TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas.
User reviews:
Recent:
Mostly Negative (16 reviews) - 37% of the 16 user reviews in the last 30 days are positive.
Overall:
Mixed (637 reviews) - 68% of the 637 user reviews for this game are positive.
Release Date: Sep 23, 2014

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Includes 2 items: TransOcean: The Shipping Company, TransOcean 2: Rivals

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Recent updates View all (11)

June 23

Mighty Sims Bundle – Save 98%!



Simulation fans take note! On Bundle Stars we have prepared an unbeatable simulation bundle for you: At a price of 3.49 EUR there is a boatload full of exciting simulation games waiting for you. You will save 98%!

The package contains 10 games in total. Next to "TransOcean: The Shipping Company" and the thrilling ship simulation "Coast Guard" there are also games like "Firefighters 2014", "Rescue: Everyday Heroes (US Edition)", the digger simulator "DIG IT!" as well as many other simulation highlights waiting for you. The price offer is limited and will end on July 6th, 2016. So what are you waiting for?!? Grab the "Mighty Sims Bundle" and get your ticket into the world of simulators!

Here is the link to the "Mighty Sims Bundle" on Bundle Stars:
https://www.bundlestars.com/en/bundle/mighty-sims-bundle 

1 comments Read more

May 5

Get TO1 with a 50% discount and get 20% off for TO2



Nautical offer for aspiring rulers of the Seven Seas: In preparation of the upcoming release of "TransOcean 2: Rivals" from today on our exciting economic simulation "TransOcean: The Shipping Company" is available on Steam with a 50% discount for a special price of 9.99 EUR in total. The very special feature with this price offer is that the owners of the predecessor are able to get "TransOcean 2: Rivals" on Steam with a special pre-order discount of 20% in total – incl. some maritime pre-order bonuses. So who doesn't own these two games yet, shouldn't miss this unique opportunity!

Here is the link to "TransOcean: The Shipping Company" on Steam:
http://store.steampowered.com/app/289930

And here is the link to the "TransOcean 2: Rivals" pre-order on Steam:
http://store.steampowered.com/app/350110

PS: The price offer will end on May 10th, 2016.

2 comments Read more

Reviews

“Lovers of trade simulations will certainly enjoy this game.”
85% – Games-Mag

Bundle Offer



Get two hit management simulations from the quills of Deck13 Hamburg with the TransOcean 1 + 2. Start at the beginning of the series with TransOcean: The Shipping Company and its exciting adventure set among the floating giants of cargo shipping. In TransOcean2: Rivals experience the next exciting installment in the tale of loyalty, betrayal, and world dominating empires. Plus, pit yourself against friends in the competitive multiplayer mode.

About This Game

TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.





55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?



Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!

Features

  • Complex assignment management that always poses new challenges
  • 55 detailed harbors, 20 of which have iconic landmarks
  • 20 realistic ship classes with ships that have to be maintained
  • 22 trade goods
  • Exciting chance occurrences and global events influence what happens
  • Self-guided or automated mooring and casting off
  • Online mode: other players influence routes and commodity prices

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Dual Core 2,66 GHz (AMD or Intel)
    • Memory: 4 GB RAM
    • Graphics: ATI 4800 Series or comparable with 512 MB VRAM
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Sound Card: n/a
    Minimum:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
    Recommended:
    • OS: Mac OS X 10.7 or higher (64-Bit)
    • Processor: 2.0 GHz CPU or higher
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM)
    • Storage: 5 GB available space
    • Sound Card: n/a
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (16 reviews)
Overall:
Mixed (637 reviews)
Recently Posted
Quilusy
( 15.9 hrs on record )
Posted: June 23
If you're looking for a challenging management game, keep looking.
I don't understand why there's a boat parking simulator in this game either, but this could be personal.
I'd like this game when i'm in a certain mood but then again when i have a few ships in one port, the game laggs like crazy.

The easiest way (in theory) to handle contracts is having enough ships in port A and stocking/sailing/docking em all in one go. Doing this laggs your game out to an unplayable state. it looks to me like this could be easily resolved. Also the possibility to make a fleet (or smth similar) should be added. by this i mean just having a bunch of ships connected to each other and then sharing cargo and, more importantly, player input. going through every ship individually is a pain, that i don't want to go through.

This game is heavily flawed but has so much potential. It could really be a good and enjoyable game :/
It doesn't look like the devs care to change it at this point, sadly.

It's a waste of money now.
Helpful? Yes No Funny
Sarkoth
( 40.1 hrs on record )
Posted: June 19
Too arcadey for a simulation, too simple for a management strategy game.
Helpful? Yes No Funny
FinetalPies
( 4.2 hrs on record )
Posted: June 16
Product received for free
I must have picked this up in a Humble Bundle at some point since I don't remember buying it.

Anyway, the game is very plodding and methodical. 90% of your time will be spent playing a boat maneuvering minigame to dock and undock, unless you pay an in game fee to skip it. It really takes quite a while to pick up, but, honestly that's what I look for in a "Stay up all night by accident" simulation game. There are enough decisions to be made that it feels like if you were careless you could genuinely bankrupt yourself, which is good, it would be no fun if it were too easy. It even takes quite a while to unlock the ability to send ships outside of the immediate European/Mediterranean area.

Strictly speaking, it is a boring game. But sometimes that's what I'm into. It is what it is. And what it is doesn't seem to be worth $20. (Like, the art assets aren't anything incredibly fancy, I genuinely wonder what the production budget was for this) Pick it up for $5 or less, if you know this is the kind of game you like.
Helpful? Yes No Funny
Talon One
( 2.6 hrs on record )
Posted: June 15
So.
Terrible graphics in the harbor menu, poorly optimized (doesn't look good and slogs down to 20 fps) and horrible floaty controls. And if you don't want to do the pointless docking minigame every time one of your ships enters a harbour you have to pay some of your revenue. And you want to skip it because it is completely unnecessary.


The Tutorial is alright, though the boss lady takes lots of your revenue all the time, and hands you contracts that you simply can not fulfill in time because you can't afford the necessary ships yet.
Probably I'm doing something wrong but playing on easy that seemed a bit unfair that I would've needed to buy ships that cost 60 million when I only just could afford a ship that cost 20.

And then there are these long-time contracts. They seem like they're supposed to bring in a slow but steady stream of revenue, but why can't I just simply automate my ships to do those for me?

Overall a bit meh.
Helpful? Yes No Funny
Trainfan2015
( 1.3 hrs on record )
Posted: June 14
one of the best games about ships i have ever seen
Helpful? Yes No Funny
schweebong
( 40.0 hrs on record )
Posted: June 8
My son tells me that I like this game because it is basically my job.

I like my job.

I like this game.

I guess I like smart ♥♥♥ son.
Helpful? Yes No Funny
leehocken
( 1.2 hrs on record )
Posted: June 6
MAYBE SOMEBODY WILL LIKE IT, I DO NOT
Helpful? Yes No Funny
GrenadeBait
( 114.9 hrs on record )
Posted: May 29
This game is a lot like any management game, like space empire building without the conflict of war. In this case your focus is on fleet building and freight management. They have put in a lot of antagonist elements that take the place of conflict-based issues of other games, like an investor that you have to buy out eventually, otherwise the ♥♥♥♥♥ keeps saddling you with difficult contracts (missions) that set you back. Also, her quarterly dividend is 10% of your company's holdings: So when I as at nearly a billion $ in the bank and many ships in my fleet, she came along and was taking nearly $200 million every quarter.

The game is primarily a management game at the strategic map level. There is a 3D mini-game where you can pilot your ships in and out of the ~60 ports, each rendered on actual ports. You don’t have to do the mini game, but it costs you harbour pilot fees to dock and undock, so I usualy pilot the big ships myself and let the harbour pilot do the smaller ones, because the fees for the big shps are crazy!

They could do so much more with this game though: The only online element is that the price of commodities you ship is driven by what all the other players are doing in their games (if you want true online multiplayer you need to buy TOSC: Rivals), otherwise it is a private single player experience; They could have also had a design and build your own ship element (currently you can only buy new or used predefined ship classes); They also could have had far more ports with greater variation in freight and range of commodities; I would have also like to see a 3D first person on the bridge feature to reallt challenge you in the mini-game.

I have to admit that I am enjoying the management side of it as well as the gamification aspect of the quests/challenges/missions. However, I can see how after a while it will seem pointless and get boring. Maybe it would be different on a more diffilcut level, but the introductory 'easy' level is too easy, but that’s where the excelent tutorial and assistance feature sits, so that what I started with.

I also have to admit that I am using Excel to help track things: I have a 4-sheet .xlsx that tracks the ports, freight, ships, routes, contracts, challenges, etc., becasue the in-game lists and tracking are not as effective at getting at ithout closing existing screens. It could have done the interface a lot better.
Helpful? Yes No Funny
eclessiastes
( 44.0 hrs on record )
Posted: May 26
I played 3 continuously days with little sleep. This game is very addicted if you like business simulator games
Helpful? Yes No Funny
zybber
( 12.2 hrs on record )
Posted: May 24
Interesting and addictive game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Not Recommended
15.9 hrs on record
Posted: June 23
If you're looking for a challenging management game, keep looking.
I don't understand why there's a boat parking simulator in this game either, but this could be personal.
I'd like this game when i'm in a certain mood but then again when i have a few ships in one port, the game laggs like crazy.

The easiest way (in theory) to handle contracts is having enough ships in port A and stocking/sailing/docking em all in one go. Doing this laggs your game out to an unplayable state. it looks to me like this could be easily resolved. Also the possibility to make a fleet (or smth similar) should be added. by this i mean just having a bunch of ships connected to each other and then sharing cargo and, more importantly, player input. going through every ship individually is a pain, that i don't want to go through.

This game is heavily flawed but has so much potential. It could really be a good and enjoyable game :/
It doesn't look like the devs care to change it at this point, sadly.

It's a waste of money now.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
114.9 hrs on record
Posted: May 29
This game is a lot like any management game, like space empire building without the conflict of war. In this case your focus is on fleet building and freight management. They have put in a lot of antagonist elements that take the place of conflict-based issues of other games, like an investor that you have to buy out eventually, otherwise the ♥♥♥♥♥ keeps saddling you with difficult contracts (missions) that set you back. Also, her quarterly dividend is 10% of your company's holdings: So when I as at nearly a billion $ in the bank and many ships in my fleet, she came along and was taking nearly $200 million every quarter.

The game is primarily a management game at the strategic map level. There is a 3D mini-game where you can pilot your ships in and out of the ~60 ports, each rendered on actual ports. You don’t have to do the mini game, but it costs you harbour pilot fees to dock and undock, so I usualy pilot the big ships myself and let the harbour pilot do the smaller ones, because the fees for the big shps are crazy!

They could do so much more with this game though: The only online element is that the price of commodities you ship is driven by what all the other players are doing in their games (if you want true online multiplayer you need to buy TOSC: Rivals), otherwise it is a private single player experience; They could have also had a design and build your own ship element (currently you can only buy new or used predefined ship classes); They also could have had far more ports with greater variation in freight and range of commodities; I would have also like to see a 3D first person on the bridge feature to reallt challenge you in the mini-game.

I have to admit that I am enjoying the management side of it as well as the gamification aspect of the quests/challenges/missions. However, I can see how after a while it will seem pointless and get boring. Maybe it would be different on a more diffilcut level, but the introductory 'easy' level is too easy, but that’s where the excelent tutorial and assistance feature sits, so that what I started with.

I also have to admit that I am using Excel to help track things: I have a 4-sheet .xlsx that tracks the ports, freight, ships, routes, contracts, challenges, etc., becasue the in-game lists and tracking are not as effective at getting at ithout closing existing screens. It could have done the interface a lot better.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: June 16
Product received for free
I must have picked this up in a Humble Bundle at some point since I don't remember buying it.

Anyway, the game is very plodding and methodical. 90% of your time will be spent playing a boat maneuvering minigame to dock and undock, unless you pay an in game fee to skip it. It really takes quite a while to pick up, but, honestly that's what I look for in a "Stay up all night by accident" simulation game. There are enough decisions to be made that it feels like if you were careless you could genuinely bankrupt yourself, which is good, it would be no fun if it were too easy. It even takes quite a while to unlock the ability to send ships outside of the immediate European/Mediterranean area.

Strictly speaking, it is a boring game. But sometimes that's what I'm into. It is what it is. And what it is doesn't seem to be worth $20. (Like, the art assets aren't anything incredibly fancy, I genuinely wonder what the production budget was for this) Pick it up for $5 or less, if you know this is the kind of game you like.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Not Recommended
2.6 hrs on record
Posted: June 15
So.
Terrible graphics in the harbor menu, poorly optimized (doesn't look good and slogs down to 20 fps) and horrible floaty controls. And if you don't want to do the pointless docking minigame every time one of your ships enters a harbour you have to pay some of your revenue. And you want to skip it because it is completely unnecessary.


The Tutorial is alright, though the boss lady takes lots of your revenue all the time, and hands you contracts that you simply can not fulfill in time because you can't afford the necessary ships yet.
Probably I'm doing something wrong but playing on easy that seemed a bit unfair that I would've needed to buy ships that cost 60 million when I only just could afford a ship that cost 20.

And then there are these long-time contracts. They seem like they're supposed to bring in a slow but steady stream of revenue, but why can't I just simply automate my ships to do those for me?

Overall a bit meh.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
40.1 hrs on record
Posted: June 19
Too arcadey for a simulation, too simple for a management strategy game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
257 of 294 people (87%) found this review helpful
Recommended
4.7 hrs on record
Posted: September 23, 2014
Having played for just over an hour now here's what I have to say about the game. If you ever played Port of Call, Transocean - The Shipping Company is a modern version of that. Everything from the time progression to "status" or "reputation" to unlock more ships. There are some nice features of the sim that are handy to use such as the financial statements & diagrams, also the ability to take out loans is great as well. I didn't bother playing the campaign, just went right into the free play.

After about 20-30 minutes of contracting out my small feed ship i unlocked all the ports of europe, thereafter I unlocked the entire world. I gained enough capital to purchase some bigger pre-panamax ships and began trading the lucrative routes. Graphics wise the sim is pleasing to the eyes, beautiful colors, non-cluttered interface, lots to look at without getting bombarded with useless information.

There isn't a real challenging component to free play that I observed, eventually your larger vessels experience massive profit margins. If you complete a contract for 30 million euros, your fuel costs will only be about 5% of that, which is fine I guess, but I have a feeling that real shippers experience much more turbulent expenses. I'm not complaining, just, thinking out loud.

Anyways, this sim is shouting for tankers & drybulker vessels, stock market simulation, buyouts, further player interaction with other AI shipping companies (or even other players!) I hope Deck13 doesn't simply abandon this just yet. Oh and wait, there is more.

Many of you know the embarressing and disasterous repuation that German devs/publishing firms have for releasing unfinished products then abandoning them, i must say within the hour of playing, I didnt crash once, experience a bug or anything like that. It was flawless. Congrats!

Anyways I'll swing a 8/10 would play again. Thanks.
Was this review helpful? Yes No Funny
202 of 235 people (86%) found this review helpful
14 people found this review funny
Recommended
29.3 hrs on record
Posted: September 23, 2014
Everybody look at me 'cause I'm sailin' on a boat!

After two hours of play, I have to say that I'm impressed. After just a couple tutorial missions (each and all skippable in turn), I was turned loose to make or break my company. After a few lucrative ore contracts, I found myself smuggling contraband on the Mediterranian. And got busted. And my cargo seized. And fined. And my ship impounded for a week. A time-based contract I still had in the hold expired, so there were penalties there. And harbor masters didn't care to allow convicted smuggers in their ports, so harbor fees went up. All that in two hours and not a moment that felt repeatative.

A few features that I liked: Your home port determines what bonuses your company gets. I picked Lisbon for +5% on ore contracts and -10% to fuel. The trick is, the smaller the port, the larger the bonuses. So you have a reason to keep smaller ports and the ships that can service them.

There is some ship customization. The Feeder I started with had three levels of Hull and Engine upgrades, which increased range and speed respectively. There was also a license upgrade that would allow me to carrry what appeared to be hazardous waste. Unfortunately, there does not appear to be options for custom paint or appearance (other than your ship name emblazoned upon the stern and bow).

I remember reading a comment somewhere saying that the music was repeatative and annoying. To me, it sounded like every port had it's own song. And each port felt VERY unique. I'm already developing favorites and least favorites.

The only meh item I encountered dealt with other ship traffic. Large ships move fast and looked intimidating at first, but it turns out they can stop on a dime and give the player right-of-way. I would have liked to have seen navigation lights and right-of-way implemented (and fines for failure to obey maritime traffic laws).

Anyway, back to my ship. I'm saving up for a fleet. And I'm naming all my vessels after internet porn sites.
Was this review helpful? Yes No Funny
130 of 155 people (84%) found this review helpful
8 people found this review funny
Recommended
87.2 hrs on record
Posted: December 1, 2014
I am a Retired Certified Warehouseman/Dispatcher. This game plays close to the real world when it comes to Cargo Movement. With a few more Improvements, I believe this game could actually move into the Sim World, as a School Training Tool too.
Imagine that, having fun, and learning about the "Real World TOO!"
Wanna make a bet it'll never be picked up as such?
REAL School is supposed to be boring so you want to Grad and leave! Ha Ha....
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104 of 119 people (87%) found this review helpful
3 people found this review funny
Not Recommended
112.0 hrs on record
Posted: April 8, 2015
Sadly this game appears to be no longer supported. Please visit the forums for latest details. The game has many bugs and features missing which according to the developers are to be addressed in a version due out in 2016. If you don't mind spending a bit of cash it is an interesting, challenging game which will amuse for a number of hours, especially over a wet holiday weekend. This game ideally should be heavily discounted from now on and free upgrades offered to those who purchased before the new version TO2 was announced earlier this week.
Was this review helpful? Yes No Funny
238 of 321 people (74%) found this review helpful
2 people found this review funny
Not Recommended
14.8 hrs on record
Posted: September 24, 2014
This is a cool game and all but it has its negatives that quickly spoil the experience.

First, docking and undocking is tedious as hell and gets very old very quickly. Unfortunately you're essentially required to do it every time, since using a tugboat is $100K a pop -- so docking and undocking at any given port if you don't want to deal with this tedious docking mechanic is $200k. When you're starting out and your profit margins are very thin this isn't feasible.

Second, in the campaign your investor is essentially the villain. Every quarter she takes what seems like half of your cash and when you finally scrape up enough to rank up to the next size ship she saddles you with an impossible contract which requires you to ship an insane amount of goods to a specific port (including things that you can't even ship yet without ship upgrades that you can't buy) or lose $10M. Guess when this automatically kicks off? When you hit $10M in cash. Oh the best part? You have around a month to deliver everything. Twice. Twice I hit this point and this impossible burden combined with the investor taking her quarterly cut left me bankrupt. I would keep trying but the aforementioned docking mechanic saps my will to start over.

Third, the sailing mechanic isn't very deep. When your ships are sailing you'll get popups like "there's a storm a comin" and it asks you if you want to sail around it or sail through. I can't tell the difference between the two aside from the fact that sailing through practically destroys your ship. This is fine, but if a game is going to abstract this sort of thing but then require you to micromanage things like docking it seems a little schizophrenic.

Take these three things and it turns out to be a game that is profoundly unfun which is a shame because it's the first thing that really ruins it. Slashing towing fees would go a long way to making the game better.
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