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Legionwood 2: Rise of the Eternal's Realm is an epic fantasy Role Playing Game (RPG) in the classic style reminiscent of older RPG hits.
Release Date: Feb 28, 2014
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1.5.5 Update has been released!

July 21st, 2014

The 1.5.5 patch for Legionwood 2 was implemented on Steam today, bringing a number of new additions and tweaks to the game.

The changes in this patch include:

- The game no longer ends if Lionel is KO'd in certain cutscenes.
- The Shaman class can now be obtained in Entoban if it is missed earlier in the game.
- Some small dialogue tweaks.
- The ruins south of Khusan on the world map are now accessible.

This patch should automatically download the next time you launch Legionwood 2, provided you have Automatic Updates turned on in Steam.

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1.5.1 Update has been released!

June 24th, 2014

The long-awaited 1.5.1 patch for Legionwood 2 was implemented on Steam today, bringing a number of new additions and tweaks to the game.

The changes in this patch include:

- The Luck Charm runecraft now correctly gives +20% Luck.
- Fights in the opening areas have been made slightly easier.
- WASD controls have been added to the game.
- The morality system has been tweaked to make certain endings easier to obtain.

This patch should automatically download the next time you launch Legionwood 2, provided you have Automatic Updates turned on in Steam.

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“A solid game that simultaneously challenges and delivers in both gameplay and story, Legionwood 2 exemplifies the most compelling parts of a traditional RPG.”
82% – RPGFan

“A casual RPG you'll enjoy if you want a deep, long story.”
3/5 – Gamerscape UK

About the Game

Legionwood 2: Rise of the Eternal's Realm is an epic fantasy Role Playing Game (RPG) in the classic style reminiscent of older RPG hits. Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Get ready to pick a side on the stage of history. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?

This game features:
  • 15+ hours of classic RPG gameplay.
  • Dozens of minigames and sidequests to discover.
  • Hundreds of different character configurations.
  • Over 80 intelligent and dangerous foes.
  • Non-linear game that makes your choices count.
  • Six different endings.

System Requirements

    • OS: Microsoft Windows XP/Vista/7 (32 bit or 64 bit)
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 512 MB RAM
    • Graphics: Intel GMA series or better
    • Hard Drive: 400 MB available space
    • Sound Card: DirectSound-compatible sound card
Helpful customer reviews
24 of 30 people (80%) found this review helpful
222 products in account
1 review
40.3 hrs on record
Playing this game for roughly 1.5 hours now, and really I think the game is good considering the generation it's trying to capture. The nostalgic feeling of difficult games from the 1980s and 1990s, unforgiving and kind of grindy. This game takes more then a few hours of hitting the "Attack" button. It makes you consider your resources carefully.

Engaging in a battle, and just attacking while paying the minimum amount of attention will likely get you killed more often then not. It takes a little planning and some real thought on how to approach the groups of monsters. More then once have I delved into a cave full of monsters, earned a substantial amount of money, just to lose it all on resurrection costs and inn stays. Think about the fight and utilize your characters' abilities. For a while I was using Lionel primarily to First Aid allies that were getting crushed in battle. After a few levels, they easily best groups of enemies.

A lot of reviews make this game out to be bad and hard, and I just didn't think it was fair. By today's standards, yes it could be considered quite brutal at times, but that doesn't make it bad. It makes it challenging. The class system and morality system really make this something I could finish and immediately pick up again.\

Thanks for this game!
Posted: June 1st, 2014
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12 of 16 people (75%) found this review helpful
102 products in account
4 reviews
0.7 hrs on record
This game makes me very irate. I'm less than two hours in, and here's what I have to complain about:

1. The dialogue has clearly never been read out loud before. It's awkward, long-winded and bad.
2. The battles at the beginning are infuriatingly long. Not so much difficult, but long. Also, dear god but the main character misses a lot.
3. The art for the first boss is out of place, blurry, covered in artifacts, and just plain awful. This game would have been better served by a stock RPGMaker enemy that at least fit the look of the rest of the game.
4. When you talk to the sleeping soldiers from different sides, they take on different sprites - an old man, a young girl. This is because the sprite sheet for "fallen" characters have sprites for every character, rather than different directions, because corpses don't turn to look at you. Preventing the fallen sprite from changing when you talk to it is as simple as checking the "Direction Fix" box in the event menu.

One click. ONE CLICK.

This is a lazy mistake, and just goes to show the lack of testing, and the overall rushedness of this game. It certianly doesn't bode well for the rest of it, but hey, if it wows me by the end of it, I'll update this review. I'm not holding my breath though.
Posted: June 25th, 2014
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8 of 11 people (73%) found this review helpful
21 products in account
1 review
23.5 hrs on record
I'm a huge fan of the first Legionwood, which has a fantastic story, a memorable cast of characters, and very challenging battles. The game was so inspiring to me. If you haven't played Legionwood: Tale of the Two Swords, I highly recommend it! Plus, if you do, you'll be familiar with the setting in this game.
However, that being said, to enjoy this game, one would not have to play through the First Legionwood.
I really do think it would enhance your experience though! There are some changes to how you develop your characters this time around, but the overall feeling is still there I think with the new class system. It's a blast. The battles are fast & fierce! Everything is so much smoother! I grew up playing RPGs and the Final Fantasy games as they were released in the US, and old school RPGs are what I crave these days. The story is great, and there are many nods to the events in the original. I find myself never bored at all, and quite honestly, I thought it would be hard to top the first game. But I feel as if Dark Gaia has achieved it! The script is phenomenal, the dialog is fresh, very well written, and the soundtrack for this game is breathtaking. Now over 13 hours in I can say this game is a masterpiece. This is such a unique way to continue the story from Legionwood: Tale of the Two Swords, I found myself in awe. The characters in this game have real personalities, and characterization is a key for good storytelling. This game has it all. Do yourself a favor and give it a shot. Anyone who plays this game for at least a few hours will be completely enthralled.
If you are a fan of RPGs, you will love this.
Posted: June 6th, 2014
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40 of 74 people (54%) found this review helpful
406 products in account
1 review
0.5 hrs on record
This game is nothing more than a quick cash in. The gameplay is unengaging. The cast is uninteresting and the world lacks character. There is promise here with the morality system and job combinations, but a lot more development time is needed to reach it. As it stands, this game isn't worth the price they are asking for it, or any price for that matter. It should be free. If you want something made with RPG Maker that is worth your time and money get To The Moon, Deadly Sin 2, Aveyond, or Skyborn.
Posted: May 20th, 2014
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1 of 1 people (100%) found this review helpful
35 products in account
2 reviews
19.3 hrs on record
I wrote a review for Legionwood 2 about a week ago based on my experiences in the first 2-3 hours into the game. Although I was able to analyse the battle mechanics and world design to quite some depth, I also pointed out weaknesses in the character development, and how information about the world was conveyed to the player. Thankfully, as I played further into the game I found that these problems were addressed, and I felt it would be necessary to re-write my review, and hopefully help the developer in the process. I will avoid all spoilers beyond the first two hours of this game.

If, like me, you have never played a Legionwood game before, you may wish to brace yourself for the first few hours of the game. The player is assaulted with world information and lore over the first few hours, and I found it very difficult to actually understand what was going on. Naturally it was difficult to become invested in the events of the game at that point. The character development showed similar problems - the main party members were able to supply the player with large quantities of information to keep the story moving, but showed little personality (I was convinced that some characters lacked any personality traits whatsoever - Felix frequently made snide comments or light jokes, and Lionel showed some signs of mourning for Clara, but Aelia and later Marcus showed no detectable emotions or character). Thankfully, as the player progresses further into the story, some of these characters have their background explored, and their personality expanded upon. The story itself becomes easier to follow, too, as characters start to respond to recent events instead of bringing up pieces of lore that the player feels little relation to. The player is able to undertake many side-quests as they progress further in the story, which offer opportunites to improve your party, better pace the events of the main quest, and learn more about specific corners of the world. It's a shame that all of this only picks up after a few (5?) hours of gameplay, but what is present is very well-written, and a definite strength of the game.

The meat of the game, the battles, are both challenging and satisfying. It is rare to find an RPG with such enjoyable battles, and I'm not just talking about RPG Maker titles. Bear in mind that they do have a high level of difficulty from the start, so if you have never completed a Final Fantasy game, you may want to steer clear from this one to avoid frustration. Personally, I really appreciated the difficulty, and it forced me to think tactically whenever I encountered a strong opponent. The battles are viewed from a side-on perspective (a big plus for me!) with a conditional turn-based system similar to that of Final Fantasy X. This lends a lot to the strategy, as you must consider not only strength and weakness, but also timing and order of the moves you execute. Characters may be assigned classes (think of the jobs systems of the earlier Final Fantasies) that roughly describes what functions they may serve in battle. And since you are unlikely to win all your battles by just repeatedly attacking, there is real value in choosing classes that inflict status conditions, or reduce enemy statistics, or have a higher critical hit ratio, etc. Although I may be asking a bit much, it could have been fun to see the characters develop within their chosen classes and not just as a whole, but the system is fine as it is and I would not wish it to become unbalanced.

The graphics and sounds are pleasant but not outstanding. The developer has achieved much using the resources supplied with RPG Maker VX, and this is in no way a criticism. The environments are richly detailed - moss growing on cavern walls, tufts of grass amid the odd flower on bright mountain paths, broken furniture and bones littering grey halls in untouched ruins (but who ever heard of doors rotting shut?) The only criticisms I do have are minor, and refer to graphical elements added by the developer: face portraits generally look a little odd, but such should be expected when using the in-built editor, and some components of the user inferface when in a battle are a little difficult to work with (highlights could be a little difficult to see, and icons in the CTB gauge do not specify which enemy they may represent). I find it easy to overlook such ♥♥♥♥les, though, as the rest of the game world is presented very well.

I have yet to complete the game, but I have encountered a few bugs or small mistakes as I have played the game - they are almost always benign, thankfully.
* In certain cut-scenes, if Lionel has the wound status when other party members are removed, the game may cut to the Game Over screen and force the player to load their previous save.
* The CTB gauge occasionally gives incorrect information, in one of two ways: a character's turn might not start when it is stated to on the gauge, and enemies might take their turns earlier than suggested. These may be symptoms of the same problem, which I imagine is due to the way the CTB system is implemented.
* This might not be a bug, but upon learning a new spell when already knowing 8, Marcus forgot one of his previous spells. If this is not a bug, it would be nice to be prompted with a choice upon attempting to learn a move that will cause you to forget an existing one.
* Some skill descriptions differ when comparing the item form and the learned skill form (debilitating shot).
* Some of the metal chests appear to be closed after the player has opened them if they leave the screen and re-enter.
* Some of the sleeping characters change sprite when they are interacted with (they might need to have their direction fixed to prevent this?)
* Some speech contains spelling mistakes.
* Upon meeting one of the kings, he describes the Queen to be on his right. She is actually on his left. (I found it quite amusing to imagine him, with his eyes closed, gesturing to empty space while introducing her, and everyone in the room being too afraid to correct him!)
I stress that these bugs do not irritate me when playing the game - most are harmless, and I list them in the hope that they might aid the developer in identifying and fixing them in future updates.

In summary, I would recommend this game to anyone who has previously completed a Final Fantasy title and is prepared to play through the first few hours before they are able to connect with the world and its characters. Combat is very much enjoyable preciely because it presents a challenge and is well-balanced (when did you last play an RPG where you felt you had to stock up on potions when you left a village?), and there is a large amount of content available between crossing the land as part of the main quest and completing many side-quests along the way, with the occasional well-written cut-scene to break up the action. While I am not humming the tunes outside of the game they are certainly not boring to listen to and overall the world is well-presented. Previously I had criticised the game quite heavily for having so many good features that were not tied together well due to poor character and story development; now I find I am eating my words as I play further into the game. Well done, Dark Gaia.
Posted: July 4th, 2014
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