TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews:
Recent:
Mostly Positive (15 reviews) - 73% of the 15 user reviews in the last 30 days are positive.
Overall:
Mixed (671 reviews) - 68% of the 671 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Includes 2 items: TransOcean: The Shipping Company, TransOcean 2: Rivals

 

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June 23

Mighty Sims Bundle – Save 98%!



Simulation fans take note! On Bundle Stars we have prepared an unbeatable simulation bundle for you: At a price of 3.49 EUR there is a boatload full of exciting simulation games waiting for you. You will save 98%!

The package contains 10 games in total. Next to "TransOcean: The Shipping Company" and the thrilling ship simulation "Coast Guard" there are also games like "Firefighters 2014", "Rescue: Everyday Heroes (US Edition)", the digger simulator "DIG IT!" as well as many other simulation highlights waiting for you. The price offer is limited and will end on July 6th, 2016. So what are you waiting for?!? Grab the "Mighty Sims Bundle" and get your ticket into the world of simulators!

Here is the link to the "Mighty Sims Bundle" on Bundle Stars:
https://www.bundlestars.com/en/bundle/mighty-sims-bundle 

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May 5

Get TO1 with a 50% discount and get 20% off for TO2



Nautical offer for aspiring rulers of the Seven Seas: In preparation of the upcoming release of "TransOcean 2: Rivals" from today on our exciting economic simulation "TransOcean: The Shipping Company" is available on Steam with a 50% discount for a special price of 9.99 EUR in total. The very special feature with this price offer is that the owners of the predecessor are able to get "TransOcean 2: Rivals" on Steam with a special pre-order discount of 20% in total – incl. some maritime pre-order bonuses. So who doesn't own these two games yet, shouldn't miss this unique opportunity!

Here is the link to "TransOcean: The Shipping Company" on Steam:
http://store.steampowered.com/app/289930

And here is the link to the "TransOcean 2: Rivals" pre-order on Steam:
http://store.steampowered.com/app/350110

PS: The price offer will end on May 10th, 2016.

2 comments Read more

Reviews

“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

Bundle Offer



Get two hit management simulations from the quills of Deck13 Hamburg with the TransOcean 1 + 2. Start at the beginning of the series with TransOcean: The Shipping Company and its exciting adventure set among the floating giants of cargo shipping. In TransOcean2: Rivals experience the next exciting installment in the tale of loyalty, betrayal, and world dominating empires. Plus, pit yourself against friends in the competitive multiplayer mode.

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!

Features

  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Minimum:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (15 reviews)
Overall:
Mixed (671 reviews)
Recently Posted
Figsak
5.0 hrs
Posted: August 29
Best manager Sim I've played in many years. I walked into this game thinking it was going to be a throw-away mini-game, then I played it almost 5hrs straight, and couldn't put it down.

It starts very micromanagement heavy, and you start feeling overwhelmed, but once you start getting onto the Panamax ships, and start using tugs, it's much less so.
Helpful? Yes No Funny
stlin
44.0 hrs
Posted: August 24
Great game! Create you own shipping company that covers the world, once you get past the lowest rank. You get to actually dock your ships, tho can opt for tug assistance, which you'll want to do for difficult ports. I did a list to remind me of bad ports. Plays well, tho on my machine, must use steam to avoid occasional glitches. Lots of thot needed. Some surprise events, but not too many to distract, tho some can really chalange you. Wonderful variation from war games.
Helpful? Yes No Funny
gonsi
8.9 hrs
Posted: August 14
Awfull mess.

Unoptimized, get oftes stuck in fast forward and not pausing even for events!

Economy is rubberbanded so hard you will feel no pleasure from it...

Whats more think rubberbanding will make game choke when you put more than one ship in same port and game tries to generate contracts that are "suited" for each ship


If you have pc stolen from nasa and dont mind this game not being economy game at all give it a try,
Otherwise avoid...
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PANZER KAT
29.8 hrs
Posted: August 6
For the price this game only offers simplistic tedium.
Helpful? Yes No Funny
Reaver
15.0 hrs
Posted: August 2
Sorry i cant give a thumbs up on this.

Too easy and i see everybody saying casual (but even casual should at least try to test your whits) but as soon as you have a big fleet, which you will in a very short time, the only thing you do is clicking and clicking on your mouse. You are so many times in ports that the only thing you do is go from screen to screen for loading, sailing, loading sailing and so on. If you have a lot of vessels this gets annoying since even if you have accepted a contract where you need to sail from one port to another to get the TUE there on time there is nothing you can get automated.

Going in and out of port has nothing to do with ships, i can know i have sailed for over 15 years in real life, and has no challenge in it. As soon as you have money, again this is very fast, you pay a little bit for a "pilot" or "tug" or whatever since you make millions on cargoes only.

If you can buy it for maybe a buck or two go for it but dont expect a challenge of any sort! Defenitely not worth 20 euros.
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Awesomo 2000
6.5 hrs
Posted: July 31
Great logistic management game with boats which looks really mundane at first, but after a while I was so addicted on trading goods with ships, buying new ones and creating my transocean empire. You can sail on the ships yourself and control them, but this mechanic is not the thing that will keep you playing, just nice addition. Dont expect much and you will be pleasantly surprised.
Helpful? Yes No Funny
kromeboy
15.9 hrs
Posted: July 20
Product received for free
If you are old enough to remember Port of Call then this game will be very familiar to you.

Transocean is an updated version of the same game mechanic: you sail your ship moving cargo from port to port and you can directly maneuver the ships in and out of the ports in a mini-game.

You only carry containers and the ships and unit of measure are the ones used in the real world. The port mini-game become old real quickly and paradoxically is harder to steer a small ship then a gigantic New Panamax.

The management part is easy to master and can also become repetitive over time, but there is some gambling involved that could keep that interesting. The campaign last for about 15 hours, and the final part is a bit of a grind.

I'm not sure that the game is worth is full price and i got my copy in a bundle so I'm more then satisfied.
Helpful? Yes No Funny
Traxadel
13.7 hrs
Posted: July 7
I started the game and time slept by in seconds. After a while, I really felt my responcibility before my contractors. Damn I hate sudden cargo chacks.
Sure this game has problems in mechanics and it really needs polishing, but I like half-life games, it makes me happy. Perfect games are sometimes boring.
Helpful? Yes No Funny
ac19189
5.5 hrs
Posted: July 3
I didn't expect much from this game when I first started then I started getting into it and next thing I know I was just getting started as parts of the game started to unlock. At first the game doesnt seem like it has much to offer but then it slowly gets more and more complex which is really nice all while you are being forced to save money to progress without going bankrupt.

One thing that I was really surprised about is when I started the game I half expected a overview management company of a huge fleet of ships that you just control on a map but you can directly control one ship and bring it into and out of port manually or auto if you dont want to spend the time doing it. The only real complaint I had about the game was the boats steering and while I understand it's trying to be realistic I felt like it had way to much drift.

That being said I don't drive massive boats for a living so what do I know maybe thats how they really handle just took a bit of a learning curve after that I just got better and faster at docking and right about the time I started to get tired of doing it I was making enough money to just auto dock which was a really nice. The game seems really balanced and it doesnt force your hand in progression so you can progress at the speed you want. This means you can save up loads of money before you move on which is what I did the only real worry I have about the game is when you start getting massive amounts of ships under your control I can see it becoming VERY hard to control everything.

While the did think this out so when you directly select a ship it gives you only that ships information the issue is you can set it to think for itself in a matter of speaking so every time a ship leaves or comes into a dock it will freeze your game and force you to deal with it. While that doesnt seem like a huge deal if you have twenty or thirty ships that are all bouncing around you will be dealing with ships docking every few seconds so 10 minutes of gameplay could result in only 10 or 15 seconds of ingame time because of all the pausing.

Even with all that being said I think the game is totally worth playing even more so if you can pick it up on sale for cheap. Great time killer and easy to figure out once you get going.
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matheus_hk
19.3 hrs
Posted: July 3
"6/10. A casual trading game to chill at." - My Own Rating.

Warning: This is a casual trading game to chill at, not Patrician on Patrician difficulty level, not Uncharted Waters Online, not even a sailing game.

I'll agree with anyone who says this game is too easy. Because it is. You don't really have to worry about most of the details. To be honest, I just grab the highest speed ships and upgrade everything I can. Then I pick highest value trades at each port and move on at full speed.

I haven't docked or left docks manually a single time, I haven't worried about fuel price or consumption once. I also haven't had a bad profit trip either. The only thing I worry about is not picking two different destinations with deadlines if I can't reach both in time. In other words, this is a chilling game. Just like watching a fireplace. Not challenging, but soothing.
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Most Helpful Reviews  Overall
257 of 294 people (87%) found this review helpful
Recommended
4.7 hrs on record
Posted: September 23, 2014
Having played for just over an hour now here's what I have to say about the game. If you ever played Port of Call, Transocean - The Shipping Company is a modern version of that. Everything from the time progression to "status" or "reputation" to unlock more ships. There are some nice features of the sim that are handy to use such as the financial statements & diagrams, also the ability to take out loans is great as well. I didn't bother playing the campaign, just went right into the free play.

After about 20-30 minutes of contracting out my small feed ship i unlocked all the ports of europe, thereafter I unlocked the entire world. I gained enough capital to purchase some bigger pre-panamax ships and began trading the lucrative routes. Graphics wise the sim is pleasing to the eyes, beautiful colors, non-cluttered interface, lots to look at without getting bombarded with useless information.

There isn't a real challenging component to free play that I observed, eventually your larger vessels experience massive profit margins. If you complete a contract for 30 million euros, your fuel costs will only be about 5% of that, which is fine I guess, but I have a feeling that real shippers experience much more turbulent expenses. I'm not complaining, just, thinking out loud.

Anyways, this sim is shouting for tankers & drybulker vessels, stock market simulation, buyouts, further player interaction with other AI shipping companies (or even other players!) I hope Deck13 doesn't simply abandon this just yet. Oh and wait, there is more.

Many of you know the embarressing and disasterous repuation that German devs/publishing firms have for releasing unfinished products then abandoning them, i must say within the hour of playing, I didnt crash once, experience a bug or anything like that. It was flawless. Congrats!

Anyways I'll swing a 8/10 would play again. Thanks.
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204 of 238 people (86%) found this review helpful
15 people found this review funny
Recommended
29.3 hrs on record
Posted: September 23, 2014
Everybody look at me 'cause I'm sailin' on a boat!

After two hours of play, I have to say that I'm impressed. After just a couple tutorial missions (each and all skippable in turn), I was turned loose to make or break my company. After a few lucrative ore contracts, I found myself smuggling contraband on the Mediterranian. And got busted. And my cargo seized. And fined. And my ship impounded for a week. A time-based contract I still had in the hold expired, so there were penalties there. And harbor masters didn't care to allow convicted smuggers in their ports, so harbor fees went up. All that in two hours and not a moment that felt repeatative.

A few features that I liked: Your home port determines what bonuses your company gets. I picked Lisbon for +5% on ore contracts and -10% to fuel. The trick is, the smaller the port, the larger the bonuses. So you have a reason to keep smaller ports and the ships that can service them.

There is some ship customization. The Feeder I started with had three levels of Hull and Engine upgrades, which increased range and speed respectively. There was also a license upgrade that would allow me to carrry what appeared to be hazardous waste. Unfortunately, there does not appear to be options for custom paint or appearance (other than your ship name emblazoned upon the stern and bow).

I remember reading a comment somewhere saying that the music was repeatative and annoying. To me, it sounded like every port had it's own song. And each port felt VERY unique. I'm already developing favorites and least favorites.

The only meh item I encountered dealt with other ship traffic. Large ships move fast and looked intimidating at first, but it turns out they can stop on a dime and give the player right-of-way. I would have liked to have seen navigation lights and right-of-way implemented (and fines for failure to obey maritime traffic laws).

Anyway, back to my ship. I'm saving up for a fleet. And I'm naming all my vessels after internet porn sites.
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130 of 155 people (84%) found this review helpful
9 people found this review funny
Recommended
87.2 hrs on record
Posted: December 1, 2014
I am a Retired Certified Warehouseman/Dispatcher. This game plays close to the real world when it comes to Cargo Movement. With a few more Improvements, I believe this game could actually move into the Sim World, as a School Training Tool too.
Imagine that, having fun, and learning about the "Real World TOO!"
Wanna make a bet it'll never be picked up as such?
REAL School is supposed to be boring so you want to Grad and leave! Ha Ha....
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105 of 120 people (88%) found this review helpful
3 people found this review funny
Not Recommended
112.0 hrs on record
Posted: April 8, 2015
Sadly this game appears to be no longer supported. Please visit the forums for latest details. The game has many bugs and features missing which according to the developers are to be addressed in a version due out in 2016. If you don't mind spending a bit of cash it is an interesting, challenging game which will amuse for a number of hours, especially over a wet holiday weekend. This game ideally should be heavily discounted from now on and free upgrades offered to those who purchased before the new version TO2 was announced earlier this week.
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238 of 321 people (74%) found this review helpful
2 people found this review funny
Not Recommended
14.8 hrs on record
Posted: September 24, 2014
This is a cool game and all but it has its negatives that quickly spoil the experience.

First, docking and undocking is tedious as hell and gets very old very quickly. Unfortunately you're essentially required to do it every time, since using a tugboat is $100K a pop -- so docking and undocking at any given port if you don't want to deal with this tedious docking mechanic is $200k. When you're starting out and your profit margins are very thin this isn't feasible.

Second, in the campaign your investor is essentially the villain. Every quarter she takes what seems like half of your cash and when you finally scrape up enough to rank up to the next size ship she saddles you with an impossible contract which requires you to ship an insane amount of goods to a specific port (including things that you can't even ship yet without ship upgrades that you can't buy) or lose $10M. Guess when this automatically kicks off? When you hit $10M in cash. Oh the best part? You have around a month to deliver everything. Twice. Twice I hit this point and this impossible burden combined with the investor taking her quarterly cut left me bankrupt. I would keep trying but the aforementioned docking mechanic saps my will to start over.

Third, the sailing mechanic isn't very deep. When your ships are sailing you'll get popups like "there's a storm a comin" and it asks you if you want to sail around it or sail through. I can't tell the difference between the two aside from the fact that sailing through practically destroys your ship. This is fine, but if a game is going to abstract this sort of thing but then require you to micromanage things like docking it seems a little schizophrenic.

Take these three things and it turns out to be a game that is profoundly unfun which is a shame because it's the first thing that really ruins it. Slashing towing fees would go a long way to making the game better.
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79 of 91 people (87%) found this review helpful
1 person found this review funny
Recommended
12.5 hrs on record
Posted: September 27, 2014
Played Ports Of Call? This is it. A few new things, but other than that, its Ports Of Call.
I love Ports Of Call, played it a lot on the Amiga, but I know that this game isnt for all.
Its repetetive, its "just one more year", its "oh, this again", its "havent I already done this?", but its fun for a lot of us.
Have you played ports Of Call on pc or the amiga and liked it? Then this game is for you!
Now, just one more year...
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56 of 60 people (93%) found this review helpful
1 person found this review funny
Recommended
35.2 hrs on record
Posted: September 9, 2015
OK, this review is primarily for the campaign game as I still am in the progress of completing it.

THE GOOD:
If you remember Ports Of Call, this game has a very familiar feel to it. So much so that I would consider it the spiritual successor to that fine game. The ship docking is nearly identical, smaller feeder ships are more difficult to dock than the larger post panamax & larger ships that have side streamer jets that will allow much better maneuverability than the tiny ships.
Many varied ports are available worldwide to sail into and each port has very unique feel to it. Hamburg & Santos are especially technical and can be quite challenging and fun to sail into at full speed. They have an option to pay a tug to skip the manual docking for a fee based on your ship size. The fee can be quite a hit to the profitability of the runs... Which leads me to the Bad...

THE BAD:
Profitability: I have noticed that the smaller ships, while they carry much less cargo, and in some cases are significantly slower, are FAR more profitable than the larger ships. Cargoes are 3 to 5 times more profitable per container than the larger ships. THIS IS A COLOSSAL FLAW IMO, and a huge reason that my fleet of over 200 post panamax ships is starting to bog down my computer. I refuse to make runs where the cargo value for my huge UCLV ship is equal to a post panamax ship 3 size classes smaller.
I have found that there are ways to crock the game model by leaving feeder ships in the company contract ports to generate hordes of tiny highly profitable contracts meant for feeder ships, but this exploit should not be needed. The value of the cargo should remain similar through all the ship classes to motivate players to want to get the giant ships (which are a blast to drive) because they are big money as well as big fun. Instead I am forced to slog through thousands of port tug fees to remain profitable. Which leads me to the UGLY...

THE UGLY: The worst part of the campaign is the outright thievery of the investor. The first several status upgrades come along at reasonable intervals and have logical milestones to nudge the player to create a shipping empire. Once the player hits the Magnate level though, the game bogs down into mindnumbing repetition. The game becomes a treadmill of completing company contract after company contract. The fun "quests" of filling a whole slew of varied contracts to a specific city are no more. The "driving quests" where you are tasked with parking several of each ship are gone.
Tycoon level is the worst though. Your only goal is to gather enough money to buy out this thief, who wants roughly triple the value of your empire when you hit Tycoon. That wouldn't be so bad if I hadn't spent the entirety of the game building up a world spanning empire.
The main problem is that the thief/investor comes in every 3 months and steals 25% of your cash! This game mechanic alone is almost enough to stop even the most diehard players in their tracks. I have found that after a point, it becomes nigh impossible to break through this crock of a game mechanic and actually succeed and "win" the game.

All in all I would give a thumbs up to the game as a whole, but not the campaign. While the campaign starts out great, it ends like the Hindenburg explosion... OH THE HUMANITY of repetition!

I have read the previews for Transocean 2, and multiplayer mode sounds like great fun. For now though, I have to agree with may other reviewers. Grab the game on sale, and enjoy it. Very likely it will be cheaper per hour of entertainment than a movie, and when you create your own conditions for victory, the non-campaign could be quite enjoyable indeed.
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60 of 67 people (90%) found this review helpful
Recommended
339.9 hrs on record
Posted: November 14, 2014
I am not much of a game player, but have always been interested in the shipping business and business simulation. I was pleasantly surprised at how much I enjoyed playing this game. Some people will enjoy the docking of the vessels in the various harbors. As you gain experience you will be able to get to and from the dock faster. Some ports are extremely easy (Lisbon), and others, quite challenging (get one of the larger boats in and out of Vancouver). So people looking for a game that builds your skills handling various ships you will likely enjoy this.

There may be some small issues with the underlying rules. For example, was surprised I could pickup cargo from NY for Havana. Suspect that isn't a realistic route.--more likely such goods travel to an intermediate port first (like Halifax). Also, not totally sure the rules follow the Jones Act. But one can really spend time figuring out how to keep the vessels as loaded as possible, and efficiently moving the most TEUs for the most money. I didn't like it when my ships had less than 50% of the capacity in use at any one time. I found this more challenging then moving the boats around, and therefore I would sometimes just let the game dock the ship to save time even though it negatively affected my reputation.

Again, not a gamer, but surprised how much time I have spent playing and enjoying this game. If you like simulations, you'll probably find this entertaining, if not informative.
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66 of 77 people (86%) found this review helpful
Recommended
193.7 hrs on record
Posted: September 26, 2014
This is the first game I purchased via the Steam recommendations. I am certainly not disappointed. So far, I have 10 hours in the game, and I feel addicted.

This is a fairly simple simulator/logistics game. The game has a tutorial, and I'm playing through it. However, if you played similar games, such as Cities in Motion or Railroad Tycoon, then you can probably figure this out. You buy a ship, get a contract, and then deliver the goods. You have investors, you can take out a loan, and your ship will need fuel and maintenance. From that standpoint, it is very easy. As you get more ships, you gain more capacity but lose some capability. Eventually, you can create company specific contracts that require delivery of a certain good to a certain location; at this point the complexity starts to become apparent. To keep it interesting, you also have to deal with storms, pirates, and fires at sea.

While the game is fun to play, it still needs some polish. I've had a few popup notifications remain on the screen. I can play through them and sometimes get them to disappear, but its a bug. While there are hazards, like storms and pirates, they purely random rather location specific, thus avoidable. For example, I had a piracy near the Canaries, and I hit a storm with one vessel while another vessel sailed through the same area at the same time without the storm. Personally, I find these oddities to be minor imperfections and potential room for growth in the development. Overall the game is very solid platform and is good enough for this early release.

A larger area for growth is the games focus on cargo container shipping. I commented about this in relation to US ports on the forums. I was happy to see the game designer respond within hours of my comments. While my request won't go fulfilled for now, I'm satisfied knowing that they understand the issue.

I'm definitely getting my money's worth from the game. I think the game is playable for most ages. If you are into sims like this, you'll love it. If you prefer FPS games, then you'll probably hate this game as it is not meant for you. I recommend this to all the simmers out there.
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54 of 60 people (90%) found this review helpful
1 person found this review funny
Not Recommended
9.6 hrs on record
Posted: February 5, 2015
Recommended, but ONLY if, like me, you played Ports of Call on a dodgy DOS computer and couldn't get enough of expanding your fleet. As that is not likely to be the majority, I am not recommending it.

This game IS Ports of Call, there are a few additions and subtractions but the core of it is simple: Get the most out of your fleet. However, where PoC offered depth and complexity, in this it isn't difficult to achieve what you want to achieve, it is a fun(ish) time-waster for a few hours before you realise it is severely hampered by lack of depth. It is PoC but done half-hearted at points where it matters. I've just sent two ships off from New York to Algiers, loaded with medicine, to finish a contract off. Both ships for some mysterious reason left without their loads. In PoC I would turn them round and ignore the bug, here you can't: You cast-off, that is it.

In PoC part of the minigames was that you would manoeuver the ship in tricky situations, ice, reefs, castaways. Here you either damage your ship or have to wait for an unknown time. I am fine with the minigame element being gone, but now I haven't got a clue what determines how long you wait, it doesn't tell you (unlike PoC), but having a ship sail "round a reef" just of the Galician coast and it taking 12 days... It could have been in the Antarctic by that time. Some of these aspects feel like they've just been put in to slow down the player for no apparent reason.

The game is a lot easier. The upgrades to ships are a potentially nice addition, but instead are a sure-fire way to rolling in cash in no time. Once you unlock radioactive goods and weapons, you rake in the cash. I feel there is a massive missed opportunity here. They've introduced a reputation system, why not link it to that? Other goods are already linked to it, also - gaining rep should be A LOT harder, now it is linked to being on time a lot, which is the easiest thing to achieve, it should be linked to the state of your ships, quality of your crew-training, quality and quantity of subsidiaries, average cost per TEU. Reputation in turn should determine the quality of the contracts you can achieve, you begin hauling fish from Iceland to Germany for a few years, after demonstrating you can do that and keep your ship in good condition, you might get the opportunity to bid for another contract and so on.

This game COULD have been a brilliant and legit successor to the PoC throne, what it should have done was offer MORE depth, not less. The new additions really don't help and the fact that management of the fleet is now so simplified reduces its value even more. Instead of putting different goods-types central it should have gone down the route of: Container-ships/Bulk-carriers and contract-work only, you know, like the real world? It should have an AI, also bidding on contracts. Real life margins in this business are cut-throat, yet after playing a few hours in the sandbox on medium difficulty I have 15 top of the range ships and billions of dollars to instantly expand my fleet - but there is no reason to. All I do now is send ships from one radio-active port to another and rake in the cash.

Real shame as it is a huge missed opportunity. Sims become great when they have more depth, not less. Look at Paradox games for an example of how to get that right.
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