Perimeter is an innovative Real-Time-Strategy game that pits players against each other or AI opponents in a life and death struggle to seize territory and establish crucial protective “perimeters.” Players will be introduced to the game’s unique terraforming feature, allowing them to move, build, construct and destroy the map...
User reviews: Mostly Positive (53 reviews) - 77% of the 53 user reviews for this game are positive.
Release Date: May 21, 2004

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“Perimeter is an excellent experiment that succeeded in a lot of areas.”
8 – IGN

“... we think it’s a must-have for any RTS enthusiast looking for a challenging title.”

“A large number of possibilities awaits the ambitious tactician. From tunnelling assaults to flying barrage defences, Perimeter relies on the imagination of players to become genuinely interesting.”
80 – Edge Magazine

About This Game

Perimeter is an innovative Real-Time-Strategy game that pits players against each other or AI opponents in a life and death struggle to seize territory and establish critical protective “perimeters.” Players will be introduced to the game’s unique “terraforming” feature, allowing them to move, build, construct and destroy the map environment. Set in a future where the Exodus civilization has abandoned the dying Earth, the game offers a well-balanced combination of new terraforming principles and territorial wars with traditional strategy elements.

Key features:

  • Fast paced Real-Time-Strategy action
  • Introduces principles of terraforming in which players can construct or destroy the very gameworld environments themselves
  • State-of-the-art engine and graphics that deliver powerful gameplay and solid audio and visuals
  • Detailed science fiction universe with original soundtrack, including high quality electronic music
      Perimeter is affected by the GameSpy shutdown on the 31st of May. You can continue to play the game through LAN, DirectIP and GameRanger.

System Requirements

    • OS: Windows XP/7/8
    • Processor: Intel Pentium 4+ or AMD Athlon XP 2GHz and faster
    • Memory: 1 GB RAM
    • Graphics: nVidia or AMD video card with 128Mb VRAM or more
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Additional Notes: Online play no longer supported, LAN play is possible
Helpful customer reviews
123 of 127 people (97%) found this review helpful
22.2 hrs on record
Posted: April 3, 2014
Perimeter is a little-known gem of the real-time strategy genre. It mixes a rate-based game flow resembling that of Total Annihilation, intensive terraforming, a psychedelic posthumanist story, and graphics advanced for its time.
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52 of 55 people (95%) found this review helpful
14.4 hrs on record
Posted: April 5, 2014
If you like and have time for td games this is a great oldie it is different than the others, i like it a lot, going back for more now...
give it some time if u get stuck replay and learn it gets easyer then hard again but still refreshing from the norm so try it its cheap fun
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36 of 38 people (95%) found this review helpful
2.2 hrs on record
Posted: July 4, 2014

+ good presentation (especially as i remember it when it was released), fantastic atmosphere
+ incredible soundrack, great sound in general that contributes to the atmosphere
+ very original theme, sci-fi setting, dark at times (trying to leave earth and reach the promised land may seem common, but the plot unfolds very nicely and in a unique way)
+ gameplay wise it's an RTS game, very fresh in ideas and full of innovation, using terraforming and morphing units at its core, making the land itself the primary resource for expanding your base. upgrading units (again in a unique way) and building tech-labs and many other building as in other rts. using the shield to protect your base from the scourge...
+ excellent level/mission design

- enemy and unit ai is not the best
- the storyline switches between different factions all the time, that may be confusing
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40 of 52 people (77%) found this review helpful
14.0 hrs on record
Posted: April 6, 2014
good game old but fun at times
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17 of 17 people (100%) found this review helpful
30.5 hrs on record
Posted: June 25, 2014
Well, what can I say? It’s an old game, but it’s a good game. I remember, I couldn’t beat the campaign years back due to the need to distribute your attention, to dispense it on the different tasks. That’s why I think it’s good: you must be in absolute control of situation, of every part of yours and enemy’s forces. Some may call that babysitting, but I think it makes you think, adapt, be fast and precise in your actions.
The storyline, its campaign, the world itself together reflect these concepts well, I think. The Spirits, priestly like people with advanced knowledge, discovered the new dimension — The Psychosphere. They said, they found a promised land, full of happiness for humankind, but the way here would be long and hard (as usual, of course). The Psychosphere contains all human thoughts and desires which are embodied into the Scourge: strange and dangerous creatures that are attracted by the human mind itself.
Together with the other people Spirits created a floating cities — the Frames. Frame is a home for the piligrims and the way to travel through the Psychosphere in search of the Promised Land. As I said above, the Psychosphere is very unstable, chaotic and creates the Scourge due to the chaos of thoughts and desires. So all pilgrims must be controlled, must be whole and should control their mind in their dangerous travels. And it takes several years to build new portals and travel to new undiscovered worlds.
Player begins the game as a Legate of the one of the first Frames. As a Legate you need to watch this chaotic world and protect your Frame and your people. You must terraform every possible place to gather more energy for your next travels, defending yourself from the Scourge, finding new worlds and new, different and heretic and hostile visions of situation from the different Frames.

What I can mark as distinctive features of this game:
— terraforming is one of the main concepts of the game: you need it to gather the energy, to build your structures from the so-called zero plane; zero plane can be damaged what makes this approach very interesting from the tactical side;
— you have a robotic army that contains three basic types of units: soldier, officer and technician; if you’ll build according laboratories, you can transform you squads into new types of units, even on the fly; it creates some possibilities like digging your way underground and then transforming your squad into bombers for heavy damage;
— three different factions with three types of special units each, with different views and philosophy;
— paranormal bubble-chained world with its unique atmosphere in couple with the futuristic technologies;
— some very hard missions that need from you full concentration and distribution of your attention;
— you need to use community’s workaround to play multiplayer at the current state.
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