Legionwood 2: Rise of the Eternal's Realm - Director's Cut
Legionwood 2: Rise of the Eternal's Realm is an epic fantasy role playing game in the style of 16 bit classics like Final Fantasy IV and Chrono Trigger. Featuring non-linear gameplay, choices that define the story and exciting turn based gameplay, Legionwood 2 is a love letter to yesteryear.
User reviews:
Mixed (43 reviews) - 60% of the 43 user reviews for this game are positive.
Release Date: Feb 28, 2014

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Recent updates View all (11)

August 13

Director's Cut hotfix now available!

Hello everyone.

Some people were reporting that the new Codex menu option introduced in the Director's Cut update was preventing them from changing their party members. This has now been fixed - the Party option should now appear on the menu again.

Best wishes,

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August 4

Director's Cut update is live!

Hi everyone.

Since Legionwood 2 has been getting some love lately due to the prequel's release on Steam, we thought we'd say thank you to the community and add some neat new things to the game.

This update includes the following changes:

  • Enemies now use the smarter AI from Heroes of Legionwood.
  • All six endings have been expanded with a few paragraphs of epilogue text.
  • You can now access a lore codex from the menu.
  • Difficulty settings have been revised and the intro scene is much easier.

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“A solid game that simultaneously challenges and delivers in both gameplay and story, Legionwood 2 exemplifies the most compelling parts of a traditional RPG.”
82% – RPGFan

“A casual RPG you'll enjoy if you want a deep, long story.”
3/5 – Gamerscape UK

“Overall, this game is a well done homage to early 1990’s JRPGs.”
4/5 – SteamFirst

About This Game

LEGIONWOOD 2: RISE OF THE ETERNAL'S REALM is an epic fantasy Role Playing Game (RPG) in the style of the classics of yesteryear. Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Get ready to pick a side on the stage of history. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?


  • 20+ hours of classic RPG gameplay.
  • Dozens of minigames and sidequests to discover.
  • Hundreds of different character configurations.
  • Over 100 intelligent and dangerous foes.
  • Non-linear storyline that makes your choices count.
  • Six different endings.

The Director's Cut update also includes:

  • Smarter enemy AI.
  • In-game lore encyclopedia.
  • Expanded endings.
  • Imperial Armaments, Bardsong and Journey to Charn DLC packs.

System Requirements

Mac OS X
    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: Intel GMA series or better
    • Storage: 400 MB available space
    • Sound Card: DirectSound-compatible sound card
    • OS: Microsoft Windows 7 (32 bit or 64 bit)
    • Processor: Intel® Corei3 2.3 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics series or better
    • Storage: 400 MB available space
    • OS: OS X 10.6.8
    • Graphics: OpenGL 2.0 capable graphics card
    • Storage: 500 MB available space
Customer reviews
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Mixed (43 reviews)
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37 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
42 of 49 people (86%) found this review helpful
1 person found this review funny
40.3 hrs on record
Posted: June 1, 2014
Playing this game for roughly 1.5 hours now, and really I think the game is good considering the generation it's trying to capture. The nostalgic feeling of difficult games from the 1980s and 1990s, unforgiving and kind of grindy. This game takes more then a few hours of hitting the "Attack" button. It makes you consider your resources carefully.

Engaging in a battle, and just attacking while paying the minimum amount of attention will likely get you killed more often then not. It takes a little planning and some real thought on how to approach the groups of monsters. More then once have I delved into a cave full of monsters, earned a substantial amount of money, just to lose it all on resurrection costs and inn stays. Think about the fight and utilize your characters' abilities. For a while I was using Lionel primarily to First Aid allies that were getting crushed in battle. After a few levels, they easily best groups of enemies.

A lot of reviews make this game out to be bad and hard, and I just didn't think it was fair. By today's standards, yes it could be considered quite brutal at times, but that doesn't make it bad. It makes it challenging. The class system and morality system really make this something I could finish and immediately pick up again.\

Thanks for this game!
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59 of 81 people (73%) found this review helpful
1 person found this review funny
Not Recommended
1.4 hrs on record
Posted: June 25, 2014
This game makes me very irate. I'm less than two hours in, and here's what I have to complain about:

1. The dialogue has clearly never been read out loud before. It's awkward, long-winded and bad.
2. The battles at the beginning are infuriatingly long. Not so much difficult, but long. Also, dear god but the main character misses a lot.
3. The art for the first boss is out of place, blurry, covered in artifacts, and just plain awful. This game would have been better served by a stock RPGMaker enemy that at least fit the look of the rest of the game.
4. When you talk to the sleeping soldiers from different sides, they take on different sprites - an old man, a young girl. This is because the sprite sheet for "fallen" characters have sprites for every character, rather than different directions, because corpses don't turn to look at you. Preventing the fallen sprite from changing when you talk to it is as simple as checking the "Direction Fix" box in the event menu.

One click. ONE CLICK.

This is a lazy mistake, and just goes to show the lack of testing, and the overall rushedness of this game. It certianly doesn't bode well for the rest of it, but hey, if it wows me by the end of it, I'll update this review. I'm not holding my breath though.
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26 of 31 people (84%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: January 2, 2015
As a fellow RPGMaker enthusiast I truly wanted to be able to give this game a favorable review. But for every enjoyable part, there seemed to be an unequally annoying part that made me forget it shortly after. I often felt that I was playing a contest entry NOT a published product.

Enjoyed: --------------------------------------------------
- The simple, but well thought class/job choices.
(One of my annoying list was slightly mitigated by the ability to sub-class everyone as a Cleric.)

- The availability of a multitude of items, with actual utility.
(making up for possible bad class choice in battle, and when out of mana.)

- A reasonably believable story line.
(Much less suspension of disbelief is necessary to enjoy it, unlike many JRPG stories.)

- Competent map making.
(A little boxy, but for RPGMakerXVA default tiles, the attention of variety is acceptable.)

- Market pricing.
(It is nice that the price of goods and acquisition of money are relatively painless, but not excessive.)

Annoyed: --------------------------------------------------
- Complete lack of any quest log.
(It's nearly impossible to keep track of side quests without writing them down on paper.)

- Painfully linear game play.
(Everything, including most over land map access is key-to-open, without any reason to return once completed.)

- Long winded and RAMBLING dialogue.
(To each their own, but after the third 500+ word story sequence, with dramatic pauses and area transitions to boot, I had to FORCE MYSELF to push through them without quitting. Your story is NOT bad, a little cliché but not bad. Do yourself a favor and try not to spell out every detail in WORDS. Leave some of it up to the reader to intuit from setting, animation, and music. It reduces the tedium of reading it, and respects their intelligence at the same time.)

- WTF Difficulty curve!?!
(I realize that you added a difficulty slider to the options menu, and it works, but the difficulty goes from laughable on CASUAL, to randomly deadly on NORMAL, to survival? ROFLCOPTER! on PURIST. It seems that you are using a random troop member replacement script for battles, and that results in some battles where you MUST escape, or die. Period. And if you aren't using a random replacement script, you must enjoy ♥♥♥♥♥♥♥ off your customers. -- While I can accept this in a scenario where battles are visible, and I have at least a chance to 'chose' them, the default random battle mechanic makes it downright infuriating at times. Ex: The difficulty spike, in NORMAL, inside the second dungeon/cave was enough to finely make me rage quit for the day.)

- What? That was a puzzle?!?
(At least a few times, I was left to assume that I was looking for an item to 'pass' an obstacle. Neither the obstacle itself, nor the item I found that allowed me to do so, had any indication, in its description or dialogue, of its actual purpose. I either randomly returned, or hoped I was right in back tracking, to discover how they related.)
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12 of 16 people (75%) found this review helpful
6.5 hrs on record
Posted: November 3, 2014
The only problem I see with this game is that it's beginning doesn't give justice to what is coming to you afterwards. Yeah, some down characters are buggy (the sprite will change aspect depending on the direction you go. If you use rpg maker, remember kids : never forgt "direction fix" on downed sprites :) ). Yes, there is a bug with inventory in the very beginning (but not game breaking at all and you really have to do things an unusual way to fall on it so I guess testers can't be blamed for that , believe me, it's easily missed.).
But seriously, seriously , really, THIS GAME IS A GEM OF AN RPG.
If like me you're a nostalgic of old snes jrpg era you'll freaking LOVE IT. The customisation system of characters is good (you can chose their class and sub-class which allows many different strategies), difficulty so far (i'm at 4 hours of play, finished three bosses) is well balanced. Beware beginners though, it's challenging don't expect to be able to bash "attack attack attack heal attack attack heal" to win it requires more strategy to best your opponents. And this is GREAT.
The music....oh God the music is so delightful. It's like if Chrono Trigger's soundtrack met Secret of Mana and decided to go HD with real instruments.

The storyline is classic but well put together, characters are well written so far. The mapping is good too, you have much things to find out in every area, you don't have useless items or skills, YES , state inflicting skills for once are useful!

Definetely worth the few bucks required to give it a try. If you loved old Final Fantasy, Chrono Trigger, Breath of Fire etc by any mean, BUY THIS. I sware you won't regret it.
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13 of 18 people (72%) found this review helpful
41.5 hrs on record
Posted: June 6, 2014
I'm a huge fan of the first Legionwood, which has a fantastic story, a memorable cast of characters, and very challenging battles. The game was so inspiring to me. If you haven't played Legionwood: Tale of the Two Swords, I highly recommend it! Plus, if you do, you'll be familiar with the setting in this game.
However, that being said, to enjoy this game, one would not have to play through the First Legionwood.
I really do think it would enhance your experience though! There are some changes to how you develop your characters this time around, but the overall feeling is still there I think with the new class system. It's a blast. The battles are fast & fierce! Everything is so much smoother! I grew up playing RPGs and the Final Fantasy games as they were released in the US, and old school RPGs are what I crave these days. The story is great, and there are many nods to the events in the original. I find myself never bored at all, and quite honestly, I thought it would be hard to top the first game. But I feel as if Dark Gaia has achieved it! The script is phenomenal, the dialog is fresh, very well written, and the soundtrack for this game is breathtaking. Now over 13 hours in I can say this game is a masterpiece. This is such a unique way to continue the story from Legionwood: Tale of the Two Swords, I found myself in awe. The characters in this game have real personalities, and characterization is a key for good storytelling. This game has it all. Do yourself a favor and give it a shot. Anyone who plays this game for at least a few hours will be completely enthralled.
If you are a fan of RPGs, you will love this.
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4 of 4 people (100%) found this review helpful
39.4 hrs on record
Posted: January 9, 2015
Finally beat the game! Well, one of several endings. I have to say that this game is an exceptional turn based RPG. Here are a few reasons that I personally enjoyed the game:

The class system is way more balanced than Final Fantasy ever achieved. With the right combination of skills and equipment, you can make every class a useful one. Every character can be developed however you see fit. There is a lot of replay value in just trying out differently developed characters.

There are a lot of side quests, but nothing that you have to devote hundreds of hours to complete.

The story line is fantastic. It's not over saturated with juvenile snark like most modern games in the genre. Its a story that grabs you, and compells you to keep playing. Apparently there are several endings, and decisions you make can affect the endings and storyline. That also adds to the replay value.

The difficulty is hard, but reasonable. You have to apply thought and strategy to get through it, which means it doesn't get very repetitive (except for later dungeons, where the switching mechanisms can drive you nuts!) But not so nuts that you throw the controller and give up. A lot of people complain about the difficulty, but if any of you remember playing final fantasy 1 and getting off your ship at the wrong port, or playing Dragon Warrior 1 and crossing one too many bridges, the difficulty doesn't even come close to those days.

The soundtrack is really good. I'm not a musical person, but I appreciated the variety of background music. It set the mood for the different scenes very well.

I'd give this an 8/10, and I personally can't wait to see another Legionwood game.

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5 of 6 people (83%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: December 18, 2014
So far so good pretty balance fight and I think some of the battle gives a good challenge unlike the other rpgs
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5 of 6 people (83%) found this review helpful
2 people found this review funny
11.3 hrs on record
Posted: October 11, 2015
I really don't know how to feel about this game. Neutral, I guess? I don't really know whether to recommend or not recommend, honestly. I guess based upon the fact that I've played for 10+ hours and haven't thrown in the towel would count as a recommend. This game has a lot of flaws, so play at your own discretion.


  • A class and sub class option. Nice. I've never seen this. This essentially gives you the power to have a character major in one class and minor in another one. Good when you can make all of your characters clerics if you want. Makes me feel like I can play God a little bit.

  • Encounter rate is decent. It's high.. but not insanely high. Which is good, because you do battle a lot and it can be tiresome if you're actually trying to make some decent progress. Or, if you're in trouble and you're trying to escape.

  • Dungeons are all a respectable and comfortable length. Not too long.. not too short. This makes it easier to retreat to town if you need healing or items. You can go back in and retrace your steps pretty quickly and make progress at a good pace.

  • You can save any where and at any time. Phew. This is a real life saver. They didn't take a page from the ol' "save point" book.

  • Most tihngs are inexpensive. Reviving your character from the dead is costly, but it's relatively easy to avoid this when you can buy large quanities of items for cheap to help you restore your mp/hp. Inns are also cheap. With all the enemy encounters, you'll also have a hefty amount of cash to buy new equipment in each new area. You have a lot of opportunities to heal/improve yourself BEFORE you die, saving you a headache while also saving you some cash.

  • The music is pretty solid.

  • Your party's hit rate is atrocious. This is a real problem. Seriously. Even my incredibly speedy Rogue character misses every other turn.. and that's with no added debuffs or status effect. This is frustrating and makes battles more drawn out than they need to be. It doesn't seem to matter your stats, what class you are playing, what equipment you have.. it's just a whole lot of missing for no ♥♥♥♥♥♥♥ reason.

  • Little to no warning when you're about to run into a boss. This can be remedied by saving frequently.. but come on.

  • No quest log. Another serious problem. This makes it really difficult to track quests. There's not even any point in doing them because it's so easy to forget. A real shame.. I feel like side questing should play a big part in RPGs.

  • Takes forever to level up. This seems to be a weird scaling issue they didn't fix.. because you fight a RIDICULOUS amount in this game.

  • There is no "warp" option (so far) to leave an area quickly. This makes traveling/exploring really quite painful. I mentioned above that dungeons aren't terribly long, but it is still a pain in the ♥♥♥ regardless when you have to drag yourself out of the dungeon instead of using a simple spell, item or ability to get yourself out quickly.

  • There are a lot of unique sprites, which is nice to see... but what's lacking is portraits next to dialogue boxes when sub or side characters are speaking. This bothers me. All the main characters have portraits next to their dialogue (as they should), but not a single other character has one. Ever. Would it have been so hard to add in? It really puts a hamper on the story telling aspect when they make every other character seem not at all important.

  • Unpredictable character pathing. When you're in towns, for example, NPCs can box you in and there's not a damn thing you can do about it. Sometimes they don't even move, or don't move in a direction that gives you room to get out.

  • No voice overs at all. You have to read all of the clunky and extremely drawn out dialogue. Most of which, over time, you could care less about. I understand this game was most likely a low budget RPG maker type of game to come from an independant/small developer.. but having it read aloud would really make the experience a bit better.

Now, unfortunately my computer's hard drive died and I lost my save data.. so I never got to finish this game 100%. It wasnt worth restarting just to finish and see the ending in my opinion, nor is it something I'd seriously recommend to a friend. However, I've seen some pretty terrible RPG maker games out there, but this one at least tries a lot of unique things and makes an honest effort.

Try it if you're curious. It's middle ground: there are better, but there are also worse.
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3 of 4 people (75%) found this review helpful
7.3 hrs on record
Posted: September 27, 2014
This game is good, well is good in many points, remember that is a RPG maker game.

This game make me feel like a kid when i played FF, the history is not bad, probably too long :/ but it have strong points too, is funny to play if u love <3 RPG tha habilities are good, and the point that u start on ur last savepoint is good ^^

It remembers me when i was a kid and thats why this game is awesome! :D
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4 of 6 people (67%) found this review helpful
20.1 hrs on record
Posted: July 4, 2014
I wrote a review for Legionwood 2 about a week ago based on my experiences in the first 2-3 hours into the game. Although I was able to analyse the battle mechanics and world design to quite some depth, I also pointed out weaknesses in the character development, and how information about the world was conveyed to the player. Thankfully, as I played further into the game I found that these problems were addressed, and I felt it would be necessary to re-write my review, and hopefully help the developer in the process. I will avoid all spoilers beyond the first two hours of this game.

If, like me, you have never played a Legionwood game before, you may wish to brace yourself for the first few hours of the game. The player is assaulted with world information and lore over the first few hours, and I found it very difficult to actually understand what was going on. Naturally it was difficult to become invested in the events of the game at that point. The character development showed similar problems - the main party members were able to supply the player with large quantities of information to keep the story moving, but showed little personality (I was convinced that some characters lacked any personality traits whatsoever - Felix frequently made snide comments or light jokes, and Lionel showed some signs of mourning for Clara, but Aelia and later Marcus showed no detectable emotions or character). Thankfully, as the player progresses further into the story, some of these characters have their background explored, and their personality expanded upon. The story itself becomes easier to follow, too, as characters start to respond to recent events instead of bringing up pieces of lore that the player feels little relation to. The player is able to undertake many side-quests as they progress further in the story, which offer opportunites to improve your party, better pace the events of the main quest, and learn more about specific corners of the world. It's a shame that all of this only picks up after a few (5?) hours of gameplay, but what is present is very well-written, and a definite strength of the game.

The meat of the game, the battles, are both challenging and satisfying. It is rare to find an RPG with such enjoyable battles, and I'm not just talking about RPG Maker titles. Bear in mind that they do have a high level of difficulty from the start, so if you have never completed a Final Fantasy game, you may want to steer clear from this one to avoid frustration. Personally, I really appreciated the difficulty, and it forced me to think tactically whenever I encountered a strong opponent. The battles are viewed from a side-on perspective (a big plus for me!) with a conditional turn-based system similar to that of Final Fantasy X. This lends a lot to the strategy, as you must consider not only strength and weakness, but also timing and order of the moves you execute. Characters may be assigned classes (think of the jobs systems of the earlier Final Fantasies) that roughly describes what functions they may serve in battle. And since you are unlikely to win all your battles by just repeatedly attacking, there is real value in choosing classes that inflict status conditions, or reduce enemy statistics, or have a higher critical hit ratio, etc. Although I may be asking a bit much, it could have been fun to see the characters develop within their chosen classes and not just as a whole, but the system is fine as it is and I would not wish it to become unbalanced.

The graphics and sounds are pleasant but not outstanding. The developer has achieved much using the resources supplied with RPG Maker VX, and this is in no way a criticism. The environments are richly detailed - moss growing on cavern walls, tufts of grass amid the odd flower on bright mountain paths, broken furniture and bones littering grey halls in untouched ruins (but who ever heard of doors rotting shut?) The only criticisms I do have are minor, and refer to graphical elements added by the developer: face portraits generally look a little odd, but such should be expected when using the in-built editor, and some components of the user inferface when in a battle are a little difficult to work with (highlights could be a little difficult to see, and icons in the CTB gauge do not specify which enemy they may represent). I find it easy to overlook such niggles, though, as the rest of the game world is presented very well.

I have yet to complete the game, but I have encountered a few bugs or small mistakes as I have played the game - they are almost always benign, thankfully.
* In certain cut-scenes, if Lionel has the wound status when other party members are removed, the game may cut to the Game Over screen and force the player to load their previous save.
* The CTB gauge occasionally gives incorrect information, in one of two ways: a character's turn might not start when it is stated to on the gauge, and enemies might take their turns earlier than suggested. These may be symptoms of the same problem, which I imagine is due to the way the CTB system is implemented.
* This might not be a bug, but upon learning a new spell when already knowing 8, Marcus forgot one of his previous spells. If this is not a bug, it would be nice to be prompted with a choice upon attempting to learn a move that will cause you to forget an existing one.
* Some skill descriptions differ when comparing the item form and the learned skill form (debilitating shot).
* Some of the metal chests appear to be closed after the player has opened them if they leave the screen and re-enter.
* Some of the sleeping characters change sprite when they are interacted with (they might need to have their direction fixed to prevent this?)
* Some speech contains spelling mistakes.
* Upon meeting one of the kings, he describes the Queen to be on his right. She is actually on his left. (I found it quite amusing to imagine him, with his eyes closed, gesturing to empty space while introducing her, and everyone in the room being too afraid to correct him!)
I stress that these bugs do not irritate me when playing the game - most are harmless, and I list them in the hope that they might aid the developer in identifying and fixing them in future updates.

In summary, I would recommend this game to anyone who has previously completed a Final Fantasy title and is prepared to play through the first few hours before they are able to connect with the world and its characters. Combat is very much enjoyable preciely because it presents a challenge and is well-balanced (when did you last play an RPG where you felt you had to stock up on potions when you left a village?), and there is a large amount of content available between crossing the land as part of the main quest and completing many side-quests along the way, with the occasional well-written cut-scene to break up the action. While I am not humming the tunes outside of the game they are certainly not boring to listen to and overall the world is well-presented. Previously I had criticised the game quite heavily for having so many good features that were not tied together well due to poor character and story development; now I find I am eating my words as I play further into the game. Well done, Dark Gaia.
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Recently Posted
12.8 hrs
Posted: August 12
Worked 10 hours ....then get new party member .....says in menu its supposed to say party...this is where you choose who you want. Iv seen screen shots but mines not there....also sometimes takes 2hours for an item to register into my inventory........i just wasted so much time.....done.....
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3.5 hrs
Posted: July 29
dev says this games difficulty is modeled after the first three final fantasy games. i disagree. on hard the first battle is wiping my party every time. having played the all the final fantasy games up to the playstation and never once getting a tpk, i cannot agree with the dev's assessment. i am all for hardcore rpgs, but when a game does not let you play because a healing item is just a waste of a turn, every enemy goes at least twice as fast as you getting 2x turns to your 1, blocking has no apparent effect on how much damage you take, "speed up" has no apparent effect on how many turns you get, the mobs invariably get at least one turn before you do and hit you for almost half your health, changing classes is moot because the attribute penalty occurs immediately but you do not get techs right away all add up to make your warrior have to be a dedicated healer and your rogue be dead before you win.

update: i just got to the first battle inside the Forum in town, now there are 3 mobs against two and they are individually stronger than any party member and still get two moves to my 1. so even with the dedicated healer (warriors are wasted as healers) my weakling rogue cannot kill them fast enough. the best way to stay alive in this fight is to have both party members heal with items or techs exclusively, but that means the mobs do not die. but if you do not heal then you do not get to hit them more than twice.

final fantasy and other old-school rpgs were hard but beatable. this game gives you lots of practice at loading saves. so save often if you play it. but my recommendation is to not play it.

dev - check your balance, hardcore should still be beatable. you say this game is about strategy and tactics. well there are not lots of tactics or different strategies to employ with two characters with a single heal and a single damage skill between them. after using "speed up" the rogue just hits things. the damage spread for mobs is way too large to be reasonable ~15 to ~60 without crits counted. oh and 60 is half the health of the warrior at level 1 so if both mobs attack the same character in a turn there is a good chance that character dies. and the next turn the player gets has to be used to heal the mostly dead character, then the mobs get to go again, and again. ohp dead! and that is with just two mobs. your game needs some serious rebalancing.
if you want to promote strategy give the player some clue as to which enemy is which in the turn-order indicator. have the red skulls there is great but, players need that information to make good choices of who to hit, their life may depend on it.
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13.5 hrs
Posted: July 24
I am a little dissapointed about this game.
Its nothing like an epic quest. In fact its a very short game (under 10 hours for the first gameplay) and don't even start with the ending(s). The idea of mixed skilled classes is useless because the possible skills are mostly useless. This is the first
RPG I played without a mage and cleric. Fights...yes there are many random ones but you can skip them with running
or equip a trinklet that stops them completely. You don't need the exp. or money because in fights just use one of the
drop agility skills in combination with poison and even the endboss never gets to hit you.
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Da Killah Genius
34.4 hrs
Posted: July 17
Kinda Cheesy
I like the 1st Legionwood better, this game has some very good retro elements, aside from the facts that there are side quests, secret classes & techniques/spells. 2 bad things I will say is
#1 - that the main villian usually is the final boss, but instead you fight some demonic creature thats not even challenging enough.
#2 - Cinematics, or scenes (whatever you call'em) are very dull, especially the multiple endings.
Overall, this game isn't too bad to play, I just wouldn't recommend this to a low class RPG player....
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8.8 hrs
Posted: June 29
I bought it on Steam sale (thank god) just because the first Legionwood had a nice story and I was willing to continue it. It's hard as ♥♥♥♥. I can't even pass the third boss on easy! Level up takes a lot of time and you cannot farm like the previous game because there isn't something to heal you again fully. You must pay a lot of money to heal at the church. It has a promising story but the difficulty is so high without any reason. I will continue it only for the storyline because I've already bought Heroes of Legionwood and I don't want to let it go to waste. But I advise anyone who isn't a big fan of the storyline to not touch this game.
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0.1 hrs
Posted: April 13
Can't stand these games 5/15
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77.6 hrs
Posted: February 2
i have a problem with the cave-ins and moving the rocks to progress. It seems impossible to get to the other side without the rocks blocking progress. Can anyone help me?
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17.0 hrs
Posted: November 25, 2015
This game is well made no doubt and you can feel that DarkGaia is a competent game designer. But this game feels extremely rushed and unpolished. I expected more of this game. I'd like to make this review short and to the point so I'll just dive into it.

Compared to the first game this game feels more like a spin-off story than a completed sequel. Although the storytelling and the writing is very good i still feel that alot more story could had been mashed in there. I cleared the final dungeon at around 12 hours at level 19. This was just after picking up my last party member. For obvious reasons this left me with a feeling that the game was not really complete. One bonus is that there is quiet alot of optional content in the game that provides more story. That's all fine and dandy but personaly i would had liked to see the main story expanded instead. Out of the six main characters only two of them have any time at all to see any real king of character development. With that said the characters are still very well written and atleast a couple of them are genuinly likeable.

The gameplay is solid but nothing out of the ordinary. The battles are hard at times and can be quiet annoying but the game offers loads of different ways to tackle them. You can for example play a battle slowly with one heavy damage character and three Clerics if that floats your boat. The upside to the difficulty is that i found myself satisfied when i defeated certain bosses. Battles aside the puzzles are mostly frustrating and kinda feel placed in the game to expand the playtime.

I like DarkGaias mapping alot. I really feel that he makes the most out of the built in Graphics in every RPG Maker engine. He has a real knack for making all areas feel unique and full of life.

Some really good choises here. I especially like the fantastic battle music from NemesisTheory. There is not much to say about this really. The soundtrack as a whole does it's job well and provides even more atmosphere to the areas and battles of the game.

There are some bugs in the game. It's one of the things that makes the game feel rushed. Overall it's nothing game breaking though and it does not really lower the overall experience that much.

The game is still worth the price in my opinion. You get 10-15 hours of really solid old-school gameplay out of it. But you better be sure that you enjoy the SNES era of JRPGs because this game is not for everyone.
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2.7 hrs
Posted: May 26, 2015
Just started this game can already tell its 10/10 im old school games like this are good ways to releave stress. for 1.25$ cant go wrong. use your mouse or key board... :) such a chill fun game..
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