A one-of-a-kind horror shocker – a game aware of your fear! Check out the improvements introduced with Update 2.0!
User reviews:
Recent:
Mixed (12 reviews) - 50% of the 12 user reviews in the last 30 days are positive.
Overall:
Mixed (307 reviews) - 65% of the 307 user reviews for this game are positive.
Release Date: Jul 31, 2014

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Recent updates View all (4)

May 13

Update 2.0 now available!

Changelog Version 2.0 (German version below)
----------------------

-Different optimizations for higher performance
-Improved graphics (2k textures, improved shaders, improved 3d-models)
-New footstep sounds for different surfaces outside the house
-Several new creepy soundeffects
-Some new shock-effects
-Eastereggs for halloween and x-mas added
-Smaller bugfixes (missing soundeffects, collision issues, hint-system)
-Longer battery lifetime for flashlight
-Small localization text fixes

----------------------

GERMAN:
-Es wurden einige Optimierungen gemacht die höhere Performance bringen
-Bessere Grafik durch höherauflösenden Texturen (2K), verbesserte Shader und verbesserte 3D-Objekte
-Verschiedene Schrittsounds für verschiedene Untergründe wenn man draussen ist
-Viele neue Soundeffekte
-Einige neue Schock-Effekte
-Eastereggs für Weihnachten und Halloween
-Kleinere Bugfixes (fehlende Sounds, unschöne Kollisionsbugs, Tipps kamen teilweise zu spät)
-Längere Batterielaufzeit der Taschenlampe
-Kleinere Textkorrekturen

3 comments Read more

Reviews

“Great and varied moments of shock.”
79% – PlayNation

About This Game

A one-of-a-kind horror shocker – a game aware of your fear!

An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.

Features


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

  • Additional game modes (introduced with Update 1.5):
    • Open House Today: Explore the mansion in bright daylight
    • Scarecrow - The Eight Letters: Collect eight Letters that are scattered within the house and garden - but watch out for the scarecrow

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Recommended:
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    Minimum:
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (12 reviews)
Overall:
Mixed (307 reviews)
Recently Posted
Stars Team
( 15.6 hrs on record )
Posted: July 30
I think this game is good and does a job well of scaring you, and some parts of the game will scare you when you are not really ready for it. The graphics are really nice and the design is awesome. Some parts may have been a bit of a challenge, but this is mostly related to the story, which was a little less explained that some might have hoped. Also, this could be a good thing as this game gives much more questions than answers. Also this is good that you get to think some on your own on what really happened as not much is served beforehand. Clues and guidance were a bit lacking and some thing maybe could have been made less problematic, like finding what doors a certain key should fit into. Also, in a sense, this was a good thing, as you are constantly on the edge and not knowing really what will happen next or where you should go. Also performance could have been better i suppose. The ending i think was fitting and surely gives a feeling there would be a follow-up.
Helpful? Yes No Funny
Virusre
( 6.2 hrs on record )
Posted: July 21
Should have been named Key finder simulator. In key finder simulator the player is task with finding little silver keys that are placed in odd locations and then taking those little silver keys and finding the doors that corresponds with the right key, Unlike games like resident evil these keys do not have markings on them that tell you which door to use them on and instead relys on the simple approach of going around the mansion and clicking every single door handle until you find the one that will unlock.

Also sometimes keys appear when events happen so if you see something or hear something near you in the game, look toward the ground their might be a key.

The storyline to the game is given to you in what I can only call sentences basically after opening said amount of doors each day using the keys you will find a page in a room that will end the day and give you a little bit of the story and like I said before the amount of story you get from these pages is around a sentence, a good example of what you might get would look something like this Martha choked on a sandwitch today unfortunaelly we were unable to save her.

Another problem the game has is that it does not tell the player what keys to push to interact with the game you basically have to figure it out for yourself.

Also if I havent mentioned it already the keys spawn in some odd locations the first key spawns spoiler alert= below a sign took me around fifteen to twenty mintues to find that key and figure out how to interact with the gate.
Helpful? Yes No Funny
jordan.russell.000
( 12.9 hrs on record )
Posted: July 16
Pst.....

*SLAMS DOOR*

Helpful? Yes No Funny
Lionhardt
( 4.7 hrs on record )
Posted: July 14
When it comes to horror games, Pineview Drive is an interesting breed of game.

The Initial Feeling

- When you boot up the game and get into it, you're treated with an annoying start. You're outside this large gate with a mansion just teasing you over the edge. It takes a moment for you to find the key you need to open up the gate and dive into things. An awkward start, though don't let that fool you into thinking you wasted your money.

Cons

- It 'can' be hard to see the jump scares, this is true. There are a lot of things happening, sometimes you don't even see it. A ghost is behind you and touches you (I think that's what happened) or something was on the other side of the door and you turned away missing it. For a horror game, that can get annoying. Though, a lot of it is repetive stuff you'll most likely see... eventually.

- The 'Fear' mechanic of the game (The bar in the top left) is, admittedly, the downfall of this game. Initially, I thought, 'Wow, this is new!'. For one, I typically avoid horror games I'm unable to fight back. They're not immersive enough for me, though I do play them from time to time due to a horrible lack of 'Good' horror titles. Anyways, the 'Fear' mechanic in this seems to be far to random to be reliable. Essentially (The game doesn't tell you this), when a jump scare happens, such as a phone ringing, a ghost appearing, something flying in your face, the game will pick up your actions via the mouse and keyboard. This determines whether or not that meter drops down. If it goes away, you die, presumably. After much testing this mechanic, it seemed like it was far to random for you to become conditioned to not jump at various things, thus being able to progress. Some things just drain your meter no matter what. While being an interesting feature, it would be much more interesting if it had some consistency to it.

- It can be frustrating to try and figure out where to go. This game pretty much requires you to wear headphones with the volume as high as your ears can stand. I found myself wandering around most nights going 'Where do I go?'. Eventually, the main character would give a hint then I could finally go and progress because I couldn't hear whatever I was supposed to be hearing.

- It takes... way to long to get to the most frightening parts. Initially it's just your cliche paranormal things before it advances into a hellish jump scare mayhem. While the later part of that is good for the game, the first 20 nights feel more like the ghosts aren't even trying.

Pros

- It is a beautiful game, the developer should be proud of their work. The rain looks nice, the mansion looks nice, and the weather effects do add quite a bit to the game.

- The atmosphere is spot on, with the little noises here and there to make you always wonder 'Should I be worried about?'. You feel like you're immersed with the noises in a haunted mansion.

- Upon reaching the later nights the game becomes rather frightening. It just takes time to get to those points. I won't say any spoilers of what those scares are but I found them to be well done, even if some are. admittedly, hard to witness.

Final Verdict

I'd set this game as a 6/10 final review. It's good for a one time full playthrough, if you don't become to annoyed with the 'Fear' meter. If you can manage to get that to cooperate, the game is fairly well made. If the 'Fear' meter worked better this could easily be an 8, if not a 9, out of ten. Give it a try. I'd recomeend snagging it on a Special Deal day. Twenty bucks isn't to bad but there is no replay value and the buggy Fear can cause more frustration than enjoyment.
Helpful? Yes No Funny
Nax_o
( 2.9 hrs on record )
Posted: July 14
Game just oozes with potential but questionable design decisions make this a game of attrition where players time and patience is put to the test.

Problems i see broken down to detail:

1) Running up and down between floors trying keys - and occasionalyl going to gates/back door to try your luck. That back door itself is bad mistake as the player cannot know if the latest key is for it or not. So around you go when keys you have doesnt go into any door.
2) Game hints at getting the right key for the current door. But instead it counts how many keys you have. And thats it. You have to try doors again and again and maybe this time a key works.
3) Another reviewer pointed out that there are ghosts clamoring for attention - but you cant see them because of darkness. This really is so. Darkness is an important element yes but you still cannot really see anything worth mentioning. So you ignore stuff until its right in front of you.
4) Huge mansion. 2 floors and a yard and no way to know where you are needed next. I just spent some 3 hours running around and completing days until i just couldnt go on anymore. I care not for the notes that advance the day. What is the point? I can see the potential - But also the flaws are so hardcoded in front of you and other reviewers state the same. I prefer tight spaces like in Anna anyday to running around in empty areas.
5) Found a new key? Chances are you wont find the correct door anytime soon or anywhere near you. Back and forth you go.

Dont believe me? Just pick any walktrough video on youtube or in the guides for this game. Skip around randomly - See how the player is constantly trying out doors. Why did they overdo this? I just cant get it around my head why devs decided to test the players patience like this. Sure some will like it. Some have completed the game but for me this is too sleepy material. And i sure am not scared. I dislike the mechanics too much for that.
Helpful? Yes No Funny
Guano
( 6.1 hrs on record )
Posted: July 10
Who doesn't like a soar throat and soiled pants?

Jump scares and sad clowns. 10🍌/10🍌
Helpful? Yes No Funny
Yaridovich
( 8.0 hrs on record )
Posted: July 8
7/10

A good horror game. It has a slow start and a few issues that hinder the game's potential, but the game picks up later on and definitely becomes a much scarier game. It's a game where actually too scared actually does cause your character to die.

Talking about the cons first...

Among the game's issues, two of them stand out. The first of them is that the game can be really confusing. Basically, during most of the game, you'll be looking for keys to open doors and find notes - each time you read a note, you advance one day, and on the way you'll be collecting batteries for your flashlight and matches to light candles.

The first issue is that actually finding the keys can often be an issue. Right off the start of the game, you have to find a key to unlock the main gate... Which is lying right on the ground. But actually spotting the key is hard, because the color of the key slightly blends with the color of the ground. The game does spot items with a red contour, but only if you get really close to them - which isn't saying the game should just make items shine in the dark and make things too easy, specially since most of the game is about exploring the mansion, but the game does make it hard sometimes to find the necessary items. There were times I triggered events that were supposed to reveal keys to me and I still couldn't spot them. I admit I actually almost gave up on the game on the beginning because I was running all around the mansion and couldn't find the keys I had to find.

On this note, I should also add that using the keys will add slightly to the confusion, because the game doesn't tell them apart - it just tells you how many keys you're holding, but you have to try out each door until you find the one the key opens. However, I don't consider this a flaw. It's part of how the game works as, once again, exploration is a big part of the game.

The second issue is pacing and knowing what's the next step to take during the game. As I've mentioned at the beginning of this review, the game has a slow start. During the beginning, there's a lot of frustration involved while you're going around looking for keys to open doors and finding notes and it takes a while before things actually start to get creepy. The game is divided between 30 days and some of them are longer than others - there are days that are actually pretty easy, short and scareless to beat, while others can be a lot longer and scarier. The game's story that you learn from the notes you find don't help much in telling you where to go next. Sometimes you read a note and you think you know where to go on the next day, but then you find out you were wrong. In fact, very often it's actually better to just sit near a candle light and wait for the character to talk to himself, which is when you get tips on what to do next, so you know where to go or what to do.

Now, for the pros - which is where the game actually gets really good.

After you get past the game's slow start, you find out how scary the game can be. The game successfully creates a creepy atmosphere with a combination of elements in all the right places - statues, paintings, objects, everything makes the player feel like everything is observing him/her or that everything could be a trigger for a jump scare - even objects reflecting light in the distance can look like something creepy, like a pair of glowing eyes. As you explore the house, you'll run into certain events, some of which are pre-determined for each day, while others are random, and they're meant to, as you'd expect, scare you. And the game actually tries to measure how much you're scared, based on your response to those events. If the game detects you're scared, you lose health, so you have to do your best to stay put while the game tries to surprise you, in order to stay alive. (The problem with this "scare-o-meter" in the game is that it could actually be improved, as sometimes it doesn't work as intended. I won't spoil the actual mechanics, but I've read how it works and tried it out and there are times when I lost health even though I had no response to some events.)

There are different events that will try to undermine your health. It's not about running away from ghosts or hiding from monsters, but actually a little of everything. You never know if there is something behind the next door you open. Even events like a phone ringing all of a sudden or a whisper coming from behind you can be enough to take away your health. As you progress further on, you'll unlock more places inside the mansion and the more you explore, the more room the game has to try and catch you by surprise and the more events will be available to do so. Closer to the end of the game, actually trying to stay put in order to not lose health becomes quite challenging. You do recover health at the start of each day, but only a portion of it, so if you get scared a lot during each day, eventually the character will die. You can try to make use of daylight when a new day begins, but it lasts very little and soon everything is all dark again. And in some cases, you have to wait for night time anyway.

Even after you beat the game, there is still an extra playable mode (two, actually, but one of them is just a mode to freely explore the mansion) that adds a little more to the game. In this mode, you have to find the 8 Scarecrow letters while avoiding the Scarecrow (inspired by Slenderman, apparently). It doesn't use the health system, so getting scared is no longer a problem, but then the game is fully randomized in this mode, with no pre-determined events and random locations for items. And I'll admit that while I finished the main game without quitting at any time, this extra mode actually made me nope out of the game, which is quite an achievement since only one other game made me do it before.

I've been reading about Pineview Drive II and, personally, I believe there's a lot of potential for a sequel. If they can address the game's current issues (keys that are hard to find, knowing what to do next and the health system not always working as intended) for the next game, I could easily see Pineview Drive II becoming one of my favorite horror games.
Helpful? Yes No Funny
ChrisP
( 2.8 hrs on record )
Posted: July 7
Product received for free
Basic Information
Title: Pineview Drive
Developer: UIG International GmbH
Publisher: United Independent Entertainment GmbH
Genre: Horror

General Impression
Seeing its asking price, I was honestly expecting at least a decent indie horror experience the likes of which, Slender, Outlast and countless others can be used as examples over the years. You really don’t need an inflated budget to pull off an authentically frightening gameplay sequence. And yet this title has very little to show other than some fairly nice graphical details. The mansion itself isn’t half bad, if only the amount of key hunting instances wouldn’t also involve a lot of backtracking. Sadly it does and without spoiling anything from its generic plot, the game can’t sustain itself on the flimsy story it currently presents. I really wish I could have given it at least a rating of 6 (seeing as it includes Cards and Achievements), but it asks for too much and offers too little in return.

Strong Points
+ Pleasant graphics and sounds.
+ Steam Trading Cards & Achievements.

Weak Points
- Rather boring than scary.
- Overpriced.

Rating 5/10

This review was submitted for Cubbes.
Helpful? Yes No Funny
girldoesrant
( 1.1 hrs on record )
Posted: June 30
You drive up to a spooky mansion. You enter its spooky gates. You unlock the spooky door. The mechanics are set. You spend the first day in tedium. Looking for unlocked doors to find keys. To unlock doors. To find keys. To unlock doors. To find keys. You stumble around in the darkness like a fitfull drunkard, because the home owners buy their bulbs at discount bulb bulk barn. You find some flashlight batteries. Your character can't figure out how to pick them up without first finding the flashlight. Because your character is an idiot. You find a flashlight. Rejoice! The flashlight casts a bright beam. At last! The flashlight drops one level in power. You're back in the darkness. The flashlight doesn't understand how to flashlight. Two minutes later, it burns out completely. You had one job, flashlight. Find batteries. Replace batteries. Spend flashlight battery power looking for more batteries.

There's spooky stuff happening. But who cares because you can't see it. Spooky stuff repeats. The ghosts are annoyed you're not paying attention to them. You visit rooms. You look for keys. You re-visit rooms. You unlock doors. You find more keys. You re-re-visit rooms. You un-lock doors. You re-re-revisit rooms. You trigger some arbitrary event. You go to sleep. You wake up and realize you have to do it all over again. You walk out the front door and leave.
Helpful? Yes No Funny
NoodleShark
( 21.9 hrs on record )
Posted: May 24
I'd recommend this game!
It's a game you approach with an open mind trying to understand the who, what, where, when and why?

This is one of those games where at first you're curious what kind of horrors this game could bring about. So you dive into it and realize that you're constantly backtracking to look for keys that open other doors and then you rage quit for a couple of minutes exiting the game and then suddenly... something inside you calls you back into this game making you want to know whats behind every door so you continue running around this mansion trying to figure out what door will open next and then you become paranoid about every little thing in this house and you become completely hooked! Hahaha.

Just a little note, based on how you react to the minor scares decreases your Health Bar/Scare Meter and the lower it gets the more scares that will appear. You could actually get through a level without a single scare if you keep your sanity together.

The only cons I have is that unless you have a monster graphics card you'll probably need to keep the resolution low....
and the game is a bit on the dark side but, with the recent 2.0 update your flashlight battery will last a lot longer than before which is a plus for new comers.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
39 of 42 people (93%) found this review helpful
41 people found this review funny
Not Recommended
1.1 hrs on record
Posted: June 30
You drive up to a spooky mansion. You enter its spooky gates. You unlock the spooky door. The mechanics are set. You spend the first day in tedium. Looking for unlocked doors to find keys. To unlock doors. To find keys. To unlock doors. To find keys. You stumble around in the darkness like a fitfull drunkard, because the home owners buy their bulbs at discount bulb bulk barn. You find some flashlight batteries. Your character can't figure out how to pick them up without first finding the flashlight. Because your character is an idiot. You find a flashlight. Rejoice! The flashlight casts a bright beam. At last! The flashlight drops one level in power. You're back in the darkness. The flashlight doesn't understand how to flashlight. Two minutes later, it burns out completely. You had one job, flashlight. Find batteries. Replace batteries. Spend flashlight battery power looking for more batteries.

There's spooky stuff happening. But who cares because you can't see it. Spooky stuff repeats. The ghosts are annoyed you're not paying attention to them. You visit rooms. You look for keys. You re-visit rooms. You unlock doors. You find more keys. You re-re-visit rooms. You un-lock doors. You re-re-revisit rooms. You trigger some arbitrary event. You go to sleep. You wake up and realize you have to do it all over again. You walk out the front door and leave.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: July 14
Game just oozes with potential but questionable design decisions make this a game of attrition where players time and patience is put to the test.

Problems i see broken down to detail:

1) Running up and down between floors trying keys - and occasionalyl going to gates/back door to try your luck. That back door itself is bad mistake as the player cannot know if the latest key is for it or not. So around you go when keys you have doesnt go into any door.
2) Game hints at getting the right key for the current door. But instead it counts how many keys you have. And thats it. You have to try doors again and again and maybe this time a key works.
3) Another reviewer pointed out that there are ghosts clamoring for attention - but you cant see them because of darkness. This really is so. Darkness is an important element yes but you still cannot really see anything worth mentioning. So you ignore stuff until its right in front of you.
4) Huge mansion. 2 floors and a yard and no way to know where you are needed next. I just spent some 3 hours running around and completing days until i just couldnt go on anymore. I care not for the notes that advance the day. What is the point? I can see the potential - But also the flaws are so hardcoded in front of you and other reviewers state the same. I prefer tight spaces like in Anna anyday to running around in empty areas.
5) Found a new key? Chances are you wont find the correct door anytime soon or anywhere near you. Back and forth you go.

Dont believe me? Just pick any walktrough video on youtube or in the guides for this game. Skip around randomly - See how the player is constantly trying out doors. Why did they overdo this? I just cant get it around my head why devs decided to test the players patience like this. Sure some will like it. Some have completed the game but for me this is too sleepy material. And i sure am not scared. I dislike the mechanics too much for that.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs on record
Posted: July 7
Product received for free
Basic Information
Title: Pineview Drive
Developer: UIG International GmbH
Publisher: United Independent Entertainment GmbH
Genre: Horror

General Impression
Seeing its asking price, I was honestly expecting at least a decent indie horror experience the likes of which, Slender, Outlast and countless others can be used as examples over the years. You really don’t need an inflated budget to pull off an authentically frightening gameplay sequence. And yet this title has very little to show other than some fairly nice graphical details. The mansion itself isn’t half bad, if only the amount of key hunting instances wouldn’t also involve a lot of backtracking. Sadly it does and without spoiling anything from its generic plot, the game can’t sustain itself on the flimsy story it currently presents. I really wish I could have given it at least a rating of 6 (seeing as it includes Cards and Achievements), but it asks for too much and offers too little in return.

Strong Points
+ Pleasant graphics and sounds.
+ Steam Trading Cards & Achievements.

Weak Points
- Rather boring than scary.
- Overpriced.

Rating 5/10

This review was submitted for Cubbes.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Not Recommended
6.2 hrs on record
Posted: July 21
Should have been named Key finder simulator. In key finder simulator the player is task with finding little silver keys that are placed in odd locations and then taking those little silver keys and finding the doors that corresponds with the right key, Unlike games like resident evil these keys do not have markings on them that tell you which door to use them on and instead relys on the simple approach of going around the mansion and clicking every single door handle until you find the one that will unlock.

Also sometimes keys appear when events happen so if you see something or hear something near you in the game, look toward the ground their might be a key.

The storyline to the game is given to you in what I can only call sentences basically after opening said amount of doors each day using the keys you will find a page in a room that will end the day and give you a little bit of the story and like I said before the amount of story you get from these pages is around a sentence, a good example of what you might get would look something like this Martha choked on a sandwitch today unfortunaelly we were unable to save her.

Another problem the game has is that it does not tell the player what keys to push to interact with the game you basically have to figure it out for yourself.

Also if I havent mentioned it already the keys spawn in some odd locations the first key spawns spoiler alert= below a sign took me around fifteen to twenty mintues to find that key and figure out how to interact with the gate.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.0 hrs on record
Posted: July 8
7/10

A good horror game. It has a slow start and a few issues that hinder the game's potential, but the game picks up later on and definitely becomes a much scarier game. It's a game where actually too scared actually does cause your character to die.

Talking about the cons first...

Among the game's issues, two of them stand out. The first of them is that the game can be really confusing. Basically, during most of the game, you'll be looking for keys to open doors and find notes - each time you read a note, you advance one day, and on the way you'll be collecting batteries for your flashlight and matches to light candles.

The first issue is that actually finding the keys can often be an issue. Right off the start of the game, you have to find a key to unlock the main gate... Which is lying right on the ground. But actually spotting the key is hard, because the color of the key slightly blends with the color of the ground. The game does spot items with a red contour, but only if you get really close to them - which isn't saying the game should just make items shine in the dark and make things too easy, specially since most of the game is about exploring the mansion, but the game does make it hard sometimes to find the necessary items. There were times I triggered events that were supposed to reveal keys to me and I still couldn't spot them. I admit I actually almost gave up on the game on the beginning because I was running all around the mansion and couldn't find the keys I had to find.

On this note, I should also add that using the keys will add slightly to the confusion, because the game doesn't tell them apart - it just tells you how many keys you're holding, but you have to try out each door until you find the one the key opens. However, I don't consider this a flaw. It's part of how the game works as, once again, exploration is a big part of the game.

The second issue is pacing and knowing what's the next step to take during the game. As I've mentioned at the beginning of this review, the game has a slow start. During the beginning, there's a lot of frustration involved while you're going around looking for keys to open doors and finding notes and it takes a while before things actually start to get creepy. The game is divided between 30 days and some of them are longer than others - there are days that are actually pretty easy, short and scareless to beat, while others can be a lot longer and scarier. The game's story that you learn from the notes you find don't help much in telling you where to go next. Sometimes you read a note and you think you know where to go on the next day, but then you find out you were wrong. In fact, very often it's actually better to just sit near a candle light and wait for the character to talk to himself, which is when you get tips on what to do next, so you know where to go or what to do.

Now, for the pros - which is where the game actually gets really good.

After you get past the game's slow start, you find out how scary the game can be. The game successfully creates a creepy atmosphere with a combination of elements in all the right places - statues, paintings, objects, everything makes the player feel like everything is observing him/her or that everything could be a trigger for a jump scare - even objects reflecting light in the distance can look like something creepy, like a pair of glowing eyes. As you explore the house, you'll run into certain events, some of which are pre-determined for each day, while others are random, and they're meant to, as you'd expect, scare you. And the game actually tries to measure how much you're scared, based on your response to those events. If the game detects you're scared, you lose health, so you have to do your best to stay put while the game tries to surprise you, in order to stay alive. (The problem with this "scare-o-meter" in the game is that it could actually be improved, as sometimes it doesn't work as intended. I won't spoil the actual mechanics, but I've read how it works and tried it out and there are times when I lost health even though I had no response to some events.)

There are different events that will try to undermine your health. It's not about running away from ghosts or hiding from monsters, but actually a little of everything. You never know if there is something behind the next door you open. Even events like a phone ringing all of a sudden or a whisper coming from behind you can be enough to take away your health. As you progress further on, you'll unlock more places inside the mansion and the more you explore, the more room the game has to try and catch you by surprise and the more events will be available to do so. Closer to the end of the game, actually trying to stay put in order to not lose health becomes quite challenging. You do recover health at the start of each day, but only a portion of it, so if you get scared a lot during each day, eventually the character will die. You can try to make use of daylight when a new day begins, but it lasts very little and soon everything is all dark again. And in some cases, you have to wait for night time anyway.

Even after you beat the game, there is still an extra playable mode (two, actually, but one of them is just a mode to freely explore the mansion) that adds a little more to the game. In this mode, you have to find the 8 Scarecrow letters while avoiding the Scarecrow (inspired by Slenderman, apparently). It doesn't use the health system, so getting scared is no longer a problem, but then the game is fully randomized in this mode, with no pre-determined events and random locations for items. And I'll admit that while I finished the main game without quitting at any time, this extra mode actually made me nope out of the game, which is quite an achievement since only one other game made me do it before.

I've been reading about Pineview Drive II and, personally, I believe there's a lot of potential for a sequel. If they can address the game's current issues (keys that are hard to find, knowing what to do next and the health system not always working as intended) for the next game, I could easily see Pineview Drive II becoming one of my favorite horror games.
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2 of 4 people (50%) found this review helpful
3 people found this review funny
Recommended
6.1 hrs on record
Posted: July 10
Who doesn't like a soar throat and soiled pants?

Jump scares and sad clowns. 10🍌/10🍌
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Most Helpful Reviews  Overall
293 of 338 people (87%) found this review helpful
1 person found this review funny
Not Recommended
7.3 hrs on record
Posted: August 2, 2014
Summary (TL;DR): The game is OK. It will (probably) scare you and give you the feeling a horror game should. But if you’re in for a storyline or interesting/innovative gameplay then you’re going to be disappointed with the game.

So I just finished playing this game, so my opinion might be heavily influenced by how the game ended. I will try not to spoil anything in the opener, and talk about the game mechanics first.

Sound: So at first the sound in the game is alright, the music is there to creep you out and create an atmosphere. However, the music is constantly there and it feels out of place at most times. At times, the music will get intense as well, and loud noises will come out of nowhere, which again feels out of place most of the time and is overused in my opinion. There are a lot of sounds that are there to disturb you, example at times you’ll hear footsteps near you, or someone “Psst”-ing. Personally I don’t think these are out of place and makes sense to use, and they aren’t really overused to the point where they become an annoyance

Graphics: Graphics were okay, I don’t have anything to add to this since I didn’t really expect AAA game graphics in the first place. Some textures were weird, but it’s nothing to really focus on.

Gameplay: Gameplay wasn’t that interesting. Opening the same doors to the same rooms every day, trying to find out which room is going to have any “Action” or events happening in them is not as interesting as it may sound. It was alright the first couple of days when there weren’t that many rooms to look through, but once you unlock almost every door it gets irritating to put up with, because the game basically requires that you re-visit every room every day. If you run around confused for a prolonged time, the person you’re controlling will give you a clue, which is nice, but I still feel like it’s annoying that you have to walk around every room all the time.

Level-design: The level design isn’t TOO bad, but it does fall short on some parts. Some rooms connect weirdly, though it does help you getting around the house easily once you have all the doors opened. Still, it’s an annoyance walking around, and you will often find yourself being lost in all the rooms that you can visit, and will probably miss some every now and then. That being said, the rooms were nicely decorated and they helped with the atmosphere.

Atmosphere: So I guess we can all agree that atmosphere is the most important thing in a horror game, and Pineview does get away with it pretty nicely I’d say. There are the annoyingly repetitive sounds I mentioned earlier, but if you look past that, the game does succeed in having that horror feel to it. Some of the props helped nicely and were put to good use. Overall I’d say that Pineview does capture a good scary atmosphere and there’s not a lot to really touch on here.

Story [No spoilers]: So I decided to split this up in to two, because the story annoys me to no end. It starts off by the main person arriving to the house where some stuff has gone down. Linda, the wife I’m assuming, has died in the house and “No one has survived in the house for 30 days” and you have to find out what happened to Linda. Simple stuff, though from there the story kind of falls short, and I can’t go in to detail without spoiling the game, but you basically find letters scattered around the house that tells you what has been going on in the house back when the incident with Linda happened. That’s it, that’s the basic storyline.

Story [SPOILERS]: Right, so moving on, this is where the game falls short and REALLY disappoints me. Note that this section will spoil the entire “Surprise” of the game, so read with caution. During the game you find some notes which help you finding out what happened to Linda, and you find notes explaining what has been going on around the house, like the clown being moved around and then appearing in its original place, and that Linda had been hearing strange noises in the house. Though, the notes doesn’t seem to tell all that much until you start gathering the pieces of a picture, which then reminds the main person about a doll. A doll that is evil, and, assumingly, is buried with Linda. On day 29 you gain access to the cemetery, and enter Linda’s tomb, and in that tomb you’re going to face the game’s biggest disappointment. You’d expect everything to be cleared up, an open ending, or some sort of explanation as to why the house is being haunted, why the clown is moving around, why the scarecrow will chase you, why the shadows of the girls appear at random times or get to know something about Linda’s death. But no. The game ends weirdly, abruptly and in a very strange fashion. As you walk in Linda’s tomb you suddenly find a machine. There’s no explanation as to what this machine does, and you have to turn it on. Once you do, the game ends with a video which I assume is a continued version of the video in the very beginning of the game. This still clears nothing at all, and the machine still feels weirdly out of place.

Edit: This is the first time I have actually taken my time to write a lenghty review for a game, and I would love some feedback. Thanks in advance
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161 of 178 people (90%) found this review helpful
3 people found this review funny
Recommended
2.6 hrs on record
Posted: September 3, 2015
******Review contains some spoilers******

I decided to write a serious review to do this game its justice.
From what I read in other reviews, people dislike it because basically all you do is find a key, unlock a door, find another key, unlock another door, find more keys, unlock more doors... etc etc. I don't know why is that a bad thing though. I don't see anyone complaining about Slender games and having to collect pages in the middle of nowhere. Like that actually makes sense. But in this game. Collecting keys actually does make sense. Because it's for a good reason. Imagine if you had a whole mansion where you can freeroam in the dark, no lights and looking for clues. You will probably get lost, frustrated and quit.. But this game was built this way, because something in that house wants you to find certain keys on a certain days.

Pineview drive takes place in an old abandoned mansion. 20 years ago a man and his wife Linda stayed at the mansion until one night she just vanished. And ever since, no one has been able to stay there for more than 30 days. No one was able to find any clues or anything related to her disappearence. So they just locked it. 20 years later, you will come back as the man, to find out what happened to her and hopefully be at peace.

Once you go inside the mansion, the clock will start ticking. The sun will start going down. So you have a really short time to look around for a clue before it becomes pitch black, literally. You will not be able to see anything apart from the key in your inventory. That you need to find its matching door. So your first task is to find a flashlight. After that you have to find a clue which consists of a page from a diary about Linda that you need to collect everyday in order to make it to the next day where the game will save automatically. And every page will bring you closer to the truth of what happened to her.
The game starts off at a slow pace, a bit calm and confusing. Very frustrating also as you can never find the keys. Which I believe why people gave it a thumb down. But as you progress, the game becomes darker, shorter days, more secrets, more scares plus the mansion becomes bigger as you unlock more of it which makes it so tiring and creepy to go back and fourth looking for keys and clues. Although you will not find any key until whatever is in that house wants you to find it.

Almost all recent horror games are the same and cliche. Throwing jumpscares at you at every corner so deperate to scare you. Pineview drive is far from that! You can never guess when and what will scare you and how. You can literally go in a room hundred times then when you go back one more time, the door will disappear, and you could hear someone say "PSSST!" your character will gasp and jump making you crap your pants as well. Or walk along the hallway, and suddenly the lights will start flickering. Objects and statues changing their position and coming to life. Like a cat statue disappearing then you can hear it yowl around the house and coming out when you least expect it. Walking around a hallway million times, then suddenly you find a clown toy sitting on a chair. The scarecrow following you and watching you through the windows. Linda ringing the door bell and you can see her figure through the door glass. Or locking you up in a room, seeing her through the window swinging, her coming out of the TV, or making you play chess with her. And after each event, she will leave you a key that will unlock more rooms for you to explore. Now imagine doing all of that in pitch black, dying flash light and horrifying sounds.
Once you collect 26 pages. The last 4 days are put into 1 night. Where you need to collect 4 pieces of a picture in the last room in the mansion, that has the real secret behind what happened. Was a shocker I must say. And from there it will ask you to go to the cemetery to find Linda's grave. That will take you underground where it will get even more scarier.

I'm a horror games maniac since a very very long time. I had a blast playing Outlast. But in this game, I couldn't make it through the fist day. I had 1 hour on record of me quitting on the same day at the same spot. I was lost so I decided to watch a playthrough and ended up watching the whole game, and really considered uninstalling it because if it made a big grown up man scream more girlier than me, than I'd probably die from a shock. But I changed my mind, and gave it ago. I made it to day 7. But gonna take a long break before I go back to it.

This is the most underrated horror title in history of video games. Very atmospheric, no bugs, perfectely written and designed, and most probably one of the best jumpscares ever. If you're gonna give it a thumb down then it should be for being too scary you won't be able to able it.
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145 of 170 people (85%) found this review helpful
189 people found this review funny
Not Recommended
3.9 hrs on record
Posted: July 13, 2015
You enter a mansion. You can't see ****. You look for keys to open doors to get access to other rooms to find keys to open doors. You find batteries. Your brilliant character won't pick them up cause you don't have a flashlight yet. You finally find flashlight to see something. Batteries die in less than a minute. You can't see ****. You go to where the batteries first were to pick them up cause you know, it's cool to not be blind like a bat looking for keys, but these batteries too, end in a minute. Sound effects abound to let me know something ominous happened but i can never know what cause i can't see ****. So there you are, can't see **** again and are still looking for clues. Then you find a note that ends day 1. 1/30th of the ways done. Day 2 begins. Finally a bit of light. OMG, nitghtime arrives at super speed, so, you can't see **** because the sun lasts just as long as the batteries... Now you have to revisit all rooms, to look for wich one something happened cause you need a key to open a new door that will allow you to find a key to open a new door where you won't be able to see ****. Some rooms have nice little details artistically. Only problem is... you can't see ****.

All in all save money, just ask your wife or whatever to hide your car keys and close your eyes and look for them. Same thing, same fun.
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112 of 138 people (81%) found this review helpful
55 people found this review funny
Recommended
9.1 hrs on record
Posted: November 5, 2014
I am currently unemployed, and sometimes worry that others may be "right" when they opine that I should NOT be waking up as late as 3 or 4pm in the afternoon. I am glad to see that this game has cured me of any such concerns, as our main protagonist, in spite of having set himself a task of exploring a spooky haunted mansion over the course of thirty days, seemingly elects to get up no earlier than 5-5.30pm each and every day (judging by how quickly the sun goes down). And considering how low he is on flashlight batteries and matches - indeed, did not even think to bring any with him, but as luck would have it, they are intermittently dispersed throughout said mansion - this is perhaps not the wisest of strategies. Alas, a work ethic is a work ethic, and if he feels he is most efficient at night, I can only empathise. Like a male ♥♥♥♥♥♥♥♥♥♥, it would seem both myself and the hero of Pineview Drive do our best work after dark. (It's a burden sometimes, but someone must be up to the task.)

It would also appear that our protagonist is either an avid horror gamer himself, or failing that, someone aspiring to join the team of the Most Haunted TV series. Because for whatever reason - "searching for clues" which have something to do with his wife, apparently - he gets up every evening, at the crack of sunset, and wanders around the house just HOPING something spooky will happen. He searches the same rooms, over and over again, night after night, to see what spooky tricks the mansion might have to throw at him THIS time...as sooner or later, one of these spooky events is destined to lead to the finding of yet another KEY.

Yes...sigh...it's one of THOSE games.

In fact, whereas other horror and/or first-person games intersperse door-locking "puzzles" with slight variations on the theme, such as turning cranks or, well, actually solving PUZZLES perhaps, this one pretty much operates on the principle of forever looking for a key which wasn't there five seconds before said spookiness occurred. Well, okay, sometimes it takes a smidgen longer than five seconds to acquire the key...for example, you might be standing near some windows and hear some creepy childish laughter, and look out the window to see a ghostly young lady on a set of swings outside. So what does our humble hero do next? Well, like we all would, he decides it's time to venture outside, into a storm, in the middle of a dark and spooky night, and check out the swings...I mean, we'd all do that, right? ♥♥♥♥ waiting 'til the next day, and DAY-LIGHT...let's go outside right this second, at a time of optimum eeriness, just so we can unnecessarily scare ourselves ♥♥♥♥♥♥♥♥ whilst obtaining yet another key (which would, presumably, still be there in the morning or afternoon if we'd only wait).

This "logic" is by no means the worst of the game's problems, however. Scenarios like the one I just described, while a tad bemusing, are frankly a God-send compared to the numerous bits in the game where you simply HAVE NO ♥♥♥♥ING IDEA WHAT TO DO NEXT. Fortunately, after about ten or so minutes of fruitless wandering about, your character will eventually muse something aloud like, "I don't know why, but I have a feeling I should go and check the children's room again"...which, while a bit LATE in coming, would still be something of a God-send IF WE COULD ACTUALLY REMEMBER WHERE THE CHILDREN'S ROOM IS. If ever a game needed a map...THIS IS THAT GAME; not just to help find a room we know we're specifically looking for, but indeed to save us walking up to almost every single door in the house (which consists of several floors, AND several wings) to see which one our latest key might happen to fit...which is to say, a map could have clearly shown us which doors we HAVEN'T managed to unlock as of yet, narrowing things down a bit. Something as simple as that could have saved THIS particular gamer, at the very least, a good few hours of unnecessary gameplay, and significantly tightened up the pacing and structure of the game while we're at it. Wouldn't that have been nice? Just a thought.

Oh, and I haven't yet mentioned the game's supposedly innovative "fear-detection" system...which basically adds up to you losing a bit of "health" every time you jerk the mouse too suddenly after a scare, or keep the run button held down during such encounters, or...something like that. Personally, I found this little feature to be almost null-and-void for the first twenty-nine chapters, as I barely ever took "damage" anyway. That is, until Day 30, at which point the balance completely flips in the opposite direction and you can barely even MOVE FORWARD without the game interpreting said "violent" motion as sheer-and-utter-horror on your behalf. It's a bit poorly-executed, in other words, and kinda borderline pointless even if it HAD been flawlessly implemented. Still, I'm sure it was a nice idea on paper, a bit like the first Amnesia's almost equally pointless "sanity" system. Full points for trying something different, though...

Now, if it sounds like I'm giving this game a hard rap, don't believe a second of it. I actually really, really liked this game. At least until the bewildering final chapter and the ludicrously baffling final cut-scene which follows it. Sure the game's a tad long (THIRTY DAYS? Was it really necessary for us to endure THIRTY DAYS?!), rather repetitive, and not really all that "scary" ("spooky" is definitely the more appropriate word, as it's ultimately more bark than bite)...but other than this, if you were the kind of kid, like yours truly, who used to enjoy wandering around abandoned schoolyards and empty old houses at night in some attempt to try and scare yourself silly, this is the kind of game you can probably get behind. But be warned: You really DO need to be that kind of person, who enjoys EXPLORING things, and RE-EXPLORING them, and RE-EXPLORING THEM AGAIN AND AGAIN AND AGAIN, or else this is gonna bore you stupid in no time; not least of all because the occasional "hints" as to where to go next are generally few and far between.

In all fairness, this IS a tiny bit more than just a "walking simulator" - you can at least add "key-finding simulator", "door-unlocking simulator" and "note-finding simulator" to that list - but there isn't a great deal more to it than that. Like any good horror game, it's really just the vaguest semblance of a "plot", ultimately serving as an excuse for the game to throw a certain number of super-atmospheric and spooky "set-pieces" your way. If this is the kind of thing you consider entertaining, then by all means, come inside...just remember to wear your halo, though, 'cause THAT's the level of patience you're gonna need to make it all the way to the final cut scene (though if you made it all the way through this rather long-winded review, I guess you're part-way to Sainthood already)!

Verdict: 8/10.
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