Spaceships, lasers, and… chickens! What more could you ask for? Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.
User reviews:
Mixed (136 reviews) - 63% of the 136 user reviews for this game are positive.
Release Date: Nov 5, 2015

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Buy Conflicks - Revolutionary Space Battles



“Conflicks feels like the next game you need to be playing.”
5/5 – The Examiner

“From space-faring swashbucklers to revolutionary fowl, Artifice did virtually everything right with the tone and aesthetic of Conflicks.”
The Escapist

“Innovative, hilarious, and ridiculous, Conflicks is perfect for adventurous RTS fans”
8/10 – Gamegrin

About This Game

Spaceships, lasers, and… chickens! What more could you ask for?

Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.

The game universe is a futuristic alternate history of the European Renaissance that combines elements from the 16th, 17th and 18th centuries with science fiction and an oddball sense of humor into a stylized, absurdist world that never takes itself too seriously. Conflicks can be played in a single-player campaign mode where missions are linked together by a story, as well as in competitive battles (against other players or AI).

Pledge your allegiance to Greater-Britain, the Celestial Empire, the Sacred Alliance or the Sublime Gate and harvest metamatter in the name of your emperor, or join the Chk’Rathii and lead the Revolution against those poultry-hoarding galactic despots!

Main Features

  • Original game mechanics based on the principle of flicking. Easy to learn, hard to master!

  • Play 4 different factions with dozens of ships, each with its own unique powers!

  • Play solo and immerse yourself in an epic campaign unveiling a rich and captivating story!

  • Show your panache and compete against the best admirals of the galaxy in Competitive Battles (against other players or an AI) complete with leaderboards!

  • Upgrade your ships’ special powers by accumulating Steam Achievements!

Stay tuned on the development of Conflicks – Revolutionary Space Battles by visiting our web site @ and our facebook page @ You can also follow us on Twitter @ArtificeStudio!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 (or later)
    • Processor: 2.0 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB video card (Shader Model 3.0 or higher)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4500 MB available space
    • Sound Card: DirectX-compatible sound card
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: 2.0 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Network: Broadband Internet connection
    • Storage: 4500 MB available space
    • OS: Steam OS, Ubuntu, Debian
    • Processor: 2.0 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Network: Broadband Internet connection
    • Storage: 4500 MB available space
    • Additional Notes:
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (136 reviews)
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89 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
143 of 186 people (77%) found this review helpful
5 people found this review funny
Not Recommended
4.7 hrs on record
Posted: January 21
A realtime strategy space battle game where, instead of directly ordering ships to move, you "flick" them like rubber bands. The setting and art are very unique, but...

This game is a laundry list of "it could have been good if..."

if they had ditched the gimmicky flicking and just made it a standard RTS

if it was turned based instead of real time so you could manage all the crap (it actually seems like it was meant to be turn based but was changed at the last second)

if you could actually issue orders while paused

if the controls weren't so choppy that you end up deselecting the unit half the time you go to "flick"

The end result is just a mess of fiddling with the annoying flicking mechanic while your ships are shot up in real time with no real ability to pause because you can't pre-order flicks while paused. There are special abilites that differentiate the ships, but most of them also require flicks and aren't worth the hassle. Both building ships and using abilities take the same money resource, but you recover money so quickly that it's never a factor. The only limiting factor is the player's time and attention flicking ships one at a time. Special abilities aren't worth using because that's time you could have spent building more ships (which also requires a flick on the contructing ship) and flicking them towards the enemy.

This could have worked turn based. This could have worked without flicking. This could have worked with the ability to issue orders and flicks while paused. But none of those are true so the game just plain doesn't work. It's a shame because from an artistic standpoint it's great. The gameplay is just horrid though.
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85 of 121 people (70%) found this review helpful
25 people found this review funny
Not Recommended
0.9 hrs on record
Posted: January 21
This game gets 10/10 for the intro video, story and concept and I really wanted to like it but I got frustrated within a matter of minutes of playing the first mission. This game simply doesn't work as an RTS with the flicking mechanics. It needs to be turn based.

Out of a desire to give it a second chance though I attempted to play multiplayer but when no one showed up in the lobby I ended up launching the game against AI instead. I'm glad I did. Playing against a real person would have been a nightmare. The AI isn't remotely challenging - the challenge is simply in navigating anywhere on the map without crashing into something and exploding.

After colonising the nearest planet I set my sights on the nearby enemy planet. I spent a couple minutes building units, linked them to a frigate and flicked them across space... only for an outlying torpedo ship to clip one of the cheese moons and send the entire fleet bouncing wildly in the opposite direction and straight into the gravity well of a planet. Survivors: 0.

So having discovered the... excessive physics properties of these moons I rebuilt the fleet, launched more carefully and avoided the moons... only for a wormhole to appear in front of me and result in the entire fleet crashing headfirst into a planet on the other side of the system. Survivors: 0.

Unsure how I was expected to know that was going to happen or what I possibly could have done about it I tenuously rebuilt the fleet again, this time split and linked to two separate frigates on the basis that surely at least one would not die horribly and unpredictably. I flicked them carefully again and promptly crashed into an enemy ship that just happened to choose that moment to cross my path. Half the fleet was immediately sucked into the nearest planet having lost most of its momentum whilst the others ended up drifting idly into the nearby mothership. Survivors: unknown.

Rather than attempt to flick these units to safety one by one I decided to make the best out of it and send the other half of the fleet in to attack. In my haste however I failed to notice the small half dead patrol ship left in my path from the first failed attempt which the fleet promptly crashed into before bouncing off, hitting a cheese moon, then a second, then a third before finally crashing into two of my henships, knocking them into the planet and getting sucked in themselves. Survivors: 0.

At this point I was beginning to question the strategic nature of this game.

Since two of the AI players had spent the entirety of the game thus far with an equal number of henships perpetually colonising/sterilising the same planet I was, remarkably, still in the lead. However the victory bar was less than half full and I didn't much fancy the prospect of building another dozen ships with a shorter life expectancy than the Titanic so I decided to concede my victory. Well, I say 'concede' I actually just ordered my mothership to fly directly into the nearest planet and take all my henships with it convinced this would be the surest way of ending the game.

Unbeknownst to me however the game just replaces your mothership almost immediately. It just never ends...

If you are unsure if you will like this game then try to imagine playing your favourite RTS only where half the units you build instantly die and the rest can only be moved via a slingshot every ten seconds. If that sounds like your idea of fun then you should probably get this game.
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47 of 62 people (76%) found this review helpful
4 people found this review funny
10.3 hrs on record
Early Access Review
Posted: August 20, 2015
Conflicks - Revolutionary Space Battles, is a advanced real-time strategie spaceship game where you conquer planets and deafeating your enemie in either singleplayer or multiplayer for retribution, resources, love, and.... Chickens.

You currently have 21 missions in the singleplayer campagin, and 4 imperial houses to play as. The game offers 8 ships per faction with each fully functional special abilitys to blow up the enemies main house. The game feel already finished with it unique style and it's interesting, majestic storyline. The intro makes you hold your hands together while watching it, and the ingame experience runs smoothly. The torturial part throws you directly into basics and how the game works, the advanced usage of your units and holding down your planets for resources.

Every mission has a background story and a reason for it's action to have a natural feeling before we go to combat. In every game there is either, black holes, asteroids, moons, cheese moons, and much more. Every player has a limited start of resources to build up a army to defeat the enemie in a solid and great space environment, in either easy, normal or hard mode.

If you like space games within a interesting storyline, solid and fluid space environment in a real-time strategie game to conquer planets and enemies in either singleplayer or multiplayer, then this game is for you. - And for you who sits on different platform, then this game will also be availabe for mac and linux at its final release.

Here is a 4 hour demo of the singleplayer:

Here is a 2 hour demo of the multiplayer:
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32 of 41 people (78%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: December 21, 2015
This is a positive review, but I am hesitant in recommending the game.
The most important thing about the game is, that its fun!
But it has its issues, just like any other games.

Unique gameplay
Enjoyable game mechanics
Lots of room for stragegy
Easy to play, hard to master.
Upgrades based on progression

Multiplayer only offers 4 player Free for all.
Very small player base, you will most likely face AI's unless playing at peak time or with friends.
Cannot vote for maps (can leave lobby and join another one for new random map)
Some maps are not exactly enjoyable (looking at you moon maps).
No AI difficulty

In the end, the game is enjoyable but feels lackluster on core features such as a 2 versus 2 game mode. Still worth the purchase in my opinion, especially if you are gonna play with 3 friends :)
Having to always play against friends, gets old, fast.
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18 of 22 people (82%) found this review helpful
25.1 hrs on record
Posted: November 14, 2015
Refreshing and fun experience.
Good art, a clever story line and fun game play.

Racked up 20 hours of play time over 2 days >.<

Recommend to anyone looking for an RTS type game with a unique spin.
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20 of 26 people (77%) found this review helpful
2 people found this review funny
3.5 hrs on record
Early Access Review
Posted: August 26, 2015
This ain’t your colonel’s chicken

This game is currently in Early Access, With time the review could change along with the game.

This is a game that knows full well what it is.
Bordering on breaking the 4th wall, and never taking itself seriously this game tells a story of love in space, with chickens thrown in to spice things up.

Merging time periods, with a unique art style and game play, and as someone on another review I had read said “Monty Python in space” I’ll take it, and not only will I take it, I’ll love it.

At the time of writing this I’ve only played some of the story for one of the four factions. But hands down this is one of the best strategy titles I’ve had the pleasure of reviewing.

I’m not going to touch much on the story itself, as that should be experienced to get the full impact of the humor as well as delivery of it.

But the gameplay, well, that’s awesome too. The game is top down strategy/RTS. You take planets, and you use resources to build ships and move them. No resources, you’re not going to be going anywhere.

The best way I can describe the game mechanics is think of the “board” as a big pool table, in space where there are chickens. The physics react kind of like that. Smacking a ship with another will send it tumbling about, sometimes (even your own ships) smashing into a planets surface to it’s fire filled end. Just think of the chickens won’t you?

From the developers website

“Our intention is to combine the chaos produced by the laws of physics governing the movement of many ships at once to the depth of a good RTS in order to create an accessible game experience that can also turn into something quite challenging for more involved players.”

They succeeded. This could easily be one of the top time sinks of 2015 for me due to the ease of access as well as the depth that it can hold.

This game takes strategy and turns it on it’s head, and makes it a blast to sit down with. My son was walking by and he saw it and had to comment about the chickens and how much fun it looked to play.

I’m not sure if it is or not, but this is a game that I could see being put onto mobile, or tablets. The gameplay begs for it with the “flicking” mechanic. With this you click and drag and a line appears that shows you roughly where your ship will go/fire. You release and then there goes your ship. It doesn’t always work in your favor and sometimes you’ll end up a little close than you wanted, or really far away.

Despite this the game isn’t broken, the physics become another contender in the fight and there is no side that is super-powered death machines of feathers. It’s fair combat, which is refreshing. You can manage to start out the gate behind, but pull ahead because of your tactics and using the battlefield to your advantage. One of the issues I have with strategy games lately is that if you mess up early, it’s nearly impossible to come back from and you get steamrolled quickly. Thankfully this game actually tried to be a strategy game, and depending on your usage, less can be more. Often games will take the route of zerg rush = game win, we don’t need more of those. We need more space chickens.

Last topic would be the soundtrack is glorious. Epic and campy, I would often find myself sitting on the menu while the game ran just for the music even when offline (steam has not correctly tracked my playtime).

My only complaint, and it’s nothing against the game is that none of my friends have this. I would love to zip around in space with them either as a team, or just to see who can knock the other out of orbit.

As of now, all I can say is this is a game that you need to have in your library. Humor, tactics, immersive, Artifice Studio’s my top-hat is off to you.

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17 of 22 people (77%) found this review helpful
20.1 hrs on record
Posted: January 23
If your the kind of player who's willing to let some technical gripes slide for an immersive world and story this game should suck you right in, if you're reading this you've probably noticed all the negative reviews criticizing the controls. And yeah, the flick system is a little annoying and the fact you can't pause then issue commands and unpause makes the game a bit clunky, but imo it's not as bad as everyone makes it seem. Once you pick up the controls it evens out.

Now for some other opinions, as previously mentioned the story and world are interesting but the singleplayer campaings seem more like extended tutorials for the 4 nations, with a small storyline for a character for each. Not that there's anything wrong with this, but the AI feels stuck on tutorial level difficulty the whole time. Although on a related note the 4 factions I just mentioned are actually pretty well balanced. I saw another review mention this but it's true. after playing through some games with different factions, none felt too powerful or too weak and with 4 factions that's real nice
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12 of 13 people (92%) found this review helpful
1 person found this review funny
8.6 hrs on record
Early Access Review
Posted: September 24, 2015
A funny and yet compelling game base on the simple concept of flinking your ships to position rather just point and clicking your way towards the destination.

The art style and humor of this game keeps is separated from the competition while the flicking mechanic makes it intriquing and compelling enough.
Even though the campain can be challenging [God damn it Antonio!!!!] it dose a good job at introducing the players to the faction mechanics before dropping litterraly all that you have just learned towards the end.
The gameplay by design is more focused on the micro management since you simply can not flick more then one ship at the time unless you use a Frigate, and even that is not exacly macro gameplay, you just attach your ships to one and shoot them into space in hope a vessel dosen't bump into a rando asteroid and blocks your entire ball.

Even though the ships by them self have the same base stats, it's the skills that each one posses that can change the flow of the battle. For exemple I found that if the AI leaves the mothership alone for a good amount of time, taking a Greater Britan corvette with the shield on can cause as much damage as a well dispached torped, just distract them long enough for the bigger guns to move in.
The physics are just the ice on the cake and good players will be able to make the best of it while also efficently using all the skills in your arsenal and constantly pouring out new ships to send to the frontline.

Moving each ship can be, however, frustating or stressing simply because you have to aim each and every one of them in order to not screw your self by bumping your own troops into their doom.

Not much to say on the options since it's a 2D game with a cartoon art style the only effective change to the quality is the screen resolution.

Overall it's a fun game that I'd wish I could try in a deathmatch PvP game but right now the community seems too small as the game has passed under the Steam radar. Here one hopes it's actual relase date brings some much needed attention. Sad to say some skills or factions might end up not fully balanced because of the lack of PvP players to test it.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
2.0 hrs on record
Early Access Review
Posted: October 16, 2015
Conflicks is a Phsyics Focused real-time strategy game, with quirky humor and it's fair share of yolks.

Overall, the game is good if you enjoy physics puzzlers, as you will need to get used to the flick mechanic to function in-game. The main litmus test I would present to anyone curious if they should buy this game or not: "Would this movement system hinder your enjoyment of an RTS?"

Main reason for presenting it like that, is you use flick for almost everything, it's like a rubber-band shot, and would transition exceptionally well to mobile devices if the devs ever decide to go that route. As for doing it with a mouse, I felt it was just kind of "meh" to control my ships like that.

Let's look at the rest of the game though:

- Quirky and fun story, a little dry at places, but enjoyable none the less (sometimes get a "trying too hard" vibe)
- Aesthetic is pleasing, and holds an almost "Monty Python Animation" feel to it.
- The Vocals and audio assets are well done, adding to the atmosphere of the game.

- Simple strategies, but overall necessary due to the involvement of physics as a core mechanic (though the physics are strategies in and of themselves)
- Ships have a movement cooldown, so your aim better be good.
- Movement, Actions, and Unit Generation all utilize one core resource (it regenerates quickly, but you can create a big ship and be caught by not being able to move another ship for a moment).

- Some of the animations are too long, almost grindy feeling. While a lengthy animation can add impact, when it's key animations or ones you see frequently, it can get inhibiting to the player.
- Hard to use complex tactics because the flick mechanic can act as an inhibitor, you're not going to be doing near as much micromanaging here as in, say, starcraft or C&C.

- You learn about 'pausing' in the campaign, a few chapters in, It would seem like this should be in the basic tutorials or first story mission.
- The tutorials themselves are unnecessary, you actually have most of what you need explained to you via the campaign (and it gets redundant if you do the tutorials first, then do the campaign)

Overall, I can recommend this game, provided it passes the litmus test for you. It's a good game, just definitely appealing to a niche audience in the physics aspect.

If you'd like to see the game in action, here's a video created after about an hour of testing:
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23 of 34 people (68%) found this review helpful
0.8 hrs on record
Posted: January 22
I tried this game during a free weekend.

The game is very unique and interesting.
The ambient of the game is a "steam punk-like" theme but the energy comes from chiken eggs.

If only the game was a turn-based instead of a real time strategy i would have loved to continue playing it. RTS is just not my style.
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Recently Posted
9.2 hrs
Posted: October 9
The story is hilarious which is what drew me in. The flicking not so much, but it is worthy of a look and trying with a friend.
Helpful? Yes No Funny
0.3 hrs
Posted: July 4
Me upon seeing the title screen: "This game is weird."
Me upon seeing the game screen: "This game is f*cking weird..."

Art is nice though.
Helpful? Yes No Funny
[LUE] TormakSaber
24.1 hrs
Posted: July 3
Flicking and physics feel bouncy and unpredictable - in another game setting it could be fun, here it's just frustration.

Skill unlocks and upgrades are forcibly tied to winning multiplayer matches, meaning large swathes of upper end content for factions are locked behind MP only walls. Nope. Nope nope nope.

Play almost any other RTs instead.
Helpful? Yes No Funny
1.0 hrs
Posted: June 15
Product received for free
meh pretty meh would not buy tho
Helpful? Yes No Funny
4.0 hrs
Posted: April 7
Conflicks is one of the few games I have played in years that deserves adjectives like 'original' and 'fresh', if not 'innovative'.

It's a hectic RTS at it's core, and you won't stand a chance without learning shortcuts, but there's a twist: you move your units by 'flicking' them across the map, which is a very interesting mechanic for a space setting. The game gains a surprising ammount of depth from it.

The writing is great, the Humor and quality seen in the trailers is being kept up, the game absolutely is worth the 14.99 they ask, and personally - I'd buy it again for that.

If you're up to a challenge, and feel like playing something original, go for it.
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5.5 hrs
Posted: March 16
Fun little gem
Helpful? Yes No Funny
5.5 hrs
Posted: February 18
I really like the mechanics of this game, it really makes me feel like I was comandeering a fleet in space. I was sad when my trial time came to an end.
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31.2 hrs
Posted: February 13
The game has an excellent AI, great graphics, epic background musics and a crazy story and characters that keeps you fighting for your survival where dangers come as much from your enemy vessels but also from the map elements (asteroid field, gas nebulas, planet gravity).

Conflicks brings an original mechanic for a RTS that can be a bit challenging in the first missions, but become familiar and fun once you have played a few of them. I played all the solo campaign, it took me around 25 hours to complete the 21 missions, some missions were a bit difficult, a couple even frustrating where I had to retry 6 to 10 times before succeeding the mission but none were impossible, at least as normal difficulty mode.

Overall I have enjoyed a lot playing the game so I would recommend it to people who like RTS and original space adventure games.
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yo moma is REALLY fat
11.6 hrs
Posted: February 12
!@#$ yeah best game eva freaking lasers and chickens???!!! AAAAWWWWW YEEEAAAAAAAAHHHH
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♥ 𝔰 𝔲 𝔠 𝔠 𝔲 𝔅 𝔯 𝔞 𝔱 𝔱 𝑦
17.6 hrs
Posted: February 10
Got a key to review this. Also, my playtime isn't accurate, the actual playtime is right around half of that. Steam sometimes doesn't register achievements or other things for me either. It's not the game, It's definitely specific to me for some reason.

In a world chock-full of complete morons, some smart people make good games..

This wasn't put together by a team of idiots, clearly. Although the egg jokes become fairly dry after a level or two, they help set your understanding of the storyline. Other than producing face-palmy reactions to the jokes, they do play a role in letting you know if your character(s) have egg on their face. Now they have me doing it. It's honestly chuckle-worthy to read about Omega III and see your usable material be made out of egg yolk. It's also interesting to see how they worked this into part of the broader setting of FRIGGIN' SPACE. I would never have thought of that. Actually, I don't think anyone would have thought of that other than this dev team- but it's not a bad idea and it's not corny beyond their obvious intent. Beating a joke to death works surprisingly well for this game.

Furthermore, the humor plays a large part in the art direction of the game which is, frankly, phenomenal. I can't figure out why someone would make a decision to go quite as wacko-bananas as this team has with art THIS fantastic, but I can only imagine it's the result of a heavy influence from something else that I'm not quite masterful enough at guessing. This could also be an indication that it's not a direct reference to something else as most art and humor has to be these days, but something simply inspired and then splattered all over the place. Seriously, the art direction in this is hilarious, but it is so well defined that the overall talent can't be ignored. Beyond the humor of it - this game is an absolute pleasure to look at, from the drawings to the ship designs, and I do mean from the penned or painted art to the actual computer generated ship designs - it's friggin' good.


I like when it sounds, sometimes, like they paid Wendy Carlos to record a bunch of Moog parts, or like they've remixed the Switched on Bach album to a degree of being unrecognizable as Bach compositions. The drums can be a little overpowering. Though I love the synths, I did have to turn the soundtrack off after about a half hour. Don't think I'm not impressed, I just got ear fatigue unusually quickly.


For the love of God, play the freaking tutorial. It's there for a reason. I have a tendency to skip tutorials because I'm SUPER GAMER WATCH ME PLAY CLICKITYCLICKCLICKCLICKCLICKCLICKCLICKITYCLICKCLICK - that simply doesn't work for this game, by any stretch of the imagination. When I finally let go of my pride and actually played through the tutorial, I discovered what my problem was. This isn't a game that you can just jump into - but that's not a problem - maybe most people play through entire tutorials and I'm the exception, but I really couldn't enjoy the game until I spent that 15 minutes or so to go through it. I just want to state this one more time: that is COMPLETELY my own stupidity and unwillingness to admit that I don't know everything. Use the tutorial, and you'll be putting several hours into this game soon after.

The mechanics are freaking neat. I don't know how I can go into describing this without coming back to the phrase "Freaking neat," either. As I'm not an expert in game mechanics or physics or anything else outside of my career in health care, I can only assume that these guys have an impressive understanding of it and that comes through very well in translation to the game. The flick propellant is neat, but I find that the game's need to control my reaction time to things is a bit annoying. That could just be because I'm spoiled by twitch-reflex gameplay in other games, though.

Since I don't write x.x/10 reviews anymore...

I'm simply saying that I recommend this game. I am going to scream at you to go buy it right now and support this dev team, particularly because of the art direction and writing present here. These are always a big deal in games, but in this one it begs to be noticed. The gameplay is fun, of course, and there's nothing that this dev team doesn't do well when it comes to their games. However, the art is really where this stands out above its peers in the "strategy space game" category. I would rather play this than some Sid Meiers games, and that's not being flippant.

For more recommendations and reviews on our favourite up and coming quality games follow Lot's O Giveaway's group curations here!
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