A one-of-a-kind horror shocker – a game aware of your fear! Check out new games modes introduced with Update 1.5!
User reviews:
Mixed (290 reviews) - 65% of the 290 user reviews for this game are positive.
Release Date: Jul 31, 2014

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“Great and varied moments of shock.”
79% – PlayNation

About This Game

A one-of-a-kind horror shocker – a game aware of your fear!

An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

  • Additional game modes (introduced with Update 1.5):
    • Open House Today: Explore the mansion in bright daylight
    • Scarecrow - The Eight Letters: Collect eight Letters that are scattered within the house and garden - but watch out for the scarecrow

System Requirements

SteamOS + Linux
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • Storage: 2 GB available space
Helpful customer reviews
25 of 27 people (93%) found this review helpful
1 person found this review funny
7.7 hrs on record
Posted: January 12
Living 30 days in a old mansion where a person has gone missing... What could possibly go wrong?
Hint: At the end of this review you will find a TL;TR section.


●▬▬▬▬▬[➤ REVIEW]▬▬▬▬●

20 years have passed, since the wife Linda from the nameless protagonist vanished. The last known destination is a huge old mansion at a secluded coast. To finaly cut an end to the past, he returns to the location of occurrence with the hope to find out what might have happened to his wife. But why won't people stay any longer than 30 days, as a rumor says? And why do strange things happen in this house?

Pineview Drive is a survival-horror game made by VIS (Visual Imagination Software) and released in 2014.
While sneaking through the corridors of the mansion the game itself will memorize your movement of the mouse and reacts correspondingly. Gets the player scared by an random event and shakes the mouse, so the game will compare it with another similar event. The next events come earlier and hit probably with even more harshness. More random events will happen like a hissing in the corner, laughing, footsteps and so on. A mentionable feature, which makes the game very unique in its genre and should be kept in sight. However, it is still unripe. As soon as random events happen and you're man enough not to get scared, every little mouse movement - even just to look around - will be detected as "fear" and will drain down the health/fear'o'meter.

To find out what happened to the wife of the nameless protagonist you have to find keys to open the at first tighty closed doors in the whole mansion, which will reveal another room with a new key or even a note that brings you everytime a day forward. Yet, behind every door a possible scare might stand in your way. Don't feel too save when you open a room or enter another corridor.

Even as this game is made on the unity engine, the graphics are very well made and play a huge role in the part of the atmosphere. The ambient lightning of the candles you are able to put on give you a feel of coziness and relieve in the otherwise deep darkness which will encase you most of the time. Yet, even then the cold hands of the miraculous events want to claw at you. Every single room has its own layout and is created with the love for detail, which will suck you even deeper in the game.

The sound ambient gives the whole atmosphere the final touch. Footsteps, a hiss, the creaking of the old wooden slats and voices are made out of high quality and will give you goosebumps more than once at the time. What could be the swish outside the house...?

Yet, every golden coin has two sides - even Pineview Drive. What begins as a thrilling roller coaster ride proves to get difficult with time. After you have opened a lot of doors the hunt of keys gets tricky. They don't shine in the light, so you can also overlook them easily in the darkness, even with the flashlight you find at the beginning. Only through a small hint from the protagonist you might be able to find missing keys. Nevertheless, the walk through the corridors will give you a shiver around your neck, so it will not get boring for you.

●▬▬▬▬▬[➤ RÉSUMÉ]▬▬▬▬●

This is one of the horror games which really gave me some chills. Probably because it contains also a clown, who you shouldn't trust. Who isn't afraid of clowns, right?
Still, the ending and the lack of information about the wife Linda didn't satisfy me and were really disappointing.

All things considered though, Pineview Drive is a really well made horror game with great jump scare moments and an deep atmosphere. If you don't have expecations for the story and just want to have a scary ride through a huge mansion you should definitely get your hands on this game! Get yourself a new pair of pants and don't blame me I didn't warn you!

●▬▬▬▬▬[➤ TL;TR]▬▬▬▬●

[✔] Feartracking system
[✔] Deep atmosphere
[✔] Amazing ambient lightning and sound
[✔] Great jumpscare moments

[✖] Search for keys starts to get difficulty over time
[✖] Lack of information about Linda
[✖] Not satisfying ending


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- ℳorbus
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15 of 16 people (94%) found this review helpful
13.7 hrs on record
Posted: March 25
First of all: I want to like the game even though it is hard to do so sometimes.

You playing a man who wants to discover what happend to his wife in the 'Pineview Drive' mansion 20 years ago. She is gone since then and you want to recover your lost memories.
People say no one survived more then 30days in the house since then.
Let the fun begin.


Very atmospheric but ♥♥♥♥ the gameplay seriously...
You ran around the house for 30days searching for ♥♥♥♥♥♥♥ keys to unlock one of the 'thousands' doors to continue the story. Sometimes you get a little advise by your protagonist so you know where you have to look... when you can remember the ♥♥♥♥♥♥♥ room he meant.
The jumpscares/scares are pretty good in this one and they will get you mostly when you do not expect them. The sounds and noises in this game are creepy as hell. A scratch there a 'psst'
there you really never feel safe until you found the clue that leads into the next day.
So the game isn't bad but sometimes the contra points annoy you too much.

Played it during the last days together with a buddy because Steam Cloud deleted our previous progress and damn this game is fun (-minus the key search) till it comes to the end. I rage quitted it. Going to finish it but for me the end killed the whole fun for me then.
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7 of 7 people (100%) found this review helpful
22.9 hrs on record
Posted: February 6
I see a lot of reviews complaining about it being a key finding simulator. but really, the game is much more than that. As the review from Venus explains much better than I can, when you do find a key, it isnt because you found it, but because something in the house wanted you to have it at that time. It keeps the pace of the story, rather than throwing everything (the entire house) at you at once and expecting you to find very specific clues.

You start out returning to the mansion to find out what happened 20 years ago to a woman named Linda. When you first enter, most of the rooms are locked. So as it gets dark, you explore the yard, enter the house, and poke at the few rooms that are open. At first, its a fairly calm atmosphere, if a little creepy. Once its fully dark though, that changes. Things start happening like objects moving, hearing strange noises, lights flicker out, etc. Rooms youve been to previously have things moved in them occasionally (so its highly recommended to revist rooms youve already been to just to double check for clues). Eventually "something" will lead you to a key, or to an event that will reward you with a key. As you open more rooms, you find more pages, which gives you hints as to what happened 20 years ago. Theres no risk of finding certain pages too early, or too late, as the game gives you the right keys to get to the right pages, in the right order.

As far as graphics, they arent bad (little dated), but I still got low fps. With a gtx970, I ended up leaving the settings on medium to keep it smooth around 50-60 fps. Its probably an optimization issue, so youll need to play with the settings yourself to see what works best for you.

Audio was fantastic. Loved the atmosphere it created. One thing that did get slightly annoying was that direction of the audio wasnt always a good indicator of which floor it came from. You might be standing on the ground floor, hear something you would swear is directly to your left, then find out it was on the floor above you. Not game breaking, but certainly a little annoying when you are hunting for clues and all you get is an audio one.

Speaking of clues, dont worry about getting stuck for too long. One of my biggest issues with indie horror games, is that it can be easy to get "stuck" and break the flow of the game if you overlook something, or just cant figure out a puzzle. This game has a very nice (and my new favorite) system for giving you hints when you get stuck/take too long to get to the next clue. After about 15 minutes or so, your character will say something along the lines of "I could have sworn I heard something outside" or "Maybe I missed something when I came through the music room", depending on the room the next clue is in.

The story of the game is pretty good, but the ending was a little obtuse (though it does make sense). The dev has posted official explanations though if it interests you, so I highly recommend checking the discussion boards. I cant say much more about the story without ruining it, but it was certainly a shock and makes sense ultimately.

Another feature the game has that I loved, was that it "gauges" your fear/reactions. Running a lot, jerking your camera, etc, are all things that will increase the activity in the house. Youll get more sounds, more objects moving, more of the ghost appearing, all things to try and scare you even more. I loved it as it sort of forces you to control yourself to earn certain achievements. Get too scared though, and you run out of health,die, and have to reload that day.

As far as game bugs, I only found one where my character got locked in a room as part of a scene, but after the scene played out, the door never unlocked. Reloaded and it worked normally.

Speaking of reloading, the game doesnt have a save feature, but it does have a sort of checkpoint system. After everyday, the game saves before it starts the next day. The days arent super long (anywhere from 10-20 minutes long), so it shouldnt be a major issue. The longest day is probably the last, so be aware that the end day could take a good half hour and doesnt have a save.

Overall, I loved this game, and Im fairly shocked that it isnt rated much higher than it currently is. As far as indie horror (heck, even the high end horror games), this one is my new favorite. I loved the atmosphere, the random spooks, everything. The house was gorgeous, creepy, and fun to explore. Whoever made this absolutely nailed the old, haunted house vibe, and it was an absolute treat to finally find a game that lets us explore a haunted house without constant jumpscares around every turn, or chase scenes/things that physically kill you.
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11 of 17 people (65%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: December 30, 2015
So many rooms. Resident Evil 1 could learn from the size of this area. So the game is to find keys and then the door and then a further key or a letter that tell a little part of history what will awaits you. So you search and search at start you have little lights and you can burn candle and have flashlight but the lights will go after a few days and you need to find your way with the matches and batteries you have and find and need to care to not waste it, sure its not so dark that you dont see nothing but it will be hard and the areas get bigger and bigger and even places you know could spawn out of nothing the keys or other stuff. The flair is great and sound too. Its not easy to die till the end missions but to avoid some scares to get achievement are little challenges. I enjoy this game, even if some days are very short if you know where to search but damn if you search at end days whole house for 1 item and your items (batteries, matches) get used one by one and you need keep danger from all sides that is amazing.

Really i like this game very much, but there are 2 dislikes 1 you cant make pictures with F12 and second you cant skip the long start (that is boring). Enjoy the scenes till the end and play 8 letters of Scarecrow (i doesnt do it but its a nice gimmick i think or watch the beautyful house (dont forget its an indie title) for every detail at SALES DAY after the game. One last thing, after all 1 room cant be open. Isnt it strange. WHAT IS IN IT? CAN IT BE OPEN? I give this title personaly 89 % so watch trailer and think about how much it is worth to you (5-10 so wait for 50-75% discount?!). Thank you for reading.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
83.1 hrs on record
Posted: February 5
Awesome concept for a game. Found especially the first 70% of the game really creepy. It has a slow buildup, but the scares are real and the ambiance really sets the tone for the game. The last 10 days leading up to the 'finale' of the game felt a bit too much like 'drawing the game out', 'repeating' alot of the same scares that went on earlier in the game. Once you've 'settled' into the setting of the game, it would've been nice to see something switch things up a bit, as to keep the game feel fresh before the final part of the game starts up. To summarize: If you like the buildup of a good horror vibe, and don't mind investigating an old mansion in the dark, unlocking new areas, and unraveling the mysteries that surrounds it, this is a must-buy. Sit down in the dark, and enjoy :)
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