TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews: Mostly Positive (431 reviews)
Release Date: Sep 23, 2014
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April 7

TransOcean 2

[German - see below]

Dear Community,

first of all we would like to thank each of you for the tireless support and constructive feedback to "TransOcean: The Shipping Company" over the past weeks and months. We are very happy that the game is so popular and, thanks to such a vibrant community, is still on everyone's lips.

We apologize for being a little quiet lately, but be assured that we neither have abandoned the game nor have forgotten you. We used the time for an intense study of possible future development of the game. Together with the Deck13 Hamburg developer team we were thinking about your feedback and your wishes for the game and we discussed about the options for an implementation of your most desired features.

Due to the large number of suggestions and the implied work, we decided to start the development of a successor - the necessary extensions and improvements simply aren't realizable in form of a DLC for the first part of the game in a satisfactory way. The following new features of "TransOcean 2" are just an excerpt:

  • Extensive multiplayer mode against real competitors (incl. live chat) which will carry competition for lucrative contracts to the next level!
  • An even more vivid economy which will offer a lot of macro-economic challenges.
  • Relationship management with various institutions such as ports, shipyards or tugboat-shipping companies to gain a decisive advantage over your competitors.
  • 2 new ship classes: tankers and bulk carriers will increase the diversity of the logistics system.

The development of TransOcean 2 has already started, but of course we are still grateful for any feedback from the community. The release of the PC and Mac versions is planned for 2016.

As soon as the community hub for "TransOcean 2" opens its doors, we will keep you updated here as well.

Your teams of astragon and Deck13 Hamburg




(Concept Artwork)



[German]

Liebe Community,
zuerst einmal möchten wir uns herzlich bei jeden einzelnen von Euch für die unermüdliche Unterstützung und das konstruktive Feedback in den vergangenen Wochen und Monaten zu TransOcean: The Shipping Company bedanken. Wir freuen uns sehr, dass das Spiel sich großer Beliebtheit erfreut und dank einer derart aktiven Community weiterhin in aller Munde ist.

Euch ist sicherlich nicht entgangen, dass es in letzter Zeit rund um das Spiel etwas ruhig geworden ist. Wir möchten Euch an dieser Stelle versichern, dass wir weder das Spiel noch Euch vergessen haben. Vielmehr galt diese lange Auszeit der intensiven Auseinandersetzung mit der zukünftigen Entwicklung des Spiels. In ausführlichen Gesprächen gemeinsam mit dem Entwickler Deck13 Hamburg haben wir uns Euer Feedback zu Herzen genommen, intensiv über die Umsetzung gewünschter Features diskutiert und eine gemeinsame Linie für die Zukunft des Spiels gesucht.

Aufgrund der Vielzahl an Anregungen und den damit implizierten Arbeiten am Spiel, haben wir uns letztlich für die Entwicklung eines Nachfolgers entschieden. Die notwendigen Erweiterungen und Verbesserungen waren als DLC für den ersten Teil schlicht nicht zufriedenstellend realisierbar. Zu den Neuerungen von TransOcean 2 gehören beispielsweise folgende Features:

  • Umfangreicher Multiplayer-Modus gegen reale Mitbewerber inkl. Live-Chat. Der Wettstreit um die lukrativsten Aufträge erreicht damit das nächste Level!
  • Lebendigeres Waren- und Wirtschaftssystem mit makroökonomischen Herausforderungen.
  • Beziehungsmanagement zu verschiedenen Institutionen wie Häfen, Werften oder Schlepper-Reedereien um einen entscheidenden Vorteil gegenüber der Konkurrenz zu erringen.
  • Erweiterung um 2 Schiffsklassen. Tanker und Schüttgutfrachter werden die Vielfältigkeit bei den Aufträgen erhöhen.

Die Arbeiten an TransOcean 2 haben bereits begonnen und wir sind auch weiterhin für jegliches Feedback dankbar. Ein Release ist für 2016 für PC und Mac geplant.

Sobald die Community ihre Pforten öffnet, werden wir Euch hier natürlich ebenso darüber auf dem Laufenden halten.

Eure Teams von astragon und Deck13 Hamburg

34 comments Read more

Reviews

“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!

Features

  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
    Minimum:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
Helpful customer reviews
78 of 86 people (91%) found this review helpful
112.0 hrs on record
Posted: April 8
Sadly this game appears to be no longer supported. Please visit the forums for latest details. The game has many bugs and features missing which according to the developers are to be addressed in a version due out in 2016. If you don't mind spending a bit of cash it is an interesting, challenging game which will amuse for a number of hours, especially over a wet holiday weekend. This game ideally should be heavily discounted from now on and free upgrades offered to those who purchased before the new version TO2 was announced earlier this week.
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50 of 55 people (91%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: February 5
Recommended, but ONLY if, like me, you played Ports of Call on a dodgy DOS computer and couldn't get enough of expanding your fleet. As that is not likely to be the majority, I am not recommending it.

This game IS Ports of Call, there are a few additions and subtractions but the core of it is simple: Get the most out of your fleet. However, where PoC offered depth and complexity, in this it isn't difficult to achieve what you want to achieve, it is a fun(ish) time-waster for a few hours before you realise it is severely hampered by lack of depth. It is PoC but done half-hearted at points where it matters. I've just sent two ships off from New York to Algiers, loaded with medicine, to finish a contract off. Both ships for some mysterious reason left without their loads. In PoC I would turn them round and ignore the bug, here you can't: You cast-off, that is it.

In PoC part of the minigames was that you would manoeuver the ship in tricky situations, ice, reefs, castaways. Here you either damage your ship or have to wait for an unknown time. I am fine with the minigame element being gone, but now I haven't got a clue what determines how long you wait, it doesn't tell you (unlike PoC), but having a ship sail "round a reef" just of the Galician coast and it taking 12 days... It could have been in the Antarctic by that time. Some of these aspects feel like they've just been put in to slow down the player for no apparent reason.

The game is a lot easier. The upgrades to ships are a potentially nice addition, but instead are a sure-fire way to rolling in cash in no time. Once you unlock radioactive goods and weapons, you rake in the cash. I feel there is a massive missed opportunity here. They've introduced a reputation system, why not link it to that? Other goods are already linked to it, also - gaining rep should be A LOT harder, now it is linked to being on time a lot, which is the easiest thing to achieve, it should be linked to the state of your ships, quality of your crew-training, quality and quantity of subsidiaries, average cost per TEU. Reputation in turn should determine the quality of the contracts you can achieve, you begin hauling fish from Iceland to Germany for a few years, after demonstrating you can do that and keep your ship in good condition, you might get the opportunity to bid for another contract and so on.

This game COULD have been a brilliant and legit successor to the PoC throne, what it should have done was offer MORE depth, not less. The new additions really don't help and the fact that management of the fleet is now so simplified reduces its value even more. Instead of putting different goods-types central it should have gone down the route of: Container-ships/Bulk-carriers and contract-work only, you know, like the real world? It should have an AI, also bidding on contracts. Real life margins in this business are cut-throat, yet after playing a few hours in the sandbox on medium difficulty I have 15 top of the range ships and billions of dollars to instantly expand my fleet - but there is no reason to. All I do now is send ships from one radio-active port to another and rake in the cash.

Real shame as it is a huge missed opportunity. Sims become great when they have more depth, not less. Look at Paradox games for an example of how to get that right.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
176.9 hrs on record
Posted: March 25
The idea of game is not bad, but requires additional motivation to the player for spending more time and reaches some targets. It starts boring to move the vessels in/out of ports many times, while the idea is a managing of Shipping Company. With a fleet size more than 100 ships the gameplay turns to a long-long row of mouth clicks. The player has to spend several hours to complete on month of game time. Another big issue, what to do with money? My account grows to 10 billion and I have no idea where to invest.
Hoping the Developers will read the comments of fans and apply the improvements to gaming process.
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5 of 5 people (100%) found this review helpful
7.1 hrs on record
Posted: May 20
Be warned!!! The developers have moved on to making a TO2 so support for this if it has not already will die. The game is buggy sometimes game crashingly so but not frequent for me. This game also does not do anything new or revolutionary in any way shape or form and lacks any depth of any kind!!!!

That being said, now that you know what you are getting is it still worth it?
For me yes.

If you like economic sims and are looking for a timer killer this is pretty good to fill that spot and focusing on shipping only is a unique aspect.

Would i cough up $20 for it? no.. wait till it goes on sale.

Its a point and click adventure and the learning curve is not all that steep. Click boat A and find the most profitable route... pretty much the entirety of the game right there.

They touted how they accurately modeled the ports.... wish they had spent that time on making a better game but meh...
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4 of 5 people (80%) found this review helpful
1 person found this review funny
14.3 hrs on record
Posted: May 21
everything was fine with the game the two things that killed it for me was the poor map view and boat graphics, just look like thin cigarettes moving around & the manual docking mode is sooooo incredibility tedious, unrealistic, rudimentary and boring. They even have the &%$#! to force you to dock the biggest and hardest boats for a story line mission! I hate it. Otherwise pretty fun game.
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