Perimeter is an innovative Real-Time-Strategy game that pits players against each other or AI opponents in a life and death struggle to seize territory and establish crucial protective “perimeters.” Players will be introduced to the game’s unique terraforming feature, allowing them to move, build, construct and destroy the map...
User reviews: Mostly Positive (31 reviews)
Release Date: May 21, 2004
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Reviews

“Perimeter is an excellent experiment that succeeded in a lot of areas.”
8 – IGN

“... we think it’s a must-have for any RTS enthusiast looking for a challenging title.”
IncGamers

“A large number of possibilities awaits the ambitious tactician. From tunnelling assaults to flying barrage defences, Perimeter relies on the imagination of players to become genuinely interesting.”
80 – Edge Magazine

About This Game

Perimeter is an innovative Real-Time-Strategy game that pits players against each other or AI opponents in a life and death struggle to seize territory and establish critical protective “perimeters.” Players will be introduced to the game’s unique “terraforming” feature, allowing them to move, build, construct and destroy the map environment. Set in a future where the Exodus civilization has abandoned the dying Earth, the game offers a well-balanced combination of new terraforming principles and territorial wars with traditional strategy elements.

Key features:

  • Fast paced Real-Time-Strategy action
  • Introduces principles of terraforming in which players can construct or destroy the very gameworld environments themselves
  • State-of-the-art engine and graphics that deliver powerful gameplay and solid audio and visuals
  • Detailed science fiction universe with original soundtrack, including high quality electronic music
      Perimeter is affected by the GameSpy shutdown on the 31st of May. You can continue to play the game through LAN, DirectIP and GameRanger.

System Requirements

    Minimum:
    • OS: Windows XP/7/8
    • Processor: Intel Pentium 4+ or AMD Athlon XP 2GHz and faster
    • Memory: 1 GB RAM
    • Graphics: nVidia or AMD video card with 128Mb VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 4 GB available space
    • Additional Notes: Online play no longer supported, LAN play is possible
Helpful customer reviews
1 of 1 people (100%) found this review helpful
35.4 hrs on record
Posted: May 2
Original gameplay based on terraforming, with two main styles: versus environment and versus other factions. Vague and complex storyline unfortunately unavailable in english because western publisher though that western players are too dumb and will not get it. This version published by original company though, so there is a chance that they restored it and returned cut scenes. I played original so i didn't check english one.

Graphically it's still impressive and have a good art style, especially considering that modern games still look like they were made in 2005 due to outdated and underpowered hardware for casuals.
Works pretty well on win 7.
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116 of 120 people (97%) found this review helpful
22.2 hrs on record
Posted: April 3, 2014
Perimeter is a little-known gem of the real-time strategy genre. It mixes a rate-based game flow resembling that of Total Annihilation, intensive terraforming, a psychedelic posthumanist story, and graphics advanced for its time.
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52 of 55 people (95%) found this review helpful
14.4 hrs on record
Posted: April 5, 2014
If you like and have time for td games this is a great oldie it is different than the others, i like it a lot, going back for more now...
give it some time if u get stuck replay and learn it gets easyer then hard again but still refreshing from the norm so try it its cheap fun
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29 of 31 people (94%) found this review helpful
2.2 hrs on record
Posted: July 4, 2014
9/10

+ good presentation (especially as i remember it when it was released), fantastic atmosphere
+ incredible soundrack, great sound in general that contributes to the atmosphere
+ very original theme, sci-fi setting, dark at times (trying to leave earth and reach the promised land may seem common, but the plot unfolds very nicely and in a unique way)
+ gameplay wise it's an RTS game, very fresh in ideas and full of innovation, using terraforming and morphing units at its core, making the land itself the primary resource for expanding your base. upgrading units (again in a unique way) and building tech-labs and many other building as in other rts. using the shield to protect your base from the scourge...
+ excellent level/mission design

- enemy and unit ai is not the best
- the storyline switches between different factions all the time, that may be confusing
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40 of 51 people (78%) found this review helpful
14.0 hrs on record
Posted: April 6, 2014
good game old but fun at times
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16 of 16 people (100%) found this review helpful
30.5 hrs on record
Posted: June 25, 2014
Well, what can I say? It’s an old game, but it’s a good game. I remember, I couldn’t beat the campaign years back due to the need to distribute your attention, to dispense it on the different tasks. That’s why I think it’s good: you must be in absolute control of situation, of every part of yours and enemy’s forces. Some may call that babysitting, but I think it makes you think, adapt, be fast and precise in your actions.
The storyline, its campaign, the world itself together reflect these concepts well, I think. The Spirits, priestly like people with advanced knowledge, discovered the new dimension — The Psychosphere. They said, they found a promised land, full of happiness for humankind, but the way here would be long and hard (as usual, of course). The Psychosphere contains all human thoughts and desires which are embodied into the Scourge: strange and dangerous creatures that are attracted by the human mind itself.
Together with the other people Spirits created a floating cities — the Frames. Frame is a home for the piligrims and the way to travel through the Psychosphere in search of the Promised Land. As I said above, the Psychosphere is very unstable, chaotic and creates the Scourge due to the chaos of thoughts and desires. So all pilgrims must be controlled, must be whole and should control their mind in their dangerous travels. And it takes several years to build new portals and travel to new undiscovered worlds.
Player begins the game as a Legate of the one of the first Frames. As a Legate you need to watch this chaotic world and protect your Frame and your people. You must terraform every possible place to gather more energy for your next travels, defending yourself from the Scourge, finding new worlds and new, different and heretic and hostile visions of situation from the different Frames.

What I can mark as distinctive features of this game:
— terraforming is one of the main concepts of the game: you need it to gather the energy, to build your structures from the so-called zero plane; zero plane can be damaged what makes this approach very interesting from the tactical side;
— you have a robotic army that contains three basic types of units: soldier, officer and technician; if you’ll build according laboratories, you can transform you squads into new types of units, even on the fly; it creates some possibilities like digging your way underground and then transforming your squad into bombers for heavy damage;
— three different factions with three types of special units each, with different views and philosophy;
— paranormal bubble-chained world with its unique atmosphere in couple with the futuristic technologies;
— some very hard missions that need from you full concentration and distribution of your attention;
— you need to use community’s workaround to play multiplayer at the current state.
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9 of 9 people (100%) found this review helpful
6.7 hrs on record
Posted: June 26, 2014
Although old, this is a very nice and original strategy game. Control your base, and build up your energy network. Use that as a shield.
Build base units as building blocks, and transform them into specialized units as you will...

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8 of 8 people (100%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: August 31, 2014
A good game for fans of old-fashioned RTS if you can get a deal on it; it doesn't hold up as well as C&C or TA of course but the gameplay is still fun.
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6 of 8 people (75%) found this review helpful
1.6 hrs on record
Posted: June 19, 2014
this is awsome but only if online worked
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9 of 18 people (50%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: November 11, 2014
The future is filled with bald people animated by Russians.
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0 of 3 people (0%) found this review helpful
0.6 hrs on record
Posted: March 28
I believed I was getting into something simple, and probably short-lived, and was somehow still disappointed. After a pretty confusing tutorial, and half an hour of playing the game, I still didn't see the point, and I wasn't having fun.

You direct your little workers to maintain a terraformed area, build energy towers, and bring up your shields when aliens attack. Later on, you use a very overcomplicated array of combat units to fight off the enemies instead of just bringing up your shields.

Nothing is properly explained; the objectives in the missions force you into a very specific direction, and none of the game systems feel satisfying to use. For these reasons, Perimeter has been chopped.
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0 of 4 people (0%) found this review helpful
0.4 hrs on record
Posted: March 21
What idiot made this crap. It keeps telling you that an energy core is under attack, but there is no sign of anything actually attacking any energy cores until the core under attack is destroyed. By this time, of course, it is too late to do anything about it!!!

I may at some point of time try to play again, but for now this is my review!!
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0 of 4 people (0%) found this review helpful
0.3 hrs on record
Posted: March 28
A very uncomfortable to play game. Had it when I was a kid, thought it'd make more sense this time around. Nope. Just a bad game, with an unenjoyable playstyle.
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6 of 25 people (24%) found this review helpful
1.3 hrs on record
Posted: June 29, 2014
Game has some interesting concepts, but is marred by bugs in the tutorial and a poor interface.

The tutorial mission cuts off explanations with new lines of dialogue constantly.

In game, the units can be hard to see/select, and can be hard to tell what's damaging them. Also doesn't seem to be possible to move units of a certain type individually, though I'm not sure on that one. Perhaps it's just not properly explained, or that explanation was cut off.
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11 of 89 people (12%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: April 10, 2014
LET ME START WITH THE BAD:
AI sucks. Your units can land on terrain that will kill them. What's up with that? I lost more units that way than to the scourge. They cannot distinguish hostile terrain from good terrain.

On defense mode, your units can, and will go into said terrain ON THEIR OWN without the player commanding them. If a building is between it and the enemy, it will NOT move to have line of sight with the enemy.

All this stupidity despite the fact that your units CAN FLY! WHAT THE BLOODY HELL?!?! They land into a canyon and "poof!" SQUAD IS UNDER ATTACK.

Uh, no, squad is not under attack. Squad is FALLING into a canyon or a moat DESPITE HAVING THE ABILITY TO FLY.

Good friggin' grief man!


PS: If you are going to portray a futuristic and technically advanced civilization capable of interstellar trans-dimensional space travel, then you must make sure that the units you can control and command in-game can portray just that.

If said units only have dumb AI that cannot see it is going to step into hostile terrain due to its auto-attacking an enemy, then what does that portray? Stupidity, that's what. Why not fly then attack? And when done then land NOT on hostile terrain.

When you make a group of units, and send them over good terrain that is surrounded by hostile terrain, then those at the edges of the group will probably land on hostile terrain. Then you'll feel bad because you clicked on good terrain, you didn't send them to land on bad terrain. Like I said, AI sucks.



NOW FOR THE GOOD:
If you like strategy games where you have to baby-sit every single unit despite the fact that the player is supposed to be a member of a highly advanced civilization, then this is the game for you.
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7 of 160 people (4%) found this review helpful
0.4 hrs on record
Posted: April 5, 2014
Painful game. The tutorial explained nothing having anything to do with the first game.
Apparently, everything I had was under attack in the first game by invisible somethings with no explaination.
I built a second energy station and it was attacked.
The ground appeared to be splitting under the buildings which may have something to do with something but I couldn't tell.
So I sat there awaiting something to happen which didn't until the power ran out and I failed the misson.
At this point, the silver lining on this particular cloud is that I only paid $3.5 for it.
Oh well, I will uninstall and try to forget we ever talked about this game.
This had a 77 on metacritic which is baffeling.
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1.6 hrs on record
Posted: December 13, 2014
Awesome RTS classic!!
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1.5 hrs on record
Posted: December 15, 2014
Perfect classic/old-school RTS
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26.5 hrs on record
Posted: May 7
Perimeter is a Great strategy game! It has its own crowd. It's NOT a game for many...

Why really? I explain...

Perimeter is like playing an RTS chess game. You play both for capturing and keeping the ground and assault all the time. But now you'll ask.. That's what we do in strategy games,isn't it? The answer is NOT exactly.

Before you begin playing the game... Read the manual.
The games campaign is designed in a bad way I would say. While it tries to exhibit the game and show you some strategies it fails to the point that pusses you to deep waters without leaving you take a breath. Nothing is explained. It gives you the new units and it's up to you to test and see what they do or WHAT they CAN do. So, if you ever TEST this game have those in mind as there are very few videos even on the internet. A great strategy but ONLY with its own crowd. The men that kept playing and learning it.

A small introduction...

There are 3 races: The Empire , Exodus and HeartBack. It is supposed that the human race expanded many centuries but their civilization got to the zenith. A great nature call came to bring destruction and stability to the human technological advancement and that was the Scourge. The Scourge are animals or supernatural forces to that attack the civilization. So the humans made Arks, the so called Frames. People live to those GREAT moveable cities and are born new all the time. The purpose of their travel is to find a world without Scourge to inhabit. Off course the game would be completely out if it was ONLY for the Scourge and Human Kind. The 3 races fight each other because there is great distance in their opinions. Like large Nations, their councils decide of them which path to take. The Empire tries to keep things as always were. Trying to keep the power to the Emperor only. The Exodus mission is to find the new world while fighting the Scourge. The Heartback lost their mission and mind and used the Scourge to fight all the others who never let them to get back and see their mistake.

End of the story and start the strategy. All depend on the ground. The ground is the source of energy and it has to be terraformed flat to give the energy to the so called Energy cores.As much area an energy core keeps so the better. The Frame is the King in Chess. If it falls, Game Over! The frame has very little power to power up devices around it as it is installed to earth. If it flies it powers nothing. If the ground has cracks you have to terraform it to build upon it and if cracks occur while there are buildings on it they will start being destroyed. That's why the game keeps telling for attacks even if the attack has finished or after it started. Because till the crack occurs takes time. Your eyes have to be peeled to the map all the time for threats. The terraforming is automatic as much the auto repair. That's why while on attack you'll see the energy drain in vast quantities. The buildings try to be autorepaired and the broken land to be terraformed again while at the same time your gun installations hit the opponent. Everything uses power here. You have to produce this power or have to stop it from draining. Because NO energy = Game Over.

You can produce many unit types but you have a population cap of 250. There are 3 type of units to produce which can be transformed to any type of unit you want dependant of the quantity of the starting units. There are the soldiers, the officers and the nano technicians. The last can heal every unit because everything is mechanical. eg. If you want a plane it may take 5 soldiers and 3 officers and 1 nano technician for each one. You can make up to 5 squads. Every energy core can have an independant shield or you can call the Perimeter, that is the shield of all cores at the same time. The energy consumption is vast. However the game will teach you how to play chess with it. You'll lose many times to understand the game logic. But after that you'll see it's a great game. The HARD core types of units are the Scummers, the Bombies and the Special units. Yes, every race may have the same types of normal units BUT it has its own special ones. Those units are the worst because they do tremendous damage mainly to the ground. If the ground falls, everything upon it will be destroyed while the base loses great energy to keep it alive. GOT THE POINT?

For all the above that noone explains the game has very few followers.

So now... Graphics and sounds are great for this game even after many years. CodeMasters is the company and that is a Great publisher of quality games. As for the story, I made the introduction. The difficulty of the game after a point is HARD to VERY HARD. So..

ARM yourself with patience and learn the game, because I think it deseves it! To ALL HARD CORE Strategy Fans!
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