Take the role of ARID, the artificial intelligence within a high-tech combat suit. The Fall is a unique combination of adventure-game puzzle solving and side-scroller action, all set within a dark and atmospheric story. Get ready for a disturbing journey as you explore the world of The Fall.
User reviews:
Very Positive (2,217 reviews) - 90% of the 2,217 user reviews for this game are positive.
Release Date: May 30, 2014

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“Hands down, The Fall is one of the best games I have played.”
Indie Game Mag

“A Modern Classic.”
9/10 – That Nerd Show

“The Fall has proven that innovation is still possible in the genre”
8/10 – RestartReplay

About This Game

Experience the first story in a mind bending trilogy! The Fall was recently awarded Game of the Year for Best Story from Giant Bomb.

Take on the role of ARID, the artificial intelligence onboard a high-tech combat suit. ARID's program activates after crashing on an unknown planet. The human pilot within the combat suit is unconscious, and it is ARID's duty to protect him at all costs! As she progresses into her twisted and hostile surroundings, driven to find medical aid before it is too late, the realities of what transpired on this planet force ARID to reflect upon her own protocols. ARID's journey to save her pilot ultimately challenges the very rules that are driving her.

The Fall is a unique combination of adventure-game puzzle solving, and side-scroller action, all set within a dark and atmospheric story. Exploration will be paramount to surviving your adventure. Utilize ARID's flashlight to uncover a myriad of interactive objects. If what you uncover is hostile, switch on your laser sight and kick some metal! Get ready for a disturbing journey as you fight, explore, and think your way forward, expanding ARID's world, in spite of her protocols.

The Fall features:
  • A compelling story - Crafted over the course of two years, The Fall's story is a cut above standard gaming fare.
  • Story/Gameplay integration - Players encounter challenges that force them to think in ways congruent with the game's story.
  • Thick atmosphere - A very well polished visual style is complemented with The Fall's full voice cast.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3 or later
    • Processor: 2.5 GHz dual core
    • Memory: 3 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
    • OS: 10.6 Snow Leopard or above.
    • Processor: Dual core 2.3 GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD 3000 or better
    • Storage: 530 MB available space
    • Additional Notes: Requires a mouse with two buttons.
    • OS: Ubuntu 10.04 or later
    • Processor: 2.5 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: GeForce 8600 or equivalent, 256 MB memory
    • Storage: 530 MB available space
Helpful customer reviews
54 of 76 people (71%) found this review helpful
19.2 hrs on record
Posted: December 24, 2015
I love this game, but I can't in good faith recommend it.

I like a puzzler - but all of the puzzles in this game were a bit like a metroidvania: get the thing take it here - no goat puzzle (wiki it) or kick the precise pixel, everything here is pretty logical, and sometimes you feel like you have an in-engine choice.

The story's narrative is amazing, I really enjoyed it - the pacing is wonderful.

Why wouldn't I recommend it though? Simply put - it's half a game. I paid very little for this title as a steam sale item - and still it didn't really feel like enough game. I feel bad for the kickstarters.

You're in, hooked - waiting to see what happens next - and then the game just ends; or rather, just stops.
Usually with an episodic game A) it announces itself as episodic, and B)you have a smaller story arc that concludes inside each episode, and builds towards the grand overall arc.

pretty game, interesting controls, physics are pretty terrible - but not largely used.

worth a punt for a couple quid, but not full price - that said... I'll probably be buying the sequel... I must know!
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22 of 26 people (85%) found this review helpful
3.9 hrs on record
Posted: December 18, 2015
A small and short, but fairly polished experience.

This game can be described as a puzzle game with a little action. You solve puzzles to progress further and sometimes you get to defend yourself from enemies in-between.

Overall, for the $2 I spent on it it was well worth it.
  • The puzzles were somewhat challanging, some were not so great. The way it plays is similar to a point and click game - you collect items and use them on the environment to solve the puzzles.
  • The action parts were okay, although easy.
  • The narrative was an interesting one, it was the strongest aspect of the game,
    though it ends kind of abruptly with a cliffhanger. Not a very satisfying ending but not that bad either.
  • The dialogue is well written, delivered well, and the characters are interesting.
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31 of 47 people (66%) found this review helpful
2.8 hrs on record
Posted: December 29, 2015
This game doesn't end, it stops.

This is a short (2 hours) game with a huge cliffhanger "To be continued!", making it feel incomplete. I feel like I've just played through a demo. It basically ends once it gets interesting.

Add this to the awkward controls and the sometimes convoluted puzzles and I have a hard time seeing how this game has garnered such positive reviews. Absolutely do not buy this game for full price. I got it 80% off and I still feel robbed...
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10 of 11 people (91%) found this review helpful
3.8 hrs on record
Posted: December 20, 2015
Anyone who wants this game because they like Metroid, read this first!
I've seen a lot of people compare this game to the 2D Metroid sidescrollers of yore and call it a Metroidvania title, and as a big fan of the series, this was one of the major factors in deciding to buy this game. Having just completed it after about 4 hours of playtime (only part 1 of the game has been released at the time I am writing this), I feel that The Fall actually bears little resemblance to games like Super Metroid, so for those of you who are hoping for a modern Metroid Fusion, this game is not like the Metroid series… but you might still want to buy it.

First off, platforming. Simply put, there is none in this game. You can jump and climb up ledges, but these abilities are only used in the very first section of the game to help navigate some caves. After you get through them, you might as well never touch the spacebar again except for the in-game prompts it's sometimes used for.

Second, exploration. One of the main staples of any Metroid game is vast levels filled with secrets, items and with areas that are sealed off until you acquire a new abilities to access them. The Fall does not have either of these things. The areas in this game are small and very linear for the most part. Even the one large section you play through feels guided, blocking off the second part of the area until you complete your objectives in the first part. In short, the game feels claustrophobic and guided, but I think this goes well with the game's setting and aesthetic (but not a Metroid game).

Third, combat. I always enjoyed the simplicity of combat in Metroid games, even the 3D ones, compared to other shooters. Combat in The Fall is even simpler. You have one weapon—some sort of energy pistol with infinite ammo—equipped with a flashlight for exploration, and a laser sight for accuracy when shooting. I came into this game hoping for a diverse set of upgrades to the gun and/or ammo like there is in Metroid. There is—and I'm going to hide this as a spoiler even though I think it's underwhelming—only one upgrade, and all it does is make it so you don't have to charge up each shot manually. The combat controls are primitive and clunky. You aim up and down in an arc using your mouse, and fire with the right mouse button. That's all there is to it. There's also a basic cover system to the game, but in my experience it was very buggy, somehow not allowing me to aim low enough from behind cover to hit enemies in front of me. Speaking of enemies, there are very few in the game, and only 2 types (or maybe 3 if you count neutrals you can aggravate). Overall, I don't think the combat is the main leg the game is trying to stand on, or at least it feels that way.

Fourth, the music and aesthetic. I will summarize both in 3 words: dark and minimalistic. Everything in the game is dark, with the exception of a few light sources such as the visor on your character. The good news is that because of this, this game will run on even very low end computers with ease. It also fits with the game's theme, and is something I was quite pleased with, though if you were hoping for the variety and beauty of the environments in Metroid games it isn't there, though the facility you enter has some good character to it. The music, well, the music only really plays during combat and it's just one track. It fits well though, and shouldn't become too repetitive considering how short this game is and how sporadic and far apart combat seems to be. There is a bit of ambient music, but it played so little that I barely noticed it, spending most of my time in silence. Both the music and the look of this game feel like they're where they need to be, but perhaps not exactly where you'd expect them to if you really want a Metroid experience.

Fifth, puzzles. The puzzles in this game are not Metroid puzzles that involve platforming and skillfully manipulating parts of your environment. Rather, they are much more like point-and-click puzzles, requiring you to explore your environment for items using your flashlight, which you then must use with the environment to open new areas and progress through the level. Think more Tales of Monkey Island, and less Metroid.

Sixth, the story. It's dark, intriguing, and presents characters you can actually feel for. The scenario is that you’re a suit- based A.I. that’s been dropped into a hostile location you know nothing about, governed by unseen rules and entities you must avoid, circumvent or eliminate to ensure your human pilot's protection. One of the functions of the flashlight on your gun is that it allows you to observe facts about your environment, represented by little nodes you can interact with. This reminded me quite a bit of the scan visor from Metroid Prime series. Unlike the Metroid games though, The Fall actually gives its protagonist a personality instead of the silent role. That's something I liked, and was very well done and well voice acted. The story is one of the high points of this game, and now that I've finished the first part (it’s not complete yet), I have even more questions than ever about where I am, what happened here, and where the plot's going to go. All this is a very, very good thing.

In the end, this game is not Metroid, nor is it Metroid-like. If you want to buy this game solely because of your love for Metroid, Castlevania or other games like those, save your money. But if you're willing to be a bit more flexible, and enjoy puzzle games, haunting atmosphere, and sci-fi stories about artificial intelligence and A.I. morality, I'd definitely recommend this game to you.

In many ways The Fall wasn't the game I was looking for when I bought it, but I came to enjoy it for what it is, and I'm actually quite happy to see developers who have charted their own course by blending genres and penning some truly captivating story telling.
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21 of 33 people (64%) found this review helpful
3.1 hrs on record
Posted: January 16
a cool game with good atmosphere and a unique story, often thought provoking and almost subversively cynical. the ending was strong and satisfying and reflecting on everything that leads to that ending is very consistent. props for very strong writing.

the sound work is fantastic and although the graphics are not terribly impressive, they do a very good job establishing the atmosphere.

however, i found the game maddening to play.

the controls are maddening - ARID keeps putting the weapon/flashlight away at very inopportune moments and interacting with objects is awkward and inconsistent.

the puzzles are maddening - while they all make a sort of cynical sense after the fact, discovering the solutions is simply not possible through deduction and logic. you pretty much have to try applying every object to various locations and/or shooting at the ceiling (yep) and just get lucky. eventually i broke down and used a walkthrough on close to 50% of the puzzles.

the characters and story interaction is maddening - you have very little choice. you have to follow the game's story and talking to the small number of characters often gives you one choice of answer. that may have been part of the design - i can dig that - but given that everything else you do in the game is mostly maddening (see above) it doesn't leave a lot left to enjoy...

honestly the games feels really unpolished with lots of quirky/annoying bugs. given the strength of the story and the laudits the game has received you'd have thought that the developers would have polished it up with bug fix patches in the more than a year since - so that those following the 9/10 recommendations from the industry would not find themselves with an arrow cursor obscuring their vision or scrolling out of the virtual screen and into the desktop or ARID turning the wrong way at a critical moment or getting stuck behind a box during a gunfight...

tbh, if there was a neutral rating, i'd have gone with that. purely based on my enjoyment of the story.
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