Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre, starring Madeleine Roux, Peter Willington, Jonathan Grier, Jim Sterling, and Ben Chandler as Grub.
User reviews:
Very Positive (268 reviews) - 83% of the 268 user reviews for this game are positive.
Release Date: Apr 16, 2015

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“A superb piece narrative experience that never outstays its welcome, but does leave you wanting more.”
8.0 – God is a Geek

“This is confident, witty Gothic horror at its best, equally accomplished at slowly drip-feeding terror through madcap character moments as it is with shocking scenes of body horror and grungey nastiness.”

“...the fable of The Charnel House Trilogy is a fascinating one, providing all the aspects of a great Guillermo Del Torro thriller.”
Front Towards Gamer

About This Game

A train's whistle sounds in the dead of night. Snow falls on deserted tracks. Somewhere, in the city, a woman prepares to leave on a journey that will change her life. Somewhere, in the country, a man drives to his final destination.

Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre, starring Madeleine Roux, Peter Willington, Jonathan Grier, Jim Sterling, and Ben Chandler as Grub. With art by Ivan Ulyanov and Ben Chandler, and music by Jack de Quidt, nervous_testpilot and Bryan Henderson.

A young woman prepares to depart on a journey that will take her into the very heart of darkness. But before she can leave her apartment, there are just a few loose ends she has to tie up...

Join Doctor Harold Lang on that fateful train journey that started it all. Who is the man in 2-C? What is the conductor hiding? And just what is the secret behind all the huge bags?

Alex Davenport wakes up on the train. Her travelling companion, Harold Lang, is nowhere to be found. Don, the conductor, isn't exactly being forthcoming as to what's going on. Why are Alex's friends here? Who's the ballerina? Is this a nightmare, or is Alex's hope of waking up simply a pipe dream?

From the studio that brought you Richard & Alice comes a new journey into terror.

System Requirements

    • OS: Windows XP SP 3 / Vista / 7 / 8
    • Processor: 1 GHz processor
    • Memory: 512 MB RAM
    • Graphics: Integrated Graphics (512MB VRAM and above)
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: DirectX 9.0c compatible.
Customer reviews
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Very Positive (268 reviews)
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227 reviews match the filters above ( Very Positive)
Recently Posted
4.4 hrs
Posted: September 22
Interesting pnc game harkens to the era when these titles ruled on PC
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3.8 hrs
Posted: September 11
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5.3 hrs
Posted: September 9
I love adventure games, so I was really ready to get into this game and play it for a few days straight, so I was kind've shocked when it took me no time at all. Not that a short adventure game is some kind of affornt to nature, but the story itself starts and abruptly stops, making you feel like... where's the rest? But it's mostly my fault for not doing enough research/reading, as I later found out that this is technically what the developer called an "extended intro" for their next game coming out soon. Calling it a trilogy is a bit deceptive as it's all-in-all about five hours of gameplay, and is not a complete story, but rather the prologue, which is something one should have in mind when thinking about purchasing it.

I would reccommend it though because everything about it is really good. The interface is perfectly easy to use, the art is all very beautiful, and it was very easy to get into with lots of things going on that you can spend time wondering the significance of. It's far from boring, and it's obvious that a lot of effort went into the look and feel. Wait for an inevitable package with the whole game if you want, but if you're a big fan of quality adventure games, your money could certainly be used support worse projects. Not gonna lie, the dissappointment makes it hard to give a lavish review, but it is a good start. Some of the plot points seem a bit rushed towards the end, but I'll save judgement for the overarching plot when the whole game is out. Fact of the matter is: it definitely made me want to buy their next game.
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4.3 hrs
Posted: August 26
It's something different. If you have a few hours to fill, it's an interactive story with some 'puzzle' elements. The music is good and the story was interesting enough to keep me playing until the end. I liked it, but didn't love it.
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2.7 hrs
Posted: August 20
A short, compelling, P&C adventure. It is well worth the brief amount of time it takes to complete (2 hours, tops). Incredibly well written, it tells a tale subtly, easing into the facts more like an interactive movie than a game. There are few true puzzles or choices, but the game is short enough, and the story is good enough that I didn't mind - it never got tedious. And it really is quite spooky. It implies a world I would like to learn more about.
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1.4 hrs
Posted: August 16
The design is gorgeous. The music is great. The acting is fair to middling. The story is miserable.
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Miss Lizzie
3.4 hrs
Posted: July 30
The game is an atmospheric and stylish point and click adventure. I enjoyed it.
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1.9 hrs
Posted: July 27
A cool, quick, psych-thriller adventure game. I got this game on sale - it's a quick one, so the $6 tag might make some flinch, but I found myself having a lot of fun with it. There's a few points worth making, though.

Calling this "3 adventure games in one" is a bit of a stretch for what you get. The game has three chapters which all depend on one another for any sort of coherence, and should be played chronologically ideally. The games are straight adventure, with not a lot of real puzzles persay aside from the typical adventure game "rub all inventory items on all things". It's pretty clearly more a story using the game format as a mode of delivery, but I think it works well overall.

Charnel House Trilogy feels more like a really good prologue than a whole story in and of itself. Everything is very trippy, symbolic, and abstract. Some people, like myself, love that sort of thing. Others don't. A free demo of the second chapter, Sepulchre, is available on Owl Cave's website (and on here) and if you're having doubts, I suggest giving it a go - it will definitely give you enough of the overall tone for you to make a call on.

You can gather most of what's going on generally speaking by reading between the lines of the game, but even then there's several narrative questions that need answering. The good news is, the devs say the sequel is coming of within 2016 (ideally), so honestly I may wait until that comes out to really give this a go.

Technically, the game is sound. Owl Cave and Wadjet Eye share several brains, so if you're a fan of Blackwell or any of the others, you'll definitely be getting vibes of that in the art and music. Voice acting is also relatively clear and of pretty good quality - lots of good actors here. Maybe don't fullscreen it, though. It makes otherwise nice sprite art look like lint on your screen.

Overall, I'd say play the demo and see if you're more enthralled or infuriated. If you like it, purchase it - but maybe wait until the sequel comes out if more solid answers are important to you in a story.
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3.9 hrs
Posted: July 23
I purchased this game during the Steam sale and wasn't sure what to expect.

I was delightfully surprised with the story and concept of the game overall. A standard adventure game, The Charnel House Trilogy, provides moderately easy puzzles, but the story far outshines anything else it has to offer. During two chapters you play as the young woman, Alex and one chapter you play as Howard Lang aboard the mystery train, Gloria. Unraveling the mystery of the train is the basis of the story and it's stories like these which are the most enjoyable because the meaning isn't laid out, it's somewhat open to interpretation.

I do hope there is a sequel as I'm dying to dig further into the mystery of Augur Peak.

Gameplay was almost three hours for me, but I'm a pixel clicker. Normal players would probably be two hours or less so if you're okay with spending six bucks for two hours then knock yourself out or just wait for a sale, but buy this game regardless. It's worth it.
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3.4 hrs
Posted: July 10
What a pleasant surprise. I had a lot of fun with the three stories. They are original and well made albeit a bit easy but that's ok. It took me 2 hours to play through the whole affair, the story was engaging enough to keep me interested. I'd say it's worth the price for old fans of adventure games especially. It gets really dark and twisted and it has a lot of surprises.

Well done.
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Most Helpful Reviews  Overall
57 of 60 people (95%) found this review helpful
2.3 hrs on record
Posted: April 20, 2015
I think trying to view The Charnel House Trilogy as, well, a trilogy, is what made it the most difficult to fully comprehend. Though it’s split into three acts, each piece of The Charnel House is neither its own self-contained experience, nor a strictly sequential collection of three distinct stories. Each act may feature the same characters to tie them together, but it’s the subtle thematic elements that ultimately connect them meaningfully, requiring each part exist on its own so as to allow a better appreciation of the whole.

Everything begins with “Inhale”, the first and weakest episode but the one which serves to divert your expectations of what The Charnel House is before moving on to the main course. It’s the shortest episode and the one most grounded in reality. Alex Davenport is preparing to leave her apartment after a nasty breakup has left her life in a rather unpleasant place, too connected to her current residence to allow her to stay there any longer.

“Inhale” feels important because its tone is so drastically different from the acts which follow. There’s a lot of references to video games and gaming culture, at times being a little too self indulgent and making it hard to buy into Alex’s character when she’s constantly cracking jokes that tend to fall flat. This isn’t what The Charnel House is though, and why I feel it doesn’t largely detract from what follows. We’re introduced to the lead characters in a way that’s a little eerily unnatural. It gives the impression something is off about all of this without ever actually showing it, which left me unprepared for the horrific turn the next two acts would take.

“Sepulchre”, which was actually originally released on its own years ago, takes us away from Alex for some time to introduce us to Doctor Harold Lang and possibly the most important character in the game: the train our characters find themselves mutually travelling on. It’s an inexplicably empty locomotive for what is ostensibly a regularly used passenger train, and those who are present seem all too calm and deflective when asked where exactly the other passengers are.

“Sepulchre” is horror that is constantly trying to reassure you and tell you it’s not. Character interactions become odder and odder, hinting at histories neither you nor your character fully understands, as they continue to try to believe it’s all a bizarre dream. The act got under my skin the more time I spent trying to make sense of it all. Very little is ever shown, but it’s what’s included, and how increasingly distressing that becomes which truly terrifies. It’s probably the only episode which could effectively be taken on its own, but in the greater context of The Charnel House it acts better as a foreshadowing of what’s to come.

The final act, “Exhale”, is when the pieces are aligned and The Charnel House stops playing with supernatural horrors in exchange for the far more alarming terrors of reality. We meet Alex again, now on the same train as Lang, but in a wholly different environment of her own making. “Exhale” is more terrifying than either previous episode, and it’s do to its horror being a product of the world we live in.

The monsters here aren’t demonic abominations, but twisted, disturbing people whose delusions are unsettlingly real. The Charnel House never presumes to be more clever than it is, but that only makes the plain evil and panic expressed by its characters that much more affecting. It struck a nerve with me the way no paranormal entity could, each line feeling like a raw plea for help when nobody is listening.

Indeed it’s how relaxed everyone but Alex stays that hit home the most, mirroring the dismissive ignorance so often shown by people when someone tries to tell them something horrible is happening. Empty condolences are made, blind eyes are turned, and it’s not until Alex’s life is threatened that anyone seems to understand exactly the extent of what is happening. It’s a kind of intensely grounded psychological horror that I find most chilling, because it’s something you don’t want to believe is real even though you know it could be.

I didn’t know what The Charnel House Trilogy was going to be when I started it up. I assumed it would be narrative focused, perhaps in a traditional adventure game format, with a cast of familiar (and surprisingly competent) voice actors. What I got was a somewhat uneven, but ultimately remarkable horror story that seems to be only starting. Part of me is saddened by the current lack of resolution to many of the arcs began here, but more than that I’m excited with where this could go from here, having surprised me as much as it did.

You can read more of my writing on Kritiqal.
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56 of 63 people (89%) found this review helpful
2 people found this review funny
9.2 hrs on record
Posted: August 23, 2015
"...and man looked down upon the earth, and the earth crawled up to meet him." - Louis Cassell

My, my! Wasn't this an astonishing experience? When I decided to give this one a go, I wasn't expecting neither that much spiritual depth, nor such qualitative narrative. The Charnel House Trilogy - one game with separate acts, actually - is an incredibly well arranged psychological horror adventure.

I'd try to give you the baseline for the story, but the events, the characters that they are surrounding and their in-depth meanings are completely dependent on a perspective, and it is near impossible to define any character that we encounter within the game without pure speculation. Charnel House is what you get from Charnel House. Thus, I'll only present you some facts.

You begin the game as playing Alex Davenport, a young woman who is trying to recover from a bad break up. For some reason, she decides to go on a long train journey, in hopes of reaching the Island of Augur Peak at the end. During this odd journey, she encounters an odd British gentleman, Dr. Harold Lang, who is the curator of a museum and visiting the same island for an archeological expedition. The only seeming bond between them, is their lonely destination, and a series of uncanny encounters they shall endure during their journey.

The Charnel House Trilogy consists of three separate acts, as if taken from carefully planned scenes from a theatrical performance: Inhale, Sepulchre and Exhale. Inhale is tied to reality, with a bitter taste of past experience. It feels old, dysfunctional and hurt. Sepulchre is the sublime passage between the real and that shadow on the corner of your eye, descending into the very Heart of Darkness, the horror itself. Exhale is the triumphant delusion, breaking the barrier between the reality that we coddle ourselves with and the cruel fact that logic doesn't work anymore. It is weaved with pure manifestation of raw emotions, raising more questions than it answers.

Three acts come together to compose an elaborate setting of carefully chosen subliminal details. The story is full of literary references, thrilling anecdotes, grave yet elegant symbolisms and interrelated details that will give a shiver down your spine when you realize their relevance. Don't expect your common jump horror. The art of absurd is the game's primary weapon against your psyche. This is a great psychological thriller.

The gameplay is no different than your casual adventure. There are some very minor puzzles, but nothing that would hinder your progress. As long as you keep exploring, the story reveals itself. Graphics are nothing extraordinary, nearly same as Blackwell series themselves, familiar and simple. Encountering something this eerie in this basic environment is probably down right uncanny compared to facing a grotesque enemy in full HD. When you finish the game, you cannot keep yourself from repeating exchanged dialogues in your head, trying to decipher hidden meanings.

If you've come to like the game, I'll suggest reading Ashton Raze's - the writer of The Charnel House Trilogy - Bright Lights and Glass Houses, which is a novel that reveals some more information about the game's characters. I also recommend playing the game twice for the patient, just to watch events unfold in day light. I'll be anticipating the sequel until it comes in 2016!

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36 of 37 people (97%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: March 9
The Charnel House Trilogy is a game I had my eye on for a while, recently I played through all three games and here is my opinion on them all.

The Charnel House Trilogy is a collection of three games: Inhale, Sepulchre and Exhale. In Inhale we play as Alex Davenport and we try to find our ticket for a train heading to Auger Peak. In Sepulchre we play as Doctor Lang, a man also heading to the same island and with him we explore the train and then in Exhale we again play as Alex who also has to explore the mysterious train.

The Charnel House is a weird title and I will try to explain it the best I can. The game is more or less story driven, so don't expect that many puzzles and when you do get a puzzle now and then, they are so simple to solve you shouldn't even break a sweat. I wish the puzzles were a bit more complex are had some layer of difficulty, but I found myself breezing through the entire game without even having to stop and think on what I'm supposed to do.

The graphics are great and shows that if you want to make a great pixel adventure game, the adventure game engine is the way to do it.

The soundtrack is also really good, It helps build mood and tension and also brings out atmosphere in some of the darker moments in the game.

The voice acting is also really good. Everyone does a great job including Jim ♥♥♥♥ing sterling son who portrays his character in a very creepy manor. If Jim is reading this (which of course he isn't) he should do more voice work in the future.

The game however has a few negatives.

The story has a very rough start. The first chapter is so slow I thought to myself that this game will bore me to death and I've heard so much good stuff about it. But once the ♥♥♥♥ starts hitting the fan it get's really good, not to mention the final bit is really disturbing in it's own way.

The puzzles as mentioned previously are way too easy and I wish they could have come up with a better way to do them, but even then some of the puzzles are very fun to do.

The game is not filled with jumpscares, so if you're wondering about that you don't have to worry, you are safe from jumpscares, but you're not safe from disturbing voice acting by Jim Sterling and disturbing material.

Overall I can safely say The Charnel House Trilogy is a great game and definitely worth your time. The game is spooky good time and if you like adventure games or horror in general I highly recommend picking this gem up.

Final Rating:
8.5/10 - Great

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31 of 33 people (94%) found this review helpful
Not Recommended
4.4 hrs on record
Posted: May 13
I can not actually recommend this title for players looking for a deep, point & click, atmospheric game. It isn't a terrible experience, and I really liked the beginning of the game, but there are some points which seem misleading from the get go. The store page advertizes this as "Three thrilling, horrifying adventure games in one" and that is just not true. Not only is this not three adventures, it doesn't even feel like ONE whole and complete adventure.

This title contains three short scenes, which are loosely related and leave an open-ended interpretation of what actually has occured during the course of the story presented. The first scene is excellently narrated, introduces the main character and piques the player's interest and, although very short, draws the player into the world. The second scene is a bit surreal, does not exactly correlate to the first scene, but does still allude to it, and brings a bit of a psychological teasing to the narrative. The third and longest scene is best described as "meh" and kind of diffuses the interest that was piqued in the first and second scenes with a haphazardly thrown out, cliched type of story. And the very end of the game is an allusion to that fact that another game may come in the future which will bring the player back to learn more of what may or may not have happened in the course of this game.

And "game" is used in the loosest sense of the word here. There is hardly any game at all. This is more of a psychological experience where the story is narrated (with some excellent voice acting for the most part) and the player is allowed to click on a few icons for added description while the story unfolds itself.

I actually enjoyed most of this title, but as this is being billed as multiple point&click adventures rolled into one, I think that many people who are going to purchase this title are going to end up with something that they feel disappointed with when they have finished. Also the rushed and unfinished story that the third scene leaves the player with just doesn't lead to a satisfied feeling upon completion. I am 100% for a psychologically baffling story that people can have long dialogues about long after they are over, but more of the picture should have been presented at the ending rather than forcing people to purchase a different game at a different time to get the satisfaction that completing a game should give. And for these reasons, I would not recommend this title to fans of the point & click genre.
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28 of 30 people (93%) found this review helpful
1.9 hrs on record
Posted: April 16, 2015
It is a very careful recommendation.
Not a bad game but it is very short and more like a visual novel than a game. Point-and-click part is very easy and, with story being linear, it is basically 'use that on that in an obvious way'. Disturbing mood is nice and some situations are sincerely unnerving (but I'm scared easily). VA is ok, some voices are more ok than others, some are less; maybe people need more practice. Visuals are acceptable. Music is good for each situation: no blazing trumpets on suspence scenes.

The word 'trilogy' in a name of the game may give an impression that there are three games, but in fact there are just three scenes/episodes, first of which is very short.

But I can't say I didn't enjoy the game. Could really go without video-games references in 'Inhale', though. And with less cliffhanger at the end. While Alex story kind of ended up soundly, Kat's story and Lang's story (and writer's story and maybe Gloria's story) are all unresolved.

Don't regret buying it and hoping for continuation(s), but it might be not your cup of tea if you like more of point-and-click puzzles, Lucas Arts or Sierra-style, and longer length.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: September 5, 2015
Recommended, for a certain type of player. If you'd rather read a Lovecraft story than watch Paranormal Activity, The Charnel House Trilogy may be for you.

The gameplay is simple point-and-click, optionally using arrow keys to move your character. The plot is laid out in a very linear fashion, with very simple puzzles to advance the story. It's a slow-burn, dialogue-driven horror experience without cheap jump scares. There are rare moments where something disturbing may flash onscreen, but there's nothing designed to launch you out of your seat. The gore is rare and mild, even more so with the low-fi graphics.

The voice acting is done well (including Jim f'ing Sterling, son), and the music usually is effective at setting the mood. In the later acts it tends to switch from room to room which can be a bit jarring, especially if one area is meant to be creepy and the next one not.

My only real gripe with the game is the way it leaves things unresolved - the credits promise a sequel next year, which will hopefully complete the story. Throughout the game there's a strong sense that you never know what is going on. This makes sense as it mirrors your character's confusion, but without answers at the finish, the game's ending feels a bit rushed and unsatisfying.

Worth picking up at its current price.
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15 of 16 people (94%) found this review helpful
5.7 hrs on record
Posted: April 10
Well, this is a gem of an obscure title. Classic point and click adventure game with an old school mystery/horror story that was at times funny and at times creepy.

Features Jim Sterling voice acting as one of the creepy characters, but I actually thought Madeleine Roux stole the show (although she did play the main character, so that would be appropriate). I think the first book wasnt as well acted as the other two, but you can tell she really hit her stride for the third book of the trilogy. The other voice actors did a good job as well.

The actual story was quite well written, and worked perfectly with the minimalist setting the game offered. The graphics were simple and yet evocative and worked perfectly as well. The gameplay was simple as point and clicks generally are, and functioned with no issues at all. There is also a manual save system, which I always appreciate.

The game did a great job of tying its story together while still managing to end on a cliff hanger, which is expected to release later this year I believe, although I haven't yet looked into that to confirm. I will be interested to play the next installment.

All told, I give this a solid 8 creepy train passengers out of 10 possible. Would ride creepy train to mysterious island again.
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14 of 15 people (93%) found this review helpful
1.9 hrs on record
Posted: February 11
The Charnel House Trilogy is an excellent little game. I say little not to be detrimental, but because the game is extremely short. In that short period, though, you’ll be treated to an excellent story with some nice twists, complimented by some good voice acting.

You being as Alex, a girl who just broke up with her boyfriend, in her apartment. You’re taking a train ride to a place, Auger Island, to meet a friend and hang out. Your first order of business is to check on the delivery status of your train tickets, which requires a password, which requires you to find out what said password is.

At its core, the game is a point and click adventure title. There are only three major environments, and there are a few unimportant items in each location for you to click and get some information on. Items you need to progress aren’t highlighted, nor do they twinkle, but they’re easy to find.

Graphically, it gets the job done. It has a purposely retro look, with jaggy characters. Backgrounds have some basic details, as do your items, and everything combines to do a decent job. It’s far from a good looking game, but I don’t think it was intended to be anyway.

Sound and music work well together for the most part. A few sound effects seem off, and in the later chapter, music tends to turn on and off as you enter different rooms, which is a little bit jarring. The voice acting, for the most part, is great, and gives the characters actual depth. There are a few instances where the acting is a bit blah, but there are not a lot of those.

The gameplay in Charnel House Trilogy is pretty typical for its genre. You click on items to either get something from it, or to hear a quick note on it. Combining objects is done through your inventory, like dragging your lighter over your cigarette pack to light one. Item combinations are pretty straightforward to guess, and the inventory flashes momentarily whenever you pick something up that can be used.

Where the game lacks, however, is in its difficulty and length. It’s a very easy game. You will be unlikely to need a guide, as rooms are locked until you need them, and when you do, it’s obvious: for example, a previously locked door will be cracked open next time you go by, indicating it’s time to go in there. It’s also a very short game, easily finished in under two hours. It has no replay value, unless you’ve missed out on some achievements, but there’s only a few of them that are missable; most are tied to the story. Even so, you can save and load as you please, allowing you to go back and collect them if you so choose.

  • Good story with a good twist
  • Good voice acting for the majority of the game
  • Characters are interesting
  • Sound and music complement each other well
  • Lots of easy achievements for collectors
  • Very short
  • No replay value
The Charnel House Trilogy is an excellent horror title to add to your collection, especially if you like point and click adventures. It breaks no new ground, but does what it does well, and is worth your two hours. At full price, it’s a great game, and at a discount, it’s a must.
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13 of 17 people (76%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: November 1, 2015
my, that was very short. for some reason other reviewers had around 6 hours of gametime and that's what i was expecting.
turns out it's just a bit over 2 hours...

the game being a "trilogy" i thought it would be a complete story, but it is just part one of a larger story.
also a very strange decision to split it into 3 parts:
part 1 is just one room, part 2 has one unique room and shares the other 3 with part 3. not counting "recycled" rooms, which got only slight variations.

if you're looking for challenging puzzles this game might not be for you. the game takes you by the hand and most of the time it's clear where to go, which item to use.

one the positive side i liked most of the art and animations, the voice acting(for the main characters) was good and the music was great.

maybe i got into the game with too much(or wrong) expectations, the game might still be for you if you're looking for a little adventure snack.
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14 of 19 people (74%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: April 16, 2015
The Charnel House Trilogy is an atmospheric and stylish point and click adventure set on a beautiful retro 2D backdrop. The simple mechanics and powerful narrative make this a truly enjoyable title with a very attractive price. It is also supported by a fantastic musical score and full character dialogue audio.

In this 3 chapter game; you begin by playing the role of Alex Davenport - a young woman who has to embark on a personal journey to Augur Peak by train after receiving some bad news. En route, you meet Dr. Harold Lang and this is where a routine train trip becomes an incredibly eerie experience. I wont elaborate on this because it will spoil the chilling and absorbing events that follow, but it will leave you deeeply engrossed throughout.

The game mechanics are fairly basic which makes this a title that you can pick up and play straight away. Each chapter is fairly short though and solving the occasional 'puzzle' or what to do next to progress isn't all that challenging. These aren't criticisms though - the way the narrative champions itself outweighs any depth or difficulty concerns.

The only real disappointment surrounding the game is the length - it will take you about two and a half to 3 hours to complete and the first two chapters are fairly limited although everything you accomplish has some bearing as the game flows nicely. You aren't walking around or searching aimlessly at any time so you feel you are always engaged in the product and everything has some merit. Despite the completion time; you will certainly get your money's worth for what is on offer and the intriguing writing.

Overall, The Charnel House Triolgy is a terrific game that delivers a powerful and absorbing story supported with a truly unique art style. If you're a fan of the genre or are just looking for a great story; it's highly recommended.
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