Well, what can I say? It’s an old game, but it’s a good game. I remember, I couldn’t beat the campaign years back due to the need to distribute your attention, to dispense it on the different tasks. That’s why I think it’s good: you must be in absolute control of situation, of every part of yours and enemy’s forces. Some may call that babysitting, but I think it makes you think, adapt, be fast and precise in your actions.
The storyline, its campaign, the world itself together reflect these concepts well, I think. The Spirits, priestly like people with advanced knowledge, discovered the new dimension — The Psychosphere. They said, they found a promised land, full of happiness for humankind, but the way here would be long and hard (as usual, of course). The Psychosphere contains all human thoughts and desires which are embodied into the Scourge: strange and dangerous creatures that are attracted by the human mind itself.
Together with the other people Spirits created a floating cities — the Frames. Frame is a home for the piligrims and the way to travel through the Psychosphere in search of the Promised Land. As I said above, the Psychosphere is very unstable, chaotic and creates the Scourge due to the chaos of thoughts and desires. So all pilgrims must be controlled, must be whole and should control their mind in their dangerous travels. And it takes several years to build new portals and travel to new undiscovered worlds.
Player begins the game as a Legate of the one of the first Frames. As a Legate you need to watch this chaotic world and protect your Frame and your people. You must terraform every possible place to gather more energy for your next travels, defending yourself from the Scourge, finding new worlds and new, different and heretic and hostile visions of situation from the different Frames.
What I can mark as distinctive features of this game:
— terraforming is one of the main concepts of the game: you need it to gather the energy, to build your structures from the so-called zero plane; zero plane can be damaged what makes this approach very interesting from the tactical side;
— you have a robotic army that contains three basic types of units: soldier, officer and technician; if you’ll build according laboratories, you can transform you squads into new types of units, even on the fly; it creates some possibilities like digging your way underground and then transforming your squad into bombers for heavy damage;
— three different factions with three types of special units each, with different views and philosophy;
— paranormal bubble-chained world with its unique atmosphere in couple with the futuristic technologies;
— some very hard missions that need from you full concentration and distribution of your attention;
— you need to use community’s workaround to play multiplayer at the current state.