utilize ARID's flashlight to uncover a myriad of interactive objects. If what you uncover is hostile, switch on your laser sight and kick some metal! Get ready for a disturbing journey as you fight, explore, and think your way forward, expanding ARID's world, in spite of her protocols.

The Fall features:
  • A compelling story - Crafted over the course of two years, The Fall's story is a cut above standard gaming fare.
  • Story/Gameplay integration - Players encounter challenges that force them to think in ways congruent with the game's story.
  • Thick atmosphere - A very well polished visual style is complemented with The Fall's full voice cast.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 or later
    • Processor: 2.5 GHz dual core
    • Memory: 3 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
    • OS: 10.6 Snow Leopard or above.
    • Processor: Dual core 2.3 GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD 3000 or better
    • Storage: 530 MB available space
    • Additional Notes: Requires a mouse with two buttons.
    • OS: Ubuntu 10.04 or later
    • Processor: 2.5 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
Customer reviews
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Very Positive (39 reviews)
Very Positive (2,411 reviews)
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1,944 reviews match the filters above ( Very Positive)
Recently Posted
4.8 hrs
Posted: September 23
Very short, but sweet.
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4.7 hrs
Posted: September 23
Directed by M.Night Shamalyn
* game is short. very short
* control is horrible
* objects are VERY easy to miss
* false expectations for metroid/shadow complex kinda bummed me (this was NOT false advertising)
* holy ♥♥♥♥ that plot and those twists!
* great atmosphere
* great voice acting
* have I mentioned the plot yet? It's great!
* pretty sure that my false expectations were also a result of mind trickery

Forget the cons above this game is a must play if you love story in your games. The puzzles are OK (but I hate point and click, at least they were mostly sound), the action also OK and the controlling is really ♥♥♥♥. If you can get over it you are about to experience a true thriller and mind♥♥♥♥erry. Is it worth 10$ just for the plot? YES! Worst case wait for a sale.

Also as a game designer I give for the design of the levels, difficulty curve and nerrative progression 10/10. Worth learning from!
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Lord Penderton
2.7 hrs
Posted: September 21
Sub-par controls and combat.
Good story. Worth the 99 cents.
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Kento Ratt
4.2 hrs
Posted: September 20
The game was brilliant! I loved everything about this game and will definately buy the sequel when it comes out. These people have mastered science fiction storytelling.
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4.3 hrs
Posted: September 19
Enjoyed game up to point where baby removed using kill tube. Not for me. Uninstalled. Guess I should have payed more attention to the "disturbing journey" blurb.
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3.7 hrs
Posted: September 18
The difference that simple choices can make. Possibly a theme of this standout title, certainly a theme of this review. Simple things, like the option to remap keys, can be the difference between an exceptional title, which this is, and a perfect one, which this is not. Kontrol kludge obscures what is otherwise a narrative tour de force. Could I have been even a little less preoccupied with distinguishing between pulling out a flashlight and hiding in the shadows, it would have elevated the experience from the excellent to the sublime.

As an old school gamer, it's a title like this that restores my faith in the potential of the art form to push the limits of the craft of storytelling to new heights. If I tried a beer as good as this game is, I'd want all my friends to try it. If you haven't aleady, please, play this game.
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0.6 hrs
Posted: September 18
I really really wanted to like this game, unfortunately the game keeps crashing on me, making it unplayable. I've had 5/6 CTDs in the first 30 seconds from launch. I've managed ONCE to go past scene with the destroyed robots in the background (that's about 20m from the starting position FYI), and 50m farther you're being asked to do something in your "settings" menu by pressing "space", I could navigate the menu but no amount of pressing space did anything. I tried all other keys but no way to leave the menu after that. (someone posted this problem on the forum, dev said "press space", and stopped answering after being told it wasn't working).
So, looks like I'm going to have to use the refund system for the first time, which is a shame.
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3.2 hrs
Posted: September 17
This little gem is fun and entertaining. A nice combination of puzzler and side scrolling shooter. The voice work and story kept me riveted the entire play through with my building questions ultimatley answered at the climax. If you are into something short and sweet that can leave a lasting impression, The Fall is a great combination of fine storytelling and gameplay.
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4.7 hrs
Posted: September 16
This game was an amazing experience.

The summary describes the setup of the plot well enough and I don't want to give away any spoilers, so just trust me when I say the story is fantastic.

While exploring, you'll encounter puzzles that reminded me a bit of classic point-and-click adventure games: they require some out-of-the-box thinking, but they do make sense.
You'll also encounter some enemies, but this game isn't really a shooter and I wouldn't recommend it for the combat. It's decent, but there isn't much to it.
The art looks good and contributes very well to the atmosphere the game is trying to convey, as does the music.

Personally, I can't wait to play the sequel.

TL;DR: Great sci-fi game
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Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
6.5 hrs on record
Posted: September 6
An excellent action adventure side scroller with puzzles and a superb story. If you haven't finished it, please do and if you haven't bought it, please do. I picked this up for a measly 0,99€, but even if you buy it at full price I doubt you will be disappointed. To be clear, it's an episode, so it's on the shorter side (I completed it in 4.5 hours), but the ending is entirely satisfactory (don't sue me if you see it coming), so I've no qualms with the length. The writing is great, often witty and backed up by excellent voice work. Portal fans should definitely take a look.

Camera and player movement can get somewhat annoying as you try to line up for equipment interactions or grab onto ledges, which happened rarely, but it's the only unpleasant thing I can remember to point out. The camera jumps to the next area after you've crossed a certain point on the screen, but you'll get used to it. It's a side scroller. Puzzles are just of the right difficulty, though I did consult a walkthrough here and there. Though the gunplay is too easy, I think it warrants another playthrough for the story, cos the writing and voice work really are top notch. Either way you'll be missing some achievements on your first run, some of which are time-sensitive.

I've no idea if the developers are working on another episode, I would love to continue this story, but I think it's also nicely self-contained and well delivered, so I won't hold a grudge if this is where it ends. Over The Moon Games can be proud of what they accomplished here.


As I checked their website, they announced Part 2 in August, with a Q1 2017 target date, so there you go. More to come. Sweet. It's nice to discover games 2 years after they've come out, with another episode not that far away.
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: August 28
The Fall is a 2D sidescroller with light elements of puzzle and combat. You play as Arid, a combat suit tasked to protect the individual inside as they both fell from the sky into an abandoned facility. One of the most fascinating things about the game is how the game explores the relationship the suit or it’s AI has with it’s wearer (or pilot in this case). The game also explores what it means to be a machine and how much of a ‘machine’ they really are when they are gifted a degree of self-awareness only a living breathing individual might possess. Both Arid and the other AIs are constantly tasked to withhold their protocols while at the same time bending it if it means they are to achieve their goal, which for Arid — protecting her pilot at all cost. This forces Arid to intentionally put her pilot in danger only to open up certain protocols to better serve her pilot. I found this wrestle between being programmed for and self-awareness to change the programming parameters to meet her goals really fascinating.

The game is very atmospheric. The sound and visual art style are played to their strengths. The game does not use much color, however it uses the little color palette it is given to highlight the world to a maximum effect. Same goes with sound with only important audio cues related to gameplay are highlighted to give spatial awareness to the player.

The game has light puzzle elements which majority of the gameplay is comprised of. They aren’t very complicated, however often they are not very clear either and might induce a bit of trial and error when trying to solve them. There is a very basic layer of combat thrown in there and is one of the weakest parts of the gameplay. However there aren’t many instances of the combat to become cumbersome.

The biggest frustration came from the controls. The way you keep holding right analog to target and right shoulder button to enter inventory and finally press A to accept — all this just for using an item is incredibly frustrating. There are simply too many unnecessary steps for the player to do just about everything. Luckily the developers have acknowledged this issue and are working to resolve it for their next game.

So this sums up The Fall. A great sci-fi story wrapped around a game which took me by a surprise. While it is a shame the controls are very annoying, but it did not matter in the grander scheme of things. I am already looking forward to the sequel.

8/10 - Very Good
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1 of 1 people (100%) found this review helpful
4.6 hrs on record
Posted: August 29
I quite enjoyed this game. It had a great story but I felt that some of the puzzles hindered the progress of the story. Once you pass these parts though you forget how much trouble they caused you because the story. I was drawn into this game and I really felt the need to protect my human.

I played the game on Linux with a F710 Controller. The aim system felt a bit clunky in the beginning but I got used to it quite quickly as there isn't really a rush to execute the options available to you.

Overall it's a great experience and story. Recommended!
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1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: September 8
This is a thought provoking, intelligent game where you play as an AI unit with a human body inside that you must keep alive. You will sort through puzzles and have some minor shooting combat. Worth the play for the story and atmosphere. UNIQUE.
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: September 11
The Fall combines some of the puzzle-solving of classic adventure games, the two-dimensional exploration and combat of Flashback, and a story about artificial intelligence inspired by the likes of Asimov. If any of the above points appeal to you, then I wholehearted recommend The Fall, and if all three points sound good, then you owe it to yourself to give it a play.

The playthrough time is modest, depending on how quickly you puzzle your way through it, but I would estimate no more than a four to six hours if you know what you are doing. This is in no way a detraction, since the pricepoint is just about right and it does not overstay its welcome. The story will stay stuck in your brain even after you are done playing, and leaves me hopeful about its continuation.
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: September 13
Excellent, excellent writing. I've played quite a few games with robots as main characters, but this is the first time an A.I. was the undisputed protagnist of a story. There are no actual humans here, only machines talking to other machines. And it's precisely this fact that gives the game its creepy, disquieting atmoshphere. The beginning is dark enough on its own: you play as the A.I. of a combat suit carrying around the body of her human pilot who may or may not be actually dead inside it, and the first few things you encounter are crucified bodies and a shadowy figure stalking you.

But the true horror comes from the interactions. "You are irrelevant," our main character says to a fellow combat suit A.I. whose pilot is dead, "I will deactivate you and repurpose your power cell." And where a human would protest, the robot calmy acknowledges the truth of the statement. Chilling! These characters are inhuman, even when they have a likeable charismatic voice, and the game never lets you forget that. An Artificial Intelligence should be governed only by cold hard logic, nothing more and nothing less. Fail to function properly and you will be repurposed. Follow the rules and you will be safe. Even if sometimes you have to bend the rules to get there...

...which brings me to the most memorable part of the game: our A.I. protagonist, and the choices she gets to make. In the course of the game she displays both black-and-white logic and surprising creativity in circumventing problems. We see her condemn hereself for putting her pilot in danger, and in the next breath rationalize that she had to do it to ensure she could keep protecting him. Is she smartly adapting to circumstances, or is she truly malfunctioning? How far can she bend the rules before her actions stop being justifiable? Her whole storyline is very cleverly written, and without spoling anything let me just say that some revelations will make your jaw drop.

Gameplay-wise this is basically a point-and-click adventure where you get to shoot a gun every now and then. Because of this the controls may take a bit to get used to (you can only interact with objects when your flashlight is on them and you have to keep another button pushed to choose the interaction) but it's easier with a controller and it's definitely playable as it is. As for the puzzles I thought they were simple enough that you dont get stuck, but not so easy that things get boring. As a result there's not a lot of playtime offered (I'd say around 4-5 hours) but it feels appropriate for a game of this kind. Plus there's a second game coming out for those of us who want more!

So to sum up, if you enjoy narrative driven sci-fi adventure games then this is definitely worth a try.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: September 10
The Pro: This is one of the few games I think is possibly worthy of the sci-fi title; it will play with mind and your emotions.

The Cons: You may find this game anoying at points, because of mechanics not unlike point and click adventure games. However, I would recomend a combination of perserverance, and walk-throughs to get you unstuck - just to experience the story. Push through the slightly hinky mouse + controller controlls. For the price I think its worth it. You may want to wait for the second in the series, and associated reviews, but it still works well on its own.
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Most Helpful Reviews  Overall
128 of 143 people (90%) found this review helpful
8.0 hrs on record
Posted: November 5, 2014
The Fall is a very good game, but kind of short really.

Basically, you start as Sci-Fi Suit, fallen in a weird place or planet, and you have to seek medical help for your unconscious pilot.
You have to go through really creative puzzles and challenges through this survival adventure.
They really put a good work for this game, even the achievements are fun to accomplish.
It looks at first like a casual platformer, but as you play you will feel how good and engaging mechanics this game delivers.
The game is story driven, it shows you how A.I. can have a passion, feeling and willing to sacrifice for the sake of that pilot.

+ Good mechanics.
+ Creative puzzles.
+ Good atmosphere.
+ Good story.
+ Nice achievements.

If you finish the game, check the achievements, you will be thrilled.

I really recommend this game for its creativity and the good mix of Mechanics, Puzzles and Story.

Would play a sequel.

Worth every penny if you like this kind of games.

............................................[ Arabic Review ].......................

ذا فول أو الهبوط أو السقوط لعبة جيدة جدا، ولكن نوعا ما قصيرة.

كمقدمة ، عليك أن تبدأ كبدلة فضائية او حربية في عالم الخيال العلمي، تهبط في مكان غريب أو كوكب،ولازم تنقذ طيارك المصاب اثراء ذلك الهبوط.

ستمر من خلال ألغاز وتحديات حلوة وابداعية والبعض يحتاج تركيز على البيئة التي حولك
من الأمثلة أنك تحتاج الى اختراق نظام تشغيلك من أجل اجتياز بعض العقبات

 قد تبدو لعبة عادية من النظرة الأولى نفس الشيء معي
لكنها تحتوي على عمق جميل في طريقة اللعب والالغاز والقصة

أساس اللعبة هو القصة التي تبين لك اهتمام البدلة بقائدها الذي يجلعها تضحي بكل شيء

من الأشياء الجميلة أيضا الانجازات داخل اللعبة
بعضها لا يكمن في تحدي او سرعة او من ذا النوع
بل من النوع اللي يبين أنت قد ايش داخل جو في القصة ويبين اختياراتك واهتمامك بالقائد

تجربة جميلة وفريدة من نوعها للعبة صغيرة وقصيرة بتاخذ منك من أربعة الى ستة ساعات
ممكن أقل من كذا يعتمد على اسلوب اللعب

وبيكون في أجزاء أخرى للعبة تم التأكيد انه بينزل جزء ثاني وثالث مع بعض
وممكن يكونون في بندل مع بعض فاذا ما كنت مستعجل انتظر الى حين نزولهم

اللعبة تتطلب لغة انجليزية جيدة ، يمكن الاكتفاء بالترجمة لكن بتتعب شوي
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355 of 459 people (77%) found this review helpful
55.5 hrs on record
Posted: May 26, 2014
Disclaimer: I have a credit on this game. My opinion is biased, but perhaps the passion that drove me to get involved says something in itself.

Last year I put my support behind a crowdfunding campaign for the first part of an episodic action adventure game blending light metroidvania gameplay with the kinds of puzzles you might find in point and click adventures, created by Over The Moon Games. At the time, I'd not heard of John Warner nor Over The Moon Games, but The Fall's premise caught my attention and as I got to know John, I knew that my instincts had pointed me in the right direction.

With The Fall's release imminent, I thought I might take some time to share my thoughts on playing the game and building a friendship with its developer as The Fall has taken shape over the past six months.

The (current version of the) game opens with a figure falling against a star filled sky. As it streaks past, a glimpse of what might be a city can be seen below. As the plummeting figure descends, the exosuit surrounding it comes online and automated reactionary systems erect antimatter shielding to protect its occupant from the incredible impact waiting below which will drive the suit deep underground.

You play as an A.R.I.D. artificial intelligence aboard a mark-7 combat suit, activated in response to the imminent danger threatening your pilot. You have no knowledge of your location nor the events which led to your activation. In some ways, the A.R.I.D's situation mirrors the player's as they're thrown into an unknown an unwelcoming environment with the clear, but perhaps bendable goal of seeing The Fall's narrative through to the end.

When I first spotted The Fall's crowdfunding campaign, its dark air of dystopian mystery evoked memories of Delphine Interactive's Flashback (the 1992 original which is playable natively on Linux via the F/OSS REmeniscence engine) and Another World, two hugely influential early cinematic platformers which featured tactical gunplay and movement puzzles combined with exploration and discovery. For me personally, these two games were the first examples of mature storytelling and evocative, compelling plots that I experienced. After playing Another World in 1991, perhaps a decade before I became aware that there was debate over whether or not games should be called such, I knew that games could be art.

The experience of being able to watch someone else's game evolve and unfold (or fold) into something coherent is second only to making your own (something which I'd also recommend). It takes a bit of patience, faith and vision to see the what-could-be inside the what-is, and even then, it can be difficult to predict how a game's direction might shift during development. When John joined us for SteamLUG Cast to talk about The Fall last year, we discussed the notion that there are a myriad possible games which might grow from a concept's scope, and that some of the challenge of directing and designing a good game is in knowing which one of those possible games is the best one to chase, and how to handle feedback which relates to one of the possibilities that won't be getting made.

As the A.R.I.D. seeks out medical aid for her injured pilot, she too explores an uncertain future. With only a minimal suite of suit functions available, the A.R.I.D. quickly finds herself in conflict both from without and from within as the danger response mechanisms required to bring vital systems online present themselves as being a way to protect the very human she is programmed to save at all costs.

My first interaction with John was in an email where I tried to convey how disappointed I was to know that I probably would not have time to be a part of the community or contribute in any meaningful sense. Yesterday John told me he wanted to recognise me in The Fall's credits for the advice and effort I've given since the crowdfunding campaign ended. Sometimes when things don't go according to plan, something positive comes out of it.

It feels to me that The Fall reaches out to touch on concepts like identity, autonomy, the value of life, and the meaning of sentience. The game's atmosphere is brooding instilling first a sense of isolation and impending danger, then oppression and finally desperation as the A.R.I.D. strives to protect her charge in a world seemingly bent on ensuring that her programming remains unfulfilled. What will A.R.I.D. become as the story progresses, what will we learn, and how will that shape the way we appreciate and determine our own actions?

Episode 1 of The Fall will be available May 30th on Steam for Windows, Mac and most importantly, Linux. In the meantime, some of the development update videos can be found on The Fall's Greenlight page.

It has been a pleasure to play a part in making The Fall possible, and I'm looking forward to seeing the response it gets. I hope it's as enjoyable to fresh eyes as it has been to those of us who've had the opportunity to witness its development.
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113 of 129 people (88%) found this review helpful
3 people found this review funny
3.5 hrs on record
Posted: August 23, 2015
The Fall is a side scrolling, almost point and click style adventure game. It was released in early 2014 on the PC, and then later released on the consoles in July 2015.

Plot wise, The Fall is focused on A.R.I.D, which stands for Autonomous Robotic Interface Device (a good mouthful right?), you navigate through a destroyed industrial factory looking for a medical aid for the human inside of the suite you are in control of.

The gameplay is similar to that of Metroidvania style games, you aim with the right analog stick and shoot. You are equipped with a torch and a gun (eventually), you can switch between your laser sight on the gun, and your flashlight. This game is extremly dark, so you will need to use your light ALOT. Thankfully you don't have to running out of batteries like most games seem to force on you nowdays, your flashlight will never run out of juice.

Parts of this game feel like you are playing a point and click adventure, you have to locate certain objects in the game world by highlighting them with your flashlight before you can interact with them. You can combine objects to make new ones to aid you with puzzles, all of these are common found mechanics found in adventure games. There is some very basic shooting action to be found - when I say basic, it is very basic; don't expect to go into crazy gun battles with the androids, you have one weapon throughout the whole game, it has unlimited ammo, and all of the enemies die in the same amount of shots, apart from the end boss.

Graphically, The Fall is not exactly top of the range graphics; the atmoshere is so dark that they actually get away with having amazing graphics, the game puts alot of effort into the lighting to create the decaying atmosphere that you are set in. If anything, I think it may of been a little too dark, as sometimes it made it a real challenge to be able to see what you are looking for, especially since the flashlights arc is so small anyway.

Much like other metroidvania type games, all of the levels are non-linear, allowing you to explorer to your hearts content, there are a few locked doors which you have to work around, but the majority of the time you can go where ever you want; at first, the vast amount of rooms and corridors you find yourself in is very overwhelming, but you will soon be able to work your way around with ease, even without any sort of map/mini map.

A fullplay through of The Fall took me just under four hours. It starts out quite slowly but soon picks up pace once you are thrown into completing certain tasks in order to get merit points. I managed to get through the game with minimum deaths, maybe 5 or so through the whole game, so it is by no means a difficult game to finish.

I am going to simply just recommend The Fall, it's by no means a bad game, but it also doesn't blow me out of the water. I did enjoy playing it, and there is some really interesting moments in the game; there is a sequel in development, and I am eager to find out where they intend on taking the plot as it stands now. If you go into The Fall with the expectations of it being a point and click adventure game, you will enjoy yourself; however don't go into it wanting a really action filled playthrough as it is not that at all.

1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

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