TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews: Mostly Positive (225 reviews)
Release Date: Sep 23, 2014
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Recent updates View all (6)

December 15

TransOcean now available on Mac!

TransOcean - The Shipping Company is now available on 64bit Mac systems.

Enjoy shipping!

4 comments Read more

December 11

TransOcean supports more languages now!

Following languages were added to the game:

  • Czech
  • Polish
  • Russian
  • Traditional Chinese

TransOcean now supports a total of 10 different languages.

10 comments Read more

Reviews

“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!

Features

  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
    Minimum:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Hard Drive: 5 GB available space
    • Sound Card: n/a
Helpful customer reviews
21 of 23 people (91%) found this review helpful
12.9 hrs on record
Posted: November 21
Welcome back, my Ports of Call. :-)
Simple but nice, if you know Ports of Call, here it is back in new livery - i like it.
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19 of 25 people (76%) found this review helpful
87.1 hrs on record
Posted: December 1
I am a Retired Certified Warehouseman/Dispatcher. This game plays close to the real world when it comes to Cargo Movement. With a few more Improvements, I believe this game could actually move into the Sim World, as a School Training Tool too.
Imagine that, having fun, and learning about the "Real World TOO!"
Wanna make a bet it'll never be picked up as such?
REAL School is supposed to be boring so you want to Grad and leave! Ha Ha....
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10 of 11 people (91%) found this review helpful
36.6 hrs on record
Posted: December 4
A lot of people thus far keep comparing the game to ports of call, and there are a ton of similarities between TransOcean and POC, you can choose to play the game more like the old DOS game Ocean Trader. The game is fun to bring your ships into port and try to meet deadlines on contracts with your fleet of ships, however as the game progesses having to dock every single ship gets old fast. However, if you like piloting ships into and out of port, then this game is for you. I've gotten far enough into the game that I have ended up playing it more like Ocean Trader and using tugs when my ships have to dock. I still enjoy relaxing and just racking up cash and expanding my fleet.

Either way you play it, the game is quite the feat and well worth the money, especially if it's bought on sale.
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6 of 7 people (86%) found this review helpful
11.0 hrs on record
Posted: December 4
As a big fan of transport simulator games like Transport Tycoon I jumped on this one. The game is fun, for the first 5 hours or so. Unfortunately it suffers from repetitive gameplay and the tedious management of your ships. When you start to have more than a handful of ships to control the game becomes overwhelming. Your life becomes docking ships, reloading them, and setting them to be repaired. Manually docking is also enjoyable at first but something you'll soon be more than willing to pay a premium to avoid. On top of this, the banker and her loan will be with you for a long long time. In 10 hours of game play I was still not close to being able to pay her off due to the requirements.

It feels like there is potential here for the game to be better than it currently is. Right now it too quickly becomes a micro-management simulator. Even with the problems I'd still recommend the game as I feel like I got my money's worth out of it; just know what you're getting into before hand and only pick it up during a sale.
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3 of 3 people (100%) found this review helpful
35.3 hrs on record
Posted: December 7
Highly reccomend for anyone who loves Tycoon games and/or Buisness Simulation games with a fantastic ballence between micromanaging and user-friendly UI when it comes to managment.

The campaign is challanging and fun, especially with a story-line that enhances the game so much more than just simply playing on a freestyle mode without obsticles and concaquences which affect your company name and rank for the good or bad.

Great game for Tycoon lovers and those who enjoy Management
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: December 5
One of my favorite games growing up was "Ports of Call by Rolf "Dieter" Klein", and playing this brings back some great memories. I love the whole gameplay, however it did lose a bit of it's polished feel when you get the really big ships and can trade internationally.

However - there are still bugs. Upgrading the smaller ships to carry medical supplies, and bring still unable to properly transport them until you have the bigger ships that have the same capability, just with refridgeration was frustrating and not so intuitive. But this only happens on the primary ship, and not on your other ships. Recently I was unable to fuel the ship after loading with cargo which was odd. Still a ways to go to getting it stable, but it is early access so you get that.

This is a genuine "holy heck, it's 2am" game, and a lot of fun. Looking forward to the finished product.
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2 of 2 people (100%) found this review helpful
14.7 hrs on record
Posted: December 7
Nice relaxing game that still manages to encourage sharp wits. Not one I find myself wanting to play all the time but it's good for every now and then.

I'd recommend it at the very least for when you want time off from your other games.
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: December 16
Very fun game with a lot of potential, the game starts out kinda easy but ramps up the challenge after a short while with several quests and demands to rise in rank.
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2 of 3 people (67%) found this review helpful
12.7 hrs on record
Posted: December 6
Works realy good, performance of the contract list could be better if you have 5+ ships in one habor, if you like "Der Planer" from the 90s you'll love it.
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2 of 4 people (50%) found this review helpful
10.9 hrs on record
Posted: December 4
Ive Played This Game For Hours On End And By Far,It One Of The Best Games Ive Ever Played! Very Fun And Addicting.Its SO Fun Geting A New Ship,Geting New Offers And New Upgrades.I Reccomend This Game To EVERYONE!Very Helpful Developer!Thanks Alot For This Game Andrea!!10/10! One Last Thing,ALWAYS HATE THE INVESTOR!
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1 of 2 people (50%) found this review helpful
11.9 hrs on record
Posted: December 14
Very Great Game !!! . If you like/love games like PoC , Der Reeder , Hanse , Patrizier or Port Royal you might find a game which you would like either.

You should give it also a try if you like games like Industriegigant, Transport Tycoon, OpenTTD a.s.o.

The only thing which is missing, is a multiplayer mode (hotseat would be fully satisfying) which all of the above include.
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2 of 4 people (50%) found this review helpful
26.1 hrs on record
Posted: December 10
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214 of 248 people (86%) found this review helpful
4.7 hrs on record
Posted: September 23
Having played for just over an hour now here's what I have to say about the game. If you ever played Port of Call, Transocean - The Shipping Company is a modern version of that. Everything from the time progression to "status" or "reputation" to unlock more ships. There are some nice features of the sim that are handy to use such as the financial statements & diagrams, also the ability to take out loans is great as well. I didn't bother playing the campaign, just went right into the free play.

After about 20-30 minutes of contracting out my small feed ship i unlocked all the ports of europe, thereafter I unlocked the entire world. I gained enough capital to purchase some bigger pre-panamax ships and began trading the lucrative routes. Graphics wise the sim is pleasing to the eyes, beautiful colors, non-cluttered interface, lots to look at without getting bombarded with useless information.

There isn't a real challenging component to free play that I observed, eventually your larger vessels experience massive profit margins. If you complete a contract for 30 million euros, your fuel costs will only be about 5% of that, which is fine I guess, but I have a feeling that real shippers experience much more turbulent expenses. I'm not complaining, just, thinking out loud.

Anyways, this sim is shouting for tankers & drybulker vessels, stock market simulation, buyouts, further player interaction with other AI shipping companies (or even other players!) I hope Deck13 doesn't simply abandon this just yet. Oh and wait, there is more.

Many of you know the embarressing and disasterous repuation that German devs/publishing firms have for releasing unfinished products then abandoning them, i must say within the hour of playing, I didnt crash once, experience a bug or anything like that. It was flawless. Congrats!

Anyways I'll swing a 8/10 would play again. Thanks.
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160 of 192 people (83%) found this review helpful
22.6 hrs on record
Posted: September 23
Everybody look at me 'cause I'm sailin' on a boat!

After two hours of play, I have to say that I'm impressed. After just a couple tutorial missions (each and all skippable in turn), I was turned loose to make or break my company. After a few lucrative ore contracts, I found myself smuggling contraband on the Mediterranian. And got busted. And my cargo seized. And fined. And my ship impounded for a week. A time-based contract I still had in the hold expired, so there were penalties there. And harbor masters didn't care to allow convicted smuggers in their ports, so harbor fees went up. All that in two hours and not a moment that felt repeatative.

A few features that I liked: Your home port determines what bonuses your company gets. I picked Lisbon for +5% on ore contracts and -10% to fuel. The trick is, the smaller the port, the larger the bonuses. So you have a reason to keep smaller ports and the ships that can service them.

There is some ship customization. The Feeder I started with had three levels of Hull and Engine upgrades, which increased range and speed respectively. There was also a license upgrade that would allow me to carrry what appeared to be hazardous waste. Unfortunately, there does not appear to be options for custom paint or appearance (other than your ship name emblazoned upon the stern and bow).

I remember reading a comment somewhere saying that the music was repeatative and annoying. To me, it sounded like every port had it's own song. And each port felt VERY unique. I'm already developing favorites and least favorites.

The only meh item I encountered dealt with other ship traffic. Large ships move fast and looked intimidating at first, but it turns out they can stop on a dime and give the player right-of-way. I would have liked to have seen navigation lights and right-of-way implemented (and fines for failure to obey maritime traffic laws).

Anyway, back to my ship. I'm saving up for a fleet. And I'm naming all my vessels after internet porn sites.
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173 of 239 people (72%) found this review helpful
14.8 hrs on record
Posted: September 24
This is a cool game and all but it has its negatives that quickly spoil the experience.

First, docking and undocking is tedious as hell and gets very old very quickly. Unfortunately you're essentially required to do it every time, since using a tugboat is $100K a pop -- so docking and undocking at any given port if you don't want to deal with this tedious docking mechanic is $200k. When you're starting out and your profit margins are very thin this isn't feasible.

Second, in the campaign your investor is essentially the villain. Every quarter she takes what seems like half of your cash and when you finally scrape up enough to rank up to the next size ship she saddles you with an impossible contract which requires you to ship an insane amount of goods to a specific port (including things that you can't even ship yet without ship upgrades that you can't buy) or lose $10M. Guess when this automatically kicks off? When you hit $10M in cash. Oh the best part? You have around a month to deliver everything. Twice. Twice I hit this point and this impossible burden combined with the investor taking her quarterly cut left me bankrupt. I would keep trying but the aforementioned docking mechanic saps my will to start over.

Third, the sailing mechanic isn't very deep. When your ships are sailing you'll get popups like "there's a storm a comin" and it asks you if you want to sail around it or sail through. I can't tell the difference between the two aside from the fact that sailing through practically destroys your ship. This is fine, but if a game is going to abstract this sort of thing but then require you to micromanage things like docking it seems a little schizophrenic.

Take these three things and it turns out to be a game that is profoundly unfun which is a shame because it's the first thing that really ruins it. Slashing towing fees would go a long way to making the game better.
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59 of 69 people (86%) found this review helpful
7.6 hrs on record
Posted: September 27
Played Ports Of Call? This is it. A few new things, but other than that, its Ports Of Call.
I love Ports Of Call, played it a lot on the Amiga, but I know that this game isnt for all.
Its repetetive, its "just one more year", its "oh, this again", its "havent I already done this?", but its fun for a lot of us.
Have you played ports Of Call on pc or the amiga and liked it? Then this game is for you!
Now, just one more year...
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54 of 63 people (86%) found this review helpful
116.0 hrs on record
Posted: September 26
This is the first game I purchased via the Steam recommendations. I am certainly not disappointed. So far, I have 10 hours in the game, and I feel addicted.

This is a fairly simple simulator/logistics game. The game has a tutorial, and I'm playing through it. However, if you played similar games, such as Cities in Motion or Railroad Tycoon, then you can probably figure this out. You buy a ship, get a contract, and then deliver the goods. You have investors, you can take out a loan, and your ship will need fuel and maintenance. From that standpoint, it is very easy. As you get more ships, you gain more capacity but lose some capability. Eventually, you can create company specific contracts that require delivery of a certain good to a certain location; at this point the complexity starts to become apparent. To keep it interesting, you also have to deal with storms, pirates, and fires at sea.

While the game is fun to play, it still needs some polish. I've had a few popup notifications remain on the screen. I can play through them and sometimes get them to disappear, but its a bug. While there are hazards, like storms and pirates, they purely random rather location specific, thus avoidable. For example, I had a piracy near the Canaries, and I hit a storm with one vessel while another vessel sailed through the same area at the same time without the storm. Personally, I find these oddities to be minor imperfections and potential room for growth in the development. Overall the game is very solid platform and is good enough for this early release.

A larger area for growth is the games focus on cargo container shipping. I commented about this in relation to US ports on the forums. I was happy to see the game designer respond within hours of my comments. While my request won't go fulfilled for now, I'm satisfied knowing that they understand the issue.

I'm definitely getting my money's worth from the game. I think the game is playable for most ages. If you are into sims like this, you'll love it. If you prefer FPS games, then you'll probably hate this game as it is not meant for you. I recommend this to all the simmers out there.
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43 of 46 people (93%) found this review helpful
148.8 hrs on record
Posted: November 14
I am not much of a game player, but have always been interested in the shipping business and business simulation. I was pleasantly surprised at how much I enjoyed playing this game. Some people will enjoy the docking of the vessels in the various harbors. As you gain experience you will be able to get to and from the dock faster. Some ports are extremely easy (Lisbon), and others, quite challenging (get one of the larger boats in and out of Vancouver). So people looking for a game that builds your skills handling various ships you will likely enjoy this.

There may be some small issues with the underlying rules. For example, was surprised I could pickup cargo from NY for Havana. Suspect that isn't a realistic route.--more likely such goods travel to an intermediate port first (like Halifax). Also, not totally sure the rules follow the Jones Act. But one can really spend time figuring out how to keep the vessels as loaded as possible, and efficiently moving the most TEUs for the most money. I didn't like it when my ships had less than 50% of the capacity in use at any one time. I found this more challenging then moving the boats around, and therefore I would sometimes just let the game dock the ship to save time even though it negatively affected my reputation.

Again, not a gamer, but surprised how much time I have spent playing and enjoying this game. If you like simulations, you'll probably find this entertaining, if not informative.
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23 of 25 people (92%) found this review helpful
58.4 hrs on record
Posted: November 6
If you never encountered the 90s classic Ports of Call Amiga game then this Tycoon merchant marine simulation game may open your mind to how oddly addictive and geeky this kind of game can be.

It kind of appears to be another version of the Ports of Call game brought forward into the 21st Century though some of the features such as a few entertaining, sometimes nailbiting minigames are sadly missing which kinda like takes a bit of the soul away from what made the classic so popular many years ago.

Despite a few shortfalls it is a nice translation of the old Amiga Classic where your family give you weird looks as you blurt the odd expletive trying to park a 400m long heavily laden ship moving at speed into what would probably be the shipping equivalent of a "tight parking space".

I hope this game has some sort of expansion planned in the future to include more types of specialised transport ships and more minigames to broaden the experience and truly bring the game properly forward from its ancestral past.

I found iceburg avoidance amongst other things a nice quirky addition that is sadly missing in TOTSCo. Where I would have expected the sucsessor to PoC go would be to expand on these minigames for getting through storms, pirates, customs inspections and so on and so forth. Despite this the campaign adds some "depth" into the simulation though I'm not too sure if it has the same charm as PoC.

I do wonder what is up with the optmisation of the graphics. I expected some exceptional water physics and ship modelling, sadly its not quite anywhere near 2010 graphic standards let alone 2014. Maybe more to follow in future patches and updates?

I'll happily wait for the hard working Devs to throw us a bone now and then. In the meantime I'll continue to bemuse my family at playing a game of pure Geekdom! and yet again make another attempt to park this 400m long monster of a ship and beat my best time without a nick in the paintwork!...I hope. ^^
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34 of 44 people (77%) found this review helpful
5.8 hrs on record
Posted: September 24
Decent game. Its very polished and plays well. The game offers exactly what its intended, a tycoon simulation trading on the seven seas.

The love they have put into views is lost with the camera being fixed behind your ship, which is where the game tries to be different. It does not do it justice imo.

Overall the game is good, but not worth its current price tag. if you wish to splurg and love tycoon simulations this game will entertain you for maybe a week max, a day if your experienced player.
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