TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews:
Mixed (574 reviews) - 68% of the 574 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Includes 2 items: TransOcean: The Shipping Company, TransOcean 2: Rivals


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June 23

Mighty Sims Bundle – Save 98%!

Simulation fans take note! On Bundle Stars we have prepared an unbeatable simulation bundle for you: At a price of 3.49 EUR there is a boatload full of exciting simulation games waiting for you. You will save 98%!

The package contains 10 games in total. Next to "TransOcean: The Shipping Company" and the thrilling ship simulation "Coast Guard" there are also games like "Firefighters 2014", "Rescue: Everyday Heroes (US Edition)", the digger simulator "DIG IT!" as well as many other simulation highlights waiting for you. The price offer is limited and will end on July 6th, 2016. So what are you waiting for?!? Grab the "Mighty Sims Bundle" and get your ticket into the world of simulators!

Here is the link to the "Mighty Sims Bundle" on Bundle Stars: 

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May 5

Get TO1 with a 50% discount and get 20% off for TO2

Nautical offer for aspiring rulers of the Seven Seas: In preparation of the upcoming release of "TransOcean 2: Rivals" from today on our exciting economic simulation "TransOcean: The Shipping Company" is available on Steam with a 50% discount for a special price of 9.99 EUR in total. The very special feature with this price offer is that the owners of the predecessor are able to get "TransOcean 2: Rivals" on Steam with a special pre-order discount of 20% in total – incl. some maritime pre-order bonuses. So who doesn't own these two games yet, shouldn't miss this unique opportunity!

Here is the link to "TransOcean: The Shipping Company" on Steam:

And here is the link to the "TransOcean 2: Rivals" pre-order on Steam:

PS: The price offer will end on May 10th, 2016.

2 comments Read more


“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

Bundle Offer

Get two hit management simulations from the quills of Deck13 Hamburg with the TransOcean 1 + 2. Start at the beginning of the series with TransOcean: The Shipping Company and its exciting adventure set among the floating giants of cargo shipping. In TransOcean2: Rivals experience the next exciting installment in the tale of loyalty, betrayal, and world dominating empires. Plus, pit yourself against friends in the competitive multiplayer mode.

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.

55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?

Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!


  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Mac OS X
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
Customer reviews
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Mixed (574 reviews)
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291 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
34.2 hrs on record
Posted: September 25
Interesting, but maybe a bit too long, repetitive and boring later in the campaign.

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1 of 1 people (100%) found this review helpful
Not Recommended
8.7 hrs on record
Posted: October 10
At first, seems like a decent management game. You can manage your shipping company, it has a lot of products to ship, different ships, you can expend to the whole world, build subsidiaries in other ports, different types of ports cannot host all ships, there is a loan system, overall it seems pretty good and deep enough.

But, this game suffers from 2 great problems : the lack of automatisation options, which make the game repretitive as hell after some time, and just end-up being oiver and over the same click and send process (which is very annoying as you progress through the game). The second big problem is clarity, there isn't options to track and establish routes, so see easily ongoing contracts (and they have a deadline), in the end it becomes really annoying to have to send manually each ship while haaving to remember all contracts deadline, which makes it feel really clumsy.

Pros :
-Decent management game.
-Lots of Different ships.
-Loan system.
-contract system.
-Rank system giving something to achieve.

Cons :
-Clumsy management.
-Terrible lack of Clarity.
-Terrible lack of automatic feature.
-Not very intuitive interface.
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Most Helpful Reviews  Overall
258 of 295 people (87%) found this review helpful
4.7 hrs on record
Posted: September 23, 2014
Having played for just over an hour now here's what I have to say about the game. If you ever played Port of Call, Transocean - The Shipping Company is a modern version of that. Everything from the time progression to "status" or "reputation" to unlock more ships. There are some nice features of the sim that are handy to use such as the financial statements & diagrams, also the ability to take out loans is great as well. I didn't bother playing the campaign, just went right into the free play.

After about 20-30 minutes of contracting out my small feed ship i unlocked all the ports of europe, thereafter I unlocked the entire world. I gained enough capital to purchase some bigger pre-panamax ships and began trading the lucrative routes. Graphics wise the sim is pleasing to the eyes, beautiful colors, non-cluttered interface, lots to look at without getting bombarded with useless information.

There isn't a real challenging component to free play that I observed, eventually your larger vessels experience massive profit margins. If you complete a contract for 30 million euros, your fuel costs will only be about 5% of that, which is fine I guess, but I have a feeling that real shippers experience much more turbulent expenses. I'm not complaining, just, thinking out loud.

Anyways, this sim is shouting for tankers & drybulker vessels, stock market simulation, buyouts, further player interaction with other AI shipping companies (or even other players!) I hope Deck13 doesn't simply abandon this just yet. Oh and wait, there is more.

Many of you know the embarressing and disasterous repuation that German devs/publishing firms have for releasing unfinished products then abandoning them, i must say within the hour of playing, I didnt crash once, experience a bug or anything like that. It was flawless. Congrats!

Anyways I'll swing a 8/10 would play again. Thanks.
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196 of 230 people (85%) found this review helpful
16 people found this review funny
29.3 hrs on record
Posted: September 23, 2014
Everybody look at me 'cause I'm sailin' on a boat!

After two hours of play, I have to say that I'm impressed. After just a couple tutorial missions (each and all skippable in turn), I was turned loose to make or break my company. After a few lucrative ore contracts, I found myself smuggling contraband on the Mediterranian. And got busted. And my cargo seized. And fined. And my ship impounded for a week. A time-based contract I still had in the hold expired, so there were penalties there. And harbor masters didn't care to allow convicted smuggers in their ports, so harbor fees went up. All that in two hours and not a moment that felt repeatative.

A few features that I liked: Your home port determines what bonuses your company gets. I picked Lisbon for +5% on ore contracts and -10% to fuel. The trick is, the smaller the port, the larger the bonuses. So you have a reason to keep smaller ports and the ships that can service them.

There is some ship customization. The Feeder I started with had three levels of Hull and Engine upgrades, which increased range and speed respectively. There was also a license upgrade that would allow me to carrry what appeared to be hazardous waste. Unfortunately, there does not appear to be options for custom paint or appearance (other than your ship name emblazoned upon the stern and bow).

I remember reading a comment somewhere saying that the music was repeatative and annoying. To me, it sounded like every port had it's own song. And each port felt VERY unique. I'm already developing favorites and least favorites.

The only meh item I encountered dealt with other ship traffic. Large ships move fast and looked intimidating at first, but it turns out they can stop on a dime and give the player right-of-way. I would have liked to have seen navigation lights and right-of-way implemented (and fines for failure to obey maritime traffic laws).

Anyway, back to my ship. I'm saving up for a fleet. And I'm naming all my vessels after internet porn sites.
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105 of 119 people (88%) found this review helpful
3 people found this review funny
Not Recommended
112.0 hrs on record
Posted: April 8, 2015
Sadly this game appears to be no longer supported. Please visit the forums for latest details. The game has many bugs and features missing which according to the developers are to be addressed in a version due out in 2016. If you don't mind spending a bit of cash it is an interesting, challenging game which will amuse for a number of hours, especially over a wet holiday weekend. This game ideally should be heavily discounted from now on and free upgrades offered to those who purchased before the new version TO2 was announced earlier this week.
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126 of 151 people (83%) found this review helpful
9 people found this review funny
87.2 hrs on record
Posted: December 1, 2014
I am a Retired Certified Warehouseman/Dispatcher. This game plays close to the real world when it comes to Cargo Movement. With a few more Improvements, I believe this game could actually move into the Sim World, as a School Training Tool too.
Imagine that, having fun, and learning about the "Real World TOO!"
Wanna make a bet it'll never be picked up as such?
REAL School is supposed to be boring so you want to Grad and leave! Ha Ha....
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238 of 321 people (74%) found this review helpful
2 people found this review funny
Not Recommended
14.8 hrs on record
Posted: September 24, 2014
This is a cool game and all but it has its negatives that quickly spoil the experience.

First, docking and undocking is tedious as hell and gets very old very quickly. Unfortunately you're essentially required to do it every time, since using a tugboat is $100K a pop -- so docking and undocking at any given port if you don't want to deal with this tedious docking mechanic is $200k. When you're starting out and your profit margins are very thin this isn't feasible.

Second, in the campaign your investor is essentially the villain. Every quarter she takes what seems like half of your cash and when you finally scrape up enough to rank up to the next size ship she saddles you with an impossible contract which requires you to ship an insane amount of goods to a specific port (including things that you can't even ship yet without ship upgrades that you can't buy) or lose $10M. Guess when this automatically kicks off? When you hit $10M in cash. Oh the best part? You have around a month to deliver everything. Twice. Twice I hit this point and this impossible burden combined with the investor taking her quarterly cut left me bankrupt. I would keep trying but the aforementioned docking mechanic saps my will to start over.

Third, the sailing mechanic isn't very deep. When your ships are sailing you'll get popups like "there's a storm a comin" and it asks you if you want to sail around it or sail through. I can't tell the difference between the two aside from the fact that sailing through practically destroys your ship. This is fine, but if a game is going to abstract this sort of thing but then require you to micromanage things like docking it seems a little schizophrenic.

Take these three things and it turns out to be a game that is profoundly unfun which is a shame because it's the first thing that really ruins it. Slashing towing fees would go a long way to making the game better.
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79 of 91 people (87%) found this review helpful
1 person found this review funny
12.5 hrs on record
Posted: September 27, 2014
Played Ports Of Call? This is it. A few new things, but other than that, its Ports Of Call.
I love Ports Of Call, played it a lot on the Amiga, but I know that this game isnt for all.
Its repetetive, its "just one more year", its "oh, this again", its "havent I already done this?", but its fun for a lot of us.
Have you played ports Of Call on pc or the amiga and liked it? Then this game is for you!
Now, just one more year...
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56 of 60 people (93%) found this review helpful
1 person found this review funny
35.2 hrs on record
Posted: September 9, 2015
OK, this review is primarily for the campaign game as I still am in the progress of completing it.

If you remember Ports Of Call, this game has a very familiar feel to it. So much so that I would consider it the spiritual successor to that fine game. The ship docking is nearly identical, smaller feeder ships are more difficult to dock than the larger post panamax & larger ships that have side streamer jets that will allow much better maneuverability than the tiny ships.
Many varied ports are available worldwide to sail into and each port has very unique feel to it. Hamburg & Santos are especially technical and can be quite challenging and fun to sail into at full speed. They have an option to pay a tug to skip the manual docking for a fee based on your ship size. The fee can be quite a hit to the profitability of the runs... Which leads me to the Bad...

Profitability: I have noticed that the smaller ships, while they carry much less cargo, and in some cases are significantly slower, are FAR more profitable than the larger ships. Cargoes are 3 to 5 times more profitable per container than the larger ships. THIS IS A COLOSSAL FLAW IMO, and a huge reason that my fleet of over 200 post panamax ships is starting to bog down my computer. I refuse to make runs where the cargo value for my huge UCLV ship is equal to a post panamax ship 3 size classes smaller.
I have found that there are ways to crock the game model by leaving feeder ships in the company contract ports to generate hordes of tiny highly profitable contracts meant for feeder ships, but this exploit should not be needed. The value of the cargo should remain similar through all the ship classes to motivate players to want to get the giant ships (which are a blast to drive) because they are big money as well as big fun. Instead I am forced to slog through thousands of port tug fees to remain profitable. Which leads me to the UGLY...

THE UGLY: The worst part of the campaign is the outright thievery of the investor. The first several status upgrades come along at reasonable intervals and have logical milestones to nudge the player to create a shipping empire. Once the player hits the Magnate level though, the game bogs down into mindnumbing repetition. The game becomes a treadmill of completing company contract after company contract. The fun "quests" of filling a whole slew of varied contracts to a specific city are no more. The "driving quests" where you are tasked with parking several of each ship are gone.
Tycoon level is the worst though. Your only goal is to gather enough money to buy out this thief, who wants roughly triple the value of your empire when you hit Tycoon. That wouldn't be so bad if I hadn't spent the entirety of the game building up a world spanning empire.
The main problem is that the thief/investor comes in every 3 months and steals 25% of your cash! This game mechanic alone is almost enough to stop even the most diehard players in their tracks. I have found that after a point, it becomes nigh impossible to break through this crock of a game mechanic and actually succeed and "win" the game.

All in all I would give a thumbs up to the game as a whole, but not the campaign. While the campaign starts out great, it ends like the Hindenburg explosion... OH THE HUMANITY of repetition!

I have read the previews for Transocean 2, and multiplayer mode sounds like great fun. For now though, I have to agree with may other reviewers. Grab the game on sale, and enjoy it. Very likely it will be cheaper per hour of entertainment than a movie, and when you create your own conditions for victory, the non-campaign could be quite enjoyable indeed.
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60 of 67 people (90%) found this review helpful
339.9 hrs on record
Posted: November 14, 2014
I am not much of a game player, but have always been interested in the shipping business and business simulation. I was pleasantly surprised at how much I enjoyed playing this game. Some people will enjoy the docking of the vessels in the various harbors. As you gain experience you will be able to get to and from the dock faster. Some ports are extremely easy (Lisbon), and others, quite challenging (get one of the larger boats in and out of Vancouver). So people looking for a game that builds your skills handling various ships you will likely enjoy this.

There may be some small issues with the underlying rules. For example, was surprised I could pickup cargo from NY for Havana. Suspect that isn't a realistic route.--more likely such goods travel to an intermediate port first (like Halifax). Also, not totally sure the rules follow the Jones Act. But one can really spend time figuring out how to keep the vessels as loaded as possible, and efficiently moving the most TEUs for the most money. I didn't like it when my ships had less than 50% of the capacity in use at any one time. I found this more challenging then moving the boats around, and therefore I would sometimes just let the game dock the ship to save time even though it negatively affected my reputation.

Again, not a gamer, but surprised how much time I have spent playing and enjoying this game. If you like simulations, you'll probably find this entertaining, if not informative.
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Recently Posted
The Big Bad Wolf ♕
7.7 hrs
Posted: October 13
Don't buy it! Boring like infinite loading screens!

(There are not any infinite loading screens BTW. Whole game feels like it.)
Helpful? Yes No Funny
269.6 hrs
Posted: September 18
On the whole, TransOcean is a good game. You're not required to do every challenge that comes up in the campaign, unless the investor is behind it. Even with those, you can delay on pre-requisite tasks until you're ready to proceed - since you don't get the mandatory tasks until the requirements are met, it's a good way to build up your fleet a bit.

It's not big on graphics, unless you want to manually enter or leave each port, and ships in transit are simply portrayed as "pencil" icons. Having the option to view ships in transit from the bridge would be a nice alternative, whether out at sea or in port.

The main issue that I have with the game is being double-charged on fuel and repair costs. Each time you dock in a port to deliver cargo, the fuel and any repair costs are deducted immediately from your income for that trip, based on what that port charges at the time. They may be estimates, but they're applied immediately.

If you then want to actually fuel up, or make repairs, you have to still pay for that with what money you have remaining. When you're first starting out and have very little money anyway, the double-charging makes it far harder to actually accomplish anything - I usually have to spend a year or two just with the initial ship to start making enough income to counter the double charging.

That being said, whilst I still recommend the game as it is, there is much potential for improvement.
Helpful? Yes No Funny
2.6 hrs
Posted: September 16
Game is fun for a little while, but not very challenging.
Once you played it to a certain point you unlock the whole world, and things start to get a little more "hectic". But in the end, its just doing the same stuff over and over..

I dont feel this game deserves a thumb down, so i will give it a recommendation.
But dont go and buy this at full price.
If you can have it at a Good(!) discounted price.. Go for it!
It will entertain you a couple hours, no doubt.
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6.6 hrs
Posted: August 29
Best manager Sim I've played in many years. I walked into this game thinking it was going to be a throw-away mini-game, then I played it almost 5hrs straight, and couldn't put it down.

It starts very micromanagement heavy, and you start feeling overwhelmed, but once you start getting onto the Panamax ships, and start using tugs, it's much less so.
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46.5 hrs
Posted: August 24
Great game! Create you own shipping company that covers the world, once you get past the lowest rank. You get to actually dock your ships, tho can opt for tug assistance, which you'll want to do for difficult ports. I did a list to remind me of bad ports. Plays well, tho on my machine, must use steam to avoid occasional glitches. Lots of thot needed. Some surprise events, but not too many to distract, tho some can really chalange you. Wonderful variation from war games.
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8.9 hrs
Posted: August 14
Awfull mess.

Unoptimized, get oftes stuck in fast forward and not pausing even for events!

Economy is rubberbanded so hard you will feel no pleasure from it...

Whats more think rubberbanding will make game choke when you put more than one ship in same port and game tries to generate contracts that are "suited" for each ship

If you have pc stolen from nasa and dont mind this game not being economy game at all give it a try,
Otherwise avoid...
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29.8 hrs
Posted: August 6
For the price this game only offers simplistic tedium.
Helpful? Yes No Funny
15.0 hrs
Posted: August 2
Sorry i cant give a thumbs up on this.

Too easy and i see everybody saying casual (but even casual should at least try to test your whits) but as soon as you have a big fleet, which you will in a very short time, the only thing you do is clicking and clicking on your mouse. You are so many times in ports that the only thing you do is go from screen to screen for loading, sailing, loading sailing and so on. If you have a lot of vessels this gets annoying since even if you have accepted a contract where you need to sail from one port to another to get the TUE there on time there is nothing you can get automated.

Going in and out of port has nothing to do with ships, i can know i have sailed for over 15 years in real life, and has no challenge in it. As soon as you have money, again this is very fast, you pay a little bit for a "pilot" or "tug" or whatever since you make millions on cargoes only.

If you can buy it for maybe a buck or two go for it but dont expect a challenge of any sort! Defenitely not worth 20 euros.
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