TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews: Mostly Positive (520 reviews) - 70% of the 520 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Reviews

“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!

Features

  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Minimum:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
Helpful customer reviews
49 of 52 people (94%) found this review helpful
1 person found this review funny
34.7 hrs on record
Posted: September 9, 2015
OK, this review is primarily for the campaign game as I still am in the progress of completing it.

THE GOOD:
If you remember Ports Of Call, this game has a very familiar feel to it. So much so that I would consider it the spiritual successor to that fine game. The ship docking is nearly identical, smaller feeder ships are more difficult to dock than the larger post panamax & larger ships that have side streamer jets that will allow much better maneuverability than the tiny ships.
Many varied ports are available worldwide to sail into and each port has very unique feel to it. Hamburg & Santos are especially technical and can be quite challenging and fun to sail into at full speed. They have an option to pay a tug to skip the manual docking for a fee based on your ship size. The fee can be quite a hit to the profitability of the runs... Which leads me to the Bad...

THE BAD:
Profitability: I have noticed that the smaller ships, while they carry much less cargo, and in some cases are significantly slower, are FAR more profitable than the larger ships. Cargoes are 3 to 5 times more profitable per container than the larger ships. THIS IS A COLOSSAL FLAW IMO, and a huge reason that my fleet of over 200 post panamax ships is starting to bog down my computer. I refuse to make runs where the cargo value for my huge UCLV ship is equal to a post panamax ship 3 size classes smaller.
I have found that there are ways to crock the game model by leaving feeder ships in the company contract ports to generate hordes of tiny highly profitable contracts meant for feeder ships, but this exploit should not be needed. The value of the cargo should remain similar through all the ship classes to motivate players to want to get the giant ships (which are a blast to drive) because they are big money as well as big fun. Instead I am forced to slog through thousands of port tug fees to remain profitable. Which leads me to the UGLY...

THE UGLY: The worst part of the campaign is the outright thievery of the investor. The first several status upgrades come along at reasonable intervals and have logical milestones to nudge the player to create a shipping empire. Once the player hits the Magnate level though, the game bogs down into mindnumbing repetition. The game becomes a treadmill of completing company contract after company contract. The fun "quests" of filling a whole slew of varied contracts to a specific city are no more. The "driving quests" where you are tasked with parking several of each ship are gone.
Tycoon level is the worst though. Your only goal is to gather enough money to buy out this thief, who wants roughly triple the value of your empire when you hit Tycoon. That wouldn't be so bad if I hadn't spent the entirety of the game building up a world spanning empire.
The main problem is that the thief/investor comes in every 3 months and steals 25% of your cash! This game mechanic alone is almost enough to stop even the most diehard players in their tracks. I have found that after a point, it becomes nigh impossible to break through this crock of a game mechanic and actually succeed and "win" the game.

All in all I would give a thumbs up to the game as a whole, but not the campaign. While the campaign starts out great, it ends like the Hindenburg explosion... OH THE HUMANITY of repetition!

I have read the previews for Transocean 2, and multiplayer mode sounds like great fun. For now though, I have to agree with may other reviewers. Grab the game on sale, and enjoy it. Very likely it will be cheaper per hour of entertainment than a movie, and when you create your own conditions for victory, the non-campaign could be quite enjoyable indeed.
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5 of 5 people (100%) found this review helpful
63.0 hrs on record
Posted: August 28, 2015
Not a really difficult game, some nice logistics.

What's it about:
In the campaign you begin in Europe and from there you spread to the world, obviously ships will get bigger and you will make a lot of money in the campaign but you have to keep in mind you have to buy your company back from the investor. I have bought the company back, took me slightly over 60 hours of only campaign game-play. I have not had any game-breaking bugs so far, so no severe ones that I encountered. Theres only the loss of frames when moving the view in docks when multiple ships are in the same dock, though I almost never do that. Further more.. you can manually dock and cast off your ships (press spacebar when manually taking control it is fun) which will not cost you any money.. it will when you auto do it.

Free play?
Yes there is that option, have not reached that point yet.

Recommend it?
Yes, but I read they are making TransOcean 2. So it is up to you to buy this one or wait for the new one.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
16.8 hrs on record
Posted: December 1, 2015
Most enjoyment i have had for a long while! Really enjoying managing all the ships you can buy and trying to also keep up with the endless payments from loads of different people! Also Trying to keep track of all you're ships! Has been a very enjoyable '7 Hours' in the past two days and i look forward to playing more!
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5 of 7 people (71%) found this review helpful
1 person found this review funny
28.0 hrs on record
Posted: September 29, 2015
I Love this game, didn't think I would get this addicted to it... Would recommend to anyone and everyone
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2 of 2 people (100%) found this review helpful
2 people found this review funny
23.5 hrs on record
Posted: February 8
Holy Crap! Someone invented time travel!!!

I have been thinking about buying this for the last several months. When I saw TransOcean on sale, I went ahead and picked it up. I started playing it, bought a few ships, filled some contracts, started to REALLY HATE the shrew of an investor... (my apologies to any actual shrews offended by that comment)

and then, I think it was about the point where I had 6 ships, I TIME TRAVELLED!

No. Really. I time travelled. That is the only explanation I can think of. I looked at the clock and it was 10:00... a few minutes later, it was 11:30... THEN IT WAS 2:00!!! Somehow, I now had 10 ships and nearly $200 million...

I must experiment with this more, but so far, it seems that the time travel only goes forward, not backward...
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