A one-of-a-kind horror shocker – a game aware of your fear! Check out the improvements introduced with Update 2.0!
User reviews:
Mixed (259 reviews) - 66% of the 259 user reviews for this game are positive.
Release Date: Jul 31, 2014

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Recent updates View all (4)

May 13

Update 2.0 now available!

Changelog Version 2.0 (German version below)

-Different optimizations for higher performance
-Improved graphics (2k textures, improved shaders, improved 3d-models)
-New footstep sounds for different surfaces outside the house
-Several new creepy soundeffects
-Some new shock-effects
-Eastereggs for halloween and x-mas added
-Smaller bugfixes (missing soundeffects, collision issues, hint-system)
-Longer battery lifetime for flashlight
-Small localization text fixes


-Es wurden einige Optimierungen gemacht die höhere Performance bringen
-Bessere Grafik durch höherauflösenden Texturen (2K), verbesserte Shader und verbesserte 3D-Objekte
-Verschiedene Schrittsounds für verschiedene Untergründe wenn man draussen ist
-Viele neue Soundeffekte
-Einige neue Schock-Effekte
-Eastereggs für Weihnachten und Halloween
-Kleinere Bugfixes (fehlende Sounds, unschöne Kollisionsbugs, Tipps kamen teilweise zu spät)
-Längere Batterielaufzeit der Taschenlampe
-Kleinere Textkorrekturen

4 comments Read more


“Great and varied moments of shock.”
79% – PlayNation

About This Game

A one-of-a-kind horror shocker – a game aware of your fear!

An old abandoned mansion lies at the dead end of Pineview Drive. A troubled man is standing at its gates, looking over the property. 20 years ago he had visited this estate with his wife Linda. During their stay his beloved vanished without a trace – her mysterious disappearance unresolved.

For 20 years no clues, for 20 years no peace, for 20 years this house on Pineview Drive has not relinquished its tormenting grip on him. Now, he returns in hopes of coming to terms with his nightmarish past.

The ominous legends haunting this seaside lodge have become renown. The stories abound that no one has been able to endure more than 30 days within the mansion since Linda’s disappearance. Facing a force greater than you ever imagined, you must cross the threshold and confront the evil that envelops this cryptic cottage. To solve the mystery of Linda’s disappearance and lift the veil on this troubling history, there is no time to spare.


The game watches your every move and reaction - you will need steady nerves if you want to survive the game unscathed. In this extraordinary gaming experience, any trace of fear comes at a price – your life. Get ready for a ground-breaking spine-chiller.

  • 30 in-game days: Each one allows you to delve further into the secrets of the house on Pineview Drive
  • Every move and reaction is being watched: Do not get yourself worked up or you will lose precious health
  • Premium sound scenery and effects: Every tone will run your blood cold
  • Breathtaking horror atmosphere: Face your deepest fears within the house

  • Additional game modes (introduced with Update 1.5):
    • Open House Today: Explore the mansion in bright daylight
    • Scarecrow - The Eight Letters: Collect eight Letters that are scattered within the house and garden - but watch out for the scarecrow

System Requirements

SteamOS + Linux
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    • OS: Windows® Vista / 7 / 8
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX® 10 compatible
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Duo / AMD® Athlon™ X2, min. 2.8 GHZ
    • Memory: 4 GB RAM
    • Graphics: Nvidia® / AMD® with 512 MB memory
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04 (Trusty Tahr)
    • Processor: Intel® Core™ 2 Quad / AMD® Phenom™ X4, min. 3,4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia® / AMD® with 1024 MB memory
    • Storage: 2 GB available space
Customer reviews
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Mixed (259 reviews)
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Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
2 people found this review funny
Not Recommended
11.1 hrs on record
Posted: September 29
If you are looking for a key finding simulator this is the game for you. Bonus: It's so frustrating and boring you'll never get scared in horror games again.
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1 of 6 people (17%) found this review helpful
Most Helpful Reviews  Overall
307 of 352 people (87%) found this review helpful
1 person found this review funny
Not Recommended
7.3 hrs on record
Posted: August 2, 2014
Summary (TL;DR): The game is OK. It will (probably) scare you and give you the feeling a horror game should. But if you’re in for a storyline or interesting/innovative gameplay then you’re going to be disappointed with the game.

So I just finished playing this game, so my opinion might be heavily influenced by how the game ended. I will try not to spoil anything in the opener, and talk about the game mechanics first.

Sound: So at first the sound in the game is alright, the music is there to creep you out and create an atmosphere. However, the music is constantly there and it feels out of place at most times. At times, the music will get intense as well, and loud noises will come out of nowhere, which again feels out of place most of the time and is overused in my opinion. There are a lot of sounds that are there to disturb you, example at times you’ll hear footsteps near you, or someone “Psst”-ing. Personally I don’t think these are out of place and makes sense to use, and they aren’t really overused to the point where they become an annoyance

Graphics: Graphics were okay, I don’t have anything to add to this since I didn’t really expect AAA game graphics in the first place. Some textures were weird, but it’s nothing to really focus on.

Gameplay: Gameplay wasn’t that interesting. Opening the same doors to the same rooms every day, trying to find out which room is going to have any “Action” or events happening in them is not as interesting as it may sound. It was alright the first couple of days when there weren’t that many rooms to look through, but once you unlock almost every door it gets irritating to put up with, because the game basically requires that you re-visit every room every day. If you run around confused for a prolonged time, the person you’re controlling will give you a clue, which is nice, but I still feel like it’s annoying that you have to walk around every room all the time.

Level-design: The level design isn’t TOO bad, but it does fall short on some parts. Some rooms connect weirdly, though it does help you getting around the house easily once you have all the doors opened. Still, it’s an annoyance walking around, and you will often find yourself being lost in all the rooms that you can visit, and will probably miss some every now and then. That being said, the rooms were nicely decorated and they helped with the atmosphere.

Atmosphere: So I guess we can all agree that atmosphere is the most important thing in a horror game, and Pineview does get away with it pretty nicely I’d say. There are the annoyingly repetitive sounds I mentioned earlier, but if you look past that, the game does succeed in having that horror feel to it. Some of the props helped nicely and were put to good use. Overall I’d say that Pineview does capture a good scary atmosphere and there’s not a lot to really touch on here.

Story [No spoilers]: So I decided to split this up in to two, because the story annoys me to no end. It starts off by the main person arriving to the house where some stuff has gone down. Linda, the wife I’m assuming, has died in the house and “No one has survived in the house for 30 days” and you have to find out what happened to Linda. Simple stuff, though from there the story kind of falls short, and I can’t go in to detail without spoiling the game, but you basically find letters scattered around the house that tells you what has been going on in the house back when the incident with Linda happened. That’s it, that’s the basic storyline.

Story [SPOILERS]: Right, so moving on, this is where the game falls short and REALLY disappoints me. Note that this section will spoil the entire “Surprise” of the game, so read with caution. During the game you find some notes which help you finding out what happened to Linda, and you find notes explaining what has been going on around the house, like the clown being moved around and then appearing in its original place, and that Linda had been hearing strange noises in the house. Though, the notes doesn’t seem to tell all that much until you start gathering the pieces of a picture, which then reminds the main person about a doll. A doll that is evil, and, assumingly, is buried with Linda. On day 29 you gain access to the cemetery, and enter Linda’s tomb, and in that tomb you’re going to face the game’s biggest disappointment. You’d expect everything to be cleared up, an open ending, or some sort of explanation as to why the house is being haunted, why the clown is moving around, why the scarecrow will chase you, why the shadows of the girls appear at random times or get to know something about Linda’s death. But no. The game ends weirdly, abruptly and in a very strange fashion. As you walk in Linda’s tomb you suddenly find a machine. There’s no explanation as to what this machine does, and you have to turn it on. Once you do, the game ends with a video which I assume is a continued version of the video in the very beginning of the game. This still clears nothing at all, and the machine still feels weirdly out of place.

Edit: This is the first time I have actually taken my time to write a lenghty review for a game, and I would love some feedback. Thanks in advance
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165 of 184 people (90%) found this review helpful
3 people found this review funny
2.6 hrs on record
Posted: September 3, 2015
******Review contains some spoilers******

I decided to write a serious review to do this game its justice.
From what I read in other reviews, people dislike it because basically all you do is find a key, unlock a door, find another key, unlock another door, find more keys, unlock more doors... etc etc. I don't know why is that a bad thing though. I don't see anyone complaining about Slender games and having to collect pages in the middle of nowhere. Like that actually makes sense. But in this game. Collecting keys actually does make sense. Because it's for a good reason. Imagine if you had a whole mansion where you can freeroam in the dark, no lights and looking for clues. You will probably get lost, frustrated and quit.. But this game was built this way, because something in that house wants you to find certain keys on a certain days.

Pineview drive takes place in an old abandoned mansion. 20 years ago a man and his wife Linda stayed at the mansion until one night she just vanished. And ever since, no one has been able to stay there for more than 30 days. No one was able to find any clues or anything related to her disappearence. So they just locked it. 20 years later, you will come back as the man, to find out what happened to her and hopefully be at peace.

Once you go inside the mansion, the clock will start ticking. The sun will start going down. So you have a really short time to look around for a clue before it becomes pitch black, literally. You will not be able to see anything apart from the key in your inventory. That you need to find its matching door. So your first task is to find a flashlight. After that you have to find a clue which consists of a page from a diary about Linda that you need to collect everyday in order to make it to the next day where the game will save automatically. And every page will bring you closer to the truth of what happened to her.
The game starts off at a slow pace, a bit calm and confusing. Very frustrating also as you can never find the keys. Which I believe why people gave it a thumb down. But as you progress, the game becomes darker, shorter days, more secrets, more scares plus the mansion becomes bigger as you unlock more of it which makes it so tiring and creepy to go back and fourth looking for keys and clues. Although you will not find any key until whatever is in that house wants you to find it.

Almost all recent horror games are the same and cliche. Throwing jumpscares at you at every corner so deperate to scare you. Pineview drive is far from that! You can never guess when and what will scare you and how. You can literally go in a room hundred times then when you go back one more time, the door will disappear, and you could hear someone say "PSSST!" your character will gasp and jump making you crap your pants as well. Or walk along the hallway, and suddenly the lights will start flickering. Objects and statues changing their position and coming to life. Like a cat statue disappearing then you can hear it yowl around the house and coming out when you least expect it. Walking around a hallway million times, then suddenly you find a clown toy sitting on a chair. The scarecrow following you and watching you through the windows. Linda ringing the door bell and you can see her figure through the door glass. Or locking you up in a room, seeing her through the window swinging, her coming out of the TV, or making you play chess with her. And after each event, she will leave you a key that will unlock more rooms for you to explore. Now imagine doing all of that in pitch black, dying flash light and horrifying sounds.
Once you collect 26 pages. The last 4 days are put into 1 night. Where you need to collect 4 pieces of a picture in the last room in the mansion, that has the real secret behind what happened. Was a shocker I must say. And from there it will ask you to go to the cemetery to find Linda's grave. That will take you underground where it will get even more scarier.

I'm a horror games maniac since a very very long time. I had a blast playing Outlast. But in this game, I couldn't make it through the fist day. I had 1 hour on record of me quitting on the same day at the same spot. I was lost so I decided to watch a playthrough and ended up watching the whole game, and really considered uninstalling it because if it made a big grown up man scream more girlier than me, than I'd probably die from a shock. But I changed my mind, and gave it ago. I made it to day 7. But gonna take a long break before I go back to it.

This is the most underrated horror title in history of video games. Very atmospheric, no bugs, perfectely written and designed, and most probably one of the best jumpscares ever. If you're gonna give it a thumb down then it should be for being too scary you won't be able to able it.
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90 of 111 people (81%) found this review helpful
15 people found this review funny
Not Recommended
11.1 hrs on record
Posted: February 3, 2015
I don't know how this game has so many positive reviews. All you do, for thirty game days, is find keys and try them in all 200 doors of the house until you get the right one. The house becomes a maze, so by the time you're 1/3 of the way through, it becomes difficult to find doors you haven't unlocked yet. In addition to that, the house becomes completely dark at around the same time, and your flashlight batteries last about 2 minutes (I've just run out of batteries, by the way, and can't see ♥♥♥♥). There is no indication of what you're supposed to do, so you basically have to go into each room every time after something happens, every day, to see if something is going to happen there so you can get another key to open some unknown, random door.

My main emotions have been consistent boredom and frustration rather than fear. I don't even notice half of the "scares" because it's too dark. It also seems like you lose health if you start moving the camera around when something spooky is happening (detecting your "fear"). The problem with this is that I'm not scared -- I just want to see some content to this game other than spending hours doing nothing but checking doors. Pretty much the only way I ever can tell that anything is happening is that I hear dramatic music.

I didn't finish the story, and at this point I don't give a crap about it if it means I have to spend several more hours d***ing around with the same doors. You find one note at the end of each day -- that's the story. Considering that these notes are one sentence long, I don't think there is much substance here, anyway. The notes haven't even been slightly interesting so far.

Also, the walking is slow. It's so slow that I feel like the game is majorly lagging every time I walk instead of run. You can sprint, but I think that also makes you lose health if you do it while something is happening. Obviously, we are running in this stupid game because we're scared, not because we don't want to check a giant mansion of doors at a turtle's pace 30 days in a row.

I can't even express how bad this game is. I liked Gone Home, but the lack of personality in the environments in this game is unacceptable. This is even crappier than Gun Monkeys if you really think about it, which is the standard for crap as far as I'm concerned.
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126 of 167 people (75%) found this review helpful
20 people found this review funny
Not Recommended
4.4 hrs on record
Posted: August 2, 2014
I pretty much immediately felt creeped out by the atmosphere of this game, which is a great sign. The aware-of-your-fear mechanic is also really, really cool. 30 mins in and -- even though all I've done was find keys to open doors -- I was visibly frightened. Then for the next three hours, all I did was find more keys to open more doors.

Door Unlocking Simulator 2014: Dumb Mansion Floorplan Edition
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66 of 77 people (86%) found this review helpful
7.1 hrs on record
Posted: August 5, 2014
Pineview Drive is an indie haunted house simulator with relatively simple gameplay. Over the span of 30 days, you try and find clues to what happened to your wife, Linda, who disappeared without a trace at an old abandoned estate 20 years ago, for your own closure. To accomplish this you must look around the house, find keys, open doors, and experience a variety of scares and spooks.

And let me restate this point: This game is a haunted house simulator. It's with these expectations that I think the game is best experienced. It's done in a similar vein to the Ju-On The Curse game or the Haunted House mode in the Fatal Frame 2 Wii Remake. Nothing is coming to attack you, there is no hiding mechanic, no enemies to shoot and kill. Your character is slow, can't jump, and gameplay consists of looking for keys/matches/batteries/notes/locked doors, and experiencing events.

On this accord, it does some smart things. Your character does have health even though you're not attacked directly, the health instead is basically responsive to how you react when 'scared' When a scare happens, if you do something with your controls, IE starts shaking your mouse around or suddenly start running or stop running or stop altogether, basically changing the pace of movement you were doing when the scare happens, you'll lose health. How much health you lose is accordant to how extreme/timely your reaction is. This also is all monitored to take note of what you react strongly too and don't and stores that information away to change some minor events. It works well for the most part, though I noticed the game seemingly thinking I was scared of certain events that didn't scare me.

And in my opinion the game works, mainly due to the fact the atmosphere of the game is good and some of the scares did legitimately scare the crap out of me. Scares are subjective, but most games don't scare me, so when one game manages to scare me a few times over the course of the game, I take notice. The atmosphere helps a lot towards this, the rooms look appropriately creepy, the music has good variety and can be good to make you unnerved, along with the type of music you sometimes question if the music is the background music or something happening. The game starts off rather slow with little happening, but escalates as the days go on.

Some scares and moments are obviously inspired by other things however. They're still effective, but can take away from the moment if you recognize the scare's obvious inspiration. Without spoiling too much, there were two scenes that were very obviously inspired by the film, "Ringu", and the game, "Condemned: Criminal Origins." And not all scares were winners, many either left me unphased and some were a bit silly.

On the flip-side, there was some very unique scares in places and some were handled well, and there's a good variety. There's even a few scares and entities that are randomized and can happen anywhere later in the game as you're exploring. Special mention from me goes to a certain clown and scarecrow...

But the game is bogged down by a few problems. Firstly, it's very dark. I had to turn brightness all the way up and it was still super dark. This would be fine, but you don't get your flashlight until a bit into the game, and I found myself stumbling through the dark for a while before I eventually found it. A second flaw is that while new elements get added in scares and the like, the gameplay remains mostly the same, making the later parts sometimes feel rather tedious. On this, in some of the later areas when a lot of the estate is opened up to you, sometimes there's very little indication of where you're supposed to go, leading you to randomly scout rooms to see if you spot any keys or if any events trigger. Spend too long searching, and your character will eventually tell you where to go, but it seems disappointing and not well designed especially since the game at some points does an excellent job at leading you to specific parts of the house with cues, sounds, and graphical things.

Also the last area of the game and the ending are slightly confusing and come out of left field, and I found the last area ended up being kind of trial and error with getting past it as it's a bit too harsh on your health and scares to get through all of it.

Still, it turned out better than I expected and I enjoyed playing it. It reminded me of a game version of those horror movies about characters stupidly staying at an obviously haunted house that gets worse as time goes on. Some good atmosphere and scares steal the show here, even if not all moments are winners. It's held back by a few problems, but if you want a haunted house simulator to play through, this is a pretty solid effort.
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82 of 110 people (75%) found this review helpful
57 people found this review funny
9.1 hrs on record
Posted: November 5, 2014
I am currently unemployed, and sometimes worry that others may be "right" when they opine that I should NOT be waking up as late as 3 or 4pm in the afternoon. I am glad to see that this game has cured me of any such concerns, as our main protagonist, in spite of having set himself a task of exploring a spooky haunted mansion over the course of thirty days, seemingly elects to get up no earlier than 5-5.30pm each and every day (judging by how quickly the sun goes down). And considering how low he is on flashlight batteries and matches - indeed, did not even think to bring any with him, but as luck would have it, they are intermittently dispersed throughout said mansion - this is perhaps not the wisest of strategies. Alas, a work ethic is a work ethic, and if he feels he is most efficient at night, I can only empathise. Like a male ♥♥♥♥♥♥♥♥♥♥, it would seem both myself and the hero of Pineview Drive do our best work after dark. (It's a burden sometimes, but someone must be up to the task.)

It would also appear that our protagonist is either an avid horror gamer himself, or failing that, someone aspiring to join the team of the Most Haunted TV series. Because for whatever reason - "searching for clues" which have something to do with his wife, apparently - he gets up every evening, at the crack of sunset, and wanders around the house just HOPING something spooky will happen. He searches the same rooms, over and over again, night after night, to see what spooky tricks the mansion might have to throw at him THIS time...as sooner or later, one of these spooky events is destined to lead to the finding of yet another KEY.

Yes...sigh...it's one of THOSE games.

In fact, whereas other horror and/or first-person games intersperse door-locking "puzzles" with slight variations on the theme, such as turning cranks or, well, actually solving PUZZLES perhaps, this one pretty much operates on the principle of forever looking for a key which wasn't there five seconds before said spookiness occurred. Well, okay, sometimes it takes a smidgen longer than five seconds to acquire the key...for example, you might be standing near some windows and hear some creepy childish laughter, and look out the window to see a ghostly young lady on a set of swings outside. So what does our humble hero do next? Well, like we all would, he decides it's time to venture outside, into a storm, in the middle of a dark and spooky night, and check out the swings...I mean, we'd all do that, right? ♥♥♥♥ waiting 'til the next day, and DAY-LIGHT...let's go outside right this second, at a time of optimum eeriness, just so we can unnecessarily scare ourselves ♥♥♥♥♥♥♥♥ whilst obtaining yet another key (which would, presumably, still be there in the morning or afternoon if we'd only wait).

This "logic" is by no means the worst of the game's problems, however. Scenarios like the one I just described, while a tad bemusing, are frankly a God-send compared to the numerous bits in the game where you simply HAVE NO ♥♥♥♥ING IDEA WHAT TO DO NEXT. Fortunately, after about ten or so minutes of fruitless wandering about, your character will eventually muse something aloud like, "I don't know why, but I have a feeling I should go and check the children's room again"...which, while a bit LATE in coming, would still be something of a God-send IF WE COULD ACTUALLY REMEMBER WHERE THE CHILDREN'S ROOM IS. If ever a game needed a map...THIS IS THAT GAME; not just to help find a room we know we're specifically looking for, but indeed to save us walking up to almost every single door in the house (which consists of several floors, AND several wings) to see which one our latest key might happen to fit...which is to say, a map could have clearly shown us which doors we HAVEN'T managed to unlock as of yet, narrowing things down a bit. Something as simple as that could have saved THIS particular gamer, at the very least, a good few hours of unnecessary gameplay, and significantly tightened up the pacing and structure of the game while we're at it. Wouldn't that have been nice? Just a thought.

Oh, and I haven't yet mentioned the game's supposedly innovative "fear-detection" system...which basically adds up to you losing a bit of "health" every time you jerk the mouse too suddenly after a scare, or keep the run button held down during such encounters, or...something like that. Personally, I found this little feature to be almost null-and-void for the first twenty-nine chapters, as I barely ever took "damage" anyway. That is, until Day 30, at which point the balance completely flips in the opposite direction and you can barely even MOVE FORWARD without the game interpreting said "violent" motion as sheer-and-utter-horror on your behalf. It's a bit poorly-executed, in other words, and kinda borderline pointless even if it HAD been flawlessly implemented. Still, I'm sure it was a nice idea on paper, a bit like the first Amnesia's almost equally pointless "sanity" system. Full points for trying something different, though...

Now, if it sounds like I'm giving this game a hard rap, don't believe a second of it. I actually really, really liked this game. At least until the bewildering final chapter and the ludicrously baffling final cut-scene which follows it. Sure the game's a tad long (THIRTY DAYS? Was it really necessary for us to endure THIRTY DAYS?!), rather repetitive, and not really all that "scary" ("spooky" is definitely the more appropriate word, as it's ultimately more bark than bite)...but other than this, if you were the kind of kid, like yours truly, who used to enjoy wandering around abandoned schoolyards and empty old houses at night in some attempt to try and scare yourself silly, this is the kind of game you can probably get behind. But be warned: You really DO need to be that kind of person, who enjoys EXPLORING things, and RE-EXPLORING them, and RE-EXPLORING THEM AGAIN AND AGAIN AND AGAIN, or else this is gonna bore you stupid in no time; not least of all because the occasional "hints" as to where to go next are generally few and far between.

In all fairness, this IS a tiny bit more than just a "walking simulator" - you can at least add "key-finding simulator", "door-unlocking simulator" and "note-finding simulator" to that list - but there isn't a great deal more to it than that. Like any good horror game, it's really just the vaguest semblance of a "plot", ultimately serving as an excuse for the game to throw a certain number of super-atmospheric and spooky "set-pieces" your way. If this is the kind of thing you consider entertaining, then by all means, come inside...just remember to wear your halo, though, 'cause THAT's the level of patience you're gonna need to make it all the way to the final cut scene (though if you made it all the way through this rather long-winded review, I guess you're part-way to Sainthood already)!

Verdict: 8/10.
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70 of 92 people (76%) found this review helpful
198 people found this review funny
Not Recommended
3.9 hrs on record
Posted: July 13, 2015
You enter a mansion. You can't see ****. You look for keys to open doors to get access to other rooms to find keys to open doors. You find batteries. Your brilliant character won't pick them up cause you don't have a flashlight yet. You finally find flashlight to see something. Batteries die in less than a minute. You can't see ****. You go to where the batteries first were to pick them up cause you know, it's cool to not be blind like a bat looking for keys, but these batteries too, end in a minute. Sound effects abound to let me know something ominous happened but i can never know what cause i can't see ****. So there you are, can't see **** again and are still looking for clues. Then you find a note that ends day 1. 1/30th of the ways done. Day 2 begins. Finally a bit of light. OMG, nitghtime arrives at super speed, so, you can't see **** because the sun lasts just as long as the batteries... Now you have to revisit all rooms, to look for wich one something happened cause you need a key to open a new door that will allow you to find a key to open a new door where you won't be able to see ****. Some rooms have nice little details artistically. Only problem is... you can't see ****.

All in all save money, just ask your wife or whatever to hide your car keys and close your eyes and look for them. Same thing, same fun.
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88 of 127 people (69%) found this review helpful
1 person found this review funny
Not Recommended
4.3 hrs on record
Posted: August 1, 2014
I tried to make it through this game in the interest of being open minded and writing a fair review, but it was so mind bogglingly dull I just couldn't take it anymore. The atmosphere and darkness are indeed creepy but the pacing was terrible, and the scares were so laughably unfrightening, few, and far between that it felt like a poor reward for all the aimless circling ( done at a snails pace walk ) to obtain them. I don't mind a slow start but this went on with no clear rise in the pace of activity for 10 agonizingly slow levels. I felt more annoyed than anything as I made my nightly rounds, hoping against hope to stumble across the door behind which something would finally happen quickly. The story is delivered in single sentences and is, so far, too vague and without unity to be engaging. Yeah, yeah, some creepy stuff happened, but there's no character or conflict or mystery or anything motivating me to find out what happens next. If you don't have action or puzzles you have to have a really good story. A game can't sustain interest on atmosphere alone. Perhaps all of these things improve later in the game, but without some kind of hook in the first few levels that teases at something mysterious or surprising or scary or dramatic etc. I have to presume after 10 levels without change that this is what I can expect from the rest of the game.
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Recently Posted
The Cereal Guy
0.1 hrs
Posted: October 7
Product received for free
Better than FNAF (well that's not that hard), but also really bad.

Helpful? Yes No Funny
4.6 hrs
Posted: October 7
Product received for free
what a suck
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13.7 hrs
Posted: October 6
There are definitely some decent scares in this game but 90% of the time will be you getting lost and frustrated trying to find keys or waiting for the next scripted event to happen so you can get to the next good part. The game also has some seriously annoying performance issues and suffers framerate drops even on my extremly powerful pc.

Buy it on low sale if you feel you want to give it a shot.
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6.0 hrs
Posted: October 4
Close the doors, turn off the light, sit down, relax and play... Than... Sh*t You'r pants cuz of the jump scares. 10/10 Would play this game agan. ;)
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7.3 hrs
Posted: October 4
Game of keys. But seriously amazing horror game!
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9.0 hrs
Posted: September 10
One of the better horror games I have played in a long while. Graphics are pleasing, sound is superb, atmosphere is amazing.

Only the gameplay itself it quite tedious, as you are running around in the mansion for so many days, getting key after key and then running down the entire building again to see which door you'll be able to open afterwards.

But even with that repetition, the atmosphere absolutely delivers a great mixture of jumpscares as well as a steadily more and more creepy atmosphere.

I do defenitely recommend.
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8.1 hrs
Posted: August 27
I can understand why so many people dont rate this game. It does has it flaws and can be frustrating looking for keys in the dark or wondering what you are supposed to be doing at times. You can easily miss some of the scares especially if you are looking the wrong way... And the story is vague, especially the ending.

However I think this game is way underated in the horror genre. This game scared me more than Slender, Outlast, Amnesia or any of the others. It has amazing way of filling you with dread, which progressivley gets worse as the days go by and can make you incredibly paranoid. The atmosphere it creates especially with its audio effects has to be the scariest ive experienced in a game -and i have played heaps of horror titles. You get used to some of the jumpscares, and some are really cliched. But some are so unexpectedly good your blood will run cold. This game scares more on subtle levels than in your face jumpscares though - I hate scarecrows and clowns more than ever now..

... I cant even finish scarecrow the 8 pages coz its just too scary - way freakier than slender...

- creepy as hell
- panic inducing
- atmosphere and audio are great

- can be repetitive especially if you get lost
- key simulator
- not enough batteries
- lags at times

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7.6 hrs
Posted: August 14
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