Legionwood 2: Rise of the Eternal's Realm is an epic fantasy role playing game in the style of 16 bit classics like Final Fantasy IV and Chrono Trigger. Featuring non-linear gameplay, choices that define the story and exciting turn based gameplay, Legionwood 2 is a love letter to yesteryear.
User reviews: Mixed (41 reviews) - 60% of the 41 user reviews for this game are positive.
Release Date: Feb 28, 2014

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Recent updates View all (8)

January 6

OS X version now available!

Hey everyone.

We're happy to announce that the Mac port of Legionwood 2 is now available, thanks to the efforts of the team over at Jammed Gears Studios!

Porting a game made in RPG Maker VX Ace to non-Windows systems is no easy task but after several months of trial and error and a lot of very tedious testing, we've succeeded in creating a version of the game that will run on most Mac systems. As a developer who primarily works with Windows systems, we were really out of our comfort zone trying to test the game on the many variations of OS X out there, but we're confident that we've managed to deliver an experience as close to the original Windows version as possible.

The Jammed Gears team have been developing Mac ports of RPG Maker games for over 2 years and are responsible for the OS X version of the cult classic Yume Nikki, so we think Legionwood 2 is in good hands.

Happy (Mac) adventuring!

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October 14, 2015

Legionwood 1 is on Greenlight!

Hey everyone!

Looking to complete the Legionwood trilogy on Steam? I've just submitted the first game in the series, Legionwood: Tale of the Two Swords to Steam Greenlight!

Check it out, vote for it and, with your support, we'll finally be able to bring you the complete Legionwood saga on Steam.


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“A solid game that simultaneously challenges and delivers in both gameplay and story, Legionwood 2 exemplifies the most compelling parts of a traditional RPG.”
82% – RPGFan

“A casual RPG you'll enjoy if you want a deep, long story.”
3/5 – Gamerscape UK

“Overall, this game is a well done homage to early 1990’s JRPGs.”
4/5 – SteamFirst

About This Game

LEGIONWOOD 2: RISE OF THE ETERNAL'S REALM is an epic fantasy Role Playing Game (RPG) in the style of the classics of yesteryear. Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Get ready to pick a side on the stage of history. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?

This game features:
  • 15+ hours of classic RPG gameplay.
  • Dozens of minigames and sidequests to discover.
  • Hundreds of different character configurations.
  • Over 80 intelligent and dangerous foes.
  • Non-linear game that makes your choices count.
  • Six different endings.
  • Includes bonus Imperial Armaments and Bardsong DLC packs!


System Requirements

Mac OS X
    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: Intel GMA series or better
    • Storage: 400 MB available space
    • Sound Card: DirectSound-compatible sound card
    • OS: Microsoft Windows 7 (32 bit or 64 bit)
    • Processor: Intel® Corei3 2.3 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics series or better
    • Storage: 400 MB available space
    • OS: OS X 10.6.8
    • Graphics: OpenGL 2.0 capable graphics card
    • Storage: 500 MB available space
Helpful customer reviews
5 of 6 people (83%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: October 11, 2015
I really don't know how to feel about this game. Neutral, I guess? I don't really know whether to recommend or not recommend, honestly. I guess based upon the fact that I've played for 10+ hours and haven't thrown in the towel would count as a recommend. This game has a lot of flaws, so play at your own discretion.


  • A class and sub class option. Nice. I've never seen this. This essentially gives you the power to have a character major in one class and minor in another one. Good when you can make all of your characters clerics if you want. Makes me feel like I can play God a little bit.

  • Encounter rate is decent. It's high.. but not insanely high. Which is good, because you do battle a lot and it can be tiresome if you're actually trying to make some decent progress. Or, if you're in trouble and you're trying to escape.

  • Dungeons are all a respectable and comfortable length. Not too long.. not too short. This makes it easier to retreat to town if you need healing or items. You can go back in and retrace your steps pretty quickly and make progress at a good pace.

  • You can save any where and at any time. Phew. This is a real life saver. They didn't take a page from the ol' "save point" book.

  • Most tihngs are inexpensive. Reviving your character from the dead is costly, but it's relatively easy to avoid this when you can buy large quanities of items for cheap to help you restore your mp/hp. Inns are also cheap. With all the enemy encounters, you'll also have a hefty amount of cash to buy new equipment in each new area. You have a lot of opportunities to heal/improve yourself BEFORE you die, saving you a headache while also saving you some cash.

  • The music is pretty solid.

  • Your party's hit rate is atrocious. This is a real problem. Seriously. Even my incredibly speedy Rogue character misses every other turn.. and that's with no added debuffs or status effect. This is frustrating and makes battles more drawn out than they need to be. It doesn't seem to matter your stats, what class you are playing, what equipment you have.. it's just a whole lot of missing for no ♥♥♥♥♥♥♥ reason.

  • Little to no warning when you're about to run into a boss. This can be remedied by saving frequently.. but come on.

  • No quest log. Another serious problem. This makes it really difficult to track quests. There's not even any point in doing them because it's so easy to forget. A real shame.. I feel like side questing should play a big part in RPGs.

  • Takes forever to level up. This seems to be a weird scaling issue they didn't fix.. because you fight a RIDICULOUS amount in this game.

  • There is no "warp" option (so far) to leave an area quickly. This makes traveling/exploring really quite painful. I mentioned above that dungeons aren't terribly long, but it is still a pain in the ♥♥♥ regardless when you have to drag yourself out of the dungeon instead of using a simple spell, item or ability to get yourself out quickly.

  • There are a lot of unique sprites, which is nice to see... but what's lacking is portraits next to dialogue boxes when sub or side characters are speaking. This bothers me. All the main characters have portraits next to their dialogue (as they should), but not a single other character has one. Ever. Would it have been so hard to add in? It really puts a hamper on the story telling aspect when they make every other character seem not at all important.

  • Unpredictable character pathing. When you're in towns, for example, NPCs can box you in and there's not a damn thing you can do about it. Sometimes they don't even move, or don't move in a direction that gives you room to get out.

  • No voice overs at all. You have to read all of the clunky and extremely drawn out dialogue. Most of which, over time, you could care less about. I understand this game was most likely a low budget RPG maker type of game to come from an independant/small developer.. but having it read aloud would really make the experience a bit better.

Now, unfortunately my computer's hard drive died and I lost my save data.. so I never got to finish this game 100%. It wasnt worth restarting just to finish and see the ending in my opinion, nor is it something I'd seriously recommend to a friend. However, I've seen some pretty terrible RPG maker games out there, but this one at least tries a lot of unique things and makes an honest effort.

Try it if you're curious. It's middle ground: there are better, but there are also worse.
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38 of 45 people (84%) found this review helpful
40.3 hrs on record
Posted: June 1, 2014
Playing this game for roughly 1.5 hours now, and really I think the game is good considering the generation it's trying to capture. The nostalgic feeling of difficult games from the 1980s and 1990s, unforgiving and kind of grindy. This game takes more then a few hours of hitting the "Attack" button. It makes you consider your resources carefully.

Engaging in a battle, and just attacking while paying the minimum amount of attention will likely get you killed more often then not. It takes a little planning and some real thought on how to approach the groups of monsters. More then once have I delved into a cave full of monsters, earned a substantial amount of money, just to lose it all on resurrection costs and inn stays. Think about the fight and utilize your characters' abilities. For a while I was using Lionel primarily to First Aid allies that were getting crushed in battle. After a few levels, they easily best groups of enemies.

A lot of reviews make this game out to be bad and hard, and I just didn't think it was fair. By today's standards, yes it could be considered quite brutal at times, but that doesn't make it bad. It makes it challenging. The class system and morality system really make this something I could finish and immediately pick up again.\

Thanks for this game!
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54 of 76 people (71%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: June 25, 2014
This game makes me very irate. I'm less than two hours in, and here's what I have to complain about:

1. The dialogue has clearly never been read out loud before. It's awkward, long-winded and bad.
2. The battles at the beginning are infuriatingly long. Not so much difficult, but long. Also, dear god but the main character misses a lot.
3. The art for the first boss is out of place, blurry, covered in artifacts, and just plain awful. This game would have been better served by a stock RPGMaker enemy that at least fit the look of the rest of the game.
4. When you talk to the sleeping soldiers from different sides, they take on different sprites - an old man, a young girl. This is because the sprite sheet for "fallen" characters have sprites for every character, rather than different directions, because corpses don't turn to look at you. Preventing the fallen sprite from changing when you talk to it is as simple as checking the "Direction Fix" box in the event menu.

One click. ONE CLICK.

This is a lazy mistake, and just goes to show the lack of testing, and the overall rushedness of this game. It certianly doesn't bode well for the rest of it, but hey, if it wows me by the end of it, I'll update this review. I'm not holding my breath though.
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23 of 28 people (82%) found this review helpful
4.3 hrs on record
Posted: January 2, 2015
As a fellow RPGMaker enthusiast I truly wanted to be able to give this game a favorable review. But for every enjoyable part, there seemed to be an unequally annoying part that made me forget it shortly after. I often felt that I was playing a contest entry NOT a published product.

Enjoyed: --------------------------------------------------
- The simple, but well thought class/job choices.
(One of my annoying list was slightly mitigated by the ability to sub-class everyone as a Cleric.)

- The availability of a multitude of items, with actual utility.
(making up for possible bad class choice in battle, and when out of mana.)

- A reasonably believable story line.
(Much less suspension of disbelief is necessary to enjoy it, unlike many JRPG stories.)

- Competent map making.
(A little boxy, but for RPGMakerXVA default tiles, the attention of variety is acceptable.)

- Market pricing.
(It is nice that the price of goods and acquisition of money are relatively painless, but not excessive.)

Annoyed: --------------------------------------------------
- Complete lack of any quest log.
(It's nearly impossible to keep track of side quests without writing them down on paper.)

- Painfully linear game play.
(Everything, including most over land map access is key-to-open, without any reason to return once completed.)

- Long winded and RAMBLING dialogue.
(To each their own, but after the third 500+ word story sequence, with dramatic pauses and area transitions to boot, I had to FORCE MYSELF to push through them without quitting. Your story is NOT bad, a little cliché but not bad. Do yourself a favor and try not to spell out every detail in WORDS. Leave some of it up to the reader to intuit from setting, animation, and music. It reduces the tedium of reading it, and respects their intelligence at the same time.)

- WTF Difficulty curve!?!
(I realize that you added a difficulty slider to the options menu, and it works, but the difficulty goes from laughable on CASUAL, to randomly deadly on NORMAL, to survival? ROFLCOPTER! on PURIST. It seems that you are using a random troop member replacement script for battles, and that results in some battles where you MUST escape, or die. Period. And if you aren't using a random replacement script, you must enjoy ♥♥♥♥♥♥♥ off your customers. -- While I can accept this in a scenario where battles are visible, and I have at least a chance to 'chose' them, the default random battle mechanic makes it downright infuriating at times. Ex: The difficulty spike, in NORMAL, inside the second dungeon/cave was enough to finely make me rage quit for the day.)

- What? That was a puzzle?!?
(At least a few times, I was left to assume that I was looking for an item to 'pass' an obstacle. Neither the obstacle itself, nor the item I found that allowed me to do so, had any indication, in its description or dialogue, of its actual purpose. I either randomly returned, or hoped I was right in back tracking, to discover how they related.)
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11 of 14 people (79%) found this review helpful
6.5 hrs on record
Posted: November 3, 2014
The only problem I see with this game is that it's beginning doesn't give justice to what is coming to you afterwards. Yeah, some down characters are buggy (the sprite will change aspect depending on the direction you go. If you use rpg maker, remember kids : never forgt "direction fix" on downed sprites :) ). Yes, there is a bug with inventory in the very beginning (but not game breaking at all and you really have to do things an unusual way to fall on it so I guess testers can't be blamed for that , believe me, it's easily missed.).
But seriously, seriously , really, THIS GAME IS A GEM OF AN RPG.
If like me you're a nostalgic of old snes jrpg era you'll freaking LOVE IT. The customisation system of characters is good (you can chose their class and sub-class which allows many different strategies), difficulty so far (i'm at 4 hours of play, finished three bosses) is well balanced. Beware beginners though, it's challenging don't expect to be able to bash "attack attack attack heal attack attack heal" to win it requires more strategy to best your opponents. And this is GREAT.
The music....oh God the music is so delightful. It's like if Chrono Trigger's soundtrack met Secret of Mana and decided to go HD with real instruments.

The storyline is classic but well put together, characters are well written so far. The mapping is good too, you have much things to find out in every area, you don't have useless items or skills, YES , state inflicting skills for once are useful!

Definetely worth the few bucks required to give it a try. If you loved old Final Fantasy, Chrono Trigger, Breath of Fire etc by any mean, BUY THIS. I sware you won't regret it.
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