If you never encountered the 90s classic Ports of Call Amiga game then this Tycoon merchant marine simulation game may open your mind to how oddly addictive and geeky this kind of game can be.
It kind of appears to be another version of the Ports of Call game brought forward into the 21st Century though some of the features such as a few entertaining, sometimes nailbiting minigames are sadly missing which kinda like takes a bit of the soul away from what made the classic so popular many years ago.
Despite a few shortfalls it is a nice translation of the old Amiga Classic where your family give you weird looks as you blurt the odd expletive trying to park a 400m long heavily laden ship moving at speed into what would probably be the shipping equivalent of a "tight parking space".
I hope this game has some sort of expansion planned in the future to include more types of specialised transport ships and more minigames to broaden the experience and truly bring the game properly forward from its ancestral past.
I found iceburg avoidance amongst other things a nice quirky addition that is sadly missing in TOTSCo. Where I would have expected the sucsessor to PoC go would be to expand on these minigames for getting through storms, pirates, customs inspections and so on and so forth. Despite this the campaign adds some "depth" into the simulation though I'm not too sure if it has the same charm as PoC.
I do wonder what is up with the optmisation of the graphics. I expected some exceptional water physics and ship modelling, sadly its not quite anywhere near 2010 graphic standards let alone 2014. Maybe more to follow in future patches and updates?
I'll happily wait for the hard working Devs to throw us a bone now and then. In the meantime I'll continue to bemuse my family at playing a game of pure Geekdom! and yet again make another attempt to park this 400m long monster of a ship and beat my best time without a nick in the paintwork!...I hope. ^^