TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews:
Recent:
Mixed (22 reviews) - 68% of the 22 user reviews in the last 30 days are positive.
Overall:
Mixed (656 reviews) - 68% of the 656 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Buy TransOcean Games Bundle BUNDLE (?)

Includes 2 items: TransOcean: The Shipping Company, TransOcean 2: Rivals

 

Recent updates View all (11)

June 23

Mighty Sims Bundle – Save 98%!



Simulation fans take note! On Bundle Stars we have prepared an unbeatable simulation bundle for you: At a price of 3.49 EUR there is a boatload full of exciting simulation games waiting for you. You will save 98%!

The package contains 10 games in total. Next to "TransOcean: The Shipping Company" and the thrilling ship simulation "Coast Guard" there are also games like "Firefighters 2014", "Rescue: Everyday Heroes (US Edition)", the digger simulator "DIG IT!" as well as many other simulation highlights waiting for you. The price offer is limited and will end on July 6th, 2016. So what are you waiting for?!? Grab the "Mighty Sims Bundle" and get your ticket into the world of simulators!

Here is the link to the "Mighty Sims Bundle" on Bundle Stars:
https://www.bundlestars.com/en/bundle/mighty-sims-bundle 

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May 5

Get TO1 with a 50% discount and get 20% off for TO2



Nautical offer for aspiring rulers of the Seven Seas: In preparation of the upcoming release of "TransOcean 2: Rivals" from today on our exciting economic simulation "TransOcean: The Shipping Company" is available on Steam with a 50% discount for a special price of 9.99 EUR in total. The very special feature with this price offer is that the owners of the predecessor are able to get "TransOcean 2: Rivals" on Steam with a special pre-order discount of 20% in total – incl. some maritime pre-order bonuses. So who doesn't own these two games yet, shouldn't miss this unique opportunity!

Here is the link to "TransOcean: The Shipping Company" on Steam:
http://store.steampowered.com/app/289930

And here is the link to the "TransOcean 2: Rivals" pre-order on Steam:
http://store.steampowered.com/app/350110

PS: The price offer will end on May 10th, 2016.

2 comments Read more

Reviews

“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

Bundle Offer



Get two hit management simulations from the quills of Deck13 Hamburg with the TransOcean 1 + 2. Start at the beginning of the series with TransOcean: The Shipping Company and its exciting adventure set among the floating giants of cargo shipping. In TransOcean2: Rivals experience the next exciting installment in the tale of loyalty, betrayal, and world dominating empires. Plus, pit yourself against friends in the competitive multiplayer mode.

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!

Features

  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Minimum:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (22 reviews)
Overall:
Mixed (656 reviews)
Recently Posted
kromeboy
( 15.9 hrs on record )
Posted: July 20
Product received for free
If you are old enough to remember Port of Call then this game will be very familiar to you.

Transocean is an updated version of the same game mechanic: you sail your ship moving cargo from port to port and you can directly maneuver the ships in and out of the ports in a mini-game.

You only carry containers and the ships and unit of measure are the ones used in the real world. The port mini-game become old real quickly and paradoxically is harder to steer a small ship then a gigantic New Panamax.

The management part is easy to master and can also become repetitive over time, but there is some gambling involved that could keep that interesting. The campaign last for about 15 hours, and the final part is a bit of a grind.

I'm not sure that the game is worth is full price and i got my copy in a bundle so I'm more then satisfied.
Helpful? Yes No Funny
Traxadel
( 13.7 hrs on record )
Posted: July 7
I started the game and time slept by in seconds. After a while, I really felt my responcibility before my contractors. Damn I hate sudden cargo chacks.
Sure this game has problems in mechanics and it really needs polishing, but I like half-life games, it makes me happy. Perfect games are sometimes boring.
Helpful? Yes No Funny
ac19189
( 5.5 hrs on record )
Posted: July 3
I didn't expect much from this game when I first started then I started getting into it and next thing I know I was just getting started as parts of the game started to unlock. At first the game doesnt seem like it has much to offer but then it slowly gets more and more complex which is really nice all while you are being forced to save money to progress without going bankrupt.

One thing that I was really surprised about is when I started the game I half expected a overview management company of a huge fleet of ships that you just control on a map but you can directly control one ship and bring it into and out of port manually or auto if you dont want to spend the time doing it. The only real complaint I had about the game was the boats steering and while I understand it's trying to be realistic I felt like it had way to much drift.

That being said I don't drive massive boats for a living so what do I know maybe thats how they really handle just took a bit of a learning curve after that I just got better and faster at docking and right about the time I started to get tired of doing it I was making enough money to just auto dock which was a really nice. The game seems really balanced and it doesnt force your hand in progression so you can progress at the speed you want. This means you can save up loads of money before you move on which is what I did the only real worry I have about the game is when you start getting massive amounts of ships under your control I can see it becoming VERY hard to control everything.

While the did think this out so when you directly select a ship it gives you only that ships information the issue is you can set it to think for itself in a matter of speaking so every time a ship leaves or comes into a dock it will freeze your game and force you to deal with it. While that doesnt seem like a huge deal if you have twenty or thirty ships that are all bouncing around you will be dealing with ships docking every few seconds so 10 minutes of gameplay could result in only 10 or 15 seconds of ingame time because of all the pausing.

Even with all that being said I think the game is totally worth playing even more so if you can pick it up on sale for cheap. Great time killer and easy to figure out once you get going.
Helpful? Yes No Funny
matheus_hk
( 19.3 hrs on record )
Posted: July 3
"6/10. A casual trading game to chill at." - My Own Rating.

Warning: This is a casual trading game to chill at, not Patrician on Patrician difficulty level, not Uncharted Waters Online, not even a sailing game.

I'll agree with anyone who says this game is too easy. Because it is. You don't really have to worry about most of the details. To be honest, I just grab the highest speed ships and upgrade everything I can. Then I pick highest value trades at each port and move on at full speed.

I haven't docked or left docks manually a single time, I haven't worried about fuel price or consumption once. I also haven't had a bad profit trip either. The only thing I worry about is not picking two different destinations with deadlines if I can't reach both in time. In other words, this is a chilling game. Just like watching a fireplace. Not challenging, but soothing.
Helpful? Yes No Funny
holacik
( 46.2 hrs on record )
Posted: July 2
You have to like ships, which I do. You have to like finances and Excel, which I do, Than you will have fun playing this game, even though it gets really repetetive relatively quickly. But then again - you build your own imperium and this can be sometimes more work than a game...
Helpful? Yes No Funny
Flash Flood
( 0.6 hrs on record )
Posted: June 30
Average game. Graphics are very average. Performance is even more average!
Gameplay is limited. The only ship driving you will be doing is parking at the dock - no open seas.
Physics are pretty average.
Helpful? Yes No Funny
gt12
( 39.1 hrs on record )
Posted: June 28
I bought it in a holiday offer for almost nothing and it represents fairlly well the world of shipping companies etc since it's a management and simulation game. It had a real potential if the devs had enhanced it with more things and decisions made from the player. After the first 10-15 hours the game looses it's momentum and becomes a little boring .... (For example it could had the feature of making negotiations and bargain yrself with the ports and harbormasters for the fee in every port, with the shipping yards for the new boats you wanna build depending on the tonnage etc , with the people that you have hired in each ship -captains and mechanics that provide the advantage of exp or not, or the gunmen to protect the ship from pirates etc, the contracts should be in some kind of reminder from each ship or captain seperatelly, it could had a lot more ports, and a lot more commoditites to carry, and to go to more hardcore reality, even to have the choise of smuggling guns to nations between war, drugs , fuels, and all the other beatiful and wonderfull things that dailly happens in the real world).Those were the things THAT IT DOESNT have !!! It is playable as it is but has 2-3 major bugs (If a port has more than one ship of yours in , it is really complicating to handle as laggy and buggy, and sometimes ( correction many times) the forward daytime STUCKS and results in a disastrous moment to pass 20-25 days. You see that all your ships are waiting to get in ports. the penalties for not on time delivery are running and you see that you are loosing some hundrends of millions of your money by NOT your mistake and most of all the ingame menu is very buggy - you have to push the buttons with the mouse 2-3 times to start the action you were supposed to do and its kinda lame for a game that has no graphics needs). So to sum up, in general go for it, it's ''pretty'' good, not gonna tear your head or you gonna remember it in 2-3 years but desent....Oh and it had a lot of potential !!!
Helpful? Yes No Funny
tomi
( 40.2 hrs on record )
Posted: June 27
Its a nice game but you need a lot of time to achieve the end of campaign.
will try even the rivals
Helpful? Yes No Funny
Gaming_Thipje
( 38.8 hrs on record )
Posted: June 26
The game is fun, but offers too little to be a full 20$ game. It feels and plays like a free to play mobile game, in which they have added a boat parking simulator just for the giggles.

If this game was a free game with (maybe) microtransactions as seen in traditional free to play titles, this game might have been worth playing. For now, keep looking for something else or buy this when it is dirt cheap.

Conclusion: Offers to little to be a 20$ game, gameplay feels like a free to play game and is lacking.
Helpful? Yes No Funny
Quilusy
( 15.9 hrs on record )
Posted: June 23
If you're looking for a challenging management game, keep looking.
I don't understand why there's a boat parking simulator in this game either, but this could be personal.
I'd like this game when i'm in a certain mood but then again when i have a few ships in one port, the game laggs like crazy.

The easiest way (in theory) to handle contracts is having enough ships in port A and stocking/sailing/docking em all in one go. Doing this laggs your game out to an unplayable state. it looks to me like this could be easily resolved. Also the possibility to make a fleet (or smth similar) should be added. by this i mean just having a bunch of ships connected to each other and then sharing cargo and, more importantly, player input. going through every ship individually is a pain, that i don't want to go through.

This game is heavily flawed but has so much potential. It could really be a good and enjoyable game :/
It doesn't look like the devs care to change it at this point, sadly.

It's a waste of money now.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
1 person found this review funny
Not Recommended
38.8 hrs on record
Posted: June 26
The game is fun, but offers too little to be a full 20$ game. It feels and plays like a free to play mobile game, in which they have added a boat parking simulator just for the giggles.

If this game was a free game with (maybe) microtransactions as seen in traditional free to play titles, this game might have been worth playing. For now, keep looking for something else or buy this when it is dirt cheap.

Conclusion: Offers to little to be a 20$ game, gameplay feels like a free to play game and is lacking.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.5 hrs on record
Posted: July 3
I didn't expect much from this game when I first started then I started getting into it and next thing I know I was just getting started as parts of the game started to unlock. At first the game doesnt seem like it has much to offer but then it slowly gets more and more complex which is really nice all while you are being forced to save money to progress without going bankrupt.

One thing that I was really surprised about is when I started the game I half expected a overview management company of a huge fleet of ships that you just control on a map but you can directly control one ship and bring it into and out of port manually or auto if you dont want to spend the time doing it. The only real complaint I had about the game was the boats steering and while I understand it's trying to be realistic I felt like it had way to much drift.

That being said I don't drive massive boats for a living so what do I know maybe thats how they really handle just took a bit of a learning curve after that I just got better and faster at docking and right about the time I started to get tired of doing it I was making enough money to just auto dock which was a really nice. The game seems really balanced and it doesnt force your hand in progression so you can progress at the speed you want. This means you can save up loads of money before you move on which is what I did the only real worry I have about the game is when you start getting massive amounts of ships under your control I can see it becoming VERY hard to control everything.

While the did think this out so when you directly select a ship it gives you only that ships information the issue is you can set it to think for itself in a matter of speaking so every time a ship leaves or comes into a dock it will freeze your game and force you to deal with it. While that doesnt seem like a huge deal if you have twenty or thirty ships that are all bouncing around you will be dealing with ships docking every few seconds so 10 minutes of gameplay could result in only 10 or 15 seconds of ingame time because of all the pausing.

Even with all that being said I think the game is totally worth playing even more so if you can pick it up on sale for cheap. Great time killer and easy to figure out once you get going.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
46.2 hrs on record
Posted: July 2
You have to like ships, which I do. You have to like finances and Excel, which I do, Than you will have fun playing this game, even though it gets really repetetive relatively quickly. But then again - you build your own imperium and this can be sometimes more work than a game...
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
19.3 hrs on record
Posted: July 3
"6/10. A casual trading game to chill at." - My Own Rating.

Warning: This is a casual trading game to chill at, not Patrician on Patrician difficulty level, not Uncharted Waters Online, not even a sailing game.

I'll agree with anyone who says this game is too easy. Because it is. You don't really have to worry about most of the details. To be honest, I just grab the highest speed ships and upgrade everything I can. Then I pick highest value trades at each port and move on at full speed.

I haven't docked or left docks manually a single time, I haven't worried about fuel price or consumption once. I also haven't had a bad profit trip either. The only thing I worry about is not picking two different destinations with deadlines if I can't reach both in time. In other words, this is a chilling game. Just like watching a fireplace. Not challenging, but soothing.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
15.9 hrs on record
Posted: July 20
Product received for free
If you are old enough to remember Port of Call then this game will be very familiar to you.

Transocean is an updated version of the same game mechanic: you sail your ship moving cargo from port to port and you can directly maneuver the ships in and out of the ports in a mini-game.

You only carry containers and the ships and unit of measure are the ones used in the real world. The port mini-game become old real quickly and paradoxically is harder to steer a small ship then a gigantic New Panamax.

The management part is easy to master and can also become repetitive over time, but there is some gambling involved that could keep that interesting. The campaign last for about 15 hours, and the final part is a bit of a grind.

I'm not sure that the game is worth is full price and i got my copy in a bundle so I'm more then satisfied.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
257 of 294 people (87%) found this review helpful
Recommended
4.7 hrs on record
Posted: September 23, 2014
Having played for just over an hour now here's what I have to say about the game. If you ever played Port of Call, Transocean - The Shipping Company is a modern version of that. Everything from the time progression to "status" or "reputation" to unlock more ships. There are some nice features of the sim that are handy to use such as the financial statements & diagrams, also the ability to take out loans is great as well. I didn't bother playing the campaign, just went right into the free play.

After about 20-30 minutes of contracting out my small feed ship i unlocked all the ports of europe, thereafter I unlocked the entire world. I gained enough capital to purchase some bigger pre-panamax ships and began trading the lucrative routes. Graphics wise the sim is pleasing to the eyes, beautiful colors, non-cluttered interface, lots to look at without getting bombarded with useless information.

There isn't a real challenging component to free play that I observed, eventually your larger vessels experience massive profit margins. If you complete a contract for 30 million euros, your fuel costs will only be about 5% of that, which is fine I guess, but I have a feeling that real shippers experience much more turbulent expenses. I'm not complaining, just, thinking out loud.

Anyways, this sim is shouting for tankers & drybulker vessels, stock market simulation, buyouts, further player interaction with other AI shipping companies (or even other players!) I hope Deck13 doesn't simply abandon this just yet. Oh and wait, there is more.

Many of you know the embarressing and disasterous repuation that German devs/publishing firms have for releasing unfinished products then abandoning them, i must say within the hour of playing, I didnt crash once, experience a bug or anything like that. It was flawless. Congrats!

Anyways I'll swing a 8/10 would play again. Thanks.
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202 of 235 people (86%) found this review helpful
14 people found this review funny
Recommended
29.3 hrs on record
Posted: September 23, 2014
Everybody look at me 'cause I'm sailin' on a boat!

After two hours of play, I have to say that I'm impressed. After just a couple tutorial missions (each and all skippable in turn), I was turned loose to make or break my company. After a few lucrative ore contracts, I found myself smuggling contraband on the Mediterranian. And got busted. And my cargo seized. And fined. And my ship impounded for a week. A time-based contract I still had in the hold expired, so there were penalties there. And harbor masters didn't care to allow convicted smuggers in their ports, so harbor fees went up. All that in two hours and not a moment that felt repeatative.

A few features that I liked: Your home port determines what bonuses your company gets. I picked Lisbon for +5% on ore contracts and -10% to fuel. The trick is, the smaller the port, the larger the bonuses. So you have a reason to keep smaller ports and the ships that can service them.

There is some ship customization. The Feeder I started with had three levels of Hull and Engine upgrades, which increased range and speed respectively. There was also a license upgrade that would allow me to carrry what appeared to be hazardous waste. Unfortunately, there does not appear to be options for custom paint or appearance (other than your ship name emblazoned upon the stern and bow).

I remember reading a comment somewhere saying that the music was repeatative and annoying. To me, it sounded like every port had it's own song. And each port felt VERY unique. I'm already developing favorites and least favorites.

The only meh item I encountered dealt with other ship traffic. Large ships move fast and looked intimidating at first, but it turns out they can stop on a dime and give the player right-of-way. I would have liked to have seen navigation lights and right-of-way implemented (and fines for failure to obey maritime traffic laws).

Anyway, back to my ship. I'm saving up for a fleet. And I'm naming all my vessels after internet porn sites.
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130 of 155 people (84%) found this review helpful
8 people found this review funny
Recommended
87.2 hrs on record
Posted: December 1, 2014
I am a Retired Certified Warehouseman/Dispatcher. This game plays close to the real world when it comes to Cargo Movement. With a few more Improvements, I believe this game could actually move into the Sim World, as a School Training Tool too.
Imagine that, having fun, and learning about the "Real World TOO!"
Wanna make a bet it'll never be picked up as such?
REAL School is supposed to be boring so you want to Grad and leave! Ha Ha....
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105 of 120 people (88%) found this review helpful
3 people found this review funny
Not Recommended
112.0 hrs on record
Posted: April 8, 2015
Sadly this game appears to be no longer supported. Please visit the forums for latest details. The game has many bugs and features missing which according to the developers are to be addressed in a version due out in 2016. If you don't mind spending a bit of cash it is an interesting, challenging game which will amuse for a number of hours, especially over a wet holiday weekend. This game ideally should be heavily discounted from now on and free upgrades offered to those who purchased before the new version TO2 was announced earlier this week.
Was this review helpful? Yes No Funny
238 of 321 people (74%) found this review helpful
2 people found this review funny
Not Recommended
14.8 hrs on record
Posted: September 24, 2014
This is a cool game and all but it has its negatives that quickly spoil the experience.

First, docking and undocking is tedious as hell and gets very old very quickly. Unfortunately you're essentially required to do it every time, since using a tugboat is $100K a pop -- so docking and undocking at any given port if you don't want to deal with this tedious docking mechanic is $200k. When you're starting out and your profit margins are very thin this isn't feasible.

Second, in the campaign your investor is essentially the villain. Every quarter she takes what seems like half of your cash and when you finally scrape up enough to rank up to the next size ship she saddles you with an impossible contract which requires you to ship an insane amount of goods to a specific port (including things that you can't even ship yet without ship upgrades that you can't buy) or lose $10M. Guess when this automatically kicks off? When you hit $10M in cash. Oh the best part? You have around a month to deliver everything. Twice. Twice I hit this point and this impossible burden combined with the investor taking her quarterly cut left me bankrupt. I would keep trying but the aforementioned docking mechanic saps my will to start over.

Third, the sailing mechanic isn't very deep. When your ships are sailing you'll get popups like "there's a storm a comin" and it asks you if you want to sail around it or sail through. I can't tell the difference between the two aside from the fact that sailing through practically destroys your ship. This is fine, but if a game is going to abstract this sort of thing but then require you to micromanage things like docking it seems a little schizophrenic.

Take these three things and it turns out to be a game that is profoundly unfun which is a shame because it's the first thing that really ruins it. Slashing towing fees would go a long way to making the game better.
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